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In the interest of the Battleturkey

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#1
Rukinom

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Just imagine it: You're on wreckage, an Infiltrator is at low health, poking at you from the stage. You blitz in his direction, and he simply hops off the side of the stage, forcing you to either cancel your blitz and losing your prey, or go ALL THE WAY down the long-ass ramp, either option opening you up to 2 other people on the enemy team just chilling by S1.

 

RIP in Pepperonis, G2-Raider.

 

You're on Prosk. Literally any mech flies upwards, you lose them, and open up two-hundred sight-lines to yourself, a close-range only mech.

 

RIP in Pepperonis, G2-Raider

 

Herein, I shall put forth an idea which may remedy this:

 

We take the turkey, and we make him a spider. During his Blitz, he is able to climb up and down walls freely (as if he were flying up them at a rate equal to his movement speed, sans the extra fuel cost).

 

Think, you could speedily descend upon thine foes who dare challenge your height disadvantage. You could get that last clutch shot against people who want to fly above and beyond thine reach.

 

I know turkeys are flightless birds, but give em some sticky feet when blitzing, and we will no longer suffer the oppression of being grossly underpowered.


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#2
Cyphers1

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Yes!! I also think this would make more people play the mech even though it is hard. For this (even though i suck with it) I would.

 

 

 

 

 

 

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#3
Amidatelion

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No.


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#4
PoopSlinger

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THIS WOULD BE SO fuzzy bunnyNG SWEET

 

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#5
HOHOHOSANTA

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G2R is not underpowered what so ever. its actually Overpowered when you learn to play it correctly. I'd have to disagree with this also lol


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#6
crockrocket

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This is a fine idea, however to improve it we'll need to implement that suggestion from the other day about removing the height cap


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#7
Onstrava

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Well this is worth looking at. The G2 raider has always suffered from being on the ground so why not use that speed/weight and momentum to its advantage. After all, it takes a lot of patience to counter air targets. By making something close to the suggestion of the OP or some sort of idea along those lines; wall-run at max speed for a short amount of time. The G2 users could use or think of better ideas to attack opponents other than just run and gun. I'm sure there are many ways you could use this on corners to blow away your opponent and blow there minds. wthbs.gif

To make it where it doesn't get too ridicules though, have it where the blitz ability would only have the G2 raider run up the walls for a limited height. Having it use extra fuel when it does this is a perfect way to balance the trade off of getting height for a short about of time. To add an extra effect, have the G2 raider use its boosters when it uses it's blitz ability like this or at all times during blitz. That way it would justify why the G2 raider shows up on radar and can go up walls for a short amount of time. Why do developers never put in cool things into there games? I'll use mirrors edge as an idea of what it would look like as a G2 raider since it's in first person and what I mean when I say a limited height below.


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#8
MomOw

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@HOHOHOSANTA and other Turkey lovers : G2R is not "that" underpowered, but I still feels like at same skill level you can do better with a flak brawler or a mini-flak vanguard.

 

I mean that +30 HP, and increased boost speed (comparable with grenadier), and an ability that is more beginner friendly*, would be a benefit without wrecking the balance.

 

* Make you don't appear on radar, turn off the ability when you hit the boost key, turn off the ability slightly before running out of fuel.


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#9
DallasCreeper

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 +30 HP

+125*. The G2 Raider would really benefit if it did not show up on Radar during its ability.


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#10
DeeRax

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Just imagine it: You're on wreckage, an Infiltrator is at low health, poking at you from the stage. You blitz in his direction, and he simply hops off the side of the stage, forcing you to either cancel your blitz and losing your prey, or go ALL THE WAY down the long-ass ramp, either option opening you up to 2 other people on the enemy team just chilling by S1.

 

RIP in Pepperonis, G2-Raider.

 

You're on Prosk. Literally any mech flies upwards, you lose them, and open up two-hundred sight-lines to yourself, a close-range only mech.

 

RIP in Pepperonis, G2-Raider

I feel like these situations, but especially the 1st, are simply just ineffective/poorly-timed uses of Blitz, IMHO.

*(As for the 2nd, I've literally never seen anyone just successfully fly away from me while I'm using G2 Blitz, even on Prosk; that seems like just asking to get blowed-up. Believe me, many a spacebar 'zerker has tried, and failed; There is a big difference between time it actually takes to fly up somewhere, in any mech, and the time it takes to melt a hovering enemy mech with the G2 Raider, provided your aim is true, which it probably will be since the enemy is slowly hovering away from you).

**But now I'm also imaging blitzing off the edge of the "stage" on Wreckage, and then continuing along the underside of it, upside down, shooting down at the enemies below you. That would be awesome. Better yet, imagine what shenanigans you could pull off on Origin, or Uptown. !!!!11@

Alright, I'm convinced now. Wall-walking in HAWKEN would be totes cool. (Not just for G2 Raider, either.)


Edited by (TDM) DeeRax, 04 February 2016 - 05:28 AM.

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#11
Rukinom

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I feel like these situations, but especially the 1st, are simply just ineffective/poorly-timed uses of Blitz, IMHO.

 

Ok, that's fair. My examples are kinda crappy and on the spot, but I'm glad you get the idea.


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#12
dorobo

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Just turn those boosters up and you going down fast!



#13
Flifang

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If the Inf jumps off the stage just side dodge off the edge after canceling your blitz and use the KLA's absolutely ridiculously large splash radius to pick them off. In prosk you need to play like a trap door spider around corners and sweeping into and between enemies as they round a corner. The wall climb sounds like an interesting idea, but I feel like you could accidentally climb up walls and mess up your strategy. Especially when this mech does so well in closed in areas like corridors and hallways. Plus the g2 blitz is hard enough to get used to at first I can't imagine what added utility like that will do to the skill ceiling.


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#14
CraftyDus

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I don't want the true turkey monsters walking on walls please


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#15
Cyphers1

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The accidental waking on a wall gave me an idea. In a tunnel you could go on the ceiling as well as the sides, you could also do full spirals or blitz at someone on the ceiling. This would make it awesome enough so that anyone would play it. Seeing how it appears to be the least played mech in the game currently.

 

 

 

XD is a name and could be a Pokemon. Don't hate the laughing mech.



#16
JackVandal

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I don't want the true turkey monsters walking on walls please

Your crossing the middle bridge on origin, walking under the AA, and you see it, a radar signature closing in from behind. In a panicked frenzy not to be caught unaware you 180 and see....... nothing, suddenly you realize the signature is above you and your vision jerks up as the turkey descends from above,its wings flapping,its MIRV loaded. As the dust settles, its all over, the beast has claimed another.


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#17
crockrocket

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your vision jerks up


Clearly snapping, found another hacker guys

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#18
JackVandal

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Clearly snapping, found another hacker guys

Even that wont save you from the beast


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