Something to consider for those of us who played through the silence
#41
Posted 26 March 2015 - 08:21 AM
1) The speed of this game is way too fast, it's very noticeable with A class, the sheer amount and frequency of Dodging/Air Dodging makes landing hits really hard for me. The argument of "play more get better" doesn't really work for me because I have pretty much hit my skill ceiling in this current build of HAWKEN and its no where near it needs to be to hit a flying A class out of the air or spam dodging all over the place.
2) The mechs don't feel like their classes matter in all but one stat, their dodge recovery. B and C class mechs don't feel very sturdy compared to A class speedsters. You'd think a big stompy C class would be a veritable fortress, slow but methodical, the antithesis of A class dodger. But they just feel slow and lack staying power. The difference between a C and A class in my mind is that one will die quick but can dodge a lot, and the other will just die.
3) The matchmaking is silly. I don't know why I keep being put in games where if I'm not in a tech I'm 2nd to last or dead last on the losing team. Its pretty demoralizing.
I get there is this big amount of meta in HAWKENs current build, and I'd really like to see things get changed up from time to time. What really scares me about moving forward is that the meta will become stagnant. The most fun for me was when balance was in flux. One month the Rocketeers were great, the next they weren't. Same with every mech, tactics changed, mechs were dumped in favor of different ones and then repicked up.
At the end of the day, HAWKEN is the only mech shooter around. MWO is just too nuts right now, and the multiplayer isnt all that fun. I have to say as far as speed goes, MWO is waaaay on the other side of the scale. That game is really freaking slow. In terms of actual match speed and grind. But again, I don't have a lot of time to devote to "upping my skill" because of everything else in my life. I'd like to see HAWKEN turned into a game a person can jump in, win some lose some, enjoy for a few hours and leave. As it stands, for me, its not that game yet.
TL;DR
Mech speed turned down
Mech classes need to feel more distinct then A (super speedsters), B (slower then A), C (the slowest)
Changing the game up from time to time
Matchmaking needs to be reworked
Greater separation of casual and competitive
All of this post was typed up on a phone. Sorry about spelling/grammar
- Superkamikazee likes this
#42
Posted 26 March 2015 - 08:26 AM
I have to agree with AngyOgre on everything but matchmaking. I'm still of the opinion MM is busted due to a lowish player pop.
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No crew
#43
Posted 26 March 2015 - 08:31 AM
#44
Posted 26 March 2015 - 08:33 AM
That very well may be the case. I'm just spilling my guts, MM is a lot better than it was so it might in fact be wonky because of the size of the community
Well hopefully that's the case and once Hawken get's few more players things will be running buttery smooth on the MM side of things.
- AngryOgre likes this
No crew
#45
Posted 26 March 2015 - 08:51 AM
To qualify my response, I have been playing this game since the closed alpha and beta days. I joined a clan and was active in both the Hawken community (as small-ish and tight-knit as it was in those days) and with some of the re-occuring events that took place.
Personally, I left for a variety of reasons:
- Real life.
- Lack of excitement in playing (just got bored and moved on).
- Patches that completely felt like an overall negative overhaul of the game we were "raised" on.
- Regular players leaving for other games
- ???
- Profit!
This was one of the only games I have really ever invested more than just play time into. When it seemed that the former devs overall dismissed, ignored, and abandoned this community in those days, it felt very... wrong and irresponsible to me. While I may not have been the most vocal about providing constructive criticism of a game still in development, I pushed on and tried to keep an open mind post-Ascension and beyond. At some point within the past 6-8 months, I just uninstalled the game and moved on to other experiences.
So far, it seems to me that the current devs are more in-tuned to what the community is looking for and are receptive, so I am hopeful that this "reboot" will retain a strong and positive experience as we head into the coming weeks.
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#46
Posted 26 March 2015 - 10:31 AM
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#47
Posted 26 March 2015 - 08:09 PM
Must admit, jacking up the TTK a bit suits me (as long as that's not a change made in isolation). That might be because the game started out with a high TTK, was blisteringly fast, and healing was super-risky (not to mention rare); all of the things Hawken ended up not being (even though the speed did kind of eventually ricochet its way back upwards).
In very many ways I do not envy the devs. They've come into this project fresh-faced and all new and shiny, and are being faced with, in some cases, vehemently diametrically opposing views from the player base both old and new. They face a daunting task in a) sifting through all of this feedback and then b) forming a cogent plan of action.
One thing is probably foremost though: from a business standpoint Hawken made a colossal loss in all of the recent public incarnations of the game. If Hawken is going to succeed it is going to have to change, considerably, because the game as it stands likely remains an unprofitable proposition, and those necessary changes are likely to knock a few noses out of joint.
One possible reality of this is that Hawken may need to become the game that a very large chunk of the remaining players don't like. In my view such change may manifest itself in not trying to make Hawken appeal to both 'mechheads' and 'speedfreaks', and instead may need to pick one of the two and really go balls deep in making the game work for that demographic. Farting around on the peripheries of both has lead Hawken to where it is today: a failed product - notwithstanding Reloaded's brave and very welcome intervention. If a few hundred remaining folk end up being replaced by many thousands of happy new players then from Reloaded's point of view this would be a job well done.
Hawken has been thrown a lifeline but that in no way guarantees that everyone will get rescued.
^^^Excellent observations ......also, 'Mechheads' and 'Speedfreaks' ....I like it ![]()
*+
Edited by DieselCat, 26 March 2015 - 08:19 PM.
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