Jump to content

Photo

New item, Gas Grenade

- - - - -

  • Please log in to reply
23 replies to this topic

#1
Loris16148

Loris16148

    Newbie

  • Members
  • Pip
  • 5 posts

I looked a bit through the forum and I did not see this, maybe it has been discussed before but im not sure.

 

Anyway its a smoke bomb that lingers in the area for a while obstructing view. It can be used for defense or offence. While in the area of effect it should not be possible to lock on to the mechs inside the fog. 

 

Also another idea is to be able to deploy bots like the ones in bot fight. instead they just take sides here and attack the opposition. But then if everyone uses this item it would turn into a huge bot fight instead of a mech fight. so some balancing would be required i guess. 


  • crockrocket, Miscellaneous, SandSpider2 and 2 others like this

#2
SandSpider2

SandSpider2

    Advanced Member

  • Members
  • PipPipPip
  • 192 posts

Smoke grenade sounds ok to me. Although it wouldn't work on Predators.


Edited by SandSpider2, 12 September 2015 - 12:41 PM.

SandSpiderBanner%207_zpsf0vtqnox.png

The Atlas Of Illal https://community.pl...atlas-of-illal/

Illal Maps and Information https://community.pl...nd-information/
An Interview With Laila https://community.pl...iew-with-laila/

The Quarantine of Illal https://community.pl...ntine-of-illal/

 


#3
hellc9943

hellc9943

    Advanced Member

  • Members
  • PipPipPip
  • 294 posts

<SparkyJJC> Holy fuzzy bunny my farts are like 90% methanol


  • SparkyJJC likes this

Festivals end, as festivals must


#4
DeeRax

DeeRax

    Advanced Member

  • Members
  • PipPipPip
  • 689 posts

I like the idea of a smoke bomb, actually, but it should be an entirely visual effect. It shouldn't affect lock-ons (If you know someone is there; Not being able to see the target affects them enough already), and it shouldn't affect Predator vision. Speaking of... I could see this being an especially good item for Predators, and Infiltrators to a lesser extent.


Edited by (TDM) DeeRax, 12 September 2015 - 12:45 PM.

  • SandSpider2, HHJFTRU and BL4CK_W1D0W like this

         starfox-sig.gifrYFaSGG.gif

 

          2XhpJes.png

 

"DeeRax's got what you've always wanted."


#5
crockrocket

crockrocket

    Advanced Member

  • Members
  • PipPipPip
  • 1989 posts

I could see this working. Might even be an option for an ISM rework


  • DeeRax and BL4CK_W1D0W like this

                                                                    JgQjgkx.png

 

Salvage: An Idea to Stop Leavers

Player Retention & Howken

 

[14:31] <Crafty> I know that in my balls
[14:32] <Crafty> hawken is unlike anything Ive played

 

 


#6
Pleasure_Mortar

Pleasure_Mortar

    Advanced Member

  • Members
  • PipPipPip
  • 361 posts

I'd like to see it as an internal as well. A smoke screen launcher like tanks have.


  • BL4CK_W1D0W likes this

#7
SparkyJJC

SparkyJJC

    Advanced Member

  • Members
  • PipPipPip
  • 379 posts

I see no reason why it shouldn't work. It could also have a second feature, in that it could be hot smoke and would disrupt hellfires.


  • FEF-FEFington likes this

AXgnWyr.png


#8
DeeRax

DeeRax

    Advanced Member

  • Members
  • PipPipPip
  • 689 posts

I don't believe Hellfires need anything else to nerf them, though. Not being able to see the target to lock-on would disrupt them enough, I think.

But supposing we went along with the idea of the smoke being heated...... Then I guess in that case it actually would affect Predator vision, too. Right?
Seems OP that way. *shrug* I don't like the idea of items being hard counters to specific weapons and mechs.


Edited by (TDM) DeeRax, 12 September 2015 - 12:56 PM.

         starfox-sig.gifrYFaSGG.gif

 

          2XhpJes.png

 

"DeeRax's got what you've always wanted."


#9
Rainbow_Sheep

Rainbow_Sheep

    Advanced Member

  • Members
  • PipPipPip
  • 658 posts
This seems like it could be a good replacement for the ISM
  • Miscellaneous, Merl61, DeeRax and 1 other like this

Spoiler

#10
SandSpider2

SandSpider2

    Advanced Member

  • Members
  • PipPipPip
  • 192 posts

Why not have both?


  • eth0 likes this

SandSpiderBanner%207_zpsf0vtqnox.png

The Atlas Of Illal https://community.pl...atlas-of-illal/

Illal Maps and Information https://community.pl...nd-information/
An Interview With Laila https://community.pl...iew-with-laila/

The Quarantine of Illal https://community.pl...ntine-of-illal/

 


#11
Rainbow_Sheep

Rainbow_Sheep

    Advanced Member

  • Members
  • PipPipPip
  • 658 posts

Why not have both?


Because the ISM is almost completely inferior to the EMP.

Spoiler

#12
Aelita

Aelita

    Advanced Member

  • Members
  • PipPipPip
  • 95 posts

Doesn´t smoke in games eat a lot of resources and slow the performance? Not against anything here, just asking. I is technical noob.


  • DerMax likes this

#13
DerMax

DerMax

    Advanced Member

  • Members
  • PipPipPip
  • 908 posts

Will not work because smoke in games kills your framerate.


  • nepacaka likes this

#14
6ixxer

6ixxer

    Advanced Member

  • Members
  • PipPipPip
  • 1158 posts
Open graphics settings > Set graphics low + Disable smoke particle effects.
Smoke in other* games often does little to affect people running low graphics settings.
Just sayin.

...but i'd love if Preds couldn't see through a heat grenade. then perhaps i'd have it on more than my incin.

#15
Pleasure_Mortar

Pleasure_Mortar

    Advanced Member

  • Members
  • PipPipPip
  • 361 posts

How about a flashgrenade?

Blinds all mechs in an area for 1.5 seconds and Predators in stalker mode for 3 seconds.



#16
DerMax

DerMax

    Advanced Member

  • Members
  • PipPipPip
  • 908 posts

How about a flashgrenade?

Blinds all mechs in an area for 1.5 seconds and Predators in stalker mode for 3 seconds.

It already exists in the game.



#17
Chickin

Chickin

    Advanced Member

  • Members
  • PipPipPip
  • 190 posts

..but i'd love if Preds couldn't see through a heat grenade. then perhaps i'd have it on more than my incin.

 

Predator usually plans attack before striking a victim.

This would have little to no effect on preds.

Stalker vision/cloak temporarily deactivates when predator attacks

or when it passes through heat charge area.

Also, I would always look through walls, not through heat field.

 

Perhaps, prolonging (maybe even changing the type of) the effect of ISM disruptor would make it a more desirable item.

There is no reason to take ISM instead of EMP in current build.

But I would love to equip them to predators if they change in the future.

 

Or make an ISM charge item that deploys like heat charge, making a disruptive effect field for some time.


Edited by Chickin, 13 September 2015 - 06:27 AM.

  • BL4CK_W1D0W likes this

     chickin.png


#18
BL4CK_W1D0W

BL4CK_W1D0W

    Member

  • Members
  • PipPip
  • 19 posts

I proposed a smoke bomb as a new item in 1 of the recent surveys exactly the way DeeRax mentioned b4 - just optical covering, for preventing incoming fire, covered retreat and splintering deathballs, when tossed in2, but not affecting "radar-based" missile lock-ons (sounds more logical this way... ;) ) I can c no reason y this can't b implemented in2 the game, because it doesn't seem 2 cause unbalance somehow. Might not affect lower-end hardware users, when they disable smoke effects, of course, but this way it also can't slow down game performance then. However - i could c it as a very useful addition 2 the gameplay, and it seems like most others r ok with it, too. If we agree overall that we want 2 have it, shouldn't we jump at the opportunity and express our desire via a support ticket? Maybe? Does that make sense? What's your opinion?

 

Ah... btw... there IS a good reason 2 use the ISM over the EMP imho - it's effective Diameter is MUCH bigger in comparison 2 the EMPs:

 

EMP: 24 m

ISM: 32 m

 

I have a item stat list which i downloaded a few months ago, showing these numbers. Can't remember where i got it from, but if nothing's changed meanwhile, i guess it's a valid information. I use the ISM regularly over the EMP, because its huge blast radius usually affects more enemies, even if none of them is directly hit, and seems a bit more viable 2 me, when i used it 4 covering quick retreats or blinding tight enemy groups.

 

Regards, BL4CK_W1D0W.

 

 

"Who forges swords 2 plowshares, will plow 4 those who didn't that, too..."


Edited by BL4CK_W1D0W, 13 September 2015 - 08:53 AM.


#19
thedark20

thedark20

    Advanced Member

  • Members
  • PipPipPip
  • 140 posts

As the cameras/visors on the mechs' cockpit is not a real view, is a view from a digital screen (inside the cockpit) it would make sense to have a distotion grenade like on Blacklight for example, that makes that area of the map totally bugged out. It would make more sense


Steel

Steel everywhere~


#20
BL4CK_W1D0W

BL4CK_W1D0W

    Member

  • Members
  • PipPip
  • 19 posts

@ thedark20: err... that actually IS the ISMs effect. Here's the official description:

 

"The ISM Disruptor is a large, top-like projectile, sending out disruptive radio waves. All mechs caught in the radius of the explosion have their visor functions interrupted for a short time, and are effectively blinded."

 

Please take notice of the underlined passages... ;) However - i guess u want the effect 2 simply last longa and wider and i'd prefer it that way, too...

 

That brings me 2 another idea... What about a new item with a shield-like effect, that produces a opaque, black sphere, just bigger, 2 achieve the same result - a temporary 100 % dark area, where everything inside is shielded from optical sensors only. Would be a nice addition, if the Predator's Stalker mode vision would stay (almost) unaffected by it - that would compensate the disadvantage of the decloaking effect of enemy hits a bit - It's really a pity in comparison 2 the Camouflage ability of the Infiltrator, which is unaffected by incoming fire, while he even is able 2 dodge and boost while staying cloaked...

 

Please don't take me wrong - i don't think, the Pred's a totally underpowered mech. It just has some disadvantages that r a bit too un4giving. When u get decloaked, and caught in the open - sometimes that just happen by a strayed shot, or a nearby explosion - and the situation gets out of your control, it's 1 of the hardest mechs 2 survive with - compared 2 any other mech. It would be veeery nice, 2 have a TOTALLY OPAQUE BLACK SPHERE 2 just stay hidden inside 4 a few seconds - just 2 repair or wait until the ability cooldown's done and u can recloak again... I guess a black sphere would be the easiest way 2 accomplish veiling an area - and its style fits already established items like the Shield and the Heat Charge as well... The mechanic of the item is identical, it just had 2 be 100 % opaque. Sounds great 2 me. This should b really easy 2 put in2 the game, and seems 2 b a reasonable item with lots of practical value without any gamebreaking disadvantages. Just imagine what happens, if some1 drops a huge black sphere successfully on 1 of the chokepoints in Uptown! ... BANZAI !!!

CpnJosh... pls...

 

Regards, BL4CK_W1D0W.



#21
U235

U235

    Member

  • Members
  • PipPip
  • 14 posts

Loris16148. Sounds ugly! I like it.


Edited by U235, 14 September 2015 - 12:11 PM.

:D


#22
Pleasure_Mortar

Pleasure_Mortar

    Advanced Member

  • Members
  • PipPipPip
  • 361 posts

It already exists in the game.

I don't think so.



#23
Pandabaron

Pandabaron

    Advanced Member

  • Members
  • PipPipPip
  • 106 posts

I quite like the idea. But perhaps make it a flame wall. Pred Vision can't see past it, hellfires can't heat seek through it and an Incinerator is the only mech that can remove it by standing close before it would naturally despawn. Perhaps A damage penalty can be applied for people passing through it, but neither player can see what's on the other side... Anything for a stronger item choice than only EMP's, Orb's and Shields. 


KOBALT DEFENCE REGIMENT

...and let slip the dogs of war...

Twitter%201.jpg?psid=1Steam%202.jpg?psid=1Tube%203.jpg?psid=1Hawken%204.jpg?psid=1Twitch%205.jpg?psid=1

 

https://community.pl...l-hawken-corner- For your hawken musical needs

 


#24
The_Silencer

The_Silencer

    Advanced Member

  • Members
  • PipPipPip
  • 838 posts

At first glance, one smoke grenade (item) per spawn does not sound as something so terrible to me. 1 smoke_emit color per team and so forth... That might be just a visual trick working well enough and for a short period of time on the field. Radar is gonna be rendering threats on your HUD after all.. ;)

 

Just my 2 cents.


.

The difference between theory and practice is smaller in theory than it is in practice.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users