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Your favorite items for your favorite mechs

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#1
Nocturne_Saint

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What items do you like to have on your mechs? and what mech do you choose to have certian items?

I have been using the default round grenade item for my berserker. I think It's fun to sneak up behind someone and pop them with it, have not noticed it doing a lot of damage though.

 

Wanting to know how usefull some of you think the items are, and do you bother with max rank items? I think you need pilot rank 24 to use rank III items, Too bad I'm only rank 20 now :P


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#2
Elite_is_salty

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The cool kids use detonators.

The ugly kids use scanners.


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#3
reVelske

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2xEMP and 2xShield on Extractor Raider, it's about the only setup I have that has any strategic value to speak off. Shields for EU collection protection, EMPs for AA rushdown.



#4
CrimsonKaim

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The cool kids use detonators.

The ugly kids use scanners.

 

Thanks, man. I am glad you were finally hit by the light of truth, recognizing that I am cool.


Edited by FakeName, 07 August 2015 - 11:23 PM.

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#5
Shoutaxeror

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Orbs, EMPs, shields and detonators are probably the most competitive items around (scanners give cancer). Then, it depends on what you want to do with your mech.

 

No need to explain why orbs are useful.

Shields, unlike blockades, are easy to use. As a protection (avoid repairing inside a shield though, better repair behind it), or when you can't escape : practise shield dance.

EMPs to dissolve shields, to block paths, and also you can aim directly at mechs (the bigger the easier).

Detonators are more specific. Very useful though if you're a flanker and alpha strike. It also helps it you have a very low rate of fire (EOC repeater, things like that).

 

I used to run one EMP/Shield/orb on all my mechs, but it's of course way better to have 4 items instead of 3. With rank level 20, I suggest you to use these 4 items with MKII setups, and then you'll see what feels better for each of your mechs.


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#6
Nocturne_Saint

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Can an Emp disrupt long enough to get a kill 1v1 against something like a scout? or Am I misunderstanding how Emp's work? or a situation where my incinerator gets rushed by an assault? ricegod kept rushing my incinerator with his assault and kept taking me out lol. but they probably have more skill than me.



#7
LaurenEmily

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Detonators for predator. Very strong alpha strike that can almost instantly kill a classes. Also shield is always useful.


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#8
Shoutaxeror

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Well, if you have EMPed a mech in a 1v1 situation, it's of course a win. But good luck with throwing it directly at a scout, though.

 

You better practise more and get more skills, and try to use items wisely and in specific situation. Thus, once you died, think like this : how could I used my items not to die ? Especially if you didn't use it at all.


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#9
Nocturne_Saint

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So if i bought 2x of a rank II item, would that only work for one mech? or would i be able to equip them and un equip them on other mechs?



#10
LaurenEmily

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So if i bought 2x of a rank II item, would that only work for one mech? or would i be able to equip them and un equip them on other mechs?

You need to buy them separately for each mech i'm afraid..


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#11
Hyginos

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Can an Emp disrupt long enough to get a kill 1v1 against something like a scout? or Am I misunderstanding how Emp's work? or a situation where my incinerator gets rushed by an assault? ricegod kept rushing my incinerator with his assault and kept taking me out lol. but they probably have more skill than me.

 

The thing with EMPing a scout is that they'll probably flee as soon as their weapons go down. With that said, in the time that the EMP lasts lots of mechs can kill a scout 1.5 - 2 times over.

 

When an incin gets EMPed it also had to spin its guns back up, so it roughly doubles the time you can't shoot back.


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#12
nepacaka

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MG-turells


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Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

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#13
phed

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I like mkII emp and orbs for most, though I've been having fun baiting with mkII shield so I can get an easy mkI emp in w/ the item replenisher.

My orb lord scout uses mkIII orbs w/ item replenisher... but that's douchy so I only drive it against the elites

#14
devotion

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sharpshielder



#15
eth0

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holograms and item regenerator


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Pubstomping is a whole different strategic discussion, however, and usually just becomes an exploration of the ethics of dumpstering randos.

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#16
Guns_N_Rozer

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MG-turells

is that Babaji Version  :teehee: if so , yes i do like that  :thumbsup:


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#17
nepacaka

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Actually, I'm seriously use mg-turell. Since closed beta I use it and orb.
Since ascension I use 3 orbs and 1 turell, on my SA brawler. With flak I use shield. babaji just a bonus.

Edited by nepacaka, 07 August 2015 - 09:11 AM.

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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#18
Call_Me_Ishmael

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The thing with EMPing a scout is that they'll probably flee as soon as their weapons go down. With that said, in the time that the EMP lasts lots of mechs can kill a scout 1.5 - 2 times over.



I usually dance,keeping center of screen on target until guns come up then keep killing.


I don't always survive but the odds are better than fleeing.

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#19
Hyginos

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I usually dance,keeping center of screen on target until guns come up then keep killing.


I don't always survive but the odds are better than fleeing.

 

Who are you playing against that you can dance in LOS for 3 seconds without shooting back and not get pounded into the dirt?

 

Though perhaps 'flee' was  the wrong word. I didn't mean shift+s and boost away so much as seek cover and avoid contact until weapons are available for a re-engage.


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#20
KOS_Baconman

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I like using mark 3 detonator on my berserker, if you get the opurrtunity to zerg, activate the ability  fly in and just dominate with your vulcan+tow+detonator


  

What if we just give some bacon paint, some bacon holo-emotes and change Bunker from snow to bacon.

 

This way, everyone will be happy.

What you should really do, is replace your parts with bacon, so you can cook games and eat bacon

Obviously the wallpaper would be cooler if bacon was incorporated into it.

 


#21
Pleasure_Mortar

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Predator: Detonators and emp(or decoy)

Infiltrator: Repair charge and scrambler

Zerker: Repair charge and Detonator

Raider: Repair charge and Shield

 

I rarely use other Mechs.


Edited by Pleasure_Mortar, 09 August 2015 - 07:56 AM.


#22
Call_Me_Ishmael

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Who are you playing against that you can dance in LOS for 3 seconds without shooting back and not get pounded into the dirt?

 

Though perhaps 'flee' was  the wrong word. I didn't mean shift+s and boost away so much as seek cover and avoid contact until weapons are available for a re-engage.

 

Edit: I didn't say it worked a lot, just better than fleeing... 

 

In pub matches, to about 2100, this will work 1v1 about 1 time in 5.  3 seconds is a long time to dance...

 

Fleeing usually gets me killed 4.785 times in 5.  

 

If the EMP-happy pilot EMPs himself too, it gets REALLY fun, since I'm usually better at keeping him under where the crosshairs will be.  I win those 1v1 about 4 times out of 5. 

 

When there's three or four people in the mix, and EVERYONE gets EMPed, it gets highly unpredictable.  I hate when people throw EMPs into a crowd.


Edited by Call_Me_Ishmael, 07 August 2015 - 01:56 PM.

Did I say Call Me Ishmael?

 

You should call me Luna.


#23
DonCornelius

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in my tech i carry 3 repair orbs and 1 other which i switch between shield or barrier to protect the injured. sometimes i use a scrambler. same loadout with my scout because i like to help a brother (or sister) out. i use scouts like a more agressive tech. but i suck with light mechs so i rarely scout

infiltrators i use one scrambler and 3 holos to help me dissapear and retreat when the going gets tough i dont usuallt go light but the weaps on the infil are similar to my beloved vanguard so i take it for a spin now and again when ive had too much coffee.

snipers i like to load out 3 holograms and one other which i swap out. altho i rarely snipe.

pred and g2 assault i carry 2 of each kind of stun puck as i use both mechs in the same fasion to sneak up and ambush hard.

brawler vanguard rockateer heavies that i use to hold ground i like 2 mg turrets and 2 rockety turrets to add to my firepower and draw fire away from myself.

 

i never use detonators and he grenades because im not nimble enough to use them the way they should be used.

 

scanners are usefull in siege to watch for enemy ambush when you are returning with full loads of eu. also to watch for attacks from the rear while defending the aa.



#24
_incitatus

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I like mkII orbs and emps. On everything.

Edited by (thc)_incitatus, 07 August 2015 - 05:45 PM.


#25
WmMoneyFrmMissouri

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Perfect setup: 3 scanner internal + lag generator. Yes, you heard that right. Muahahaha!

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#26
Hyginos

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Nothing.


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#27
System64

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Don't really have any favorite mech, but the Replenisher is GREAT on the Infiltrator - if you kill someone (or get an assist) after uncloaking that's an immediate cooldown reduction. Replenisher is also good on the Technician for... obvious reasons.


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#28
DonCornelius

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ooh replenty on the tech. great idea! i was just noticing how long the cooldown was in that mech the other day.



#29
CrimsonKaim

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Detonators for predator. Very strong alpha strike that can almost instantly kill a classes. Also shield is always useful.

 

Infiltrator is the true Assassin/Apha striker. Can kill half of the A-Classes instantly. 

Play Raider for Rhino Assaults. Can kill every A-Class instantly.


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#30
CrimsonKaim

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Predator: Detonators and emp(or decoy)

Infiltrator: Orbs and scrambler

Zerker: Orbs and Detonator

Raider: Orbs and Shield

 

I rarely use other Mechs.

 

Parts of your answer is invalid.


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#31
MomOw

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shield, orb, emp, scrambler

 

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#32
comic_sans

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EMPs on EVERYTHING

 

Detonators on FFA mechs because sometime you can get that post-game kill and it's just amazing.


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#33
FiveHorse

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Cup holders, definitely need cup holders.


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#34
WillyW

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Get repair charge MK-III + Item Re-generator.
Then equip Advanced Repair Kit + Extractor.

Use this on a C-Class mech that has turret mode. Jump in front of your team in turret mode and keep dropping orbs underneath you. I know its cheesy, but IMO its better than doing this with a technician instead. It is usually a game-breaker for me. You can be consistently shot at by 2-3 mechs at the same time and still easily survive, as long as your team backs you up. And if your team doesn't back you up, then steal their orbs when they die.


Edited by WillyW, 09 August 2015 - 06:00 AM.

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#35
WmMoneyFrmMissouri

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Willy, you know that trick only works if I'm not in game. Muahahaha.
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