So, lets stay for a moment that the maps get reworked. I think it would be perfect if we, say..... remove the height cap for hovering?
While talking to another pilot in another thread It got me thinking about Hawken's movement, and I was wondering what others thought of these 3 ideas.
- The first is removing the height cap while hovering. I know that the original purpose was to prevent players from going places that they weren't suppose to, but I always felt that was just a band-aid to poor map design. Removing the cap would give players a bit more flexibility when moving.
- The second is dodging into side boost. Side boosting was actually a popular internal item request back in the day, but instead of it being an internal, add it as something built into every mech. Simply put it would allow players to boost sideways after the initial dodge and continue in that direction when held; uses fuel (after the initial dodge) much like forward boosting.
- The Third is taking the air dodge and air 180 internal and adding it to every mech as well as giving mechs forward air boost. The air dodge internal was a big debate in the old thread were many claimed that it gives an overwhelming advantage to mech that have it and was to strong to be limited to just an internal (Most builds actually do have it). This is more for balancing reasons than anything.
The idea behind these suggestions is to help speed up the pacing slightly. (though I really don't think the game's pace needs to be any faster, I do like the idea of more boosting options and no more height cap)
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