The #1 problem with Hawken, and how to fix it.
#41
Posted 30 December 2015 - 08:01 AM
Once again... a patch will come out, we'll get a boost in numbers, and the size of the problem will shrink.
MATH
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I like going against the best of any game I play. Helps you in the long run n motivates u to do more. Always room for improvement not failure

FIRST OFF WHAT THE FUZZ IS A "SHILL"
#42
Posted 30 December 2015 - 08:05 AM
I suppose I should add that the party system should be fixed so that parties can be split onto different teams to help with balance.
And until a system like this can actually be implemented I would advocate for disabling the party system entirely.
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Salvage: An Idea to Stop Leavers
#43
Posted 30 December 2015 - 08:30 AM
And until a system like this can actually be implemented I would advocate for disabling the party system entirely.
Well, keep the joining servers part.
But yeah, assign them to both teams. (Unless it's a locked server)
TRIBES: Developed a server mod with 40 servers, 20 clans, and competitive league play.
PLANETSIDE: Got about 30 suggested changes implemented, and 40,000 game downloads via a 1Mb mini-installer I developed.
http://hawken.heroku...user/GreyFa1con
#44
Posted 30 December 2015 - 08:54 AM
Well, keep the joining servers part.
But yeah, assign them to both teams. (Unless it's a locked server)
Yeah I mean that you would need to change some code to do that. If that's going to take a while to implement I think the party feature should be temporarily disabled.

Salvage: An Idea to Stop Leavers
#45
Posted 30 December 2015 - 09:45 AM
Or we could just play the game for games sake…
Like in the good old days where the only way of self validation was to improve your own skill.
In the good old days, you had the old retail model where you bought a game with SP as the main focus, MP thrown in as an afterthought that was then enhanced (usually) by the modding community that you could pick up and play without devoting your life to it... with the F2P model, you have to devote a LOT of your time to a single game just to deal with the grind-wall unless you decided to pay $$ to bypass it. F2P and PvP competitive games aren't IMHO the best match.
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#46
Posted 30 December 2015 - 01:43 PM
In the good old days, you had the old retail model where you bought a game with SP as the main focus, MP thrown in as an afterthought that was then enhanced (usually) by the modding community that you could pick up and play without devoting your life to it... with the F2P model, you have to devote a LOT of your time to a single game just to deal with the grind-wall unless you decided to pay $$ to bypass it. F2P and PvP competitive games aren't IMHO the best match.
true.
the only thing I like about free to play is that you can test the waters without buying it, as demo's have become almost extinct these days.
Edited by ..., 30 December 2015 - 01:55 PM.
#47
Posted 31 December 2015 - 06:46 AM
I long for the day when demos come back and the whole free-to-play/freemium gaming model dies a fast, yet painful death.
Edited by StubbornPuppet, 31 December 2015 - 09:32 AM.
- Pleasure_Mortar likes this
To be serious for a moment this is just a joke
#48
Posted 31 December 2015 - 09:24 AM
With the balancing issues that are brought up in the original post, I think that's a good chunk of the problem, but one that currently can't be solved by any automated balancing features in the game. With the number of other F2P games out there that Hawken finds itself competing against, even if they don't fall under the same genre, other games are still competing for your time and my time. Many other games are more complete, have more content, more new content just over the horizon, and have more people playing. Hawken has a mostly great foundation of a game started, but lacks players, content, and upcoming content (after the great silence, promised content doesn't count). If I'm going to have to grind for hours on end to get that next player model or weapon in another game, I'll probably spend my time there rather than any time in Hawken which hasn't been updated in ages, still feels woefully incomplete, and provides a less than stellar experience as the player base cannibalizes itself (smurfs, high MMR players and squads stomping etc.).
Before F2P, I didn't have to spend hours on end trying to obtain some intangible gimmick or game mode for a single game and had more time to play games that were either a little long in the tooth or fun but flawed.
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