More Turrets in Base
#1
Posted November 11 2012 - 05:55 PM
Perhaps put a few more turrets in bases to get rid of the blindspots_
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#2
Posted November 11 2012 - 08:12 PM
I would say really just change it from two turrets to four on the outside, and in the actual spawnroom put up a bunch more.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#4
Posted November 12 2012 - 05:53 AM
DarkPulse, on November 11 2012 - 08:12 PM, said:
marshalade, on November 11 2012 - 08:14 PM, said:
In low population matches, I can spawn camp them in the most literal meaning of the term. I'm not that much of a fuzzy bunny that I actually do that (well... not often), but I still don't think it should be possible.
I think 1 turret in back, and then one turret on the middle of the side walls on each side would cover things pretty well.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#5
Posted November 12 2012 - 09:19 AM
AsianJoyKiller, on November 12 2012 - 05:53 AM, said:
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users