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What's In Motion Right Now

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#41
capnjosh

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Personal for me in my playtime - which is late night - in my region - eu - the 18 player-tdm servers - i like!

Simple reason: At the above 2000 mmr range there is most of the time only one server available. Now I can join everytime and don't have to wait half an hour until somebody said "gn" in there. Space is the place!

 

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#42
capnjosh

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Btw, I agree that larger maps would make the larger player count even more fun :)



#43
Silverfire

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Btw, I agree that larger maps would make the larger player count even more fun :)


But for now, limiting the map rotation to larger maps also maximizes fun for all. The large amount of combat remains, it's just not as cluttered. Front Line, Bazaar, Wreckage/Facility. Those are really the only maps big enough.

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#44
Hyginos

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As long as the scoreboard is fixed to compensate larger servers are fine. I don't want my ability to check my ping gated behind how I'm doing in the server.


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#45
talon70

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1) The game loses its ' team strategy ' style and becomes a slugfest of carnage with no real challenge. They are fun for sometimes, for a while. It seems not the place where really great games are going to happen just constant chaos. Not only are the maps too small but the problems like with spawning are exasperated quite a bit more. I think the mayhem servers should have  their own category and not mixed in the matchmaking system and it would be great if it did not affect your mmr rating. Let them be fun only type servers.

 

2) Looks great but a little bit warm....( they flagged your image on steam . I think it is the imgur.com site)


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#46
Nightfirebolt

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I just played an 18-man TDM. It was chaos.

 

Beautiful, beautiful chaos.



#47
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW

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As long as the scoreboard is fixed to compensate larger servers are fine. I don't want my ability to check my ping gated behind how I'm doing in the server.


You can hover your mouse over your team members in the scoreboard and scroll up and down with your mousewheel, if you have one. Arrow keys or page up and page down keys may also work, but I have not tried them.

Thank you for your time,

 

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#48
Hyginos

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You can hover your mouse over your team members in the scoreboard and scroll up and down with your mousewheel, if you have one. Arrow keys or page up and page down keys may also work, but I have not tried them.

 

The issue for me is the scoreboard that comes up while you hold tab while deployed in a mech. I don't have a mouse at that point because it is being used to move my camera. Perhaps the arrow keys work there but I would have to take a hand off of my mouse or WASD to use them. I also use the scoreboard to keep track of what mechs are in play, which is difficult to do in the current iteration because a third of the players are not immediately visible.

 

Additionally, its not immediately obvious on joining how big the server is. If the board varied in size it would communicate this more obviously.


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#49
Fstroke

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I like the "mayhem" servers. Yes I realize its too many players for some of the maps but they are fun. Keep them please.

In my opinion MA was meant to be played with more players. It's more action and more strategic. All control points must be contested. In 6v6 the games are too much like ring around the Rosie no matter the map layout. You can play an entire game of MA and win with shooting a single player.

Edited by Fstroke, 23 April 2015 - 03:32 PM.

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#50
Pumapaw

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More people then we need much larger maps. Overall once that is done much more enjoyable play on larger servers. They also tend to balance better.



#51
Pumapaw

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The 40 kill limit is way to low. I would suggest eliminating that game ender and adding 5 minutes onto the game time. Larger maps is also badly needed. Perhaps this could be a test case for clan warfare servers. Something with a real tactical element to it.



#52
hawken00

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24 servers are awful, submachine guns and vulcans are all over the place

If you don't camp you don't last long

Those maps weren't made for that many players, it's a big clusterfuzzy bunny, and the lag is more present

 



#53
Rei

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If you're going to have higher server caps then you need to increase kill limits for TDM. needs to be 60 for 18 and 24 should be 80. Probably a small time increase on it too.

 

And what others said. Make sure most of the servers are 6v6.

 

Also maybe have some mmr unrestricted servers that are accessible via server browser only? (or maybe someone could just make that from a private server lol)


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#54
Dedhed

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Also maybe have some mmr unrestricted servers that are accessible via server browser only? (or maybe someone could just make that from a private server lol)

 

Good idea. Hope to see it.


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#55
Source_Mystic

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The new games with more players I think is a mistake 6 vs 6 is the maximum number I think that is need in a game. Anymore than that on small maps and you take away strategic positioning because seems like everyone is every where ....personalty I like to be able to move for cover in a 6vs6 game ya I might get flaked but with the new system it seems Like a CLUSTER F^%$.  if you want to do this you need bigger maps for larger games only.


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#56
PepeKenobi

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Besides the scoreboard thing, I've just played a couple of well populated matches today and I've enjoyed playing as usual or even more. Have not seen issues here.



#57
ProGmer

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I think Hawken need something that makes it unique.
Maybe new weapons and mechs like laser cannons or something(yeah i like laser cannons ;D)
or more mechs to support the team
but hawken is still the best game of the world


#58
AxionOperandi

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The new games with more players I think is a mistake 6 vs 6 is the maximum number I think that is need in a game. Anymore than that on small maps and you take away strategic positioning because seems like everyone is every where ....personalty I like to be able to move for cover in a 6vs6 game ya I might get flaked but with the new system it seems Like a CLUSTER F^%$.  if you want to do this you need bigger maps for larger games only.

I could not a agree more.

 

I like to use a bit of strategy now and then and that pretty much goes out the window when you are guaranteed to run into an enemy every 50 ft.



#59
Hek_naw

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I'm most definitely belonging to a minority, but in my case when there's 12 players in a match (which is awesome already) I notice a drop in FPS especially in action-packed areas where everyone else is literally on screen. Some parts of Last Eco become unplayable, like at 5fps, in particular the blue grass fields.

 

Just one aspect I've not seen mentioned so far. More players mean more computing taking place.

 

(Yes I've configured video settings to ultra low, still happens. Wish I could upgrade the GPU one of these days tho.)



#60
teeth_03

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I think at this point in the life cycle of the game's engine, the devs shouldn't have to worry about performance issues. If you can't have playable FPS, its your fault, not theirs.

#61
Silverfire

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Lately though, I've been having fps issues like none before. Didn't update drivers, nothing. Used to be able to run low graphics and textures with 90-100 fps. Some games I've been dropping to 20-30 for reasons I don't know of yet. I know it's not hardware, guessing it's something wonky with servers given the increased attention to the servers by the devs. It's a rare occurrence but still.

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#62
StubbornPuppet

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I love the new, large player count/long time limit/high score matches.  Thank you.  How about doing something with 18 players for Siege... just to see how that goes?


To be serious for a moment this is just a joke

 


#63
teeth_03

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Well, they haven't done any client updates AFAIK, everything has been server side. I guess its possible but unlikely that server side changes could attribute to FPS drops.

#64
cooltechdude123

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Hey guys! I'm a HUGE fan of Hawken and I was hoping you guys could check out my video to get a taste of it! Here's the link:  Thanks guys! Please leave a like and dont forget to subscribe if you want to see more Hawken. =)



#65
tekano

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disappointed with the agoraphobics wanting to keep it it at 6v6. last week have been hitting the 9v9 and 12v12 servers only. some of us prefer a crowd.  push it further and go 16v16 on the larger maps. i have a brawler built for this



#66
Veklim

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Hrm....

 

To chime in on this topic, the mayhem games are great fun (got some play time in on them last night before I gave an opinion here) and they certainly add an extra dimension to the game, making it somewhat more frenetic and fast paced than the standard 6v6 format. That said, I agree with the people above who have mooted the idea of making it a separate game mode, or at least a different tab (like the team game and co-op tabs already existant) to ensure that people are actively given the choice without manually selecting the server.

 

Missile assault would DEFINITELY benefit from larger teams, since some of the issues inherant to the game mode would be largely alleviated by such, and of course, DM and TDM are both great with more players (within reason). However, as has again been stated previously, the smaller maps should be removed from any rotation on 9v9 and 12v12 since they are TOO manic and cluttered for most people's tastes.

 

I'd also like to add my vote to a couple of new large maps (on the same sort of scale as bazaar, if not larger), although I realise that's not something you can just knock out in a few days work! The 18/24 player format is one with serious legs, allowing for more strategy-based play and more advanced tactics (i.e. a flanking move could be done by a squad of 3 or 4 rather than 1 or 2), but it can only really be done justice if the environment supports that sort of play.


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#67
PsychedelicGrass

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Please remove mayhem servers from autojoin. Personally i hate them as my playstyle isn't compatible with that many players and i can't really do much except wait around and hope to catch someone in a 1v1. That happens maybe 2-3 times during the entire match.


Make it another game mode, similar to bot destruction or 6v6. I rarely can join servers using the server browser and am forced to use the auto join, which half the time places me in a mayhem server :/
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What's the big fuzzy bunnyng deal? Lots of amazing people have committed suicide, and they turned out alright.

 


#68
teeth_03

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Why are you forced to use auto join? The server browser is where its at.
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#69
gArphEus

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Played on 18 and 24 TDM servers, and found it 2 b far too chaotic 2 play decently. In fact, as Predator i got shot and decloaked as soon as i dared 2 just stick out my nose out of cover by RANDOM SHOTS, flying around like moskitos every second. Might not b a problem 4 the infiltrators, but the Preds r rendered almost useless under such conditions. However, with much larger maps, there wouldn't b such problems, i guess. About your workstation... ...remove that tilted table from the back, and it looks pretty nice, CpnJosh. btw - my Eyefinity setup looks very similar and still waits 4 HAWKEN supporting multi-monitor support.... regards, gArphEus

#70
TangledMantis

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Mayhem servers wreck team play. 

 

24 person servers are just deathmatch with helpers. 

 

On the bright side, they have done wonders for my situational awareness. Makes regular TDM much easier for me.


Edited by TangledMantis, 05 May 2015 - 06:39 AM.


#71
KarlSchlag

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I played some 14 players/50 Killcount/15 minutes - servers recently. This was actually the best experience so far and seems to be the perfect player count. Not only is 14 my girlfriends lucky number, it is also a number that seems to work well ping- and lagwise for most of the players. Also there is an increased possibility of turning a game around due to the higher Killcount and the expanded duration of a match. Me likey


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