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#1
hestoned

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We're looking to have this patch available to our players on Tuesday at approximately 1 PM PDT. It can take in upwards of a few hours to push out to all consoles. 

 

 

Content Update 1 - Release Notes

 

NEW FEATURES:

 

Vibration

  • Now you can really feel your Mech getting hit! HAWKEN now has controller vibration support for both PS4™ and Xbox One!
  • An option has been added to disable rumble if it is not your cup of tea.

 

Daily Achievements

  • The daily reward bonuses for each day are now displayed on a menu at the login screen.
  • Daily rewards are something you can do once per 24 hours for rewards. Check back periodically as other challenges may appear!

 

Button Mapping

  • You can now remap buttons on your controller in Hawken, similar to the functionality seen on PC.
  • Almost all buttons on the controller are valid targets, so feel free to remap to your heart's content!
  • These save on our servers, so no matter where you play Hawken, you will have the correct bindings.
  • Various tooltips throughout the game have had their tooltips changed to support this system.

 

CHANGES & BUGFIXES:

 

General

  • Some framerate tweaks have been implemented in this release. A noticeable change is the framerate spike on killing a mech which should no longer occur.
  • Orbs now disappear over time when you are standing on them, regardless of if you are full health or not. This should help with the infamous 'orblording' scenario.
  • Music should now appropriately play in the right locations.
  • The post-match screen should now show the proper amount of HC you earn if the amount you earn was 0.
  • Cockpit lag can now be adjusted to 0, allowing it to be turned off completely, which may increase framerate on older consoles.
  • A collision issue that allowed players to fall through a map has been corrected.
  • Holotaunts can now be used more frequently.
  • The region you select will now save on the server side and remember that you have selected that region.
  • We have disabled a number of level-up screens that are not relevant to progression in this release.
  • Some placeholder text that was missing has been corrected.

 

Keybinds

  • Fixed an issue where an incorrect/invalid key for volunteering for auto-balancing was displaying on the UI.
  • "Key Bindings" is now "Button Mappings" for consistency.

 

Translations

  • Additional translation work has been implemented for existing languages.

 

Connectivity

  • A few edge case scenarios where you would otherwise fail to join a game session from the friends list or from resuming gameplay from other parts of the console have been corrected.

 

PS4 Specific

  • An option has been added for PS4™ players to disable Hawken Party integration.

 

 

i havent seen the new mechs yet. downloading update now. apparently 2 new ones


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#2
TheButtSatisfier

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  • Music should now appropriately play in the right locations.

 

Wait. This isn't the same issue where they played the lobby music endlessly, is it? I remember that on launch day.


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8) Tech in the streets, Brawler in the sheets (8


#3
hestoned

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Wait. This isn't the same issue where they played the lobby music endlessly, is it? I remember that on launch day.

 

it was lol. i saved a many xbox users by telling them how to turn off music


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#4
Silverfire

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2 new mechs or 1 new mech with a g2 variant?

 

or are they dual wielders again


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#5
Nept

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Dual wielders again.  Twin Hawkin Rprs on an A, from what I understand.


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#6
Hyginos

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  • Orbs now disappear over time when you are standing on them, regardless of if you are full health or not. This should help with the infamous 'orblording' scenario.

We've discussed this for more than a while,

and explored why this change isn't viable.

So when you tell me that

you "listen to feed feedback",

I'm going to call you a liar.


Edited by Hyginos, 27 September 2016 - 06:00 PM.

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MFW Howken

 

My post count is neat.


#7
War_MachineXL

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There were two mechs released accidentally and removed. One was a medium with charge cannon and breacher other was a light with dual Hawkins rpr didn't catch the skills.

Charge cannon might of been a new weapon looked like a breacher base with vulcan looking barrel. Had a broken mesh in the middle of the gun.

Edited by War_MachineXL, 27 September 2016 - 06:02 PM.


#8
DeeRax

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There were two mechs released accidentally and removed. One was a medium with charge cannon and breacher

They....... T-they actually made a new mech that isn't a d-dual-wielder??!!


Edited by DeeRax, 27 September 2016 - 06:01 PM.

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#9
CZeroFive

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We've discussed this for more than a while,

and explored why this change isn't viable.

So when you tell me that

you "listen to feed feedback",

I'm going to call you a liar.

 

It is not something we have explored for the PC game yet. It's something we're putting into play on console for this patch. If it needs further adjustments, we will adjust it further.



#10
DallasCreeper

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Well, Consoles have gotten their big 'ole patch, so we can finally expect some improvements to PC, right? ...Right?


 

Spoiler

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#11
CZeroFive

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Well, Consoles have gotten their big 'ole patch, so we can finally expect some improvements to PC, right? ...Right?

 

We're working on the PC build adjacent to the console one. We'd prefer to fix up the migration issues before touching PC, though.


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#12
DingdongJR

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Well, Consoles have gotten their big 'ole patch, so we can finally expect some improvements to PC, right? ...Right?

 


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#13
TheButtSatisfier

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It is not something we have explored for the PC game yet. It's something we're putting into play on console for this patch. If it needs further adjustments, we will adjust it further.

 

I strongly support testing changes on console players.

 

That said, the only console mech that has a true orblord build is the Brawler. In essence, you are testing this anti-orblord balance attempt on not only just one mech, but the slowest mech and the one with the highest HP. Also a mech so sassy that apparently it needed a dodge cooldown nerf for console players.

 

On one hand I'm happy that you guys are making an anti-orblord balance attempt. On the other, this balance attempt will probably be a very poor predictor of what a similar balance attempt would look like on PC Hawken (read: customizable internals and items). The mech landscape is totally different between consoles and PC simply because of customization. Orbs + RK + EX will play differently when paired with different chassis, weapon loadouts, abilities, and other items.

 

When you can test an anti-orblord balance attempt against all of those factors (on the console peasants please, not on us) then I'll feel like you guys are serious about getting the change right.

 

Not that it matters what I think.


Edited by TheButtSatisfier, 28 September 2016 - 07:16 AM.

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8) Tech in the streets, Brawler in the sheets (8


#14
americanbrit14

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holy floater of the northern oceans, stuff is actually happening.


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contracted by 

 

??

INDUSTRY


#15
Browno

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I don't have hawken on console but that sounds like awesome updates :)
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KOBALT DEFENCE REGIMENT

...and let slip the dogs of war...

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Spoiler

#16
Nept

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The mech landscape is totally different between consoles and PC simply because of customization.

 

Don't give them ideas.


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#17
nepacaka

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Dual wielders again.  Twin Hawkin Rprs on an A, from what I understand.

meh...


Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#18
Siamenis

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Oh man, now I just wish I had a console! Adding vibration seems like a nice nod toward immersion, which I always like. And will we get any info on the new mechs?



#19
dorobo

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#20
Hyginos

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It is not something we have explored for the PC game yet. It's something we're putting into play on console for this patch. If it needs further adjustments, we will adjust it further.

 

I'm curious to see on the console boards,

where these patch notes are posted for that horde,

and how many players

express their dismay there

and ask "what the heck is an orblord?"

 

What I see is a misunderstanding

in the patch that is currently landing

with the new static loadout

there is a free bailout

corporate meddling, of course, notwithstanding.

 

Just replace the internals on brawler

with a fuser and then reconstructor.

Do the same to the vanguard,

but leave the orbs un-marred.

At this rate new Hawken is FUBAR.


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MFW Howken

 

My post count is neat.


#21
dorobo

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#22
_incitatus

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We're looking to have this patch available to our players on Tuesday at approximately 1 PM PDT. It can take in upwards of a few hours to push out to all consoles. 

 

 

Content Update 1 - Release Notes

 

Holotaunts can now be used more frequently.

 

This is the most important and game changing aspect of the update.  Please push this to PC ASAP.  Glory to Howken!


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#23
eth0

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Nerf orb

Buff holo
Fuzzy rhymes
A bunny follows
 
Holo buff
OH BABAJI!
 
Spoiler

edit: gdi inci


Edited by eth0, 28 September 2016 - 06:15 AM.

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Pubstomping is a whole different strategic discussion, however, and usually just becomes an exploration of the ethics of dumpstering randos.

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Why mech game make when you no mech game have you don't want to make? 


#24
TheButtSatisfier

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How much was orblording even a concern on consoles? If the orblord build was limited to just the Brawler, then was it really even a problem to begin with? For those of you Hawken players who play on consoles: have you seen anyone complain about orblording there?

 

I'm concerned that what you guys (Reloaded) think is orblording is very different from what we understand it to be.

 

Additionally, is part of the reason why you are addressing orbs instead of the offending internals is because nerfing those internals means you'd be nerfing only the Brawler? The way I see it, any nerfs you guys make to internals would impact only the mechs which are forced to use those internals (unless internal values are now unique to the mechs they're paired with).


Edited by TheButtSatisfier, 28 September 2016 - 11:23 AM.

8) Tech in the streets, Brawler in the sheets (8


#25
nepacaka

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Just replace the internals on brawler

with a fuser and then reconstructor.

agree.

but actually i think fusor + deflector is be a better solution, due the most people play as a tank and reconstructor not working for they.

because brawler is mech with HP. no dps, no speed, no range, no dodge, no radar, useless ability in 99% of playtime.
in console version all what brawler have - orblording. and now you try to delete it. 
brawler is not a super imba and most people play on it not very good, they just free damage for enemy.

and you try nerf brawler even more, with hp and regen. it is all what brawler have! give him some dps, or higher alphastrike instead. 
+ on consoles not all mechs have orbs, so now not every player play with orb+shield, orb+emp, etc. so it is automatically solve part of problem. maybe nerf a little dead-orbs regen in TDM only?

also, don't forgot about stupid tech. ask yourself, what happen, if you delete/nerf/fix orblording and regen, and one team have a technician, and the other team not? How fast team without regen and orbs will be sux against tech? Did you think about this moment, devs? 
because now if you don't have tech, orbs are very helpfully, especially in siege mode, where you don't have moar HP from bodies, and can't regenerate fast.
My personal opinion, tech, orbs, and regen is very related, and it is complex problem. you can't just delete or fix one element and don't touch other thing.

how about raider in siege and his ability in general? you kill raider and someone else, you spent 10 sec on fight, you survive and you think "phew...it was hard, i need a repair", and in this moment you see raider face, just because he press F and return to revenge in less than 15 sec. it is stupid. the same with bers, and other mechs with imba abilities with 50 sec cooldown. it should be changed.

maybe u just return "global cooldown" for abilities and items (and delete item count of course)? no more orblording, shield spam, etc., less "suicidal behavior", due people can't just die and return with fresh ability and pack of new items. Old hawken system was much more better with this, and all of you need to do - do something with tech.

better nerf some incinerators+tech, cuz they have higher values in important parameters. combination like "high dps + HP + no overheat + buff/debuff +high jumping/boost speed", it is just legal imba. ADH die before can fix it, and you can't fix it a year. Easy fix - increase SAARE reloading time from 0,75 to 1,1 sec. and problem will be solved. Because now, inci can shoot fireballs faster than A-class can dodge it (B or C just can't do it at all, you evade 1 bullet, and get 2 other with 100% chance). and even if you evade bullet, u got damage from insane blast-radius from big fireballs. and all of this have almost highest dps in game and don't have overheat, just lol. 

better fix some real idiotic things, which was created by ADH before. i know it is more hard than make new mech with dual weapons, but devs, just try . i bielive in you, RLD.


Edited by nepacaka, 28 September 2016 - 08:03 AM.

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#26
nepacaka

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How much was orblording even a concern on consoles? If the orblord build was limited to just the Brawler, then was it really even a problem to begin with? For those of you Hawken players who play on consoles: have you seen anyone complain about orblording there?

 

i think it is working normal for most of console peasants. they just don't play as we on pc.


Edited by nepacaka, 28 September 2016 - 08:02 AM.

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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#27
TheButtSatisfier

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i think it is working normal for most of console peasants. they just don't play as we on pc.

 

Wow.

 

That's uh... nobody dodged for the first two minutes. Then a lone berserker floated by and did an air dodge.

 

Some things never change.


Edited by TheButtSatisfier, 28 September 2016 - 08:18 AM.

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8) Tech in the streets, Brawler in the sheets (8


#28
nepacaka

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it is war, war never change. even if it newbee-war :P


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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#29
Nov8tr

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Coming to a store near you!! ...........soon


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"Nov8tr" is pronounced "INNOVATOR"

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Yes I'm really 64 yrs old. July 6, 1953


#30
007eleven

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Can someone clarify to me what "Update" means? I seem to have lost it from my vocabulary...


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-Thanks to eth0


#31
StubbornPuppet

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Orbs now disappear over time when you are standing on them, regardless of if you are full health or not. This should help with the infamous 'orblording' scenario.

 

But, that has nothing to do with the infamous orblording.  Orblording is about having a combination of internals, combined with the orb item, which allows players to heal super quickly in the heat of battle.  The problem doesn't have much at all to do with them not disappearing while you're standing on them with full health.

 

If this is the direction from which they want to attempt to address the problem/meta, then why not restrict players to only being able to drop one orb at a time - so that the first orb must be completely gone before another can be dropped.  And how about making it so that a person can only draw health from one at a time?  It's still not the most ideal way to deal with it in my opinion, but just fixing a bug that kept them from disappearing as long as they're being stood upon?


To be serious for a moment this is just a joke

 


#32
DemitronPrime

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I don't have hawken on console but that sounds like awesome updates :)

 

I dont have hawken on console soo seriously... zero fuzzy bunnys givin about what they do ON console...

 

 

 I JUST WANT SOME PC CONTENT!!


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Puck Flinging-Nade Lobbing-Troll Tech

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" I play on north American servers with a 200Ping to give you cry babies a chance"

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#33
comic_sans

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Disney's World of Limericks

 

I enjoy this poetic trend

But you've made some real errors, friend

Your rhymes are all off

At your meter, I scoff

Still, it betters the dispute without end.


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100% Hamburger | #becomeinpopcorn

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#34
Hyginos

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I enjoy this poetic trend

But you've made some real errors, friend

Your rhymes are all off

At your meter, I scoff

Still, it betters the dispute without end.

 

When speaking in limericks at all times,

I have to resort to some slant rhymes.

I am no bard,

so its very hard

to keep my words trenchant for five lines.


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MFW Howken

 

My post count is neat.


#35
Nept

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I enjoy this poetic trend

But you've made some real errors, friend

Your rhymes are all off

At your meter, I scoff

Still, it betters the dispute without end.

Destroyed.


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#36
Call_Me_Ishmael

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A Turner of phrases quite pleasin'
Had a penchant for trick'ry and teasin'
But in his rhymes,
The last line
Would oft seem sans design...


What I mean is, without why or wherefore.

Edited by Call_Me_Ishmael, 29 September 2016 - 09:55 AM.

Did I say Call Me Ishmael?

 

You should call me Luna.


#37
DerMax

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There were poets on Hawken game boards

They fought brave with their rhymes and not swords

Then the MechMod4 came

And to everyone's shame

Permabanned them to please his dark lords


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#38
Fanny_Schmell

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Whoa Mux!

At this rate of bustin' rhymes , you gonna gechyaself a Rhyme Badge!



#39
Nov8tr

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What a lovely bunch of coconuts you have?


"Nov8tr" is pronounced "INNOVATOR"

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Yes I'm really 64 yrs old. July 6, 1953


#40
DingdongJR

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There were poets on Hawken game boards

They fought brave with their rhymes and not swords

Then the MechMod4 came

And to everyone's shame

Permabanned them to please his dark lords

 






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