So this idea might shake MA up a bit. Sometimes you'd get traditional MA, and others only one silo would activate for a certain duration, then at the end of it's activation another would go up. There would be about 20-30 seconds where two silos were up, but for the most part it would just be the one objective. Activation would be random so there would be no running to one silo before it goes up with any certainty that it's the one you need to be at.
Only reason why I say to put it as a second type of MA is so that it doesn't break up matchmaking, I don't think a gametype like this would thrive on it's own.
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