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Holotaunts should do 1 damage

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#1
JeffMagnum

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Think of all the tactical possibilities this would unlock.


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#2
Anichkov3

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YES :ohmy:


http://www.hawken.ru- ???? ??????????? ?????????? ??????? (Website of the Russian community)

http://ru.hawken.wikia.com - ??????? ????????? ?? ???? (Russian Wikipedia HAWKEN)

http://vk.com/hawken - ???????? ??????????? ?????????? ??????? ? ?? (social network VK)


#3
dorobo

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Holotaunt ambush in a tight passage.

 

Btw why would they don't have a holotaunt that gives the finger. It doesn't make any sense.



#4
Elite_is_salty

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You misspelled the title. "Holotaunts should do 100 damage".

 

Casual.


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#5
Call_Me_Ishmael

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with remote/command detonation


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Did I say Call Me Ishmael?

 

You should call me Luna.


#6
CraftyDus

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I've been saying this for years. #bufftheholotaunt

 

like a tasty flashnade kill in cs


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EOC Raider, Bolt Pred, Rev Gl Gren, EOC Infil, All the Reapers, Father, Expert in Guitar Kung Fu, and Founder of TPG Hawken

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#7
HorseHeadProphet

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ahah yeah,I like it. How about just like one little spark can come out and zap enemy mechs who get close to it. If multiple holo taunts are close enough to one another (very close) the effect is compounded with an extra .5 damage. If an enemy holo is placed near it, they zap each other with cute little sparks or holo-tows or something, until one is destroyed. Give the holo puck like 4 HP, and make it so that a mech can step on and crush it, and give that action the sound of a beer can being smushed.


The Hawken forum's a forum, but it's like the only one you get yelled at for using.


#8
JeffMagnum

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I meant you'd have to hit people directly with thrown holos to do damage, not that they'd be AOE weapons after being deployed. 


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#9
IareDave

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NO. Stop trying to ruin my immersive mech simulator.
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#10
Fantus_Longhorn

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Holotaunt ambush in a tight passage.

 

Btw why would they don't have a holotaunt that gives the finger. It doesn't make any sense.

You should see some of the other taunts that are in the files ;)


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#11
hoghead

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I think it be cool to have to drag it around for awhile or until you get killed! Can you imagine running into three or four holos  and dragging them all over the map! Getting snagged on corners, slowing you down! HaHaHa! :yes: :no:    [ Never mind that wouldn't be a good idea.]


Edited by hoghead, 22 May 2015 - 08:32 AM.


#12
Meraple

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I want an option to make my holotaunts stick on the front of my mech.

Hell, make them stick onto people that get hit by them.

100% guaranteed profit.


Edited by (KDR) Meraple, 22 May 2015 - 08:31 AM.

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#13
eth0

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I want this more than a new reaper ability.


Pubstomping is a whole different strategic discussion, however, and usually just becomes an exploration of the ethics of dumpstering randos.

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Why mech game make when you no mech game have you don't want to make? 


#14
PepeKenobi

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Think of all the tactical possibilities this would unlock.

I'm tactically laughing out loud at your crazy suggestion in here, dude! :teehee:

 

Positively... ofc

 

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Edited by PepeKenobi, 22 May 2015 - 10:31 AM.


#15
PepeKenobi

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Nevertheless and now that holos are somehow on the table now....

 

I think that holos should get fairly destroyed once after you stam your mech foots on 'em at least a couple of time. And, again, at least if the holo has been dropped by an opponent.. you know.

 

Just an idea though...



#16
StubbornPuppet

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I just want my taunts to stick to other players.

 

Picture screwing with an enemy by sticking a stupid little piggy to their head... and then letting them go.  :ninja:


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To be serious for a moment this is just a joke

 


#17
Amidatelion

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I want an option to make my holotaunts stick on the front of my mech.
Hell, make them stick onto people that get hit by them.
100% guaranteed profit.


I just want my taunts to stick to other players.

Picture screwing with an enemy by sticking a stupid little piggy to their head... and then letting them go. :ninja:


This is basically all I would do in those 1-star games I get stuck in... confuse the fuzzy bunny out of my poor scrublets.
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#18
Luaq

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Taunt kill achivement:

Sheep jump kill :O


Edited by Luaq, 22 May 2015 - 07:15 PM.


#19
Aregon

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What if it was 2 damage, plus 0.125 meter more in radius?


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#20
comic_sans

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New mech idea: The Troll

 

Popping it's ability shoots like 30 holotaunts out all around you and forces all players caught in its incin-abil-sized AOE to stop what they're doing and taunt.  The ability only works if you have enough holotaunts to fuel it.


Edited by &THC& comic_sans, 23 May 2015 - 06:16 PM.

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#21
JeffMagnum

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NO. Stop trying to ruin my immersive mech simulator.


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