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Predator changes

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#41
ThirdEyE

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I don't see why a good Predator would lay down a large trap like that at all and then even wait.

The maximum amount of pucks may have decreased, but laying down 8 of them still takes a while.

Also worth noting that your trap will self-destruct once you hit the terrain with another puck, most likely in combat.

 

Personally if I ever lay a trap I do it with 3 pucks at maximum.

It's fast, does a decent amount of damage and won't blow up the moment I hit terrain with another puck.

Actually if you have 8 mines down and lay down another, your earliest-laid mine will explode but won't do damage nor blow up other mines.


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#42
Meraple

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Actually if you have 8 mines down and lay down another, your earliest-laid mine will explode but won't do damage nor blow up other mines.

Back when I actually tried to lay down big traps, they did.

That was a while back, when you could still lay down 10 mines.

 

If nothing has changed in that aspect I could only assume the mines you tried it with were bugged in some fashion.

Bugged like enemies being unable to detonate the mines by firing at them, for example.

 

 

I haven't read anything about mine behaviour changing like that, thus my assumption.



#43
m0bieduck

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pred is best mech, its so underpowered, i mean, i dont even have the burst that the g2 raider has but i dont even have the health or speed to compensate. pls buff plox, its not good enuff


prematurely declared king of typos, unreadable posts, and stupid threads.

#44
Hijinks_The_Turtle

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However, I do want there to be less restrictions on detonating mines that are already placed, like while you're boosting or overheated.

That would work for me then.  I like that change, it would make a lot of situations more flexible.



#45
BluetoothBoy

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I used to think the Pred was underpowered. Then I actually started using it in combat instead of hiding all the time. And when my aim is good, I have no issue taking down most mechs.



#46
Liederkranz

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Not very much to add to what already has been said.

 

I actually like that they don't have airburst, since that would make them really easy to spam for free damage.  However, I do want there to be less restrictions on detonating mines that are already placed, like while you're boosting or overheated.

 

^^This.^^ It would be a nice little buff.

 

Some time ago, when they changed the max amount of pucks from 10 to 8 and raised the damage per puck, they also nerfed the pred a little by breaking the cloak when dodging (you were allowed to dodge and remain cloaked before). That's something I'd like to have back, it somehow allows the pred to move a little faster while in shadows.

 

I like to play mind tricks on my prey when using the pred. Just like the real pred it was based on. It should be treated as a silent assassin, a harasser. Someone that haunts his prey until it's dead. I always try to play producing fear in my enemies.

 

In some matches, I try to go through the entire match with the enemy seeing me as less as possible, if done right you can achieve a really high damage ratio. It's just different ways to have fun with it.


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Cybrex: Predators hunt from above.

MessyBopzz: like jesus?

Cybrex: Better than jesus

 

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#47
Gangland

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Allow me to drop this in here ;)

 

http://hawken.heroku...r/Lightangel112

 

REKT



#48
crockrocket

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Here's some burst for you: 


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                                                                    JgQjgkx.png

 

Salvage: An Idea to Stop Leavers

Player Retention & Howken

 

[14:31] <Crafty> I know that in my balls
[14:32] <Crafty> hawken is unlike anything Ive played

 

 


#49
PoopSlinger

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Dew is another exceptional Pred pilot. I'd like to hear his thoughts.

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Come on Crafty, you have been officially called out on your lies. Your online reputation is at stake here, this is just like an old school street race running for pink slips. Its run what you brung and hope its enough. Put up or shut the fuzzy bunny up.


#50
n3onfx

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I'm pretty sure I remember being able to 3-shot a scout, I don't play it often but it's straight up an A-class murder machine. Charged Breacher -> mine -> uncharged breacher does a massive amount of damage in quick succession (two of those shots being hitscan and the non-hitscan one having a good chance to land if you sneak upon them).

 

It's not that hard to play effectively and very hard (imo) to play to its full potential, but in no way underpowered.


Edited by neon, 06 June 2015 - 03:39 AM.

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DWEH3ZP.png   CRITICAL  RqKpxHn.png    ASSIST   VDNrFxD.png

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#51
Source_Mystic

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pred is fine but you have to know how to move and when not to move. you need to know what weapon you are using .. and how it woks best......you need to know the maps and where all the good hiding places are ... you need to know when to atack and wen to wait ..... the # 1 thing you need is Patience and enevn when it looks liek you are  soloing you really are satelliteing  your group . pred is one of if not the hardest mech in th game I like this you know why ... it is a challenge it keep everyone from playing it. The high skill cap is nessasary and needed. keep playing pred and you will become a  pred.


Edited by Source_Mystic, 06 June 2015 - 01:24 PM.


#52
Source_Mystic

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Here's some burst for you: 

 

 I am more of a dule eoc pred but that is some inpressive use of teh breacher.


Edited by Source_Mystic, 06 June 2015 - 01:24 PM.


#53
LEmental

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Dew is another exceptional Pred pilot. I'd like to hear his thoughts.

I'll sum his thoughts with one word...


"STUPID"


Edited by LEmental, 06 June 2015 - 09:53 PM.

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