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Minor gripes

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#1
JeffMagnum

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Here's a thread for little things that are irritating but aren't annoying enough for a full topic on their own. I'll start:

 

  • AM-SAR smoke effect obstructs vision way too much while scoped
  • Pred's reticle doesn't shrink when Breacher is charged
  • There's no visual representation of Incin's passive effect's radius
  • SS and Reaper crash the game if you get the final kill in a TDM while scoped or press MMB while your mech is displayed immediately post-match (this probably deserves a thread though)
  • Amplify doesn't affect both modes of Repair Torch
  • Too many minor map collision issues to list individually
  • Test Arena needs some sort of basic texture so Pred and Infil aren't effectively invisible while cloaked against some shades of gray
  • Hellfires need to have their lockon sound play only after a lock is actually made as opposed to a tiny bit before like now
  • The in-game weapon stats are horrible and misleading
  • The market interface is unnecessarily cluttered

Edited by JeffMagnum, 21 May 2015 - 05:46 AM.

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#2
Dr_Freeze001

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Here's a thread for little things that are irritating but aren't annoying enough for a full topic on their own. I'll start:

  • Amplify doesn't affect both modes of Repair Torch

 

 

So what you're saying is that when using the deconstructor and pop amplification, the enemy should take increased damage? Go aggro tech!

 

 

Also, does anyone have a list of stats for the helix? Can't find good detailed info.


Edited by (KDR) Dr_Freeze001, 21 May 2015 - 05:36 AM.

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#3
JeffMagnum

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Yeah, I don't see why it shouldn't get a damage boost since it's a pointless ability on Battletech right now. I don't feel too strongly about it though tbh.

 

Here are the stats for everything


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#4
Onstrava

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Here's a thread for little things that are irritating but aren't annoying enough for a full topic on their own. I'll start:

 

  • AM-SAR smoke effect obstructs vision way too much while scoped

^This, I tried using that thing with my new computer and I still get blinded. That's at 60fps mind you, lord help you if you drop a frame.


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#5
Dr_Freeze001

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Yeah, I don't see why it shouldn't get a damage boost since it's a pointless ability on Battletech right now. I don't feel too strongly about it though tbh.

 

Here are the stats for everything

 

Doesn't have deconstructor stats tho, only repair. I looked through it before posting.

 

Unless it's stated somewhere where I'm not looking ofc.


Edited by (KDR) Dr_Freeze001, 21 May 2015 - 05:53 AM.

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#6
Loglino

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I agree with most of the problems stated.

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#7
ticklemyiguana

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While you don't give increased damage on the deconstructor, I do believe you gain increased health when the ability is on. I've never tested personally, though I've heard it from some people who aren't terribly dumb.

Edited by ticklemyiguana, 21 May 2015 - 08:25 AM.

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#8
Dedhed

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While you don't give increased damage on the deconstructor, I do believe you gain increased health when the ability is on. I've never tested personally, though I've heard it from some people who aren't terribly dumb.

 

I like that. They just aren't too dumb. heh


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#9
PoopSlinger

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Vamp Beam + Ability = Increased Survivability   

 

Ask Incitatus and Eth0, we did all tech DM and I was winning because I was only person popping ability.


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Come on Crafty, you have been officially called out on your lies. Your online reputation is at stake here, this is just like an old school street race running for pink slips. Its run what you brung and hope its enough. Put up or shut the fuzzy bunny up.


#10
LaurenEmily

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Can i post about visual inconsistencies and stuff ? i got a ton of these but not sure if it fits with the thread...


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#11
JeffMagnum

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Any complaint or minor suggestion fits. It doesn't have to be specific to mechanics issues or anything.


Edited by JeffMagnum, 21 May 2015 - 12:47 PM.

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#12
Kopra

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Raider secondary reload time not matching the animation.


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#13
crockrocket

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Here's a thread for little things that are irritating but aren't annoying enough for a full topic on their own. I'll start:

  • Too many minor map collision issues to list individually

 

And this isn't even all of them


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#14
LaurenEmily

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Alright so from the top of my head:

 

• The default (non-painted) mech colors seem to vary slightly in shade and that's annoying when switching the parts around.

(some appear more brownish while others are more gray)

• There are some clipping errors in the parts and their animations. Most often this is a result of switching the parts into an odd combination but there are some errors on the default ones too (infiltrator legs for example)

• Not really an error or anything but why is there no white camo ? :/

• The way some of the weapons are angled when you see them on the sides are not directly aimed towards your reticle and so they are not firing 'straight'

• It is impossible to find matching camos for some of the custom painted torsos, for example the Predator dragon one or the lime green Grenadier one.

• I know this is a personal opinion but most of the weapons in the game sound way too 'toyish' imo. Too easy to forget that you are actually carrying a gun the size of a grown person when it sounds like that (Am-sar anyone?)  :teehee:

 

• I guess i should mention the post-game end screen bugs with certain items & weapons but i actually like it a lot for it's derpyness and it's a harmless bug


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#15
crockrocket

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Oh, and one that happened the other night: Everyone sees themselves in the final kill screen. Dead people saw either their smoking remains or the garage. This was also regardless of team.


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Salvage: An Idea to Stop Leavers

Player Retention & Howken

 

[14:31] <Crafty> I know that in my balls
[14:32] <Crafty> hawken is unlike anything Ive played

 

 





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