I recently tried this internal, which reduces damage from all sources by 5%, and figured due to its rather significant movement penalty (35% to all movement of the mech) that it's best used on heavy mechs, since their base walk speed is lowest of all mech classes. I equipped it on Brawler and these are my thoughts:
- movement is reduced to the point of a crawl. I'm pretty sure a turreted Vanguard moves faster than an unturreted Brawler with Heavy Armor. This effectively makes you unable to either chase an enemy to finish them off or come soon enough to aid an ally. Since this game is very movement-centered, meaning that engagements don't last long on one location of the map, you are required to quickly change your location according to the progression of battle, which was in most cases nearly impossible when I was using this internal. In most cases, I was instantly overrun.
- the movement/damage reduction trade-off thus seems unfair. While I was facing one opponent, the damage reduction does seem to be noticeable, extending the TTK by a second or two. While this can be enough time to change the outcome of the battle, such cases were very rare. Because of the slow walk speed, you are basically a sitting duck, which makes you an attractive target. When faced with multiple opponents, 5% damage reduction amounts to nearly nothing.
Power Surger can alleviate this movement penalty by some degree, but only if you can keep up a consistent kill count and even then it only last for a few seconds. This makes using this internal very situational, since it fosters sedentary gameplay. And this doesn't really speak truth for Hawken gameplay, where speed is used to survive.
Considering this, I think this internal could benefit from decreasing its movement penalty by maybe 5-10%, but keeping the 5% damage reduction.
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