PS4 release. Thoughts and discussion
#1
Posted 08 July 2016 - 03:01 PM
Controller is definitely an adjustment.
Suggested changes:
1)There needs to be a way to customize your controller mappings. I have done about 35 accidental 180s already
2)I have been lurking and noticed no account migration. Consider at least closing down a PC account to move to a console account and offering at least some invested mc back. As an alpha player I have put a lot of money into this game and would like some of my cosmetics on my new account.
3) are you guys serious with this dual seeker mech? I mean really? I know once people get better it will be meh, but still what an infuriating mechanics to fight. The new players will not like that at all. Nor the scheme it's offered in.
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#2
Posted 08 July 2016 - 03:45 PM
I know one thing it is running like 10fps on PS4 and this is PS2 graphics. Unreal Engine is alaways been a turd engine. The 1990 Texture loading is even in the game.
#3
Posted 08 July 2016 - 03:59 PM
oh you are not alone with the hatred of the Neif and its twin seekers. almost 100% of the available community agrees that it was a horrible design choice.
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#4
Posted 08 July 2016 - 04:05 PM
Also whats up with the sharpshooter? It's burst dmg is way too low making it a downgrade compared to the light mech before it. All I can get with it is 30/70% assist. I can down mechs much much faster with the light version.
Would of posted more in the ps4 section but yea I'm locked out. Not linking psn accounts to other websites just for forums.
#5
Posted 08 July 2016 - 04:29 PM
lock on time
i should mention, due to it being twin seekers, there is no lock on time, imagine a cone around the crosshair, and the seeker will target whatever is closest to the center of that cone. and anything that is within the cone, its not all that wide of a cone but its not hard to keep a target inside of it
Edited by americanbrit14, 08 July 2016 - 04:30 PM.
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#6
Posted 08 July 2016 - 04:34 PM
Pretty sure the developers saidThe Neif definitely needs a nerf in either dmg, lock on time or armor. It shreds light mechs like paper and if it didn't win against a heavy or medium it ends in a draw.
Also whats up with the sharpshooter? It's burst dmg is way too low making it a downgrade compared to the light mech before it. All I can get with it is 30/70% assist. I can down mechs much much faster with the light version.
Would of posted more in the ps4 section but yea I'm locked out. Not linking psn accounts to other websites just for forums.
"what mech would the community hate so much"
"Twin hellfires"
"Obvious troll is obvious"
" you'RE right, they do hate auto locking though, twin seekers it is!"
"Genius"
As far as the sharpshooter goes I recall that always been the case. The am sar and ke-sabot are higher dps but the sharpshooter has a higher burst damage. There have been a lot changes since I last played though, not sure if still true.
Edit: also the sharpshooter will be much more effective when players start to do things like dodge and take cover haha.
Edited by Fstroke, 08 July 2016 - 04:43 PM.
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#7
Posted 08 July 2016 - 04:40 PM
Could just time your shots to do the last 30% of the targeted mech's health so you get the kill over the assist. Though the game is based on your team killing the enemy mechs faster than they kill yours. So technically who gets the kills doesn't matter as long as they actually happen.
#8
Posted 08 July 2016 - 05:29 PM
Far as the neif, wouldn't it be situational anyways? Like the rocketeer I could see a rookie using it as a crutch while they learn the mechanics but we probably won't see entire teams of them. Hopefully XD
- Charcoal likes this
#9
Posted 08 July 2016 - 05:36 PM
Just got to the house and downloading now. Post up my 2 cents in a few hours.
Far as the neif, wouldn't it be situational anyways? Like the rocketeer I could see a rookie using it as a crutch while they learn the mechanics but we probably won't see entire teams of them. Hopefully XD
You have never played on bunker with 4 rocketeers and 2 sniper mechs on the opposing team have you?
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#10
Posted 08 July 2016 - 06:12 PM
That's what I mean by situational though. There's 2 maybe 3 maps that supports that kind of cheesy play. You just don't see good players using rockets that often.
Maybe Neif does need a nerf. Haven't played it yet so I don't know.
#11
Posted 08 July 2016 - 06:33 PM
You have never played on bunker with 4 rocketeers and 2 sniper mechs on the opposing team have you?
"Have you ever danced with the devil in the pale moonlight? I ask that of all my prey. I just like the sound of it."
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You should call me Luna.
#12
Posted 08 July 2016 - 07:48 PM
The FPS is solid for me. I'm used to playing on a trashy laptop where anytime there is a group of people or I'm dueling a pilot close to me it stutters. So this makes me feel like superman.
I was also surprised to see grass and plants when I played lost eco. Used to playing on low settings.
IDK if it's because I'm gaining pilot levels but it feels like I'm getting more HC than usual. Anyone know if the rate was adjusted?
The UI is a UI XD. nothing to complain about or praise there.
Once things are hammered out more I really do think it's gonna do ok.
#13
Posted 08 July 2016 - 08:54 PM
IDK if it's because I'm gaining pilot levels but it feels like I'm getting more HC than usual. Anyone know if the rate was adjusted?
The EXP gain was adjusted last fall to improve new player experience, that might be it.
Edited by ThereIsOnlyOne, 08 July 2016 - 09:04 PM.
#14
Posted 08 July 2016 - 09:01 PM
The UI was adjusted last fall to improve new player experience, that might be it.
If by "UI" you mean "user interface", then no, the UI hasn't changed on PC for a very long time (years). However, Reloaded did increase the rate at which pilots earn HC on the PC edition last fall (which may be what you meant?).
#15
Posted 08 July 2016 - 09:04 PM
If by "UI" you mean "user interface", then no, the UI hasn't changed on PC for a very long time (years). However, Reloaded did increase the rate at which pilots earn HC on the PC edition last fall (which may be what you meant?).
You are correct, I have fixed my comment.
#16
Posted 08 July 2016 - 10:02 PM
Just played the PS4 version today. I still need to get familiar with everything since it was my first time playing this game. But some of the things I noticed were:
1. No custom control bindings/mappings. Not even options to change to certain layouts. I would also suggest implementing this into the game please.
2. I was a little confused on choosing/customizing the mechs. It didn't feel straightforward and easy to navigate. Example: Upgrading and looking at stat descriptions or to just compare with other mechs/weapons.
These were just the main thoughts going through my mind after playing this for a day.
#17
Posted 08 July 2016 - 10:25 PM
#18
Posted 08 July 2016 - 11:57 PM
I know one thing it is running like 10fps on PS4 and this is PS2 graphics. Unreal Engine is alaways been a turd engine. The 1990 Texture loading is even in the game.
it's only cuz ps4 is weak, lol. it working normal on PC (except prosk tower popup :P)
about Nif. the problem is
- all mech who fight from distance and safety places have very small dps, like SS or SA-brawler, reaper. Nif - not
- his weapons also guidance, if nif not in focus he have 99% aimbot, and enemy can't evade his rockets
- when u play against rockee, you can evade HF, but not seeker (i.e. you can evade 40% damage)
- 200+ dps while ability - it is equal ppa-inci dps, but inci don't have aim, and working at limited range (mostly close)
for example, brawler have ~140 dps, and Nif have ~120. but brawler have 0-30 range and slow speed, most of time he can't realize his dps at 100%, Nif can have his dps from any distance at half of map at 100%, due the aimbot and no warning from seeker. all of you need, wait a little while target go to open space (i.e. don't shoot in they, if they don't see you, let them come). ez.
- probably, Nif not be a super good on prosk, uptown, origin, because it is standart map, but it will be 100% imba at all other shitty map without covers ie - top of facility, losteco, AA wreckage... and bunker, lol.
hp nerf and other not help here. because it is all about seeker as a broken weapon.
1) nerf seeker turning angle, to not allow it pursuit even slow mechs while boost, decrease guidance level to 50%
or
2) or totally change weapon (i.e. increase damage, increase dps, but made it 0% aimbot)
sorry, but if devs release this sheet on PC, I probably make an emergency exit in MWO. i better play in another p2w-sheety game. at least, MWO devs worrying about balance.
Edited by nepacaka, 08 July 2016 - 11:58 PM.
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Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/
Melter, A-class mech concept: https://community.pl...-class-support/
#19
Posted 09 July 2016 - 12:04 AM
The nief is definitely too strong imo from playing it. Specifically I think the ability is too powerful. I think its base kit is just fine though. Really weak in cqc, low hp, and the large fuel tank doesn't really go that far when utilizing it to stay alive. The ground speed is also pretty low. On top of this the self damage from firing two seekers that blow up on yourself is very punishing in the nief. Its strengths are very strong mid/long range suppression, great air mobility, and good assassination capability. That ability though? plz plz plz tone it down. Way too powerful of an ability currently.
If you understand the mechanics of how seekers work, it is actually pretty easy to avoid its damage. The key there is, IF you understand seeker mechanics. Which the vast majority of xbox and playstation players do not yet.
i should mention, due to it being twin seekers, there is no lock on time, imagine a cone around the crosshair, and the seeker will target whatever is closest to the center of that cone. and anything that is within the cone, its not all that wide of a cone but its not hard to keep a target inside of it
You are right in how seekers work in general. However, the nief has a special mechanic where if when you shoot at a target, if you are firing directly at them (dot right on the mech) there is a momentary hell fire esque lock. The receiving end does not get a hellfire warning ofc. The reason being is that seekers actually track (turn/acquire targets) more efficiently when a hellfire lock is active. The lock time is in the milliseconds but that is enough to allow the seekers to track quickly towards their target. After that they behave like a normal seeker without a hellfire lock. This is actually what I think makes the dual seekers viable at all. Without this mechanic the seekers would not hit most of the time. The mech is not nearly as effective if you can't put the aim dot right on the enemy mech to initiate this momentary hellfire-like lock.
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#20
Posted 09 July 2016 - 12:33 AM
If you understand the mechanics of how seekers work, it is actually pretty easy to avoid its damage.
carry a "small wall" in your pocket? :3
even with this, did you really understand a sense what you say.
you say that:
the first player (not Nif) should:
- know hidden and unobvious game mechanics
- probably be a high tier player
- know how to evade it and alway use this maneveurs in fight to beat nif
the second player (Nif) should:
- press LMB
this is how it working
Edited by nepacaka, 09 July 2016 - 12:34 AM.
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#21
Posted 09 July 2016 - 02:29 AM
I have a question. I downloaded it today on my ps4. Played the training and one match. Now when I get to the main menu I can do everything ecxept play. The play option never highlights for me to select it. Anyone know why?Thanks
#22
Posted 09 July 2016 - 02:49 AM
i havent played much but feel nief is fine - the rockets are slow traveling and avoidable. unlike beserker smg
#23
Posted 09 July 2016 - 06:44 AM
The nief is definitely too strong imo from playing it. Specifically I think the ability is too powerful. I think its base kit is just fine though. Really weak in cqc, low hp, and the large fuel tank doesn't really go that far when utilizing it to stay alive. The ground speed is also pretty low. On top of this the self damage from firing two seekers that blow up on yourself is very punishing in the nief. Its strengths are very strong mid/long range suppression, great air mobility, and good assassination capability. That ability though? plz plz plz tone it down. Way too powerful of an ability currently.
If you understand the mechanics of how seekers work, it is actually pretty easy to avoid its damage. The key there is, IF you understand seeker mechanics. Which the vast majority of xbox and playstation players do not yet.
You are right in how seekers work in general. However, the nief has a special mechanic where if when you shoot at a target, if you are firing directly at them (dot right on the mech) there is a momentary hell fire esque lock. The receiving end does not get a hellfire warning ofc. The reason being is that seekers actually track (turn/acquire targets) more efficiently when a hellfire lock is active. The lock time is in the milliseconds but that is enough to allow the seekers to track quickly towards their target. After that they behave like a normal seeker without a hellfire lock. This is actually what I think makes the dual seekers viable at all. Without this mechanic the seekers would not hit most of the time. The mech is not nearly as effective if you can't put the aim dot right on the enemy mech to initiate this momentary hellfire-like lock.
True story. I believe it's a bit broken in the beginner tiers and honestly has no place in the game. The fact is most of us who are familiar with the game know it's fairly mediocre and easily countered. They were out in force last night and 50% of my games were on bunker....ewwww.
They are like pests on that map and suppose are great at their intended role of suppression. It's just murder on new players that's what I'm concerned about. It is hard to justify its existence with the new player base because no matter what, it's cheap and has a shady pay wall scheme.
For those frustrated, seekers cannot deal with an aggressive play style. Boost right towards them and use the L dodge techniques.
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#24
Posted 09 July 2016 - 09:33 AM
If you understand the mechanics of how seekers work, it is actually pretty easy to avoid its damage. The key there is, IF you understand seeker mechanics. Which the vast majority of xbox and playstation players do not yet.
https://community.pl...e-xbox-release/
Rocketeer was already hated at low mmr, Neif is going to be just as hard on n00bs.

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#25
Posted 09 July 2016 - 10:22 AM
sorry, but if devs release this sheet on PC, I probably make an emergency exit in MWO. i better play in another p2w-sheety game. at least, MWO devs worrying about balance.
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#26
Posted 09 July 2016 - 11:37 AM
OMG, I can't aim... I can't maneuver... a little flying bot makes me it's girlfriend... I don't know how ANYBODY plays with a controller!!!
#27
Posted 09 July 2016 - 11:42 AM
Also, I miss the mini flak on the vanguard. fuzzy bunnyng P4PA....
#28
Posted 09 July 2016 - 12:21 PM
CAN SOMEONE PLEASE INFORM ME ON PLAYSTATION 4
ONCE YOU KILL AN ENEMY HOW DO YOU AT THAT POINT PICKUP THAT ORANGE ORB FROM THEIR DEATH.... HOW DO YOU CONSUME IT??
#29
Posted 09 July 2016 - 02:52 PM
Vanguard- bby from the incinerator? What was wrong with the choices it had originally. Anyone of them would have been better.
Grenadier- almost brought me to tears. My favorite bastardized with twin rev gl. What is it with you guys and twin primaries?
Rocketeer- not ruined I guess but I do miss the EOC on it.
Raider- no T32? What the actual hell?
Honestly the choices on this port are perplexing
Edited by Fstroke, 09 July 2016 - 02:52 PM.
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#30
Posted 09 July 2016 - 03:58 PM
#31
Posted 09 July 2016 - 04:50 PM
I just had speedhack detected pop up in my bottom left corner. That can't be right can it? PS4 hasn't been jail broken yet
Might that have been an in game achievement? Check your career profile before joining a game.
#32
Posted 09 July 2016 - 04:59 PM
I just had speedhack detected pop up in my bottom left corner. That can't be right can it? PS4 hasn't been jail broken yet
Might be a glitch pertaining to mechs that had a speed buff and Hawken doesn't recognize it?

Ridding the world of evil, one Berzerker at a time.
#33
Posted 09 July 2016 - 05:04 PM
I just had speedhack detected pop up in my bottom left corner. That can't be right can it? PS4 hasn't been jail broken yet
??
err jailbroken?
are you implying some one needs to make hacks for ps4?
Edited by -TDM- Demitron-Prime, 09 July 2016 - 05:04 PM.
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#34
Posted 09 July 2016 - 05:26 PM
They have some kinks to work out. When people leave the game the volunteer for auto balance pops up but you can't use it
#35
Posted 09 July 2016 - 05:38 PM
#36
Posted 11 July 2016 - 11:24 AM
Please look into the graphics issues.
After the initial rewards boost the hc gain is unbearably slow and the grind becomes steep. I am probably earning about 1000 hc per hour and that's pub stomping every match just about. You may want to consider making the stick a little shorter to the carrot.
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#37
Posted 11 July 2016 - 11:42 AM
So after playing a few days there are periods of time where the frame drops become aggravating. Now I know the PC heroes are convinced it's because it's a console, realistically hawken is nowhere near the most graphic intensive game on PS4.
Please look into the graphics issues.
After the initial rewards boost the hc gain is unbearably slow and the grind becomes steep. I am probably earning about 1000 hc per hour and that's pub stomping every match just about. You may want to consider making the stick a little shorter to the carrot.
It is cpu intensive and that is why the frame rate is so low even after optimization. More than 3 pilots firing in parts of certain maps choke it to 10fps. My kid won't play like that, her boyfriend doesn't seem to care. So to each their own I guess.
edit: It is very cpu dependent. Intensive is not really the correct term.
Edited by talon70, 11 July 2016 - 11:47 AM.
#38
Posted 11 July 2016 - 11:45 AM
. Now I know the PC heroes are convinced it's because it's a console, realistically hawken is nowhere near the most graphic intensive game on PS4.
No, we're quite well aware that its a crappy port. Hawken even on PC is poorly optimized and 900-series cards still choke on Last Eco.
#39
Posted 11 July 2016 - 11:47 AM
It is cpu intensive and that is why the frame rate is so low even after optimization. More than 3 pilots firing in parts of certain maps choke it to 10fps. My kid won't play like that, her boyfriend doesn't seem to care. So to each their own I guess.
Is that bc of the unreal engine? I think of a game like battlefield that has to render huge environments, 64 player modes, and destructible environments.
#40
Posted 12 July 2016 - 03:34 AM
Performance > Mech customization > Nief nerf.
We need that, ASAP...in that order.
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