On moddability for this game.
#1
Posted April 20 2011 - 01:23 PM
This might be something pretty cool, IMO.
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"The difference between theory and practice is smaller in theory than it is in practice"
#2
Posted April 20 2011 - 01:49 PM
#3
Posted April 20 2011 - 01:55 PM
Just an idea though.
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"The difference between theory and practice is smaller in theory than it is in practice"
#4
Posted April 20 2011 - 01:55 PM
#5
Posted April 20 2011 - 01:59 PM
The_Silencer said:
Just an idea though.
The problem with this is that if you wanted to change anything major, you would have to break open the file and get it into the UDK if I'm not mistaken, the former of which is illegal, and the latter having the problem of distributing it. And as mentioned, there will be nowhere to put these mods into action.
#6
Posted April 20 2011 - 02:12 PM
Zero said:
The_Silencer said:
Just an idea though.
The problem with this is that if you wanted to change anything major, you would have to break open the file and get it into the UDK if I'm not mistaken, the former of which is illegal, and the latter having the problem of distributing it. And as mentioned, there will be nowhere to put these mods into action.
Yeah...because there's never been a UT Engine game that's been modded before.....
So, just because you can't think of a way to implement any mods (new custom maps, custom mechs, custom sounds) that means that nobody, anywhere, will be capable of putting said mods into action_ Wow...glad to know you are so in control.
#7
Posted April 20 2011 - 02:31 PM
Because it's not their engine, it should not be possible to make a way to mod (at least not in any major way, like entire maps or scripting or anything like that). You could do that if you released the engine and made a way to distribute those mods throughout the community ingame, like the SC2 Galaxy Editor. However, they do not have the former, so the latter is not possible. If you could however, make mods using the UDK, I don't see them releasing an ingame distributor (this is a mech combat game first after all), so you would have to find somewhere to post your mods, then people would have to manually download and install each mod. Take Cortex Command for example, an indie game written in Lua, there are mods, and you can go to their forums to get mods. But in actual gameplay, there won't (it's still in alpha/beta) be any using of the mods as that would sort of break the game, especially since this is a multiplayer only title. If you want to mess about in custom games and make machinimas and such, that's fine, but it won't affect supported gameplay.
#8
Posted April 20 2011 - 02:50 PM
#9
Posted April 20 2011 - 03:14 PM
#10
Posted April 20 2011 - 03:48 PM
However, I've found fun the possibility of a custom set of SFX for the mechas on the client side.
During many years, I have been a modder as well. I come from the RTS genre so balancing and anti-cheating efforts are a must. Anti-cheating on the engineering side of the things. And balancing constantly deserves prioritized efforts until the game hit the "streets".
The only problem I do see is if the SFX are compressed into some propietary format as you has mentioned above. I do not know on whether the later applies or not though. I've not checked the intrincacies of this engine.
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"The difference between theory and practice is smaller in theory than it is in practice"
#11
Posted April 20 2011 - 04:08 PM
#12
Posted April 20 2011 - 04:30 PM
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"The difference between theory and practice is smaller in theory than it is in practice"
#13
Posted April 20 2011 - 05:18 PM
If the devs of Hawken are using the UDK, they >can not< disable the editor or script compiling etc., because they can't change the .exe.
In short, Hawken will most definitely be moddable, with or without dev support.
#14
Posted April 20 2011 - 05:23 PM
#15
Posted April 20 2011 - 05:36 PM
Even if you use Hawken stuff in your maps etc., the actual Hawken content is not included in the map, it is just referenced so it can be loaded from Hawken's packages.
#16
Posted April 21 2011 - 04:20 PM
Though personally, I think the devs could get alot more support if they supported the mod community to let the game evolve even more.
Thats just me though, and I will respect the devs position on this topic either way.
#17
Posted April 22 2011 - 03:12 AM
#18
Posted April 22 2011 - 06:37 AM
#19
Posted April 22 2011 - 07:38 AM
It's practically the same. Both are works of geniuses.
#20
Posted April 22 2011 - 08:37 AM
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