Title almost says it all. Instead of having one starter mech equipped with many internals and items, have three starter mechs - one light, one medium, and one heavy - each with one full set of items and internals tailored for one of the game's three major play styles: Offense, defense, and movement.
The long-term goal for this new mech package system is to have all new mechs come with one full set of items and internals, tailored for their intended play style, to completely eliminate pay2win perceptions. But I don't see this happening until we get many more items and internals. However, I think the current item and internal system is close enough to at least improve the new-player experience!
Here's what a new package could look like:
- Scout -
o Items
- Portable Scanner Mk I
- ISM Disruptor Mk I
- Hologram Mk I
o Internals
- Air Compressor
- Evasive Device
- Basic Fuel Converter
- Assault -
o Items
- Detonator Mk I
- HE Charge Mk I
- Rocket Turret Mk I
o Internals
- New 3 slot that significantly changes offense, similar to show Air Compressor significantly changes movement.
- Fail Safe
- Basic Heat Sinks - New 1 slot that reduces heat generation.
- Brawler -
o Items
- Barrier Mk I
- Shield Mk I
- Machine Gun Turret Mk I
o Internals
- New 3 slot that significantly changes defense, similar to show Air Compressor significantly changes movement.
- Deflectors
- Basic Extractor
Edited by HugeGuts, 31 October 2015 - 01:37 PM.
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