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Making the 180 degree Air Turn universal...

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#1
PepeKenobi

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Let's discuss a little on the possibility of making the 180º Air Turn universal in the game.

 

Pros, cons you may see into this?

Obviously the first thing that comes to mind is that making it universal would free 1 slot to equip an extra 1s internal to who uses it right now.
 

If the 180º land turn is already universal in HAWKEN... for what reason the air version still must be available via internal only?

 

In your opinion, what would be the impact in gameplay due to a change like this? Perhaps from a balancing stand point in between mechs / mech classes?

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Aditionally,

what kind of new maneuverability based internal you think could be a good addition in the game? (this to replace the 180º air turn as internal or just as new one).

I'm asking on this because I've seen some lower mech parts which include propulsion components which may be useful in future internals or maneuverability assets in the game. I think that's an interesting plus to have into account too.

 

 



#2
Panzermanathod

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As far as new mobility options, how about a hover that is activated by jumping and doing the command normally done for 180 turns?



#3
Sp3ctrr

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I don't even see a point in the Air 180, who even uses it? You just get flipped around in the air so you can...do what? get shot in the butt?


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#4
I2DI

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I don't think that it will change the gameplay drastically. It's will be like a new spice to your already favorite dish. It adds another degree to the combat, but won't actually affect most of gameplay.

In the end i don't consider it as something hideous to do. I question more the necessary of it in the first place.


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#5
JackVandal

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its often best used to counter the situation when in the air, and someone runs underneath you and 180s to shoot you, so instead of having to turn around you just flip instantly, definitely useful, though not as strait forward as the AC .


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#6
crockrocket

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IDGAF either way, it isn't going to change gameplay much


Edited by crockrocket, 02 May 2015 - 12:54 PM.

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#7
AsianJoyKiller

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what kind of new maneuverability based internal you think could be a good addition in the game?

Or how about we stop putting mobility stuff on internals?


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#8
m0bieduck

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Or how about we stop putting mobility stuff on internals?


And in turn bring back tuning to balance™ it. :P
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#9
Guns_N_Rozer

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i love 180 in my Sharp shooter , Raider  and Rocketeer mechs , works really great .


Edited by (KDR) RozerMahbub, 02 May 2015 - 01:17 PM.


#10
Kopra

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Air-180 is more useful than most think. If AC is made universal there is no reason not to make air-180 universal as well.
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#11
Elite_is_salty

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And make berzerkers more godly. 


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#12
hestoned

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yes make epic maneuver a permanent mechanic for all mechs. its already in the game might as well. same with wind walking


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#13
Call_Me_Ishmael

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Man, I could not agree more with 'stoned. 


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#14
PsychedelicGrass

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Anything to make my zerker even more op is cool with me :3

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#15
Interrobang87

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To my knowledge the only people that actually use that internal are pilots that use 360 controller

I'm ok with buffs to them tbh

#16
phed

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Air180° is highest lvl kill taunt
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#17
XPloyt

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I'm one of the few who wanted to make full use out of the 180 internal when it came out. It has potential when combined with forward boost jump. 

 

I use the 180 defensively to attack while creating a gap, allowing for a getaway and easing the pressure, or fooling enemies who rely too heavily on radar, as I'm moving away from them as I face their direction, waiting for them to come around a corner.

 

This one isn't that big of a deal, but it looked like Vlenzo was trying to get a lick in before healing and he popped out of the shield as I looked back.

 

7pM7y6r.gif

 

 

 

I was in a skirmish with two other enemies  and Avellus came in to save the day and put pressure on me. Although I got killed, I probably did about 40-45% damage(37% assist after his small heal recovery on my death orb) here before my inevitable death.

 

Diwlh9x.gif


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#18
Elite_is_salty

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A backwards dodge pretty much. But make it fuel consuming? Should consume as much as an air dode. Not sure if consumes fuel as of right now. 


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#19
XPloyt

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A backwards dodge pretty much. But make it fuel consuming? Should consume as much as an air dode. Not sure if consumes fuel as of right now. 

 

I wouldn't say it's as useful or effective as an air dodge. Thankfully, it doesn't consume fuel, otherwise it would be pretty useless, considering you can't move your aim during mid-air 180, plus the initial weapon raise delay.


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#20
PepeKenobi

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Or how about we stop putting mobility stuff on internals?

My main suggestion was and is to make the 180º air turn universal.

 

Nevertheless, if the devs come up with some new cool & useful ( and balanced and so forth...) mobility internal to be puchased as internal then probably I won't see much problem into that.

 

For example, if the mobility (air based or not) internal sacrifices some of firepower or durability, etc in the heavier C classes in the game to make them a bit more agile on the battlefield. That would imply a more freedom at customizing your mechs and wider variety of possibilities as gameplay variants.

 

Again, if well implemented and well put in between realism and fun by balancing it well. Not a fan of mobility internals in general terms either. But certain mechs or classes might gain some more of uniqueness factor and customization freedom via internals management. I don't see that as anything so terrible. Probably I should put some more thoughts on this subject though...






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