

XP Awarded Only Upon Game Completion_
#1
Posted November 09 2012 - 03:28 PM
I play on US East servers and generally have 50ish ping, but who knows maybe this is the weekend my ISP decided it was fun unplugging Ethernet cords. It's just frustrating when I have a good time and don't have anything to show for it.
#2
Posted November 09 2012 - 03:36 PM
If a player does leave early, or get knocked off a server for some reason, they should at least be awarded the XP and HP they accrued up to that point.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#3
Posted November 09 2012 - 03:47 PM
Also as an unintentional feature I guess it helps to discourage ragequitting and/or poor sportsmanship. EG: Leaving a game just because you are getting stomped or "are on a team of n00bz" etc.
#4
Posted November 09 2012 - 04:08 PM
Nitris, on November 09 2012 - 03:47 PM, said:
Also as an unintentional feature I guess it helps to discourage ragequitting and/or poor sportsmanship. EG: Leaving a game just because you are getting stomped or "are on a team of n00bz" etc.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#5
Posted November 09 2012 - 04:40 PM
I think to discourage quitting matches early we'll just award bonus points for completing a match or something.
#6
Posted November 09 2012 - 05:53 PM
[ADH]Deuy, on November 09 2012 - 04:40 PM, said:
I think to discourage quitting matches early we'll just award bonus points for completing a match or something.
I'd say maybe 100 HP and 750 XP, flat-fee, assuming they're there start to finish_ (The losing side/players are obviously not going to fare as well as the winning ones in a game). Players who join later should get proportional amounts.
That said, I'm pretty sure that leaving early does forfeit XP/HP earned (or perhaps it simply doesn't tell us what we got and "silently" adds it_) so you guys may want to double-check just to be safe, if this isn't meant to be an intentional penalty.
Edited by DarkPulse, November 09 2012 - 05:56 PM.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#7
Posted November 09 2012 - 06:14 PM
DarkPulse, on November 09 2012 - 05:53 PM, said:
[ADH]Deuy, on November 09 2012 - 04:40 PM, said:
I think to discourage quitting matches early we'll just award bonus points for completing a match or something.
I'd say maybe 100 HP and 750 XP, flat-fee, assuming they're there start to finish_ (The losing side/players are obviously not going to fare as well as the winning ones in a game). Players who join later should get proportional amounts.
That said, I'm pretty sure that leaving early does forfeit XP/HP earned (or perhaps it simply doesn't tell us what we got and "silently" adds it_) so you guys may want to double-check just to be safe, if this isn't meant to be an intentional penalty.
Good to know Deuy, thanks, but as DarkPulse said, I'm fairly certain that of all the matches I have left intentionally I have not gained any EXP or HP.
A thought on the EXP&HP for completing a game:
How about a set amount is provided for each team and split evenly between all players left. EG: (warning, contains hypothetical numbers, don't get panties in a twist)
A 6v4 game ends. Both teams get a pool of 6k exp, and 1k HP to spread between them, so the team with 6 players get 1000EXP and 166HP each, and the team with 4 players gets 1500EXP and 250HP each.
This is (of course) added to whatever the players already earned through gameplay.
The reason for the pool and the even split for the team is to give those 4 players an incentive to see the fight to the end, even though they are at a large disadvantage. The winners with more players aren't going to be upset because they already will have a larger total EXP and HP for simply winning the match (and likely getting more kills, and so on).
The only thing I can see being an issue with this kind of system is late joiners. Say someone joined that team with 4 players but only 30 seconds before the game ends. Have they earned that extra EXP and HP_ Some may call foul.
Maybe there needs to be a system for "time spent on server" built in to the rewards for completing the match... But then that isn't much incentive to get players joining games in progress is it_
Hmm. I need to think on this some more.
Edited by Nitris, November 09 2012 - 06:16 PM.
#8
Posted November 09 2012 - 07:30 PM
Nitris, on November 09 2012 - 03:47 PM, said:
However, penalizing people for not wanting to be in a game that isn't fun is a good way of making people not want to play the game.
#9
Posted November 09 2012 - 08:22 PM
[ADH]Deuy, on November 09 2012 - 04:40 PM, said:
I think to discourage quitting matches early we'll just award bonus points for completing a match or something.
Thanks for clarifying, I'll write up a report when I have time.
#10
Posted November 09 2012 - 08:30 PM
TheChaffeemancer, on November 09 2012 - 07:30 PM, said:
You can't win them all, and noone truely finds losing "fun" so what can you do_
#11
#12
Posted November 09 2012 - 08:42 PM
TheChaffeemancer, on November 09 2012 - 08:37 PM, said:
Agreed, however this is all moot because:
[ADH]Deuy, on November 09 2012 - 04:40 PM, said:
#13
Posted November 09 2012 - 08:43 PM
#14
Posted November 11 2012 - 10:56 AM
If you have to go before the ending of a game well, too bad, but it won't happen often, if you're a regular rage quitter it's only fair to not get anything for having been useless to your team (or not good enough to keep up until the end in dm for that matters).
I've seen things working this way in other games and, despite similar complainings not that many players decided to leave in the end. And when they did it wasn't because they didn't stacked enough xp points, it was because they weren't having fun.
The problem here isn't that you should be getting anything if you leave early, it's that you shouldn't lose the connection to the host to begin with (and it happened very often to me as well, I know how annoying this is).
We are beta testers, I'm expecting a stats wipe for the launch, I'm not interested in getting a couple of points if I'm disconnected (but we should already be able to test things up to see if the game feels unbalanced for any reason, so I for one appreciated the free meteor points just for that purpose).
This is a serious issue and I'm expecting it to be solved for the launch, or a lot of players will stop playing this game, and gaining some xp as opposed as to how things are working right now won't cut it by a long shot anyway.
This is a beta, there have been days I didn't found anyone around (well it could have also been a server issue), so it shouldn't come at a surprise if there are quitters right now, but I'm expecting regular players to stick around for a longer time after the official release.
On the other hand I have the impression that the hawken points are gained too slowly though, but that's another matter entirely I guess.
Edited by kreel2, November 11 2012 - 11:19 AM.
#15
Posted November 12 2012 - 09:47 AM
Maybe there could also be a public stat for how many times a person leaves games. If it can't be determined who quits and who crashes this stat might be too harsh on those who have bad connections and crash out frequently.
Edited by Makhaon, November 12 2012 - 09:51 AM.
#16
Posted November 12 2012 - 10:07 AM
This led to a lot of comebacks and also didn't punish people for getting over their heads with veteran players. With the points only on completion mode I think they feel the need to stay the whole match more and actually make the whole experience less fun (I want to be challenged, you don't get better by taking advantage of players you can steamroll)
Edited by Skylead, November 12 2012 - 10:08 AM.
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