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Dev Update July 16

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#1
LadyTiggs

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Comms from CapnJosh
 
This last week we got some new server hosting systems online.  The launch of the PS4 and XB1 platforms required a TON of extra capacity; we used a lot of AWS machines, which, while they work, we don’t consider them to be the best long-term solution.  Cost, performance, and management systems leave something to be desired.  Our solution now consists of all physical hosts on some beefy networking infrastructure, along with some pretty great deployment and server management systems that allow us to tune the capacity better than our previous systems.  All machines are modern Xeon CPUs, and they’re in datacenters built with game servers in mind.  We have high hopes for these things ?
 
Our previous deployment systems consisted of Ansible playbooks, some jinja2 templating, good ol’ Boto to query and interact with AWS.  And a TON of string parsing code.  Yeah, it had become complex.  There’s another system that we had been using to support private server rentals, but that system unfortunately suffers from a ton of CPU overhead, which essentially makes gameserver performance and capacity take a hit.
 
We will be migrating the remaining server hosts to the bare metal beastly servers over the next 1-3 weeks, and we’re hoping you can feel an improvement in server performance.  All platforms will benefit from this move, including the venerable PC build – we just started up the first of the gameserver instances yesterday for PC, so after a little more time monitoring for performance we will most likely start retiring the older hosts soon. Let us know how these new servers are. 
 
What does this mean for the private server support (yes, you can rent a server and set up things like game modes, map rotation, player slots, and server name)?  We will be retiring it.  However, the new hosting solution has private server rental support, so we are aiming to bring that online over the next few months.  I can’t quite commit to a timeline just yet, but believe me when I say we really want to make this happen.  The whole situation would become much better supported ?
 
We are hard at work on Content Update 1 (console), which we are aiming to release in August.  This update will include performance improvements for the server, so we anticipate even better server performance once that’s launched.
 
-capnjosh
 

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#2
DerMax

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Nerf Nief.


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#3
BIsmuthZornisse

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Content Update 1 (console),

Say more about this content!

Will it include the mechs "36M" and "Civ"? They are listed on your website but appearently not actually in the game yet.

Will there be a new weapon?


I have a lot of ideas and would like some feedback on them:

Suggestions for fixing things:

https://community.pl...of-suggestions/

Suggestions for new things:

https://community.pl...for-new-things/


#4
ARCH3TYP3

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Thanks for the update.

Are these new servers the ones labeled NA 9xxx ? My pings are pretty good to these servers. I have heard complaints of hitreg.

Will the updates address this?

Is the tickrate the same? Is it projected to go up, or become uniform across all new machines?


"Finally, the white knight I deserve. [ARCHETYPE]" -  Amidatelion


#5
CraftyDus

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it's gonna be great!


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#6
DallasCreeper

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Hopefully these new servers are what you say they are. Also, will this migration affect Private severs?


 

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#7
crockrocket

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Hopefully these new servers are what you say they are. Also, will this migration affect Private severs?

 

 

 

What does this mean for the private server support (yes, you can rent a server and set up things like game modes, map rotation, player slots, and server name)?  We will be retiring it.  However, the new hosting solution has private server rental support, so we are aiming to bring that online over the next few months.  I can’t quite commit to a timeline just yet, but believe me when I say we really want to make this happen.  The whole situation would become much better supported ?

 


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Salvage: An Idea to Stop Leavers

Player Retention & Howken

 

[14:31] <Crafty> I know that in my balls
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#8
Skrubdos7

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I gotta say, so far I was not sure if Reloaded can pull it off but this new update looks more than promising.

Can't wait for it! Future of Hawken looks bright again!


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#9
Guns_N_Rozer

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Comms from CapnJosh
 
 
We are hard at work on Content Update 1 (console), which we are aiming to release in August.  This update will include performance improvements for the server, so we anticipate even better server performance once that’s launched.
 
-capnjosh

 

i read this 100 times with glasses ,without glasses .and i confirm that this content are for console , i read like PC  :wallbash:  keep the hard work 


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#10
KejiGoto

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Is there a time table for getting the PC version updated or are you gonna keep posting about the console build in the PC section?

 

Server upgrades are nice and needed but when can we actually expect something on the PC version that hasn't seen an update in like two years? When are you going to clarify exactly what is happening withe PC build because we're hearing that it will be identical to the console build (oh boy, can't wait to lose customization, be reduced to a single primary on all mechs, and start dealing with more vertical progression thanks to the G2 lineup) yet we're also hearing that things aren't really going to change such as Legacy Mechs and all that.

 

ThirdEye asked in another thread if this means we're getting two versions of Hawken on PC? One that is like the build we have now with all the options and so forth we're used to having and a version that is pretty much the console version? Or are you guys going to try and include everything from the PC version and console version into one build? 

 

Would love some actual updates on the PC version of the game instead of hearing about standing up more servers and so forth for the consoles. 

 

Are we actually gonna see Hawken updated on PC by the end of the year at least? How far along are you guys on the update? Have you even started?


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#11
BlackWarGreymon

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it's gonna be great!

 

tony-the-tiger.jpg

 

I hope so anyway, the servers at present can be just fine, can be just terrible regardless of ping- wtb: hit detection please...


:devil:


#12
Call_Me_Ishmael

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Keji, just sign the effing NDA and talk to him directly.

 

(edited for brevity)


Edited by Call_Me_Ishmael, 16 July 2016 - 10:39 AM.

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Did I say Call Me Ishmael?

 

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#13
Skrubdos7

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Is there a time table for getting the PC version updated or are you gonna keep posting about the console build in the PC section?

That's actually a good point. I think console Howken should be discussed in the console section, too.


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#14
Shade__

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That's actually a good point. I think console Howken should be discussed in the console section, too.

it is a good point if its for consoles just say "we're doing console stuff" that's all we need to know, HOWEVER i like all these coms so keep it up RLD.


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#15
nepacaka

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Well, 2 monts and we got new console patch... I just should wait a little moar :3

Btw, nice that u working on servers performance.

Edited by nepacaka, 16 July 2016 - 12:39 PM.

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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#16
Hyginos

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What does this mean for the private server support (yes, you can rent a server and set up things like game modes, map rotation, player slots, and server name)?  We will be retiring it.  However, the new hosting solution has private server rental support, so we are aiming to bring that online over the next few months.  I can’t quite commit to a timeline just yet, but believe me when I say we really want to make this happen.  The whole situation would become much better supported

 

This paragraph structure makes my head hurt.

 

To be clear, you're retiring the old private server solution and setting up a new version on the new hardware?


MFW Howken

 

My post count is neat.


#17
nepacaka

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Console information in the PC forums? Will this thread get moved? And will capnjosh/Tiggs catch a ban for it too?

They said that after console update-1 in august, we wait till update-2, than update-3...99, and than it comes to PC...hooray! :P
I mean, it is related with PC patch, isn't it? :D

Edited by nepacaka, 16 July 2016 - 02:11 PM.

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#18
Tayloe

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Always great to hear about server improvements! Thanks for the regular communication, and updates! Looking forward to trying out those servers!


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#19
JackVandal

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Will the new servers be in varied locations or will they be in one place?


"but the dead horse has been beaten so many times it's practically a pulpy mess in the barn by now."

-M1lkshake


#20
Flifang

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If they didn't post here we would complain about why the console section is getting all the personal heads up from the devs. More paranoia and chaos would ensue, and you would call them out again on that. They're trying as hard as they can to keep people here satisfied and all some of you have still to give back is more complaints. I'm seeing a lot less sarcasm here than there was in the last update thread so far which is awesome, but proclaiming hypocrisy like this is silly. As an annoying jab at the moderators it's pretty okay to be used once, but it's been used so many times at this point. I honestly can't tell if life outside of the forums is that boring, or if you're just like-farming. Go play pokemon go or something man, fuzzy bunny.

 

Anyway, thanks for the update guys. I can't begin to understand all this programmer jargon you threw around, but it sounds like you replied to the community about both servers and private servers. Some of us have been asking quite a bit about that lately and it's good to know you're listening and replying as soon as you can tell us something is being done about it.


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#21
TURDxSANDWICH

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-snip-

 

 

 

Keji, I'm all for railing on Reloaded when its warranted. But i think the time to be upset about all their work going to consoles and not the PC version has come and gone.  We kind of know what the story is by now, and there's not much we can do about it.  They've got to get the console versions up and running smoothly because they put all their eggs in that basket.  I'm guessing that they haven't even really thought about the specifics of your questions let alone have actionable plans for them.  (Its also possible they don't even have the green light to fully move on and produce the PC version of Howken).  There's really nothing we can do now, but wait, watch, and hope it works out.

 

My only points of contention throughout this whole thing has been their reluctance to communicate openly and their inability/indifference to relate to our community as opposed to talking down to us most of the time.  But, in just one week, we actually have two development updates.  The last one was a whole bunch of nothing, but this one addresses real issues, actual decisions they have made with some reasoning behind them, and he even throws in a tentative timeframe for the first content update.  This is what progress looks like, and i look forward to even more in the future.


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#22
HOHOHOSANTA

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Well I've noticed individual maps on servers lack performance. Example I can be I'm chicago have full fps for first 4 maps, then hit a map like Prosk and go to 50 fps with lag. Usually it's Last Eco on every server, also random ping pikes are still happening.

#23
JesusHatesWisc

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New Private Servers!  Sweet.   Its nice to hear you guys are working on things that are tangible to PC players.  Its an assumption, but I would guess that server performance is much more noticable to the PC population.  Ignore the naysayers, the updates are nice.


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#24
StubbornPuppet

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The new servers, the ones who's names begin with "NAm-" are pretty sketchy in my experience so far.  The rubberbanding and frame-drops didn't seem quite as bad as they often are on the original servers, but the hit registration and synch with other players was pretty bad.

 

Another thing I really hate about the new servers is the intentionally vague names... which don't tell us anything about WHERE those servers are.  I mean, assuming "NAm" stands for "North America" - Alaska is in North America... so is Florida, but a player in Southern California isn't going to really want to connect to either of those for the best experience.


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To be serious for a moment this is just a joke

 


#25
WmMoneyFrmMissouri

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I noticed last night on the new servers you can start a match with 2 robros versus the usual 4 requirement.

wmmoney.png


#26
6ixxer

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Comms from CapnJosh
 
and they’re in datacenters built with game servers in mind.  
 
-capnjosh

 

 

Are there any for Oceanic players?

I know that people forget we're down here sometimes. Our region is pretty quiet while waiting for new pilots.

I hear there are a couple of blokes down here that actually own an Xbox. Maybe one with a PS4... maybe.



#27
ARCH3TYP3

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Are there any for Oceanic players?
I know that people forget we're down here sometimes. Our region is pretty quiet while waiting for new pilots.
I hear there are a couple of blokes down here that actually own an Xbox. Maybe one with a PS4... maybe.

Hear, hear.
Oceania has some of my favorite pilots to play alongside.
Love you guys.

"Finally, the white knight I deserve. [ARCHETYPE]" -  Amidatelion


#28
CZeroFive

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Nerf Nief.

 

We're working on adjustments to the Nief and will post in the Patch Notes section when these adjustments are completed.

 

We've previously stated that we have the ability to change mechs on-the-fly - this will be our first usage of this system.


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#29
Hyginos

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We're working on adjustments to the Nief and will post in the Patch Notes section when these adjustments are completed.

 

We've previously stated that we have the ability to change mechs on-the-fly - this will be our first usage of this system.

 

That's good to hear.

 

Can you give us any hints on the magnitude of these changes?


Edited by Hyginos, 19 July 2016 - 04:32 PM.

MFW Howken

 

My post count is neat.


#30
CZeroFive

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That's good to hear.

 

Can you give us any hints on the magnitude of these changes?

 

The changes will be posted in the Patch Notes forum when deployed; the changes will be a moderate decrease in the Nief and Nief G2's maximum armor, a moderate increase to the heat generated by the Seeker XT, and a slight Damage Per Shot decrease on the Seeker XT.


Edited by CZeroFive, 19 July 2016 - 04:38 PM.

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#31
Shade__

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The changes will be posted in the Patch Notes forum when deployed; the changes will be a moderate decrease in the Nief and Nief G2's maximum armor, a moderate increase to the heat generated by the Seeker XT, and a slight Damage Per Shot decrease on the Seeker XT.

AND SO A LIGHT CAME DOWN AND THE DEVS SAID "LET THERE BE COMS" AND THEN THERE WERE!


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#32
CZeroFive

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Patch Notes have been posted, here's a carbon-copy of them for interested parties

 

Seeker XT
-??Heat per shot increased from 2.34 to 2.65
-??Damage per shot decreased from 42 to 40

Nief
-??Armor decreased from 350 to 335

G2 Nief
-??Armor decreased from 375 to 360


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#33
DerMax

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Patch Notes have been posted, here's a carbon-copy of them for interested parties

 

Seeker XT
-??Heat per shot increased from 2.34 to 2.65
-??Damage per shot decreased from 42 to 40

Nief
-??Armor decreased from 350 to 335

G2 Nief
-??Armor decreased from 375 to 360

Watch this, Adhesive! Turns out you can balance mech stats in small increments instead of gutting them altogether!


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#34
DemitronPrime

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Patch Notes have been posted, here's a carbon-copy of them for interested parties

 

Where abouts was that exactly?

 

Sorry I must have missed that post


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#35
ARCH3TYP3

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CZero, please hear the pleas of the community! Return the grenade launcher to the Grenadier! Return the Tow to the Assault! :smile: 
The viability of dual primary mechs past a certain MMR range is questionable at best.
:smile:


Edited by ARCH3TYP3, 20 July 2016 - 12:41 PM.

"Finally, the white knight I deserve. [ARCHETYPE]" -  Amidatelion


#36
StubbornPuppet

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^Wait!  The Grenadier doesn't have a "grenade" launcher?  Are you kidding?


To be serious for a moment this is just a joke

 


#37
hellc9943

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^Wait!  The Grenadier doesn't have a "grenade" launcher?  Are you kidding?

It got improved and now has two grenade launchers.


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Festivals end, as festivals must


#38
ARCH3TYP3

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Two rev gls.

"Finally, the white knight I deserve. [ARCHETYPE]" -  Amidatelion


#39
Hyginos

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Two rev gls.

MrPy2lJ.png


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MFW Howken

 

My post count is neat.


#40
ARCH3TYP3

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I am saddened by the reminder.
Bring back the old Grenadier, I beg.

"Finally, the white knight I deserve. [ARCHETYPE]" -  Amidatelion





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