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Map Tweak on Alleys


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#1 D20Face

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Posted November 12 2012 - 07:39 AM

The corner of the map with the ramp. It traps you into needing to go up the ramp to get out should you spawn there or get chased into it. It slows down the action and pulls people away.

Either flatten it out or remove it.

Normally I like pockets like that, but the path you need to get out takes way too long. It's less of a balance issue and more of an annoyance though.

Edited by D20Face, November 12 2012 - 07:55 PM.


#2 Elix

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Posted November 12 2012 - 08:43 AM

That's Alleys.
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#3 D20Face

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Posted November 12 2012 - 07:55 PM

View PostElix, on November 12 2012 - 08:43 AM, said:

That's Alleys.
Thanks, updated.

#4 defekt

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Posted November 13 2012 - 05:17 AM

Yes, that starting point is like a bear pit; so easy to trap poor, unsuspecting spawnees down there.  It needs at least another exit route in addition to the long ramp and the awkward hop-up steps.

The ‘knobbly’ ramps on Alleys need smoothing out too.  Many, many times I've come to a halt for no apparent reason whilst walking up them and cannot move forward unless I thrust-hop over the seemingly insignificant bump.

The objects on slopes also cause problems if you clip them whilst thrusting; you get jammed into the object and cannot do anything aside from back directly away from the object, regardless of having no apparent obstacles that would prevent you from sidestepping yourself free.

I like Alleys but my various gods it’s prickly and rather rough around the edges!

Edit: Typos.

Edited by defekt, November 13 2012 - 05:19 AM.





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