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#41
Hyginos

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Okay, from start to finish...

 

http://www.thefreedi...ry.com/tunneled

 

First correction: It's more of an armor vs armour sort of British-English sort of deal. It doesn't matter if you use 'tunnelled' or 'tunneled' (the latter is proper in some parts of the world.)

 

The second one is missing a comma instead of a period and is not phrased incorrectly. On console UIs, it will be pretty hard to find the error as periods and commas look almost identical.

 

The third one is a nice catch. I've corrected that internally, probably won't be in the next console build though.

 

The last correction is subjective. "You're in my crosshair." implies a singular crosshair context. Either way, it's a quote, and thus cannot be corrected if that's what the person said.

PS: Did you know one of the messages on the visor screen when first spawning into a match has one of the letters cut off due to missing a space at the beginning of the line? We've corrected that too.

 

So is 36M still going to be good at defense, fill me in, and fill me in on the next build?

 

Meanwhile, on the official game guide:

incinerator-screenshot-1.jpg

 

Anyway, its good to know RLD is at least aware of the QA issues, even though they keep cropping up.


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#42
crockrocket

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Okay, from start to finish...

 

http://www.thefreedi...ry.com/tunneled

 

First correction: It's more of an armor vs armour sort of British-English sort of deal. It doesn't matter if you use 'tunnelled' or 'tunneled' (the latter is proper in some parts of the world.)

 

The second one is missing a comma instead of a period and is not phrased incorrectly. On console UIs, it will be pretty hard to find the error as periods and commas look almost identical.

 

The third one is a nice catch. I've corrected that internally, probably won't be in the next console build though.

 

The last correction is subjective. "You're in my crosshair." implies a singular crosshair context. Either way, it's a quote, and thus cannot be corrected if that's what the person said.

PS: Did you know one of the messages on the visor screen when first spawning into a match has one of the letters cut off due to missing a space at the beginning of the line? We've corrected that too.

 

Hey I'm not tryna nit-pic; thanks for responding to this. I only point out perceived errors because I want to help.

 

I know my comment on phrasing is subjective however I do think it is accurate. A lot of sentences don't exactly roll off the tongue. (I mean just try to read all of it out loud.)


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#43
CZeroFive

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So is 36M still going to be good at defense, fill me in, and fill me in on the next build?

I don't know, I'll fill you in on that later. ;)
 

Jokes aside, it will have 'High Damage', 'Point Defender', and 'Area Control and Zoning' listed.

 

 

Hey I'm not tryna nit-pic; thanks for responding to this. I only point out perceived errors because I want to help.

 

I know my comment on phrasing is subjective however I do think it is accurate. A lot of sentences don't exactly roll off the tongue. (I mean just try to read all of it out loud.)

 

It's okay, we'd rather have people point these out because that's how they get fixed in the future.


Edited by CZeroFive, 16 September 2016 - 10:32 PM.

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#44
nepacaka

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Actually, nobody read this idiotic text in game (like defender/suppressor/heavy and short mech description), I play in game many time and I always buy new mechs through "!" icon in hangar, choose mech picture in magazine and press "ok". I even don't know long time than if you hang over mouse on weapons or ability you can read "short description help".

But the real thing, most of time this text is useless and don't tell you nothing . So, profit from reading it close to 1%, or maybe 0,76%.

Just put arms for 36m, and create adequate name for nief, charge, civ. Mech name shouldn't be the same with chassis. This is much more worse than "fill me in", because u can got all info what you need to know about it, by 3 things.
Mech appearance, weapon pictures, mech name (if it related with mech personality like "predator" or "scout")
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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#45
hellc9943

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It's okay, we'd rather have people point these out because that's how they get fixed in the future.

 

So what about that image Hyginos posted from the official website, with the Incin wielding an SMC (and not only that but as a secondary, too) as well as the other discrepancies on said website when it comes to mechs?


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#46
1uster

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I can understand the frustration of seeing this, because we were frustrated too after seeing it. After pushing it live, however, we can't just take something away that people spent money on that was functional in every way other than a description - given our situation, how would you handle it?

 

Give the build your amazingly good play testers before you sent it to Microsoft.


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#47
BlackWarGreymon

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Proof reading is hard, yo.


:devil:


#48
ATX22

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A little insight here - when designing the new Mechs, we were on a tight schedule. We actually had to go through not just one, but two approval processes. And once something is approved by Microsoft or Sony, we can't make changes to it.

 

Unfortunately, the Xbox build was approved way prior to the Playstation build, and while we had strings set up on launch day, there was no physical way to change the strings. It's not as simple as 'editing a file' and 'pushing a patch', it requires a long, tedious, and sometimes expensive patch to correct on a console platform. And all of it is subject to an approval process.

 

I can understand the frustration of seeing this, because we were frustrated too after seeing it. After pushing it live, however, we can't just take something away that people spent money on that was functional in every way other than a description - given our situation, how would you handle it? We feel we made the best option given the circumstance.

 

Below is the description, in case you're wondering. This will be in a future update.

 

The 36M Mech was the ultimate tunnel drilling machine in its heyday. Once outfitted with 2 large drills, the 36M tunneled through the hardest of ore mines. With the majority of mines depleted and remaining resources often fought over. The 36M were transformed into war machines, with its natural ability withstand the rotation speed of drills, the 36M was retrofitted with powerful dual rotary cannons. "These things were once used to shred through huge mountains. Imagine all that power focused onto something much smaller, shredding through Mechs. I would hate to make the mistake of being in its crosshair, but by the time I figure that out, I fear it would be too late." - F.L. Anderson

 

Not to be abrasive, but in situations like these, I'm still dumbfounded as to why everything is going into the console platforms first and PC platform when-you-get-around-to-it.  I can't imagine the patch approval/deploy process for PC being any worse than it is for consoles, and one would think; it should be many times less convoluted / time-consuming than updating a game on a console (even when considering how diverse the PC platform is).

 

I really wish you all would get the console version of Hawken to a stable point, get around to bringing the PC version of Hawken into parity with the consoles, and develop/test/deploy on the PC and take what you keep and what works from the PC environment into the console environment where you can't be as nimble with updates / fixes / changes / etc.


Edited by ATX22, 17 September 2016 - 09:51 AM.


#49
BlackWarGreymon

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^Play testers with 1000+ hours of experience > play testers with near zero experience + console gaming peasants who have no experience either.

 

We know what works, what doesn't, what improvements are NEEDED, where the bugs and exploits are- let us help FFS.


:devil:


#50
Hyginos

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^Play testers with 1000+ hours of experience > play testers with near zero experience + console gaming peasants who have no experience either.

 

We know what works, what doesn't, what improvements are NEEDED, where the bugs and exploits are- let us help FFS.

 

This isn't even gameplay stuff though. These are straight up errors.

 

Stuff like this is why I keep saying it reeks of corporate. This is the kind of stuff that happens when management is operating on a different wavelength from the staff and the customers.


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#51
nepacaka

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This isn't even gameplay stuff though. These are straight up errors.

Who care about errors if your game have brilliant balance?

Edited by nepacaka, 17 September 2016 - 12:25 PM.

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#52
BlackWarGreymon

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Who cares about balance when your game has brilliant errors?


:devil:


#53
nepacaka

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Who balance about cares when your brilliants has error games?
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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#54
Chaplain5

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Hey I just want to say - thanks, CZeroFive, for filling us in. I have to admit that I was feeling a little frustrated because I didn't understand how tough it was to get console games updated. (PC gamer here, you know? :P)

 

But you told us clearly what was actually going on, and I feel a lot better knowing that you guys actually have the stuff down. It's just going to take a little while getting to it, and you guys are under serious pressure.

 

Thanks for the update, and keep rocking 'em! :D I'm totally looking forward to the Civ, btw.


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#55
coldform

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Who balance about cares when your brilliants has error games?


Straight your better you facts get?

I like going against the best of any game I play. Helps you in the long run n motivates u to do more. Always room for improvement not failure

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#56
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Straight your better you facts get?

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#57
Call_Me_Ishmael

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Something strange has passed here


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Did I say Call Me Ishmael?

 

You should call me Luna.


#58
CZeroFive

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I really wish you all would get the console version of Hawken to a stable point, get around to bringing the PC version of Hawken into parity with the consoles, and develop/test/deploy on the PC and take what you keep and what works from the PC environment into the console environment where you can't be as nimble with updates / fixes / changes / etc.

 

That's kind of what we're working towards; parity between console and PC builds. But we need to do it right, and doing it right takes time.

 

There is a PC build we use for testing the console builds, but it is far from ready. We're also finding out what Hawken should be based on player feedback, and we want to make sure we do it right for all platforms at the same time. I will let upcoming developer posts address what we are planning to do, but clearly the community of Hawken has been one of the most vocal communities and we won't let your voices go unheard.

 

The above is exactly why we're not ready to bring anything to the PC yet.

 

Additionally, there are some clear technical issues with the console builds that we have to address before we start adding more content or major design decisions to the game. The stutters and framerate issues on consoles are clearly unacceptable and we hope to address them first and foremost. Once addressed they will also provide framerate increases for the PC build as well, which is our ultimate goal.


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#59
DemitronPrime

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That's kind of what we're working towards; parity between console and PC builds. But we need to do it right, and doing it right takes time.

 

There is a PC build we use for testing the console builds, but it is far from ready. We're also finding out what Hawken should be based on player feedback, and we want to make sure we do it right for all platforms at the same time. I will let upcoming developer posts address what we are planning to do, but clearly the community of Hawken has been one of the most vocal communities and we won't let your voices go unheard.

 

The above is exactly why we're not ready to bring anything to the PC yet.

 

Additionally, there are some clear technical issues with the console builds that we have to address before we start adding more content or major design decisions to the game. The stutters and framerate issues on consoles are clearly unacceptable and we hope to address them first and foremost. Once addressed they will also provide framerate increases for the PC build as well, which is our ultimate goal.

 

this is prob more enlightening that 90% of the dev updates imo...

 

but umm to be honest. maybe you guys should have focused on the PC version and optimizing that BEFORE launching the console version?

you know, considering...

 

Now your efforts must be devided between 3 platforms... if you had maybe fixed up the PC version first you could have direct ported and it would probibly have worked in your favor...

 

i mean im jut an amateur 3d modeler and game dev though, i wouldnt know


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#60
TheButtSatisfier

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maybe you guys should have focused on the PC version and optimizing that BEFORE launching the console version?

you know, considering..,.

 

I'm gonna go out on a branch here and make some real wild assumptions:

  1. Since they acquired the IP, Reloaded has spent most of their Hawken time in the nitty gritty. The infrastructure, the code, the backlog, everything but the things we clamor for. This would give them a picture of where Hawken was at as a product and a piece of software.
  2. After the initial development reconnaissance was completed, Reloaded concluded that focusing their efforts exclusively on PC Hawken was not going to generate enough revenue within an acceptable timeframe. 
  3. Reloaded was then stunned to learn that they were not a charity but instead a business, and one that was working against the clock and dwindling capital. As a result, they determined that the best balance of development effort versus expected revenue return was to expand their market to the consoles, with primary emphasis on establishing an interim revenue stream while they continued to work on all three Hawken platforms.

Put another way: they didn't "fix up" the PC version before going with consoles because they lacked some combination of (1) time, (2) money, or (3) internal political capital to take the risk of betting everything on the PC version. You know, considering one company already did that "..."

 

And look where it got them.


Edited by TheButtSatisfier, 18 September 2016 - 07:48 PM.

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#61
crockrocket

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This isn't even gameplay stuff though. These are straight up errors.

Stuff like this is why I keep saying it reeks of corporate. This is the kind of stuff that happens when management is operating on a different wavelength from the staff and the customers.


I agree completely. "30 mechs at launch" reeks of it as well. I assume the relationship between ADH & MTR was similar, no?

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Salvage: An Idea to Stop Leavers

Player Retention & Howken

 

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#62
DemitronPrime

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I'm gonna go out on a branch here and make some real wild assumptions:

  1. Since they acquired the IP, Reloaded has spent most of their Hawken time in the nitty gritty. The infrastructure, the code, the backlog, everything but the things we clamor for. This would give them a picture of where Hawken was at as a product and a piece of software.
  2. After the initial development reconnaissance was completed, Reloaded concluded that focusing their efforts exclusively on PC Hawken was not going to generate enough revenue within an acceptable timeframe. 
  3. Reloaded was then stunned to learn that they were not a charity but instead a business, and one that was working against the clock and dwindling capital. As a result, they determined that the best balance of development effort versus expected revenue return was to expand their market to the consoles, with primary emphasis on establishing an interim revenue stream while they continued to work on all three Hawken platforms.

Put another way: they didn't "fix up" the PC version before going with consoles because they lacked some combination of (1) time, (2) money, or (3) internal political capital to take the risk of betting everything on the PC version. You know, considering one company already did that "..."

 

And look where it got them.

 your prob right here, i GET this side of it...

 

im just saying instead of rushing playstation release and doing MORE damage... they could have maybe done a slightly different way...

in fact i recall a past thread where you said Very similar

Time/money constraints/ Rushed released/ negative reviews

 

Basically

 

they launch a broken product and kill all three platforms...

 

yup that worked well didnt it


Edited by DemitronPrime, 18 September 2016 - 09:54 PM.

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#63
Hyginos

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There is a PC build we use for testing the console builds, but it is far from ready. We're also finding out what Hawken should be based on player feedback, and we want to make sure we do it right for all platforms at the same time.

 

By what means are you collecting and aggregating feedback?


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#64
DeeRax

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Hey I just want to say - thanks, CZeroFive, for filling us in. I have to admit that I was feeling a little frustrated because I didn't understand how tough it was to get console games updated. (PC gamer here, you know? :P)

 

But you told us clearly what was actually going on, and I feel a lot better knowing that you guys actually have the stuff down. It's just going to take a little while getting to it, and you guys are under serious pressure.

 

Thanks for the update, and keep rocking 'em! :D I'm totally looking forward to the Civ, btw.

Which mechmod are you again? :tongue:


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#65
TheButtSatisfier

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A little insight here - when designing the new Mechs, we were on a tight schedule. We actually had to go through not just one, but two approval processes. And once something is approved by Microsoft or Sony, we can't make changes to it.

 

Unfortunately, the Xbox build was approved way prior to the Playstation build, and while we had strings set up on launch day, there was no physical way to change the strings. It's not as simple as 'editing a file' and 'pushing a patch', it requires a long, tedious, and sometimes expensive patch to correct on a console platform. And all of it is subject to an approval process.

 

I can understand the frustration of seeing this, because we were frustrated too after seeing it. After pushing it live, however, we can't just take something away that people spent money on that was functional in every way other than a description - given our situation, how would you handle it? We feel we made the best option given the circumstance.

 

First, thank you for sharing the context. This is the kind of communication that helps us understand what you're all up against, and while it's certainly not necessary for us to have it, I think it does wonders to help reinforce community relations.

 

But how does the process you described above relate to the inconsistencies and errors on the website itself? I can understand that it's not nearly as easy to change things in an ingame menu because you have to deal with external organizations to address that, but are you under similar constraints with the website? I'd imagine you have far more freedom there, so I'm confused why those blemishes are still plainly visible on the one place that almost every Hawken player across every platform will end up visiting.


Edited by TheButtSatisfier, 19 September 2016 - 09:37 AM.

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#66
Chaplain5

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Which mechmod are you again? :tongue:

 

Um, I'm not a mechmod? What's a mechmod?


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