Anyway! I also run a YouTube channel that I'm trying to get off the ground (http://www.youtube.com/user/Webimpulse). [...] Thing is, I want to make them unique in some way, and I'm drawing a blank as to how. [...] Maybe someone here can give me the inspiration I need with a suggestion?
I've had an idea for a Hawken video series but never followed through with it myself.
The video series would chronicle a player's (you being that player) journey as they become better at Hawken. I'd imagine the first video being a simple introduction to outline the player's gaming history, what they currently know about Hawken's gameplay (if they're new to the game), and what they think they'll have to do to get better. I think this is important because you'd be giving the established Hawken community a glimpse into how a new Hawken player views the game, its players, everything. That's a useful glimpse for not only us but also the developers, and they can use your detailed feedback to tailor how tutorials, marketing, all that good stuff is handled.
Sometime later - maybe a defined period of time like a week or two, or when you have gained 50-100 MMR (ask if you need a briefing on what MMR is) - then you make another video detailing what skills you believe you gained / improved upon.
- Your aim improved? Show us before videos of you missing shots by a country mile side-by-side clips of you finally hitting your mark. What do you think got you to improve that skill? Did you tune your mouse sensitivity? Did you figure out that you needed to turn off mouse acceleration? Maybe just something as simple as shooting enough at other mechs? Great, bullet point that all out and put it in the video.
- Are you now dodging in a manner that keeps you alive longer? How did you learn to do that? Was it by playing against a particularly difficult player? Cool, make a shout-out to that player and give them props for supplying you with learnings. Link their userpage for everyone to see. Make it so that other players watch your vids just to see if they get mentioned by a celebrity player such as yourself.
Eventually you will plateau. We all have, you will too. Some of us just manage to break out of the plateau in skill / MMR and gain another 25/50/100/200 points because we finally got a skill down that gave us the advantage. Then you hit another plateau. Rinse, repeat. However, what I suggest when you do hit that plateau is that you make a thread announcing you are making another video, but you'd like a celebrity trainer to give you a few pointers a few hours a week. Let people respond in the thread vying for the opportunity to star in one of your vids, critiquing your gameplay alongside you in a game or against you in a 1v1 DM. Bulletpoint those lessons, show yourself practicing them, then tell us how much better you got over time. Doesn't even have to be a MMR focus, it could be KDR, or damage ratio, or how you are averaging half the deaths you were a month ago, all that.
Over time you won't just become a skilled player who is well-versed in Hawken gameplay nuances. You also won't just be a Hawken video star either. The best thing is that you will be creating a video guide of how to get better at Hawken from the bottom of the barrel to whatever heights you may reach with clearly documented real-world examples and results. We as a community can point new players or players who are looking to improve at this polished series and know we all had an opportunity to provide input. Get help from the community members in polishing your video and adding cool effects / diagrams / wiz-bang pow fuzzy bunny.
We're in the development doldrums and as a community we're restless as hell. We're fighting with each other over stupid stuff because we don't have the excitement of new shiny things to distract or entertain us. TPG vs. non-TPG, high MMR vs. low MMR, smurfs vs. non-smurf players, burst vs. sustain, we've got every niche rivalry you can think of and we're way more passionate about them that we're entitled to be.
Luckily we've almost unanimously agree that the tutorial in-game sucks. For some of us, an opportunity like this may just provide a productive reprieve.
Give it a try and see what happens. I volunteer to be a guest trainer or whatnot if you decide to follow through.
Edited by TheButtSatisfier, 14 July 2015 - 04:57 PM.