Jump to content

Photo

Since I am (temporarily) back ...

- - - - -

  • Please log in to reply
43 replies to this topic

#1
CrimsonKaim

CrimsonKaim

    Advanced Member

  • Members
  • PipPipPip
  • 1235 posts

... can we please stop this?

 

 

Player 2500 MMR

Player 1300 MMR

Player 1200 MMR
Player 1200 MMR
Player 1150 MMR
Player 1100 MMR
 
vs
 
Player 1800 MMR
Player 1700 MMR
Player 1650 MMR
Player 1600 MMR
Player 1600 MMR
Player 1500 MMR
 
 

  • dorobo and KejiGoto like this

- Sitting next to the sound box in Last Eco -


#2
Bergwein

Bergwein

    Advanced Member

  • Members
  • PipPipPip
  • 491 posts

Can you please stream a bit? I'd love to see that mighty EOC in your hands again. :happy:


  • devotion likes this

#3
CrimsonKaim

CrimsonKaim

    Advanced Member

  • Members
  • PipPipPip
  • 1235 posts

Can you please stream a bit? I'd love to see that mighty EOC in your hands again. :happy:

 

For some reason it stutters alot at all qualtiy settings :/

 

Elite: Dangerous is fine with 720p 60 FPS but Hawken stutters at both, 144p 30 FPS and 1080p 60 FPS. Tried so much stuff :P 


Edited by FakeName, 24 April 2016 - 06:19 AM.

- Sitting next to the sound box in Last Eco -


#4
Bergwein

Bergwein

    Advanced Member

  • Members
  • PipPipPip
  • 491 posts

Eh, what a bummer.

Anyways, good to have you back. I'll try to come back permanently at some point.



#5
angryhampster

angryhampster

    Advanced Member

  • Members
  • PipPipPip
  • 288 posts

we in the same boat..

 

15 fps on the worst settings



#6
claisolais

claisolais

    Advanced Member

  • Members
  • PipPipPip
  • 375 posts

Until devs bring Hwk back to life from its zombie state, THIS is here to stay :/


Ic6j9zJ.png


#7
CrimsonKaim

CrimsonKaim

    Advanced Member

  • Members
  • PipPipPip
  • 1235 posts

Until devs bring Hwk back to life from its zombie state, THIS is here to stay :/

 

It shouldn't be that hard to just get rid of the dumb MM. Completely random matches are still better than intentionally bad ones. 

 

Common case that the teamscore is 2/35 and guess who made the only two kills. 2/2 so 33 deaths and 0 kills the rest of the team. 

 

I see that like every 3rd game. Either do we win 40/0 or we lose 0/40 lol.


- Sitting next to the sound box in Last Eco -


#8
Merl61

Merl61

    Advanced Member

  • Members
  • PipPipPip
  • 930 posts

If you were really 2500 you'd win anyway. Or maybe that's what you're saying. 


  • 1uster and LaurenEmily like this

jWZL3Hm.jpg

Thanks to Badtings for this awesome banner!


#9
PsychedelicGrass

PsychedelicGrass

    Advanced Member

  • Members
  • PipPipPip
  • 416 posts
Seems about as balanced as that situation could be.. high mmr guy has all the lowest on his team and everyone else on the other.

What's the big fuzzy bunnyng deal? Lots of amazing people have committed suicide, and they turned out alright.

 


#10
Aregon

Aregon

    Advanced Member

  • Members
  • PipPipPip
  • 755 posts

I like how you say temporarily like it is a threat.


  • comic_sans likes this

CRITICAL ASSIST

United in Diversity, Divided by Zero
v9KKbH9.png
Spoiler

 

 


#11
CrimsonKaim

CrimsonKaim

    Advanced Member

  • Members
  • PipPipPip
  • 1235 posts

If you were really 2500 you'd win anyway. Or maybe that's what you're saying.



I am not 2500 mmr I just threw random numbers in to illustrate high/mid/low mmr. The point is that noobs shouldn't be a balancing factor to pull someone down. A balanced game would be where every player scores around 1.0 KDRs but the teamscore is 4/40. The reason for that is incredible bad balancing as the mm apparently assumes that skill increses exponentially while the mmr only liniar.

Also, I for myself do win with 4/2 stats in a 4/40 match but still we do lose due to utterly underwhelming mm balance.

Especially since (as people know me) I am so not a teamplayer if it comes to this. I just seperate from my team and score a couple of kills WITHOUT dying if possible.
The other way around is just boosting after your own team as they score kills faster than you can keep up with them. It is still a major issue in pub matches.
With multiple equal skilled players we do achieve 34/32 matches and this is where the mm does its job but it really struggles with a wider range of mmr points.

- Sitting next to the sound box in Last Eco -


#12
HubbaBubba9849

HubbaBubba9849

    Advanced Member

  • Members
  • PipPipPip
  • 131 posts

Seems about as balanced as that situation could be.. high mmr guy has all the lowest on his team and everyone else on the other.

The problem is that matchmaker takes ranks literally. My mmr recently has been as high as 2400 and as low as 2000. If everyone potentially had a 400 point variance...

 

Not to mention that smurf accounts with the starting mmr get placed with the high mmr players, throwing way off the balance of a match and bringing everyone's mmr down, throwing off matchmaking entirely.

 

Also, one above average player can't be expected to babysit and save all his low-rank teammates from getting rekt.

If you want numbers, then if you average out the teams, the team with the high mmr player has an average rank of 1408, while the other team has an average of 1641.



#13
raging_squirrel

raging_squirrel

    Advanced Member

  • Members
  • PipPipPip
  • 32 posts

Low player numbers = unbalanced matches. Until the player pop increases dramatically this will mostly continue to be the case and any type of MM system will always have problems trying to create equal teams of like skill.

 

There will never be a fix for this until Hawken gets and retains more players for the game.


#HawkenForLife

 

 

First of all, you garbage tier sock merchant, I said most of us.

 

You Norwegian fart market.


#14
CrimsonKaim

CrimsonKaim

    Advanced Member

  • Members
  • PipPipPip
  • 1235 posts

Low player numbers = unbalanced matches. Until the player pop increases dramatically this will mostly continue to be the case and any type of MM system will always have problems trying to create equal teams of like skill.

There will never be a fix for this until Hawken gets and retains more players for the game.


That's why we should get rid of the mm entirely in the meantime and allow for custom matchups.

- Sitting next to the sound box in Last Eco -


#15
angryhampster

angryhampster

    Advanced Member

  • Members
  • PipPipPip
  • 288 posts

before throwing out ideas, just think of the nightmares of reprogramming something to your liking...

 

that drive will be much stronger if you sent adhesive gaming 100,000 dollars.



#16
6ixxer

6ixxer

    Advanced Member

  • Members
  • PipPipPip
  • 1158 posts
I'll give them 100,000 Dong. That's right Reloaded, you can have my Dong.

Everyone give Reloaded some Dong. They love teh Dong.


oh lawd, not sure that post will last...

#17
angryhampster

angryhampster

    Advanced Member

  • Members
  • PipPipPip
  • 288 posts

omg. im so sorry

 

omfg.



#18
Onstrava

Onstrava

    Advanced Member

  • Members
  • PipPipPip
  • 283 posts
They should just have the high MMR person fight as a third party merc, vs everybody. Helping neither team but him/her self for points and disrupting the flow of the battle.
  • comic_sans and DeeRax like this

Hold on to the things you care about most, even if others see it as insignificant..If you can't be true to yourself, are you really living?

W4znwFO.jpg1sHSjPn.png1sHSjPn.pngMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngbANk8SP.jpgMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngMLIZlEa.pngMLIZlEa.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.png1sHSjPn.pngW4znwFO.jpg


#19
Call_Me_Ishmael

Call_Me_Ishmael

    Advanced Member

  • Members
  • PipPipPip
  • 1114 posts

You mean, I get to play DM all the time, while the other poor fools play TDM?

 

Hmmm.... considering it...


Did I say Call Me Ishmael?

 

You should call me Luna.


#20
MomOw

MomOw

    Advanced Member

  • Members
  • PipPipPip
  • 1039 posts

 

... can we please stop this?

 

 

I guess that you already have tested the alternate solutions such as having checked herokuapp / players of your skill level in your contact list / moving to an empty server and sending invite / played in private server

 

Pubs ...

 

barroom_blitz_6038.jpg


  • dorobo, KarlSchlag and Bergwein like this

IRZUTYo.png

gXO9Nfd.pngmXasTsY.pngft4VqcE.png

 

KDR Member | Streamer | Priority Target II

Spoiler

#21
Guns_N_Rozer

Guns_N_Rozer

    Advanced Member

  • Members
  • PipPipPip
  • 1272 posts

you can balance it by playing bad mech , u r realy bad in mech , so it will balance


  • 1uster likes this

#22
CrimsonKaim

CrimsonKaim

    Advanced Member

  • Members
  • PipPipPip
  • 1235 posts

you can balance it by playing bad mech , u r realy bad in mech , so it will balance

 

I started to play Raider ...


- Sitting next to the sound box in Last Eco -


#23
CrimsonKaim

CrimsonKaim

    Advanced Member

  • Members
  • PipPipPip
  • 1235 posts

I guess that you already have tested the alternate solutions such as having checked herokuapp / players of your skill level in your contact list / moving to an empty server and sending invite / played in private server

 

Pubs ...

 

barroom_blitz_6038.jpg

 

I am not in the mood to spend 20 minutes searchign for a 10 minute long match. I am sorry :P


  • dorobo likes this

- Sitting next to the sound box in Last Eco -


#24
StubbornPuppet

StubbornPuppet

    Advanced Member

  • Members
  • PipPipPip
  • 1508 posts

The only thing that can really be done to stop this kind of imbalance is to NOT start matches until the whole lobby is full (or mostly so) and fix the party system to allow it to break parties up on to different teams.

 

The first point really shouldn't be addressed with the current low player-base.

 

The second point should have been fixed years ago... and should be easy to fix immediately.


  • raging_squirrel likes this

To be serious for a moment this is just a joke

 


#25
Yehovah

Yehovah

    Newbie

  • Members
  • Pip
  • 8 posts

A typical 2200 mmr player can handle 2 x low mmr players at the same time, a 2500 one probably 3 x low mmr players. The number of enemies to fight at a time is a limiting factor to a high mmr player, because at some point their fuel and ability run out, their mechs break down.

As a (blunt) suggestion, why not double the effective mmr count of 2200 mmr players and triple that of a 2500 one, for instance: 2200 + 1600 vs 1500 + 1500 + 1500 + 1500.

 

A match like this is going to have too few players (only 6) for a duration, so allow queued players to spectate until enough spectating players can evenly divide into two groups, with +- 200 difference? thus 2200 + 1600 + 1800(new join) + 1200(new join) + 1600(new join) (effective=10600) vs 1500 x 4 + 2250 (new join). (effective =10500) and it's now a 5 v 5

 

Spectating players with the lowest mmr get to join game first. so if 1500, 1500 and a 2200 guy are spectating, the two 1500 guys get to play first.

 

the one with highest mmr among spectating players should join the other team which does not have a high mmr player, else random assign.

 

and maybe 1900 mmr players should count as 1.5 times effective. and 1700 1.2 times effective, etc.. (have to rework the above example) bah, rough math for now.

 

if the spectators leave, and queue again, redirect them to another server because they probably dont want to spectate again in the same server they came out of.

 

higher mmr who always lose playing chance to low mmr players may eventually sit in an empty server instead. (voila!) or fuzzy bunny uninst

 

oh if only spectate works.

 

just a thought

 

[edit: my dumb math]
 


Edited by Yehovah, 25 April 2016 - 09:02 AM.

  • CrimsonKaim likes this

#26
raging_squirrel

raging_squirrel

    Advanced Member

  • Members
  • PipPipPip
  • 32 posts

There are no real viable fixes for this mm / mmr imbalance act until the game can increase and maintain a suitable and substantial player base. Until that happens high and low tier players are going to continue to be added together in servers and we will just have to deal with it for now.

 

The only other real solution atm is to go back to segregating the high and low players that can join a server....and we all know what happens. Not enough total high skilled players to find matches that they are allowed to enter which leaves that segment without substantial playing time which isn't fair.

 

Reloaded, I know you're working hard....but...whatever is taking place now with all you folks involved on all fronts (developers, mgmt, legal, etc.) please get it done soon to be able to get the patches, updates, new content, etc. etc. etc. released to start building a strong and long lasting community of players that will want to stay.

 

*+ 


  • KarlSchlag likes this

#HawkenForLife

 

 

First of all, you garbage tier sock merchant, I said most of us.

 

You Norwegian fart market.


#27
DallasCreeper

DallasCreeper

    Advanced Member

  • Members
  • PipPipPip
  • 1135 posts

 get to play DM all the time, 

Josh please


 

Spoiler

2XhpJes.png

Ridding the world of evil, one Berzerker at a time.


#28
KarlSchlag

KarlSchlag

    Advanced Member

  • Members
  • PipPipPip
  • 246 posts

Unbalanced matches happen everywhere (Remember Soccer worldcup 2014? Germany - Brazil 7:1). Even in KDR practice where we can balance teams ourselves depending on our mmr and experience. Sure, in pub matches, the matchmaker has to deal with a severe spread of skill which he can only seperate by a number. But the matchmaker can not handle map knowledge, experience, communication skills (obsolete in pubs) and many more factors.

 

You are right: MM has a (very) small pool to pick from. But what messes up 90% of my pubs are people joining and quitting midgame. Not only does it seem to be the lack of frustration tolerance of players. I think it is also the way the UI is designed. People don't seem to know they can choose (at least in lower levels) from servers. So they just click launch again after leaving and land (surprise surprise) on the same server again, due to the lack of available games. The star system is also very misleading. I still find quite experienced players to tell people to "GET ON A ONE STAR SERVER, NOOB".

 

And this:

 

There are no real viable fixes for this mm / mmr imbalance act until the game can increase and maintain a suitable and substantial player base. Until that happens high and low tier players are going to continue to be added together in servers and we will just have to deal with it for now.

 

The only other real solution atm is to go back to segregating the high and low players that can join a server....and we all know what happens. Not enough total high skilled players to find matches that they are allowed to enter which leaves that segment without substantial playing time which isn't fair.

 

Reloaded, I know you're working hard....but...whatever is taking place now with all you folks involved on all fronts (developers, mgmt, legal, etc.) please get it done soon to be able to get the patches, updates, new content, etc. etc. etc. released to start building a strong and long lasting community of players that will want to stay.


  • raging_squirrel likes this

IRZUTYo.png

SaYxVQp.pngbWmghey.png

 

KDR Veteran Member / KDR Server Administrator


Spoiler

#29
Charcoal

Charcoal

    Advanced Member

  • Members
  • PipPipPip
  • 121 posts

In Siege, there'd be a 50/50 chance the highest MMR guy/gal would get so frustrated at their teammates that the high MMR person team would lose



#30
CrimsonKaim

CrimsonKaim

    Advanced Member

  • Members
  • PipPipPip
  • 1235 posts

In Siege, there'd be a 50/50 chance the highest MMR guy/gal would get so frustrated at their teammates that the high MMR person team would lose


Imagine what happens if this high mmr player leaves. It would be all low mmr vs mid mmr players. The influence is just too high and this shouldn't be possible.

But as many have said now the mm struggles with the low play base count I still don't understand why we just get rid of it temporarily to allow for random matches. This would be way more fun than all the imbalancing especially since the mm assumes all play as a team. :P

- Sitting next to the sound box in Last Eco -


#31
CrimsonKaim

CrimsonKaim

    Advanced Member

  • Members
  • PipPipPip
  • 1235 posts

You mean, I get to play DM all the time, while the other poor fools play TDM?

Hmmm.... considering it...

I love DM, favourite mode in Elite: Dangerous as well but in Hawken TDM is played because players tend to fail on their own and need support while as in Elite the dev team supports DM by anouncing events (even with prices) only for DM. They know that DM is harder than TDM.

Example: In TDM in Elite my KDR was around 7.1 and in DM it dropped to 4.8.

But it has to be said that there is no real matchmaker which allowes for utterly high KDRs.
However, my point is that DM is not encouraged but neither is TDM. TDM is just the beginner mode everyone starts in to get used to the game as it is easier.

Edited by FakeName, 26 April 2016 - 12:24 AM.

- Sitting next to the sound box in Last Eco -


#32
Sorroritas

Sorroritas

    Advanced Member

  • Members
  • PipPipPip
  • 145 posts

pub matches

Found your problem.

 

balance pub matches

Does not compute.

 

"Git gud" or get stomped tryin'.


Treat them with honour, my Brothers.

Not because they will bring us victory this day,

but because their fate will one day be ours.


#33
HHJFTRU

HHJFTRU

    Advanced Member

  • Members
  • PipPipPip
  • 154 posts

In Siege, there'd be a 50/50 chance the highest MMR guy/gal would get so frustrated at their teammates that the high MMR person team would lose

If there's only one high-MMR player it is likely that he/she will be put with noobs only on his side, where he/she needs to carry his full team which is not easy even in TDM, and in siege is usually impossible.

 

EDIT: eliminated male chauvinism (saw that Emily is reading the topic)


Edited by someone, 26 April 2016 - 03:06 AM.

  • LaurenEmily likes this

Ceterum censeo ... bootcamp-servers!  &:

     #rapidMMR4newaccounts      #removethedelay

     #morespeed4EOC                 #lessspread4T-32

     #buffG2R                               #nerfZerk'n'Assault

     #dosomethingwithHF             #noisesupression4breacher

THANKS FOR THIS AWESOME GAME!

 


#34
EM1O

EM1O

    Advanced Member

  • Members
  • PipPipPip
  • 764 posts

on reading several posts:  BZFlag incorporated a Rogue position, where one or more tanks were non-team affiliated in a server.  it could attack/be attacked by anyone, YOLOing, humiliatingly smash an underdog team, or "balancing" a horribly unequal match at will.  just sayin' 


#:  chown -R us ./base

nRJ1C9n.png

"...oh great Itzamna, you shall know Us by the trail of Dead."


#35
harmless_kittens

harmless_kittens

    Advanced Member

  • Members
  • PipPipPip
  • 279 posts

There are no real viable fixes for this mm / mmr imbalance act until the game can increase and maintain a suitable and substantial player base. Until that happens high and low tier players are going to continue to be added together in servers and we will just have to deal with it for now.

 

The only other real solution atm is to go back to segregating the high and low players that can join a server....and we all know what happens. Not enough total high skilled players to find matches that they are allowed to enter which leaves that segment without substantial playing time which isn't fair.

 

Reloaded, I know you're working hard....but...whatever is taking place now with all you folks involved on all fronts (developers, mgmt, legal, etc.) please get it done soon to be able to get the patches, updates, new content, etc. etc. etc. released to start building a strong and long lasting community of players that will want to stay.

 

*+ 

Is the lack of highly skilled players a bigger problem than the lack of new/low skill players?  It seems to me that most of the players playing now have been here for months if not years, and that its the low skill players who are a rarity.  And what I see in the alleged "3 star" low skill matches I get placed into is that at least one of them is a Smurf playing an Assault in their new account.  So in truth, it seems there are even fewer TRULY new players than it seems.  It just seems to me that there are definitely enough 1800+ players for them to have their own servers - maybe not 24 hours a day, but for a lot of it.



#36
harmless_kittens

harmless_kittens

    Advanced Member

  • Members
  • PipPipPip
  • 279 posts

Case in point.  Last Friday night around 10pm EST (prime gaming time) I'm playing in a "3 Star" match and the teams are really balanced.  Keep in mind my MMR was around 1450 at the time.  Then a certain player I cannot name here joins OUR match.  I know this name well, and he is in the top 10 on the Leaderboard, with an MMR around 2500.  So our MMR range suddenly went to 1400-2550, or something similar.  I instantly left the match, because I wanted to see what was going on.  As I suspected, there were AT LEAST THREE other TDM matches of higher MMR going on or forming (less stars for me), all of them with between 6 and 10 players.  In short, there was NO WAY this person could say they HAD to join our match.  In another ironic twist, that "3 Star" match I had been playing in, was now a "1 Star" match, because of who had just joined.  All of this took me less than 30 seconds to do, and I rejoined the original match to see how it would turn out.  Sure enough, it was something like 40-15, with the 2500+ MMR player getting over 700 points, everyone else sub 200.  Over half of the players left the match at the end.

 

THIS, in my humble opinion, is why we cannot retain new players.  There is no way that a player like this should have been able to join, and subsequently destroy, our match.



#37
Hyginos

Hyginos

    Advanced Member

  • Members
  • PipPipPip
  • 1337 posts

Case in point.  Last Friday night around 10pm EST (prime gaming time) I'm playing in a "3 Star" match and the teams are really balanced.  Keep in mind my MMR was around 1450 at the time.  Then a certain player I cannot name here joins OUR match.  I know this name well, and he is in the top 10 on the Leaderboard, with an MMR around 2500.  So our MMR range suddenly went to 1400-2550, or something similar.  I instantly left the match, because I wanted to see what was going on.  As I suspected, there were AT LEAST THREE other TDM matches of higher MMR going on or forming (less stars for me), all of them with between 6 and 10 players.  In short, there was NO WAY this person could say they HAD to join our match.  In another ironic twist, that "3 Star" match I had been playing in, was now a "1 Star" match, because of who had just joined.  All of this took me less than 30 seconds to do, and I rejoined the original match to see how it would turn out.  Sure enough, it was something like 40-15, with the 2500+ MMR player getting over 700 points, everyone else sub 200.  Over half of the players left the match at the end.

 

THIS, in my humble opinion, is why we cannot retain new players.  There is no way that a player like this should have been able to join, and subsequently destroy, our match.

 

A 2500 mmr player cannot join a match with an average of less than 2200 from the server browser: he must be placed in the server by the matchmaker. If the other matches you saw were either in a map change or had high mmr joins after the player in question had queued, it is not unreasonable to assume that the player simply quick matched and ended up in that server. It is something that has happened to me personally before, and while I have taken to scanning the app for potential matches before queuing up, not everyone will be cognizant of that.

 

It is easy to assume malice, but the player probably just queued up for TDM and played whatever server it dropped him in without thinking to much about it either way.


  • HHJFTRU and raging_squirrel like this

MFW Howken

 

My post count is neat.


#38
TheButtSatisfier

TheButtSatisfier

    Advanced Member

  • Members
  • PipPipPip
  • 972 posts

THIS, in my humble opinion, is why we cannot retain new players.  There is no way that a player like this should have been able to join, and subsequently destroy, our match.

 

To be clear: your position is that Hawken's matchmaker, which was designed to function with a population much larger than what we've got now, is the reason why we can't keep new players?

 

Put another way, are you are saying that fixing matchmaker would retain more new players than adding new content and/or heavily advertising this game?


8) Tech in the streets, Brawler in the sheets (8


#39
harmless_kittens

harmless_kittens

    Advanced Member

  • Members
  • PipPipPip
  • 279 posts

To be clear: your position is that Hawken's matchmaker, which was designed to function with a population much larger than what we've got now, is the reason why we can't keep new players?

 

Put another way, are you are saying that fixing matchmaker would retain more new players than adding new content and/or heavily advertising this game?

 

Sorry, I'm admittedly still new and not understanding everything right.  I just get frustrated when what happened Friday night happens and ruins everything for everyone else.  I can think of zero reason that MM would place that person in OUR match when there were three other higher MMR matches still forming and/or not full.

 

I DO believe that an experience like that will make a new player stop playing.  Nothing is more discouraging than having a "Nemesis" just 2 minutes into the match, and ending the match with zero kills and 8 deaths.  Like I said, almost all the players left the match at the end, because it was clearly unfun (even for the winning side).  Prior to that we had (mostly) the same group for several matches in a row.

 

It seems to me that what you mentioned will help to GET new players.  But as far as KEEPING them, we need to keep the top players away from the newbies and poor players (like myself), in my opinion.



#40
TheButtSatisfier

TheButtSatisfier

    Advanced Member

  • Members
  • PipPipPip
  • 972 posts

Sorry, I'm admittedly still new and not understanding everything right.  I just get frustrated when what happened Friday night happens and ruins everything for everyone else.  I can think of zero reason that MM would place that person in OUR match when there were three other higher MMR matches still forming and/or not full.

 

It's nothing to apologize for, and I don't blame you for feeling that way. It's definitely not an enjoyable experience for most people involved, and I don't like it either.

 

I DO believe that an experience like that will make a new player stop playing.  Nothing is more discouraging than having a "Nemesis" just 2 minutes into the match, and ending the match with zero kills and 8 deaths.  Like I said, almost all the players left the match at the end, because it was clearly unfun (even for the winning side).  Prior to that we had (mostly) the same group for several matches in a row.

 

I agree that the experience you had is likely to drive a new player away. At the very least, it doesn't help keep them. I'm in favor of having matchmaker allow uneven team populations (3v5, 4v6, etc.) if the MMR is unbalanced enough. Having a mid-match team shuffle wouldn't be bad - base it on a vote or something if need be.

 

Also, having someone become your nemesis within 2 minutes of a match happens at all level of play and depends on many circumstances. Having a lopsided lobby doesn't help at all, but it one of many causes.

 

It seems to me that what you mentioned will help to GET new players.  But as far as KEEPING them, we need to keep the top players away from the newbies and poor players (like myself), in my opinion.

 

In my view it's kind of a chicken-or-the-egg problem. I believe that having a sufficient influx of new players at the same time would noticeably alleviate some of the matchmaker pains we experience, and that would at least partially address our new player retention issues.

 

On the other hand, I agree wholeheartedly that matchmaker needs some tweaks in how and when it actively sorts players. My concern is that retaining new players now, when our growth is so slow, doesn't seem like it should be as high of a development priority as creating new content is. In my very limited development-roadmap experience, I think that prioritizing new content to serve as the foundation for a major advertising push would be more effective at getting matchmaker to work better in a roundabout way - and use the influx of new revenue to address matchmaker ASAP afterwards.

 

Just my $.02. I think you have a valid perspective that's worth considering, especially since you are one of the most vocal new players we have.

 

Edit: I'd also like a two-tier server system where nobody above X MMR is allowed to join, and vice-versa. Something in the 1800-2000 MMR range would work.


Edited by TheButtSatisfier, 26 April 2016 - 07:38 AM.

  • HHJFTRU likes this

8) Tech in the streets, Brawler in the sheets (8





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users