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Actual Buff Holo Suggestion

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#1
TerasCell

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This probably has already been suggested, I apologize if it has, but if you really wanted to make the holo more effective, have it turn and fire at people. Doesn't even have to have projectiles, as long as the muzzles of the guns are flashing people are going to be spooked.

 

Or, make it show up on radar, a red dot to lure people in.

 

Or both.


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#2
SatelliteJack

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Not a terrible idea.


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#3
Dawn_of_Ash

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I definitely agree. Holo's are most useful with sniper mechs that do not have to move hence why people shoot at them. With every other mech, it just seems completely underpowered. I'm all for this buff.


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#4
Grollourdo

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I KNOW RIGHT ? XD

lol I m trying to implement holos in my play style and all and all i can do with it is do a mini ambush while in a corner XD but then that's all.. XD
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#5
opicr0n

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Good idea. I was thinking about using Holos more for my reaper build ;). Which of the three is shooting? :D


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#6
Shoutaxeror

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Yeah, holos are totally useless right now.


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#7
gArphEus

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No, dude, they r not totally. I have MK2 holos on my Sharpshooter, and everytime 1 drop both in nearest vicinity, only 1/3rd of all Reaper shots hit me because after returning fire i always change position in relation 2 the 2 holos, when the Reapers repair. That makes 'em attacks always a try and error game, usually effective enough 2 ward 2 or even 3 Reapers, while i can hold position 4 the whole duration of the holos and shoot 'em until they die or retreat. But that counts 4 Sharpshooter and Reaper only. I'd REALLY like 2 use my MK3 holos on my 3rd Predator, but they r not viable the way they r actually, because of the lack of a radar signature. I don't understand, y this simple feature hasn't been implemented, because the holos CAN already b used 2 trick enemy turrets (when placed near) or cause false Hellfire lock-ons on them, so it logically SHOULD b useable as a decoy too. Also there is un4tunately no way 2 trick an enemy Predator with holos, just because he can identify 'em easily from standing enemies when in stalker mode. It's really hard 2 counter a good Predator pilot, without the option 2 trick him, even when playing the Predator myself, so it would b a very nice and useful addition, 2 b able 2 confuse 'em with holos. I furthermore agree with TerasCell regarding the muzzleflash. It would help increasing the plausibleness of the holos ENORMOUSLY, just because of no1 would believe a standing player, doing nothing but turn around and watch, but maybe a standing, aiming and shooting player seems "real" enough 2 make the use of holos much more viable. As a countermove 2 that, i'd suggest a prize increase 2 compensate 4 that improvements. Would b only fair.

 

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#8
opicr0n

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Garpheus, I read the whole text. But please for the love of Herken add some paragraphs ^^.


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KOBALT DEFENCE REGIMENT

...and let slip the dogs of war...

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#9
Meraple

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I honestly thought this was about holo taunts untill just now.

I'm a derp, don't judge me ok

 

I'm all for making the item-holograms more interesting though.


Edited by (KDR) Meraple, 11 May 2015 - 07:15 AM.

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#10
gArphEus

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Garpheus, I read the whole text. But please for the love of Herken add some paragraphs ^^.

Will do next time, dude...

 

...promised...

 

;)



#11
Pelanthoris

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I'm all in for holo buff, but it also should be possible to destroy them somehow from close range.

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#12
Kopra

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Maybe display a hitmarker and play the hit sound on a Hologram. You could put one behind at a distance, or behind a corner to absorb splash spam and let the enemy be entertained by hitmarkers and sounds for a good while.  :tongue:


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#13
PoopSlinger

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This probably has already been suggested, I apologize if it has, but if you really wanted to make the holo more effective, have it turn and fire at people. Doesn't even have to have projectiles, as long as the muzzles of the guns are flashing people are going to be spooked.

 

Or, make it show up on radar, a red dot to lure people in.

 

Or both.

I like it. 


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#14
ArchMech

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old hologram style or nothing

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#15
americanbrit14

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holos are under powered yes, but they aren't useless, I have been using holos on every mech i have since before they got rid of tech points and i can say that they have been very useful and even saved me plenty of times.   I do agree that little things like making it show up on radar or making it look like its shooting would make it a more viable item, but if you know how and when to use it now, it is just as useful as a turret


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#16
eth0

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They should at least walk in place when you walk or something. But I love holos, have them on a handful of mechs. I wish the Mk I was more useful.


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#17
BIsmuthZornisse

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This probably has already been suggested, I apologize if it has, but if you really wanted to make the holo more effective, have it turn and fire at people. Doesn't even have to have projectiles, as long as the muzzles of the guns are flashing people are going to be spooked.

 

Or, make it show up on radar, a red dot to lure people in.

 

Or both.

 

They should make the appropriate firing noise, too, since i think the enemy detection is actually noise-baised (when an enemy fires, boosts or flies, any other occurence i'm missing?). I like your idea.

 

i had a different approach to improving the holo, namely having the mech actually move around (either at random or whenever the user moves), while having a drone in the center of it that projects the hologram, so you could destroy it (and thus the hologram).

 

implementing BOTH ideas might be overkill.


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I have a lot of ideas and would like some feedback on them:

Suggestions for fixing things:

https://community.pl...of-suggestions/

Suggestions for new things:

https://community.pl...for-new-things/


#18
CraftyDus

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this thread real?! YES!

#bufftheholotaunt


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#19
Flifang

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Holograms are a purely ambush item. When being chased put one down where your pursuer will see it. Not at the end of a hall way, put it a little around the corner so they have to get close to fall for it. Just make sure they see it before they see you then either loop around to escape or hit them while they're vulnerable. It can be VERY effective when used this way.
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#20
BIsmuthZornisse

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this thread real?! YES!

#bufftheholotaunt

buff it by having an option in the garage to automatically deploy holotaunts whenever you destroy an enemy? i wouldn't mind.


I have a lot of ideas and would like some feedback on them:

Suggestions for fixing things:

https://community.pl...of-suggestions/

Suggestions for new things:

https://community.pl...for-new-things/


#21
MomOw

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Beside the standy holo in a sniper spot I found somewhat usefull people who spam holo and dance around them.

So what about buffing the actual holo to appear in some way to the radar and have a new item that allow to spam holo for a shorter duration as defensive ability (for those who know D&D pen and paper : a kind of mirror images)


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#22
Grollourdo

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I'm all in for holo buff, but it also should be possible to destroy them somehow from close range.


They can be destroyed

Walk over them completely

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#23
Liederkranz

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They should make the appropriate firing noise, too, since i think the enemy detection is actually noise-baised (when an enemy fires, boosts or flies, any other occurence i'm missing?). I like your idea.

 

i had a different approach to improving the holo, namely having the mech actually move around (either at random or whenever the user moves), while having a drone in the center of it that projects the hologram, so you could destroy it (and thus the hologram).

 

implementing BOTH ideas might be overkill.

 

I like the firing noise idea along with the flashing muzzle. A moving drone that projects the holo is also a good idea. It'd be easier to spot however since you'd see the drone flying over the fake mech. Perhaps replace the drone with a similar small ground vehicle that projects the holo?

 

 

Holograms are a purely ambush item. When being chased put one down where your pursuer will see it. Not at the end of a hall way, put it a little around the corner so they have to get close to fall for it. Just make sure they see it before they see you then either loop around to escape or hit them while they're vulnerable. It can be VERY effective when used this way.

 

This is exactly how I use the holo 92,3% of the time.

 

The other 7,7% of the time I deploy them to lure an enemy into a location to where I could easily shoot at.


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#24
Grollourdo

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I like the non moving holos but a Lil buff to that would be nice... Like appearence on radars and flash in den guns XD
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#25
Grollourdo

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Come to think of it.... The radar thing is technicly a Nerf.... But we can take advantage of XD lol

Just saying XD
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