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I'm confused. What would a "non-beta" version look like?

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#1
harmless_kittens

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As you all know, my son and I just discovered this game about a month ago, so its still new and exciting to US.  It also feels like a complete game to me.

 

But if I understand correctly, the game has been in this so-called "beta" stage for two years or more?

 

What, exactly, does this "open beta" thing mean?  I can play the game, it seems like a complete game, and I don't see any "coming soon" stuff in game.  Will the "complete" game have more robots to choose from?  More game modes than we have currently?  More maps?  Will it cost money at that point?

 

I might not be doing a good job expressing what confuses me.  Sorry about that.  I've never been in a "beta" before, and its hard for me to ponder the game being "incomplete", but totally playable, for over 2 years.

 

Is there an upcoming "release date" they're shooting for?  If so, what would that involve?  It's hard for me to imagine an announcement like that drawing a lot of new players that haven't already tried the game in the last two years.  In my case, all I did was Google "free robot games on Steam", and here I am :)  The only thing that I would really like right now is more players on my own (pathetic) skill level, as some of the Matchmaker games are really lopsided (sometimes like 40-5 lopsided!)

 

Thanks for helping me understand this better.  Also, I humbly request, in advance, that this not turn into another thread where people argue with/insult each other (which is very discouraging to a new player).


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#2
Hyginos

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Contemporary gaming culture is such that "open beta" just means the game is subject to continued updates. Do not expect an end to "open beta" to occur prior to the heat death of the universe.


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#3
StubbornPuppet

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Yeah Harmless, "Beta" has become a very obscure term - and Hawken has taken that term to interesting new places.

 

But, yes, I do think this is still a beta.  It was never actually finished.  The Adhesive developers were still stuck working on fixing and adjusting and tweaking and adding things.  They never called the job "done".  The move to Steam may have felt like they were calling "the game is ready", but it was really "we're drowning in debt and need to make a desperate move to get some money flowing in."


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#4
KejiGoto

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Open Beta pretty much means the game is still evolving and isn't finalized yet. Since you're a new comer around these parts you weren't here during a few of the major overhauls Hawken went through which drastically changed the way the game was played. There was even a build where mechs basically had stat points you could allocate however you pleased. 

 

Basically it's a tag to let people know things are still in flux and not fully decided upon.

The finished product would have all the necessary systems in place and working. This includes voice chat, servers, spectator mode, and so forth. Basically those things Hawken is missing but pretty much every other shooter out there has. This finished product would also have a steady stream of new content coming into it much like you see with other F2P games. We should expect to see new mechs, maps, cosmetics, and so on to keep the game feeling fresh once Hawken leaves beta.


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#5
MechFighter5e3bf9

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dont forget the "anti hack" also comes after beta


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#6
claisolais

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   Hawekn

-open beta-

 

Aren't the subtitle suit with the game atmosphere? Especially the Ascension update from Sept. 2013 made Hawken from mech-drive into "VR mech wars"

 

It was representing the "current" development phase, but more maps/ mechs/ game modes won't be enough to represent a new-polished mech FPS game, since it has been here for years. It is more like a subtitle of the current Hawken game from "Hawken Series". Although I personally doubt if they would do a MAJOR update on the game itself for next Hawken: blahblahblah. (UE4 might made the game closer to its artworks.)

 

The only beta among Hawken time so far was the test server before Hawken's Ascension update, tens thousands of MC, nothing will be recorded into profile, that is a BETA. (Although it has less bugs than usual beta-phased game)


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#7
MechFighter5e3bf9

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closes web browser*


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#8
dorobo

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at one point we were even shown this as a possibility but it was previous devs... you can see here an OLD BETTER hood and ui :)

 


Edited by dorobo, 09 February 2016 - 07:48 AM.

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#9
LaurenEmily

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at one point we were even shown this as a possibility but it was previous devs... you can see here an OLD BETTER hood and ui :)

 

Why didn't they make this ? It looks incredible.

 

Also what is that map, looks like a crossover between uptown/prosk/frontline.


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#10
kaiserschmarrn_

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at one point we were even shown this as a possibility but it was previous devs... you can see here an OLD BETTER hood and ui :)

 

THIS IS WHACK AF I NEED



#11
claisolais

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at one point we were even shown this as a possibility but it was previous devs... you can see here an OLD BETTER hood and ui :)

 

This is the very video that first brought me here :(  

I just had the old wallpaper and main menu BGM with my yesterday dinner...I miss those days


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#12
Hyginos

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Why didn't they make this ? It looks incredible.

 

Because PhysX is proprietary.


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#13
Riddlyn

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If I remember correctly didn't the old devs say that a few of these maps had different levels, like underground and above originally but didn't put them in game?



#14
Aregon

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Because PhysX is proprietary.

It`s also a mad use of resources that was more needed at other places, like making Ascension; the update everyone wanted! /sarcasm 


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#15
Amidatelion

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As you all know, my son and I just discovered this game about a month ago,

 

Take a shot.


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#16
Superkamikazee

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Beta, Alpha, or Early Access, in todays industry it just means it's not finished, and never going to be finished. 


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No crew


#17
Sylhiri

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Why didn't they make this ? It looks incredible.

 

From what I remember ADH said that they were waiting on Nvidia to improve the tech.



#18
DeeRax

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at one point we were even shown this as a possibility but it was previous devs... you can see here an OLD BETTER hood and ui :)

 

HHrhhrhrrnrnnrnrnnnnnnnngnghggngnngnggggggggggggggggggggggggg.


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#19
KejiGoto

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From what I remember ADH said that they were waiting on Nvidia to improve the tech.

 

Adhesive didn't actually develop that stage or any of that, it was a separate team over at NVIDIA from that partnership which was handling all that. 

 

This was a prototype level to simply show proof of concept but it was never certain that it was actually coming to Hawken because of the PhysX only works on NVIDIA cards and that would fracture the player base even further because not everyone is running an NVIDIA GPU. Vana talked a few times about how they weren't sure what they would do with it if it ever went any further because all of it revolved around PhysX.

At one point there was supposed to be a version of Hawken specifically for NVIDIA's Shield and this was supposed to be part of that but obviously that build is dead and the deal is long since gone.



#20
StubbornPuppet

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I also remember some developer comments about how the 'destruction model' not only wrecked framerates on every GPU on the market (at the time), but that the maps became boring, flat battlefields with no cover within a few minutes - which was no fun.

 

All of that made perfect sense to me and immediately stopped any inclination I had to "but, but, but..." them about it.  It would have been 'neat', but was unsustainable and, ultimately, unnecessary.


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To be serious for a moment this is just a joke

 


#21
Sylhiri

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Vana talked a few times about how they weren't sure what they would do with it if it ever went any further because all of it revolved around PhysX.

 

Sucks to be that one guy that logs in every 6 months to check if the destructable terrain made it into the game because apparently that's the only reason he'd play the game.


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#22
MechFighter5e3bf9

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the only game i've ever loved using level destruction was red faction


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#23
dorobo

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yee.. i imagine at the start of each match people would destroy every wall on sight unless it would be much more durable



#24
MechFighter5e3bf9

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dude i used to do this on certain maps on battlefield bad company 2, i set up a class just for c4 nuking whole towns and forests till its smoldering rubble

man i miss that game

 

it was not very fun to play the map after that


Edited by MechFighter5e3bf9, 09 February 2016 - 11:42 AM.

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#25
Flight1ess

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HHrhhrhrrnrnnrnrnnnnnnnngnghggngnngnggggggggggggggggggggggggg.

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Life is like a good book,

It makes more sense as you get into it ;D

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#26
Flight1ess

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I also remember some developer comments about how the 'destruction model' not only wrecked framerates on every GPU on the market (at the time), but that the maps became boring, flat battlefields with no cover within a few minutes - which was no fun.

 

All of that made perfect sense to me and immediately stopped any inclination I had to "but, but, but..." them about it.  It would have been 'neat', but was unsustainable and, ultimately, unnecessary.

but they could make the walls respawn because of the virus... im sad now XD

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Life is like a good book,

It makes more sense as you get into it ;D

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#27
Dew

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A destructible Origin that constantly absorbs its own rubble and rebuilds itself sounds crazy.


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#28
AxionOperandi

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As you all know, my son and I just discovered this game about a month ago, so its still new and exciting to US.  It also feels like a complete game to me.

 

But if I understand correctly, the game has been in this so-called "beta" stage for two years or more?

 

What, exactly, does this "open beta" thing mean?  I can play the game, it seems like a complete game, and I don't see any "coming soon" stuff in game.  Will the "complete" game have more robots(MECHS!!) to choose from?  More game modes than we have currently?  More maps?  Will it cost money at that point?

 

I might not be doing a good job expressing what confuses me.  Sorry about that.  I've never been in a "beta" before, and its hard for me to ponder the game being "incomplete", but totally playable, for over 2 years.

 

Is there an upcoming "release date" they're shooting for?  If so, what would that involve?  It's hard for me to imagine an announcement like that drawing a lot of new players that haven't already tried the game in the last two years.  In my case, all I did was Google "free robot games on Steam", and here I am :)  The only thing that I would really like right now is more players on my own (pathetic) skill level, as some of the Matchmaker games are really lopsided (sometimes like 40-5 lopsided!)

Hawken is very much not finished and can only be called a beta. 

 

Only four game modes of which one of them (Siege) only sort of works, the remaining game modes are very competitive and harsh.  Many of the maps have balance issues or others are rather primitive looking even for 2012 when the debut.  Most of the mechs lack variety in gameplay mechanics and the ones that are interesting to use often only have one viable configuration to play them (Rocketeer) due to a very small selection of weapons.

 

Hawken in its current state is just a 1/4 slice at most of what a complete version should be.  The core game is there but it needs to fleshed out; add more of what works and tweak or remove what dosn't and then start adding new concepts into the game.


Edited by AxionOperandi, 09 February 2016 - 01:45 PM.


#29
Nightfirebolt

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Hawken just needs more maps, more game modes, and (a few) more mechs.

 

A single player campaign would be the icing on the cake, although I think we can all assume that isn't going to happen at this stage.



#30
DallasCreeper

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Most of the mechs lack variety in gameplay mechanics and the ones that are interesting to use often only have one viable configuration to play them (Rocketeer) due to a very small selection of weapons.

Yeah, HEAT Rocketard is the only viable loadout. EOC is a close second.

Seeker?giphy.gif


Edited by DallasCreeper, 10 February 2016 - 05:37 AM.

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