Additionally. High tier players NEED smurf accoutns to actually play. It is so damn frustrating so see every single time "This server is out of your fitness range.". I don't care, the result is the same, let's go smurfin'!
A sliding scale MMR that used relative ranking instead of absolute MMR would solve that. If there are so few 2400+ people on that the top 100 players online at a given time have MMRs as low as 1800, then I see no issues with taking 12 of the 100 top players and putting them into a match regardless of MMR. I would rather see a match that mixes great players with good players (say, a 2500 against a bunch of 1800-2100s) than kill the community by pubstomping.
I'm not great, and it took a little convincing to not quit already. Needless to say, facing an alt with only 5 battles and a 10.3 KDR nearly pushed me out the door that I'm already inclined to walk through anyways. I think fixing MM would be better than turning newcomers and those of only modest skill away from the game entirely while also spreading bad PR.
It's sad that elite players have to go to such measures to find a match, but it's even sadder that they would rather poison the wells and salt the earth by reducing the size of the player pool than just push for better MM. Or maybe Hawken masters, a small minority, could just sync their schedules better so that MM has enough high-MMR players to get servers together on their main accounts without killing Hawken for the other 90% of us and limiting Hawken's growth by stifling "word of mouth" recommendations that those who like games give.
Still recovering from a neurological incident, spent a couple months learning how to walk without a cane,
figured I'd try a fast-paced game to see if I could get my reflexes back to where they were.
Garage:
A - Infiltrator, Reaper, Technician, Scout
B - Assault (x2), Predator, Raider
C - Brawler, Vanguard, Incinerator