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[Suggestion] On pilots climbing up to very high areas/heights on a map..

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#1
The_Silencer

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On pilots climbing up to very high areas/heights on a map with the only goal of abusing of other players no matter how...

 

I've been thinking on the issue and my final personal say to solve the situation would be as follows:

 

 

ISSUE:

 

1.- Abusing of others by firing on them from what should be "unreachable" ubications on a map.

 

2.- Gathering ilegal intel on other players.

 

(new)3.- Riding on a Battleship in Siege mode.

 

--

 

SOLUTION:

 

1.- Max height limit on the playable area from which weapons and items simply won't work,

 

2.- A Countdown of 3 seconds. Right after it, the offending mech gets instal-killed.

 

(new)3.- Put a couple of turrets on top of the battleships and case closed.

 

--

 

The older discussion I created about this issue is available here.


Edited by The_Silencer, 03 February 2016 - 08:15 AM.

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#2
Miscellaneous

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While this is a problem in public matches, I don't think it should be outright removed altogether (mainly for the reason that I can almost feel DerMax's eye twitching already), and also for the reason that it's really quite fun.

 

However, if someone is abusing this purely for giving themselves and their team an advantage, they should receive a temp ban at least if evidence is gathered.

 

I don't see the problem with it if someone's just doing it for fun while they sit out in a public match or messing around in a private match though.


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#3
Amidatelion

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Because map climbing and glitching is much more easily demonstrated than hacking it usually gets banned quicker.


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#4
DallasCreeper

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#5
CraftyDus

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don't tell me people get banned for climbing hard to reach spots, geez louize


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#6
The_Silencer

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Exploring the maps and having your fun while doing it would be Ok (as a plus). But abusing on others (the ways I listed in the OP) is one different thing.

 

To tell ya the truth, I've not seen many dudes doing that. Although the few players I've seen were mostly taking everyones on their nerves. I won't go further on the details but take for granted that was pretty annoying.

 

Once more, even if the exploiter isn't using weapons nor items up there, he/she still can gather and share intel on what's going on down there.

 

While exploring maps in private and even, if you wish, within private servers and strictly for Clan purposes can be something cool as a plus. But I find the whole thing to be, to say the least, one byproduct of the Spectator feature which may inherently inflict potential negative impacts in the fairplay of the game.

 

Priority? Not my biz.. but I still think that may be positive to have it into account...


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#7
Rainbow_Sheep

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Exploring the maps and having your fun while doing it would be Ok (as a plus). But abusing on others (the ways I listed in the OP) is one different thing.

 

 

I think the best thing to do is to fix the exploits in the public servers, but have a legacy version (with the exploits) on map explore mode and possibly for server owners to use. Map climbing is a lot of fun and I would hate to see it removed from the maps completely.


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#8
americanbrit14

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I don't see the problem with it if someone's just doing it for fun while they sit out in a public match or messing around in a private match though.

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#9
Flight1ess

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I think the best thing to do is to fix the exploits in the public servers, but have a legacy version (with the exploits) on map explore mode and possibly for server owners to use. Map climbing is a lot of fun and I would hate to see it removed from the maps completely.

options when creating private servers that you can tick on and off seem like an excellent idea

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#10
The_Silencer

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I think that defining a maxium playable height as a constant value per map would be the way. It also could be an internal setting to allow exception cases in certain servers/conditions..


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#11
maxajcd

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but going on top of siege ships )))))))))))))))):


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#12
crockrocket

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Frankly I don't think mapclimbing is much of an issue. It's not very effective and can only be accomplished quickly on a couple of maps

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#13
-Tj-

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I don't mind map climbing, and I actually really miss when we used to be able to climb areas of Origin, Prosk, and Bazaar. I also question the reasoning behind blocking off certain areas of Last Eco.

 

However, I agree that when map climbing is used as an exploit, shooting targets and hiding in walls that only block weapons, not players, then it's an annoyance and should be stopped.

 

Imho, a better idea would be to block the exploit entry points with visible map assets (buildings, rocks, etc) instead of those Hawken virus-blocking Matrix walls, and redesign parts of the maps so that they remain climbable, but not untouchable. After all, climbing to some of the spots in Origin and Prosk (the ones that are now blocked) required a considerable amount of time, time during which one player is essentially useless, and also burns fuel, which means that player shows up on the radar like Rudolph's nose on one snowy Christmas Eve. Once up there, sure, they could do some damage, but comparing that to how long it might have taken them to get up there, I'm not sure that's so bad. Plus, the feeling after setting up a perfectly lined up set of EOCs, HE Charges, and Grenades to take out an inattentive sniper is oh-so-satisfying. Muahahahahaaaa



#14
Sam123456

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It really sucks when someone decides to be shitty on frontline, admittedly. Particularly an aimbot SS. But the importance of riding the siege ship cannot be understated.


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#15
I2DI

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Get on with it already! Not the first time, not the last one either. People might be exploiting those spots just to read another thread like this while eating popcorn.


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#16
The_Silencer

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It really sucks when someone decides to be shitty on frontline, admittedly.

 

Indeed, I've been there a couple of times during a Siege match and that's something definitely annoying to see...

 

May be fun while exploring maps "offline"; i may agree on that. I do it upon a time just for fun. Also reporting buggy spots on a map via support ticket when I find any; thing which I'd recommend you to do as well.

 

In online games, should be restricted via some solution as the one I suggested in the OP. Should be relatively easy to implement it in the game, IMHO.

 

About riding on a battleship.. well... that's crazy.. lol. --> I'd put a couple of turrets on top of each battleship and case closed. ;) I'm adding this point to the OP.


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#17
ATX22

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On pilots climbing up to very high areas/heights on a map with the only goal of abusing of other players no matter how...

 

I've been thinking on the issue and my final personal say to solve the situation would be as follows:

 

 

ISSUE:

 

1.- Abusing of others by firing on them from what should be "unreachable" ubications on a map.

 

2.- Gathering ilegal intel on other players.

 

(new)3.- Riding on a Battleship in Siege mode.

 

--

 

SOLUTION:

 

1.- Max height limit on the playable area from which weapons and items simply won't work,

 

2.- A Countdown of 3 seconds. Right after it, the offending mech gets instal-killed.

 

(new)3.- Put a couple of turrets on top of the battleships and case closed.

 

--

 

The older discussion I created about this issue is available here.

 

Solution 4: Reloaded fixes the maps by adding a clip brush (if the Unreal engine has this) blocking wherever players are going to get to these spots or redesign the areas entirely to accomplish the same thing.

 

They're supposed to be hiring people that are good at this stuff, why not have them make these simpler fixes that can be pushed out with an update?


Edited by ATX22, 03 February 2016 - 11:11 PM.


#18
asipo

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just put floating ceiling like mario so now everyone can climb


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#19
crockrocket

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Indeed, I've been there a couple of times during a Siege match and that's something definitely annoying to see...

May be fun while exploring maps "offline"; i may agree on that. I do it upon a time just for fun. Also reporting buggy spots on a map via support ticket when I find any; thing which I'd recommend you to do as well.

In online games, should be restricted via some solution as the one I suggested in the OP. Should be relatively easy to implement it in the game, IMHO.

About riding on a battleship.. well... that's crazy.. lol. --> I'd put a couple of turrets on top of each battleship and case closed. ;) I'm adding this point to the OP.


Riding the battleship isn't actually an issue for matches as it's not easy to do, and you are completely innefective while you do it. Same thing in fact with most of the mapclimbs barring frontline

                                                                    JgQjgkx.png

 

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#20
The_Silencer

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Riding the battleship isn't actually an issue for matches as it's not easy to do, and you are completely innefective while you do it. Same thing in fact with most of the mapclimbs barring frontline

no idea on that here. I've never done that. But if man can gain unfair intel up there then it's not a good thing during team based confrontation online..


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#21
crockrocket

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no idea on that here. I've never done that. But if man can gain unfair intel up there then it's not a good thing during team based confrontation online..

Not really, visibility out of the ship is limited at best. I agree that the concept is bad, but since most of these exploits aren't remotely practical I don't think there's an issue.

 

Frontline however should be patched. 


                                                                    JgQjgkx.png

 

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#22
The_Silencer

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...

Frontline however should be patched. 

Yep, I concur. Whilst there're unaccessible areas which might be allows there're, at least, 2 ubications which can make a match to be something really hideous to many when someone exploits 'em..

 

What is there's a cockpit easter egg into those battleships? I won't give that a try here though .)


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#23
crockrocket

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Yep, I concur. Whilst there're unaccessible areas which might be allows there're, at least, 2 ubications which can make a match to be something really hideous to many when someone exploits 'em..

What is there's a cockpit easter egg into those battleships? I won't give that a try here though .)


Just to clarify, riding the battleship means "in" it. Only the parts of the ship you can shoot (engine and turrets) are solid and can be stood on. Everything else still shows up to some extent, blocking most of your vision.

                                                                    JgQjgkx.png

 

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#24
The_Silencer

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Just to clarify, riding the battleship means "in" it. Only the parts of the ship you can shoot (engine and turrets) are solid and can be stood on. Everything else still shows up to some extent, blocking most of your vision.

Post an screen shot if possible to see it


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The difference between theory and practice is smaller in theory than it is in practice.


#25
Meraple

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Post an screen shot if possible to see it

On Origin:

 



#26
The_Silencer

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On Origin:

 

And don't you agree about that such an ubication provides privileged intel on what's going on down there?


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The difference between theory and practice is smaller in theory than it is in practice.


#27
crockrocket

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And don't you agree about that such an ubication provides privileged intel on what's going on down there?

 

Technically yes. However, it comes at the cost of a player who would be more useful on the ground. Additionally, it's time consuming and difficult to actually do, so while yes it is an exploit and could technically be abused, I don't believe it holds a threat whatsoever to actual gameplay.


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#28
The_Silencer

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Technically yes. However, it comes at the cost of a player who would be more useful on the ground. Additionally, it's time consuming and difficult to actually do, so while yes it is an exploit and could technically be abused, I don't believe it holds a threat whatsoever to actual gameplay.

... Assuming that teams are balanced then i might agree on that while mostly playing with friends...

Although, such an spectator byproduct should not be permitted due to its NULL positive value from a gameplay stand point in HAWKEN. It does not make the game to be nor look better but unfinished.


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#29
crockrocket

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... Assuming that teams are balanced then i might agree on that while mostly playing with friends...
Although, such an spectator byproduct should not be permitted due to its NULL positive value from a gameplay stand point in HAWKEN. It does not make the game to be nor look better but unfinished.


As I've said, I agree on the technicality. What I'm getting at however is that aside from frontline, map glitching is not enough of an issue to require significant resources from the devs. There are plenty of other issues that the dev team should focus on.

                                                                    JgQjgkx.png

 

Salvage: An Idea to Stop Leavers

Player Retention & Howken

 

[14:31] <Crafty> I know that in my balls
[14:32] <Crafty> hawken is unlike anything Ive played

 

 


#30
The_Silencer

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As I've said, I agree on the technicality. What I'm getting at however is that aside from frontline, map glitching is not enough of an issue to require significant resources from the devs. There are plenty of other issues that the dev team should focus on.

I mostly agree too. Although, exploits and bugs should be priority, IMHO. Not my biz though, I'm just a fan. ;)


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The difference between theory and practice is smaller in theory than it is in practice.





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