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How to SHUT up abusive players.

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#1
Badtings

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I understand the Devs have their hands full, however I'd like to propose a NEW feature.

 

An in game 'silence' vote.

 

If a player is being abusive, OR two people are arguing, the other players can VOTE to silence them.

 

They're still in the game, they simply can't type.

 

Think of it as a 'time out' for kids. 

 

What say you, hawkenite horde?


Edited by (THC) Badtings, 11 July 2015 - 10:35 AM.

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#2
Sp3ctrr

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Or use the in built mute system because the knowledge that they're talking to themselves is satisfying knowledge on it's own?


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#3
JackVandal

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Well, i assume that's what the mute is for when you click their name. perhaps if a player is being an issue remind people to do it? my personal preference when someone is being rude it to be extremely polite, and inquisitive. ie, long string of slurs? "rude".


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#4
Onebullit

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I approve.

 

Was playing some games a few days ago and everytime i fragged these two guys

they would say the craziest thing against me.

 

Things like...

 

Spoiler

 

I still have the video btw but didn't bother to report them.


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#5
CrimsonKaim

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Isn't there already a silence function, or am I wrong? Or is it simply not working? oO


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#6
Rainbow_Sheep

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I guess this could be useful in games with newer players that don't know the mute function exists. However then ofc they may not know the voting system exists...

 

I like the idea of voting for maps and silencing players, but never for kicking because that will be abused. Same with the silence function if it got implemented, so there would at least have to be a significant majority vote.


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#7
CraftyDus

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You should be able to block communication from anyone to yourself

But leave everyone else out of it, if it's offending you or you are sensitive to it.

Toxicity is in the eye of the beholder


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#8
hoghead

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If you mute someone that doesn't stop them from typing does it? Or does it just stop you from seeing it? Possible abuse. I can't type fast enough kind of what I was thinking Crafty.

Edited by hoghead, 11 July 2015 - 11:43 AM.

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#9
Badtings

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My apologies, I meant they could no longer TYPE in game. 

 

This would be a democratic choice, as a majority of players would have to 'click' to "mute" said player. 


Edited by (THC) Badtings, 11 July 2015 - 12:12 PM.

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#10
Badtings

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Or use the in built mute system because the knowledge that they're talking to themselves is satisfying knowledge on it's own?

This is for typing. The mute function isn't needed as in-game audio is not an option. 


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#11
Badtings

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You should be able to block communication from anyone to yourself

But leave everyone else out of it, if it's offending you or you are sensitive to it.

Toxicity is in the eye of the beholder

I believe typing in game can be distracting to not only the 'offended' players, but the game as a whole. The concept of a democratic way to shut up spammers or what-have-you empowers the entire lobby to say "NO" this action is not acceptable. 


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#12
Badtings

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I guess this could be useful in games with newer players that don't know the mute function exists. However then ofc they may not know the voting system exists...

 

I like the idea of voting for maps and silencing players, but never for kicking because that will be abused. Same with the silence function if it got implemented, so there would at least have to be a significant majority vote.

For typing. A 'mute' function is not necessary (in the current hawken meta).


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#13
The_Silencer

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Muting a player should block any further chat text typed by him/her. Actually, it does not (only Vo/IP is muted)..

 

IIRC, I suggested that too somewhere in the past..

 

 

P.S. Why you don't open such a thread in the suggestions / ideas forum branch instead?


Edited by The_Silencer, 11 July 2015 - 02:23 PM.

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The difference between theory and practice is smaller in theory than it is in practice.


#14
Badtings

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Muting a player should block any further chat text typed by him/her. Actually, it does not (only Vo/IP is muted)..

 

IIRC, I suggested that too somewhere in the old forums.

 

 

P.S. Why you don't open such a thread in the suggestions / ideas forum branch instead?

I'm lazy :D


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#15
HepTagoN

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WRONG SECTION, GET OUT OF HERE



#16
CraftyDus

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I believe typing in game can be distracting to not only the 'offended' players, but the game as a whole. The concept of a democratic way to shut up spammers or what-have-you empowers the entire lobby to say "NO" this action is not acceptable. 

 

 

Everyone can mute the individual's communication to themselves already.

 

You already have exactly what you want in a "democratic way to shut up spammers or what-have-you"


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#17
The_Silencer

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One "full mute option" won't be so intrincate..


.

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#18
Nightfirebolt

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This has been said many times in this thread already, but...

 

USE THE FREAKING MUTE BUTTON.

 

... The mute function isn't needed as in-game audio is not an option. 

 

Actually, it does not (only Vo/IP is muted)..

 

No. Despite popular belief, the mute button does, in fact, squelch people's typing. Please use it.


Edited by Nightfirebolt, 11 July 2015 - 04:55 PM.


#19
Badtings

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I did not know the 'mute' feature worked on typing, however I still very much like a democratic "F U" to abusive players. 

 

It's one thing to 'mute' someone. They'll just assume you're not willing to participate in the conversation.

 

It's an entirely different thing if an entire lobby votes to mute a player so that player cannot type. 


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#20
Nightfirebolt

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I did not know the 'mute' feature worked on typing, however I still very much like a democratic "F U" to abusive players. 

 

It's one thing to 'mute' someone. They'll just assume you're not willing to participate in the conversation.

 

I usually tell people I'm muting them. They usually get the picture and ragequit after they realize they can't abuse me anymore (made even more effective if I start dominating them in-game)

 

Anyway, an entire server can still mute someone if they feel like it.

 

Also, a democratic muting system could see abuse. An entire server of elitist players deciding to squelch a new player, for instance.


Edited by Nightfirebolt, 11 July 2015 - 05:58 PM.

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#21
TheButtSatisfier

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Don't pay any heed to the libertarian BS proposal of addressing an annoying player with cowardly mutes. Vote-to-silence should be added just because that fuzzy bunny would be funny.


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#22
System64

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I just feed trolls until they pop (have had enough) and then tell them I knew they were trolling entire time and was deliberately feeding to fool them into thinking they were actually doing anything.

 

#1 way for me, has never failed.


Edited by ??ß?ØØƒ??, 12 July 2015 - 01:54 AM.

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#23
comic_sans

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Don't pay any heed to the libertarian BS proposal of addressing an annoying player with cowardly mutes. Vote-to-silence should be added just because that fuzzy bunny would be funny.

 

Was it mostly CS 1.6 that had the Gimp function?  That was hilarious.


Edited by cosmic_spand, 12 July 2015 - 05:13 AM.

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#24
hoghead

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Maybe a notice comes up on the player being abusive that states YOU HAVE BEEN MUTED! Ah ha ha ha!
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#25
CrimsonKaim

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Except for map vote and mode vote I am against any kind of votes. Never played Combat Arms? Every match there are atleast 5 votes to kick someone for no reason (just being good/stomping/other playstyle/using a psecific weapon/Unicorns). The vote system will probably be more abused than abusive player abuse the chat.
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#26
Bazookagofer

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Jeebus dude, I get a kick out of spamming all chat and pissing people off with complete garbage non sense.



#27
WastingTime

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I do enjoy the current mute button 
I also like the idea of a vote based 'roll of duct tape'


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#28
StubbornPuppet

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I would say "Mute", but since that's already been beaten into the ground...

 

I think the best way to deal with abusive players is to give them the opposite of the reaction they expect:  Tell them how sorry you are, thank them for the criticism, ask them for some pointers on how you can do better... and send them a 'friend request'.

 

You'll never see anyone so frustrated as an angry person, who is trying to provoke an equally angry reaction... but getting a positive one in return.  Try it in real life: next time you're driving in traffic and someone honks at you and gives you the finger, just come back with a big smile and a friendly wave.


To be serious for a moment this is just a joke

 


#29
The_Silencer

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No. Despite popular belief, the mute button does, in fact, squelch people's typing. Please use it.

 

Really? Still having second thoughts on that... will check that myself soon..

 

Nevertheless,

just to remind you all about players who pumped up their volume too much.. in-game Vo/IP levels ... in some of these cases would be good idea having 2 distinct mute options available... right?


.

The difference between theory and practice is smaller in theory than it is in practice.


#30
StubbornPuppet

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Really? Still having second thoughts on that... will check that myself soon..

 

Nevertheless,

just to remind you all about players who pumped up their volume too much.. in-game Vo/IP levels ... in some of these cases would be good idea having 2 distinct mute options available... right?

 

But Voip is no longer a part of Hawken.  It never worked right (or even at all), so Reloaded stripped it all from the game code very early on in their takeover.  Since there is no voice in Hawken... 


To be serious for a moment this is just a joke

 


#31
ATX22

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Really? Still having second thoughts on that... will check that myself soon..

 

Nevertheless,

just to remind you all about players who pumped up their volume too much.. in-game Vo/IP levels ... in some of these cases would be good idea having 2 distinct mute options available... right?

 

Maybe have something built into Hawken that's been in televisions for a while now: automatic volume control / normalization?  Something I wish was in games with working VOIP so that you could set a maxium dB and not get blasted out of your chair by someone who set their mic volume to 9001%


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#32
bacon_avenger

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But Voip is no longer a part of Hawken.  It never worked right (or even at all), so Reloaded stripped it all from the game code very early on in their takeover.  Since there is no voice in Hawken... 

Well, it worked pretty well before the marketing...  err, Ascension patch...


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#33
StubbornPuppet

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^The voice chat never worked for me even once in the last 2.5 or so years.  I was "one of those" who just couldn't get it working, despite trouble tickets and tons of community advise.  The best I could get was to occasionally have one player's in the match voice start coming through all of a sudden - they couldn't hear me, but I could tell that they were talking to other people who I could not hear.


Edited by StubbornPuppet, 14 July 2015 - 11:26 AM.

To be serious for a moment this is just a joke

 


#34
Onstrava

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I admit I haven't read a thing about this thread, all I saw was "How to SHUT up abusive players", and I hit the like button immediatly. tumblr_inline_njuyshxhyJ1sooe8s.gif


Edited by Onstrava, 14 July 2015 - 02:15 PM.

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#35
The_Silencer

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Maybe have something built into Hawken that's been in televisions for a while now: automatic volume control / normalization?  Something I wish was in games with working VOIP so that you could set a maxium dB and not get blasted out of your chair by someone who set their mic volume to 9001%

Implementing one normalization filter would definitely be good idea. ;)


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#36
Badtings

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I usually tell people I'm muting them. They usually get the picture and ragequit after they realize they can't abuse me anymore (made even more effective if I start dominating them in-game)

 

Anyway, an entire server can still mute someone if they feel like it.

 

Also, a democratic muting system could see abuse. An entire server of elitist players deciding to squelch a new player, for instance.

Sure it will be abused. No question about it, however I would argue the 'pros' would out weigh the 'abuse' and it would still be the most effective tool for curbing childish behavior.

 

It also sends a clear message that that behavior is unwanted, and minimizes the amount of in-match squabbling.


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#37
Badtings

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Jeebus dude, I get a kick out of spamming all chat and pissing people off with complete garbage non sense.

You are a Bazookagofer! You are exempt from all muting (and muting functions). 


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#38
CrimsonKaim

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Sure it will be abused. No question about it, however I would argue the 'pros' would out weigh the 'abuse' and it would still be the most effective tool for curbing childish behavior.

 

It also sends a clear message that that behavior is unwanted, and minimizes the amount of in-match squabbling.

 

 

From other games I can tell that vote function regarding other players are more abused than actually "used". 

 

Plus I don't mind some pub flaming and raging here and there, brings some diversity in the every persisting "Why is my team feeding?" - mood. Atleast something/someone to play or fool around with, lol.


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#39
Fulano2

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Non stop abusing players were my main reason to quit Hawken, althought I like the game a lot...

 

This vote scheme could also be used to BAN some very abusive players from logging the game itself, if they get voted to mute very often, IMO.

 

At least people would think twice before abusing and provoking other guys... or before being boring by whining too much or something...



#40
TheButtSatisfier

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Not that it excuses unsportsmanlike behavior, but anyone who thinks this community is hostile should play a popular MOBA to see how nice we are in comparison.


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