Does the netcode have issues keeping up with dancing A-classes, or something? It seems that far too often, when someone is down to the last few percent of health, I just can't seem to do any more damage to them. I'll "hit" them, and get the flashing crosshair, but not actually do any damage. Am I just imagining things?
That last few percent
#1
Posted 06 November 2015 - 09:15 PM
#3
Posted 06 November 2015 - 09:29 PM
Hitreg is terrible on the following servers:
Trashburn
Kansas city
Los Angeles
Hitreg is mediocre on the following servers:
Chicago
Dallas3
Hitreg is good on the following servers:
Problem with that list is it's different for everyone.
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#4
Posted 06 November 2015 - 09:44 PM
Problem with that list is it's different for everyone.
Depending on where you are, but I've gathered this info as a general rule.
In a perfect world where these servers were all the same distance away from you this would be accurate.
#5
Posted 06 November 2015 - 10:15 PM
In the case where hitreg is the issue, do you still get the yellow flicker "hit indication"?
#6
Posted 06 November 2015 - 11:23 PM
In the case where hitreg is the issue, do you still get the yellow flicker "hit indication"?
No, if you get that you are definitely hitting them. They are probably using deflector/fuel conv/extractor builds, which makes killing them while they dance on orbs very difficult.
Edited by kaiserschmarrn_, 06 November 2015 - 11:26 PM.
#7
Posted 06 November 2015 - 11:48 PM
In the case where hitreg is the issue, do you still get the yellow flicker "hit indication"?
Frenotx? Is that you? The one who ...
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Hello! :D
Edited by FakeName, 06 November 2015 - 11:48 PM.
- Sitting next to the sound box in Last Eco -
#8
Posted 07 November 2015 - 12:21 AM
Depending on where you are, but I've gathered this info as a general rule.
In a perfect world where these servers were all the same distance away from you this would be accurate.
IMO the only part of that worth considering a "general rule" is that dalas fuzzy bunnyng sucks
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#9
Posted 07 November 2015 - 12:26 AM
Frenotx? Is that you? The one who ...
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Hello! :D
Yep, that's the same me. As far as I know, all the Frenotx-es out there are me.
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#10
Posted 07 November 2015 - 03:10 AM
Hitreg is terrible A-Classes eat my direct TOW's so many times. Even on EU servers with 60 ping
Steel
Steel everywhere~
#11
Posted 07 November 2015 - 03:13 AM
Netcoding can be a pain sometimes... some games have very good netcode (Like Robocraft, the servers are in UK and I'm in AU, yet it's like no lag at all) but others including hawken lead to having users needing to aim ahead of their targets with hitscan weapons.
Oh and btw original poster that's some nice furry art :)
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#12
Posted 07 November 2015 - 03:37 AM
Yep, that's the same me. As far as I know, all the Frenotx-es out there are me.
Awesome. I am Crimson Kaim, this fed guy who hunts imperials day in day out. Just for your information :)
- Sitting next to the sound box in Last Eco -
#13
Posted 07 November 2015 - 06:41 AM
Pretty sure you're just choking. Happens to me more often than I'd like to admit.
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#14
Posted 07 November 2015 - 01:55 PM
Netcoding can be a pain sometimes... some games have very good netcode (Like Robocraft, the servers are in UK and I'm in AU, yet it's like no lag at all) but others including hawken lead to having users needing to aim ahead of their targets with hitscan weapons.
Oh and btw original poster that's some nice furry art :)
Thanks. A friend of mine drew that for me. Still one of my favorite renditions of my character.
Awesome. I am Crimson Kaim, this fed guy who hunts imperials day in day out. Just for your information :)
Feel free to send me a friend request in Elite. I'm not really aligned with anyone, but I fly a federal ship, for what it's worth! Although, I'm going to be fighting against Hudson soon, I think- my current "home" system is powerplay neutral, and I'd like to keep it that way.
Pretty sure you're just choking. Happens to me more often than I'd like to admit.
Entirely possible. The fact that I'm getting the little yellow flicker hit indication is quite confounding, though.
Edited by Frenotx, 07 November 2015 - 01:55 PM.
#15
Posted 09 November 2015 - 12:02 PM
I have not yet ruled out that some of this exact thing is due to some kind of cheating.
On multiple occasions I have engaged a few players who are very 'new' (in that they are in the beginner mechs and very low ranked) who cannot be brought below like 10 health points. You can literally catch them off guard, pump all the ammo and rockets up their tail-pipe that you have and they will never lose those last drops of health from enemy fire. The only way they will die is if they fall or damage themselves.
Waaaaaayyyy back in the day, there was a lead Q/A guy at Adhesive who (despite what the developers told him was the case) was also convinced of these cheaters and played many matches with me over the course of 3 weeks looking for and logging the matches when we'd find them. He told me he could not tell me exactly what they had found in the logging or what action they had taken, but he said, "If you tell me you see those same players again, I will know you are lying to me. wink wink" after one particular match where we encountered them. I never saw those names again, but the same nonsense would still occasionally pop up with other 'new' players.
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To be serious for a moment this is just a joke
#16
Posted 15 November 2015 - 01:13 AM
Than mech with <50% HP start moving like "twitching", and it is very hard for me hit him with hitscan (even if I use flak).
I actually hate enemies with this internal.
Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka
Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/
Challenger, C-Class mech concept: https://community.pl...ccepted-thread/
G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/
Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/
Melter, A-class mech concept: https://community.pl...-class-support/
#17
Posted 15 November 2015 - 04:20 AM
The excitement to get a kill overcomes the ability to aim. ![]()
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