Semi independent weapon heating.
#1
Posted October 31 2012 - 03:57 PM
#2
Posted October 31 2012 - 05:21 PM
Just be a little lighter on the trigger and a shoot in controlled concise bursts.
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#3
Posted October 31 2012 - 05:37 PM
BuffMyRadius, on October 31 2012 - 03:57 PM, said:
YOU DONT OVERHEATING GUS !
YOU OVERHEATING MECH !
The red color of guns,while shooting, is just an extra visual indicator of overheating.
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#4
Posted October 31 2012 - 05:44 PM
#5
Posted October 31 2012 - 06:52 PM
#6
Posted October 31 2012 - 07:03 PM
However, I could see different gametypes being added in later where things are a bit more sim-like, for people that want that. Independent heating of individual weapons (along with possible longer-term damage requiring picking up repair powerups or going back to base if in a non-deathmatch game mode), less-forgiving (in a sim way) physics that put momentum into play in a much more important way, etc. However, the core game isn't finished yet, so let's not add even more on op of the pile quite yet.
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#7
Posted November 01 2012 - 02:13 AM
#8
Posted November 01 2012 - 12:13 PM
The low ROF on the special weapon means that there's little point in adding a specific heat bar to it. Firing is already limited on it
#9
Posted November 01 2012 - 12:23 PM
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