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Modification to Test Drive Mechanics: Partial Randomization

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#1
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW

WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW

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I present today a suggestion to modify the existing test drive mechanisms. Presently, the test drive mechanisms are (roughly) as follows based on personal observations:

 

(1) Every week, N mechs are selected to be in the Test Drive set. N = 2 or N = 3.

(2) Previous mechs of the Test Drive set are removed.

 

This system is very simple but has two problems that I have observed across several F2P models that use similar systems to testing gameplay content: the week-long rotation is long time period and is boring.

 

This is the system that I propose:

 

(1) Every week, N mechs are selected to be in the Test Drive set. N = 2.

(2) Previous mechs of the Test Drive set are removed.

(3) Every day, M mechs are selected to be in the Daily Test set. M = 1.

(4) Previous mechs of the Daily Test set are removed.

 

Simply put, every week, there are 2 Test Drive mechs. Every day, there is 1 Daily Test mech.

All selected mechs are unique.

 

This suggestion modifies the long time period such that fewer mechs are on a long rotation period.

The same number of mechs are ensured to be available for test drive every day.

The boredom problem is resolved by adding a refreshing mechanic that is summarized by "random mech of the day".

 

Ultimately, the combined Test Drive and Daily Test sets will provide a more diverse cast of mechs to try out.

What follows is that players have greater chances to test out different combinations of mechs on each team, since there is less chance of a repeated, stagnant pool of mechs.

 

This concludes the suggestion.


Edited by WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW, 23 May 2015 - 05:03 AM.

  • Aregon, JeffMagnum, Rainbow_Sheep and 3 others like this

Thank you for your time,

 

WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW


#2
JeffMagnum

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It'd be nice to have an offline TDM test drive system that doesn't have mech or weapon restrictions in addition to something like this. The current trial method is definitely lacking.


  • Tankman95, eth0, WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW and 3 others like this

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#3
MomOw

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It'd be nice to have an offline TDM test drive system that doesn't have mech or weapon restrictions in addition to something like this. The current trial method is definitely lacking.

 

This. With better AI and more maps, please !


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#4
MajyckToad

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It'd be nice to have an offline TDM test drive system that doesn't have mech or weapon restrictions in addition to something like this. The current trial method is definitely lacking.

or better yet, have it restricted Online to bots-tdm or CBD, where it won't be able to raise or lower MMR, but makes the time and effort expended viable by at least giving up a little HC and XP along with showing the mechs' characteristics in a more realistic/intense combat setting.


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#5
Aregon

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or better yet, have it restricted Online to bots-tdm or CBD, where it won't be able to raise or lower MMR, but makes the time and effort expended viable by at least giving up a little HC and XP along with showing the mechs' characteristics in a more realistic/intense combat setting.

Even better, have the possibility to make an offline skirmish match where you can mess with the settings like minimap, repair or even how many bots to play against. Should be for Siege, MA, DM, TDM and Bot Co-op.


  • MomOw, WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW and MajyckToad like this

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#6
MajyckToad

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Even better, have the possibility to make an offline skirmish match where you can mess with the settings like minimap, repair or even how many bots to play against. Should be for Siege, MA, DM, TDM and Bot Co-op.

All of this thread, so far! The environment is more or less in place right now, all that is needed is to build it up to include these selections, most of which could be patched in from the existing maps and match-categories. This would incorporate nicely with an in-depth optional/voluntary introductory tutorial utilizing some or all of this, rather than the visually annoying VR Training as it is. It could also be a community participation mode platform  or alpha/beta test-model for building a Campaign mode. 

I'm on a roll now...

All ReLoaded needs now is time, money and warm bodies  :)


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