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Improved customization ideas

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#1
ElementofMadness

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I don't know what other people think of the customization in this game but I think it's lacking a bit. Don't get me wrong, I like it but there needs to be a bit more options IMO.

 

Internal ideas ;

heat sink, increases heat capacity

ablative armor, decreases explosive damage

layered armor, decreases ballistic damage

6 O'clock thrusters, can boost backwards, hold S + shift

 

weapon ideas ;

laser beam, constant damage, close-mid range , overheats quickly 

railgun, high damage, low fire rate, can pierce through 1 mech, overheats after 2 shots

 

Other ideas

 

Weapon modules ; allows players to augment weapons to their liking

ap rounds, increase damage for ballistic weapons

recoil dampener, increases accuracy

targeting laser, allows missiles to be manually guided



#2
Rainbow_Sheep

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I don't know what other people think of the customization in this game but I think it's lacking a bit. Dont get me wrong, I like it but there needs to be a bit more options IMO.

Internal ideas ;
heat sink, increases heat capacity
ablative armor, decreases explosive damage
layered armor, decreases ballistic damage
6 O'clock thrusters, can boost backwards, hold S + shift


Straight upgrades to armour isn't really in the spirit of internals which are supposed to be more passive side effects

However I do think there needs to be internal for heat, I would like to see one which reduces a certain % of your heat gauge on kill/assist

weapon ideas ;
laser beam, constant damage, close-mid range , overheats quickly
railgun, high damage, low fire rate, can pierce through 1 mech, overheats after 2 shots


Old devs said no to lasers and the new devs have the same standpoint as far as I know.

For a railgun we already have the breacher and a gun that overheats in two shots isn't such a good idea. Although I do like the idea of a railgun other than the breacher.

Other ideas

Weapon modules ; allows players to augment weapons to their liking
ap rounds, increase damage for ballistic weapons
recoil dampener, increases accuracy
targeting laser, allows missiles to be manually guided


Again, straight upgrades aren't really in the spirit of internals which are supposed to be more passive side effects

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#3
Silverfire

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The two Sabots are technically railguns according to lore.

lNM7VnC.png

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#4
Rainbow_Sheep

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The two Sabots are technically railguns according to lore.


I think in the sharpshooter description the sabot is described as "magnet based"

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#5
Moeaswordusrex

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I do like the idea of more internals.

Damn it seth!


#6
StubbornPuppet

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I wouldn't really call this "more customization", just more items and weapons to choose from.  That's a good thing though.


To be serious for a moment this is just a joke

 


#7
Jakyll

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Although I would like to pimp my weapons in different ways (i.e. "better accuracy for less dmg" or "more dmg together with more heat"), I'm afraid it would mess around with the balance quite a lot.

 

But I would certainly look forward to those internals you mentioned like the "heat sink".

During Hawken's tutorial there was a scenario where Laila teaches you how to get to higher grounds (by holding down spacebar ^^) and I didn't manage to get onto the last platform. At this moment I thought: "don't worry, there will definitely be an augmentation later on to increase your jump/flight height" and I was pretty disappointed to find out it is not  :ermm:

 

And as much as I would like to see more interals that change the way a mech moves/behaves, "6 O'clock thrusters" are a no go - no boosting backwards for trucks!


Edited by Jakyll, 10 August 2015 - 11:35 PM.





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