I really like the idea of a single player campaign, with cut-scenes, voice actors, dramatic revelations, appearance of characters from the graphic novel. It just sounds like a ton of work and money to create it, and anything like that is years away, if ever.
here's my fuzzy-brain morning coffee idea:
Once again, let's take a page from shooters past: (Hey, Missile Assault is the same exact thing as UT's Domination) Anyone ever play Onslaught/Warfare gametypes of Unreal? Teams start at their own base, and conquer control points (small bases/outposts) across the map in a connect the dots fashion. Captured control points have some limited defenses such as destroyable base turrets, a gazebo for cover, and can be spawned at after death. Capture control points to be able to attack and destroy the main enemy base. For this we just need to create really big maps.
Not the same thing as a full-on, single-player mission campaign with a storyline, I know. But it could be done like, a pack of 4 or 5 similar maps are released together, and have to be conquered in order, to win the Theatre. (Desert Fox, Frozen Arctic, Swamp Slog, Uphill Battle, Mechanical Iwo Jima, whatever). The maps of the Theatre would get progressively more difficult to conquer. For single-person play (bot teammates, or bringing in a friend for co-op could be possible, like Far Cry games), winning the Theatre could give you a new mech or nice fat HC/MC bonus or sexy emblem or something.
For online play, these larger maps and gametypes would be a longer, more complex gametype that require a high level communication and coordination. Not to mention working well for competition, since this tests a team's abilities to communicate, discipline themselves (your job is hold this point, do not leave until ordered), smart team composition, of course combat abilities, as well as not succumbing to attrition. We won a lot of games simply because the enemy team fell apart/got bored or frustrated/lost focus after ten minutes.
Make the first small Theatre mission the training at base itself, a few stages or modules to teach dodges, aiming, etc. If you complete it, you get the Fred mech. If not, you'll always have the assault starting mech.
Edited by HorseHeadProphet, 27 May 2015 - 06:13 AM.