can we get some alternate weapon skins. same weapons we all ready have, just with a different model. i want a quad barrel SA hawkins for my brawler
also this would be something to throw my money at
Edited by OdinTheWise, 22 July 2015 - 12:17 PM.
can we get some alternate weapon skins. same weapons we all ready have, just with a different model. i want a quad barrel SA hawkins for my brawler
also this would be something to throw my money at
Edited by OdinTheWise, 22 July 2015 - 12:17 PM.
We Can Dance If We Want To

I'm not against this idea. I actually like it. But the skins should not make weapons unrecognizable.
I simply cease to believe that something is OP just because it's OP.
Speaking of this, the Prestige weapon for the Technician should be revised a.s.a.p. Its actual skin job is too visually intrusive, IMHO.
As side note..
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The difference between theory and practice is smaller in theory than it is in practice.
Eh, I think a lot of people would pretty heavily dislike this (inb4 cries of p2w). Personally it wouldn't affect me much, but it's probably a bad idea.

Salvage: An Idea to Stop Leavers
the p2w thing is irrelevant as the same argument was given when alt mech skins where made available and eventually deamed a dumb argument in the first place. beside you dont look at an opponents weapons when you fight them so who cares.
We Can Dance If We Want To

I'm not against this idea. I actually like it. But the skins should not make weapons unrecognizable.
Personally, I would rather have new weapons than making old ones look different for no reason. Every model and texture wasted on this would eat up a model that could be a new addition to the game.
I like this idea a lot but yeah, the reskinned weapon has to look like the original base weapon.
Shouldn't really be an issue if you starting with base weapon model and just adding some visual flare, its easier to create just graphic assets than it is to cook up a whole new weapon with new mechanics and effects. Besides this would keep the artists busy and making money for the game.
i am talking about a compleatly new model for weapons that all ready exist, not the dumb CS:GO weapon skins
We Can Dance If We Want To

i am talking about a compleatly new model for weapons that all ready exist, not the dumb CS:GO weapon skins
*Dumb TF2 weapon skins now, FTFY. ![]()
Also, I think this is a fine idea. Make it happen, Capn.
(Would prefer straight-up new weapons though).
Edited by (TDM) DeeRax, 23 July 2015 - 10:06 PM.



"DeeRax's got what you've always wanted."
I like this idea a lot but yeah, the reskinned weapon has to look like the original base weapon.
Shouldn't really be an issue if you starting with base weapon model and just adding some visual flare, its easier to create just graphic assets than it is to cook up a whole new weapon with new mechanics and effects. Besides this would keep the artists busy and making money for the game.
Sure, make it look like it serves the same function, but I see no reason why the similarities shouldn't end there. Alt weapon skins are totes cool, and will make HAWKENs money. Do it. IMMEDIATELY & FAST.
Seriously, alternate weapon skins would NOT be OP. There is absolutely NO reason they would imbalance the game AT ALL.
Seriously, if ppl are fooled to the point of losing because of alt weapon skins................................. LMAO. FOR SRS. GIT GUD.
Edited by (TDM) DeeRax, 24 July 2015 - 12:36 AM.



"DeeRax's got what you've always wanted."
we need things to throw money at and this seems like a good enough money pit. its a win win really if you think about it
We Can Dance If We Want To

I may be wrong on this but I think the point the OP made essentially consists in that would be cool to have alternative weapon skins to make your mechs look cooler.. and more integrated as a visual whole.. right?
I've found myself realizing about that too. I've to admit that not many times, but I've had that feeling too while customizing some few of my mechs.
There're texture combos you may be applying on different parts of your mechs in which you may find that default (and only) textures skinning your weapons are like not fitting very well in the visual final result...
I may be wrong though.. but I think I'm not. Not a priority but, hey.. this has its thing plus its potential as well...
Edited by The_Silencer, 28 July 2015 - 01:04 PM.
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The difference between theory and practice is smaller in theory than it is in practice.
Given the cries for new content, I think dev and artist time would be better spent making all new weapons rather than just new cosmetics. Different paint jobs on existing weapons might be "lame" but they also cost a lot less in development resources, which it doesn't seem like Reloaded can afford to waste right now.
If the game ever got to a point where the modelers and artists had no other pressing tasks then sure, go crazy.
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