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new mech idea

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#1
HorseHeadProphet

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So the post about the proposed "Guardian" mech got me thinking. I come from a long Unreal Tournament background, and loved when they added vehicle-based gametypes. 

 

This got me thinking about another vehicle from UT, the SPMA artillery, and that gave me an idea for adapting that weapon type to a mech.

 

The Fusilier: B class mech with a secondary howitzer type artillery weapon. It's basically a 105mm gun barrel with a simple breech loading mechanism. I picture the loading animation as something like loading an M79 grenade launcher, only turned upside down. In other words, the barrel breaks upwards, ejects the empty shell down onto the ground, and then the loading mechanism rams the new shell into the breech, the barrel snaps back downwards into firing position. This can be fired upwards, the shell explodes and and hot, jagged, steel rain comes down on distant enemies with great range and accuracy, high heat and slow rate of fire. You can also point it horizontally at enemies that get near you, the weapon is less effective and builds even more heat when used in this fashion, to discourage tanking with it like a mega-heat cannon or something. Primary weapon would be, I dunno...SMC/SA Hawkins/Heat? Weapon utility would switch between two types of ammunition, small cluster-bomblets that carpet an area like EOC pucks, or a straight-up high explosive that explodes on impact, and makes craters, does massive, something like 300 damage on a direct hit, and has a large splash radius, but slow projectile speed. Of course a direct hit would only happen if you choose to ignore the loud whistling noise of the incoming shell, and there could also be an electronic warning similar to the incoming Hellfire warning.

 

Ability would be Rangefinder, similar to the Predator's ability, in that you can see where enemies are through walls and across the map, but you also get the range needed to target them with artillery. The HUD would have a rangefinder that changed with angle/declination so you could match up the range of the target with the proper angle at which to fire. The drawback is that Rangefinder only lasts a few seconds and deactivates if you move (not swiveling your view, I mean walking/boosting jumping only). Somewhat rapid cool-down time though. Also, make it so that when teammates call out enemies, you can somehow use that map marker to target enemy positions, or maybe be able to see where your shots are coming down on radar to help aiming.

 

Give the mech slow walk/boost speed to make you choose your positions well, but high armor to give it survivability. The tactical possibilities with a weapon like this are great with a co-ordinated, communicating team - send in a squad to push enemies into your fire zone and cut off routes of escape, turn open spaces into a death trap, denying areas entirely. Obviously not the best mech for indoor areas with low ceilings.


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#2
hoghead

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You would definitely need larger maps!   And it would be cool to see in action.



#3
Disconnected_

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What would the cost be? 10400HC? 



#4
HorseHeadProphet

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I think on smaller maps it could still be viable with a little imagination...the smaller maps are still kinda big. But indoors it wouldn't work that well. It would be a real romp on Bunker, or Bazaar, or shelling the middle of Las Eco....

 

Ehhh I never thought about cost...same as raider or pred? It probably wouldn't do well as a starter mech, and it's specialized so it should have a bit of a price on it. 


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#5
CrimsonKaim

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I imagine the ability somewhat useless as the predator has a relative short range to look through walls. The a long range mech with a short range ability...
Change it into a visual ping ability which shows you the direction of enemy mechs.

- Sitting next to the sound box in Last Eco -


#6
HorseHeadProphet

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 The ability would be :

 

" similar to the Predator's ability, in that you can see where enemies are through walls and across the map"

 

 

Not just slapping Pred's ability on this mech. Not sure how the visual would look. No thermals, but maybe wire-frame the map, and see blips where enemies are, with their range.

 

Actually, you know what, now that I think objectively about it, forget wire-framing the map, what's the point? Too similar to the Pred's ability. And not really appropriate either. What about instead, when activated, you just get a special HUD that shows enemy direction and ranges, all the way to the boundaries of the map. Or at least quite far. (A real 105mm gun has a range of 17,000 meters.) Rangefinder could possibly show the class of the mech too. This special HUD is where the angle of the gun tube is shown as well, you don't get to see that readout all the time. 

 

I also had a thought, if the weapon had a sight like this on it, on its left side, so you could look at  the sight through the cockpit window. It would move as you angle the weapon up and down, to help facilitate aiming without using Rangefinder ability. If the numbers are too small to be seen, use a simple color gradient scheme - something like, red for closer, green for further away. 

 

Spoiler

 

 

I like your idea of a visual ping. The field of view of the Rangefinder would be limited, and its duration is only a couple of seconds. You have to have a rough idea what direction they are in, or waste using the ability, and then need to either wait for cooldown, fire blind or rely on a teammate to spot for you. This would discourage being a big tattletale and constantly relaying all enemy positions like a big walking scanner. 


The Hawken forum's a forum, but it's like the only one you get yelled at for using.


#7
Rahr12341

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Any new mech would be nice. This sounds like it could work with some balancing work.



#8
HorseHeadProphet

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A bit different game, I know, but we used to set up 2 artilleries on a command post we really needed to hold, and no enemies could survive more than a few seconds in that vicinity, our fast movers would fly in and mop up any wounded survivors. Now we had them on a spawn cycle so we knew where they were going to be coming from next time. Artillery guys just had to watch out for sneaky assassins coming up behind you with double damage.

 

I'm also trying to figure out how a B class G2 Tech would work, I'd call it the Surgeon...Maybe with 2 Helix torches. But every idea I come up with, it seems something like that would just be too overpowered in the right hands.

 

I also had a cool idea about a C class called the Master that could actually pick up another A class mech, sit him on the back, (he becomes the Blaster) and make it into a rear-facing turret, getting slow heal (like brawler-slow heal) the entire time. The thing would move very slow though. The A class pilot can aim, fire, can not drop turrets or items, and may detach at any point, if the Master gets killed, so does the Blaster.


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#9
Hayseed

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I totally like the idea of a...artillery type weapon I guess would be the proper connection to make? However, I differ from you on a few things.

 

1.) instead of a B class mech, I think it should be a C- Class mech

2.) It's turret mode automatically engages the Range-Finder ability, taking damage or boosting will disable the Range-Finder, not the turret mode

3.) The secondary cannon would only be able to be fired during turret mode

 

 

a different idea than the one above, how about a sorta back mounted mortar cannon with a laser targeting system?

The mortars would be mounted on the back of the mech, which would explain why the mech couldn't fire it unless in turret mode (the "Wings" of a C-class mech would obscure its firing line otherwise)

Could switch from airburst projectiles to...EMP bombs?

 

Just a thought



#10
Benrefle

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I don't think this mech will be any good if it is a C-class, as it will just be another Grenadier/Vanguard with diffrent abilty. Keeping it B-class will be good enough.

#11
Grollourdo

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I haven't read the whole thing but I like the animations XD

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