Take existing game modes and put a twist on them. I crave variety. I'll put some more effort into this when I sober up, but here's the gist of what I want this topic to be about: Games and twists created by the community which appeal to a large portion of the playerbase and are relatively easy to pick up on. in order to add variety and some light-hearted play to the game. Examples pulled from my ass:
-deathmatch: 1 predator, 3/4 bruisers/rocketeers. The latter must hunt down the former using only hellfires, but they are free to fight each other as usual. Predator is forbidden from attacking, it can only run. Player with most pred kills is winner; alternatively, pred wins if it stays alive and/or (this space is reserved until an appropriate condition is found).
-TDM: One team consists of 5 techs and any other mech. The other team is who cares (this may vary if you guys have something to add). The goal is for the who cares team to eliminate the mech being healed by 5 techs. A way to spice it up is to forbid shooting the techs. fuzzy bunny I don't know.
-Bunker/Bazaar/Front Line (with maphack especially)/Prosk: reapers and sharpshooters are perched on points which map out a course; they cannot move beyond the area of the point. Mechs have to navigate this course, adhering to the agreed bounds, while the former do their best to snipe them dead. The goal of the racing mech is to navigate the length of the course without dying (healing, stopping, internals that heal, and abilities all forbidden). The snipers just have to kill the runner.
-Bot TDM: get a team together (must be 6 humans) and target 1 and only 1 bot specifically. This bot is deemed "Bender". No other bots may be killed. Win the match.
-Co-op bots: 3 techs and a scout.
I need your help for siege and MA. Please show me I'm not full of fuzzy bunny.
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