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How to make the PROSK map a lot better

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#1
Elite_is_salty

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So, putting aside the discussion of whether the fundamental design / concept of the map PROSK is good or bad or whatever. I think that there's a way to improve the map and it's pretty much effortless.

 

The map has a lot, like a lot of destructible objects laying on the ground, with no use. It pretty much just warns your enemy when you walk because of the SFX, and also takes away your concentration because there's a lot of stuff in the way of your sight. Useless stuff.

 

If the map were to be cleansed from all of that, to become as clean as Facility or say Frontline which does contain some objects but not much, I personally will feel much more comfortable playing there, and I'm sure a lot others will do too, especially if they have low FPS like me.

 

 

I hope the devs can put this suggestion on their to do list when they're able to do such things.

 

 

 

 

 

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#2
SparkyJJC

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To be honest, I disagree.

Prosk has a more "city-like" approach, more so than other maps so the large amount of obstruction makes sense.
I don't even think it should be classed as obstruction, it really isn't that distracting.
What you noted about enemies hearing you because you stepped on destructible objects really relies on the sense of hearing of the enemies, not only that but it adds to the atmosphere, of course you're going to hear a giant lumbering mech ram into a bus station in a city-like environment, which is going to be filled to the brim with that stuff.
As for the FPS issue, well, graphical options are there, I fiddle with them all the time.

I really don't think we should be giving Hawken that much more of a clean environment than it already has: The HUD has been minimized to almost an extreme and any more 'cleanliness' would take away what makes Hawken, well, Hawken.

And if we're going with the "but Hawken is an arena shooter" approach, we might as well take away the mechs as a whole and replace them with humans with guns and jetpacks.

 

The current vision is good enough.

 

Just my two cents. 


Edited by SparkyJJC, 04 June 2015 - 12:46 PM.

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#3
IareDave

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The map would be fine if the bridge didn't have any cover. The winner is basically decided by which team can camp the bridge with SS/Incin and abusing the obvious spawns.


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#4
Sp3ctrr

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"Oh did you want that final K.O sabot shot? lol sorry this gravity-defying truck can block your aim."

 

 

I feel your pain, elite.


Edited by Sp0oktre, 04 June 2015 - 01:02 PM.

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#5
The_Silencer

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did you know that actually you can diagonally walk as well?

 

If not then give it a try..

 

Hope this helps.


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.

The difference between theory and practice is smaller in theory than it is in practice.


#6
breadeffect

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The map would be fine if the bridge didn't have any cover. The winner is basically decided by which team can camp the bridge with SS/Incin and abusing the obvious spawns.



#7
Panzermanathod

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The map would be fine if the bridge didn't have any cover. The winner is basically decided by which team can camp the bridge with SS/Incin and abusing the obvious spawns.

This is a thing?
 

The camping, at least, not the "spawn camping".

 

Because I never see anyone camping on the bridge with such proficiency as to almost guarantee a win.



#8
IareDave

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This is a thing?
 

The camping, at least, not the "spawn camping".

 

Because I never see anyone camping on the bridge with such proficiency as to almost guarantee a win.

Because publords just run around and kill stuff. In structured matches, or high-tier pubs, teams generally fight for control of the bridge to assure a quick win.



#9
nepacaka

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i think it is "elite trolling"


Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#10
(KDR) Seron16

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I honestly love the destructible stuff. First, as you walk forward in your mech, things crumbling and breaking around you because you're in a bloody mech shooting mines and rockets out of your arms, it really adds to the immersion. Mechs man, its why I play this game in the first place!

 

Secondly, the whole point of the stuff being useless/pointless, so are the little planes flying in the air, so are the particle effects on the EU trees, so are the signs and wallpaintings, so is everything that isn't literally the map. But its all there to add immersion, to make the game more enjoyable and entertaining, to take you out of your world and put you into one where daily life is piloting mechs against enemy corps trying to take your pylons or something.

 

I also have never in all of my time used stuff breaking to find or guess where my enemy was (because I honestly don't see how that works unless you're right near to them, and then radar/simply the feet hitting the ground make that pointless), and I've never had it distract me when fighting huge mechs taking up most of my screen.

 

I do agree it can affect FPS for weaker rigs, but so does everything else in the game that's there for immersion. If we wanted great FPS we would just have blank untextured walls and floors and ceilings and mechs that are simply untextured, white squares that we shoot at so that its just the map and the shooting. But I can safely say none of us would play this game if they took everything out, so I think that point is pretty moot as well. (Hence why we have multiple graphics settings levels).

 

If this was trolling then cool!  :teehee:


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#11
Guns_N_Rozer

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what ? i'm actually thinking that we need more destruction environment like before  :no:


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#12
(KDR) Seron16

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what ? i'm actually thinking that we need more destruction environment like before  :no:

That is a dream many of us have had for a very, very long time. Unfortunately with the way things went with ADH and so on, I don't think it will ever happen.  :sad:


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...and let slip the dogs of war...

 

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#13
Aregon

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what ? i'm actually thinking that we need more destruction environment like before  :no:

That was never in the game.


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#14
bkcat1

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Yeah, vehicles and other objects only add to the experience for me. Gives you a sense of scale.


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#15
Call_Me_Ishmael

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I don't have to disturb the vehicles, and can often use them as disposable cover: I make you shoot it before you can shoot me.

 

I must be a publord because I leave the bridge and do my killing up close.

 

(hush.  I said I was one.)


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You should call me Luna.


#16
Badtings

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I'd be happy if they changed the color of the map. :D


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#17
KOS_Baconman

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just saying, on the machine I used to type this post, I literally blue screen 98.9/100 times that I try to join last eco, and you have a problem with the mech simulator aspect of the game? (lucky for me new pc coming in two weeks)


  

What if we just give some bacon paint, some bacon holo-emotes and change Bunker from snow to bacon.

 

This way, everyone will be happy.

What you should really do, is replace your parts with bacon, so you can cook games and eat bacon

Obviously the wallpaper would be cooler if bacon was incorporated into it.

 


#18
(KDR) Seron16

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(lucky for me new pc coming in two weeks)

Nice! What kind of rig is it mate?


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...and let slip the dogs of war...

 

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