Character Customization / Death Animations
#1
Posted October 31 2012 - 06:12 PM
Also, depending on how you die, the mech driver upon death should open up the front of the mech and crawl out and collapse or something along the lines of that. Would give a more rp sense to the game.
#2
Posted October 31 2012 - 07:01 PM
Aside from that, when you kill a mech, it blows up into a giant heap of twisted, flaming metal.
I'd be more than a little surprised if I saw a pilot survive this:
On the topic of custom pilots, I wouldn't mind, but it's very low on my list of things I would like to see.
Anything related to gameplay comes first, and even when you get down to cosmetics, anything regarding more mech parts or paint schemes comes ahead of a pilot.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#3
Posted October 31 2012 - 07:08 PM
AsianJoyKiller, on October 31 2012 - 07:01 PM, said:
Aside from that, when you kill a mech, it blows up into a giant heap of twisted, flaming metal.
I'd be more than a little surprised if I saw a pilot survive this:
On the topic of custom pilots, I wouldn't mind, but it's very low on my list of things I would like to see.
Anything related to gameplay comes first, and even when you get down to cosmetics, anything regarding more mech parts or paint schemes comes ahead of a pilot.
Perhaps only cause bullet damage deaths to have the animation and it is a rather quick process for them to crawl out of the mech. It's more like them being launched.
While talking about this I had another idea. While being shot by bullets or rockets. The glass on the mech should get char burns or bullet holes. Very small ones though so it doesn't disrupt gameplay.
#4
Posted October 31 2012 - 07:22 PM
Female, on October 31 2012 - 07:08 PM, said:
While talking about this I had another idea. While being shot by bullets or rockets. The glass on the mech should get char burns or bullet holes. Very small ones though so it doesn't disrupt gameplay.
As an animator, I don't see how I could create a reasonable animation of a person crawling out of the wreckage with a 3 second time limit. As I don't believe there are ejection seats on these things, it just takes too much time to show the pilot escaping (and that's even if the pilot could escape). It would take most of the time remaining after collapse to create a convincing animation of a pilot opening a hatch.
On the note of charring and bullet holes, you see the outside world via cameras and the view you see is from screens inside the cockpit.
As they're inside the mech, you won't see any charring or bullet holes appear on them.
And yes, I know it looks like the TV mech has a window, but that's just a silly design mistake (which I hope the keep in game, logic and lore be damned).
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#5
Posted October 31 2012 - 08:27 PM
Edited by Inny, October 31 2012 - 08:28 PM.
#6
Posted November 01 2012 - 03:15 AM
Edit: Personal driver appearance / personal tag design would personalize my personal taste a lot. It can wait though.
Edited by Arcana13, November 01 2012 - 03:17 AM.
#7
Posted November 01 2012 - 09:00 AM
- Snipers that are in sniper mode could be shown in some sort of sniper node
- Those that are dead could have static / signal lost
- Help requested so you know who exactly is requesting it
- Reactions to multi-kills and being near death
Seriously suicidal scrapheap operator
#8
Posted November 01 2012 - 09:45 AM
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