Last night we had a match where the enemy team had SIX turrets liked up all at one time. This seemed a little ridiculous. Am I missing something here? Why are turrets so popular?
Am I supposed to buy turrets?
#1
Posted 23 March 2016 - 06:07 AM
#2
Posted 23 March 2016 - 06:18 AM
The devs slighty buffed the minigun turret damages and health. why lead to a turret trend for testing purpose, and for fun.
IIRC Nepacaka was the fashion leader.
As you can only drop 1 minigun turret at a time and 1 rocket turret, 6 means that at least 3 players did it in a coordinated way.
But it is more fun than useful, destroying the turrets is quite easy with secondaries (Sabot, TOW...) so it shouldn't be a problem.
Grab repair orbs, EMP or shields and you'll do better.
which game mode was it ? I'd love to see a field of 12 turrets to defend a silo in a 24 men Missle Assault
Edited by (KDR) MomOw, 23 March 2016 - 06:21 AM.
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#3
Posted 23 March 2016 - 06:22 AM
My preferred method of destroying turrets is to walk into them.
I especially make a point to do it this way if I'm currently dueling with the person who deployed them.
Edited by (TDM) DeeRax, 23 March 2016 - 06:22 AM.
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"DeeRax's got what you've always wanted."
#4
Posted 23 March 2016 - 06:24 AM
My preferred method of destroying turrets is to walk into them.
I especially make a point to do it this way if I'm currently dueling with the person who deployed them.
Just be careful if the turret is looking at you as you walk. It will still do some good damage to you but hopefully you can repair near by that is safe.
#5
Posted 23 March 2016 - 06:25 AM
I was mostly being snarky. ![]()
I won't just walk into them if they're a good distance away from me. Although it's extra funny to do so then.



"DeeRax's got what you've always wanted."
#6
Posted 23 March 2016 - 06:26 AM
They're not. They're terrible. They get some utility in large numbers, but they're really not worth the expenditure. They can be crushed underfoot, do terribad damage and track horribly.
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#7
Posted 23 March 2016 - 06:37 AM
I don't run turrets, but the one thing I've found MG turrets useful for is a poor-man's scanner. I'll throw one down in a corridor, run away, and if my hit indicator starts flashing on my hud then I know someone's trying to get in that corridor.
But as everyone else has said, you can do a lot better than turrets. I'd rather be sitting on an orb than have a turret firing at someone.
Now if they made a detonator turret that constantly knocks people out of the sky then maybe I would change my mind.
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#8
Posted 23 March 2016 - 06:39 AM
*sigh*
Ok, I'll go first: It happened before that I was finished off by a turret.
(uninstalls Hawken, requests account deletion)
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#9
Posted 23 March 2016 - 07:07 AM
I love walking into turrets in stalker mode.
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#10
Posted 23 March 2016 - 07:53 AM
I've been experimenting with MG turrets lately and have found some pretty novel uses for them. They are, of course, not as useful as an orb or shield (or a scanner if you're that kind of person (lol)), so at least for me it's more about the novelty than usefulness. I will admit I get an odd satisfaction when one of my turrets kills someone. ![]()
#11
Posted 23 March 2016 - 08:02 AM
I will admit I get an odd satisfaction when one of my turrets kills someone.
They're like little XP harvesters, spewing random damage and occasionally granting you an assist on someone you never laid eyes on.
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#12
Posted 23 March 2016 - 08:32 AM
I like to put them pointing at popular healing spots.
It's super annoying and not only does it tend to force folks to stop healing and find another spot, but it let's me know where there's some easy pickins'.
To be serious for a moment this is just a joke
#13
Posted 23 March 2016 - 09:48 AM
I use MG turrets on Tech as a supplement to the Tech's DPS, and as a source of emergency self-heal.

Ridding the world of evil, one Berzerker at a time.
#14
Posted 23 March 2016 - 09:56 AM
I will admit I get an odd satisfaction when one of my turrets kills someone.
Rule ?3
"A player who was killed by turell, will be forgiven all sins, and he goes to paradise after death."
xD
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#15
Posted 23 March 2016 - 06:39 PM
My preferred method of destroying turrets is to walk into them.
I especially make a point to do it this way if I'm currently dueling with the person who deployed them.
I use them as a scanner for reaper/SS, etc. If scoped you can't see radar, but you can hear the MG shoot at someone trying to flank.
I purposely try to put them where you can't easily walk or have to fly up to do so.
I try to position so if you attempt to shoot at my turret, you are in my line of fire (bait turret).
When you and your turret are shooting someone they have to take cover from one while killing the other.
Some very experienced pilots will dodge everything you fire, and calmly destroy your turret then come finish you : /
Don't bring turrets to those matches, bring shields/EMPs. I find orbs less useful as you don't get to stand on them enough to absorb.
#16
Posted 23 March 2016 - 07:14 PM
Rule ?3
"A player who was killed by turell, will be forgiven all sins, and he goes to paradise after death."
xD
nepacaka...you're back ! ....hope all is well ![]()
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#17
Posted 23 March 2016 - 07:58 PM
Rule ?3
"A player who was killed by turell, will be forgiven all sins, and he goes to paradise after death."
xD
Do they get 12 teams of noobs to 'battle'
#18
Posted 23 March 2016 - 08:40 PM
Agree to most of the above, they can be useful in larger numbers against newer players who ignore them, as the damage adds up if you don't shoot the turret or crush it. only seen them be useful when there are 6 out, its like an extra mech on the enemy team if they are ignored, or when one in an odd place removes the last sliver of hp i escaped with.
"but the dead horse has been beaten so many times it's practically a pulpy mess in the barn by now."
-M1lkshake
#19
Posted 23 March 2016 - 09:01 PM
Rule ?3
"A player who was killed by turell, will be forgiven all sins, and he goes to paradise after death."
xD
Virgins, we get virgins too :)
Asus Rampage III Extreme, Core I7 950, Dual EVGA 580Ti, 16Gb G.Skill Sniper, 240Gb PNY SSD, Walmart mic :P~
#20
Posted 24 March 2016 - 01:55 AM
nepacaka...you're back ! ....hope all is well
i never go away. i'm just busy :D
Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka
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#21
Posted 24 March 2016 - 05:37 AM
When I see turrets, I find myself determined to kill them before I kill the person who dropped it. Because "fuzzy bunny your turret."
I think it would be very interesting if turrets could not be killed by walking on them. They might actually be a more useful item...
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#22
Posted 24 March 2016 - 07:35 AM
I think it would be very interesting if turrets could not be killed by walking on them. They might actually be a more useful item...
Agreed.
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To be serious for a moment this is just a joke
#23
Posted 25 March 2016 - 12:06 PM
Does an orb placed near enough to a turret repair it?
.
The difference between theory and practice is smaller in theory than it is in practice.
#24
Posted 25 March 2016 - 01:52 PM
Does an orb placed near enough to a turret repair it?
I know they can be healed by a tech beam, but I don't think they can be healed by an orb.
#25
Posted 25 March 2016 - 09:08 PM
Does an orb placed near enough to a turret repair it?
Obviously not, because orb-lording MG-turell can be a super-imba*2.
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#26
Posted 26 March 2016 - 07:56 AM
Obviously not, because orb-lording MG-turell can be a super-imba*2.
The_Silencer is on vacation. He told to me to say you thanks, obviously
.
The difference between theory and practice is smaller in theory than it is in practice.
#27
Posted 29 March 2016 - 12:01 PM
How did I miss this thread? Anyway, kittens, remember that most anwsers here are from people who are in the higher end of the mmr-scale. I sometimes use turrets for actual combat purposes, but you should place them carefully if you want them to make a difference. Firstly I try to place them somewhere elevated so they are difficult to walk on and secondly I try to place them in such way that when enemy advances, the turrets shoot the enemy from behind. This also requires you to engage the enemy at the time when the turret gets line of sight. This way the enemy is engaged with you and the mg turret can chip away those small bits of health from that pesky scout, maybe giving you the upper hand against the enemy, that would otherwise beat you with hp margin of ~75. This is of course just my penny on the subject and it doesn't apply in high tier or comp play.
"The vectors... The vectors are all wrong!" -Bum
#28
Posted 29 March 2016 - 06:12 PM
If only someone tried to tell him this already...Firstly I try to place them somewhere elevated so they are difficult to walk on and secondly I try to place them in such way that when enemy advances, the turrets shoot the enemy from behind. This also requires you to engage the enemy at the time when the turret gets line of sight. This way the enemy is engaged with you and the mg turret can chip away those small bits of health...
oh wait... ;)
I purposely try to put them where you can't easily walk or have to fly up to do so.
I try to position so if you attempt to shoot at my turret, you are in my line of fire (bait turret).
When you and your turret are shooting someone they have to take cover from one while killing the other.
#29
Posted 31 March 2016 - 06:05 AM
Last night we had a match where the enemy team had SIX turrets liked up all at one time. This seemed a little ridiculous. Am I missing something here? Why are turrets so popular?
Now I'm curious on something..
were those 6 turrets adquiring one same target this firing at the same guy? Or were the turrets firing at distinct targets?
Note: Anyway, if they invested in turrets then I consider that to be pretty valid -at least at first glance. The opponents can equip their mechs with EMP, Dets, et cetera. The only problem I see is that you can not re-equip your mech with different items during a match -actually you can do that with weapons though.. but that's not the ideal flexibility you should have at hand at this case
.
The difference between theory and practice is smaller in theory than it is in practice.
#30
Posted 13 April 2016 - 01:24 AM
I love walking into turrets in stalker mode.
Destroying all drop-able items is preds job if you are not big-footing them in stalker mode you are not doing your job......
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