130 ping on LA? 170 In Dallas? 140 in Ashburn? 68 in Oregon? Hawken servers WHAT ARE YOU DOING? Packet loss is insane. Rubberbanding is at an all time high. What could be causing these issues?
130 ping on LA? 170 In Dallas? 140 in Ashburn? 68 in Oregon? Hawken servers WHAT ARE YOU DOING? Packet loss is insane. Rubberbanding is at an all time high. What could be causing these issues?

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QoS of our servers' routing to the outside world.
Did I say Call Me Ishmael?
You should call me Luna.
Servers need to get better asap, I've been getting worse ping across the board.
from USE, forget LA servers. I backed out of a game because I thot my OCing was jacking with the game. ridiculous. Dallas is around 80 for me (usually about 56 or whatever).
?
cleaned that up. temper temper
Edited by TBoneBeefSteak, 17 May 2015 - 05:44 PM.

Meet my Brawler, the Flying Fattress
I was thinking the other day how much better the servers were when no one was running them - even when the devs were silent, I could easily find a server with ping of 40 or less.
The Hawken forum's a forum, but it's like the only one you get yelled at for using.
60% financial savings ...

The PC community is the red headed step child Reloaded never wanted but got saddled with when they married the PC community's mother.
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Shoutout to mah real Africans out there.
Edited by FakeName, 17 May 2015 - 08:44 PM.
- Sitting next to the sound box in Last Eco -
60% financial savings ...
Savings won't help anyone if the game loses players due to horrible server performance.
I was thinking the other day how much better the servers were when no one was running them - even when the devs were silent, I could easily find a server with ping of 40 or less.
iirc, the old devs left the tickrate at a stupidly high value and were losing money because of it. That's not to say that low tickrate is the solution, but a higher number does reduce pings for some reason.
Edited by Xacius, 18 May 2015 - 12:40 AM.
TPG-sponsored MLG tryhard potato recording guide.
Someone whose name rhymes with "ZuneAmanda" being a ragequitting casual.
If the leaderboards aren't real, then how can our MMR be real?
Savings won't help anyone if the game loses players due to horrible server performance.
Your sarcasm detector is defunct.
The PC community is the red headed step child Reloaded never wanted but got saddled with when they married the PC community's mother.
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Shoutout to mah real Africans out there.
At least some of the infrastructure is hosted on AWS.
I think the gameservers used to be hosted on AWS, but now are on other servers. I think this is to save operating expense - the cashflow going out.
I suspect we have routing issues for some players some ISPs, depending on how each of us is routed to the server. It's possible a reset of our own edge router (home router) will result in a shorter path, but the dynamicism of the packetloss and (my experience) dependency on the server load says it probably is server-side.
Xacius, a double in tickrate from 30 to 60/66 Hz will improve ping by 4-6ms depending on reporting intervals (2ms steps), assuming a 2-tick turnaround.
Did I say Call Me Ishmael?
You should call me Luna.
Servers need to get better asap, I've been getting worse ping across the board.
Same here.
Scootin' 'n Shoot | Bawlin' 'n Brawlin' | Ragin' 'n Raidin'

"Velocitas et Eradico"
When I was playing the other day my FPS dropped from the usual steady 120(or 140, not sure about the standard fps cap) to about 40, jumping up and down.
This happened to my buddy(who was sitting right next to me) too, so it wasn't related to hardware issues on my end.
But the part I don't get (maybe there is something I'm missing, I'm not an expert on these things) is why high pings would result in major FPS drops?
But shouldn't a high ping result in missing shots and people "teleporting" (because of delayed position updates) and stuff? This shouldn't affect the actual rendering of the scenery right?
A couple of months ago, when I played a couple of games on USE instead of EU (I'm from the EU) with 4x as high ping as usual, not a single frame dropped.
So, because of this, I would assume it has something to do with packet drops? But aren't packet drops up in the same alley with high pings? Not getting a packet because it dropped means not getting any positioning/stat updates right?
Or is all of this some kind of safety mechanism to make sure people can't cheat using lagswitches or w/e?
Anyway, I'm not an expert on network game development mechanisms, so if someone could enlighten me on the matter that would be great :D
Are you serious? I'm getting better ping on those servers, but i live in EU. Wha~?
I simply cease to believe that something is OP just because it's OP.
My ping has been all over the place as well. 180 in Dallas where its normally less than 50. I did notice that if I drop out and rejoin the match my ping improves drastically.
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