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#1
(Unknown)157a3decb342f5

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Hi. I've been playing this game for around three months. I was introduced by a friend who gave me this account after leveling it up to around level 20. I have a "main" account that I don't use anymore because this one was a much higher level, but even still, the grind is near impossible.

 

I know this is an F2P game, but this is a real issue that has made me scratch my head and feel as if I should quit playing. I am now a level 26 in game, and I have two mechs. The scout, and the assault. Just a half hour ago, I was able to purchase the flak cannon. At level 26 out of 30. The only things purchased on this account so far are the repair charge MK 3 and assault rifle on my original assault, an extractor, a basic reconstructor, and advanced repair kit, a scout mech, and as of a little while ago, the flak cannon.

 

That's 1 MK 3 item, three internals, two weapons, and one mech. This is all the while taking advantage of double XP weekends whenever possible, and only 4 levels before max. There are a lot more than two mechs in the game, and it's stupid that at four levels before max, this is all I can afford. I have fourteen hours played according to the in game stats. That's over half a day spent in game. I don't expect to be max level, or even near it at that amount played, but I also don't expect to only have two mechs remotely optimized, one of them and its internals completely free. That's fuzzy bunnyng dumb. Fourteen hours in game, and all I have is two mechs? Out of how many?

 

Putting money into the game is out of the question until I feel like I'm a decent player with more than two freaking mechs. This grind is killing the game and it's pulling people away from putting money into it. People (souce: personal emotions) don't want to put money into a game that they feel is ripping them off. Sure, it's free. Sure, the game doesn't owe me anything, but I've still put fourteen hours of my life (on this account, a little less on my earlier one) into the game, and there are so many things I haven't unlocked.

 

How is this game supposed to be competitive, if people who play this game for less than <20 hours are at 2200 MMR and losing fights because they haven't grinded enough to puchase fuzzy bunnyng health orbs?

 

That's fuzzy bunnyng stupid!

 

[edit] yes I know the game's free. I do. I swear. But if they had charged ten dollars for it, guess who would have paid? Me! I would have paid. But now that I have it, I feel like my time is being ripped off, and my opinion right now is "fuzzy bunny putting money into this."


Edited by TestHAWKEN001, 24 May 2015 - 09:51 PM.

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#2
Dawn_of_Ash

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How is this game supposed to be competitive, if people who play this game for less than <20 hours are at 2200 MMR and losing fights because they haven't grinded enough to puchase fuzzy bunnyng health orbs?

 

That's fuzzy bunnyng stupid!

 

Wait, is your MMR 2200? O_o Mine is at 1850 and I've been playing for over 250 hours - I thought that was alright (is the Assault really that OP!?). As far as competitive goes, yes I feel that it is competitive, problem is what you had mentioned before with the grind.

 

That first grind is the biggest thing you would ever face in the game because the game pretty much says "here, choose whatever you want" and it does not give you any direction on what you should get. Weapons are still very expensive and items - which are quite essential for game-playing, are also so. Biggest problem is the over-priced items in my opinion.

 

Also I want to mention that you are not the first person to speak about the grind of this game - it's actually been spoken about a lot and I feel that the previous developers did not want to give out any more free things so they didn't change much - already the game gives the player a lot for being free so I don't blame them.

 

But another point that should be brought up is that I've seen grinds far worse than this game. One that comes to mind and is quite popular is League of Legends. That grind is 100 time worse than Hawken's and it has many more players - but that may because MOBAs have been having a good time lately. Yes, there are grinds that are better, but I feel that this current one is quite close to what it should be giving per game. My suggestion is to give more Recruit Rewards which give more HC.

 

In summary, reduce cost of items, and give more HC to newer players.

 

Also, I know how you feel. I think I made a topic like this one talking about it around a year ago. Oh, the good times when I did not check my map 24/7....



#3
(Unknown)157a3decb342f5

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There are worse grinds. However this is its own game. As a relatively new player, I'm saying that the grind in this game is too much for what it is. The only thing keeping me around is that I know that I am a good player, and from some of the stats I've seen on the forums, 99% of players don't have anything close to that experience, so the grind is probably worse for them.



#4
Coboxite

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The two mechs you have are already two of the best in the game, plus both of your mechs have some of the absolute best weapons in the game by far. Also, this is a game that emphasizes skill over items, I've seen many players kick ass with a mech with just its default load out, or in some cases, even less. Plus you also have two to three mechs on rotation each week, fully decked out with items and internals.

 

While the grind can be slow, you already start out with one of the best mechs in the game(Possibly too good), plus you get a bunch of free stuff along the way, including a free 200 meteor credit gift one hour in. Some of the best mechs in the game(Brawler mainly, but Reaper can be decent with enough skill), are also some of the cheapest.

 

Also, how could anyone possibly get to 2200 mmr in only 20 hours? I'm roughly about 2300 mmr right now, and I've been playing for over 300 hours, possibly more, to get that far. 



#5
(Unknown)157a3decb342f5

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The two mechs you have are already two of the best in the game, plus both of your mechs have some of the absolute best weapons in the game by far. Also, this is a game that emphasizes skill over items, I've seen many players kick ass with a mech with just its default load out, or in some cases, even less. Plus you also have two to three mechs on rotation each week, fully decked out with items and internals.

Well, lucky me. I happen to be good at video games, and I still don't feel like putting money into the game. What about the people who haven't made the right choices? (Actually these choices were mostly made for me by the guy who had the account beforehand. He also handed off a lot of advice, which I'd assume is partially responsible for my MMR.)

 

Also it's not like winning is everything. There's a substantial grind just to be able to experience the game that other people are playing. That bugs me a lot.


Edited by TestHAWKEN001, 24 May 2015 - 10:43 PM.


#6
System64

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One prime example of how shitty the grind is is the co op bot destruction (not co op tdm). One time I got to wave 22, the game lasted 47 minutes and 10 seconds, you know how much HC I got? 446. FOUR HUNDRED AND FOURTY SIX after playing for almost an hour, and if you consider how hard it gets after wave 20, and the amount of work you do in this mode, that's just f*cking pathetic. The XP I got, on the other hand, was quite substantial.
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#7
JackVandal

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One prime example of how shitty the grind is is the co op bot destruction (not co op tdm). One time I got to wave 22, the game lasted 47 minutes and 10 seconds, you know how much HC I got? 446. FOUR HUNDRED AND FOURTY SIX after playing for almost an hour, and if you consider how hard it gets after wave 20, and the amount of work you do in this mode, that's just f*cking pathetic. The XP I got, on the other hand, was quite substantial.

if your looking to make it quick, seige is the fastest, 

 

as to the OP, i believe the grind isn't in a terrible place, it gives you a chance to become accomplished with each mech before getting a new one so to speak.


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"but the dead horse has been beaten so many times it's practically a pulpy mess in the barn by now."

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#8
Dew

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This is a topic that gets brought up repeatedly, and I'm not sure what plans (if any) the current developers have for HAWKEN's economy. The grind definitely doesn't need to be what it is, though. Buying items/internals and new mechs shouldn't be the chore that it is. Let players have fun with the game and get into it so they have incentive to spend money on cosmetics. I've spent a few hundred dollars on cosmetics in HAWKEN since it launched, and I know I never would have spent nearly that much if I hadn't been able to level and kit out my mechs in a reasonable amount of time (the grind used to be quite a bit more manageable).


Edited by Dew, 24 May 2015 - 11:26 PM.

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#9
Dew

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if your looking to make it quick, seige is the fastest, 

 

as to the OP, i believe the grind isn't in a terrible place, it gives you a chance to become accomplished with each mech before getting a new one so to speak.

 

And if you bought a mech that you ended up not liking? What then? You're just stuck with it until you spend hours grinding out another 12,000 HC. That's not the way it should be, and I can only imagine it's hugely detrimental to player retention. Poor purchasing decisions shouldn't be catastrophic, and before people bring it up, no, being able to sell back mechs is not the answer.


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#10
Rainbow_Sheep

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I just checked his profile and he does have 2260mmr, hory sheet

 

http://hawken.heroku...r/TestHAWKEN001


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#11
(Unknown)157a3decb342f5

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And if you bought a mech that you ended up not liking? What then? You're just stuck with it until you spend hours grinding out another 12,000 HC. That's not the way it should be, and I can only imagine it's hugely detrimental to player retention. Poor purchasing decisions shouldn't be catastrophic, and before people bring it up, no, being able to sell back mechs is not the answer.

100 times this. If you haven't read through, I was given this account, and by a fairly prominent player as well. I was coached through the appropriate purchasing decisions for my play, handed a wide variety of lessons that would have taken me a long time to learn, and on top of that entered as a skilled FPS player, and I'm still complaining about the grind?

That's freaking dumb. I want to be able to not have to spend hours upon hours of play just to purchase stuff that might give me greater enjoyment of the game. What if I had purchased the bruiser or rocketeer instead of the scout? As far as I can make out, that's the exact opposite of it, and if I realized I had to spend ten more hours in game just to purchase a new mech, I'd be out of here so freaking fast. That's, there aren't words for how fuzzy bunnyng idiotic that is.

I can understand the debs trying to incentivvize putting money into the game, but we live in a world where if the players's not enjoying the game, they're not going to put money into it, they're going to fuzzy bunnysing quit.

#12
reVelske

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Test pilot is there to give you a feel of what you are about to purchase. They are also fully loaded and more than ready to be used competitively, just in case you feel inadequate piloting a mech that has unallocated slots.

 

Aside from usable item price (repair kit, EMP, etc) which IMHO should be lowered to match those of internals OR be standardized so you don't have to make separate purchases for each individual size variant, I'm quite okay with the grind-level and price points, it seems quite on par with other purchase-a-character F2P games, albeit of different genre.



#13
o0m9

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I just checked his profile and he does have 2260mmr, hory sheet

 

http://hawken.heroku...r/TestHAWKEN001

It's also not OP's account originally: 

 (Actually these choices were mostly made for me by the guy who had the account beforehand. He also handed off a lot of advice, which I'd assume is partially responsible for my MMR.)

 

Maybe start from a fresh account so you aren't getting wrecked by players who know what they're doing? 2200 is on the really high end of the MMR spectrum.


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#14
reVelske

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It's also not OP's account originally: 

Maybe start from a fresh account so you aren't getting wrecked by players who know what they're doing? 2200 is on the really high end of the MMR spectrum.

 

Hardly an issue, seeing how...

 

I happen to be good at video games



#15
(Unknown)157a3decb342f5

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It's also not OP's account originally:

Maybe start from a fresh account so you aren't getting wrecked by players who know what they're doing? 2200 is on the really high end of the MMR spectrum.

The account was 2100 when I got it.

That's also not what I'm complaining about.

I am spending hours and hours attempting to purchase a single, bare bones mech, and the best suggestion I've heard so far is to wait week after week to try and find a mech that suits me in the test drive? Seriously?

No. Like I said - if I wasn't decent at this game by default, I would have quit on account of not being able to experience even a quarter of what the game has to offer after over half a full day of playing.

Edited by TestHAWKEN001, 25 May 2015 - 12:18 AM.

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#16
reVelske

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Not being able to experience a quarter of what a F2P game has to offer after 12 hours? So you'd like to have experienced EVERYTHING a F2P game has to offer in 48 hours of play? Really?

 

What F2P games have people been playing to give them that level of entitlement? Clearly I've been playing the wrong kind of F2P, and no DOTA2 doesn't count, only Valve can pull that kind of fuzzy bunny.


Edited by reVelske, 25 May 2015 - 12:24 AM.


#17
(Unknown)157a3decb342f5

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Not being able to experience a quarter of what a F2P game has to offer after 12 hours? So you'd like to have experienced EVERYTHING a F2P game has to offer in 48 hours of play? Really?

After 48 hours in game? Yes, I sure as hell would. This isn't some MMORPG. this is an FPS that should thrive in a casual market. 48 hours seems just about right to be able to purchase at least 90% of what the game has to offer. Two full days of playing. How does that even sound close to unreasonable?

How can you expect people to put in that sort of time and not have most or all of the mechs? Let me reiterate. That's TWO FULL DAYS IN GAME.

TWO. ENTIRE. DAYS. WHAT THE HELL MARKET DO YOU THINK THE GAME IS CATERING TO?

Edited by TestHAWKEN001, 25 May 2015 - 12:26 AM.


#18
Dew

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He isn't saying someone should be able to experience everything after two days. He's saying that should be possible after 48 hours of actual in-game play, which isn't too far-fetched. I think 48 hours is a little on the low end for experiencing everything, but certainly after 48 hours you should be quite accomplished with access to a wide array of tools. In HAWKEN that simply isn't the case.


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#19
ticklemyiguana

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Let me at least chime I here to say that 14x4 is 56, not 48. That being said I think the OPs point is valid, and seeing as 56>48, actually a little understated. It's taken me somewhere like 500 hours in game to comfortably afford what I want. That's sort of kind of a shitton of time spent for me to feel economically comfortable in this game.
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#20
XPloyt

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The grind was a bit easier back in the day, where you would receive a mech after maxing a mech's xp out.

 

In the beginning, I never felt like I needed a certain item or to compete (even though it's actually true to a degree) - to go on a tangent, I will say that if the online experience could be consistent, it would certainly be easier for anyone to problem-solve as it concerns one's own gameplay experience...knowing which mech to use, which items and internals to buy, etc...if a newbie can't rely on skill(if they possess it) because of shoddy hit registration or lag, then in it's no wonder they become frustrated, as the game will further slant the playing field against them, whether or not they are aware of it, and only cause confusion as to what they really need or what they're doing wrong, going against folks with fully fitted mechs. More often then not, this game can be a real struggle to play, whereas sometimes, right or wrong, I realize everything I did made perfect sense in my mind - movement, timing, aim... I feel like there is actual depth of field when playing. 

 

I had no intention on spending money on Hawken, practically out of spite to be honest. After maxing out the CRT, I eventually bought the Infiltrator after giving in to being bored with the CRT - just equip a few items and internals, and dealt with it, for months. At the time I felt I did good enough with the Infil, so I decided to grind with it, not only trying to master it, but learn the inner-workings of Hawken. (The Infiltrator was pretty good, with its' ability to attack while boosting during its' camo ability.)

 

In my opinion, if the gameplay is always plagued by the servers, the game will always reinforce having scrubby, cheesy cookie-cutter sheeple builds, and will unfortunately cater to them, giving the most success to the player who play as such, as the meta is molded around conformity best suited for bad netcode...or whatever technical term that best describes the server's performance.

 

 

 

 I don't expect to be max level, or even near it at that amount played, but I also don't expect to only have two mechs remotely optimized, one of them and its internals completely free. That's fuzzy bunnyng dumb. Fourteen hours in game, and all I have is two mechs? Out of how many?

 

So you're saying you want at least 3 mechs with everything at your disposal? I believe learning to play with a minimalist approach will not only teach you more, but allow for originality. Yeah, there's not alot of creativity to be had from the game to create your own style at the moment, but it sure beats "being good" at the cost of inevitably picking the same parts everyone else does simply because they have them, because you can now choose them on the fly to imitate.

 

How is this game supposed to be competitive, if people who play this game for less than <20 hours are at 2200 MMR and losing fights because they haven't grinded enough to puchase fuzzy bunnyng health orbs?

 

Hopefuly in the near future the orbs will be addressed. In the meantime, it wouldn't be such a bad idea to find or consider a suitable counter for people who use orbs.

 

"fuzzy bunny putting money into this."

 

Two years later, I still feel the same way, except  my mechs deserved cosmetics; they earned it!


Edited by XPloyt, 25 May 2015 - 12:34 AM.


#21
reVelske

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He isn't saying someone should be able to experience everything after two days. He's saying that should be possible after 48 hours of actual in-game play, which isn't too far-fetched. I think 48 hours is a little on the low end for experiencing everything, but certainly after 48 hours you should be quite accomplished with access to a wide array of tools. In HAWKEN that simply isn't the case.

 

That's what I meant.

 

Again, give me a good example of a full budget F2P that you can "fully experience everything in 48 hours", because I've certainly not played any. Maybe I'm just too Chinese to be fazed by a little grinding and farming, this ain't nothing compared to rice fields.



#22
Dew

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Maybe I'm just too Chinese to be fazed by a little grinding and farming, this ain't nothing compared to rice fields.

 

That may be the case, because in an FPS where you've got nothing else to do but play the same pool of maps over and over again, what other draw is there besides customization and trying new loadouts?

 

This isn't an MMO, and it's certainly not a game that caters to the kind of crowd that will gladly grind for days upon days of in-game time.


Edited by Dew, 25 May 2015 - 12:41 AM.


#23
(Unknown)157a3decb342f5

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@xployt

Re: quote response.

You're addressing me. And yes, I personally am annoyed - but I'm a player that has been catered to on every level. I entered wiTh talent, I was coached by a good player, my purchasing decisions were streamlined, and I was full well warned of the grind. Yet here I sit unsatisfied. If I am still, with my clearly unique experience, not only with my introduction, but as far as I can tell already occupying the top 5% of players, what motherfuzzy bunnyng reason would any player who is not me have to spend money, much less continue playing the game?

Games don't thrive on a strictly competitive player base who's mentality is "yeah it's hard but it'll help me get better." They thrive on the "ooh shiny" mentality. There's plenty of ways to have both, but as far as I see it, Hawken caters to neither.

Edited by TestHAWKEN001, 25 May 2015 - 12:41 AM.


#24
Dew

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Tribes: Ascend was nice enough to start you off with a light class, a medium class, AND a heavy class and the grind in that game still sucked ass. HAWKEN's grind is even slower than that, and you only get one toy to play with.


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#25
LaurenEmily

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The account was 2100 when I got it.
 

Sorry to slightly derail here but that is damn impressive. It's one thing that the original owner of your account made it so far so fast, but what truly stands out is the fact that you are able to pick up from there as a beginner and not only keep that rank up, but raise it even further possibly even faster. 

 

You have so much natural talent in this. Great job.

 

Edit: Forgot to add, even though the grind seems daunting at first, it does get better and the major turning point is when you get a mech that you really like playing. After that it gets so much easier. My point here is you are good, please keep playing. We need people like you.


Edited by (KDR) LaurenEmily, 25 May 2015 - 12:50 AM.

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#26
reVelske

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That may be the case, because in an FPS where you've got nothing else to do but play the same pool of maps over and over again, what other draw is there besides customization and trying new loadouts?

 

The same could be said about the likes of LoL surely? Where champions need to be purchased if not on the current free rotation? And well.. game modes are more or less the same? But yeah, different genres, not the greatest comparison. The main thing is, this game is still on early access, there will likely be enough content to break the current monotony when it goes on full release. Sure, shoving cash shop onto an early access/beta game is unnecessarily greedy, but hey, that business model was the hot fuzzy bunny back then and it's a bit late to turn back on that decision.

 

Again, test pilot is essentially your freebie rotation to feed the newbies' desire for variation, so to say you only have 1 thing to play with is a bit inaccurate.


Edited by reVelske, 25 May 2015 - 12:55 AM.


#27
XPloyt

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Games don't thrive on a strictly competitive player base who's mentality is "yeah it's hard but it'll help me get better." They thrive on the "ooh shiny" mentality. There's plenty of ways to have both, but as far as I see it, Hawken caters to neither.

 

what motherfuzzy bunnyng reason would any player who is not me have to spend money, much less continue playing the game?

 

The "ooh shiny" players used to be the Occulus Rifters. Zing!

 

That goes back to the whole casual vs. competitive debate. Hawken's having a hard time with that right now, and feel like it's harder to co-exist when they're clumped together.


Edited by XPloyt, 25 May 2015 - 12:51 AM.


#28
Dew

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The grind is completely irrelevant in the casual vs. competitive argument. Your competitive players are going to max out everything regardless. All a harder grind does is ensure that other players who aren't as dedicated are going to give up quicker.

 

I still think that reinstating HC payouts for most service awards would go a long way towards helping this issue.


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#29
(Unknown)157a3decb342f5

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The "ooh shiny" players used to be the Occulus Rifters. Zing!
 
That goes back to the whole casual vs. competitive debate. Hawken's having a hard time with that right now, and feel like it's harder to co-exist when they're clumped together.

Of course it's having a hard time with it! It's fun for all of an hour until you want to try one of the other mechs buzzing around! And if they're not on the test drive? Sucks to be you!

The grind makes it so it literally only captivates people who are really really really used to grinding, hyper competitive players, or people who get sucked in for a reason that doesn't actually have to do with gameplay.

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#30
Nightfirebolt

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The levels don't mean anything. Reaching maximum level is meaningless. There is no vertical progression. They just unlock more fuzzy bunnies to buy. Judging the grind based on your level-up progress means nothing. This game used to have stat points associated with the levels which you could use to upgrade your mech, but those are gone now. I don't even know why we have the level-up system at all anymore. It really shouldn't be worried about. The mech ranks are more important.

 

With that said, I never felt the same as you do about the grind. I don't know why. I also never waited to pay money for this game. Within the first few days of playing I gave them $5, bought a mech and never regretted it (granted, that was back in beta when you could get a good mech for $5. it costs $10 for a decent mech now, but I would've probably still paid that). Why? Because this game grabbed me right from the get-go. If it hasn't done the same to you, then maybe you should find another game to play that does grab you, because if progression is your primary motivation to keep playing, you're going to be disappointed. All it gets you is unlocks, and none of them are going to give you an advantage (with the exception of orblord crap, which I hope will get nerfed soon).

 

If the gameplay - i.e., what you are experiencing now - doesn't make you happy, then Hawken isn't gonna make you happy. Sorry to be the bearer of bad news.


Edited by Nightfirebolt, 25 May 2015 - 01:06 AM.

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#31
reVelske

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The business model is fuzzy bunny for an early access/beta game that doesn't necessarily have enough content yet, people come, people get bored of the lack of content and variety, people leave. The problem will still be there even with reduced grind.

 

This is why prolonged early access is extremely detrimental to player retention, especially for an arena multiplayer FPS with no single player.

 

I still think LoL is a good comparison when it comes to the business model, despite having essentially the same "character/mech" purchase model (with very similar level of grind required), LoL's character offer more gameplay variety, whereas Hawken's individual mechs don't offer anywhere near as much, especially considering same weapons shared between several mechs, adding additional grinding for internals, weapons and use items on top of that.

 

More maps, potentially more modes, more frequent test pilot (and possibly slightly larger pool), more reasonably priced weapons/use items would be great IMHO.


Edited by reVelske, 25 May 2015 - 01:14 AM.

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#32
BaronSaturday

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This has been discussed at length already. Like... A lot. A lot a lot. Like, so many a lots...

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#33
XPloyt

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The grind is completely irrelevant in the casual vs. competitive argument. Your competitive players are going to max out everything regardless. All a harder grind does is ensure that other players who aren't as dedicated are going to give up quicker.

 

 I still think that reinstating HC payouts for most service awards would go a long way towards helping this issue.

"Your dedicated players are going to max out everything regardless. All a harder grind does is ensure that other players who aren't as competitive are going to give up quicker."

 

You tried drawing a contrast between "dedication" and "competition", but notice how they're interchangeable; strong ties. Surely they're different, but I think "patient" is the key word here. I agree that shortening the grind speed would alleviate 'some' of the qualms of a player's retention.

 

I forgot all about those awards....probably because I haven't seen them!


Edited by XPloyt, 25 May 2015 - 01:14 AM.


#34
(Unknown)157a3decb342f5

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If it hasn't done the same to you, then maybe you should find another game to play that does grab you, because if progression is your primary motivation to keep playing, you're going to be disappointed. All it gets you is unlocks, and none of them are going to give you an advantage (with the exception of orblord crap, which I hope will get nerfed soon).
 
If the gameplay - i.e., what you are experiencing now - doesn't make you happy, then Hawken isn't gonna make you happy. Sorry to be the bearer of bad news.

The point is missed. I am already good. I want variety. Sure, as evidenced by a few players tonight, I'm not the best, but I only mean that literally.

Variety is what will keep me coming back to play hour after hour. Variety is what will coerce me to spend money.

There's variety already, it's just locked away behind hours and hours of grinding.

This has been discussed at length already. Like... A lot. A lot a lot. Like, so many a lots...

And has anything changed after a topic has clearly become such a frequently discussed issue?

#35
reVelske

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And has anything changed after a topic has clearly become such a frequently discussed issue?

 

Not when the devs been dead for more than a year, new devs JUST took over the project and starting to get things rolling, be patient.


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#36
(Unknown)157a3decb342f5

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Not when the devs been dead for more than a year, new devs JUST took over the project and starting to get things rolling, be patient.


I've read the updates. They stopped considering the issue once releasing the assault as the default mech.

#37
Nightfirebolt

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The point is missed. I am already good. I want variety. Sure, as evidenced by a few players tonight, I'm not the best, but I only mean that literally.

Variety is what will keep me coming back to play hour after hour. Variety is what will coerce me to spend money.

There's variety already, it's just locked away behind hours and hours of grinding.

 

If you like what Hawken has to offer but you simply want more variety, perhaps you should consider paying a little money to get the variety you desire? There's no shame in it. As an added bonus, you will be actively supporting the game and keeping it alive.


Edited by Nightfirebolt, 25 May 2015 - 01:26 AM.


#38
(Unknown)157a3decb342f5

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If you like what Hawken has to offer but you simply want more variety, perhaps you should consider paying a little money to get the variety you desire? There's no shame in it. As an added bonus, you will be actively supporting the game and keeping it alive.

Neat but no. If I have a consistent cycle of mechs to play through so as to not be boring maybe I'll pay for some cosmetics since at that point I'm more likely to keep playing and investing a little makes sense. But paying for stuff that without knowing if I want to even keep playing just doesn't.

I have plenty of games though. While I'd like to be able to have all the mechs pretty fast, by and large the game is ignoring a large amount of potentially retained players by keeping this grind, because I could pay a bit or keep playing, or I could just... Not. I could pick up another game, I could watch something on Netflix, I could check Facebook, I could do whatever else.

That's the downside of PC gaming. A game isn't just competing against other games, it's competing against an innumerable amount of sources of instant gratification, and this just isn't the way to go about it.

#39
XPloyt

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We all want variety. Good or bad it will come sooner or later.

 

When I was newish - and I guess I can consider myself a slow learner - I didn't care about trying every mech I saw because getting comfortable with a few was still alot for me. Differentiating mechs and weapons in the qualities they possess, and how I'd react to them was more of a priority(and enough to keep my interested) over actually playing with those mechs, in my experience. Once I got comfortable with identifying the qualities that made the gameplay visually and audibly, I started venturing out, very slowly, as I still do. I'm actually switching out more to the Vanguard, which I've only been tryin' the last two weeks, and I'm two years in, mind you.

 

I guess that's my preference: Master a mech, play good, dump the money on the next mech with a couple items, master it, play good, repeat.

 

Edit: Perhaps the game is going the wrong route about the mechs, but they are special/unique enough that the devs felt the player should pay as such, given they are the core component of the game.


Edited by XPloyt, 25 May 2015 - 01:50 AM.


#40
Nightfirebolt

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Neat but no. If I have a consistent cycle of mechs to play through so as to not be boring maybe I'll pay for some cosmetics since at that point I'm more likely to keep playing and investing a little makes sense. But paying for stuff that without knowing if I want to even keep playing just doesn't.

I have plenty of games though. While I'd like to be able to have all the mechs pretty fast, by and large the game is ignoring a large amount of potentially retained players by keeping this grind, because I could pay a bit or keep playing, or I could just... Not. I could pick up another game, I could watch something on Netflix, I could check Facebook, I could do whatever else.

That's the downside of PC gaming. A game isn't just competing against other games, it's competing against an innumerable amount of sources of instant gratification, and this just isn't the way to go about it.

 

Fair enough.

 

Still, this game has no admission price, and people regularly pay anywhere from $5-20 for games on Steam that they aren't 100% sure about, so the fact that you've gotten a "free trial" and played for 48 hours in a game you like, gotten gud, and still haven't paid anything is a pretty good deal.

 

So... Deal with the grind or don't, I guess. I'm not saying that the devs SHOULDN'T ease up the grind in a future patch, but what I'm saying is the grind in Hawken is not as bad as some other games out there, and the amount of real dollars you pay for things in this game is also not as bad as some other games out there (try paying for stuff in Warframe; you'll go fuzzy-bunnying bankrupt).

 

And since you already said:

 

 

[edit] yes I know the game's free. I do. I swear. But if they had charged ten dollars for it, guess who would have paid? Me!

 

What's stopping you? Ten dollars is a really generous admission price for a game of this quality. And it will get you a new mech and more fun.


Edited by Nightfirebolt, 25 May 2015 - 01:47 AM.





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