4) Remove scanners and replace with addition to turret mode - meaning that a mech in turret mode becomes a walking scanner with *significantly* less range.
Literally only enough range to see 2 mech lengths behind you. It wouldn't even be far enough to see through a wall.
The intention is to prevent any benefit for the team because, in most cases, turret mode mechs are at the front of the pack. It would really only be useful when a mech is [in turret mode alone.]
That will be equal to useless, I will start shooting from some distance so that my secondary weapon wont blow myself up, that is, further than 2 mech lengths.
Case1: The heavy may has a wall cover its back; in that case, I will find a cover playing peek-a-boo or flying/dodging around him, basically, he sees me.
Case2: The heavy sits at open, I approach from behind, keeping some distance or not, he sees me on radar basically when I start shooting, he whether find a wall as cover turn it into case 1, or he stands up/ turns to me slowly to finds a better angle------either way, that small scanner ability is totally meaningless to him. -----Its like using Hellfire warnings on sabot bullets, except it still warns you the present for a sniper.
Edited by claisolais, 27 October 2015 - 10:41 AM.