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Things about 24m I don't like

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#1
Kamile

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I think 24m needs to be taken away from the TDM deployment que and given it's own Mayhem que.

As it stands now it's far too hard to bring balance to 24m matches especially when you have no other choice but to que into it. The teams are always a mixture of fresh pilots and veterans whereas this would be easier balanced in 6v6 at the 12v12 scale it becomes too much of a liability to have anyone who isn't at least competent in 1800 or above.

The map sizes themselves cannot warrant tactical rotations as once 3-4 people are on respawn timer that team is forever split and doomed to fail. The armor values of mechs enforces a playstyle that makes you take advantage of weaknesses in your own line or the enemies line taking away the ability to distinguish yourself in the Hawken duels we all love. 24m becomes so boring so fast. Once the match hits the counter rotation stage kills only occur when you catch someone out of line or leave someone behind. This is so much like MWO in all it's worse ways that I can't stand to see it here. It works better in MWO because the map sizes, zero respawns, and punishment for rage quits (you cannot launch in the mech you went out into that match with until that match has finished) as I've seen 4 people leave a team basically crippling that 24m Hawken match.

The balancing issues and pilot population are the number one reasons to entirely remove 24m but for me it's about how boring 24m is and how MM forces me to play it. The inability to escape 24m matches has already caused new late night pilots to just put the game down. Putting down the 12v12, 8v8, and 7v7 needs to happen sooner rather than later so that new people can feel more fit into their MMR and I can have games that challenge me to get better and do more than wait for fuzzy bunnies to hop out of line.

I want it completely removed personally but I'm willing to accept that someone out there for some reason likes it. Since that is probably the case I'm willing to settle for allowing Mayhem to have it's own seperate que. I know that this will likely just halt all Mayhem games as it did the first time it was introduced. Tell me your reasons why you like Mayhem? It's just too boring for me anyway you spin it and isn't Hawken at all.

TL;DR
24m is boring and can hurt Hawken. 24m takes away what we love about Hawken, mech duels and teamwork, and replaces it with rotational camping. Give Mayhem it's own seperate que to stop match making from forcing people to play it. Gundam! I was so bored when I wrote this. No one takes 24m seriously of course.


Edited by Kamile, 10 May 2015 - 06:34 AM.

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#2
Interrobang87

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Mayhem is a fun mode when the mood for chaos strikes but i agree that i do not like having to play it every game (of TDM). Obviously the purpose for the forced mayhem queues was for the stress test of the servers over the past few weeks and hopefully once that's finished they will give the mode its own separate queue.



#3
Amidatelion

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Yup. Pretty much what I've been saying.



#4
ThirdEyE

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Mayhem really only works with MA sorta, because it forces teams to move around the map to multiple locations simultaneously.  With TDM everyone just sticks together and deathballs all the time, and it usually ends up being a standoff around a few different choke points and picking people off from bad spawn points.


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#5
AxionOperandi

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It largely sucks yes.

 

I had one good one the other night on Bazaar where both teams were moving around constantly trying to flank and that was pretty fun (ThirdEyE I think you were there) but thats more of the exception than the rule.  It can probably be a thing but the maps have to be built accordingly, but also is it worth it?



#6
devotion

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too much team variance in players that join after initial game balance.

 

needs vote auto rebalance.



#7
IareDave

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It makes unnecessarily big maps such as Bazaar and Last Eco a notch above their current position - terrible. It's a fun change of pace once and a while but it's not a very serious mode and I don't think it belongs in the regular queue. 


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#8
Lioot

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Can't even experience it in Australia, most we have is a 14 player server which no one has really gone into



#9
CrimsonKaim

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I think mayhem servers should be unranked. Because then everyone could mess around and try something fun without fearing some kind of competetive pressure acting on them.

200 kill and 30 min limit. 

PURE RANDOMNESS!


- Sitting next to the sound box in Last Eco -


#10
Kamile

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I once saw condom with a tech make a game finish at 80 - 12. It was like watching the first nuclear bomb test in Neveda; frightening but awesome. This was neither interesting nor fun to watch and I could only imagine the people in that match felt the same.

 

One of my favorite mechs to use is the Infiltrator but this mech's ability/role becomes nearly useless in large scale matches. Always reduced to grenade lobbing around corners instead of sneaky ganking. A-Class is the least optimized for 24m.

I never thought 24m would be a norm but 2 weeks of it being the only thing to que into has weakened my zest for logging in and playing. Taking everything into account I needed to express that. I would suggest we put Mayhem in it's own deployment que even if it means watching 24m fade away.


Edited by Kamile, 10 May 2015 - 05:02 AM.

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#11
JackVandal

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I have also found the 24 man servers are the worst for A classes, the sheer volume of metal flying around generally means anything lighter than a B gets shredded the second it emerges from cover. I love mayhem in its own way and time, but still.


"but the dead horse has been beaten so many times it's practically a pulpy mess in the barn by now."

-M1lkshake


#12
HorseHeadProphet

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Yeah it's kinda turned me off too. You're usually either in the deathball, roaming the map wiping up loners, or repeatedly dying and then trying to get back to your team without being jumped by 12 mechs. My interest (and likely mmr) is plummeting. Lately the online experience involves a lot of waiting to get into a match that is not 24 or 16 people, and not on the opposite coast. 


The Hawken forum's a forum, but it's like the only one you get yelled at for using.


#13
Kamile

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Changed my opinion to I want everything that isn't 6v6 removed from the game. There is never going to be a way to balance it due to pilot population. Almost every mech would need a rework of their abilities. All armor and weapon values would have to be changed. I refuse to believe that this has anything to do with stress testing in front of Josh's dream of large scale mech battles. This is a sci-fi arena shooter not an MMO war simulator. I can preach to my choir on Twitch all day but I feel that's it's important I continue to express myself here about this. I'm gonna pick up and finally beat Assassin's Creed until this all blows over and game modes are back to normal.

Honestly it's not that it's hard for me to compete in 24m as I score fairly well. It's that 24m is broken and simply not fun.


Edited by Kamile, 13 May 2015 - 08:22 PM.

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