i think there should be a thorough research into migrating the game into unreal engine 4. with UE4 we can get better graphics capability and some steam VR suport. i am not sure what ells we would get but UE3 is fairly old and the net code sucks.
UE4
#1
Posted 01 May 2015 - 10:03 AM
#2
Posted 01 May 2015 - 10:18 AM
It might be easier to dramatically improve upon the UE3 engine instead of a complete port to UE4. I'd rather see a DirectX API upgrade than anything else. In any case, the net code is actually fairly optimized in streaming assets, handling client updates, sending positions I/O, etc..
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#3
Posted 01 May 2015 - 10:28 AM
#4
Posted 01 May 2015 - 10:43 AM
#5
Posted 01 May 2015 - 11:34 AM
My understanding is that you don't "migrate" from UE3 to UE4 so much as you rebuild the entire thing from scratch.
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#6
Posted 01 May 2015 - 12:19 PM
Odinous, that was a bad idea, and you should feel bad.
Now go to your room.
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#7
Posted 01 May 2015 - 12:26 PM
Odinous, that was a bad idea, and you should feel bad.
Now go to your room.
fuzzy bunny you, your not my real mom, you cant tell me what to do
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We Can Dance If We Want To

#8
Posted 01 May 2015 - 03:35 PM
From the wise words of General James "Mad Dog" Mattis: "Not only no... but FUZZY BUNNY no."
Edited by Bratwurst, 01 May 2015 - 03:35 PM.

My prices are high, but I always deliver results.
#9
Posted 01 May 2015 - 10:38 PM
My understanding is that you don't "migrate" from UE3 to UE4 so much as you rebuild the entire thing from scratch.
THIS.
There are no migration tools to get UE3 project into UE4. Even the fkin landscape can't be migrated.
Complete rebuild I'm afraid.
Edited by davek1979, 01 May 2015 - 10:41 PM.
#10
Posted 02 May 2015 - 05:18 AM
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#11
Posted 02 May 2015 - 03:06 PM
And why not? It would take some time but HAWKEN is not such a 'huge' game like The Elder Scrolls or Final Fantasy with tons of scripts to bring it on Unreal Engine 4. Besides UE4 is the most pleasant piece of tech to work with. But honestly, I think it's a $$$ related issue...
#12
Posted 02 May 2015 - 03:25 PM
And why not? It would take some time but HAWKEN is not such a 'huge' game like The Elder Scrolls or Final Fantasy with tons of scripts to bring it on Unreal Engine 4. Besides UE4 is the most pleasant piece of tech to work with. But honestly, I think it's a $$$ related issue...
The Creation engine was worked on by 150 different programmers over 3 years. At most Hawken will have 5 people working on it, including a tech lead, all of whom need to be familiarized with the massively customized toolset the previous developers coded to get Hawken out of baseline UE3 before so much as fixing broken bits let alone porting the damn thing.
No fuzzing shizz it's a money related issue.
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#13
Posted 04 May 2015 - 08:04 AM
Reloaded can make some really custom stuff if their lead Tech guy is as experienced with EU asvthey say. What would be good for now is a DX11 upgrade. Although it's still a lengthy porting process, it's much easier than a full rebuild. I have faith that Reloaded can pull this out.
Well dx12 would be a wiser choice if it's doable for a small team, I doubt it tho
But UE4 with Hawken2 in 1-2 years? I would love that
#14
Posted 04 May 2015 - 09:00 AM
ADH did things quickndirty. Maybe that's why technical debt was such an issue at their demise.
I like going against the best of any game I play. Helps you in the long run n motivates u to do more. Always room for improvement not failure

FIRST OFF WHAT THE FUZZ IS A "SHILL"
#15
Posted 04 May 2015 - 10:01 AM
Given that a total "port" to UE4 is prettiy tedious as some said, I'd be more than OK with providing Hawken the possibility to run in at least DX10 mode. That should improve the performance quite a bit.
#16
Posted 04 May 2015 - 03:13 PM
And why not? It would take some time but HAWKEN is not such a 'huge' game like The Elder Scrolls or Final Fantasy with tons of scripts to bring it on Unreal Engine 4. Besides UE4 is the most pleasant piece of tech to work with. But honestly, I think it's a $$$ related issue...
You clearly have no idea what you're talking about. What does that even mean, 'huge', in terms of a video game? How does one define 'huge' in the gaming industry?
In any case, there's a pretty slim chance that money has a direct connection with porting Hawken, since the technical process is a greater burden than money—especially given the current limitations of Hawken's design.
#17
Posted 04 May 2015 - 03:19 PM
Well, they should optimize the game first, since it is horribly optimized. I can run Killing Floor 2 on Ultra, DX11, at a steady 60-50 FPS, but I can only get 50-40 FPS on HAWKEN on high.
CRT master race... No questions allowed.
Period.
#18
Posted 04 May 2015 - 05:10 PM
Well, they should optimize the game first, since it is horribly optimized. I can run Killing Floor 2 on Ultra, DX11, at a steady 60-50 FPS, but I can only get 50-40 FPS on HAWKEN on high.
KF2 is also on UE4 and DX11. The texture sizes are smaller as well. It's not that HAWKEN is poorly optimized for what it's running on, it's that it's running on what it's running.
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#19
Posted 04 May 2015 - 08:25 PM
KF2 is also on UE4 and DX11. The texture sizes are smaller as well. It's not that HAWKEN is poorly optimized for what it's running on, it's that it's running on what it's running.
No, it's literally poorly optimized. ADH admitted it.
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#20
Posted 04 May 2015 - 08:59 PM
No, it's literally poorly optimized. ADH admitted it.
My FX 6350 and Radeon 7770 1Gb with 8gb of RAM used to run it at 90fps with dips into the 70s and if no one was around I'd see spikes of 100+. Seems pretty well optimized to me.
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#21
Posted 04 May 2015 - 09:03 PM
My FX 6350 and Radeon 7770 1Gb with 8gb of RAM used to run it at 90fps with dips into the 70s and if no one was around I'd see spikes of 100+. Seems pretty well optimized to me.
Check your memory usage.
#22
Posted 04 May 2015 - 09:12 PM
Check your memory usage.
I keep my memory pretty clear. Nothing on the desktop, nothing runningbin the background, so memory is rarely anything I concern myself with. And just because it uses a lot of memory doesn't mean poor optimization. It just means it's running on UE3 and DX9. Unless that's what they meant when they said it's poorly optimized.
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#23
Posted 04 May 2015 - 09:14 PM
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#24
Posted 04 May 2015 - 10:49 PM
Seems pretty well optimized to me.
Fact is, Hawken has had many optimization issues, and Adhesive even said so themselves.
Everything from code, to the general structure of how they did things (eg. The reason G2s had to have special XT weapons because it was technically difficult to change the loadout of the older classes), and even how the maps were built.
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#25
Posted 04 May 2015 - 10:54 PM
Fact is, Hawken has had many optimization issues, and Adhesive even said so themselves.
Everything from code, to the general structure of how they did things (eg. The reason G2s had to have special XT weapons because it was technically difficult to change the loadout of the older classes), and even how the maps were built.
Didn`t some of that change with the newer things, at least with mechs?
CRITICAL ASSIST

#26
Posted 05 May 2015 - 08:26 AM
Didn`t some of that change with the newer things, at least with mechs?
Yeah. I don't remember exactly what they did, but some of the newer mechs, and the G2s, are somehow set up differently that allows them to more easily change the loadout.
#27
Posted 18 June 2015 - 09:19 PM
Hello pilots!
I am for the fact that the developers have implemented game on UE4.
The game is still in beta version, developers can start collecting money on Kickstarter, or Steam.
Just for 2012, UE3 looked fine. But the court in 2015, and only one universe is difficult to attract new players. Remember the recent trailer Fallout4 and negative reactions of community to it. After E3 show gameplay became more positive reviews.
I would support this idea financially.
Developers have any roadmap?
I would like to see here thought the developers themselves.
Apologies for the English, used the Google translator.
#28
Posted 18 June 2015 - 10:13 PM
brb redoing all game assets, lol
They should make a forum section for "shitty suggestions," where all of the bad suggestions get moved to. It could even be moderated by the community! I see nothing wrong with this approach.
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#29
Posted 18 June 2015 - 10:23 PM
brb redoing all game assets, lol
They should make a forum section for "shitty suggestions," where all of the bad suggestions get moved to. It could even be moderated by the community! I see nothing wrong with this approach.

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#30
Posted 19 June 2015 - 05:05 AM
Odinous, that was a bad idea, and you should feel bad.
Now go to your room.
Odinous?Huh? ![]()
#31
Posted 19 June 2015 - 06:30 AM
I like going against the best of any game I play. Helps you in the long run n motivates u to do more. Always room for improvement not failure

FIRST OFF WHAT THE FUZZ IS A "SHILL"
#32
Posted 19 June 2015 - 07:15 PM
Ash: I coulda been king, you know. They wanted me to teach them, to lead them... but my place is here. So I answered the original poster's question, drank the potion, said the magic words, and here I am.
Bored S-Mart Employee: Did you say the magic words right this time?
Ash: Well, not every single little syllable, but yeah, I said the words.
Basically.....
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#33
Posted 19 June 2015 - 07:19 PM
Ash: I coulda been king, you know. They wanted me to teach them, to lead them... but my place is here. So I answered the original poster's question, drank the potion, said the magic words, and here I am.
Bored S-Mart Employee: Did you say the magic words right this time?
Ash: Well, not every single little syllable, but yeah, I said the words.
Basically.....
You.
You i like.
You can stay.
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