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Weekly Update - 2015-06-12

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#1
capnjosh

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Here's what's happened since the last update:

 

1. Pricing adjustments

  - they're not permanent, but I'm leaving them at these lower levels for a while to gather more data

  - we'll make further adjustments in the next week or so

2. Gameserver hosts are handling incoming packets more quickly

  - you should see some smoother gameplay

  - if you've got some bad experience, let us know via a support ticket

3. We started up a new gameserver host in a different data center so we could get some comparison data

  - we will keep this going for a while

4. We've got source control branches in a state where we are now actively working with them

5. E3 meeting prep and roadmap planning

  - we've seen how Hawken has performed over the past few months, so now we can start solidifying plans

6. Steam Summer Sale fun

  - Yup, MC is 20% off 

 

Here's what's happening in the next week (at a high level):

 

1. Next week is E3, and quite honestly things turn toward meetings, introductions, conversations and "strategy"

  - This is often times where the seeds of great ideas are planted, so I'm focusing on ensuring we stay focused on that

2. High level design direction will be happening

  - hint: it's rooted in how the technology and politics develops on Illal

3. Dev team interviews and hiring will continue, though with more gusto

  - Top needs: Technical art and gameplay/engine programming with 7+ years experience

 

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#2
Elite_is_salty

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PRAISE THE LLLOOOOOOOORD!


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#3
ArchMech

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ahah! finally! there is is, also joshie ticket incoming about something thats related to a subject that may come up at E3!


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#4
Kopra

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1. Next week is E3, and quite honestly things turn toward meetings, introductions, conversations and "strategy"

 

237964.jpg

 

I'm excited for the high level design direction, though!


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#5
Call_Me_Ishmael

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Nothing to say, just

 

:)


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#6
SandSpider2

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WOOT :yes:


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#7
TBoneBeefSteak

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Yes


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#8
Lioot

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3. Dev team interviews and hiring will continue, though with more gusto

  - Top needs: Technical art and gameplay/engine programming with 7+ years experience

 

I drew a taco once, it only took an hour, not 7 years


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#9
The_Silencer

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Thanks for the updates! =)


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.

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#10
comic_sans

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Holy crap, actual lore.  Go team!


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#11
IareDave

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Josh comin through with the clutch. Keep the hype train Rollin'

#12
Odinous

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Thanks for the update!!!! Keep up the great work!!!  :thumbsup:



#13
Hijinks_The_Turtle

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Here's what's happened since the last update:

 

1. Pricing adjustments

  - they're not permanent, but I'm leaving them at these lower levels for a while to gather more data

  - we'll make further adjustments in the next week or so

2. Gameserver hosts are handling incoming packets more quickly

  - you should see some smoother gameplay

  - if you've got some bad experience, let us know via a support ticket

3. We started up a new gameserver host in a different data center so we could get some comparison data

  - we will keep this going for a while

4. We've got source control branches in a state where we are now actively working with them

5. E3 meeting prep and roadmap planning

  - we've seen how Hawken has performed over the past few months, so now we can start solidifying plans

6. Steam Summer Sale fun

  - Yup, MC is 20% off 

 

Here's what's happening in the next week (at a high level):

 

1. Next week is E3, and quite honestly things turn toward meetings, introductions, conversations and "strategy"

  - This is often times where the seeds of great ideas are planted, so I'm focusing on ensuring we stay focused on that

2. High level design direction will be happening

  - hint: it's rooted in how the technology and politics develops on Illal

3. Dev team interviews and hiring will continue, though with more gusto

  - Top needs: Technical art and gameplay/engine programming with 7+ years experience

 

I'm quite excited for this.



#14
CounterlogicMan

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Hawken at E3?
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#15
CrimsonKaim

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Aggressive balance changes from last week missing.
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#16
BaronSaturday

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Lore? Did you say lore? I like lore. We need moar loar!

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#17
nepacaka

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4. We've got source control branches in a state where we are now actively working with them

 

what das that mean? do you have a band for hawken content development now?

 

 

We need moar loar!

 

we need moar top engine programmers xD


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Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

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Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#18
Houruck

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what das that mean? do you have a band for hawken content development now?

Nope. This means they have a working revision control for the source code.


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#19
nepacaka

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damn (T_T)


Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#20
hoghead

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This is GREAT!!!.................. :thumbsup: What happened to your eye? :turned:



#21
Guns_N_Rozer

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oh yesh 



#22
Dr_Freeze001

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Lore? Did you say lore? I like lore. We need moar loar!

 

#moarLoar

 

But yea, seeing design direction based on the game's lore and not the other way around is definitely a good thing.


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#23
Nept

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#24
AxionOperandi

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Sounds quite encouraging, keep it up!



#25
bacon_avenger

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Still hoping for a PAX Prime presence :tongue:


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#26
?FTD? eXeon

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2. High level design direction will be happening

  - hint: it's rooted in how the technology and politics develops on Illal

DTF -rip ImBadAtChoosingNames 2015-06-01

Seriously though, any chance you could shed more light on something like this? Even a simple #FuzzybunnyTheDelay(FTD), I know this is far too hopeful but, I doubt I'm the only one that would love to know more even if it isn't what any of us want.

 

edit: spelling errors and not remembering my own forum name...that I didnt set personally.


Edited by OnlyPersonWhoseHadThreeNames, 15 June 2015 - 02:00 AM.

Fix The Delay





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