Except any fuzzy bunny can tell a scrambler dot from a real dot with 5 seconds of study of the radar and any vet can do it without any study at all.
You mean those red dots that fly through walls and out of bounds aren't really players? Damn.
Except any fuzzy bunny can tell a scrambler dot from a real dot with 5 seconds of study of the radar and any vet can do it without any study at all.
You mean those red dots that fly through walls and out of bounds aren't really players? Damn.
You mean those red dots that fly through walls and out of bounds aren't really players? Damn.
I love it when you watch you team mate chase a dot around the corner then stand there a few seconds looking at the wall, looking around all confused...
all like " where did he go"
Puck Flinging-Nade Lobbing-Troll Tech

::eoc Pred::Eoc/HC Infil::Vulcanador::Hawkins Tech::EOC Raider::
" I play on north American servers with a 200Ping to give you cry babies a chance"

"Nothing says Good morning Like a well placed Nade"
I love it when you watch you team mate chase a dot around the corner then stand there a few seconds looking at the wall, looking around all confused...
all like " where did he go"
Like a cat chasing a laser pointer

Puck Flinging-Nade Lobbing-Troll Tech

::eoc Pred::Eoc/HC Infil::Vulcanador::Hawkins Tech::EOC Raider::
" I play on north American servers with a 200Ping to give you cry babies a chance"

"Nothing says Good morning Like a well placed Nade"
Would some acceptable modifications to the scanners work effectively?
- Scanner has two "ping" conditions: Active and Passive
- Active: scan the local area, enemies in LOS (x distance and direct LOS only) show up on the radar of the axle that activated the scanner. This signal lasts for (0.5s to 1.25s), cool down: 4-6 seconds
- Passive: within (x distance, Comparable to a poor radar range on an axle, lowish distance), any enemy axle within the passive scan range and performs an action that would reveal its presence on radar, will be marked for (0.25s to 0.75s) Maintained: this is constantly activated
Edited by Rozn, 08 September 2016 - 08:41 PM.
Would some acceptable modifications to the scanners work effectively?
- Scanner has two "ping" conditions: Active and Passive
- Active: scan the local area, enemies in LOS (x distance and direct LOS only) show up on the radar of the axle that activated the scanner. This signal lasts for (0.5s to 1.25s), cool down: 4-6 seconds
- Passive: within (x distance, Comparable to a poor radar range on an axle, lowish distance), any enemy axle within the passive scan range and performs an action that would reveal its presence on radar, will be marked for (0.25s to 0.75s) Maintained: this is constantly activated
Similar to many other scanner-related suggestions, it's possible that yours would work. It would have to be tested in some capacity to see if that's true.
Edited by TheButtSatisfier, 09 September 2016 - 09:10 AM.
You know what else is broken? Air dodging into the AA to get up faster. You know who you are, scum.
You know what else is broken? Air dodging into the AA to get up faster. You know who you are, scum.
what is a moral code and how do i get one?
,d88b.d88b,
88888888888
`Y8888888Y'
`Y888Y'
`Y
-Shade__
You know what else is broken? Air dodging into the AA to get up faster. You know who you are, scum.
umm if you jump into the rocket on MA it SHOULD kill you....
there is actually an achievement for it
TDM tested this.... js
i believe AA on siege is the same
Edited by DemitronPrime, 12 September 2016 - 08:35 PM.
Puck Flinging-Nade Lobbing-Troll Tech

::eoc Pred::Eoc/HC Infil::Vulcanador::Hawkins Tech::EOC Raider::
" I play on north American servers with a 200Ping to give you cry babies a chance"

"Nothing says Good morning Like a well placed Nade"
umm if you jump into the rocket on MA it SHOULD kill you....
there is actually an achievement for it
TDM tested this.... js
i believe AA on siege is the same
I like going against the best of any game I play. Helps you in the long run n motivates u to do more. Always room for improvement not failure

FIRST OFF WHAT THE FUZZ IS A "SHILL"
but no mech in rl would rise or fall as rapid as in hawken during a boost as hawken and im near sure they didnt mean for it to be used for that, perhaps a light fix not requiring much changes to the code would be to add a constraint to up/down movement while compressors are active, so when you boost it makes it hard to rise/fall untill the compressor action is over this wont stop climbing walls etc but will make it all alot harder and no slope launching
umm if you jump into the rocket on MA it SHOULD kill you....
there is actually an achievement for it
TDM tested this.... js
i believe AA on siege is the same
Siege rocket will not kill you. You can air doge into the side of the AA, land on top of the rocket launching doo-dad, and then stand there holotaunting and hurling EMPs at your enemies.
Edited by _incitatus, 13 September 2016 - 07:04 AM.
but no mech in rl would rise or fall as rapid as in hawken during a boost
Wasn't there some magic mineral in Hawken lore that had anti-gravity properties?
Cause if there is, then slope-boosting is lore. Canon even. So I think that not only is it fine leaving in the game, it should be included in the tutorial. Maps should be reworked to include more sloped walls to use this maneuver on, because it's the closest to wall-hopping or wall-running that we'll ever get.
What's the big fuzzy bunnyng deal? Lots of amazing people have committed suicide, and they turned out alright.
Wasn't there some magic mineral in Hawken lore that had anti-gravity properties?
Cause if there is, then slope-boosting is lore. Canon even. So I think that not only is it fine leaving in the game, it should be included in the tutorial. Maps should be reworked to include more sloped walls to use this maneuver on, because it's the closest to wall-hopping or wall-running that we'll ever get.
AND, AC should be standard on all mechs. (or just the A classes for all I care)
New maps (haha...) should be designed with this well established movement mechanic in mind.
You know what else is broken? Air dodging into the AA to get up faster. You know who you are, scum.

1 simple trick to dodging more EMPs*
Pubstomping is a whole different strategic discussion, however, and usually just becomes an exploration of the ethics of dumpstering randos.

Why mech game make when you no mech game have you don't want to make?
Immma try this today,
- puts aircomp in his vulgren with a stack of emps and targets coldform -

Puck Flinging-Nade Lobbing-Troll Tech

::eoc Pred::Eoc/HC Infil::Vulcanador::Hawkins Tech::EOC Raider::
" I play on north American servers with a 200Ping to give you cry babies a chance"

"Nothing says Good morning Like a well placed Nade"
New maps (haha...) should be designed with this well established movement mechanic in mind.
I'll keep that in mind...
,d88b.d88b,
88888888888
`Y8888888Y'
`Y888Y'
`Y
-Shade__
Slope boosting feels entirely too satisfying to do for how stupid it looks and is.
how abt scanner gets revealed like scrambler, increases its mosquito noise volume, and dies after 1 min(less if needed)
im not against a radar item but it sure is more OP than even emp's
How about we just throw scanners in the dumpster and try to forget they ever existed in the first place?
How about we just throw scanners in the dumpster and try to forget they ever existed in the first place?
I'm down for this.
Edited by DallasCreeper, 14 September 2016 - 07:00 AM.

Ridding the world of evil, one Berzerker at a time.
I second this motion. Those in favor?How about we just throw scanners in the dumpster and try to forget they ever existed in the first place?
I like going against the best of any game I play. Helps you in the long run n motivates u to do more. Always room for improvement not failure

FIRST OFF WHAT THE FUZZ IS A "SHILL"
"Aye."I second this motion. Those in favor?
"Finally, the white knight I deserve. [ARCHETYPE]" - Amidatelion
Count me in. Scanners are for wimps anyhow.
"Nov8tr" is pronounced "INNOVATOR"

Yes I'm really 64 yrs old. July 6, 1953
Removing scanner would be best but might cause issues to just eliminate it from the game and for some players. I think just shorten the scan distance to a VERY small area would be the easiest way for reloaded to solve the problem. A single variable change would be easy, simple and take 1 person 1 minute.
Some players just don't realize they are using an item that breaks a core aspect of hawken gameplay, and will probably learn to play without it.Removing scanner would be best but might cause issues to just eliminate it from the game and for some players. I think just shorten the scan distance to a VERY small area would be the easiest way for reloaded to solve the problem. A single variable change would be easy, simple and take 1 person 1 minute.
Edited by coldform, 14 September 2016 - 04:39 PM.
I like going against the best of any game I play. Helps you in the long run n motivates u to do more. Always room for improvement not failure

FIRST OFF WHAT THE FUZZ IS A "SHILL"
wat if cancer do this?

This is why i look forwards to every post you make.
Edited by Shade__, 14 September 2016 - 07:32 PM.
,d88b.d88b,
88888888888
`Y8888888Y'
`Y888Y'
`Y
-Shade__
I believe that's the sort of thing a community manager facilitates?The forums used to have polls for this kinda thing.
Edited by crockrocket, 14 September 2016 - 11:06 PM.

Salvage: An Idea to Stop Leavers
Removing scanner would be best but might cause issues to just eliminate it from the game and for some players. I think just shorten the scan distance to a VERY small area would be the easiest way for reloaded to solve the problem. A single variable change would be easy, simple and take 1 person 1 minute.

Salvage: An Idea to Stop Leavers
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