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#1
yoshimotosog

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i was just wondering if hawken had a competitive meta (Most Efficent Tactics Available) and what was it. is it a specific team composition or?

 

also i am very interested in getting competitive myself, is there any place to sign up for more intense hawken?

 

technician main over here, redox is best girl



#2
Dr_Freeze001

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By 'competitive meta', do you mean cheapest pub setup or following actual competitive rules?

 

Also, since you seem to be a very confused tech: 

 

Spoiler

Edited by (KDR) Dr_Freeze001, 20 September 2015 - 11:58 PM.

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#3
yoshimotosog

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By 'competitive meta', do you mean cheapest pub setup or following actual competitive rules?

 

Also, since you seem to be a very confused tech: 

 

Spoiler

might aswell, ye



#4
yoshimotosog

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By 'competitive meta', do you mean cheapest pub setup or following actual competitive rules?

 

Also, since you seem to be a very confused tech: 

 

Spoiler

and why isnt the redox a viable option? if youre a medic, youre staying next to someone all the time, and literally every mech does more damage than you, might aswell maximise their damage, rather than poking at the enemy. well whatever, it all comes down to preferences right?

 

 

alright lets not turn this into a medic discussion, lets move on


Edited by yoshimotosog, 21 September 2015 - 12:18 AM.


#5
ticklemyiguana

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The redox is a plenty viable option. Its effective DPS, accounting for its debuff effect is still less than the RPR, but not terribly. If you're consistently with a teammate, and you can aim the thing, it's far preferable.

 

RPR is just easier and better when you can't consistently latch onto someone. That being said, the tech itself is not included in the competitive meta for the most part. It's almost always better to have extra damage, as there's literally no weapon that does less dps than the tech is capable of repairing, and the damage it deals is negligible in a team fight if using the RPR, and only useful with the redox if you are again, consistently with your team, and consistently landing your shots.

 

It works best in large mobile groups - which is to say it works sometimes in TDM and Siege, but the competitive scene is largely geared toward Missile Assault. (At least the US comp scene, which, to be fair, is the majority of the competitive scene.)

 

I would recommend getting comfortable with a mech that has better offensive capabilities.

 

 

The most effective meta at this point, is utilizing orbs at every possible chance in combination with an AR or SMC berserker or assault, and using an extractor and whatever the other one is that gives more health per orbs plus either composite armor or that one that repairs you after ten seconds. I'd recommend a bubble shield or a scanner to occupy the single slot left that you will have after Mk3 orbs.

 

Of course, in TPG, this is banned three times over, because that's basically the cheesiest, lamest build possible.


Edited by ticklemyiguana, 23 September 2015 - 03:21 PM.

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Spoiler

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#6
yoshimotosog

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The redox is a plenty viable option. It's effective DPS, accounting for its debuff effect is still less than the RPR, but not terribly. If you're consistently with a teammate, and you can aim the thing, it's far preferable.

 

RPR is just easier and better when you can't consistently latch onto someone. That being said, the tech itself is not included in the competitive meta for the most part. It's almost always better to have extra damage, as there's literally no weapon that does less dps than the tech is capable of repairing, and the damage it deals is negligible in a team fight if using the RPR, and only useful with the redox if you are again, consistently with your team, and consistently landing your shots.

 

It works best in large mobile groups - which is to say it works sometimes in TDM and Siege, but the competitive scene is largely geared toward Missile Assault. (At least the US comp scene, which, to be fair, is the majority of the competitive scene.)

 

I would recommend getting comfortable with a mech that has better offensive capabilities.

 

 

The most effective meta at this point, is utilizing orbs at every possible chance in combination with an AR or SMC berserker or assault, and using an extractor and whatever the other one is that gives more health per orbs plus either composite armor or that one that repairs you after ten seconds. I'd recommend a bubble shield or a scanner to occupy the single slot left that you will have after Mk3 orbs.

 

Of course, in TPG, this is banned three times over, because that's basically the cheesiest, lamest build possible.

nice to know, thank you.

 

my second main is either infiltrator or sharpshooter. any opinions about their meta status?



#7
Dr_Freeze001

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The redox is a plenty viable option. It's effective DPS, accounting for its debuff effect is still less than the RPR, but not terribly. If you're consistently with a teammate, and you can aim the thing, it's far preferable.

 

RPR is just easier and better when you can't consistently latch onto someone. That being said, the tech itself is not included in the competitive meta for the most part. It's almost always better to have extra damage, as there's literally no weapon that does less dps than the tech is capable of repairing, and the damage it deals is negligible in a team fight if using the RPR, and only useful with the redox if you are again, consistently with your team, and consistently landing your shots.

 

It works best in large mobile groups - which is to say it works sometimes in TDM and Siege, but the competitive scene is largely geared toward Missile Assault. (At least the US comp scene, which, to be fair, is the majority of the competitive scene.)

 

I would recommend getting comfortable with a mech that has better offensive capabilities.

 

 

 

 
I'd say that the RPR is better that the Redox for that same reason that the Assault rifle is better than the Vulcan. The Redox and Vulcan do have a higher DPS rating, but are far more unreliable. Assault rifle and RPR have good range and accuracy, and so always react the same. They're rated at less DPS, but you will have more hits. Redox imo is way just too unreliable. The time the projectile takes to get anywhere is too high, and I find the hits inconsistent. Not to mention it's pretty useless in close range because, if not aimed perfectly on every shot, you might just debuff yourself. Also the heat generation is less that optimal compared to the RPR.
 
Also, it isn't actually that bad at being offensive if used right, hence the item setup. The tech has what I like to call 'Hidden' armor. Depending on how you time your barriers and repairs you can be in the middle of a fight and still make it out alive. Green on a barrier and you get +- 28 HPS * 6 sec = 168 Armor. So that's a possible 483 armor, pretty high for an A-class. Of course, this can also be achieved by orblording, but we don't like dem kind around here. If you can dodge well enough you can either keep the enemy occupied until your team gets to you or see if he overheats. Keep in mind tho, a tech's only got a few of these opportunities, so use them wisely.
 
If you want a lot of points go Redox and pocket an incin. If you want to be good at Tech get out there and complete objectives. Play it safe or play is well, it's up to you.
 

 

The most effective meta at this point, is utilizing orbs at every possible chance in combination with an AR or SMC berserker or assault, and using an extractor and whatever the other one is that gives more health per orbs plus either composite armor or that one that repairs you after ten seconds. I'd recommend a bubble shield or a scanner to occupy the single slot left that you will have after Mk3 orbs.

 

Of course, in TPG, this is banned three times over, because that's basically the cheesiest, lamest build possible.

 

That would be the Cheapest Pub setup.


Edited by (KDR) Dr_Freeze001, 21 September 2015 - 01:02 AM.

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#8
PsychedelicGrass

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The meta is and always has been a berzerker with a vulcan and mk3 repair charges + extractor + air compressor. The empty item/internal slots can be left empty because you don't need to deal with making decisions for yourself and you have everything you need anyways. 

 

 

Ensure that your spacebar is firmly held down during every engagement and that you wildly spam the dodge button and WASD keys; so much so that you're unable to properly aim your weapons at the enemy because the complicated game of twister that you're likely playing with your fingers is too much of a distraction. You shouldn't worry about this too much though, as the vulcan has such a high spread and such a high firing rate that you're guaranteed to eventually hit whatever's on your screen. 

 

 

Don't even bother using your tow, since consciously thinking about timing your shots and airbursting the rocket at the proper time is far too much effort. If you can use the tow and consistently land hits without thinking about it, you still shouldn't use it; re-map the right mouse button to dropping your items so you can consistently dispense win across the battlefield as you instinctively press it. 

 

 

 

If that still isn't enough success for you then just press your win button, which is the F key by default. This will allow you to do so much damage that everyone will either accuse you of hacking or will refuse to fight you when you try to engage them, instead fleeing to their team to escape the profound fuzzy bunnyery that is sure to come. 

 

 

 

As far as getting into competitive play.. TPG is hawken's competitive league, but since the current season is nearly over it's too late to join or create a team. Wait until next season and either ask to join an existing team or make your own. In the meantime you can join a clan and play with them or attend weekly events like war wednesdays or sunday deathmatch, where you'll find a decent amount of good players, drug abuse, and organized play.

 

 

 

i should make a zerker guide


Edited by PsychedelicGrass, 21 September 2015 - 01:10 AM.

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What's the big fuzzy bunnyng deal? Lots of amazing people have committed suicide, and they turned out alright.

 


#9
yoshimotosog

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The meta is and always has been a berzerker with a vulcan and mk3 repair charges + extractor + air compressor. The empty item/internal slots can be left empty because you don't need to deal with making decisions for yourself and you have everything you need anyways. 

 

 

Ensure that your spacebar is firmly held down during every engagement and that you wildly spam the dodge button and WASD keys; so much so that you're unable to properly aim your weapons at the enemy because the complicated game of twister that you're likely playing with your fingers is too much of a distraction. You shouldn't worry about this too much though, as the vulcan has such a high spread and such a high firing rate that you're guaranteed to eventually hit whatever's on your screen. 

 

 

Don't even bother using your tow, since consciously thinking about timing your shots and airbursting the rocket at the proper time is far too much effort. If you can use the tow and consistently land hits without thinking about it, you still shouldn't use it; re-map the right mouse button to dropping your items so you can consistently dispense win across the battlefield as you instinctively press it. 

 

 

 

If that still isn't enough success for you then just press your win button, which is the F key by default. This will allow you to do so much damage that everyone will either accuse you of hacking or will refuse to fight you when you try to engage them, instead fleeing to their team to escape the profound fuzzy bunnyery that is sure to come. 

 

 

 

As far as getting into competitive play.. TPG is hawken's competitive league, but since the current season is nearly over it's too late to join or create a team. Wait until next season and either ask to join an existing team or make your own. In the meantime you can join a clan and play with them or attend weekly events like war wednesdays or sunday deathmatch, where you'll find a decent amount of good players, drug abuse, and organized play.

 

 

 

i should make a zerker guide

wow, and i thought this game was balanced



#10
6ixxer

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Orb lord. Win.

on a slight tangent
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#11
n3onfx

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Zerker is pretty cheesy but as advice for someone wanting to become better Assault is a good mech to start getting "serious" with.

 

Slap an AR on it to get used to aiming properly, don't use the ability too much or you'll never learn how to manage heat properly and work on leading tows and remote detonation. In the same sense the Orblord build is good if you want to win but it won't make you learn proper movement and retreating, just like using a Scanner will teach you nothing about using the maps to find flanking positions and situational awareness.

 

An Orblording, scanner-using zerker or assault is indeed one of the best ways to shred through pubs but if you only use them to win and rely too much on the orbs and scanner you'll have a hard time playing other mechs at the same level once you want to diversify what you play. Not to mention that once balance tweaks come orblord and scanners are at the top of the list of things that have been pointed out as being too strong, so using it as a crutch right now my come to bite you in the ass later on.

 

Zerker, Assault and Vulcan Gren/Vanguard are good entry points into each class in the sense they are the easiest to be effective with. But people can be very deadly with other mechs as well, Incinerator when played to full potential is insane, a really good Pred is a pain to deal with, a Heat Scout that can aim will boop you to death before you even see more than the tip of his nose.


Edited by neon, 21 September 2015 - 04:03 AM.

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#12
Hyginos

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The competitive meta varies by region. NA and EU play different game modes.


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#13
coldform

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Sorry badtings. You took too long.

What's the meta?

Nuthin! What's the meta with you?
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I like going against the best of any game I play. Helps you in the long run n motivates u to do more. Always room for improvement not failure

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#14
PoopSlinger

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G2Raider running 3x holograms, item replenisher with power surger, evasive device, comp armor, basic failsafe.


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#15
_incitatus

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Sorry badtings. You took too long.

What's the meta?

Nuthin! What's the meta with you?

 

Comedy gold.



#16
JeffMagnum

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nice to know, thank you.

my second main is either infiltrator or sharpshooter. any opinions about their meta status?

Infil is still usually AC/Repait Kit/Basic Extractor and 3x Orbs/1x EMP or Shield. SS is actually one of the most interesting mechs when it comes to viable internals and items, and I've been throwing around the idea of creating a thread to discuss them. I use AC/Advanced Reconstructor and 2x Orbs/2x Shields now, but I ran AC/Advanced Armor Fusor with the same items for a while with good success. Other top-10 SS players run different stuff, but the builds that get commonly used tend to be a combination of AC/Advanced Armor Fusor/Replenisher/Advanced Reconstructor with Orbs/Shields/EMPs or orblord builds. There's a decent amount of room for experimentation, but try going off those general guidelines if you don't know where to start.

Edited by JeffMagnum, 21 September 2015 - 07:50 AM.

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#17
IareDave

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i was just wondering if hawken had a competitive meta (Most Efficent Tactics Available) and what was it. is it a specific team composition or?

 

also i am very interested in getting competitive myself, is there any place to sign up for more intense hawken?

 

technician main over here, redox is best girl

Sustain is the 'meta' along with repair charges and EMPs for items, extractor, armor fusor, repair kit, deflectors, fuel converter, and Air Compressor for internals, and generally mechs with TOWs (zerker,scout,assault, and brawler) see the most use because of the TOWs easy handling.

 

Other than that, most of the mechs and other setups are still viable, it just might take a little bit more effort on your part to make it work compared to the mentioned above.


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#18
CrimsonKaim

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Current meta: TOW rocket plus hitscan weapon (Any kind of assault plus Scout). 

 

Healorb MK II - III, maybe an advanced repairkit depending on your mech.

 

Aircompressor is always good and hit spacebar to win.

 

Never stop firing sustained weapons. Minutes will pass until they overheat.

 

 

 

Follow these rules and you become the most efficient noob in the game. The pathetic thing is, with this loadout you will probably win any given fight.

 

 

 

To conclude: Hitscan/Sustained/Orblord/Assault/Scout. With these keywords you become invicible.

 

 

PS: Oh, scanners!


Edited by FakeName, 21 September 2015 - 07:55 AM.

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#19
Bergwein

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Although I love it to death, I fear there isn't much competitiveness to be found with the Infiltrator. It's firepower is just too low for it's healthpool. :/



#20
talon70

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and why isnt the redox a viable option? if youre a medic, youre staying next to someone all the time, and literally every mech does more damage than you, might aswell maximise their damage, rather than poking at the enemy. well whatever, it all comes down to preferences right?

 

 

alright lets not turn this into a medic discussion, lets move on

The redox is a fun medium weapon, when with a group but  RPR is far more versatile overall and the best for a 1v1 battle when you get caught alone. Orblord build is not really the best for tech imo but an orb or 2 to drop on others can be a good idea. The armor fusor,  with the rpr can work shooting for assists while healing the right teammates. The incin/tech combo can be a most deadly tactic but the current tech meta is to pocket the top scoring players of your team. I like to kill those techs most.

 

tech is not a medic and there are differences like not everyone wants your healing because it puts them on radar and they can always heal themselves.



#21
Kindos7

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#EOCRaiderMasterRace


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#22
Hyginos

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#EOCRaiderMasterRace

 

EOC Raider: the meta off-meta


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#23
CounterlogicMan

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I sensed that someone mentioned EOC Raider...So I am here now. #speedforeoc

 

The meta in pubs is orblord...simply because it is horribly overpowered.

 

TPG meta is what dave said.


Edited by CounterlogicMan, 21 September 2015 - 08:59 AM.

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#24
Rainbow_Sheep

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We all know the true meta is 3x holograms 1x ISM


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Spoiler

#25
LaurenEmily

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Play predator, it's the secret ultimate kill machine that no one told you about. They will call you the finisher and a scumbag and you will soar like an eagle.


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#26
ticklemyiguana

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I'd say that the RPR is better that the Redox for that same reason that the Assault rifle is better than the Vulcan. The Redox and Vulcan do have a higher DPS rating, but are far more unreliable. Assault rifle and RPR have good range and accuracy, and so always react the same. They're rated at less DPS, but you will have more hits. Redox imo is way just too unreliable. The time the projectile takes to get anywhere is too high, and I find the hits inconsistent. Not to mention it's pretty useless in close range because, if not aimed perfectly on every shot, you might just debuff yourself. Also the heat generation is less that optimal compared to the RPR.

 

 

The Redox/RPR thing is equivalent to the Rev GL/Vulcan thing on the gren. It's a matter of preference, but if you can land your shots, there's a clear line which one is superior.

 

That being said, the DPS on the redox is actually less than the RPR, but if they're in range of your deconstructor - or of course any mech on your team, the DPS becomes greater.


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Spoiler

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#27
DeeRax

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You all just wait.

MG TURREL META IS COMING. TURREL MASTERRACE.

You will see.


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#28
Onstrava

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G2Raider running 3x holograms, item replenisher with power surger, evasive device, comp armor, basic failsafe.

Really? I use only 2 of those internal for my setup. Everything else is different for me, but I suppose it's all about personal preference. I don't get the reason for holo though.(??(?)?)?


Hold on to the things you care about most, even if others see it as insignificant..If you can't be true to yourself, are you really living?

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#29
coldform

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Really? I use only 2 of those internal for my setup. Everything else is different for me, but I suppose it's all about personal preference. I don't get the reason for holo though.(??(?)?)?


Because g2r standing still invokes the mindfuzz paradox, rendering your targets transfixed and immobile. Kinda like a deer in headlights. It's super effective!
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I like going against the best of any game I play. Helps you in the long run n motivates u to do more. Always room for improvement not failure

z6aJAX7.png?1

 

czerofive-Today at 2:22 AM > got banned from playing lazertag - I used a knife to conserve ammo

FIRST OFF WHAT THE FUZZ IS A "SHILL"


#30
phed

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You all just wait.

MG TURREL META IS COMING. TURREL MASTERRACE.

You will see.

 

vqiMZuS.png?1

 

im confuse


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#31
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turrel
 
 
English[edit] Etymology[edit]

Compare Old French touroul a little wooden instrument to fasten doors or windows.

Noun[edit]

turrel ?(plural turrels)

  1. tool used by coopers. (Can we find and add a quotation of Sherwood to this entry?)

Part or all of this entry has been imported from the 1913 edition of Webster’s Dictionary, which is now free of copyright and hence in the public domain. The imported definitions may be significantly out of date, and any more recent senses may be completely missing.

 

from https://en.wiktionary.org/wiki/turrel


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#32
Onstrava

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Because g2r standing still invokes the mindfuzz paradox, rendering your targets transfixed and immobile. Kinda like a deer in headlights. It's super effective!

If only that was true. :/


Hold on to the things you care about most, even if others see it as insignificant..If you can't be true to yourself, are you really living?

W4znwFO.jpg1sHSjPn.png1sHSjPn.pngMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngbANk8SP.jpgMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngMLIZlEa.pngMLIZlEa.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.png1sHSjPn.pngW4znwFO.jpg


#33
DeeRax

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im confuse

https://community.pl...rrel#entry43103


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#34
Onstrava

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Anybody have any "meta" ideas for the G2A? Besides orblord, since it's easy to counter.


Edited by Onstrava, 21 September 2015 - 01:37 PM.

Hold on to the things you care about most, even if others see it as insignificant..If you can't be true to yourself, are you really living?

W4znwFO.jpg1sHSjPn.png1sHSjPn.pngMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngbANk8SP.jpgMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngMLIZlEa.pngMLIZlEa.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.png1sHSjPn.pngW4znwFO.jpg


#35
Silverfire

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Anybody have any "meta" ideas for the G2A? Besides orblord, since it's easy to counter.

 

3 Dets and an orb/shield for defensive purposes. Detonators give you some burst, however limited it may be, plus remote det which makes it even better. It's a slow, weak TOW but it's viable.  I personally run 3 Dets and 1 Shield.

 

I have AC, Air 180 and Deflectors.  AC and Air 180 for maximum maneuverability so I can track you even while I fly.  Deflectors for damage reduction while dodging/boosting.  Fairly simple but effective. Armor Fusors (any iteration) works too given the stupid amount of tiny assists G2A picks up so that you have a constant flow of health for being on the front lines a lot. Fuel Converter could also work so you have more fuel to boost and fly around in. You need all the fuel/maneuverability you  can get with a sustain only mech so you can track properly.

 

I am a staunch advocate of the usage of the G2 Assault in competitive environments.  Heed my wisdom, o little one.


Edited by Silverfire, 21 September 2015 - 01:51 PM.

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#36
Onstrava

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3 Dets and an orb/shield for defensive purposes. Detonators give you some burst, however limited it may be, plus remote det which makes it even better. It's a slow, weak TOW but it's viable.  I personally run 3 Dets and 1 Shield.

 

I have AC, Air 180 and Deflectors.  AC and Air 180 for maximum maneuverability so I can track you even while I fly.  Deflectors for damage reduction while dodging/boosting.  Fairly simple but effective. Armor Fusors (any iteration) works too given the stupid amount of tiny assists G2A picks up so that you have a constant flow of health for being on the front lines a lot. Fuel Converter could also work so you have more fuel to boost and fly around in. You need all the fuel/maneuverability you  can get with a sustain only mech so you can track properly.

 

I am a staunch advocate of the usage of the G2 Assault in competitive environments.  Heed my wisdom, o little one.

Alright good stuff. I'll start using the G2A from now on, far move viable than my G2R imo of course. I have some other ideas I'm going to use with it but at least this gives me something to work with.


Hold on to the things you care about most, even if others see it as insignificant..If you can't be true to yourself, are you really living?

W4znwFO.jpg1sHSjPn.png1sHSjPn.pngMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngbANk8SP.jpgMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngMLIZlEa.pngMLIZlEa.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.png1sHSjPn.pngW4znwFO.jpg


#37
devotion

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Anybody have any "meta" ideas for the G2A? Besides orblord, since it's easy to counter.

orblord is still the correct answer


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#38
GreyFa1con

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I've found some Tech success for TDM with

RPR
2x mini gun sentry
2x repair orb
mk2 repair kit
Evasive devise
Mk1 extractor
Mk1 reconstructor

Spacebar as Boost
Shift as Jump
Double tap dodge disabled



_

Edited by GreyFa1con, 21 September 2015 - 02:51 PM.

TRIBES: Developed a server mod with 40 servers, 20 clans, and competitive league play.

PLANETSIDE: Got about 30 suggested changes implemented, and 40,000 game downloads via a 1Mb mini-installer I developed.

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#39
Xacius

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As far as getting into competitive play.. TPG is hawken's competitive league, but since the current season is nearly over it's too late to join or create a team. Wait until next season and either ask to join an existing team or make your own. In the meantime you can join a clan and play with them or attend weekly events like war wednesdays or sunday deathmatch, where you'll find a decent amount of good players, drug abuse, and organized play.

 

This was the only accurate part of your post.  


Edited by Xacius, 21 September 2015 - 03:16 PM.


#40
IareDave

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This was the only accurate part of your post.


Nah bro, it's a universally accepted fact that hitting mechs with air compressor is impossible.
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