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A few things that've been bothering me

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#1
Roth_Schatten

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BUGS & PROBLEMS

[Major]

·         Matchmaking:

o   With the same set of pilots reordered, one game might end with the score like "33/34" and another game with "2/40" (in 5 vs 5 match). When all decent (and even global top) pilots present at the server are put on the same team, the game ceases to be fun no matter the side. On the contrary, a balanced match often leaves pilots with shaking hands and sparkling eyes, which is why people love it.

o   Insult to injury: in an unbalanced 3 vs 3 game, any new pilots join the winning team (score x1,5–2) more often than not.

·         Some heights cannot be reached from certain angle: the mech hits an invisible ceiling just below an otherwise mountable height and keeps hovering until fuel runs out. Example: center platform in Uptown (where the teams meet after spawn if they move forward and jump up) – every other attempt at climbing it from closest floor level results in hitting the invisible ceiling not depending on mech class/weight. In short: if it's possible to reach a height with just one jump, there must not be an artificial limitation.

·         Uptown: it's possible to fly over the blockade at the start (even with a heavy mech – confirmed with Incinerator) next to an inclined red wall where lower end of blue area meets bridge exit of yellow area (https://c1.staticfli...9110ebcd5_o.png).

·         For a reason unknown, the game chooses one of the mechs bought and forces it everywhere, to the point of properly showing any selected mech while connecting to a server and then, just before launch, picking that "special" one against all expectations (right now, I'm stuck with Raider despite having 6 other mechs – I see the mech of choice while connecting and then launch with Raider; I also see Raider in garage after returning to main menu from the game played with any other mech). Remember and show the same mech in garage and in game until other mech is chosen.

 

[Mildly irritating]

·         Password is not remembered and has to be re-entered every single time. Any particular reason why? It's not possible to trade anything back, so there's no personal profit from hacking someone's account (in case you're afraid of passwords getting stolen).

·         If the game's language is set to English, characters from other languages installed in OS (that's important) are not recognized – they are typed and received as filled rectangles. I raise you the example of Killing Floor 2: even hyeroglyphic names are shown correctly as long as corresponding fonts are present in OS.

·         Rank rewarded after the match is only applied next time garage is visited (can't buy Prestige weapon at the end of a match after reaching lv. 5).

 

[Minor]

·         There's little use in joining the game 5 seconds before the match ends, so put anyone who joins in, say, 30 seconds before the end on hold (it already works with joining at the last second – in that case, even team is not assigned).

·         Garage: it's not possible to rotate overview camera upward from the ground to better see a mech's top side, even though it works in seemingly identical scenery in game lobby (before the first launch or after death).

·         Any callsign longer than 18 chars is converted into small, barely readable font. Better replace the extra chars with "…" at the end.

·         Mech stats (market): measurement units for air speed are not listed.

·         Screenshots are always taken with almost 2 second lag despite the game itself running very smoothly (screenshots taken via Steam and external software).

·         On death, camera angle might go wrong and reveal the underside of the map. A very rare occurence.

 

 

SUGGESTIONS

[In the field]

·         Mech hologram is not moving much: it only follows shooting and healing animations of the owner, and the lack of reaction to gunfire is a dead giveaway (even though a distant enemy might get distracted for a second). Jumping is likely too much, but how about facing the same direction as the owner?

·         Add * to party callsigns not only in scoreboard, but also in the game itself (the same opposing color to see it better while on the battlefield).

·         Include an option to show chat permanently (limit max number of lines). It fades out too quickly, not allowing to follow it in the heat of the battle. The same applies to kill stats (X killed Y with Z).

·         While in lobby, display both personal and general chat windows – they don't even overlap, so there's no sense in such exclusivity.

 

[After the war]

·         XP counter: separate each 3 digits with a space (a very common interface problem). Numbers with spaces, like 12 345 678, are immediately apparent while without them (12345678) it's hard to see how large the number is.

·         Pilot levels cap way too soon (like, 3 mechs into the game); need more levels, rewarded with… I dunno… emblems, HC – anything to make it feel like an achievement.

·         Given how quickly HC are piling up once the basics of the game are learned and 3-4 mechs are bought and more or less mastered, there has to be a way to use all that cash. For example, an interactive gambling machine that drops decals and paintjobs (see Borderlands 2 slot machines).

 

[Store]

·         There's no doubt that free to play games are not free to make (time-consuming at the very least) and there must be a way to return the expenses, but greed must not overcome common sense: while I totally agree with cool camos and nifty decals being sold for real cash (MC), selling crosshairs and interface colors (that cannot be seen by team or enemy and thus cannot be used to boast off) for anything other than in-game currency (HC) is a bit too much.

·         Another problem: single-color paintjobs. Not only most _single_ colors are sold only for real cash (MC), but some of them even cost more than others, which makes no sense at all, since "coolness" of any given color is entirely subjective. A more reasonable approach would be to charge any _constant_ amount of in-game cash (HC) for paintjob itself not depending on colors and to allow adjusting main color in the same way as trim color, i.e. via 3 sliders (that will also improve the variety of colors – store assortment is very limited).

 

[Other]

·         Ctrl+F11 changes "Borderless window" to "Fullscreen". Problem is, it's not listed in key bindings, so either add it to the list explicitly or unbind it.

 

 

QUESTIONS

·         In-game counter reads "115 hours" while Steam counter reads "187 hours". I did spend some time documenting and analyzing mech stats with the game running, but it was nowhere near that long (really, 3 full days of difference). Any reasonable explanation?

·         Used "loaded assault" code (not knowing the result) and got an extra Assault mech; I already have one, fully developed and upgraded, so can I have that extra one removed somehow? Console command maybe?

·         For some pilots, mech icon is not shown in scoreboard and above the mech in game (https://c1.staticfli...38758f3ac_b.jpg). Is it a bug or a deliberate retexture?


  • dorobo, DerMax, crockrocket and 10 others like this

#2
Hyginos

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The missing mech icon means the ability is broken for that players mech. Here is the fix for that if anyone needs it.

 

Steam counts hours that the program is open, while the game counts actual server time, thus the difference in play time shown.

 

Good work on this write up. It is well thought out and constructed.


  • DemitronPrime likes this

MFW Howken

 

My post count is neat.


#3
Darktim300

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Gold star for you.

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  • dorobo likes this

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#4
crockrocket

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Good list but you should take out the specifics on that Uptown exploit
  • DemitronPrime likes this

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Salvage: An Idea to Stop Leavers

Player Retention & Howken

 

[14:31] <Crafty> I know that in my balls
[14:32] <Crafty> hawken is unlike anything Ive played

 

 


#5
nepacaka

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Another problem: single-color paintjobs. Not only most _single_ colors are sold only for real cash (MC), but some of them even cost more than others, which makes no sense at all, since "coolness" of any given color is entirely subjective.

 

you don't get a logic here. than more ugly camo it is, that much more it is cost. if you want making a super-ugly-mech, pay more. xD

 


  • dorobo likes this

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#6
Shoutaxeror

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QUESTIONS

·         In-game counter reads "115 hours" while Steam counter reads "187 hours". I did spend some time documenting and analyzing mech stats with the game running, but it was nowhere near that long (really, 3 full days of difference). Any reasonable explanation?

 

http://hawken.heroku...r/Roth_Schatten


  • Guns_N_Rozer likes this

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#7
dorobo

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TLDR all but i see who liked it so i like it too.






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