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#1
Posted November 11 2012 - 11:56 AM
I suppose it could be fixed by giving more xp for kills or reducing the value of assists.
#2
Posted November 11 2012 - 12:00 PM
#3
Posted November 11 2012 - 12:05 PM
As a side note, if you do get a significant kill streak without dying, you do get a significantly large bonus to your XP.
Edited by Inny, November 11 2012 - 12:07 PM.
#4
Posted November 11 2012 - 12:14 PM
Inny, on November 11 2012 - 12:05 PM, said:
I see your point. But there's a fine line between keeping the game fast-paced and spam promotion. It seems like with the game in its current form too much is hinging on the pure luck of how many people happen to end up in front of you or in your vicinity. There is little motivation or reward for finishing the job, just fire until you're dead.
#5
Posted November 11 2012 - 04:58 PM
Don't forget that assist points are also based on how much damage you did to a particular target, and there is a time limit (IIRC it's 10 seconds) placed on when it applies (you can't get an assist for someone being killed that out hit 30 seconds ago). Of course, this may be bugged as well, and I've not been in a situation to be able to test these limits myself.
(I don't mean to necro threads, I'm just almost always running behind. My apologies)
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System specs: i5 2500k // Asus P8Z68-V // eVGA GeForce GTX 560 Ti Superclocked // 16 GB 1600 DDR3New to siege_ Give Bacon's Guide to Siege Mode a watch
#6
Posted November 11 2012 - 08:09 PM
DeFrank, on November 11 2012 - 11:56 AM, said:
I suppose it could be fixed by giving more xp for kills or reducing the value of assists.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#7
Posted November 12 2012 - 08:51 AM
DarkPulse, on November 11 2012 - 08:09 PM, said:
DeFrank, on November 11 2012 - 11:56 AM, said:
I suppose it could be fixed by giving more xp for kills or reducing the value of assists.
Right. They got more XP as a result of the way the current xp is calculated. That's what prompted the post.
#8
Posted November 12 2012 - 09:07 AM
#9
Posted November 12 2012 - 09:15 AM
MK501, on November 12 2012 - 09:07 AM, said:
I can agree with that. It's the deathmatch scoring that I believe to have an issue.
#10
Posted November 12 2012 - 09:24 AM
DeFrank, on November 12 2012 - 08:51 AM, said:
This is how a person can have a better K/D but be lower on the XP ladder - they basically got the final shots, but the guys who did most of the fighting got more of the XP - putting them on top of you.
Edited by DarkPulse, November 12 2012 - 09:25 AM.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#11
Posted November 12 2012 - 09:27 AM
This in and of itself is enough to make pinging everyone just a few times with your AR and not attempting to get kills or do real damage fairly pointless, and also on the flip side of that kill stealing is also not going to be getting you much EXP if all you did was do the last 5% total damage.
I see no problem with this, at all.
What probably happened with those two pilots higher up on the scoreboard than you was that they were either doing the actual objectives of the gametype (dropping off EU, capping silos) or indeed, having their kills stolen-- possibly by you_ It is not important, because the fact is you don't and cannot earn EXP for doing absolutely nothing, therefore they earned that EXP and their places on the scoreboard.
#12
Posted November 12 2012 - 09:57 AM
Nitris, on November 12 2012 - 09:27 AM, said:
This in and of itself is enough to make pinging everyone just a few times with your AR and not attempting to get kills or do real damage fairly pointless, and also on the flip side of that kill stealing is also not going to be getting you much EXP if all you did was do the last 5% total damage.
I see no problem with this, at all.
What probably happened with those two pilots higher up on the scoreboard than you was that they were either doing the actual objectives of the gametype (dropping off EU, capping silos) or indeed, having their kills stolen-- possibly by you_ It is not important, because the fact is you don't and cannot earn EXP for doing absolutely nothing, therefore they earned that EXP and their places on the scoreboard.
I guess what I was doing could be qualified as kill stealing, but in a pure deathmatch matchtype I think that distinction should be made a bit differently I guess.
In deathmatch it seems like it makes little sense to try to stay alive, that's what I take issue with. Why go heal and try to survive if there are no benefits whatsoever_ There is no XP penalty for dying. Just deal as much damage until you are dead and then you respawn with no countdown whatsoever with all abilities restocked.
Admittedly, in other matchtypes though this less of a problem.
#13
Posted November 12 2012 - 10:56 AM
To pronounce my name correctly, just pretend the 't' isn't there. You can also think of it as "Freno - [sodacan opening sound]"
#14
Posted November 12 2012 - 11:15 AM
Frenotx, on November 12 2012 - 10:56 AM, said:
The killstreak bonus defninitely lightens the blow. I was completely unaware of it. Thanks for the info.
#15
Posted November 12 2012 - 12:34 PM
XP gained in a nutshell:
Hawken Points gained in a nutshell. BE ADVISED, THIS INFO IS PROBABLY INCORRECT. Anything I am not sure on, I put question marks instead.
Edited by DarkPulse, November 12 2012 - 03:54 PM.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#16
Posted November 12 2012 - 02:35 PM
bacon_avenger, on November 11 2012 - 04:58 PM, said:
Don't forget that assist points are also based on how much damage you did to a particular target, and there is a time limit (IIRC it's 10 seconds) placed on when it applies (you can't get an assist for someone being killed that out hit 30 seconds ago). Of course, this may be bugged as well, and I've not been in a situation to be able to test these limits myself.
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#17
Posted November 12 2012 - 04:19 PM
DarkPulse, on November 12 2012 - 12:34 PM, said:
XP gained in a nutshell:
Hawken Points gained in a nutshell. BE ADVISED, THIS INFO IS PROBABLY INCORRECT. Anything I am not sure on, I put question marks instead.
jesus where the hell are you getting this info_! Awesome post
Edited by ItsThatGuy, November 12 2012 - 04:20 PM.
#18
Posted November 12 2012 - 04:28 PM
#19
Posted November 12 2012 - 05:49 PM
ItsThatGuy, on November 12 2012 - 04:19 PM, said:
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
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