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how to play hawken?

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#41
CounterlogicMan

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Trial and error my friends, take it to the limit!

 


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#42
Merl61

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Watched the whole thing. I regret nothing.


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#43
JeffMagnum

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Play every mech. I have had so many of my players fight me on this and every goddamn one of them has thanked me in the end. You cannot effectively fight against a mech whose capabilities you don't understand.

 

Thoroughly learning every mech is a great long-term goal and is something I recommend to people too, but if you want to git gud fast and be able to fill virtually all roles effectively as well as counter most threats, I think it's better to specialize in the following:

 

AR/SMC Assault--the definitive general-purpose ezmode mech that's always there when you need to tryhard on any map

AR/SMC Zerker--another general-purpose ezmode mech, but better at chasing down fleeing enemies and vulching

Slug SS--long-range offensive capabilities, also helps with getting down good mouse control and positioning

Flak/SA Brawler--staying power at the front lines and tanking

Rev-GL Gren--fire support and zoning capabilities

 

TOW is almost inarguably the most important secondary to get proficient at due to its reliable DPS, versatility, and ubiquity, and learning three different mechs that have it will get your skills up to par quickly. AR/SMC Zerker and Assault and SA Brawler are all close enough when it comes to what you need to do to hit your shots and maximize damage that it's possible to consider improvements at one as directly translating to improvements at the others. All three are highly viable on every map and are essentially never a bad idea to play.

 

A skilled Slug SS is a boon to any team on Bunker, Bazaar, Eco, and Front Line (to a somewhat lesser extent), and its awful DPS and relative difficulty at CQC mean you need to position yourself appropriately and develop excellent radar awareness or you're going to be fuzzy bunnyed all the time by other players sneaking up on you. It's also close enough to Reaper that you can switch between the two without much difficulty, which is a perk but ultimately not terribly important. Very usable on all the maps except Uptown where another mech is generally a better choice.

 

Flak Brawler is one of the best close-range options, and its weapon loadout allows you to transition to Scout which is pretty useful in DM and is imo one of the most enjoyable mechs to play. Its huge armor pool lets you punch above your MMR in 1v1s and gives you a fighting chance in 1v2s, but its slowness makes it vulnerable to getting stranded away from your team or being flanked. You can't go wrong with it anywhere except Bunker, Bazaar, and Eco, and even on those it's decent. 

 

Rev-GL Gren is more niche, but it can be very powerful when used correctly and is something you should be familiar with so that you can counter people who play it. A lot of the fundamentals also apply to Incin when it comes to controlling enemy movement though the actual weapon mechanics are dissimilar. One of the best choices on Uptown and Wreckage and solid everywhere else except Bunker, Bazaar, and Eco. 

 

There are a few issues with that lineup though. It leaves you open to Pred, but it's not strong enough in most game modes and not enough people are both skilled at it and like to use it to make spending time on its unique and weird playstyle that doesn't cross over with other mechs much a good idea over getting better at the staples. PPA Incin will be relatively unfamiliar, but it's niche in a lot of the same ways Rev Gren is and it's one of the rarest mechs to see nowadays in pubs despite being powerful when competently used. You won't have experience with Raider/G2R, but considering other mechs are usually better choices than them and they're close enough in playstyle to things you'll be familiar with, that's not too problematic. You also won't know how Hellfires work firsthand, but they're trash and no one seriously runs Bruiser or Rocketeer so that's mostly okay in the current meta.


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#44
Nov8tr

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I play with 2 pencils, a pirate patch over my eye while hanging upside down in a Teeter Hangup ™ Chair. :yes:


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"Nov8tr" is pronounced "INNOVATOR"

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#45
kvazarsky

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[yt link]

This is great material for new mech emotes. :P

 

Slightly back to the topic, I think that every mech can serve as training wheels or a gateway to a few other machines. Long time ago i bought Raider, disliked playstyle and let it corrode in the garage. Recently i started playing with Predator, learned (a bit) how to shoot with T32 and play 'peekaboo'. Then I gave Raider another try, because why not, and... oh boy, what awesome mech it is!



#46
Bergwein

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*cough*

 


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#47
StubbornPuppet

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Logging in to point out that the OP, jhemzzy, has never actually played this game at all.  I recognize bait when I see it.


To be serious for a moment this is just a joke

 


#48
TheButtSatisfier

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Logging in to point out that the OP, jhemzzy, has never actually played this game at all.  I recognize bait when I see it.

 

You're right.


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#49
Bergwein

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It might still be useful for 'real' new players to read through this thread.



#50
Amidatelion

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It might still be useful for 'real' new players to read through this thread.


I should certainly hope some have already.

#51
comic_sans

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Darn, we got baited into one of the friendliest and most comprehensive versions of this thread to date, enjoying decent discussion about the game's mechs n mechanics along the way which we hardly ever have a reason to talk about since there's no new content and won't be for a while.  What fools we are.


Edited by cringe_smells, 07 October 2015 - 01:25 PM.

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