If you are an average player I guess you'll like an average mech, eh?
Well, I got beat to the punch...
Because using assault is flavorless.
And people like variety.
Assault does get boring, and I would like to be able to play other mechs without getting totally outclassed by a "trainer" mech.
There's also no reason in my opinion why you couldn't try them out even if you are just a 'casual player', i believe there's something for anyone there.
That's my 2 cents on the subject :)
Well, at ~850 HC per hour, it takes practically forever to earn enough to buy a new mech. Now, 15 hours of battle time can take me over a month depending on what else is going on, and I'm not going to blow a month's work on something that will just get shredded by an Assault. Or rather, I won't do that again. Also, it takes even longer if you do "stupid" things like by internals/items for mechs you already own. If the economy of the game were better then yes, though I will say that the Test Drive feature is nice.
This. From MMR ~1800 perspective, burst weapons are way too powerful in the hands of a skilled pilot. Getting ganked again and again by an skilled flak scout is imho the main reason new players quit playing this game.
I think bloom/recoil was a good mechanic. It added one good parameter to sustained weapons which enabled weapons like AR to be versatile and useful, without being OP. When did you see anyone use AR last time? With current mechanic, if dps or accuracy is increased, it's OP, now it's useless. It used to be a fun weapon.
And as always, forums overpresent skilled/competive players. If devs make this game based on forums and views of +2000 MMR people, they alienate most of paying customers.
Getting ganked again and again by Assaults and Berserkers is what has me on the fence as to whether I want to stay myself.
And yes, the forums will be mostly super-serious players that are not actually truly representative of the entire player base.
Seems obvious enough to me. Play for fun. Try new things to see what's "funner."
Well, having Assault after Assault walk away from me with less than 40 HP regardless of what mech I am in, none of them are really fun any more. When I go up against pretty much any other mech, then it's usually a fair fight whether I'm in my slow-but-sturdy Brawler or my fast-but-fragile Scout. Against pretty much anything except for an Assault, I can give as good as I get and have a 50/50 shot at being the one that walks away.
Raider is fastest and most fun to rocketship across maps to kill people. Reaper/ SS shoot assaults in the face from many meters away. Vanguard, go turret mode and walk right up into assaults face eating all of its bullets. G2Raider, if you're on wreckage you'll win.
If it were that easy then my Raider, Reaper, and Vanguard would at least be competitive. They aren't, at least not versus Assaults. My Raider and Scout often die before they are close enough to counter the damage drop-off of their flak guns, my Reaper loses due to it's HP deficit unless I manage to get the drop on them, while the Vanguard just isn't fast enough to keep Assaults from doing to me what I usually do to C-classes in my Reaper or Scout. And it's not like most maps are really set up for true sniping, especially not since they seem to have issues with "pop-up" on distant mechs. (It's now my system either. My GTX465 doesn't have Draw Distance issues with other games.)
Then again, with a 2348 MMR, you probably have a lot better results with those mechs than I do anyways; you obviously have more skill than me.
Still recovering from a neurological incident, spent a couple months learning how to walk without a cane,
figured I'd try a fast-paced game to see if I could get my reflexes back to where they were.
Garage:
A - Infiltrator, Reaper, Technician, Scout
B - Assault (x2), Predator, Raider
C - Brawler, Vanguard, Incinerator