What are the weaknesses of Assault and Berzerker?
#41
Posted 22 August 2015 - 11:23 PM
On a serious note, they're supposed to be the all- arounders of their respective classes. Unfortunately they're the only all-arounders in the game. I've proposed many things in the way of "fixing" other mechs. The Assault and Zerker aren't REALLY the problem. It's in the counters to those mechs. Nerfing them isnt the answer. Buffing everything else isn't either. Mechs need to be rebalanced across the board 1-1 and 2-2 with the exception of specialty mechs like pred, tech, incin, and infil. None of those mechs should be dueling mechs. Snipers may be exempt from the 1-1 rebalance as well. Every mech needs individual weapon stats for ease of balance and there shouldn't be a rock paper scissors mentality. Counters should be based on group comp rather than "this mech beats this mech".
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#42
Posted 22 August 2015 - 11:23 PM
On a serious note, they're supposed to be the all- arounders of their respective classes. Unfortunately they're the only all-arounders in the game. I've proposed many things in the way of "fixing" other mechs. The Assault and Zerker aren't REALLY the problem. It's in the counters to those mechs. Nerfing them isnt the answer. Buffing everything else isn't either. Mechs need to be rebalanced across the board 1-1 and 2-2 with the exception of specialty mechs like pred, tech, incin, and infil. None of those mechs should be dueling mechs. Snipers may be exempt from the 1-1 rebalance as well. Every mech needs individual weapon stats for ease of balance and there shouldn't be a rock paper scissors mentality. Counters should be based on group comp rather than "this mech beats this mech".
- nepacaka likes this
Technician | Fear the Beam | Support
Welcome to the End of Days
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#43
Posted 23 August 2015 - 09:31 AM
i think the sustained mechs are perfect little snowflakes.
also instead of nerfing sustained with fall off ect, maybe we could bring burst up to be mor in line with sustaned
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#44
Posted 23 August 2015 - 12:17 PM
#45
Posted 23 August 2015 - 01:41 PM
#removethedelay
#nofireandfly
Would that mean other mechs equipped with an A/C could not fire and fly too ?
As for the delay removal...wouldn't that be the same problem the mech with the A/C allows ?
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#46
Posted 23 August 2015 - 01:57 PM
#47
Posted 23 August 2015 - 05:13 PM
Would that mean other mechs equipped with an A/C could not fire and fly too ?
As for the delay removal...wouldn't that be the same problem the mech with the A/C allows ?
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could only fire while in free fall. so jumping after boosting would increase your delay. this would kill the space bar warrior -- increase the ground game, and force us all to relearn the air game.
dive bombing would still be a thing, but a/c equipped mechs would only have more defensive abilities, as taking to the air would decrease the amount of shots you could pull off in the same given span of time.
removing the delay will help bring the balance back in line for burst mechs without directly nerfing sustained (in fact the sustained mechs get the same benefit to thier secondary) it will also make the changes to air combat usable and not feel too restrictive, as you could alternate flying with falling and firing on the mechs with stronger air speeds (no delay on ground or air).
i also feel that this will make the game feel more dynamic with hard choices between firing and maneuvering being consistent no matter the medium one's traveling...
i'm so hot for this idea... too bad it will never be implemented no matter how many people here i can convince.
#48
Posted 23 August 2015 - 05:20 PM
could only fire while in free fall. so jumping after boosting would increase your delay. this would kill the space bar warrior -- increase the ground game, and force us all to relearn the air game.
If you're having trouble hitting the already floaty airborne mechs, I'd suggest relearning the aim game.
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#49
Posted 23 August 2015 - 07:12 PM
If you're having trouble hitting the already floaty airborne mechs, I'd suggest relearning the aim game.
Not sure I see how he suggests that hitting airborne mechs is difficult.
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#50
Posted 24 August 2015 - 06:14 AM
I always feel like the only tiny little things that are needed to balance out the Assault and Berzerker are:
Berzerker should have less air-time.
Assault should generate more heat (considering it's ability is to instantly cool back down)
To be serious for a moment this is just a joke
#51
Posted 24 August 2015 - 08:15 AM
If you're having trouble hitting the already floaty airborne mechs, I'd suggest relearning the aim game.
perhaps you missed the part where i suggested increased air speeds... it's ok, reading comprehension can be hard.
#52
Posted 24 August 2015 - 08:28 AM
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