Is the destructible map demo playable anywhere?
Is the Destructible Map Demo Playable Anywhere?
#1
Posted 06 April 2016 - 10:10 AM
#2
Posted 06 April 2016 - 10:26 AM
I think that was just a concept video done by Nvidia directly for their PhysX stuff. I don't think anyone really played it ever besides Nvidia.
#3
Posted 06 April 2016 - 10:55 AM
#4
Posted 06 April 2016 - 01:06 PM
It WAS playable. There are videos of people actually playing it, hands-on, at that Pax.
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To be serious for a moment this is just a joke
#5
Posted 06 April 2016 - 02:36 PM
It WAS playable. There are videos of people actually playing it, hands-on, at that Pax.
But based on what others have said I'm guessing that's something only Nvidia ever had, I doubt the current hawken team has access to it.

Salvage: An Idea to Stop Leavers
#6
Posted 06 April 2016 - 03:04 PM
#7
Posted 06 April 2016 - 03:07 PM
My Grenadier was looking forward to this map so much :(
me too. holyfuzzy bunny that looks amazing!
#8
Posted 06 April 2016 - 04:55 PM
That's an entirely different engine, afaik.
Source? Where on earth do you come up with this horrible misinformation? APEX Destruction has been included in Unreal 3 engine since Mar 2011, and it also currently resides in UE4.
[DELETED]
fuzzy bunny you CZeroFive
#9
Posted 06 April 2016 - 05:10 PM
#10
Posted 06 April 2016 - 06:02 PM
Does destruction work on AMD?
Like all things with PhysX theres both a CPU and GPU branch, so will it work on AMD, yes, will it use the AMD GPU to assist in calculations, no. I have seen some people do some trickery to get it to function on AMD GPU's though.
[DELETED]
fuzzy bunny you CZeroFive
#11
Posted 06 April 2016 - 07:28 PM
I thought NVidia wanted games ported for shield? hence making effort to do concepts that leverage their hardware.Does destruction work on AMD? There were comments it was not implemented anywhere due to only being NVidia (amongst other things).
I doubt anyone ever planned for AMD GPUs when that concept was done.
#12
Posted 07 April 2016 - 06:26 AM
Adhesive said, way back in the day, that the destruction model was removed from the game because A: it was too resource intensive and limited the player base to extremely high-end machines and B: The levels became boring after about 3 minutes into each match after there were no more pathways, cover or bridges.
To be serious for a moment this is just a joke
#13
Posted 07 April 2016 - 07:08 AM
Adhesive said, way back in the day, that the destruction model was removed from the game because A: it was too resource intensive and limited the player base to extremely high-end machines and B: The levels became boring after about 3 minutes into each match after there were no more pathways, cover or bridges.
Let techs and orbs heal walls?
#14
Posted 07 April 2016 - 07:18 AM
Let techs and orbs heal walls?
...holy fuzzy bunny that's a neat way to fix orblord. Too bad this is too graphics intensive to include.
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