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#41
Call_Me_Ishmael

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No.  All servers have issues, the 66T ones least.

 

I just sent a media trace report to Tiggs today, for Ashburn. 


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#42
Nov8tr

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You are correct sir. Still having sporadic hitscan issues and latency errors causing teleporting, and such. But it is better than a month ago. But still not where it needs to be. I think it may be routing errors more than server issues per se.


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#43
DreamedArtist

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When you guys see weird things like this, posting the server would really help us identify the issue faster. 

 

Are you guys doing anything with the servers? before you did this 80 point system with insane players in one match and fusion of the servers my old ping was around 40 to 42 and now I stay around 84 to 90 and I might have to stop playing due to this  :/ just feels odd when playing some odd delay I can't explain but it has to do with the high ping.



#44
Silverfire

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Been averaging at least 20 more ping than usual. 40-60 USE, 70-90 USC, haven't bothered to try USW or EU. Hit reg problems and general slow feeling. My Gren felt like it was fighting to boost forward in a few matches.

Edited by Silverfire, 08 May 2015 - 07:04 PM.

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#45
n3onfx

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Been averaging at least 20 more ping than usual. 40-60 USE, 70-90 USC, haven't bothered to try USW or EU. Hit reg problems and general slow feeling. My Gren felt like it was fighting to boost forward in a few matches.

 

The movement sometimes (as in it's either fine all game long a on as server, or not fine all game long on another server) feels different. Best way I can find to describe it is "mushy" or generally just not smooth. Dodging or boosting feels like the mech is getting caught in the floor. Even walking feels like the mech is having a hard time getting momentum going on.

 

It happens on both 33 and 66t servers, the only difference with the 66t so far is that they seem to have less hit reg issues but even these still exists on them. I never had movement issues before a couple weeks ago and they started working on the servers.


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#46
PoopSlinger

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Yeahy game is playing like poop. Getting horrible frames and teleporting last night on a Dallas MA server

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#47
talon70

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.



#48
Draigun

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It would seem Dallas is having a ton of issues at the moment. Every time I'm playing on a dallas server, it would seem it has packet loss problems associated with it.


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#49
comic_sans

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Had 20 or 30 more ping on east than usual tonight.  Was on one of the ashburn 14 man TDMs, if that helps.


Edited by &THC& comic_sans, 25 May 2015 - 07:31 PM.

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#50
Call_Me_Ishmael

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I'm *in* Dallas, and it was smooth.  LA is giving me trouble, and Oregon might as well be Asia...

 

Ashburn is pretty smooth at the moment, too.


Did I say Call Me Ishmael?

 

You should call me Luna.


#51
Flifang

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A few days ago me and another on TS and the same server reported hit recognition problems at roughly the same time when it was really bad. I'm also getting this problem where every now and then when I dodge, I get a bad rubber band back to where I was when I dodged before the dodge even completes. According to my friends, on their screen I was just walking forwards. When this occurs, I have problems moving in my mech for the rest of the round. My shots don't register on direct hits and I get stuck on surfaces I normally would have to be closer to to get stuck. I Think it's a synching issue at this point.
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#52
Dew

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The rubberbanding on dodge is actually far more irritating than hitreg problems... so irritating to think that it's possible that you can dodge and still get hit because your dodge got lost in the mail.


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#53
n3onfx

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After being fine the last few days the lag problems are back in force on EU servers. The irony being that my ping is now better than it ever was.


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#54
StubbornPuppet

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I'll try to take note of server names tonight... but I do know that I have noticed the problem in just about every mode and in multiple servers per mode.

 

What I'm specifically seeing is secondary weapons not firing when the button is pushed.  Oh, the gun on the mechs arm and the reticle both indicate that it was fired... but no projectile actually came out and there was no hit on the enemy (where there most certainly should have been).

 

The main times this happens is when 3 or more players are in close proximity to one another and there's a lot of "action" going down.


To be serious for a moment this is just a joke

 


#55
System64

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Latency+Grenadier=baaaaaaaaaaaaad times.


Edited by System64, 27 May 2015 - 03:50 AM.

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