how stupid hats (or any high visibility skin economy) and high viewership comp can work together in online pc shooters
#2
Posted 07 July 2015 - 06:26 AM
Don't feel like watching all of that.
Mind the fact that pizza is my avatar.
Pizza is cool and you know it.
<3 HAWKEN
#3
Posted 07 July 2015 - 07:29 AM
Great listen. Makes me wish we had something like this in Hawken for mech paints. When can we get dashboard stickers?
Don't feel like watching all of that.
Start around 27:00 for talk about variety in economy/cosmetics. After the variety/value stuff there's some more discussion including how the economy affects player numbers ~45:00.
- Badtings likes this
Pubstomping is a whole different strategic discussion, however, and usually just becomes an exploration of the ethics of dumpstering randos.

Why mech game make when you no mech game have you don't want to make?
#4
Posted 07 July 2015 - 07:59 AM
#5
Posted 07 July 2015 - 08:02 AM
Sorry Crafty, got 2 minutes into it and my mind said I had to look at something pretty! ![]()
- (KDR) Seron16 likes this
#6
Posted 07 July 2015 - 08:21 AM
I clicked on it and then saw it was an hour. I think I'll watch my 4 minutes of daily Seananners and then leave Youtube as usual. ^^
#7
Posted 07 July 2015 - 09:11 AM
So some of you didn't have a hot minute to soak it in, here's some bullet points
TL;DW
http://media.steampo...con_content.pdf
- Miscellaneous, eth0, LaurenEmily and 3 others like this
EOC Raider, Bolt Pred, Rev Gl Gren, EOC Infil, All the Reapers, Father, Expert in Guitar Kung Fu, and Founder of TPG Hawken
#8
Posted 07 July 2015 - 09:37 AM
Just think about the opportunities for custom content/wider variety of different cosmetic options Hawken actually has. The amount is huge and i dare to say it's even more than your traditional 'mainstream' FPS. Why ? simply because the game is already so unique in terms of appearance & mechanics.
I think that's a gigantic missed opportunity that should have been considered right from the start by the original dev crew.
- Meraple, SandSpider2, eth0 and 2 others like this


#9
Posted 07 July 2015 - 10:13 AM
Just think about the opportunities for custom content/wider variety of different cosmetic options Hawken actually has. The amount is huge and i dare to say it's even more than your traditional 'mainstream' FPS. Why ? simply because the game is already so unique in terms of appearance & mechanics.
I think that's a gigantic missed opportunity that should have been considered right from the start by the original dev crew.
There were a number of artists once who had created some amazing Hawken content in game (Erathic comes to mind but there were others as well), and many have clamored for the ability to create the icons, skins, etc for the game (either for clan or personal uses).
I think it depends on how easy it would be to implement a system, and also if the current devs have the manpower for someone to in charge of looking over the designs and getting them in/making them work for the game. But in the end I agree with you, I think is a relatively easy way to really boost the game's sales and enjoyment.
#10
Posted 07 July 2015 - 10:22 AM
There were a number of artists once who had created some amazing Hawken content in game (Erathic comes to mind but there were others as well), and many have clamored for the ability to create the icons, skins, etc for the game (either for clan or personal uses).
I think it depends on how easy it would be to implement a system, and also if the current devs have the manpower for someone to in charge of looking over the designs and getting them in/making them work for the game. But in the end I agree with you, I think is a relatively easy way to really boost the game's sales and enjoyment.
In that talk she reveals that csgo's skin system was created by 2 valve artists.
EOC Raider, Bolt Pred, Rev Gl Gren, EOC Infil, All the Reapers, Father, Expert in Guitar Kung Fu, and Founder of TPG Hawken
#11
Posted 07 July 2015 - 10:29 AM
In that talk she reveals that csgo's skin system was created by 2 valve artists.
Aye. So manpower it isn't too demanding, but with the current dev team being so small (from what I understand), 2 people is a lot. And the majority of the content would be created by the community if this is done right.
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