Jump to content

Photo

Forward Boost to 180 Bug(XB1)

- - - - -

  • Please log in to reply
28 replies to this topic

#1
XPloyt

XPloyt

    Advanced Member

  • Members
  • PipPipPip
  • 169 posts

(Not a controller issue)

 

Boosting forward followed by a 180 doesn't work. It just turns ever-so-slightly, like 5 to 10 degrees. No issue in exploring mode.

 

Also, it seems the settings I change it to keep going back to default when going to explore mode. I initially hooked up my XB1 elite to get the controls right in explore mode, then went to tdm, then went back to explore, and it was default.


Edited by XPloyt, 28 February 2017 - 07:44 PM.

  • nepacaka and Zebanchi like this

#2
6ixxer

6ixxer

    Advanced Member

  • Members
  • PipPipPip
  • 1158 posts

Listen to Xployt RLD.

 

He was playing with controllers on PC before there was Howken for console...


  • dorobo, Miscellaneous, LinearFox and 4 others like this

#3
OmegaNull

OmegaNull

    Advanced Member

  • Members
  • PipPipPip
  • 458 posts

He kick rekt my ass even on PC... Good player. But seriously I dont think it should be like that.. :(


Scootin' 'n Shoot | Bawlin' 'n Brawlin' | Ragin' 'n Raidin'

ca62ab9a-2ce9-4a20-b368-0cde03b1331d.png

"Velocitas et Eradico"


#4
XPloyt

XPloyt

    Advanced Member

  • Members
  • PipPipPip
  • 169 posts

it's a bit game breaking, considering I heavily use it.  It's not even on the radar on the console. These players easily get baited with the forward jump boost air 180.



#5
6ixxer

6ixxer

    Advanced Member

  • Members
  • PipPipPip
  • 1158 posts

He kick rekt my ass even on PC... Good player. But seriously I dont think it should be like that.. :(

 Yeah, I should have added that he could rekt players right up to a pretty high MMR while using controller too.

 

Scarey-good playtesters beware. He is Scarey-Gooderer.


  • LinearFox likes this

#6
Amidatelion

Amidatelion

    Advanced Member

  • Members
  • PipPipPip
  • 2474 posts
Uh. What system are you playing on? This isn't an issue for me.

#7
XPloyt

XPloyt

    Advanced Member

  • Members
  • PipPipPip
  • 169 posts

Uh. What system are you playing on? This isn't an issue for me.

 

Xbox one.

 

Holding the boost modifier and rocking the joystick forward, then back, the mech will turn just a little bit. The mech must be boosting for this to happen; if you wait a moment after boosting to turn around(as if stationary), it works as normal.


Edited by XPloyt, 28 February 2017 - 07:28 PM.


#8
Amidatelion

Amidatelion

    Advanced Member

  • Members
  • PipPipPip
  • 2474 posts

Xbox one.

Holding the boost modifier and rocking the joystick forward, then back, the mech will turn just a little bit. The mech must be boosting for this to happen; if you wait a moment after boosting to turn around(as if stationary), it works as normal.


Well I can't confirm online because my Live has run out but I've literally never run into this.

#9
Morquedeas

Morquedeas

    Advanced Member

  • Members
  • PipPipPip
  • 161 posts

Can you describe this maneuver in more detail?  Like does it require the air 180, or do you do it from the ground?  You mentioned leaping so I'm kinda confused.  Admittedly I'm more curious about learning a new move than I am concerned about something not working on Xbone.  How does this help in fights?

 



#10
Amidatelion

Amidatelion

    Advanced Member

  • Members
  • PipPipPip
  • 2474 posts
Apparently the latest update broke a fuzzton of things, this could very well be a part of that. Will try to logon tonight, see if I even get updates without Live.

#11
Kopra

Kopra

    Advanced Member

  • Members
  • PipPipPip
  • 520 posts

I suspect two things:

 

If the 10 ° turning happens only with air-180, there might a very small hop/vertical displacement after boosting. When you do the 180-turn under the air-180 internal, it would get interrupted by you "landing" from that mini-displacement.

 

If this happens even without air-180, then I suspect that when you're doing the turn, the server still thinks you're boosting and says "no no you can't do that yet" and then the client goes "ok ok I'll stop geez" and as a result you only turn just a little. The client handles updating your location, but no idea how movement-specific actions are handled between the client and server, but when it's laggy, it's always much harder to chain boosts, jumps, dodges and 180's together without it going back a little saying "nope, you can't dodge now, please stutter and suffer instead".



#12
EM1O

EM1O

    Advanced Member

  • Members
  • PipPipPip
  • 764 posts

prolly something to do with that pause-before-weps-raise "feature".  it might not have anything to do with the weapons (or 180), but more with the paralysis at the boost ending.  just my tuppence.


  • XPloyt likes this

#:  chown -R us ./base

nRJ1C9n.png

"...oh great Itzamna, you shall know Us by the trail of Dead."


#13
Mag__

Mag__

    Hawken Dev

  • Hawken Dev
  • PipPip
  • 10 posts

@XPloyt 
Have you looked in your settings and checked to make sure that "Disable Quickturn 180" is inactive? This is a new option that was added in this CU that should be inactive by default. It does appear that joining a Training Match or Explore Maps mode resets all options to the default values, which I will investigate. However, this may explain why you were able to perform the maneuver in Explore mode as the Disable Quickturn Option would be reset to disabled.


  • 6ixxer likes this

#14
Amidatelion

Amidatelion

    Advanced Member

  • Members
  • PipPipPip
  • 2474 posts

I suspect two things:

 

If the 10 ° turning happens only with air-180, there might a very small hop/vertical displacement after boosting. When you do the 180-turn under the air-180 internal, it would get interrupted by you "landing" from that mini-displacement.

 

If this happens even without air-180, then I suspect that when you're doing the turn, the server still thinks you're boosting and says "no no you can't do that yet" and then the client goes "ok ok I'll stop geez" and as a result you only turn just a little. The client handles updating your location, but no idea how movement-specific actions are handled between the client and server, but when it's laggy, it's always much harder to chain boosts, jumps, dodges and 180's together without it going back a little saying "nope, you can't dodge now, please stutter and suffer instead".

 

Ohhh, if its with air-180 I actually noticed this doing the AC testing for the Howken review project. You might be right and the game is taking that moment of "lift" as a jump, because air-180s were hilariously bad with heavy armour.

 

Next time this happens, keep an eye on the internal symbols beneath your health bar, air-180s "wings" symbol should brighten if it triggers even infinitesimally. 



#15
6ixxer

6ixxer

    Advanced Member

  • Members
  • PipPipPip
  • 1158 posts

@XPloyt 
Have you looked in your settings and checked to make sure that "Disable Quickturn 180" is inactive? This is a new option that was added in this CU that should be inactive by default. It does appear that joining a Training Match or Explore Maps mode resets all options to the default values, which I will investigate. However, this may explain why you were able to perform the maneuver in Explore mode as the Disable Quickturn Option would be reset to disabled.

 

A Dev! Er Ma Gerd!

 

And they added an option to disable something based on community feedback.

 

Hiccups aside, this makes me just a little more confident in the Hawken Dev team. Keep it up :)

 

By the way, changelogs for the releases would have some pretty dedicated players testing everything for you if you could provide them...



#16
XPloyt

XPloyt

    Advanced Member

  • Members
  • PipPipPip
  • 169 posts

@XPloyt 
Have you looked in your settings and checked to make sure that "Disable Quickturn 180" is inactive? This is a new option that was added in this CU that should be inactive by default. It does appear that joining a Training Match or Explore Maps mode resets all options to the default values, which I will investigate. However, this may explain why you were able to perform the maneuver in Explore mode as the Disable Quickturn Option would be reset to disabled.

 

I just  checked. I initially didn't recognize the option, to be honest.

 

Based on what you said, theoretically, I should still have issues because I don't recall checking such an option...and I still do. Activating "disable quickturn" removes the ability to do a 180 completely, which i definitely didn't have on.

 

Someone mentioned it. It happens when the weapons are down. As soon as they are in normal position, 180's are fine - probably the key to the bug, not necessarily doing the 180 immediately after boosting, to be more specific.


Edited by XPloyt, 01 March 2017 - 04:21 PM.


#17
XPloyt

XPloyt

    Advanced Member

  • Members
  • PipPipPip
  • 169 posts

Can you describe this maneuver in more detail?  Like does it require the air 180, or do you do it from the ground?  You mentioned leaping so I'm kinda confused.  Admittedly I'm more curious about learning a new move than I am concerned about something not working on Xbone.  How does this help in fights?

 

Here's one example of air 180's usefulness - rather basic and to the point.  http://giphy.com/gif...2ET7MYqDC/html5

Conceptually, it's like fighting back while being chased. I've posted videos with some examples within that illustrate this to some degree:

 

 

 

Imagine running through the tight corridors on Prosk. You can get the drop on the enemy when you're low because you're being chased. They see you go around a corner and they see you moving away on the radar, and they think it's safe.


Edited by XPloyt, 01 March 2017 - 04:53 PM.


#18
Morquedeas

Morquedeas

    Advanced Member

  • Members
  • PipPipPip
  • 161 posts

Looks interesting, might give the air 180 a try sometime and experiment.  Honestly though these video seem to be showcasing AC way more than the a180, I'm not crazy about it on raider but its universal viability is pretty obvious.



#19
crockrocket

crockrocket

    Advanced Member

  • Members
  • PipPipPip
  • 1989 posts

Someone mentioned it. It happens when the weapons are down. As soon as they are in normal position, 180's are fine - probably the key to the bug, not necessarily doing the 180 immediately after boosting, to be more specific.


#duckthefelay

Edited by crockrocket, 02 March 2017 - 01:17 AM.

  • Kopra likes this

                                                                    JgQjgkx.png

 

Salvage: An Idea to Stop Leavers

Player Retention & Howken

 

[14:31] <Crafty> I know that in my balls
[14:32] <Crafty> hawken is unlike anything Ive played

 

 


#20
hestoned

hestoned

    Advanced Member

  • Members
  • PipPipPip
  • 252 posts

im having the same issue. also i cant move my mini map anymore. theres no option to move it. its stuck on bottom right and its tripping me out. i nned it to be top right :<



#21
Mag__

Mag__

    Hawken Dev

  • Hawken Dev
  • PipPip
  • 10 posts

I'm not able to reproduce this issue, but I fear I'm not testing under the right conditions. if someone could DM a video with the issue in question I will see that it gets addressed ASAP.



#22
Ornual

Ornual

    Member

  • Members
  • PipPip
  • 20 posts

I found the issue he was talking about, it's with the new internal that gives you the 20% speed buff. While you're being shot when it is equipped, it makes you have a lag type movement, and makes your 180 turn simply do a slight turn instead.


   PC/Xbone Hawken player. Community Organizer for the Hawken Community Xbox group (2100+ members and counting).                                                                                          

                                                                                 Controller FPS controls over Keyboards any day!                                      

                                                                             N8GCbTB.png


#23
XPloyt

XPloyt

    Advanced Member

  • Members
  • PipPipPip
  • 169 posts

I found the issue he was talking about, it's with the new internal that gives you the 20% speed buff. While you're being shot when it is equipped, it makes you have a lag type movement, and makes your 180 turn simply do a slight turn instead.

 

 I was experiencing the issue prior to taking damage with this internal equipped, and on mechs that weren't equipped with it.



#24
Amidatelion

Amidatelion

    Advanced Member

  • Members
  • PipPipPip
  • 2474 posts

In the interests of getting this solved

  1. Can hestoned and Xployt also post their controllers/mods in case hardware is causing the difference?
  2. Also maybe get some IRL video of you physically moving the sticks, as I have no doubt you're faster than 99% of people here.
  3. Mag are you testing this in dev or on live systems?


#25
XPloyt

XPloyt

    Advanced Member

  • Members
  • PipPipPip
  • 169 posts

 

In the interests of getting this solved

  1. Can hestoned and Xployt also post their controllers/mods in case hardware is causing the difference?
  2. Also maybe get some IRL video of you physically moving the sticks, as I have no doubt you're faster than 99% of people here.
  3. Mag are you testing this in dev or on live systems?

 

 

It should be as simple as holding the boost modifier down when boosting forward by pressing upward on the left joystick, and immediately following up that by pressing downward while still holding boost modifier down. It doesn't take lightning speed to do it.

 

I do have my controls customized; I have boost modifier on the right joystick button.



#26
hestoned

hestoned

    Advanced Member

  • Members
  • PipPipPip
  • 252 posts

im too lazy to turn on my xbox but its super easy to reproduce. i have the 2 new internals on my scout that increase your boost speed. not the turn rate one. you just boost and then 180. thats all there is too it. you only turn like 30 degrees before the animation stops. its super annoying when i get a kill and boost to the orb and 180 to check around me.



#27
Mag__

Mag__

    Hawken Dev

  • Hawken Dev
  • PipPip
  • 10 posts

Thanks to everyone who helped expose this. I was able to identify and fix the problem in today's build. We plan to address this issue along with several other quality of life issues in a hotfix later this week. As always thank you for your continued feedback and support.

-Mag


  • XPloyt, crockrocket, TheButtSatisfier and 3 others like this

#28
XPloyt

XPloyt

    Advanced Member

  • Members
  • PipPipPip
  • 169 posts

Thanks to everyone who helped expose this. I was able to identify and fix the problem in today's build. We plan to address this issue along with several other quality of life issues in a hotfix later this week. As always thank you for your continued feedback and support.

-Mag

 

Has this hotfix been implemented? It's still bugged.



#29
Mag__

Mag__

    Hawken Dev

  • Hawken Dev
  • PipPip
  • 10 posts

The Hotfix is live on Xbox One right now, PS4 launching shortly. Patch notes will be posted as well :)


  • 6ixxer likes this




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users