More of an idea than a suggestion. I'm sure *at least* some of these suggestions would not be viable in game. The idea is the addition of ability modifiers. Generally they would be semi-universal. None for all mechs, but none for single mechs (maybe for single mech classes, though). Below are merely ideas and, again, I'm fairly certain that as is some of these might not work.
-Like, for general boosters, perhaps one that slows down boost (only boost) for additional length of boost.
-Or faster boost for minor heat build up.
-Maybe a booster type that gives a strong, midair boost burst forward (although only AC will work during the duration of this maneuver).
-Trading ground run speed for aerial speed.
-Sacrifice your partner for more time on the clock. No one will get this.
Or for some semi unique ones, like...
-C-Classes can do a short duration but overall faster boost that can damage opponents (and break shields?), but the added momentum keeps them from stopping on a dime.
-A-Classes get the ability to cause a slight delay in opponent radar tracking (like the radar is 1 second slower in tracking their movements). for slightly slower fuel regen
-B-Classes get a farther dodges that uses additional fuel.
So, would the main idea, or even some of these options here, work in Hawken?
Edited by Panzermanathod, 16 May 2015 - 06:31 AM.
Sign In
Create Account




Back to top











