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Siege mode help?

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#1
Exomedia

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We've all seen these people:

 

The Sharpshooter/Reaper that sits back taking pot shots and never advance from their roost.

Please move up when we have AA control so you'd get a better vantage point and shoot more people.

 

The Predator that does nothing but sit on a roost to spam eoc pucks into the AA.

You should be flanking to the enemy's side of the map and harassing them from the side or behind.

 

That one guy who shoots the enemy ship when he/she could be helping your team fight for the AA.

We would get a lot more done if you'd at least tell us that you think shooting the ship is a good idea before hand, we'd get around to shooting it down faster. And have the decency to oblige when the team asks you to help push for the AA anyway, especially when our base still has enough hp to last.

 

The people who are sitting outside of the AA zone and just shooting while the rest of your team is slugging it out with the enemy for control of the AA.

Please fight INSIDE the AA with us so we can at the very least delay that one missile that will sink our battle ship.

 

The people who are chasing enemies when we have AA control while the enemy battleship is in the air.

Please stand on the AA with us so that the missile battery shoots faster so that our base or battleship doesn't have to take more hits than necessary.

 

The list of these people probably goes on but I'll stop here.

 

Do people not know about the AA counter or understand that the number of people standing on the AA matters?

There is a counter on the AA meter on the HUD that indicates the number people from both teams that are standing in the AA zone. The number of people of both teams on the AA affects how fast the AA launches, the more people from your team are standing on the AA than the enemy team, the faster the AA launches for you. If the AA is under contest the team with more people on the AA gets the silo to launch missiles for them.

 

Do people not keep an eye on the EU counters and know not to leave the AA after our ship goes down when the enemy is less than 30 EU from launch?

 

Do people not understand team composition and that bombardment mechs like the Grenadier, Rocketeer, and Incinerator are in general more effective at attacking the AA than a sniper like the Sharpshooter or the Reaper?

 

Do people not understand that when a battle ship is in the air there should always be at least 4-5 people on the AA at ALL TIMES, whether to shoot the enemy ship down as fast as possible or to stop or at least help delay enemy missiles launching and damaging OUR ship.

 

Do people not understand that when the AA is being contested, we need EVERYONE on the AA to drive the enemy away? You will help a lot more by sitting on the AA and increasing the AA counter by 1 in our favor than you would by sitting back and taking potshots. I DON'T CARE if you are a Sharpshooter, Predator or a Rocketeer or that you are damn good at it, but when the AA is under contest it is ALL HANDS ON DECK, NO EXCEPTIONS DO YOU READ ME YOU GOD DAMN LOW DOWN GOOD FOR NOTHING YELLER BELLIED SONAVA MOTHERF*CKING MAGGOT? WE ARE THROWING OUR ASSES ON THE LINE HERE AND YOU ARE JUST SITTING THERE, BREATHING OUR AIR AND FARTING IN IT SO GET YOUR SH*T TOGETHER , GET YOUR CQC ON, AND PLANT YOUR ASS ON THE AA, ON THE DOUBLE MISTER OR GOD HELP US ALL.

 

I understand that there are a few exceptions to the above and that not all of what I wrote is well worded, but bear with me here; Siege Mode IS NOT ROCKET SCIENCE, how the hell can we get more people to know this stuff and be more productive in siege mode?

 

Can we get the new devs to do something to make siege mode easier for newbies to learn after they finish fixing the servers and matchmaking?

 

If that's impossible what can we do to compensate for incompetent teammates?


Edited by Exomedia, 09 May 2015 - 01:07 AM.

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#2
Elite_is_salty

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You can only make things easy, but not easier.

 

A siege tutorial is needed and even my dead nan agrees.


The PC community is the red headed step child Reloaded never wanted but got saddled with when they married the PC community's mother.

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Shoutout to mah real Africans out there.


#3
GGGanjaMan

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Siege for some reason seems to attract a lot of bad players. Not much you can do besides try to carry your team. It's like all the TDM rejects who can't do well in TDM for whatever reason sometimes then gather in Siege and try to play TDM tactics there to feel like they too can achieve good KDR or something. =P You can tell them as many times that KDR doesn't matter and to get on the damn AA, but they won't budge out of their lil' reaper spots. That's just Siege.

 

Normally, there'll be bad players on the enemy side as well. You just have to take advantage of the other side's bad players better than their skilled player do to yours. For example, EU collecting, instead of going to your team-controlled EU station for instance, go to the one the enemies are at and pick off their baddies and steal all the EU they drop at death. Then you can cap to launch faster to make up for your own baddies on your team that will inadvertently end up dying on their way to the EU stations due to fall damage or get lost on their way back to base or whatever the case.

 

When attacking AA, pick a good frontline B or C class mech if you have all baddies on your team, and just flank from a side where the enemy team is not looking at and basically you will have to clean up AA yourself. Not much else you can do. I don't really play Siege much nowadays, but feel free to add me in-game and send an invite if you ever feel like you're up against a wall.


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#4
Broham78

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The best thing to do in these situations is to lead your team by calling out directions and status reports in team chat. It's pretty much the only option.

 

"Stay AA"

 

"Everybody AA"

 

"Get EU"

 

"200 in"

 

"STOP SHOOTING THE SHIP!"    etc..


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#5
cassini08

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Been pondering some kind of training/certificate mode before Siege can be played pub.

Scenarios like, collect and return a certain amount of EU on the maps used in the mode.

Identifying how and when to get to AA.

In short, a bots match, once won you may proceed to multiplayer.. 

Im all for teaching during the mode, but that fails 90% of the time.


GET IN THE DAMN BOX!


#6
kasei

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I'm going to play devil's advocate here.

 

Not everything is so black and white. When your team doesn't need to fire AA, having a sniper or two off AA can really help.

 

Sometimes shooting the ship down is faster than trying to take AA and waiting for the missile to fire. With your entire team of course.

 

Even if EU for both team's is high, sometimes it's better to just hold AA if for some reason you know the team will launch their ship first.

 

The key word here is "sometimes". A lot of new players find a strategy that worked before, and if it doesn't work now, they'll think it's their team's fault.

 

When a siege tutorial is made, I hope it emphasizes adaptability. Players should alway be trying to adapt their playstyle to the situation in seige.


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#7
Hellzilla

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It's too bad this gem within the game, Siege Mode, also lacks some kind of tutorial people must play before they graduate to the real multiplayer arena. After becoming familiar with the maps on other modes, I watched some videos on Siege and also read a tutorial or two before joining the real thing--I suggest new players do the same.

 

Using the help keys "Enemy Spotted" and "Help Requested" is helpful--the latter especially (when you need a comrade to join you as you proceed to an EU station so you don't get 2v1'd; when you're taking AA; when you're at AA). And also, like Broham78 mentions, typing simple commands ("AA", "Get EU", and how much EU you're dumping in the EU potty (yes, I leave the seat up).

 

Most of the time I just kind of bear with the things you mention and try to make the most of the situation. I feel that with the recent matchmaker rules where you could potentially have much less experienced players on your team could turn Siege into a training opportunity more often. I feel it's not just the lack of new players knowing Siege strategy and objectives that hinders their effectiveness, but their tentativeness as well.

 

Welcome to Siege: You can shoot that Sharpshooter back from AA; there is cover at AA; your flanks and stealth assassins can quickly swoop back into AA where everyone is most needed when the enemy ship is launched; even if you are the only opponent standing you can soften the enemy team standing on top of AA; don't be afraid to die if you know you're breaking through that wall of mechs and your respawning team mates are already charging back to take the AA like the four horseman of the mechapocalypse.

 

I'm not talking about Eco Siege though. I don't go there. 'Tis a silly place.



#8
Exomedia

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Not everything is so black and white. When your team doesn't need to fire AA, having a sniper or two off AA can really help.

 

Sometimes shooting the ship down is faster than trying to take AA and waiting for the missile to fire. With your entire team of course.

 

 

1. off the AA is ok so long as it is at a vantage point flanking the AA, a more dangerous position with a clearer firing range is WAY more effective than at the back in front of the base where it is safe but with limited coverage. And 1 sniper is MORE than enough to fill the precision role, but at the end of the day, bombardment/suppression > precision.

 

2. I agree, but people need to speak up if they are going to shoot the ship so the rest of the team could get around to to shoot together.

It's frustrating to see someone shooting the ship by themselves for a solid minute without saying anything.


Edited by Exomedia, 09 May 2015 - 01:10 AM.

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#9
Exomedia

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I'm not talking about Eco Siege though. I don't go there. 'Tis a silly place.

 

 

Eco siege AA is surrounded by walls, making it a giant death trap with predictable escape points. Carpet bombing is insanely effective.

Saturate the area with Grenadier grenades on one side and Rocketeer rockets on the other, then have the rest rush in the front.

Positioning swiftly and diverting the defender's attention is key.


Edited by Exomedia, 09 May 2015 - 01:27 AM.

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#10
Brother3J

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TDM seems to be the most played mode, when I look, at the server browser. The problem with Siege is it is not TDM.  In TDM the teams move in wolf packs and play defensively.     Siege requires teams to attack.  The problem, with this, is you will probably die, a number of times.  TDM players don't like that and think that their K/D, is more important, then team play.  Siege doesn't go well for teams that don't attack the AA.  

 

I would suggest removing the "Any Mode" in the MM.   That way you can't blame MM, for putting you in a mode people are scared of. People who want to play Siege would have to choose it.  As far as, a tutorial, I don't think it would help.  The game gives you visual and audio clues, on how to play the game.  Literally spells it out "get eu" etc.  If players don't know how to play, then they have to be pretty ignorant or just don't want to adversely affect their K/D. 

 

Now a compromise might be, to not count Siege and MA, in the global K/D.  Fight and explode to your hearts content your e-peen is secure...lol

 

The only K/D that matters is your real life K/D.  I hope most of you are 0/0.

 

I agree with you OP it can be damn frustrating when people don't play the objectives.  We could always play TDM and die as fast and as often as we can, just to mess up their mode....but that doesn't solve the problem.  (although it is kind of fun to read all the rage lol...)

 

Until something, is done, to correct the perceived negatives of Siege, we can only use the chat, to shame the ship shooters and campers.  And Hope they never play Siege again...lol jk

 

Cheers see you all on the AA 


Edited by Brother3J, 08 May 2015 - 06:28 PM.

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#11
StubbornPuppet

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First:  What a shame, I came in here expecting to read a post from a new player looking for some pointers on Siege.  Instead, it's a list of gripes about what newer players (and chickenoobies) are doing wrong.

 

Second:  There used to be a Siege tutorial that was really well written in the forum before it died.  Maybe someone could ressurect that.

 

Third:  Here's some of my own tips for Siege beginners.

 

> The most important thing you will ever need to know about Siege is that if you are afraid to die, you are afraid to win.

 

> Watch the chat.  WATCH THE CHAT!  There's almost always someone who does know what they're doing typing something you need to know and team communication is key to winning Siege.

 

> Don't be a greedy pig!  When someone says "AA", that means GO TO THE AA, not hurry up and try to beat them to deliver your EU.  So what, you worked hard to collect it and don't want to see it go to waste - it isn't going to waste.  You collecting it means you were probably doing what you were supposed to be and the enemy didn't get it, you did.  Just go to the AA and hope to live long enough to drop it off after you get the ship down.

 

> Don't try to be a hero.  Seriously, your job while a ship is in the air is to be IN the AA.  Be vigilant and don't get distracted by the chase - stay in the AA and guard it.

 

> Despite the general rule that you should be IN the AA, there are times when it is best for the WHOLE TEAM  to fall back and shoot the ship down yourselves.  After the ship crosses the half-way point, if the enemy has more that 2 players more in the AA zone than your team, everyone should fall back and focus all fire on the ship.  4 players can shoot the ship down as fast as the AA can, once the ship crosses the half-way point.


Edited by StubbornPuppet, 08 May 2015 - 09:00 PM.

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To be serious for a moment this is just a joke

 


#12
DonCornelius

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exomedia, if you changed your message from "why dont people do this because it makes you loose" to "doing this will help you win" you would have a good tutorial for how to be effective at siege.

 

siege is the game of kings. you cant just wander in and be the best. it takes skill AND knowledge.

 

i love siege. its the knowlege that keeps me in the fight because i am only average skill.


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#13
DonCornelius

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Been pondering some kind of training/certificate mode before Siege can be played pub.

Scenarios like, collect and return a certain amount of EU on the maps used in the mode.

Identifying how and when to get to AA.

In short, a bots match, once won you may proceed to multiplayer.. 

Im all for teaching during the mode, but that fails 90% of the time.

 i have argued that there should be some sort of test or qualifyer before you can access siege. i think if it was an exclusive event, people would want it more.

 

 

"take you a glass of water

make it against the law

see how good the water tastes

when you cant have any at all."

Bootleg

~CCR



#14
reVelske

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Fact of the matter is, a lot of the new players care too darn much about their K/D and would not risk going anywhere near an enemy-held AA... well, hell, even teamie-held AA, there's very little you can do to persuade them otherwise, most refuse to listen to any form of advice. Hate to say it, but we just gotta deal with that crap, be that one-man-army you were always destined to be, lead by example.


Edited by reVelske, 14 May 2015 - 12:44 PM.


#15
Exomedia

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exomedia, if you changed your message from "why dont people do this because it makes you loose" to "doing this will help you win" you would have a good tutorial for how to be effective at siege.

 

siege is the game of kings. you cant just wander in and be the best. it takes skill AND knowledge.

 

This ain't a tutorial, I'm asking for help on getting people to be productive in siege.

Most of the explanation is for newer players who don't understand what I'm complaining about and why.


Ya'll giddy up now.


#16
Exomedia

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First:  What a shame, I came in here expecting to read a post from a new player looking for some pointers on Siege.  Instead, it's a list of gripes about what newer players (and chickenoobies) are doing wrong.

 

I'm looking for pointers on getting people to play productively in siege.

I haven't played that long compared to you people, I still consider myself a novice despite 180 hours and an 1800 mmr.

The fact half the matches in the server browser are locked out for me because it's "outside of my skill range" is evidence that I need improvement.


Edited by Exomedia, 09 May 2015 - 01:14 AM.

Ya'll giddy up now.


#17
LiveBacteria

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Once again, new pings could be useful with the fact they could change per mode o.o
Or maybe new and redone tutorials. For new players, of course.

aoplud503e7.png


#18
Exomedia

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The best thing to do in these situations is to lead your team by calling out directions and status reports in team chat. It's pretty much the only option.

 

I do that already, but there seems to be a variation in how swiftly people react to requests and commands

 

For example, when hollering for people to go AA, normally a player would heed this request quickly, but I notice alot a people take their own sweet time doing what ever and only really hustle when we get the "enemy is launching their ship" announcement.

 

When people ask you to go to AA, its for a good reason and it's probably important, we expect you to drop what you're doing and haul ass.


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#19
mittens800

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As I said before in the old forums - the best way to improve siege is to get all the bad players out.

The best way to do that is create a game mode just for them...

 

Call it like, "<3 <3 <3 ***(`~,('~,(Tower Assault for snip3rz),~'),~')*** <3 <3 <3"

Where you have to gather EU, deposit, and then launch "drones" at the enemy tower.

Or like, it launches a turreted giant brawler they can hide and shoot at from their base.

Or some other similar set up. 

 

Something that would appeal to these types of players where they can camp, snipe, and spam to their hearts content.

 

Just get them the hell out of our servers.

 

I am being completely serious in this request.


Edited by mittens800, 14 May 2015 - 11:05 AM.


#20
Panzermanathod

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I remember when I first played, and my first bought Reaper, after some Siege time one thing I took from that was Don't go in with a Reaper. Reapers are too squishy to be effective snipers in AA.

 

So I more or less avoided Siege until I got my Incinerator, my first C-Class.

 

Oh, and one more thing... please don't launch your ship when the enemy has full control of AA unless you have, like, less than 500 base HP or something like that. Otherwise all you're doing is wasting EU.



#21
mittens800

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I guarantee none of the players we are complaining about will ever read this, or any similar thread






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