Loadout system & Directed Damage
#1
Posted November 03 2012 - 01:26 AM
The second aspect that crossed my mind is Directed or Targeted damage. By directing damage to thrusters maybe it is slower or disabled temporarily. If a gun is taking more damage maybe it should overheat faster. Then by having more customizable utilities (Guns, Armor, other) one could counter/slow/resist certain directed damage.
What are your thoughts_
#2
Posted November 03 2012 - 10:08 AM
#3
Posted November 03 2012 - 03:37 PM
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#4
Posted November 03 2012 - 04:32 PM
Dave Nguyen spoke to the idea of a modular damage system, though, in an interview, explaining that Adhesive are "still exploring the possibility of having different hit areas that affect the mech in different ways." This seems like a more appropriate addition to the game compared with the addition of extensive loadout systems.
Edited by Roundlay, November 03 2012 - 04:34 PM.
#5
Posted November 03 2012 - 05:52 PM
#6
Posted November 05 2012 - 09:00 PM
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