It's fair to say that this small ambitious dev team has started things on the right foot. So many nice things accomplished. And it's a sign of more good things to come.
As you might have seen, multiple fellow forumers noticed an increase of the number of players based on steam stats. And that is a very delightful surprise. But an expected surprise.
Some people are happy to know the game will live, and are back to shake the rust off, and are ready to make it splash with money when there are new things to buy.
Therefore, the developers must understand that they need to release something, just a little something to make the people who came back stick around, and also to send a call to new players.
Releasing few cosmetics in a minor patch will help them keep hold of the people who came back. Because for now, people are playing just because of the idea that the game has risen up from the dead. But that hype can vanish soon, and the loss in numbers will start to stand out.
Basically, this momentum should not be left to fade, but should be amplified by releasing a part that has few skins in it, and grouped bug fixes.
I understand that there is backend work to be done, but the creation of cosmetics is done separately, and can be done relatively in parallel with bug fixing / backend work.
I think if the dev team manages to add a designer in the spam of 10 day / 2 weeks, he or she can try to create few nice things to release, and people will be very happy to buy them.
Also we've heard from the producer that he will be digging deep to see if he can find any recoverable content that can be used. So that's a plus.
If a minor patch containing not-so-time/money-consuming content is released in, let's say 40-50 days, it would be a SMOOVE MOVE!
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