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Turn rate change?

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#1
Silverfire

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It occurred to me when conversing with c05 in #hawkenscrim

 

What if we had a mech, or a g2 mech or something, that had a different turn rate?  A G2 mech with, say, more turn rate speed, but less movement speed or something? It doesn't have to be this exact way, but it's the general idea of plus/minus certain stats. Ideas, discussion, etc welcome.


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#2
TheButtSatisfier

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It occurred to me when conversing with c05 in #hawkenscrim

 

What if we had a mech, or a g2 mech or something, that had a different turn rate?  A G2 mech with, say, more turn rate speed, but less movement speed or something? It doesn't have to be this exact way, but it's the general idea of plus/minus certain stats. Ideas, discussion, etc welcome.

 

Remind me: is the turn rate capped to an equal degree across all mech classes?


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#3
wischatesjesus

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I'm not against it really, but I think the turn cap is helpful for keeping a marginally familiar feel across mechs.

 

Seems like it would be better as an ability. Much like the raider is allowed to break the boost/shoot rule for ability, a mech could be allowed to break the turn cap rule for a short time.


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#4
DallasCreeper

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Remind me: is the turn rate capped to an equal degree across all mech classes?

I think A-Classes turn fastest, the B's, then C's, then Turret mode C's.


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#5
coldform

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I think A-Classes turn fastest, the B's, then C's, then Turret mode C's.

all mechs have the same turn rate. at least that's how it feels.


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#6
Zebanchi

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It occurred to me when conversing with c05 in #hawkenscrim

 

What if we had a mech, or a g2 mech or something, that had a different turn rate?  A G2 mech with, say, more turn rate speed, but less movement speed or something? It doesn't have to be this exact way, but it's the general idea of plus/minus certain stats. Ideas, discussion, etc welcome.

Why not make an ability that briefly decreases the turn cap rate? Call it "Advanced Lubricant" or something.

EDIT: Darn, wisconsinhatesjesus beat me to it. I still think it is a solid idea worth experimenting with.


Edited by Zebanchi, 11 November 2016 - 04:45 PM.

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#7
WillyW

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I think A-Classes turn fastest, the B's, then C's, then Turret mode C's.

 

Honestly, I'm still on the fence as to whether you can break turn cap while turreting. There is a visible snap if you have a high DPI and turn constantly while turreting. But I don't know whether it is a turn cap break, or just a flaw with the turret animation. Of course, once you are turreted your turn cap is pretty bad.


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#8
ArchMech

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or nerf forced de-accel during fast mouse movements/high dpi/high sens


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#9
WmMoneyFrmMissouri

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or nerf forced de-accel during fast mouse movements/high dpi/high sens


I believe there is some type of fix for this you can download. There is a thread somewhere buried on the forums that has a direct link.

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#10
ArchMech

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I believe there is some type of fix for this you can download. There is a thread somewhere buried on the forums that has a direct link.

i restate the previous, THEY COULD NERF IT, by making a god damned negative accel slider in the settings, cuz if you have to make, download, or lookup a config edit, just to make an interface mechanic tolerable to 95% of idiot gamers, then rip


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#11
ArchMech

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also it'd be funny if they did make a mech like silverfire suggested, but forgot to alter the negative mouse accel accordingly, resulting in players using the mech thinking the whole fuzzy bunnyng game is borked (we already knew it WAS when saare fireballs started bouncing off trees on last eco) because they pop their ability, move their mouse like crazy and spin nowhere fast


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don't mind me, i'm just on a crusade against humanity, by the end of my lifespan earth's population will be 8 billion+ trolls


#12
Hecatoncheires

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I'm not against it really, but I think the turn cap is helpful for keeping a marginally familiar feel across mechs.

 

Seems like it would be better as an ability. Much like the raider is allowed to break the boost/shoot rule for ability, a mech could be allowed to break the turn cap rule for a short time.

Imagine if it wasn't just breaking the turn rate cap, but a full turntable ability. You could call it "gimbal" and it would allow you to turn the upper portion of your mech indefinitely at a faster rate. It would be an on/off switch just like turret mode. While in this mode, your  legs would move separately from your camera (similarly to a third person game), you wouldn't be able to boost, and your walking speed would be reduced. This would allow a very interesting look to the mech and be just as interesting to play.


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#13
DerMax

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This would be a disaster and would make people unable to play multiple mechs at the comp level. You'd have to stick to one, basically, because otherwise your muscle memory would betray you when twitching. I know this first-hand, because I always have to re-train my muscle memory when jumping from heat scout to heat gren and vice versa, cause they have different turn rates and I have to move my mouse different distances for the same shot.


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#14
WmMoneyFrmMissouri

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i restate the previous, THEY COULD NERF IT, by making a god damned negative accel slider in the settings, cuz if you have to make, download, or lookup a config edit, just to make an interface mechanic tolerable to 95% of idiot gamers, then rip


You're still pissed Fred stole your bike, aren't you ? ;) You can either be right - they should make a fix but ain't - or you can win and just download the fix and be done with it.

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