NEW ITEM IDEAS
#1
Posted 27 January 2017 - 12:35 PM
Would be great for setting traps on AA or EU stations
(Remote detonation explosives)
Think the want for this comes from BF but being able to place an explosive and get a kill from a distance is very satisfying(1/2 damage If boosted over)
(Incendiary grenade)
Projectile that has a decent damage radius for a few seconds
Just of the top of my head definitely have more
#2
Posted 29 January 2017 - 02:04 PM
1. Horrible idea. They would be spammed just as bad as turrets already are.
2. So... one hit kill if you aren't boosting? LOL. no thanks.
Keep in mind the other abilities that are currently in the game. Players could just use any mech with a cloak and abuse the hell out of this.
- Place explosive
- turn on cloak with clear line of sight to explosive
- kick feet up and cross fingers until an enemy gets close enough for a free, effortless kill.
LAME.
Remote explosives could work, but they'd have to tweak the damage.
3. Awesome idea. some type of grenade that deals continuous damage overtime would be a good add on. Bet it electrical, fire, maybe gas? (no idea if the mehs are air tight, lol).
#3
Posted 29 January 2017 - 03:13 PM
Most posts i make are taken from members of a large hawken community called krimson's cutthroat commandos o7
#4
Posted 30 January 2017 - 09:50 AM
I woud not just dismiss ideas sure most are pretty OP but the game needs more items if not in this form
You MUST be critical of ideas. With games like these you have to be very careful with automated weapons. Most players want to sit back in their base and let their "perks/abilities" get all of their kills FOR them. I'm sure you've been in a match and seen all of the turrets that people have out. Also, just look at "casual" and "accessible" shooters like CoD, Battlefield, etc. They're so successful because they offer methods of easy kills. There's hardly any skill required for games like that and consequently, practically ZERO depth in gameplay.
There should be some level of risk if you want the opportunity to damage/kill an enemy. Otherwise there wouldn't be any "competitive" aspect to the game.
#5
Posted 30 January 2017 - 10:23 AM
2. No total damage should be around 125 (same with a explosive trip wire)half if boosted over
#6
Posted 30 January 2017 - 12:37 PM
I would like a weak helix repair torch turret exclusive for tech, for those times you are trying to be everywhere at once
Edited by (PS4)frostdragon2013, 30 January 2017 - 12:37 PM.
Most posts i make are taken from members of a large hawken community called krimson's cutthroat commandos o7
#7
Posted 31 January 2017 - 01:34 PM
EMP trip wires sounds a lot better.
Isn't there an item that already emits health?
I had an idea for a new "main" ability. A slightly larger turret. it's health and damage are 1.5x (maybe 2x?) that of the normal item turret.
Since main abilities are based on timers, it could serve as a slightly better tool for temporary area denial.
#8
Posted 27 February 2017 - 01:11 PM
2. HELIX DECONSTRUCTION TORCH TURRET
3. HEAT ABSORBING TORRENT (with same radius as heat charge) (PLEASE great way to shut down an incinerator)
4. Anti-Predator(don't know what to call it) scrambles cloaked view makes enemy's appear blue and friends red
5. Hellfire turret (1/2 payload)
(while looking at rocketeer stats ACCURACY at 92 & RANGE at 90 and comparing it to all the other weapons its jus ridiculous ACCURACY at 75 & RANGE at 70 jus seems realistic)
#9
Posted 15 March 2017 - 09:53 AM
How about an anti missile turret [has a long cool down] turret is ready when glowing green and inactive when flashing red range 20 m effectiveness can kill seekers with ease but shooting down hellfires activates cool down
Most posts i make are taken from members of a large hawken community called krimson's cutthroat commandos o7
#10
Posted 15 March 2017 - 09:56 AM
Disorienter range large as a scrambler causes enemys within range to get false damage reports and false lock detection
Most posts i make are taken from members of a large hawken community called krimson's cutthroat commandos o7
#11
Posted 19 March 2017 - 08:39 PM
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