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battlefield swappable primarys_


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#1 Spiderz

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Posted October 31 2012 - 07:02 AM

instead of having to swap the weapons on spawn screen, it would be nice if the mechs had the alt primarys shoulder mounted or similar and you could switch weapons at the expense of time, considering the mechs don't have hands unlike armored core, it could be a complex and impressive non combat mechanical system much like the repair or c class transforming animations, this would open up battlefield tactics a great deal

example, hold button X to switch primary :D
DAMN SON! WHERE'D YOU FIND THIS!_
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#2 DarkPulse

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Posted October 31 2012 - 07:04 AM

No way. It'd make some classes TOO dangerous.
Reason as my minor ego, and opposite my desire to be a murderer.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."

#3 Spiderz

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Posted October 31 2012 - 07:06 AM

but if everyone could do it, it'd be an interesting experiment, considering you can do it on spawn already anyway
DAMN SON! WHERE'D YOU FIND THIS!_
i want keybinding that makes my mech play this tune with acouple twirling beacon lights.
click banner for clan info
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#4 QuanZen

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Posted October 31 2012 - 07:06 AM

I foresee some OP issues with this.

"but if everyone could do it, it'd be an interesting experiment, considering you can do it on spawn already anyway"
Now you know some of us don't die that much :lol:

Edited by QuanZen, October 31 2012 - 07:07 AM.

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#5 Spiderz

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Posted October 31 2012 - 07:13 AM

View PostQuanZen, on October 31 2012 - 07:06 AM, said:

I foresee some OP issues with this.

"but if everyone could do it, it'd be an interesting experiment, considering you can do it on spawn already anyway"
Now you know some of us don't die that much :lol:

what issues_ its not that i die alot it'd just make for more interesting tactics
DAMN SON! WHERE'D YOU FIND THIS!_
i want keybinding that makes my mech play this tune with acouple twirling beacon lights.
click banner for clan info
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#6 DarkPulse

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Posted October 31 2012 - 07:20 AM

The whole point of having only two weapons is so that you can't be TOO versatile.

Let's take the Brawler as an example, and assume he's got Flak and the Vulcan (and obviously the TOW). He can tick people with the flak from a distance, and then if he's going to close in, switch to the Vulcan for a very slight penalty in time needed to switch.

Too versatile, pure and simple.
Reason as my minor ego, and opposite my desire to be a murderer.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."

#7 QuanZen

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Posted October 31 2012 - 07:27 AM

View PostSpiderz, on October 31 2012 - 07:13 AM, said:

View PostQuanZen, on October 31 2012 - 07:06 AM, said:

I foresee some OP issues with this.

"but if everyone could do it, it'd be an interesting experiment, considering you can do it on spawn already anyway"
Now you know some of us don't die that much :lol:

what issues_ its not that i die alot it'd just make for more interesting tactics
I know that's what I mean. Me and you don't die very often so we really don't get a chance to switch weapons at respawn. Apologies for not making myself clear ;)
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#8 Spiderz

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Posted October 31 2012 - 07:29 AM

View PostDarkPulse, on October 31 2012 - 07:20 AM, said:

The whole point of having only two weapons is so that you can't be TOO versatile.

Let's take the Brawler as an example, and assume he's got Flak and the Vulcan (and obviously the TOW). He can tick people with the flak from a distance, and then if he's going to close in, switch to the Vulcan for a very slight penalty in time needed to switch.

Too versatile, pure and simple.

i don't mean hot switching, i mean if it took the same amount of time as say, fully repairing your mech also being stationary non combat, which is possibly the same amount of time it would take somebody to die and boost back into the fray
DAMN SON! WHERE'D YOU FIND THIS!_
i want keybinding that makes my mech play this tune with acouple twirling beacon lights.
click banner for clan info
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#9 DarkPulse

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Posted October 31 2012 - 08:12 AM

View PostSpiderz, on October 31 2012 - 07:29 AM, said:

i don't mean hot switching, i mean if it took the same amount of time as say, fully repairing your mech also being stationary non combat, which is possibly the same amount of time it would take somebody to die and boost back into the fray
I know you don't mean hotswapping. I still think it'd make some mechs too versatile, and some would be more versatile than others.

The whole idea is that, from an in-universe POV, these mechs are loaded and equipped in the garage. Once they go out, they go out, like in Armored Core or pretty much any other mech-like game, and their loadouts are fixed until you "return." That's why you can swap at a respawn, but not in-match.

The only way I could see it working is if they add a "Garage" spot deep inside the base, and obviously you could go there to re-enter the garage and swap out, but doing it anywhere else in the map, even with a time delay, is a bit too much, and even if it were used, 100% immobile and unable to get out of it would just lead to players getting killed and very few people making use of it.

Edited by DarkPulse, October 31 2012 - 08:13 AM.

Reason as my minor ego, and opposite my desire to be a murderer.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."

#10 Spiderz

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Posted October 31 2012 - 08:52 AM

i like the garage idea i guess, still love transform animations tho, i want to see the mechs do more cool things
DAMN SON! WHERE'D YOU FIND THIS!_
i want keybinding that makes my mech play this tune with acouple twirling beacon lights.
click banner for clan info
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#11 QuanZen

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Posted October 31 2012 - 08:56 AM

I like that garage spot idea at the base...very good idea.
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