Jump to content

Photo

Weapons you dislike, and why

- - - - -

  • Please log in to reply
109 replies to this topic

#1
MomOw

MomOw

    Advanced Member

  • Members
  • PipPipPip
  • 1039 posts

lets talk about weapons ! The purpose of this thread is not whining about weapons you don't master, but more weapons that you feel disappointed with

 

Hellfire : need something to make it more useful when shooting without aiming

 

Re-D0X : need something to make it more consistent, I found them usefull with crowed servers (9vs9), but IMHO this weapon fails has a support weapon

 

AM-SAR : that weapon is not bad, but it needs something, the semi-auto isn't that much a game changer.

 

PN-223 : here again that weapon is not bad, but it's outshined by the RPR


Edited by MomOw, 03 May 2015 - 04:23 AM.

IRZUTYo.png

gXO9Nfd.pngmXasTsY.pngft4VqcE.png

 

KDR Member | Streamer | Priority Target II

Spoiler

#2
Aregon

Aregon

    Advanced Member

  • Members
  • PipPipPip
  • 755 posts

Vulcan XT.

 

They took our hope and dreams and burnt them to ash with it!


  • MomOw likes this

CRITICAL ASSIST

United in Diversity, Divided by Zero
v9KKbH9.png
Spoiler

 

 


#3
Hyginos

Hyginos

    Advanced Member

  • Members
  • PipPipPip
  • 1337 posts

AM-SAR behaves like a smoker: coughing and spewing smoke all over the place. I would honestly be totally fine with it if it had less muzzle smoke and a different audio signature.

 

PN-233, at the very least, needs to not be bright red. It looks and sounds like something you would find at a construction site hooked up to a compressed air line. I think it needs some stat changes to differentiate it from the RPR more. Perhaps, make it significantly more accurate, or nerf the accuracy with a sizable damage bump to compensate.

 

I also have an irrational hatred for the PPA. Probably has something to do with how much the incin gives me a headache.


  • comic_sans, talon70, Drrt4 and 2 others like this

MFW Howken

 

My post count is neat.


#4
Panzermanathod

Panzermanathod

    Advanced Member

  • Members
  • PipPipPip
  • 711 posts

The weapons I dislike the most are the ones that kill me. Because they temporarily put me in a state of being deceased.


  • FRX23 likes this

#5
Miscellaneous

Miscellaneous

    Advanced Member

  • Members
  • PipPipPip
  • 401 posts

PN-233, at the very least, needs to not be bright red. It looks and sounds like something you would find at a construction site hooked up to a compressed air line. I think it needs some stat changes to differentiate it from the RPR more. Perhaps, make it significantly more accurate, or nerf the accuracy with a sizable damage bump to compensate.

 

I agree with the colour change, but I always thought of the RPR as the tech's "ranged" weapon. I think the PN needs a little less firing speed and a big damage buff - give the tech a burst option for a primary instead of just a different RPR.


  • HubbaBubba9849, Bergwein and CraftyDus like this

KOBALT DEFENCE REGIMENT

...and let slip the dogs of war...

Twitter%201.jpg?psid=1Steam%202.jpg?psid=1Tube%203.jpg?psid=1Hawken%204.jpg?psid=1Twitch%205.jpg?psid=1

Spoiler

#6
Meraple

Meraple

    Advanced Member

  • Members
  • PipPipPip
  • 576 posts

Helix Repair Torch. :teehee:

 

Only issue I really have with it is the fast point scoring.



#7
ZeroDamagePen

ZeroDamagePen

    Newbie

  • Members
  • Pip
  • 3 posts

Flak Cannon:

It's slow, it can't hit the broad side of a barn, it fires magical bullets that do -555 damage after a certain distance and deals somewhere around 9001 damage at close range, it's hot, it's hot, it's hot and it's really reaaly DAAAAAAMN HOT
 

Can't beat the joy when it hits for full damage though. I swear it uses Scouts for ammunition!


  • BlastChicken likes this

#8
Hyginos

Hyginos

    Advanced Member

  • Members
  • PipPipPip
  • 1337 posts

I agree with the colour change, but I always thought of the RPR as the tech's "ranged" weapon. I think the PN needs a little less firing speed and a big damage buff - give the tech a burst option for a primary instead of just a different RPR.

 

That's a good point. Maybe up the shots per burst to 5 then gimp the accuracy to vulcan range. Heat per shot may need to be adjusted in that case as well.


  • Miscellaneous likes this

MFW Howken

 

My post count is neat.


#9
Rainbow_Sheep

Rainbow_Sheep

    Advanced Member

  • Members
  • PipPipPip
  • 658 posts

Flak Cannon:

it can't hit the broad side of a barn

 

I think that is a problem with your aiming, not with the weapon.


  • -Tj-, OdinTheWise and Xacius like this

Spoiler

#10
Ker4u

Ker4u

    Advanced Member

  • Members
  • PipPipPip
  • 45 posts

1001  variation of automatic rifles, 


  • DieselCat and Bergwein like this

#11
CraftyDus

CraftyDus

    Advanced Member

  • Members
  • PipPipPip
  • 1354 posts

 

AM-SAR behaves like a smoker: coughing and spewing smoke all over the place. I would honestly be totally fine with it if it had less muzzle smoke and a different audio signature.

 

PN-233, at the very least, needs to not be bright red. It looks and sounds like something you would find at a construction site hooked up to a compressed air line. I think it needs some stat changes to differentiate it from the RPR more. Perhaps, make it significantly more accurate, or nerf the accuracy with a sizable damage bump to compensate.

 

I also have an irrational hatred for the PPA. Probably has something to do with how much the incin gives me a headache.

 

 

I agree with the colour change, but I always thought of the RPR as the tech's "ranged" weapon. I think the PN needs a little less firing speed and a big damage buff - give the tech a burst option for a primary instead of just a different RPR.

 

I wanted a rev gl tch prestige sooooo badly

But the home depot finish nailer bummed me out enough so I left off battle teching for a while after that.

Made me want to break things when it was released.

 

using-my-nail-gun-my-air-compressor-wont

 

It's there to make noise and cover up the fact that the tech isn't holding a weapon by looking like something that could do work.

 

 

 

I don't notice the am-sar smoke when I'm reapering, but I've heard that complaint from others too.

 

giphy.gif


  • Miscellaneous, LaurenEmily, OdinTheWise and 2 others like this

EOC Raider, Bolt Pred, Rev Gl Gren, EOC Infil, All the Reapers, Father, Expert in Guitar Kung Fu, and Founder of TPG Hawken

I4U54qx.jpg     bQCgI0k.png   zd30MxR.png   vP7JiOe.png     uq0awfp.gif

lwY3QRd.jpg


#12
Flifang

Flifang

    Advanced Member

  • Members
  • PipPipPip
  • 478 posts
I never even noticed the smoke from the AM-SAR until somebody pointed it out. I don't know why it just isn't a problem for me.

The only weapon that disappoints me is the RE-FLAK. I love this weapon it's like the flak and mini flak had the perfect child. The bouncing mechanism on it can't be utilized on about 60% of hawken' surfaces because after I did some testing I saw that the angle it ricochets at is so sharp that at only a certain range will you be able to utilize it to hit an enemy out of LOS. At that point you might as well go the extra 3 steps around a corner or pillar or even just wait for them to move.
  • Jelooboi likes this

#13
WillyW

WillyW

    Advanced Member

  • Members
  • PipPipPip
  • 195 posts

PN-233, at the very least, needs to not be bright red. It looks and sounds like something you would find at a construction site hooked up to a compressed air line.

 

I think the color and sound are fine. Almost all of the mech weapons across the entire spectrum are not meant to be mainstream weapons. The mechs themselves were designed from scrap parts. And the weapons are forged together in an improvised way. Hell, maybe he did take it from a construction site. I think most tools in construction would make damn good weapons, don't you?


Edited by WillyW, 01 May 2015 - 08:59 AM.

2XhpJes.png


#14
Badtings

Badtings

    Advanced Member

  • Members
  • PipPipPip
  • 466 posts

Never been able to get down w/the Vulcan and it's spin up. Sound is terrifyingly great tho :D 


8CyRDl7.gifGYM1W9I.png


#15
PoopSlinger

PoopSlinger

    Advanced Member

  • Members
  • PipPipPip
  • 588 posts

I hate the Incin MMA and PPA.  FUKIn DPS spewing, heat up MY mech as i get hit by it garbage. 

 

Also the EOC.  I remember liking it way more "back in the day", this could be because i was playing lower level and it worked better against easier opponents.  May also be because I played a lot of siege pre TPG-S1.  Now its kinda lame.  Make it fly faster or something.


  • Jelooboi likes this

khn3gAi.jpg?1CitkI9t.jpgGkp2fB7.jpg

Come on Crafty, you have been officially called out on your lies. Your online reputation is at stake here, this is just like an old school street race running for pink slips. Its run what you brung and hope its enough. Put up or shut the fuzzy bunny up.


#16
comic_sans

comic_sans

    Advanced Member

  • Members
  • PipPipPip
  • 649 posts

 

PN-233, at the very least, needs to not be bright red. It looks and sounds like something you would find at a construction site hooked up to a compressed air line. I think it needs some stat changes to differentiate it from the RPR more. Perhaps, make it significantly more accurate, or nerf the accuracy with a sizable damage bump to compensate.

 

I agree with it needing stat adjustments, but I absolutely love the construction equipment aesthetic it has which they totally... nailed.  I'd even like it if the sound had a compressed air PFFT or something in it to make it more industrial.

 

Also I dislike EOC in both its forms.  Just not my bag.


Edited by comic_sans, 01 May 2015 - 09:52 AM.

  • Tankman95, Meraple, Zdragow and 2 others like this

100% Hamburger | #becomeinpopcorn

AOTbYIL.png


#17
CrimsonKaim

CrimsonKaim

    Advanced Member

  • Members
  • PipPipPip
  • 1235 posts

Pretty much every weapon except the following:

 

- Breacher

- EOC

- EOCP

- T32

- HeatCannon

- Seeker

- Hellfire Missiles

- Hawkins RPR

- Slug Rifle

- Sabot Rifle

- KE-Sabot Rifle

- Corsair

- GL-Launcher

 

Every other weapon is really boring/easy to use and does not offer anything different than every other common shooter has to offer. In fact, Hawken weapons even offer less than the regular shooter. Fixed values with fixed numbers. No depth in weapon use.

 

GL-Launcher for example can be used in corner play really good, HeatCannon can be charged which makes it so different to use compared to this small shot.

Slug Rifle is common, but atleast it is a decent sniper rifle. Seeker is actually a pure surpression weapon, nothing more nothing less and is hard to use in CQC.

EOC is unique just like EOCP. Though both are very similar to eachother, they are still completely different.

Breacher is the only weapon that penetrates mechs and shields as well as blockades. 

 

But every other weapon like the AR, SMC, Vulcan, Flak family, AM-SAR are sooooo damn common weapons you can see even in games which are not meant to be shooters, which just offer some weaponary for some situations.


  • Grollourdo, Elite_is_salty and kasei like this

- Sitting next to the sound box in Last Eco -


#18
Sp3ctrr

Sp3ctrr

    Advanced Member

  • Members
  • PipPipPip
  • 266 posts

They really should re-colour the PN pink. Red is just ridiculous. 


Welcome_To_The_Enclave.png

Spoiler

#19
CrimsonKaim

CrimsonKaim

    Advanced Member

  • Members
  • PipPipPip
  • 1235 posts

They really should re-colour the PN pink. Red is just ridiculous. 

 

Pink is not? I think R41NBOW paint job should look pretty normal with a decent touch of swag.


  • Tankman95 likes this

- Sitting next to the sound box in Last Eco -


#20
OdinTheWise

OdinTheWise

    Advanced Member

  • Members
  • PipPipPip
  • 547 posts

I hate the SA-Hawkins, it is almost completely useless


We Can Dance If We Want To     

 

 OTWsig2.jpg

ES3lMRu.png?1


#21
Panzermanathod

Panzermanathod

    Advanced Member

  • Members
  • PipPipPip
  • 711 posts

 

 

But every other weapon like the AR, SMC, Vulcan, Flak family, AM-SAR are sooooo damn common weapons you can see even in games which are not meant to be shooters, which just offer some weaponary for some situations.

To be fair, sometimes if you want to inject lead into a target, the simplest solutions are usually the best.



#22
BaronSaturday

BaronSaturday

    Advanced Member

  • Members
  • PipPipPip
  • 596 posts

I think the color and sound are fine. Almost all of the mech weapons across the entire spectrum are not meant to be mainstream weapons. The mechs themselves were designed from scrap parts. And the weapons are forged together in an improvised way. Hell, maybe he did take it from a construction site. I think most tools in construction would make damn good weapons, don't you?

I would argue that they were not designed from spare parts. (See HAWKEN: Genesis) While not explicitly stated, I believe the Technicians initial design was meant to drive rivets and weld. I think the 223 is literally a giant nail gun and the helix is a repurposed welding torch of some description. The feet are also built in such a way as to allow grabbing which would be used to hang on in high places. It's light frame and minimalist design only reinforces this. I think the Scoot was something similar. I wouldn't be surprised if the Tech was designed to work in tandem with the Scoot, attatching a hose to the tank in the front to pressurize air while they both worked. Tech up high, Scoot down low.

We can also see how well they reinforce eachother in combat. A redox tech can make a Scout the ultimate apex predator. While this can be said for other mechs, it specifically relates to the raw burst potential of the Scout and how quickly it can put damage on, be in the way of, and avoid enemies.

Totes of topic, but something I perceived from those two mechs.

Edited by SaturdayGhede, 01 May 2015 - 02:06 PM.

  • Drrt4 likes this

Technician | Fear the Beam | Support
Welcome to the End of Days
KHCwt3J.png
[[[[[[[[[[[[[[[[]]]]]]
Smoke this!


#23
IareDave

IareDave

    Advanced Member

  • Members
  • PipPipPip
  • 359 posts

 

I hate the SA-Hawkins, it is almost completely useless

 

It can outdps any sustain weapon in the game besides the PPA and a facehugging vulcan. I wouldn't call that useless in the right hands. I wish more mechs had this weapon, it reminds me of the battle rifle in the original Halos. High skill high reward. 


Edited by IareDave, 01 May 2015 - 02:29 PM.


#24
Nov8tr

Nov8tr

    Advanced Member

  • Members
  • PipPipPip
  • 679 posts

The weapon I hate the most. My old M16A 1. They weren't worth a crap and jammed all the time. :(


  • Zdragow, wolfrock, Drrt4 and 1 other like this

"Nov8tr" is pronounced "INNOVATOR"

aEGHJsh.gif?1

Yes I'm really 64 yrs old. July 6, 1953


#25
Call_Me_Ishmael

Call_Me_Ishmael

    Advanced Member

  • Members
  • PipPipPip
  • 1114 posts

We can also see how well they reinforce eachother in combat. A redox tech can make a Scout the ultimate apex predator.

 

 

I haven't met the tech YET who can keep up with me in a Scout (unless I play to keep him/her with me).  That's in nearly 2 years.


Edited by Call_Me_Ishmael, 01 May 2015 - 07:17 PM.

Did I say Call Me Ishmael?

 

You should call me Luna.


#26
CrimsonKaim

CrimsonKaim

    Advanced Member

  • Members
  • PipPipPip
  • 1235 posts

To be fair, sometimes if you want to inject lead into a target, the simplest solutions are usually the best.



And exactly that is the problem I have with Hawken. Why bothering using weapons which are hard to use if the reward of the beginner weapons is just as high as every other weapon.

- Sitting next to the sound box in Last Eco -


#27
BaronSaturday

BaronSaturday

    Advanced Member

  • Members
  • PipPipPip
  • 596 posts

I haven't met the tech YET who can keep up with me in a Scout (unless I play to keep him/her with me). That's in nearly 2 years.


It's not about keeping up. It's about engagement. The redox buffs damage. 3 shots from a redox makes anything lethal, but with the way the scoot moves is what makes the combo especially dangerous.

Technician | Fear the Beam | Support
Welcome to the End of Days
KHCwt3J.png
[[[[[[[[[[[[[[[[]]]]]]
Smoke this!


#28
AsianJoyKiller

AsianJoyKiller

    Advanced Member

  • Members
  • PipPipPip
  • 343 posts

I agree with it needing stat adjustments, but I absolutely love the construction equipment aesthetic it has which they totally... nailed.  I'd even like it if the sound had a compressed air PFFT or something in it to make it more industrial.

When I used to work house construction, after lunch we'd put our empty soda cans in a line, climb up to the roof and try to take them out with nail guns.

 

Totally against safety regulations.

Totally fun.


  • OdinTheWise likes this

#29
comic_sans

comic_sans

    Advanced Member

  • Members
  • PipPipPip
  • 649 posts

When I used to work house construction, after lunch we'd put our empty soda cans in a line, climb up to the roof and try to take them out with nail guns.

 

Totally against safety regulations.

Totally fun.

 

Wow, I'd be terrified to work with nailguns that had the contact safety removed.  What kind of ghetto tools were you using?


Edited by comic_sans, 02 May 2015 - 03:44 AM.

100% Hamburger | #becomeinpopcorn

AOTbYIL.png


#30
Call_Me_Ishmael

Call_Me_Ishmael

    Advanced Member

  • Members
  • PipPipPip
  • 1114 posts

It's not about keeping up. It's about engagement. The redox buffs damage. 3 shots from a redox makes anything lethal, but with the way the scoot moves is what makes the combo especially dangerous.

 

 

I know what you're saying, but it's chance that the tech is close enough to be useful.

 

I actually try to stay away from techs, because they try to light us up with a radar beacon saying 'The Scout flanking you is right here!'.


Did I say Call Me Ishmael?

 

You should call me Luna.


#31
BaronSaturday

BaronSaturday

    Advanced Member

  • Members
  • PipPipPip
  • 596 posts

I know what you're saying, but it's chance that the tech is close enough to be useful.

I actually try to stay away from techs, because they try to light us up with a radar beacon saying 'The Scout flanking you is right here!'.


We should play together. I think you'll like the result. I prefer healing Scoots over any other A class.

Technician | Fear the Beam | Support
Welcome to the End of Days
KHCwt3J.png
[[[[[[[[[[[[[[[[]]]]]]
Smoke this!


#32
n3onfx

n3onfx

    Advanced Member

  • Members
  • PipPipPip
  • 511 posts

I just wish the T32 had slightly more punch at range. The drop-off at which it starts doing a mere 15 damage charged is actually not that far. In my wildest dreams it would stay the same close up and have a bit more damage at range (maybe just make the drop-off farther away and up the damage only when charged).

 

Oh and the ReFlak, that thing does not warrant the heat it generates given the damage it does. And the bounce effect is useless.


t

t

DWEH3ZP.png   CRITICAL  RqKpxHn.png    ASSIST   VDNrFxD.png

t

t


#33
DieselCat

DieselCat

    Advanced Member

  • Members
  • PipPipPip
  • 711 posts

 

I hate the SA-Hawkins, it is almost completely useless

 

 

This weapon was one of my first loves way back when, but many seem to have left it in the corner to collect dust. A real shame. I'd like to see some tweaks made to it, maybe a little more damage or a bit faster fire rate. It's such a cool weapon from a distance.

 

*+ 


  • OdinTheWise likes this

Just Relax....and take life one game at a time....

Don't run to your death....walk

 

th_Duckman.jpg   th_82c0a97c-98de-4aac-be47-05e5e099be80.

 

*+

 


#34
?FTD? eXeon

?FTD? eXeon

    Advanced Member

  • Members
  • PipPipPip
  • 119 posts

I dislike all the weapons with a raise delay after boosting


  • Xacius likes this

Fix The Delay


#35
AsianJoyKiller

AsianJoyKiller

    Advanced Member

  • Members
  • PipPipPip
  • 343 posts

Wow, I'd be terrified to work with nailguns that had the contact safety removed.  What kind of ghetto tools were you using?

The ones we were using you could fairly easily just push it back with your fingers. Yes. That does mean our fingers were right next to nails traveling at a high velocity.



#36
PsychedelicGrass

PsychedelicGrass

    Advanced Member

  • Members
  • PipPipPip
  • 416 posts
I despise anything except the vulcan

What's the big fuzzy bunnyng deal? Lots of amazing people have committed suicide, and they turned out alright.

 


#37
FlamingBeaker

FlamingBeaker

    Advanced Member

  • Members
  • PipPipPip
  • 47 posts

The weapon I hate the most. My old M16A 1. They weren't worth a crap and jammed all the time. :(

 

Odd. My A2 jammed much more often than my A1. Both like to spit brass in my face and down my shirt when used left-handed. Neither made a "Oh crap need to get your head down!" sound like an M60 or Garand.

 

You mean a weapon that you can twist both halves slightly in different directions does not shout "Quality"? :)

 

/end rant



#38
Panzermanathod

Panzermanathod

    Advanced Member

  • Members
  • PipPipPip
  • 711 posts

And exactly that is the problem I have with Hawken. Why bothering using weapons which are hard to use if the reward of the beginner weapons is just as high as every other weapon.

 

Because sometimes you need adaptability. Sometimes you need specialization.

 

Also, of course some weapons work better than others in certain situations.



#39
Call_Me_Ishmael

Call_Me_Ishmael

    Advanced Member

  • Members
  • PipPipPip
  • 1114 posts

You mean a weapon that you can twist both halves slightly in different directions does not shout "Quality"? :)

 

Just remember, your weapon was made by the lowest bidder.

 

The M16 didn't bother me much, I thought of it as a 800-yd carbine.


Did I say Call Me Ishmael?

 

You should call me Luna.


#40
FlamingBeaker

FlamingBeaker

    Advanced Member

  • Members
  • PipPipPip
  • 47 posts

Just remember, your weapon was made by the lowest bidder.

 

The M16 didn't bother me much, I thought of it as a 800-yd carbine.

 

I know, I know. It just bothers me that it feels like the bids went a little too low. Although I have to admit it's a lot easier to carry all day than most. More ammo for the weight, too. 

 

Everything's a compromise it seems.






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users