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Dev Update - October 3

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#1
LadyTiggs

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A few days ago we launched the first content update for the consoles.  You will see better frame-rate, some quality of life improvements, the beginnings of controller vibration, and some good bug fixes.  The focus for this update was to consolidate the crazy-hectic changes that were flying around until the final builds for launch. We made some improvements that should make it easier to navigate the game as a result of these changes.

 

One great fix we did was a conversion of how the server handles threading, and the efficiency of those threads that communicate with the back-end services.  We redid some legacy code that would on rare occasions suck up tons of CPU on the host, instantly hosing the process in question.  It was one of those things that comes up so rarely that it wasn’t until we had hundreds of game server hosts that we really had a chance to see what the problem was.

 

On the PC side of things, we have consolidated hosting to even better hardware and networking infrastructure, so you should start to notice smoother game play compared to before. Please give us feedback on hosting so we may make adjustments to the PC servers as needed.

 

In terms of what this latest content update contains, we wanted to push the boundaries on what we thought mechs in the Hawken Universe might look like.  We have an incoming “Energy” mech chassis skin that makes your mech look like a combination of being cloaked and shielded.  We took the bold route on this one, and we want to know what you think.  We’ve also got some shark and kraken mech chassis skins added in.

 

What’s up for the next content update?  We’ve got loads of new cockpit decorations, more holo taunts, some new Halloween stuff, and something really special; We’re working on making it so you can swap out your weapons, items, and internals.  Tell us what you think – do you want *all* the weapons, or do you think it should only be a selection of weapons? This is a direct response to player feedback regarding the ‘locked internals and items’ system we tried out in Hawken on Xbox One and PlayStation 4.  We found that the ‘unique pre-fitted mech’ system didn’t really work out that well in a game that we (and hopefully you think!) should be about customizing your mech. After all, what is a mech game without customization?  We’re curious what you think, what the restrictions should be, and we would appreciate any feedback as a reply to this post J

 

Also for the next content update, we’ll have some frame rate and performance improvements – stupid-high frame rate is calling our name, especially with the refreshed console hardware and those re-freaking-diculous new video cards that came out recently.

 

Oh yeah, we’re also thinking about taking a stab at refreshing some game modes.  We don’t want to do anything drastic, but we do want to get familiar with the code related to game modes so that we may make additional types in the future.  What are some ways you think could completely change how you play, say, the Siege game mode?  Or pick another game mode and comment on that if you’d rather. We’re open to feedback and would like to hear from you. 

  • (PS4)kdesmo likes this

~~Do not meddle in the affairs of dragons for thou art crunchy and go well with ketchup!!~~

 


#2
(PS4)War_MachineXL

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Reloaded is the shadiest company I have ever seen. First you say weapon switching was broken and couldn't make it into the launch now you say it was a feature your testing. So ill take this new news as just all bark and no bite considering you over promise and under deliver.


That being said you don't have the guts to allow all weapons. Would make it a very close competitor to MechWarrior and Armored Core. Some weapons would have to obviously be excluded like Seekers and repair torches. Having a Assault mech with snipers to disperse the heat would be amazing.


From a balance standpoint unlocking the previous weapon combinations is the best choice. Maybe not go then while way with unlocking all weapons but add a few more to compliment that mechs role.

Edited by (PS4)War_MachineXL, 03 October 2016 - 12:25 PM.


#3
(PS4)Kamikaze3601

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Great new's guys :)

Love to se some improvements on mach making. Since I can't play with my friends or join a PvP mode due to fitenes range thing.

Also about weapons I would love to see some restrictions to not get more dual wield mechs plus keep some mechs roles unique like the PC version was doing.

About game mode I realy like to have a mixed mode game type, when a TDM mach end it start a Siege or Missele Assult, this will keep the gameplay fresh and fun for long.

On addition some more addition to traning with bots, like selecting the map, game mode and mechs on the field.

Sorry for bad inglish.

#4
(PS4)TifosiFan

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I would like to keep everything in parity with the PC version. Keep existing primary weapon and make alternate secondary weapons changeable, but limit weapon selection to keep mech within its defined role. I'd also like to see additional game mode such as attrition with a limited number of team spawns and repair orbs.

Edited by (PS4)TifosiFan, 05 October 2016 - 06:00 AM.


#5
(PS4)War_MachineXL

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After thinking about it and reading what PC players had to say a out it. I didn't know Adhesive Games already tried the all weapons thing. Seems like something Reloaded should of known before even going public with the idea. All weapons just won't work the limited selection on PC version is the best.

#6
(PS4)TifosiFan

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...

Edited by (PS4)TifosiFan, 04 October 2016 - 09:06 AM.

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#7
(PS4)F0ppery

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Although the pure energy chasis for the mechs looks cool, i don't think it exactly fits in the universe all that well. It seems that would take way more advanced technology than everything else in the game. hypothetically. if that makes any sense... lol.

 

Regarding the customization, YES. Hawken needs it badly. BUT there must be some sort of balance and/or limitations. otherwise all of these CoD players are just going to be running around with dual miniguns or dual hellfire missiles on all of their mechs. and of course, don't forget the heat dispersal and repair internals because, why not. 

 

i've never played the PC version of the game but i remember seeing customization videos on youtube. i think every mech only had 4 slots for internals or something like that. and depending on how strong a specific internal was, it would take up more or less slots. there absolutely needs to be a balanced system for the weapons as well. Maybe lock the primary weapons of all mechs and make the secondary optional like someone else was saying. Or make it so that certain weapons can only be used by certain mech classes depending on their damage per second or whatever.

 

customization is awesome but keep in mind that if it can be exploited, 99.99% of players are just going to find the CHEAPEST combination of parts/weapons possible and only use that. making everything else pointless. this would ruin the game. 

 

It is paramount that BALANCE is the prime directive when it comes to customization. in ANY video game for that matter. 



#8
(PS4)F0ppery

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Also, I forgot to say could you PLEASE make the Team Deathmatch maps playable in the Co-op Team Deathmatch modes? I can understand how different game modes might require different maps but these modes are exactly the same with the only difference being AI enemies. 

 

If you could make all game modes have a co-op option (playing against AI enemies) that would be AWESOME. I'd love to try out new game modes and figure out how they work without being completely dominated by some 8 year old South Korean prodigy kid. 

I have no idea what that would entail as far as all of the coding and programming goes but if it's a feasible task, i think the game would benefit greatly from it.

 

A "hardcore" type of mode would be awesome as well. like slower (nothing drastic) and more realistic movement, weapons do more damage etc. the game would get way more tactical. 

 

and on a side note, if you made the custom colors for mechs a little cheaper I myself (and i'm sure LOTS of other players) would be much more likely to purchase them. it would make more players happy at practically NO expense to the company. plus it would be cool to see more variety on the battlefield in the "aesthetics" department. 

 

just my thoughts.






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