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Interviewing the Captain

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#1
Merl61

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I will be conducting an interview with Capnjosh tomorrow at 12pm PST. 3pm Est. It will be streamed on twitch.TV/playhawken.
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#2
Dawn_of_Ash

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Awesome. Ignore my question on the other topic then. xD

 

So do you have a plan on what you are going to be asking CapnJosh? And if so, would you be able to share?



#3
Dr_Freeze001

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Countdown: http://a.chronus.eu/16C41D8


Edited by (KDR) Dr_Freeze001, 22 May 2015 - 05:10 AM.

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#4
System64

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Think you could ask him if they're going to make any changes to the rewards system (XP/HC gain etc.) and if they're going to be implementing servers in additional locations (e.g. Adelaide)?

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#5
Dawn_of_Ash

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Think you could ask him if they're going to make any changes to the rewards system (XP/HC gain etc.) and if they're going to be implementing servers in additional locations (e.g. Adelaide)?

 

I don't think that'd work for us, System. The AU community is small enough as it is, I don't want to split it up any more. D:



#6
BaronSaturday

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Could you ask him when a client update will be out, when the Mobi and Kerby will be out, and if they've got any idea what the next new mech may be? If it's not already on the bill and won't take undue time of course.

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#7
System64

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The whole point of putting servers in additional places is to expand the community, Ash. I didn't mean taking servers out of Sydney and putting them in Adelaide. Putting servers in additional locations wouldn't split it up by any means.

Edited by System64, 22 May 2015 - 02:07 AM.

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#8
Merl61

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I have a list of questions that I will not disclose until the interview. I can tell you that the concerns and questions voiced in this thread will be addressed.

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#9
Merl61

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Countdown: http://a.chronus.eu/16C4778

Yo freeze. You're a day late. It will be Friday. I guess today for you guys.

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#10
Lioot

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The whole point of putting servers in additional places is to expand the community, Ash. I didn't mean taking servers out of Sydney and putting them in Adelaide. Putting servers in additional locations wouldn't split it up by any means.

 

Too expensive, already got lots of Sydney servers (which is nice).

 

It might only happen if the Australian player base jumps to maybe 200+



#11
PoopSlinger

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Are you going to ask about the progress with the G2Raider ability being taken off radar?


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#12
Dr_Freeze001

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Yo freeze. You're a day late. It will be Friday. I guess today for you guys.

 

You silly person and your timezones. I'd like very much for people to stop just saying a timezone and instead using a countdown. Also the use of words like "Tomorrow".

 

We need some etiquette to avoid confusion like that. Maybe even make it possible to embed a countdown in the post itself.

 

At any rate, countdown updated.


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#13
Guns_N_Rozer

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u silly Basilon's amico , still i can see 1 day remaining  :wallbash:



#14
Dr_Freeze001

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u silly Basilon's amico , still i can see 1 day remaining  :wallbash:

 

Note to self: copy-pasting over an existing link does not change the thing it's linking to. Should be good now.


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#15
OmegaNull

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Can you ask him what is going on with the Dallas servers? Latency there is horrible. 


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#16
Kopra

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Offtopic:

Spoiler

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#17
SOD_CyberTormentor

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Can you ask him what is going on with the Dallas servers? Latency there is horrible. 

 

i approve this question!  :thumbsup:


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#18
zorin1

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Merl,

You might want to ask him how the current Hawken population will impact Reloaded Games on acquiring developers to work on new content.  I remember that Josh said that Reloaded Games had to see population improvements before they would invest in a development staff.  I'm paraphrasing a lot and reading between the lines of what was said but that was the jist.  But the Hawken poplulation has started to fall again.  Might be because of the summer months and everyone wants to get out side.

 

http://steamcharts.com/app/271290


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#19
HorseHeadProphet

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I am quite sure this will be addressed, but the Mayhem servers need to be changed, so you can opt-out of being placed in them by quickmatch.The novelty of that wore off in about 5 minutes

 

Empty slots in servers should be filled by bots so you can at least get a 3v3 going. This way you aren't faced with "Well I guess 24-man DM in a distant server is my only choice to play online."

 

I am being patient, waiting for new content, but I still want to know, what are we looking at here. A year, 6 months, never? Or is the old stuff just going to be regurgitated and sold? I know, hiring new people is difficult and expensive, making content is not easy, and the servers and match-making need to be addressed before anything else. Just saying, even one new map or mech would rope in more players than a dozen thruster packs and paint jobs. Something a bit more definitive than "Yeah maybe, someday. Unless it's never. I have no idea. If enough people buy fancy repair drones and paint jobs maybe we can hire a mapper."

 

Coming up with something to attract and retain new players should have basically the same level of priority as the more technical server issues. Recycling cosmetics or things we can buy with HC is only going to go so far. Check the comments on Hawken's facebook every time the new devs do this. Feedback with no filter. (yeah some of them are idiotic, some have brutally honest points though.)

 

What about releasing a Hawken Map Editor and other tools, so the community can start really flexing? I am sure we have a few mappers and modders among us who would love the chance to make content, even if it was only possible to use it on private servers or off-line play. Check out the new Unreal Tournament and how that is being made. IMHO, that is the future of game design.

 

Option for off-line LAN play? 

 

I also know that devs were not planning to bring back in-game comms. I think that they should reconsider that. Make it so you are automatically in a voice channel with people on your team. Don't want to hear it? Turn it off or mute that player. The teamspeak is amazing and all that, but the fact is that it's used by a small fraction of players because the "masses" aren't going to install and configure TS. They don't know it exists because they don't go on forums. This way, new players can see what a different game it is with a little coordination and leadership. If UT and other games had built-in voip installed 11 years ago, surely it can be made to work.


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#20
eth0

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Will they/have they contact Khang?


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Pubstomping is a whole different strategic discussion, however, and usually just becomes an exploration of the ethics of dumpstering randos.

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#21
Liederkranz

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Great News Merplo. :D

 

I'll be training tomorrow at that time and won't be able to watch it.

 

Will we have the interview uploaded somewhere to watch it afterwards?


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#22
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i need to know his beer oh choice 


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#23
Merl61

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Great News Merplo. :D

 

I'll be training tomorrow at that time and won't be able to watch it.

 

Will we have the interview uploaded somewhere to watch it afterwards?

It should be on the Playhawken twitch


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#24
HorseHeadProphet

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can't find stream/link?

 

edit: doh. never mind.


Edited by HorseHeadProphet, 22 May 2015 - 10:06 AM.

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#25
DerMax

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In how many hours is the stream? Or is it over?



#26
Draigun

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What are the devs planning to do in terms of game and engine optimization? Also, I assume a VOD equivalent will be available post event?


Edited by Draigun, 22 May 2015 - 10:42 AM.

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#27
Merl61

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In how many hours is the stream? Or is it over?

Stream should be starting in about 10-15 mins


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#28
Merl61

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Stream is live


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#29
LU0P10

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Planning on making a rerun of this interview cause playhawken is noob enough not to setup the channel to autoarchive the streams aka it is gone as well all the previous streams it seems?



#30
DerMax

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I did not like the interview. Josh's answers were vague, and sometimes he did not answer at all.


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#31
Nov8tr

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Yeah no videos there at all now. Did not get to see the interview. No video to see now. :( I am a night owl and don't even get up till around 3PM EST. I go to bed 6-7 AM EST. So I was asleep when this went down. To say I am unhappy would be like saying cancer kills some people. :( Understatement.


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#32
eth0

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Another voice in the chorus: I missed it but I can't find a recording.


Pubstomping is a whole different strategic discussion, however, and usually just becomes an exploration of the ethics of dumpstering randos.

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Why mech game make when you no mech game have you don't want to make? 


#33
BaronSaturday

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Yeah.  No video available.


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#34
Merl61

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Josh recorded it and said he would put it on YouTube. I do not have any control over that end of things.
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#35
BaronSaturday

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=[ okay. I'll be all patient and stuff...

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#36
HorseHeadProphet

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I watched it. Let me just say, move over Dan Rather! Merl asked good questions, yet I agree, Josh's answers were a bit nebulous. What I got from it:

 

server and match-balancing issues are a priority. Many new players lose 3 out of 4 matches in the early stages, they want that to change. That is no way to retain new players. They want to close that giant kill gap between new players and veterans.

 

From that and some other things I heard, I inferred that things like TOW nerf and sustain weapon nerfs are not going to happen. If anything, the opposite. They need the noobs to be able to win games, or most of them are just not gonna stick around to learn. On one hand I personally think these weapons don't need a buff but I agree, catering to the 1%ers is not a recipe for building a large following of new players.

 

we might see some new content like a map or mech in like 4-5 months.

 

He said he doesn't want to just keep releasing camos and parts because that's just obvious money grubbing.

 

They do have plans to bring on new developers at some point, hopefully soon, to do maps and promotion...and some other stuff

 

Josh liked the idea of players being able to create their own paint-jobs and emblems.

 

(I wondered how he plans to deal with the sea of cox and swastikas that are sure to pop up)

 

the Investors are more worried about having and keeping a sizable player base before putting money into "ramping up" (ad campaigns, hiring people etc)

 

LAN option is not going to happen, ever. The design of the game just won't allow for it. 

 

The Technician/Incinerator interaction is going to get toned down a bit. Probably a heat absorption nerf.

 

I know there was much more, I was doing work at the same time in the background. It seemed as though, while Reloaded is quite active in doing work on the game, the things we really want, like new content, are going to have to wait for the technical stuff to get finished first. Don't look for any radical changes to weapon balancing or adding/removing mechs or items any time soon.


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#37
talon70

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snip

Thanks!


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#38
Nightfirebolt

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He said he doesn't want to just keep releasing camos and parts because that's just obvious money grubbing.

 

What the hell? Do they want our money or not? They can call it money grubbing if they like, but this game still needs way more cosmetic choices. That's ultimately where most of the MC is going to be spent, I think, because despite our influx of new players, most of the game's audience is still composed of veteran players - players who have been waiting over a year for any kind of new content.

 

If Reloaded really wants to appear less money grubbing, they should simply make their new releases more affordable.


Edited by Nightfirebolt, 22 May 2015 - 05:44 PM.

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#39
HorseHeadProphet

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yeah "money grubbing" was the exact phrase he used there. I was thinking, well the money has to come from somewhere doesn't it...

 

 

 also if the video gets posted and that post becomes redundant, then disregard, delete, spit on your monitor, whatever.


Edited by HorseHeadProphet, 22 May 2015 - 06:22 PM.

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#40
Nept

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Any discussion re: the elevated and unstable pings we've been seeing on Central?


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