There are legitimate reasons for the call to remove the air compressor.
For example, it makes protracted flight a viable strategy by giving you better tools to evade damage while in the air, which negates most splash damage, except for that from TOWs and the GL. Flying is also a good way to avoid being killed by EOC mines.
Flying gives those players using it a better angle to use the splash damage of, e.g. the HEAT, compared to those players staying on the ground.
The air compressor also allows aborting jumppads mid-flight, a move that is impossible for those not using it.
What im trying to get at is that for what the air-compressor is, it has a lot of major upsides, and not a whole lot of downsides.
the jump pad argument is the best ive heard so far and legit a good one. but i would argue that warants the inclusion of it across all mechs or at least available right away to new pilots. as far as the splash evasion thats another hard to hit argument. not to sound elitist but play some one like irdave with heat or against leonhardt in incin and they will have NO problem hitting you in mid air. trust me i know first hand.
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