Although previous tech iterations were blatently unbalanced, what we have now isn't bad. A decent player can handle a tech'd opponent by targeting either the tech or the player being healed. You might not get the kill, but you will push them back - provided you're hitting your shots. The tech's green beam ability comprises the only exception. Even then, though, you'll be fine provided you focus the tech.
In competitive play, the tech's not an issue. However, in pubs it can further skew an already unbalanced match. And I think that's what you're noticing, tbh. Not an unbalanced mech, but a mech whose playstyle further unbalances the games already suffering from low-population matchmaking.
One further note: I agree that there's too much healing within Hawken. We've worked around that issue by banning certain internals during competitive play, but the problems within pubs continue.
Edited by Nept: Ultra Lord of the God-Kings, 06 May 2016 - 09:02 AM.
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