Too much XP for EU_
#1
Posted November 12 2012 - 08:26 PM
I also frequently hear people trying to get their team to keep to having one mech at a time on the energy to speed things up, but that forces players to choose between what helps the team most and getting juicy XP. It's not like the game should have to bribe players with XP to get EU--you need anyhow it to win.
Anyhow, what does everyone else think_
Denn alles Fleisch, es ist wie Gras.
#2
Posted November 12 2012 - 08:54 PM
#3
Posted November 12 2012 - 09:04 PM
Edited by EmFire, November 12 2012 - 09:04 PM.
#4
Posted November 12 2012 - 09:13 PM
EmFire, on November 12 2012 - 09:04 PM, said:
please oh god no lol. Teams would never even fight at all except for the AA because their would be literally zero incentive to take both points
#5
Posted November 12 2012 - 10:27 PM
Zeshi, on November 12 2012 - 09:13 PM, said:
Not to mention, we'd be launching ships left and right every minute and it would take out a lot of the strategy of siege mode, which is what makes me love it so. <3
I really like the idea of adding an EU Point Defender/EU Point Attacker bonus like there is for AA points. Only have it active while ships aren't up though.
Edited by Lord_Trent_Kellan, November 12 2012 - 10:27 PM.
#6
Posted November 12 2012 - 11:11 PM
I am matter... I am antimatter... I can see your past... I can see your future...
#7
Posted November 13 2012 - 12:33 AM
Eis9_M0th, on November 12 2012 - 08:26 PM, said:
Anyhow, what does everyone else think_
this game does a wonderful job of rewarding people who are doing more then just slaying. this needs to stay. rewarding people for playing the objective is always a good thing. and yes it make more sense to fill one mech up at a time because you will end up sitting there for 2-3 minutes filling 3 up at a time. horrible.
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#8
Posted November 13 2012 - 01:29 AM
Any time i could get energy delivered i was, and the rest of the time i was on AA.
I was around 200-300 exp less then the player who were killing.
#9
Posted November 13 2012 - 01:46 AM
Necro, on November 13 2012 - 01:29 AM, said:
Any time i could get energy delivered i was, and the rest of the time i was on AA.
I was around 200-300 exp less then the player who were killing.
Huh, it's the opposite for me. When I focus on the objectives, I almost always come out on top - even in comparison with players that have twice as many kills as myself.
#10
Posted November 13 2012 - 01:50 AM
#11
Posted November 14 2012 - 09:04 AM
#12
Posted November 14 2012 - 09:49 AM
Pursang, on November 13 2012 - 01:46 AM, said:
Necro, on November 13 2012 - 01:29 AM, said:
Any time i could get energy delivered i was, and the rest of the time i was on AA.
I was around 200-300 exp less then the player who were killing.
Huh, it's the opposite for me. When I focus on the objectives, I almost always come out on top - even in comparison with players that have twice as many kills as myself.
Case in point:
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
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