Has anyone tried the new mech?
https://www.microsof...le/c108bdm878gc
Edited by (Xbox)CCT DARK, 25 August 2016 - 09:36 AM.
Has anyone tried the new mech?
https://www.microsof...le/c108bdm878gc
Edited by (Xbox)CCT DARK, 25 August 2016 - 09:36 AM.
I got the early access for the CIV, but wont be for this one. 30$ is just too steep. I will get it next week when its available in the garage.
I'm with Deth3327 on this one. I bought the Civ early access, but I won't be buying this early access. I felt a little cheated that the early access for the Civ was only 2 weeks.
I do imagine that this mech, like the Civ, will be OP in the right hands.
All games power creep.
I purchased it and find it definitely fun to fight (Team-death match). Good stand-off for laying down covering fire. With a little elevation and some distance the assaults cannot get to you before you can knock them down. I like to keep at least one escape route available (have not had to use one yet), because once the enemy assaults target you they do try to take you out. So fat none have made it, but sure they will soon enough. Heat build up seems reasonable enough compared to other rapid fire weapons. Compared to my other heavies (Grenadier, G2-Incinerator, G2-Rocketeer and G2-Vangaurd) this seems to handle the Assaults and Bruiser really well without having to drop into defensive mode. It also does a great peak-a-boo if you need too when letting the PPAs cool if you have to fight without elevation/distance. Looking forward to the G2 version so the MK III will allow for 2 Detonators and M.G. Turrets, although the first day of fighting this one did not need either--too much fun laying down lead to need the Detonator or setup a cross-fire with the MG Turret. .
I also did the early Civ and am having somewhat of a learning curve using mines; but I enjoyed it enough to buy the G2-Civ with some of the MCs that came with the M36.
Primary and secondary are both PPAs. No statistic yet on website - keep getting 404 error when selecting 36M Mech on the Heavy Mech page. Spin up is slow but once it starts it lays down some serious deterrent; take some time to take down another heavy but seems to outlast most attackers. Play a lot of CO-OP today and consistently made it to wave 12 - 15 with 3 other AIs. Lots of fun. Figured out how to do a self-recovery today, so I do not have to wait for one the AIs to recovery me (they never do). Also broke the code on breaking an engagement with enough health left to find a place to recover, seriously increasing my K/D ratio. Overall a great day CO-OP'ing.
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Edited by (Xbox)CraftyDus, 27 August 2016 - 09:51 AM.
EOC Raider, Bolt Pred, Rev Gl Gren, EOC Infil, All the Reapers, Father, Expert in Guitar Kung Fu, and Founder of TPG Hawken
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