With the expansion of Heavy abilities, with possibly more to come whenever new Heavies like the Siege Tank release, I think new players will eventually be confused with what a "C" type is actually supposed to do. To prevent this, I propose splitting and modifying current and future Heavy weights based on their Deploy Mode and stats into C and D types.
C - Offensive Focus
o Less health and more speed than D's. Around Vanguard levels?
o Deploy Mode is Siege Mode.
- Large continuous offense or movement self-buff at the expense of other abilities. Higher fuel consumption? Higher heat generation? Reduced healing? Inability to use items? There are many possibilities. All probably buff-dependent.
- Fast deploy time and can walk while deploying and un-deploying.
Example Siege Modes
Rocketeer - Increase flight time and air control while decreasing fuel regeneration.
Grenadier - Increase explosion radius while decreasing weapon speed.
Raider G2 - Increase run speed while decreasing steering and deceleration speed.
D - Defensive Focus
o More health and less speed than C's. Around Brawler levels. Maybe a little more?
o Deploy Mode is Shield Mode.
- Large continuous defense self-buff with a teammate buffing "aura" at the expense of movement.
- Slower deploy time than Siege Mode, but can still walk while deploying and un-deploying.
Example Shield Modes
Brawler - Health regeneration.
Incinerator - Decrease heat generation.
Vanguard - Increase run speed.
Edited by HugeGuts, 27 October 2015 - 11:49 AM.
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