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Need a way to test mechs.

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#1
(PS4)War_MachineXL

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We need a training ground with all mechs unlocked or some kind of mech rental. They're too expensive to just outright buy with HC. Then you also have to add in buying mechs you don't want just for access to them. Go down the wrong tree and you feel screwed. Really bad system.

Maybe a way to even sell mechs for 60/70% of what you bought it for.

Edited by (PS4)War_MachineXL, 10 July 2016 - 01:55 PM.

  • (PS4)Alyria_Vyce likes this

#2
(PS4)Alyria_Vyce

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I would definitely welcome this addition. I stumbled upon a chart with all of the various mechs, their equipment loadouts and their individual stats which I used to plot my course through the progression tree. Without this I would have been nearly blind in my decisions regarding mechs which could've been easily rectified with some sort of test or rental function. Something similar to the VR in Planetside perhaps.

 

I would also like the ability to sell or skip buying unwanted mechs altogether, but I suppose forcing them on us increases the potential for variety... I guess?


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#3
(PS4)peacecraftSLD

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I am fine with this system, it gives me something to do and to work for. It might be that I have already played all the mechs in the PC, but I still have to progress to unlock them which I am fine with and learning how to play them on the PS4. Its not hard for me to unlock mechs and with the way things are right now, the mech tree is keeping certain mechs and items from just ripping apart players.

 

I don't think they have plans of removing unwanted mechs as you can now only have one of them.

 

What I think they might do later is have the free Test Drive Mech  for the week like they used to back in the day. One A class, one B class, and one C class would be free to use for a week or 2. You would keep the XP on it so when you want it you can buy it and not have do that work all over again.



#4
(PS4)War_MachineXL

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Knew it was going to happen. I bought another god awful mech because I can't test it first. Grenideer sounded cool but has almost 0 splash dmg compared to other grenade weapons i used. This system blows hard between the Niefs and the mech tree I don't feel like playing anymore.

Edited by (PS4)War_MachineXL, 11 July 2016 - 10:25 AM.


#5
(PS4)Alyria_Vyce

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I am fine with this system, it gives me something to do and to work for. It might be that I have already played all the mechs in the PC...

 

Therein lies the problem though. Having past experience grants you knowledge unattainable by the console playerbase. Most new players don't even have a clue as to what your references to A, B, or C class even mean, much less how to apply that to choosing a mech that lends itself to their playstyle or counters others. As it stands now there is a little too much groping around in the dark, making it a tad difficult for new players to find the suit that fits them best. The post above shows the frustration this can cause leading to poor player retention, which is the last thing anyone from the Hawken community should want.

 

All that being said, I do feel the progression tree is fairly viable as it allows for potential training in otherwise unused mechs (leading to greater versatility on the battlefield) and grants a sense of accomplishment as you make your way forward. However I can see no problem with allowing someone the chance to try out a mech before assigning it as a goal to work towards along said tree. I'm aware the test drive function may come to pass, but I'm not advocating for live combat testing, just a chance to hop into a mech and see how it feels  before dedicating too much time to unlocking it. 

 

Lastly, I would like to say that I hope you don't see my responses as being personally offensive towards you simply because I seem to be rebutting your posts. It's not my intention in the least, especially considering you have the glorious Tallgeese III as your avatar along with a Zechs-based psn  :thumbsup:


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#6
(PS4)peacecraftSLD

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Therein lies the problem though. Having past experience grants you knowledge unattainable by the console playerbase. Most new players don't even have a clue as to what your references to A, B, or C class even mean, much less how to apply that to choosing a mech that lends itself to their playstyle or counters others. As it stands now there is a little too much groping around in the dark, making it a tad difficult for new players to find the suit that fits them best. The post above shows the frustration this can cause leading to poor player retention, which is the last thing anyone from the Hawken community should want.

 

That may be true and yes it does happen. When it happened to me back in the day I would just get back in my Assault and continue to save up money to buy another while still learning the game. But that is just how I progressed and felt and from the above posts people have different approaches to figuring out mechs.

 

I don't see the posts as offensive, it's fine and I enjoy the discussion. I try to express my opinion, my feelings on the game, and what I do to overcome it. I can only offer suggestions and listen to others opinions on it and its up to others to take what they want from it.



#7
(PS4)Alyria_Vyce

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That may be true and yes it does happen. When it happened to me back in the day I would just get back in my Assault and continue to save up money to buy another while still learning the game. But that is just how I progressed and felt and from the above posts people have different approaches to figuring out mechs.

 

I see, I can't say that there is anything wrong with just pushing youself through as I would similarly handle the situation as well. Sadly I don't know if it's best to leave things this way though. Hawken seems to be aiming for growth on a large scale and I feel something as simple as a testing range would benefit that cause to quite an extent. I'm not aware of any downside to this honestly. I could see a problem arising if it would strain the servers or put too much load on the system, but when you consider the fact we can already run personal instances just for map practice it seems this would hardly be an issue.

 

I don't see the posts as offensive, it's fine and I enjoy the discussion. I try to express my opinion, my feelings on the game, and what I do to overcome it. I can only offer suggestions and listen to others opinions on it and its up to others to take what they want from it.

 

With the small size of the forumbase and so little discussion taking place I was concerned it might seem like I was singling you out or being overly critical. Internet forums always seem to be rife with an unreasoning vitriol so I try to be as disarming as I can while maintaining my stance in a debate.


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#8
(PS4)shortnameGAME

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I'm going to upload a full tutorial, I almost unlocked all mechs. It will take some time to make it, but you can be sure, I may be not the best vet but I'm one of the strongest. 


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#9
(PS4)donREDninja

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I found this guide to the mechs on the Steam version of the game.  It was helpful for me in selecting early mech purchases.  http://steamcommunit...s/?id=224837655






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