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Reloaded headed down the path of Meteor
#41
Posted 05 June 2016 - 07:27 AM
#42
Posted 05 June 2016 - 03:19 PM
Hawken is cursed
In other news, ZHONGGUO SAVE STARCRAFT II, NOW COME TO SAVE HAWKEN. ZHONGGUO LITERALLY HEAVEN ON EARTH
When in doubt, attack your own team. You will still get points for it!


#43
Posted 06 June 2016 - 09:13 AM
I have no idea where all of the assertions are coming from which "assume" that there will be a PC update that comes out with the Xbox One release. There is absolutely no evidence... nor even hearsay that indicate anything to that effect. Are the PC's and Xbox One's hardware and software 'similar'? Sure. But they are still different enough to require far more people and work than I think we can expect from the current dev team.
In fact, the most detail we have on this is the line in the one developers LinkedIn page which says "Currently working on porting Hawken to Xbox One." It does NOT say anything about "also updating the PC version..." or about cross-play.
And, "Yes", the news about Hawken coming to a Chinese Android based console is very, very old. And they told us that their team would have almost nothing to do with it, it is all being handled by the Chinese company.
- Aelita likes this
To be serious for a moment this is just a joke
#44
Posted 06 June 2016 - 12:16 PM
#45
Posted 06 June 2016 - 06:22 PM
so china gets hawken on a chinese console thats under development and you lot have 2 cents to add, unbelievable
keyword is china, because this is clearly part of a bigger picture that RLD prolly has very little control over, and to be fair its about time, it took several iterations of xboxs playstations and nintendo's for china to realize they needed a (new?) chinese developed console with the latest gen tech (although i thought they'd not even/never bother with it)
don't mind me, i'm just on a crusade against humanity, by the end of my lifespan earth's population will be 8 billion+ trolls
#46
Posted 06 June 2016 - 06:27 PM
if u can make half a penny from 1/4 of the chinese population,y
you are a millionaire. lol
my jewish business professor taught me that
Edited by angryhampster, 06 June 2016 - 06:30 PM.
- Nightfirebolt likes this
#47
Posted 06 June 2016 - 06:42 PM
if u can make half a penny, from 1/4 of the chinese population, then the chinese population = 2cents
if u can make half a penny from 1/4 of the chinese population,y
you are a millionaire. lol
my jewish business professor taught me that
so china gets hawken on a chinese console thats under development and you lot have 2 cents to add, unbelievable
trolol
don't mind me, i'm just on a crusade against humanity, by the end of my lifespan earth's population will be 8 billion+ trolls
#48
Posted 06 June 2016 - 07:07 PM
#49
Posted 06 June 2016 - 07:09 PM
Of the two big players in the console race, Reloaded went with the Xbox, really? The Xbox has half the player base, lower computational power, and MS is shifting ever more towards pc gaming. The PS4 would have been the no brainer choice with over 40 million units in the wild, playstation neo right around the corner, and Reloaded could have capitalized on PS VR, making Hawken a launch title for that hardware.
And the chinese deal, a knock off console? WUT?! China just legalized the sale of consoles in the country, xbox one and ps4 aren't selling because the chinese market prefers playing on pc, so what does reloaded go and do, put Hawken on a console. May as well make a card game while they're at it, maybe a movie, and a comic book series.
I know I'm playing arm chair executive, but man, it's like misstep after misstep with this game, regardless of who's at the helm. The Hawken curse has to be real, there's no way to explain how this game is mismanaged time and again.
No crew
#50
Posted 06 June 2016 - 07:51 PM
Of the two big players in the console race, Reloaded went with the Xbox, really? The Xbox has half the player base, lower computational power, and MS is shifting ever more towards pc gaming. The PS4 would have been the no brainer choice with over 40 million units in the wild, playstation neo right around the corner, and Reloaded could have capitalized on PS VR, making Hawken a launch title for that hardware.
And the chinese deal, a knock off console? WUT?! China just legalized the sale of consoles in the country, xbox one and ps4 aren't selling because the chinese market prefers playing on pc, so what does reloaded go and do, put Hawken on a console. May as well make a card game while they're at it, maybe a movie, and a comic book series.
I know I'm playing arm chair executive, but man, it's like misstep after misstep with this game, regardless of who's at the helm. The Hawken curse has to be real, there's no way to explain how this game is mismanaged time and again.
I think it is more likely that either the choice was made based on what would would be easiest dev wise, or that this is all fuzzy bunny and these showings in the console market are all meaningless rumblings.
#51
Posted 07 June 2016 - 04:19 AM
I think it is more likely that either the choice was made based on what would would be easiest dev wise, or that this is all fuzzy bunny and these showings in the console market are all meaningless rumblings.
If you mean Xbox One vs PS4, both consoles have an AMD 8 core processor with comparable clock speeds, both have x86 architecture, both have AMD gpu's (ps4 @ 1.84 tflops & xbox 1.31 tflops, both leave around 5gb of ram for developers to use, the only real difference between the two is that the PS4 has sold MORE THAN TWICE AS MANY UNITS as the Xbox One.
No crew
#52
Posted 07 June 2016 - 04:43 AM
the platform choice was likely driven by who would pay for Hawken to be ported.
Remember, most of the game is above the details of HW; if the HAL (hardware abstraction layer) exists at all.
In any case, QEMU will emulate an x86 environment on any processor; the question is underlying speed: if the hardware is fast-enough, you don't need to rewrite HAL and system/environment interfaces
Did I say Call Me Ishmael?
You should call me Luna.
#53
Posted 07 June 2016 - 05:17 AM
he only real difference between the two is that the PS4 has sold MORE THAN TWICE AS MANY UNITS as the Xbox One.
I assume they have different operating systems, and Sony and MS each have their own distinct methods of curating their little gardens (which is probably an encyclopedia in itself).
Even if porting is very similar though, if you have a team that has already done an Xbone port but hasn't touched the PS4 the cost and risk associated with a PS4 port is higher than and Xbone port. Perhaps the potential return on investment is higher, but if the management at RLD doesn't think they can eat the cost it isn't going to happen.
Additionally, simply having a larger user base does not make a market inherently more lucrative. If that were the case, all games would be mobile games.
#54
Posted 07 June 2016 - 10:36 AM
Using mobile as an example is silly. Mobile games are lucrative for a particular game designed to be played on the go. You can't compare those gaming experiences to those on pc or console. Maybe when people begin playing mobile games with a controller or a mouse and keyboard on the bus or sitting on the toilet then sure, you may have a point. But until then, let's not compare mobile gaming to console or pc gaming. Thanks.
No crew
#55
Posted 07 June 2016 - 10:51 AM
It should be noted that the Reloaded dev team has direct experience porting Unreal engine games to Xbox thanks to being co-opted to work on the APB port fix, so it would cost a lot less in manhours, which is literally the largest cost sink for an organization like Reloaded.
Success doesn't even enter into it, it's probably purely cost-driven, given what we've seen of Reloaded's business model.
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#56
Posted 07 June 2016 - 11:32 AM
It should be noted that the Reloaded dev team has direct experience porting Unreal engine games to Xbox thanks to being co-opted to work on the APB port fix, so it would cost a lot less in manhours, which is literally the largest cost sink for an organization like Reloaded.
Success doesn't even enter into it, it's probably purely cost-driven, given what we've seen of Reloaded's business model.
Makes sense, and hopefully it works out.
No crew
#57
Posted 08 June 2016 - 10:34 PM
http://www.pegi.info...h#searchresults
European game rating board, PEGI, has Hawken rated for both Xbox One and PS4. Hawken may yet come to PS4 as well.

Edited by Silverfire, 09 June 2016 - 01:55 AM.
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#58
Posted 08 June 2016 - 11:42 PM
http://www.pegi.info...h#searchresults
European game rating board, PEGI, has Hawken rated for both Xbox One and PS4. Hawken may yet come to PS4 as well.
It says the release date is August 6th. Hm.
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#59
Posted 09 June 2016 - 12:09 AM
It says the release date is August 6th. Hm.
August 6th 2016 to be precise ![]()
Note that the publisher is 505 Games S.p.A
- Guns_N_Rozer likes this
#60
Posted 09 June 2016 - 12:30 AM
If you mean Xbox One vs PS4, both consoles have an AMD 8 core processor with comparable clock speeds, both have x86 architecture, both have AMD gpu's (ps4 @ 1.84 tflops & xbox 1.31 tflops, both leave around 5gb of ram for developers to use, the only real difference between the two is that the PS4 has sold MORE THAN TWICE AS MANY UNITS as the Xbox One.
Just a slight technical correction.
x86 != x64 aka x86_64 or AMD64, which was a design created to combat Intels (and HPs) IA-64 instruction set. The major difference between x86 and AMD64 is 32 vs 64 bit.
[DELETED]
fuzzy bunny you CZeroFive
#61
Posted 16 June 2016 - 02:36 AM
Look at Warframe. They also have Chinese version...And its VERY different. Like...2 different games. But money flows and contend being delivered alright.
So its not a bad thing...Unless Reloaded screw up big time doing that sht.
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