We all know matchmaking is broken. The larger servers make it even more so, providing more ridiculous MMR spreads as they fill up. I was in a game with americanbrit14 and ChuKuNu just now and a dude who'd just bought his second mech had to play against 2200+ players, and an unidentified smurf who top scored on an already stacked team. Checking the srd, he was probably the 1400 in the match.
This isn't fair to anyone. I haven't had a game today that didn't end in a massive stomp on one side or another. These servers are just too swingy. I sit when we're stomping and then the other team claws back and suddenly we're at a 20 kill deficit. I should not be that big a lynchpin on a team. Arguably, no one should, ever.
This isn't even getting around to the fact that a lot of these maps aren't designed for that many people. Mayhem is fun, because you know what you're getting into and the swinginess and imbalance is mitigated by being on the two maps that are large enough to support it and being objective-based which gives you a chance to regroup and change tactics that aren't pure deatchmatch oriented. I watched an 8-man deathball stroll around bazaar deleting mechs as easily as you would a file on your desktop, and because spawns are scattered in TDM, there was no chance of grouping up.
Something needs to be done about these servers, either removing them from the queue or restricting their map selection. Honestly, at this point, I wouldn't mind seeing them go away entirely, or restrict the larger capability to private servers but I understand that people like the chaos. But going 12-60 is not fun, even if you have 83% of your team's kills.
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