Potential idea for respawn system - Ejector seat!
#1
Posted April 27 2011 - 02:56 PM
If this game will end up with a more "respawning" sort of gameplay, in which people come back some time after getting killed, how about the following idea:
Make the mech have an ejector seat! If you don't bail out on time, you'll suffer 2.5X the downtime, or something similar. Naturally, bailing out too soon will mean the mech's destroyed, and it would be pretty cowardly, too!
Also, if the mech's systems get fried, or it takes critical damage, there'll be a chance the ejector seat would malfunction. I think it could create some pretty awesome, tense moments.
The players would have to really think about it beforehand, and won't be able to abuse it.
Opinions_
#2
Posted April 27 2011 - 03:17 PM
But where does your little person go_
#3
Posted April 27 2011 - 03:31 PM
Aether said:
#4
Posted April 27 2011 - 03:37 PM
one problem though, it looks like there are a number of areas in the maps where you are under overpasses or going into tunnel-like areas and such. That might pose a bit of a consistency believability problem.
#5
Posted April 27 2011 - 03:41 PM
I think that I'm mostly kidding this time . Sorry.
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"The difference between theory and practice is smaller in theory than it is in practice"
#6
Posted April 27 2011 - 03:49 PM
Would be amusing to watch, and put another limiter on ejector use.
The_Silencer said:
This could actually be cool.
Playing target practice with an ejector pod could also provide some diversions for fleeing allies, and such!
A single hero sacrificing himself to his friends may escape... This could work!
#7
Posted April 27 2011 - 04:45 PM
Say you get into a fight and you blow the opponents mech up, getting a set point score for that kill, lets say 100 because it's easy. So you have your 100 points for killing a mech and you're feeling pretty good about it. So then you run into another opposing mech who you get into a fight with, and as you're about to win, the other player ejects their pilot. So you blow up his mech without actually killing the pilot. There would be a point penalty for this, say instead of getting 100 points for the kill, you get 80 because you didnt kill the pilot. But you can still get those 20 points back by simply shooting the pilot, granting you the full points for a kill.
This could be an interesting game mechanic because if, while in a firefight, your opponent ejects, and out of the corner of your eye you see another mech closing in on you. You would have to choose between shooting the mech on the chance that you can destroy it, or go for the easy 20 points that you earned.
This could possibly annoy some people, so I think there's another way to do it as well.
Instead of penalizing the player who earned the kill by robbing him of the full points, the player who ejected their pilot could have an opportunity to earn some points by doing so. If there is a survive timer put on the ejected pilot, say around 10-20 seconds, and the pilot isnt killed in that time, than the player who ejected their pilot would get a point bonus for doing so, on the same scale it could just be around 20 points, nothing much, but enough to warrant the effort used to eject. It would basically be a gamble, one that could be entertaining.
Just a thought :roll:
#8
Posted April 27 2011 - 05:56 PM
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"The difference between theory and practice is smaller in theory than it is in practice"
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