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The 36M: opinions.

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#41
Flifang

Flifang

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. I sounds like a bad PPA incin' with lower DPS, less mobility for just a little more hitscan DPS.

 

 

Yeah, but PPA incin has the highest dps potential in the PC game (not taking abilities into consideration) and can do it virtually indefinately, so I don't know if it's a good comparison.

 

Out of all the comparisons in-game I think comparing it to the vanguard would be the fairest. A lot of the dual-hitscan weapon mechs have high mobility to counter the lack of splash weaponry. The vangaurd has speed like this mech does, but it also has a rather speedy turret mode as well as higher health and a beast of a turret mode(and splash weaponry). I think regardless of how high you pump the 36M's speed in turret mode, it still won't be able to compete with non-turreted mechs for chasing and corner play. This mech needs survivability: plain and simple. Whether that comes in the form of a health buff, a speed-buff, or a frontal damage reduction increase (or preffereably a combination of all three) that's what it needs. This mech can't really compete in the meta it seems.

 

Another idea:

Not to change the concept completely, but what if instead of a flat damage boost you give it an accuracy boost? Say the mech stabilizes itself in turret mode better and keeps weapon spread down. That way it can be used as a form of hitscan area-denial that you don't have to both set up in perilous positions and have the drop on your opponent. The mech has the speed to be on the move looking for better lanes to shoot down, and it certainly has the damage to defend itself in CQC. 

 

Either way, the concept for the mech is really cool and I'm sure had the circumstances been different the 36M could have been a really nice option for pilots, but it just won't compete anywhere in the current meta. I don't know what reloaded's vision for hawken is. I don't know if they want to see hawken become an E-sport or anything. I honestly can't see it ever happen. However, even if you reserve 90% of your developmental and content decisions to the very casual players; you'll get the most out of those decisions if you think about how these changes or additions will affect the competitive scene. I'm not here trying to tell any of you how to do your jobs, but this mech sounds exactly like what happens when you get rolling on a big essay for school, and after tryping up 150% of what you actually need and are in the process of polishing the essay you realize you deviated completely from your topic and are left with almost no substance of value, despite feeling really good about what you spent 8+ hours getting down on a word doc. The mech is badass but it needs some serious TLC.






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