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#1
hobieone

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basically played it on the pc ocasionally. but have to admit the console version is pretty good over all. but i would like to see cross play with the pc. like you do with war thunder which works pretty good. but hopefully it get more players so we can get some more maps.

 


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#2
HOHOHOSANTA

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No
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#3
Drrt4

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No

Sheesh talk about a short response.

 

Yeah No.


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#4
Shade__

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The PC players have too much of an advantage just for using mouse and keyboard so in short, no.


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#5
Guns_N_Rozer

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no



#6
Str8Jacket223

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I think it works with war thunder because when you are flying a controller stick is actually just as viable as using wasd or a flight stick.

Cross platform play on Hawken would be brutal for most console players. Game is tough enough as it is.

#7
DemitronPrime

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The PC players have too much of an advantage just for using mouse and keyboard so in short, no.

 

At least Shade here had the manners to give a decent explanation to the newish guy...

 

the rest of you may wanna go home and visit your parents, discuss the way to be polite and how you missed that lesson JS

 

basically Str8, as Shade said, the advantage is heavy towards the PC players, ALSO, devs have stated that while the games WILL be similar, the PC version will always bee slightly different because of older players and their legacy mechs etc


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#8
Str8Jacket223

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Huh? I was agreeing with Shade

#9
Shade__

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Huh? I was agreeing with Shade

I think demi got the two no profile pic people with under 100 posts confused i'm pretty sure it was directed at hobie.


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#10
TheButtSatisfier

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basically played it on the pc ocasionally. but have to admit the console version is pretty good over all. but i would like to see cross play with the pc. like you do with war thunder which works pretty good. but hopefully it get more players so we can get some more maps.

 

What was the sentiment of Hawken regarding other console players? I have no idea how console players communicate with one another, but assuming they do - did they like Hawken? What did they like most? Least? Etc.


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#11
Darktim300

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What was the sentiment of Hawken regarding other console players? I have no idea how console players communicate with one another, but assuming they do - did they like Hawken? What did they like most? Least? Etc.

I'd say they probably like hestoned the least, as he ruthlessly stomps their faces in. 


Edited by Darktim300, 08 July 2016 - 03:43 PM.

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#12
Call_Me_Ishmael

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 visit your parents, discuss the way to be polite and how you missed that lesson JS

 

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#13
Silverfire

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There would be a point where PC players would have a marked advantage over console players, but at certain tiers, cross play would be pretty fair I think.  Console players are getting better.


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#14
DemitronPrime

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I think demi got the two no profile pic people with under 100 posts confused i'm pretty sure it was directed at hobie.

Yup...


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#15
WillyW

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I think I'm one of the minority then. I think cross-platform should be a thing. Granted, it needs to be limited to a few select servers only. And you will only ever end up in the servers if you choose to join. But it would be fun for console players who want a serious challenge. So far, I've seen some really decent players on console, and as the population grows the talent pool will grow proportionately. If you grab a bunch of 1500-1600 MMR (PC) players and stack them against some of the better console players, then it really wouldn't be that bad.


Edited by WillyW, 09 July 2016 - 05:03 AM.

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#16
deidarall

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Personally, if they do it after the console peeps have some time to become pretty darn good en stuff. To increase the size of the player base overall so more people are playing hawken and it is more simple to find games....

 

Well I think it would be worth it if they did that, despite any advantage a keyboard mouse player might have, and I think I have seen players using controller on pc anyway? Rare but whatever. 


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#17
harmless_kittens

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I agree that it should be a thing after console players have had several months to practice.  Is there a way to give the players a constant choice of console-only servers, and cross-platform play?


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#18
Nept

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basically played it on the pc ocasionally. but have to admit the console version is pretty good over all. but i would like to see cross play with the pc. like you do with war thunder which works pretty good. but hopefully it get more players so we can get some more maps.



#19
DieselCat

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Wouldn't both the console and PC versions have to be the same in terms of mechs, loadouts, items, internals...etc to be able to cross-platform play together ? 


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#20
DM30

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Wouldn't both the console and PC versions have to be the same in terms of mechs, loadouts, items, internals...etc to be able to cross-platform play together ?


The plan is for feature parity, so that wouldn't be an issue.

Assuming the population is enough to properly segregate MMR, I don't think the mouse/kb advantage over controller would be an issue for cross platform play. PC players would just gravitate to higher MMR. Upper tiers would likely be dominated by PC, but then there are still players like Xployt who competed very well with a controller so it wouldn't be PC exclusive up there either.

Biggest hurdle I can foresee would be hackers on PC getting into games with console players who wouldn't otherwise be exposed to them.

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#21
hobieone

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I think it works with war thunder because when you are flying a controller stick is actually just as viable as using wasd or a flight stick.

Cross platform play on Hawken would be brutal for most console players. Game is tough enough as it is.

lol, actually war thunder sucks on pc and console using controllers or joysticks period. war thunder on the ps4 is primarily played with mouse and keyboard if you want to be competitive.  hawkens could be played just as well  with mouse and key board  if the devs allow it. but between playing the ps4 and pc versions I think the players using mouse and keyboard is at a disadvantage.  the controls are much tighter and smother than the pc mouse controls. the pc version went haywire constantly spinning with my wireless razor mouse. had to  switch to a wired one to get it to work and then  I don't have as precise aiming control I had using the ps4 controller on the ps4 version.  over all I don't think mouse and key board users  has an advantage if it was cross play. not by a long shot. in fact I know a top cod pc player that ditched the keyboard and mouse and uses an box controller.



#22
hestoned

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cross play would be cool but probably a bad idea from a balance perspective. i put a little over 40 hours in xbone hawken and then went back to pc. it felt like i left this mortal realm and ascended into god hood. not even from a skill pov but console could just physically NOT keep up with pc crowd. you just cant turn and aim as fast as you could in pc. by the time you did a 360 on console my scout would have already circled you 3 times


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#23
CraftyDus

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 you just cant turn and aim as fast as you could in pc. by the time you did a 360 on console my scout would have already circled you 3 times

 

A dev mentioned a slower turn cap on the new build in my stream chat. Particularly noticeable is a sizable y-axis nerf on the new build.

All other things being equal, cross platform might be possible with these new slower turn caps. However, PC players would still enjoy that fps advantage.


Edited by CraftyDus, 13 July 2016 - 10:45 AM.

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#24
nepacaka

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A dev mentioned a slower turn cap on the new build in my stream chat. Particularly noticeable is a sizable y-axis nerf on the new build.

It sound cool if the make/made something like a "hard-restricted" system, to not depend on mouse which u have, and players can't avoid it by using tweaks or something else, I mean, if this turn cap working the same for all player.

Edited by nepacaka, 13 July 2016 - 10:49 AM.

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#25
TheButtSatisfier

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A dev mentioned a slower turn cap on the new build in my stream chat. Particularly noticeable is a sizable y-axis nerf on the new build.

 

I'm cherry picking with realism tropes now, but I laughed when reading about a potential y-axis nerf.

 

"Our mechs have nanite-based battlefield repair technology and can fire battleship artillery on two separate arms without recoil, BUT WOAH BOY QUICKLY RAISING MECH FOREARMS 45 DEGREES IS BEYOND SCIENCE"


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#26
hestoned

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A dev mentioned a slower turn cap on the new build in my stream chat. Particularly noticeable is a sizable y-axis nerf on the new build.

All other things being equal, cross platform might be possible with these new slower turn caps. However, PC players would still enjoy that fps advantage.

 so wait are you telling me thats not just xbone? that they are actually going to give the same turn cap on pc when it updates? and keep the god awfull y-axis nonsense? please tell me thats not what you meant. for the love of god please tell me they arent SLOWING down hawken? i need top hear this isnt true. someone say this to me. i dont care if its a lie i need to hear this isnt true. i just got home from work late and hungry and my world just shattered


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#27
Darktim300

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Look at it this way Hestoned. They will never be able to not have you behind them with the scout.


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#28
DieselCat

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OK...it's not true....(but really might be lying)


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#29
CraftyDus

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No Hestoned, in no way was it indicated that the PC build would also share the console's present slower rated turn cap.
It seemed to be a way to make it more suitable for controllers in their present build. Howken.

I was just spitballing ways to make it possible for consoles and controllers to co-inhabit the same game servers as m/k PC players in some imaginary world.
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#30
hestoned

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i happy :3



#31
BlackWarGreymon

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And there I was hoping they'd raise the turn cap ( on PC at least )...


:devil:


#32
dorobo

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Something so obvious just turned so complicated... You people..

 

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#33
ARCH3TYP3

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To be fair, we get small snippets of contradictory information.. presumably due to NDAs...hence the confusion.
We were told that there would be feature parity. We were also told that the PC version and console versions would be different.
But then we were told that cross platform play was a goal...
So, I think hestoned's concerns are understandable.
I am sure that the devs would love to open up and answer these questions and concerns in time.
I am still in a panic about my beloved Assault being removed from the game.
I also enjoyed piloting Grenadier and Infiltrator. I am one of the few who loved the AR Infiltrator..so in their current state on the consoles, I would not touch either.
If we get to keep our legacy mechs, it seems it will be comforting for many of us.
However, will the new build G2 variants combined with rising player base skill surpass the viability of our old mechs and play styles?
Improvise, adapt, overcome, I guess....?
Lots of unanswered questions.

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#34
asipo

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maybe shud force PC to play using controller


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#35
StubbornPuppet

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I do not believe that there will be anything about the console releases that doesn't also become a fact for the PC release.  I am taking the definition of "parity: the symmetry of behavior in an interaction of a physical entity with that of its mirror image" to be meant literally.

 

Even if, at this time, the devs are actually seeking to leave as much of the PC version "as is" (which I am not convinced of) as possible, in the end I think they will choose the easier path that actually allows them to just work on an update once and push it to all builds.  That doesn't exactly play nicely with the concept of "leaving the PC version mostly as is."

 

For the love of all that is good in the universe, I hope I'm wrong.


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#36
TheButtSatisfier

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I do not believe that there will be anything about the console releases that doesn't also become a fact for the PC release.  I am taking the definition of "parity: the symmetry of behavior in an interaction of a physical entity with that of its mirror image" to be meant literally.

 

I agree that the dev's end goal is to have feature parity between platforms, but I believe that they are going to keep working on the console versions before bringing Howken to PC. I wouldn't be surprised if we see a few console patches to get Howken in a "good" state before they release a PC patch to bring Hawken to parity.

 

As an aside, I think these next few months will serve as the best barometer of Reloaded's capacity to be an effective developer that we've seen yet. Releasing a reworked game to consoles while under pressure from legal constraints is probably going to be a shitshow, so I don't think that the last month is a good indicator. What Reloaded does with it's first post-release patch is where it's going to matter - what does Reloaded consider development priority? How do they digest community feedback and implement it into their designs? That's what I'm interested to see.


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#37
ARCH3TYP3

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I agree that the dev's end goal is to have feature parity between platforms, but I believe that they are going to keep working on the console versions before bringing Howken to PC. I wouldn't be surprised if we see a few console patches to get Howken in a "good" state before they release a PC patch to bring Hawken to parity.
 
As an aside, I think these next few months will serve as the best barometer of Reloaded's capacity to be an effective developer that we've seen yet. Releasing a reworked game to consoles while under pressure from legal constraints is probably going to be a shitshow, so I don't think that the last month is a good indicator. What Reloaded does with it's first post-release patch is where it's going to matter - what does Reloaded consider development priority? How do they digest community feedback and implement it into their designs? That's what I'm interested to see.

QFT.
I agree completely; well said.

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#38
Arkhaun

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No

 

Reasons:

-M+KB

-PC playerbase (that has been playing years before console release) will have knowledge of maps and strats far beyond console players despite the updates to stats, etc.

-framerates

-monitor vs tv refresh rates


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