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The difference betwen mk1/2/3 items on console.

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#1
CounterlogicMan

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Many are confused about the effects of the upgraded items on mechs for the PS4/XB1 version of the game. The tool tips are pretty weak in their explanations. So I thought I would break it down here.

 

The difference between Mk1 items and Mk2 items is simply effectiveness. Both G1 and G2 mechs have access to Mk2 items.

 

The difference between Mk2 and Mk3 items is simply that you can use the Mk2 variant twice in one life and Mk3 item upgrades are only available for G2 variants. The global item cool down applies between uses just as it does on the PC.

 

Some basic examples of differences between the item tiers:

 

Mk1 Detonator has a large explosion radius and deals 36 damage at the center.

Mk2 Detonator has the same radius as the Mk1 detonator and deals 55 damage at the center.

Mk3 Detonator has the damage of the Mk2 Detonator and 2 charges you can use each life.

 

Mk1 Repair Charge replenishes 115 HP.

Mk2 Repair Charge replenishes 170 HP.

Mk3 Repair Charge replenishes 170 HP and has 2 charges you can use each life.

 

Some other differences in condensed form:

Mk2 EMP has a larger radius.

Mk2 Blockade and Shield have more HP.

Mk2 Scanner and Scrambler have a very large radius.

Mk2 Turrets have better tracking range(confirmed)/tracking speed(unconfirmed).

 

Upgrading items is fairly expensive. Upgrading a Mk1 MG turret to Mk2 costs 2082 HC; same for upgrading Mk1 Repair Charge to Mk2 Repair Charge. Some item upgrades are cheaper, such as Mk1 Shield to Mk2 Shield which costs 1121 HC. Upgrading from Mk2 items to Mk3 items is even more expensive. For example, upgrading from the Mk2 Repair Charge to the Mk3 Repair charge costs 2563 HC. It is unclear whether this is adjusted by the number of people purchasing each item globally (supply and demand) or if it is set based on power of the item. There are no HC or EXP boosts available on the console markets.

 

This means that earning enough HC to buy one of the more expensive Mk2 to Mk3 upgrades takes a decent amount of games played to accomplish. I make on average 550 HC a game when playing Siege mode, 450 HC a game when playing MA, and 250 HC when playing TDM. With daily win bonuses you could make the HC necessary in a few hours for one Mk3 upgrade.

 

In my opinion:

Seeing as the G2 variant mech, that is required to get access to Mk3 items, costs quite a bit themselves. It is unlikely that anyone who purchases a G2 mech will get to immediately enjoy the benefits of upgraded Mk3 items without grinding a bit first. You will see more tangible benefits right away from upgrading internals first because they are used whenever the internal's activation conditions are met and have significantly cheaper upfront costs (a little over 1k HC cheaper on average). For example the Mk3 Deflectors reduce damage by 30%, rather than the Mk2 Deflectors 20%, every time you are boosting or dodging (excluding turret mode). Since you can use that every time the condition is met, rather than only 2 times per life, and at a cheaper upfront cost. I think it is best to focus on upgrading internals before items. That being said, having 2 health charges, each with 170 HP, versus only having 1 with 170 hp, or 1 with 115 HP, can be an enormous advantage.

 

Hope this post clears some things up about the difference between items on console!


Edited by CounterlogicMan, 20 July 2016 - 05:41 PM.

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#2
BlackWarGreymon

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Thanks for the explanation- I must say though, I'm not liking the general concept of how Items now work. What was wrong with Mk1-3 simply being 1-3 uses  & slots- that makes much more sense and forces people to make tactical choices in terms of what items they equip ( emp + shield, turrets + hologram, 3 health orbs... etc etc ). Now you have to grind to get more powerful versions of items- which feels a lot like the 'grind to win' or 'pay to win' concerns that people are worried about- and you have no chance of equipping alternative options currently. If the devs do decide to open up the items and internals so that people can have whatever they want, you are gonna end up with a total mess in the Items list, unless they go through and re-jig it so that...

 

 

... it looks like the PC version, with simple Mk1-3 options that are the same power and simply take up 1-3 slots. It's another one of those 'the mind boggles at the creative decisions the devs are making' moments.

 

I hope they don't plan on forcing the current console method of selecting items onto the PC version, when we get the new G2 mechs and a few new G1 mechs- I'd rather choose my own Items and Internals, which is the far superior system, even if there are only a handful of viable set ups ( orb lord and emp + shield ).


:devil:


#3
KejiGoto

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One would think this is info Reloaded would want to include in-game and on their own website but what do I know?


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#4
JesusHatesWisc

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One would think this is info Reloaded would want to include in-game and on their own website but what do I know?

You are but a single man.  Reloaded is a great many, each a venerable mind capable of trouncing many of us at once.


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#5
Hyginos

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Good stuff. I've updated my spreadsheet to reflect this information.

 

Do you have numbers for the internals as well?

 

Meanwhile, at RLD:

Kfq1R0o.jpg


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#6
StubbornPuppet

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Those are some serious upgrades from one level to the next.  This really illustrates just how much better G2 mechs are than G1 in so many ways.  The "grind" in the PC Hawken has always felt just about perfect to me - only those who are really impatient or who don't understand that there is no weapon, item or internal in the game that is going to improve their performance more than practice will feel a strong need to spend real money to avoid the grind.  This is certainly no longer the case.

 

It could be said that one can still grind their way up to these vastly improved mechs and items, because they can.  But, in the meantime, that player who wants to (or has to because of economics) grind their way to the point where they can expect be competitive MUST be willing to accept defeat and humiliation all the way up the progression ladder.

 

Pay 2 Win is Pay 2 Win.


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#7
CounterlogicMan

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Good stuff. I've updated my spreadsheet to reflect this information.

 

Do you have numbers for the internals as well?

 

 

Working on that.


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#8
Fstroke

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I can't be certain but I feel like the buffed the emp back to the time when it was too powerful. I got hit the other day and felt like an eternity until my weapons came back

#9
DallasCreeper

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I can't be certain but I feel like the buffed the emp back to the time when it was too powerful. I got hit the other day and felt like an eternity until my weapons came back

The EMP hasn't been changed in years.


 

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#10
BlackWarGreymon

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It always feels like an eternity, same as when you overheat; it might as well be ten minutes waiting for your weapons to come back online, trying not to panic whilst a scout or g2 raider is bearing down on you... :-/


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