
Edited by Flight1ess, 25 April 2015 - 03:41 AM.

Edited by Flight1ess, 25 April 2015 - 03:41 AM.
Life is like a good book,
It makes more sense as you get into it ;D
CRITICAL ASSIST

Technician | Fear the Beam | Support
Welcome to the End of Days
[[[[[[[[[[[[[[[[]]]]]]
Smoke this!
Oh look, a company did something bad.
In the life-time of a company there will always be made mistakes, some are just luckier than others. Valve had to do something bad sooner or later.
I hope they learn from this mistake...
Life is like a good book,
It makes more sense as you get into it ;D
Do I think it's a bad idea to have people pay for mods? No. If someone wants to support a modder financially so they can make more work, that's great. Saying that a modder should not get paid for their work (or at the least, a good modder) is pretty dickish.
Do I think Valve should take 75% of the money? No. Because damn, guys, that's a bit much. I would say 25-30% at most.
Do I think this will bring up other issues when it comes to selling mods? Yes.
Do I think it's a bad idea to have people pay for mods? No. If someone wants to support a modder financially so they can make more work, that's great. Saying that a modder should not get paid for their work (or at the least, a good modder) is pretty dickish.
Do I think Valve should take 75% of the money? No. Because damn, guys, that's a bit much. I would say 25-30% at most.
Do I think this will bring up other issues when it comes to selling mods? Yes.
dont forget piracy and theft
Life is like a good book,
It makes more sense as you get into it ;D
Yeah, that's what I was getting at, mod theft and piracy. Also, selling mods based on other franchises. Or terrible/overpriced mods.
In short, it's a good concept that will fail horribly if nothing changes.
We're going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we'll be refunding you the complete amount. We talked to the team at Bethesda and they agree.
We've done this because it's clear we didn't understand exactly what we were doing. We've been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they've been received well. It's obvious now that this case is different.
To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.
But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim's workshop. We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here.
,br> Now that you've backed a dump truck of feedback onto our inboxes, we'll be chewing through that, but if you have any further thoughts let us know.
0 members, 0 guests, 0 anonymous users