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Gentlemen, BEHOLD! C class melee mech concept!

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#1
Flapjacks

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Yeah yeah, I'm sure it's been thought of before. But still. I sent the idea in via the survey and support ticket, but I'd like to see what you folks think of it.

 

 

I'd love to see a melee mech. Think C class, but with wrecking devices for strut arms. Concept name: The Bull.
 
Focused on melee range combat, It'd have to have a fairly high amount of HP to deal with high burst damage opponents like the Raider and Infiltrator families.
 
Equipment:
 
Primary: Flak Cannon (duh)
Secondary: KLA-R 
Ability: Wallop
 
KLA-R (repulsor) acts the same as the Raider's KLA except its focus is less about damage and more about displacing enemy mechs, launching them backwards or to the side when hit. MIRV mode would send mechs flying backward a few meters up and away where as the grenade option would knock enemy mechs aside. Ideal for dispersing clustered groups or picking out a lone target. 
 
The Bull's ability, 'Wallop' brings the strut arms down with earthshattering force, mashing enemy mechs within a shallow area in front of The Bull for a total of 800 damage. This damage is shared evenly if more than 1 mech is hit. 12 second cooldown.
 
Playing as The Bull: As a melee range C class, your goal is to get close and wreck havoc. Close the gap on enemies by using cover and having a good tech handy. Use the KLA-R to blast apart groups or single out a priority target for a good 'Walloping'.
 
Playing against The Bull: As The Bull is a C class as well as being limited to melee range, keep your distance, harass it with suppressing fire, and above all, check your corners.
 
Let me know what you think.


#2
bacon_avenger

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Do not like or want.  Melee mechs have been suggested before many times, and the overall response has been no.

 

It doesn't fit within the Hawken 'universe'

They are sitting ducks.  A good pilot can remove lots, if not most, of your armor before you could even get within range.


Test dummy for science, Follower of Wheatons Law, usually hanging around #hawkenscrim and #spawn, occasional poster of YouTube videos and streaming.  Can also be found on twitter

 

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#3
Hecatoncheires

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I don't really think it's a good idea mixing C-class with this type of melee. They will never be able to get close enough to land a hit against most mechs, considering the incinerator's ability (which I hardly ever find myself using). Actually, mentioning the incinerator's ability, it has a rather wide range of effect than what I'm assuming is your concept (roughly the size of the shield) and is still not too effective. I would recommend changing it to either a B-class mech or reworking the melee concept.

 

I actually had my own thought on a C-class melee mech concept before, but never got around to posting it. The idea was a C-class mech that would rather roll around over punching things (inspired by Star Wars's Droideka and Ben10, heh). The ability would change it into a ball or back to standing just like the fortress ability of the brawler, vanguard, rocketeer, etc; this would mean being able to roll around to deal touch damage while pushing mechs away in the process. Of course weapons wouldn't work well in that mode, but maybe they would, and it could be akin to a variation of the raider. Still a rough thought, but well.


What the Heca-


#4
JackVandal

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well the ability has way to much damage, thats an instakill on everything, needs a little balancing, this would likely only work if the ability activate almost immediately and had a range of a c class width, and even then it would only work on maps like uptown and wreakage. it would have to be more of a fun mech than a practical one, i doubt youd ever hit a decent a class with the ability, 

 

though if the ability involved a forward "dodge" it might work more, both within the game, and practically, the arms drop like the g2r ability and lunges forward, anything it hits takes 200 damage, i could see that having use,


"but the dead horse has been beaten so many times it's practically a pulpy mess in the barn by now."

-M1lkshake





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