To do list:
- Find a way how to keep new players in game, and not want delete game after 4-5 hours of playing.
- Fix mech and weapons which have problems in 6vs6 (rockee, bruiser, incin, reaper, and some burst weapons like heat)
- Find a balance between air and ground combat, delete exploits.
- Make b and c classes more comforbable to feel. Like a class. (I'm talking about weapon shaking and mech accuracy, it should be the same for walking/flying. Now when you in air or while dodge you weapons don't shaking, but shaking while you walking. Why? It is not needed with current gameplay, and made game more easy for average player)
- Reworking overheat mechanism, and damage before overheat for high dps weapons (incinerator one of the problem here, it can be fixed without reworking incin. Sad but true.)
- Delete or rework some internals and fix orb mechanism.
- Delete some place from maps which player can't see, to make it more optimize, less fps drop.
- Delete P2W feeling from hangar.
- Delete radar. Radar is reward defensive style-play, and mostly any aggresive gameplay is punishing. Deleting radar can help with it, and make game more unexpected, player should be use his own analytics to understand where enemy can be. At least devs can try turn off it on one month add collect some feedback on forum, and players can feel it is good or not. It is fooking beta! Devs can change it and see what happens!
Balancer is not a problem. #1 problem - population. Without population balancer Never be there.
So, you should made the game playable. Now it is not. When new player start play, he think: "hmm...hawken look nice", but then he play more, see more game mechanics, reach 1700-1900 mmr, and he start understand, how many things is broken in this game. Then he leave from hawken, because don't see any sense to play in "this".
- Than, devs can added some mechs, maps.
- Added camo, engines
- Return cupcake pack, and earn some money.
- Working on new weapons-camo system, while players buying cupcake-pack and have happy-time.
This is my vision ^_^
Also, I like idea. But when you have different chassis on brawler + different looking weapon, it may confuse a little.
Also, many weapons don't have a parts which can be colored. Like flak. It mostly consist from straight metal lines. So it appearance almost not changed if you added camo/different color in some place on flak.
It is probably working with SA (but you can't see it from cockpit), Korsair, pn223, m-flak, reflak35, Sabot rifle, SMG, Heat, EOK. Vulcan (front plate, u also can't see it from cockpit), and AMSAR.
Oh, you also can try added camo on incin miniguns on ammo-drums.