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Weird textures while loading a match


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#1 Manoloco

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Posted November 01 2012 - 11:08 PM

Summary: Some textures come up while loading the match (right before the loadout selection screen)
Steps to reproduce: load a match
Frequency: Always
Severity: 2
Additional notes: may be textures from the map or from the loadout garage screen
System Specs> W7-64bit, 8GB RAM, AMD 7950

#2 DarkPulse

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Posted November 02 2012 - 06:00 AM

That's just the map loading in, I think.
Reason as my minor ego, and opposite my desire to be a murderer.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."

#3 Manoloco

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Posted November 02 2012 - 08:45 AM

View PostDarkPulse, on November 02 2012 - 06:00 AM, said:

That's just the map loading in, I think.

Yup, thats what i thought and wrote on the additional notes, but they are showing before the loadout screen (not even right before launching the map) and totally out of context.

#4 The_Silencer

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Posted November 02 2012 - 10:13 AM

Yep and np.. Severity: 0.1 then. :)

Posted Image

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"The difference between theory and practice is smaller in theory than it is in practice"


#5 Manoloco

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Posted November 02 2012 - 10:24 AM

I know, its truly not important in function, but as presentation, its very evident, like showing up a great project with a big coffee stain.

Personally i dont mind it much, but its such a small thing, that i would be sad to leave this stain in a great game.

it might also help find some memory management issue in textures, who knows...

Edited by Manoloco, November 02 2012 - 10:26 AM.


#6 The_Silencer

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Posted November 02 2012 - 10:54 AM

To be honest, I've to admit that those screens, even when aren't much relevant and so forth.., look like pretty odd to me as well.

In other words.. Severity: 0.01.  :D ( kidding..)

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"The difference between theory and practice is smaller in theory than it is in practice"


#7 DarkPulse

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Posted November 03 2012 - 02:31 AM

I'm sure it's something the devs are quite aware of and will have fixed by the time the game goes live.

It's just considerably less important right now than other, more important things, and it obviously does not affect gameplay, so they'll let it slide until bigger fish are fried.
Reason as my minor ego, and opposite my desire to be a murderer.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."

#8 Kerbstomp

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Posted November 05 2012 - 11:10 AM

I'm just an artist so I can't speak much on the topic, but I'm pretty sure this is just an Unreal Engine thing. I see it on everything from Borderlands to Gears of War.

#9 DarkPulse

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Posted November 06 2012 - 05:36 AM

View PostCameronKerby, on November 05 2012 - 11:10 AM, said:

I'm just an artist so I can't speak much on the topic, but I'm pretty sure this is just an Unreal Engine thing. I see it on everything from Borderlands to Gears of War.
It could be. He's not talking about the texture stream-in, he's more talking about the geometry pop-in in the brief second after a map loads, I think.

UE3 does work somewhat like this, but usually such pop-in only occurs on relatively distant stuff.

Presumably it could be solved simply by waiting until the geometry has finished loading before switching the view out from the menus to the player viewpoint_
Reason as my minor ego, and opposite my desire to be a murderer.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."




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