I didn't want to necro old thread so I start a new one. I know these stuff already have been discussed, but having spent a lot of time playing the reaper these days I do have a clearer point of view.
http://hawken.heroku...er/grin_n_tonic
So far my accuracy with KE-Sabot ranges from 50% to 58% depending on the server lag and the average MMR of the server
About KE-Sabot :
damages are low, why not, it goes together with a higher rof.
-> for scoped shot I don't think the higher rof does anything as basically you'd aim, scope, shoot, unscope, and good player wont stay visible long enough to shoot twice (beside bunker, but it's not relevant).
-> for unscope shots, the loss of accuracy is really hard for mid-range shots (50m, when zooming is really dumb)
-> Scoping time depending on FOV is weird and result in a sort of nerf to benefit from quick scoping.
My opinion :
-> Further reduction of KE-Sabot spread when unscope (i.e. same as Slug)
-> fixed scope zooming time, consistent with 75~80 FOV even with a FOV of 110
About Reaper ability :
I found out the real thing with of the ability (when not using RPR) : being able to land more KE-Sabot when not scoping.
My opinion :
-> I've read the idea to have the ability make the Sabot becomes penetrating shots, and I do agree that it would be a nice change.
Edited by (KDR) MomOw, 01 February 2016 - 11:32 AM.
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