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A/C on Scout.

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#1
(P:B)Augmentia

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Happy Day after Halloween! Halloween colored post!

 

In my strive to get better with scout, I have realized something. Air compressor is trash if you aren't very good already on scout. Just adding that extra dimension of options will very much overwhelm you starting out early. I'm no even exaggerating, because yesterday I took it off my scout. See, I had been sucking for at least a month, and couldn't figure out why. That's because I was playing air scout. An air scout in most cases is a dead scout. I hadn't realized the A/C was my problem until yesterday, when I got on my smurf to level it a bit. It didn't have an A/C on the scout. After playing a game or two of swearing and trying to get my bearings, I started playing really good. Better than I had before. This was because I minimized my time in the air, maximizing my time on the ground, and getting places quicker. My air compressor was my training wheel for a month. I won't put it back on until I resist the urge to jump into the air and try and dodge mid-air, because that is how you kill yourself. Only when I am certain that I have killed my jump reflexes will I re-equip it. Then without those unhelpful reflexes, I can start consciously using it to dodge sharpshooter shots and tows and grenades. 

 

Not sure why I made this post. This is my opinion though. Have a capybara.

 

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TL;DR: A/C can be useful early play and late play, but middle play is difficult to implement this properly without learning the basics of scout without an A/C.


Edited by -vR.Augmentia, 01 November 2015 - 08:50 AM.

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#2
IareDave

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If you treat the AC on the scout the same way as you'd expect to utilize it on a air zerk then you'll be disappointed. The scout needs to get in close and the AC is just a tool that should be used to poke TOWs around corners from above, used in cqc to get above and over someone, or just used in general to add unpredictability to your movement.


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#3
(P:B)Augmentia

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In general, I am going to be using it for unpredictability. I might go for an occasional mid-air tow. I really value it's use for dodging sharpshooter bullets mid-air though.


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#4
TAZ_

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TL;DR: A/C can be useful early play and late play, but middle play is difficult to implement this properly without learning the basics of scout without an A/C.


I'm agree with you, previously i've made topic asking how to improve ground combat.
Link : https://community.pl...dge/#entry67159

Because i'm realize , as scout user , air comp isn't effective as berserker user have.
Currently i've removed a/c from my scout, just to force me adapt with ground combat.
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#5
Call_Me_Ishmael

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If you treat the AC on the scout the same way as you'd expect to utilize it on a air zerk then you'll be disappointed. The scout needs to get in close and the AC is just a tool that should be used to poke TOWs around corners from above, used in cqc to get above and over someone, or just used in general to add unpredictability to your movement.

 

If you're getting bodyblocked in the short hop, AC can help you dodge right now.

 

That being said, I don't use it on any of my mechs.


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#6
Call_Me_Ishmael

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Currently i've removed a/c from my scout, just to force me adapt with ground combat.

 

Yep.


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#7
Call_Me_Ishmael

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Happy Day after Halloween!

 

All Saint's Day (or, Dia de Muertos).  Hallowee'n is shortened/slurred "All Hallows' Evening"

 

(edited to add link)


Edited by Call_Me_Ishmael, 01 November 2015 - 10:02 AM.

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#8
_incitatus

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Were you also playing lower mmr opponents since you said you were leveling a smurf? Also, underdog bonus can skew your perception when on smurfs. Just wondering if those were factors in your improved gameplay as well. I score much higher with a mini flak scout and no internals on a young smurf account than I ever do on my main. Even in higher mmr lobbies, that underdog bonus adds up.

Not saying ground Scout isn't good. Swapping AC for adv reconstructor or armor fuser is a fair trade.

Personally, I like being able to get up on AA and the other mobility options AC provides, but I have ground Scout builds too.

Edited by (thc)_incitatus, 01 November 2015 - 11:00 AM.


#9
(P:B)Augmentia

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Were you also playing lower mmr opponents since you said you were leveling a smurf? Also, underdog bonus can skew your perception when on smurfs. Just wondering if those were factors in your improved gameplay as well. I score much higher with a mini flak scout and no internals on a young smurf account than I ever do on my main. Even in higher mmr lobbies, that underdog bonus adds up.

Not saying ground Scout isn't good. Swapping AC for adv reconstructor or armor fuser is a fair trade.

Personally, I like being able to get up on AA and the other mobility options AC provides, but I have ground Scout builds too.

 

My smurf is 1990-ish as of last night. To be fair, the first few games I was thrown into a 1600 lobby, but that just helped me acclimate to ground scout play. I worked my way into an 1850, then a 2000 lobby where I was doing much better than normal. I really do think that I was improving, as I was basically a balloon scout for a while. I just had an epiphany where I really got the concept of staying on the ground after playing non A/C scout. I think that the possibility of having extra actions mid-jump is revolutionary, and needs to be added on in my builds. However, It doesn't help me if I can't play scout regularly like it should be played. I shouldn't play something completely differently just because of the A/C, but rather make the A/C augment my regular play. I also really enjoy faking out Sharpshooters. I think I will post a video of dodged sharpie shots. That could be fun.


Edited by -vR.Augmentia, 01 November 2015 - 12:02 PM.

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#10
asipo

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I also really enjoy faking out Sharpshooters. I think I will post a video of dodged sharpie shots. That could be fun.

yes please do here


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#11
comic_sans

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I'm just going to pop in here and say AC on scout is like payday on a friday, like chocolate sauce on ice cream and like finding free money while having an orgasm.


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#12
Odinous

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If you treat the AC on the scout the same way as you'd expect to utilize it on a air zerk then you'll be disappointed. The scout needs to get in close and the AC is just a tool that should be used to poke TOWs around corners from above, used in cqc to get above and over someone, or just used in general to add unpredictability to your movement.

I dont play scout so often the past year,to be honest i dont play hawken so often anymore(my freaking work schedule is killing me..),but whenever i get a  chance,few matches i can find these late in europe are too low mmr so using a scout is like godmode so i pass..anyway my point is,my primary scout had ac back then,then i started a new one without it,after counterring IareDave in MA(only once,cause we are in different regions i think?cant even remember when that was),and guess what,ditching that ac wasnt so bad,i became more aware of my souroundings,you can dance around them,they cant hit you.



#13
Rainbow_Sheep

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I played scout without AC until rank 6 meaning instead of a "I'm an air scout" mentality I had "I'm a scout that CAN dodge in mid air."

I think it's better to learn how to play the mech first so you end up using the AC for more manoeuvrability instead of as a crutch
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#14
_incitatus

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Yeah, learning how to move on the ground first is important.  I refused to use AC on anything for a long time after it was introduced. 

 

Augmentia, I didn't mean to imply that you weren't improving after switching to ground Scout or anything like that.  Glad to see you had a "break-through" moment like that :)



#15
Silverfire

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Air 180 Scout is fun and fun.

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#16
WmMoneyFrmMissouri

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I've tried air 180 a little and it's definitely an over looked internal. However, it's seems mandatory to have the AC on it to synergize properly. A strong tactical mid air 180 dodge kill shot is quite demoralizing. Muahahaha.

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#17
Silverfire

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I use air 180, not AC on Scout, and not both.

Retreating Flak TOW shots have never been so fun.
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#18
vonbach

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Its the scout still as broken as it ever was.



#19
Silverfire

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Its the scout still as broken as it ever was.


ok

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#20
MomOw

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ok

 

How to manage server balance with a low player population...

forbid players with MMR > average server MMR +150 to play scout ?


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#21
Call_Me_Ishmael

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No good. I rek with infil and reaper confirmed. I will check 'zerker again tomorrow.

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