Opinion, of course, but I doubt there are too many Hawken players who would say this doesn't need addressing. I think people have just been forced to get used to it for so long with no hope of any updates that they've stopped thinking about it as something that could actually be fixed. ;)
I've always been pretty impressed with how overall polished Hawken has been in its latest state for a game that's not only called "beta" but also "ded." But since I first started playing there's always been that one glaring issue that has made Hawken seem rough around the edges.
It's all those rough edges.
Collision detection and object/environment interaction is a crucial design aspect of every game ever. I don't know why the original devs thought this wasn't worth more of their attention. But Hawken's stages (as well designed as they are at the larger scale) desperately need to be filed down to smooth edges that can be moved through without snags and grabby bits protruding from every surface like that scene from Labyrinth. It's frustrating and a leading cause of unnecessary death for Hawken pilots. It doesn't need to look any different, it's just the underlying collisions that are the problem.
Closely related is issues occasionally with the physics of grenades when tiny ridges cause them to bounce in completely the wrong direction (even directly back at you). We just don't need all these extra bits of geometry to be simulated at the expense of the gameplay.
And also related though slightly different is collisions between mechs, in particular when one lands on top of another. It's a difficult case to address, perhaps, but the current wonky spastic effect of landing on top of another mech should not be considered acceptable.
Feel free to chime in. ![]()
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