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Content Update 2 - Release Notes

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#1
CZeroFive

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Weapon Loadout Changes:

  • Mechs can have 1 or more primary weapons available for purchase and equipping (after having been purchased)
  • Equipping weapons is done on the “Weapons” page of the Mech information sidebar.
  • There are no mech rank requirements for purchasing weapons.
  • There are multiple weapons available for the primary weapon slot depending on the mech.
  • Mechs have just one secondary weapon - no functionality exists to buy secondary weapons.

Item Loadout Changes

  • All mechs can equip all Items. You will have to purchase additional items with HC or MC. This is achieved using a screen which is new for consoles and should be familiar to PC players.
  • Only 2 items per mech allowed at a time.

Internals Loadout Changes

  • All mechs can equip all Internals. You will have to purchase additional internals with HC or MC. This is achieved using a screen which is new for consoles and should be familiar to PC players.
  • You cannot equip 2 internals of the same type, e.g. basic, advanced version of the same thing
  • Added a new internal type: Heavy Armor. Slows the movement speed of your mech by 35% and decreases damage taken by 5%.

Framerate

  • Should be smoother and better overall - We have made a lot of configuration tweaks aimed at reducing per-frame time.

Leaderboards

  • Introducing Leaderboards! This is an entirely new system that we’ve made for Hawken in Content Update 2. The system is fairly simple: select a stat, and you will be able to see where you stack up against other players of that category. Initially, there will be a few categories but we will add more as time goes on.

Bugfixes

  • Re-enabled idle player kicks for all gamemodes.
  • Fixed an issue where multiple cosmetic items would show up in the HUD after entering and leaving a match.
  • Fixed an issue where PS4 players could not use CoOp consumables or revive a teammate in Co-Op Bots Destruction

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#2
(PS4)kdesmo

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Loadout changes are great!  Tweaking internals and weapons adds so much interest and replay-ability to the game.  60,000 HC spent on loadout options in an hour, woo! 

Some bugs I noticed last night:

  • Oversized turrets: turrets the size of mechs - pretty funny, should have got a screenshot.  Noticed in siege mode on Wreckage map at top EU station.
  • Vulcan sounds like submachine cannon: equipping submachine cannon as primary weapon on the G2 Assault mech causes the secondary vulcan to sound like the submachine cannon; spin-up sound is normal.

Didn't notice any idle players in siege mode last night, but could be that many were still patching.  

Overall great improvements!  Can't wait to equip grenadier with heat cannon - make grenadier great again!


Edited by (PS4)kdesmo, 22 November 2016 - 08:37 AM.


#3
(PS4)kdesmo

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Pics of big turrets in wreckage at EU stations in siege mode.  Pretty sure they're spawned there at the beginning of the game and nobody is planting them.  They cannot be run over and must be shot to be destoyed.

E1:

Hawken_20161123000910_zpsotlzj1z4.jpg

 

 

E2:

Hawken_20161122200449_zpscirnp2yn.jpg


Edited by (PS4)kdesmo, 23 November 2016 - 06:56 PM.

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#4
(PS4)Fael78RJ

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If a single tiny turret can scramble my life.. I can imagine if I cross with this big one. 

:ohmy:   :yucky:  :wallbash:

 

 

 

 

 

 

 

 

LOL


Edited by (PS4)Fael78RJ, 11 December 2016 - 03:44 PM.

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"Anima Sana in Corpore Sano"

Healthy Mind in a Healty Body.


#5
CZeroFive

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Thanks for reporting the big ol' turrets. Not sure how they got there - but we have fixed that internally and should be in the next CU.


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