Jump to content

Photo

Quick question: What looks better?


  • Please log in to reply
16 replies to this topic

#1
CrimsonKaim

CrimsonKaim

    Advanced Member

  • Members
  • PipPipPip
  • 1235 posts

Can't decide which paint to use for a ship in another game (ED)

 

 

 

So, what paint would you like? 

 

Spoiler

- Sitting next to the sound box in Last Eco -


#2
Kopra

Kopra

    Advanced Member

  • Members
  • PipPipPip
  • 520 posts

I'm partial for the olive green and dark grey.



#3
Guns_N_Rozer

Guns_N_Rozer

    Advanced Member

  • Members
  • PipPipPip
  • 1272 posts

all of them , i want them happy 


  • CrimsonKaim likes this

#4
CrimsonKaim

CrimsonKaim

    Advanced Member

  • Members
  • PipPipPip
  • 1235 posts

lol.


- Sitting next to the sound box in Last Eco -


#5
CrimsonKaim

CrimsonKaim

    Advanced Member

  • Members
  • PipPipPip
  • 1235 posts

I'm partial for the olive green and dark grey.

 

I took the olive green for now, thanks for advice :D


- Sitting next to the sound box in Last Eco -


#6
Panzermanathod

Panzermanathod

    Advanced Member

  • Members
  • PipPipPip
  • 711 posts

Your face.

 

 

 

 

 

 

I was gonna say red.



#7
Nept

Nept

    Advanced Member

  • Members
  • PipPipPip
  • 939 posts

How is that game now?  Haven't watched gameplay for awhile.



#8
LaurenEmily

LaurenEmily

    Advanced Member

  • Members
  • PipPipPip
  • 892 posts

The white one looks pretty & simple, i would choose the white one.


CdbY2zw.gifRjGv7Ax.gif

D8mfrr9.png


#9
CrimsonKaim

CrimsonKaim

    Advanced Member

  • Members
  • PipPipPip
  • 1235 posts

How is that game now?  Haven't watched gameplay for awhile.

 

It is still a grind, not that annoying anymore. Combat gamepaly has significantly improved and the ships got balanced more.

PowerPlay is a waste of time (politics in Elite:Dangerous). Though the powers offer unique weapons and modules for ships starting from totally useless (mining laser that deals damage (?)) to very good weaponary (multi shot railgun or the prismatic shield).

Combat career has a better income now while trading remained the boring and monotone money generator it has always been.

 

Currently the community complains about many bugs and the connection of the solo-private-open modes especially when they are influencing PowerPlay.

 

 

I don't know if you are familiar with the ED shipyard but this is my Fer-De-lance (the ship in the imagine) loadout:

 

Spoiler

Edited by FakeName, 02 July 2015 - 11:11 AM.

  • Nept likes this

- Sitting next to the sound box in Last Eco -


#10
The_Silencer

The_Silencer

    Advanced Member

  • Members
  • PipPipPip
  • 838 posts

It's hard to pick up one from "those"..

 

It might also depend of the environment, scenario, lightning, and so forth...

 

Nevertheless, the silver one would be my first option... at a first glance.. call me purist if ya want.. lol =)


.

The difference between theory and practice is smaller in theory than it is in practice.


#11
Massive_Assailant_Stingray

Massive_Assailant_Stingray

    Advanced Member

  • Members
  • PipPipPip
  • 126 posts

How is that game now?  Haven't watched gameplay for awhile.

Buy me a copy and I'll let you know.

 

But in all seriousness, Idk about balance or bugs, but the game looks like it's about as interesting as you decide to make it. Some people complain about it being a space truck simulator, but I always enjoy watching this Isinona guy. Always seems to get into something interesting:

 

I'm kind of disappointed in the scale. Something like only 30 players per instance. It'd be a dream come true if this game could be as massive and in depth as EVE is. I still really look forward to playing it eventually.

 

It'll be interesting to see how much they can add before star citizen launches. I wonder how long it will take them to get around to planetary landing or walking around outside of your ship. Both of which look really good in star citizen, but of course star citizen is currently a mess or indev work and random modules waiting to be integrated.



#12
CrimsonKaim

CrimsonKaim

    Advanced Member

  • Members
  • PipPipPip
  • 1235 posts
That's true with the instancing but otherwise the servers would be overloaded. I've heard of plans to adress that problem.

For planetary landing you need to buy a DLC or smth like that. It is not free (afaik). But I wouldn't mind the edtra 20 bucks for that.

- Sitting next to the sound box in Last Eco -


#13
Nightfirebolt

Nightfirebolt

    Advanced Member

  • Members
  • PipPipPip
  • 380 posts

I would take the black one in the upper right, but that's just me.



#14
OdinTheWise

OdinTheWise

    Advanced Member

  • Members
  • PipPipPip
  • 547 posts
I would say the black one

We Can Dance If We Want To     

 

 OTWsig2.jpg

ES3lMRu.png?1


#15
CrimsonKaim

CrimsonKaim

    Advanced Member

  • Members
  • PipPipPip
  • 1235 posts

Just for everyone playing ED. Or even for those who don't. Who can tell me what this is? ;D I like to listen to that noise.

 

 

...Listen...

 

 

 

PS: I know what it is, but haven't found it yet. 


- Sitting next to the sound box in Last Eco -


#16
Nept

Nept

    Advanced Member

  • Members
  • PipPipPip
  • 939 posts

Buy me a copy and I'll let you know.

 

But in all seriousness, Idk about balance or bugs, but the game looks like it's about as interesting as you decide to make it. Some people complain about it being a space truck simulator, but I always enjoy watching this Isinona guy. Always seems to get into something interesting:

 

I'm kind of disappointed in the scale. Something like only 30 players per instance. It'd be a dream come true if this game could be as massive and in depth as EVE is. I still really look forward to playing it eventually.

 

It'll be interesting to see how much they can add before star citizen launches. I wonder how long it will take them to get around to planetary landing or walking around outside of your ship. Both of which look really good in star citizen, but of course star citizen is currently a mess or indev work and random modules waiting to be integrated.

 

Was mainly E:D's flight and fight physics that didn't appeal.  Much prefer Star Citizen's take on combat.



#17
Massive_Assailant_Stingray

Massive_Assailant_Stingray

    Advanced Member

  • Members
  • PipPipPip
  • 126 posts

Was mainly E:D's flight and fight physics that didn't appeal.  Much prefer Star Citizen's take on combat.

 

What particularly is the difference? I'm not entirely familiar with either flight model. All I know is both games appear to have toggleable "flight assist". Where flight assist on provides all necessary counter thrusts automatically, and toggling off requires manual control of all your momentum. The only real difference I've seen from a spectators perspective is SC simulating g-forces, which just looks really gross to me. I've seen people "black out" pulling what looks like some of the tamest maneuvers. That largely puts me off of SC. I do want a fairly immersive space experience, but g-force just doesn't seem fun from a game play perspective, at least not to that extent. Though it does look like SC will, eventually, be a more complete experience. Watching the planetary landing demo they showed had me drooling nonstop, and I doubt ED will do it half as well.


Edited by Massive_Assailant_Stingray, 08 July 2015 - 07:25 AM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users