In advance - i know there will for sure come such stupid answers of the "git gud"-, and "go home"-style, but they don't hit the point, for i am really not the worst player and my "skills" are quite decent with a couple of different mechs. I am aware of hundreds, maybe thousands of much more skilled players than me, though, and i can live with the fact to be beaten by a better player as long as there is a realistic chance to win. ... but...
Usually, with a stable connection, i'm ending in the upper half or at least middle of the winning team. However, today i just got fragged ALL THE WAY by hitscan A-classes flying with lightspeed, air-dodging 3 times per second in every direction the same time - in every gamemode - more than 10 times-in-a-row - consequently. To top that, i wasn't barely able to hit ANYTHING decently due to lag, and the slightest lag protected these already unhittable airborne A-classes even more from getting hit, anyway. Also my FPS went down weirdly into abysmal depths when these A-classes appeared, rendering my otherwise fluid gameplay into a stuttering slideshow-hell, leaving absolute no chance to see who attacks me before it's too late, and the killscreen shows up.
So here the question: is it really in need to refer to aircompressor-fitted A-classes only, to get that opportunistic, insane speed-advantage over everyone else??? Either a Flak-Scout, a Hawkins-Reaper or a Vulcan-Berserker is viable enough to make the match a win? Is it just that what's left of tactical FPS mech gaming??? Just boosting skyrocket, air-dodging wilid like a pinball on steroide, and holding down both fire buttons??? And that shall be "SKILL"??? - Why??? - Since when? - I think that even in a DM, this might be only unfair. Nothing else. (Excluding the Blitz-ability of the Raider, which is a B-class and fulfills a special interceptor role)
Yes. i agree - every single mech should have its own balanced advantages and disadvantages, and (for an example) where the scout has very little armor, it HAS to have more speed to compensate for its squishiness - but NONE should stick out by being INVINCIBLY fast and fitted with extremely powerful weaponry of easiest usage as the Berserker - not to mention the usage of aircompressor on them. There is no counterpart on the other classes, that offsets this huge speed advantage over them on any duel. A capable player piloting an A-class mech is only in danger to end up second place by another teammate playing the same - that's a sad but true fact. So the majority of teams i faced today consisted of AT LEAST 4 A-classes, if it wasn't really a whole "A-team". And as they began to deathball... ".well - pack back your B- and C-class toys, brothers - there's nothin' to win 4 you here anymore... - ...not in this match, nor the next 10 following ones..."
I had to confess, i am really disappointed of this actual tendency among the players. Everyone just seems to ensure he/she just wins every 1 vs 1 by piloting one of the highspeeding, flea-like A-classes exclusively. That's a really bad situation, for it makes no more fun to play, because the A-classes are really superior, ESPECIALLY UNDER LAGGY CONDITIONS (and that's the general conditon on most servers actually). Hitting them in the air is like trying to stab a jumping flea with a needle! I've seen the WHOLE TEAM hunting single A-classes desperately across the map without success many times. That's not only frustrating, it scares away a lot of players - even tenacious ones like me after a while. However, I really hate being forced to refer to a specific playstyle with specific mechs just to ensure i can keep up with the pesky Berserkers and Scouts, so i don't do that, and keep sticking to the B-class i main - but playing B-classes consequently leads to defeat nowadays - not to talk about C-classes, which end up always as sitting (dead) ducks.
So i want you all to think about it seriously. If the actual state remains, someday the diversity of the various mechs will be gone, because ALL just play A-classes, declaring that moving faster means having "better skills". I really hope that state doesn't reflect the future of HAWKEN, and that the next patch will address this problem by adjusting especially the ridiculous high airspeed of the Berserker and the Scout. The game meta turns into a circus of deadly, invincible fleas that cause one stomp desaster after the other. It's still a MECH game, and should remain as such. The airborne aspect ruins it - especially the aircompressor allows far too much (unrealistic) airspeed on the A-classes and should be abandoned imho. No flea circus wanted.
Please CpnJosh - fix it. Make it a MECH game again...
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