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NVIDIA, the way it's meant to be played

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#1
SparkyJJC

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Graphics card: What kinda graphics you want, mate?

HAWKEN: Just fuzzy bunny my fuzzy bunny up, fam.

Graphics card: Say no more.

 

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#2
Aregon

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It looks like Bunker got trenches. Why the hell didn`t they add that, so maybe there would be some redeeming factor to that metal box of disappointment. 


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#3
DM30

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Aaaand Hawken's drunk again....
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Hawken gameplay

 

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#4
Hyginos

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Is it reproducible? 


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#5
ticklemyiguana

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This actually looks like a feasible modification to bunker.

 

Trenches, the bunker itself is partially underground, I mean, yes please.


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#6
nepacaka

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it's look like you changed Terrain_Heightmap in config :D


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#7
SparkyJJC

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Is it reproducible?


it's look like you changed Terrain_Heightmap in config :D


I entered the match not having modified any values beforehand, and this happened. It got better over time however. After each minute or so, the terrain would slowly but surely begin to take shape (it looked really weird and bumpy and spiky) until it finally reached its normal form. Not sure what caused this.

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#8
jjm1

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maybe if the terrain has a progressive level of detail, and your looking at the lowest value or something.

 

Sometimes I've had the pre-match garage glitch on me (and not in a cool way like weapon swapping), possibly could be the cause of this bug too if its settings get carried into the map.



#9
ArchMech

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theres a line in your config that looks like this (this is the default line)

TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
 
i tested this with (MinLODSize=1,MaxLODSize=1 some time ago with that being the result
 
it created that effect on the terrain permanently but could be shot through and walked through and only i saw it
 
so yes i'd say reproducible depending on how directx9.0 and your gpu end up communicating with the code of the game or however the hell that goes with min being 1 it's possible but not probable to fk up with the values i suppose....was your gpu having a bad day?
 
that being said my config currently reads this below and works fine tho i only vague remember testing MAYBE one or two of the following values min 1 max 32/64/128
 
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

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#10
StubbornPuppet

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My AMD/ATI chip never does that.  :P


To be serious for a moment this is just a joke

 





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