auto eject spent coolant vats/bays/cell on 100% overheat
#1
Posted October 31 2012 - 06:16 AM
i believe it would be fun to explore this idea
i want keybinding that makes my mech play this tune with acouple twirling beacon lights.
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#2
Posted October 31 2012 - 06:21 AM
Edited by DarkPulse, October 31 2012 - 06:21 AM.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#3
Posted October 31 2012 - 06:22 AM
#4
Posted October 31 2012 - 06:23 AM
#5
Posted October 31 2012 - 06:34 AM
Puru, on October 31 2012 - 06:22 AM, said:
i know i just love spent stuff falling off mechs, its boss
i want keybinding that makes my mech play this tune with acouple twirling beacon lights.
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#6
Posted November 06 2012 - 02:42 PM
Puru, on October 31 2012 - 06:22 AM, said:
I don't know what options this is but I would love for that to be a separate option that, even if i'm playing on low so I can max my fps, this one particular option is turned on. I don't care about 16x anti-aliasing vs +10% more fps but knowing if the enemy is overheated is a gameplay advantage that I would want to turn on.
#7
Posted November 06 2012 - 03:01 PM
Perhaps plumes of steam shoot out of the engine block or arms upon overheating. Rather simple to implement in comparison to coming up with a new animation for ejecting heat sinks or something.
I would keep this purely cosmetic though.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#8
Posted November 06 2012 - 07:33 PM
To pronounce my name correctly, just pretend the 't' isn't there. You can also think of it as "Freno - [sodacan opening sound]"
#9
Posted November 07 2012 - 08:25 AM
Seriously suicidal scrapheap operator
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