Squad Deathmatch
#1
Posted 10 May 2015 - 03:52 AM
For example, you could have a 16 player server with 4x4, an 18 player server 6x3 or a 24 player server 6x4.
Obviously the score board would need some work and whatnot, but its just a thought.
#2
Posted 10 May 2015 - 04:13 AM
For such a game mode the current maps a little bit too tiny and since TDM is all about getting kills, I can imagine there would either be 3 big deathballs on the map or some players would just hop into a Predator and stealing kills from other teams so that it becomes really frustrating.
But with bigger maps I can imagine that it would be worth a try.
#3
Posted 10 May 2015 - 04:25 AM
#4
Posted 10 May 2015 - 04:33 AM
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#5
Posted 10 May 2015 - 05:41 AM
Kill stealing is going to happen no matter what, and I dont think its that big of an issue. Also, as far as map sizes go, if players enjoy playing in these larger games now, I don't see what the difference is going to be.
That's the issue, I personally (and also many other players) don't enjoy 9vs9 or even 12vs12 at the moment because the maps are way too small, so that tactical play is impossible and ramboing is the way to win those matches. Whenever I can I just stick to 6v6 or 7v7 servers, everything else isn't enjoyable on the current maps. Also, three teams need way more space than two teams, playing with three teams á six players is more chaotic than playing with two teams á nine players (what already is a mess), because you have got more frontlines and therefore you have got more possible ways players try to flank, you need more places to retreat when playing with three teams instead of two and so on. So we would definitely need larger maps for such a game mode, there's no way to avoid that, except you would want to have a indefinable mess on the battlefield.
EDIT: For the kill stealing: The problem would be that TDM is about the number of kills, not about the score. So, theoretically, when playing with three teams, one team could exist entirely of Predators and waiting for the other two teams to shoot each other and then they would simply finish the kills and still win, even though they haven't done much. Do you see what's the issue with that? It's not the same with DM because in DM the score matters, not the number of kills.
Edited by (KDR) Erzunterweltler, 10 May 2015 - 05:45 AM.
#6
Posted 10 May 2015 - 05:50 AM
This would be very interesting, if implemented properly. It might have to rely on score instead of kills. Might be much fun on some of the bigger maps.
Also, how about siege/ma with three teams ![]()
"The vectors... The vectors are all wrong!" -Bum
#7
Posted 10 May 2015 - 07:02 AM
Like in Battlefield. Squad Team Deathmatch is cool, like Hunger games with pre-made teams.
- Sitting next to the sound box in Last Eco -
#8
Posted 10 May 2015 - 08:46 AM
Siege with more than two teams...I'd like to see that working.
Honestly, think about it.
You've got to defend the AA from two sides. One side is bad enough.

#9
Posted 10 May 2015 - 02:42 PM
It had occurred to me recently that the addition of a third team to some of the modes (At least on some of the maps, or future maps) could be really cool.
Prosk, Sentium, and some kind of independent/"rebel" faction. Or a resurrected Crion. Or whatever. I'm sure this has been suggested before and before and before tho.
It would also help differentiate the game from stuff like TF2 and make it more dynamic. I don't know if anyone else ever played MAG... Aside from the fact that it totally flopped and died, and was overall not too great, it implemented some neat ideas, and there were a couple things it handled well, a triple-faction set-up being the big draw. The important thing was not every mode or map had three teams, so the ones that did were especially epic and awesome, if that's what you were into, but you always had the option of the classic 2-team games. I haven't played the newer (multiplayer) Armored Core games, but I assume they do something similar, since those games have always traditionally had 3-4 major factions (3 big corps + sometimes a rebel faction)
Anyways... Not to get too off-topic, I know this isn't exactly what the OP is originally suggesting. And I'm fully aware that if this was something Hawken tried, it'd be a looooooooong way off from now, but it's definitely something to be considered IMO. Also, simpler is usually better, it doesn't need to be a grandiose kind of thing, or alter the game too radically.



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#10
Posted 10 May 2015 - 03:51 PM
Other multi-team game modes could come after, but TDM would be a good starting point for a new game mode I think.
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