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Hot Fix - July 25

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#1
LadyTiggs

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We're pushing out a hot fix to balance the Nief.  We'd love to hear your feedback on our forums. 

 

Mech Changes

 

Nief

  • Reduced  AimAssist on Lockon 
  • Reduced  LockOnRadius  
  • Reduced  DamagePerShot 

  • (PS4)xRebel-Scumx, (PS4)vickyunicorn4, (PS4)PraetorianSPQR and 1 other like this

~~Do not meddle in the affairs of dragons for thou art crunchy and go well with ketchup!!~~

 


#2
(PS4)Fstroke

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Wow. Excellent work. Thank you for listening.

What was the damage reduced to?

#3
(PS4)vickyunicorn4

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I am Impressed with changes , need to test against Niefy .

 

Thank You LadyTiggs


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#4
(PS4)xRebel-Scumx

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Sounds good! maybe we will see more of a variety of mechs in games tdm can get full of niefs and also do these changes also apply to the rocketeer's seeker? im starting to find games full of them now too.

Edited by (PS4)xRebel-Scumx, 26 July 2016 - 02:07 AM.


#5
(PS4)War_MachineXL

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Nief still feels like it way out classes other light mechs. The lock on changes with the low fps make it feel wonky. Seems like it's locking on when there's no visual from the pilots pov. Damage is still a little high but the over heating feels inline for how much it can be spammed.

To truely put this mech in its place. Lower it's seeker dmg to around 30. That's still a 60dmg volley every second.

Lower it's health to 295. It rushes in and just hovers when it should be at medium range. Lower health will help keep it in that zone. Right now it's still at the top of the armor pool in light mechs.

I don't know if you can do this but the ultimate change the seeker needs is a additional volley can not be fired till the first missile has exploded. Right now it's like a missile machine gun. Though this would ruin the Neif ability change it to something like the Rocketeer turrets mode advanced lock on. Giving it a little better lock on for a few seconds at range.

Edited by (PS4)War_MachineXL, 26 July 2016 - 07:35 AM.

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#6
(PS4)Fstroke

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Nief still feels like it way out classes other light mechs. The lock on changes with the low fps make it feel wonky. Seems like it's locking on when there's no visual from the pilots pov. Damage is still a little high but the over heating feels inline for how much it can be spammed.

To truely put this mech in its place. Lower it's seeker dmg to around 30. That's still a 60dmg volley every second.

Lower it's health to 295. It rushes in and just hovers when it should be at medium range. Lower health will help keep it in that zone. Right now it's still at the top of the armor pool in light mechs.

I don't know if you can do this but the ultimate change the seeker needs is a additional volley can not be fired till the first missile has exploded. Right now it's like a missile machine gun. Though this would ruin the Neif ability change it to something like the Rocketeer turrets mode advanced lock on. Giving it a little better lock on for a few seconds at range.


I'm willing to bet once the frame rate issue gets ironed out nief is going to be much less effective. Right now it's tracking mechanics make up for the difficulty aiming due to frame drops. Once people have a smoother game, the difficulty of hitting a hovering mech goes way down for most weapons (RIP grenadier).

The seeker is really a mediocre weapon. The problem with the mech is it is either too strong or completely useless and it's sweet spot is going to be hard to dial in.

Now that my praise of the devs is over, where is our FPS fix. Low FPS OP plz nerf :)

#7
(PS4)Sparrow_Doom

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Love to see you guys trying to balance this thing. Can't wait to play against it and see the changes.




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