For starters, the precedence of the damage taken right after throwing an H.E Charge to an enemy is calculated way before than the damage which the H.E Charge should inflict to that forementioned enemy.
In other words, right before you got killed, your own H.E Charge will cause damage to your own mech (obviously if you're close enough..) than causing damage to your enemy target.
If the precedence I mention here is true then I think the code needs os a revision to make things a little bit more fair.
From where does this come from? Well, I realized on this (not sure at 100% on it though but "I've a bad feeling about this" in many games played under laggy conditions in several servers during all these many years..) is working that way.
Subsequently, the obvious issue with this, would be that you're gonna get killed by your own offensive item damage before inflicting damage to your opponent in the last moment. In that last moment.. right?
And that's not 100% fair, IMHO.
Precedents: you throw an offensive item right before dying and it does not inflict any damage to enemies.
Check it yourself. I may be wrong on this but I think it worths some little revision.. and I'd like to know if anyone else has found similar cases than me on this matter.
Hoping that this is of any help
Edited by The_Silencer, 22 February 2016 - 10:17 AM.
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