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Dev Update July 23rd

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#1
LadyTiggs

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What happened last week...
 
As of today we have finished up the main development efforts for Content Update 1.  This next week will be focused on final QA for submission testing for both PS4 and XB1; that generally means some bug fixing and some additional configuration work. For this update we focused on performance, stability, additional cosmetics content, and quality-of-life improvements like controller button mapping and some party-related improvements.  We will be outlining in some more detail what exactly all this included, so keep an eye out for that.
 
The other things we will be doing in the next week will be putting better estimates to the wide range of features we have on the roadmap.  Now that the console port has shipped and we’ve done a first iteration on those systems based on real-world experiences, we will be able to have much better predictions on how much effort and time various proposed systems will take.  Our publisher, 505 Games, has had some excellent feedback and sets of suggestions.  Our player base has been providing some great suggestions as well.  There are a lot of overlapping desires, so we expect there to be some good releases in the coming months that will make a lot of people happy.
 
The biggest challenge during the development efforts over the last few weeks has been balancing work to hotfix the live environments and work to actually extend what we already have.  It’s been an adjustment, but this las week has seen a return to the kind of focus we will need to sustain in order to build the kind of additions we have in mind.  One thing we do have a strong desire to actually deliver is content based on player-submitted ideas and concept art.  Provided all the legal considerations are addressed, we are hoping to start the first of these efforts as early as next week.  Tiggs is pretty excited to be able start this kind of thing up; after all, it’s been a loooong time of not really being able to talk about the fun parts of game development – that bit where we all get to see the game advance in tangible ways ;)
 
So, what concrete dev work starts next week?  PC support will begin that’s for sure – some of us will start some more formally working on getting the PC build up to speed.  We have a number for how many weeks we think it will take, but there are some pretty decent unknowns, particularly with the data migration process.  The easiest would of course be to have no database migration, but we don’t like the idea of a giant database wipe, so the range of things could include doing a full database migration before relaunching, or maybe doing a sort of delayed database migration where everyone would start with a clean account and then your legacy Hawken data and inventory would be migrated over time; we’d like some more feedback and thoughts on this topic.  It’s not imminent, but it’s getting close.
 
Other work will include some more framerate improvements, more mechs, more cosmetics, more parts, more holo taunts.  We have a few more aggressive plans we don’t want to talk about publicly just yet… so there’s more in the pipeline 
 
All of you have been great.  We’ve felt a lot of support, we’ve felt a lot of heat, we’ve receive a lot of feedback, and honestly morale is high – we finally get to move into building new features, resurrecting old ones, and making big strides forward in the life of Hawken.
 
CapnJosh

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~~Do not meddle in the affairs of dragons for thou art crunchy and go well with ketchup!!~~

 


#2
(Xbox)HalcyonQuagmire

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I see the update is hoping to improve performance. Does this mean more consistent fps in the next update?



#3
(Xbox)HAIL McPRATER

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Other work will include some more framerate improvements, more mechs, more cosmetics, more parts, more holo taunts. We have a few more aggressive plans we don’t want to talk about publicly just yet… so there’s more in the pipelin

Looking forward on updates on this, Really want the game to have longevity and my clan is waiting to see what progression is to come, thank you for the update

#4
(Xbox)Yorgoth LoG

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Will you be fixing the issue where my camo doesn't appear at all on my G2 Incinerators middle and arms? Also where the button to change the camo sliders doesn't work all the time and you just spin the mech around in circles?


Incinerator + Berzerker = Bae


#5
Mag__

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Will you be fixing the issue where my camo doesn't appear at all on my G2 Incinerators middle and arms? Also where the button to change the camo sliders doesn't work all the time and you just spin the mech around in circles?

 

Thank you for bringing both of these bugs to our attention, I have noted both in our internal system. The Issue with your g2 incinerator was actually a problem with the material for those specific parts and will be fixed in our next content update. 


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