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High and Low TTK DM tests - Hour Long WW Warm Up.

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#1
ticklemyiguana

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Hi, I'm tickle! Most of you reading this probably know me, but I'm very interested in the experience of newer and mid level players, and so I figure a quick statement of two relevant titles might be worthwhile. I host War Wednesdays and am a head admin on the Hawken TeamSpeak - both very open and public items.

 

I've always been a bit interested in how Hawken would feel with a raised or lowered Time To Kill (TTK), and now I have the ability to do this with essentially full sized deathmatches.

 

Recently the Hawken TeamSpeak (in game) server was updated to allow a total of 24 players in it at any given time. (The TeamSpeak itself is open to 150.)

 

Now, as you might be aware, friendly fire is an option on private servers - and along with it, the option to modify how much damage friendlies give you. (Strangely, global damage modifiers are not an option [Josh plz] and as such, I'm limited to having 12 people all on one team kill each other in a free for all for these tests, and cannot effectively make teams for either TDM or objective based games. Much sad.)

 

Initially, I just thought a "hardcore" mode would just be fun to mess with. (Super low TTKs [was thinking slug reaper and slug SS only, with two shot kills on the reaper and three shot kills on the SS - one burst of both weapons plus one or two slugs to kill a reaper and SS respectively] no radar, and no HUD) I still think that'd be neat. But one of the things I've always wanted to try to do was bring back a bit more of the heaviness in Hawken (JOSH NEW SOUNDS PLZ) and I can do that a little bit by setting the friendly damage modifier to any percentage less than 100% and switching everyone to one team. I can decrease the TTK by setting that percentage to >100%.

 

So, for the next couple weeks, I'd like to dedicate the hour before War Wednesdays to experimenting with this. I'll provide surveys, snacks, and beer - the latter two for myself only - and try and compile some limited data on how people enjoy things going one way or another.

 

This post will probably be updated.

 

 

 

PS - I've yet to try this at all, and would be quite interested in getting some experience before running the tests. I'll have availability most of today and tomorrow if anyone wants to get some people together.

 

PSS - You DO get points for killing your teammates, but are ONLY rewarded XP. Unfortunately, no HC is awarded at the end of the matches.

 

:sad: 


Edited by ticklemyiguana, 16 June 2015 - 01:14 PM.

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#2
Elite_is_salty

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As much as I appreciate your doing tickle, I really wish devs were the ones to host such things/tests. Since day 1 we tried our best to tell them the importance of getting the community involved. So far, we're still waiting and nothing fundamentally changed.


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#3
Amidatelion

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Not sure the game would end properly or distributed HC & XP with a 0-0 score.

 

But anyways, sure, sounds like and interesting experiment, but it could deal with a clearer explanation. As I am however not available for the next approximately 26 hours, I can't help with that.

 

Might show up to blow up some scrubs though.



#4
SOD_CyberTormentor

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My internet is problematic in this week, I'm depending on the network/provider to fix the falls, but I promise thatI will do my best to attend and contribute, even dying as always hahahaha!


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#5
comic_sans

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Give me back my 640hp yoloscout, tickle.  This will end badly for everyone except me!


Edited by &THC& comic_sans, 16 June 2015 - 11:55 AM.

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#6
ticklemyiguana

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Give me back my 640hp yoloscout, tickle.  This will end badly for everyone except me!

right up unitil you face the 1600 HP brawler.


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#7
comic_sans

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right up unitil you face the 1600 HP brawler.

 

In a bizarro-perfect world I'd just facehug you with 90% failsafe heat+tow and the horrible old shield mechanics.


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#8
Silverfire

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This was absolutely insane and absolutely fun to test out.

 

Ever try SeekerTeer only with no indicators, no radar, and most importantly, NO LOCKON?


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#9
ticklemyiguana

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Merl, Silver, and myself just did the "hardcore" variant with AR infils, slug reapers, Seekerteers, and raiders (obviously only one at a time.) Seekerteer is freaking hard when everyone is on the same team.

 

Edit: fuzzy bunny you, silver.

 

Edit edit: They were all a lot of fun.


Edited by ticklemyiguana, 16 June 2015 - 01:13 PM.

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#10
Amidatelion

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Did you get XP and HC when you forceended?



#11
ticklemyiguana

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Did you get XP and HC when you forceended?

Only XP.


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#12
TheButtSatisfier

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Since day 1 we tried our best to tell them the importance of getting the community involved. So far, we're still waiting and nothing fundamentally changed.

 

I feel like the community has gotten more involved though. Maybe Reloaded didn't initiate it (I genuinely don't know), but we got involved either way.

 

Did you mean you'd like Reloaded to get more involved with the community?


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#13
ticklemyiguana

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I feel like the community has gotten more involved though. Maybe Reloaded didn't initiate it (I genuinely don't know), but we got involved either way.

 

Did you mean you'd like Reloaded to get more involved with the community?

I think he means getting the community more involved with in game decisions, letting us test out these very same things, and taking opinions into consideration.

 

I think they've done a better job than ADH did, but of course, anything can always be better.


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