Jump to content

Photo

The Tech and why it does not need to be fixed

* * * * * 1 votes

  • Please log in to reply
10 replies to this topic

#1
BaronSaturday

BaronSaturday

    Advanced Member

  • Members
  • PipPipPip
  • 596 posts

Preface:
I only play a Technician as it's the only mech I can reliably play.  I have a nervous system issue that causes my hands to shake.  I can never be a sniper.  I can't reliable lead a TOW.  Grenades are out of the question.  The closest I've ever been able to come to play a combat mech with any success is the G2 Assault because it's the "Spray and Pray" mech.  So if the Technician is changed or removed from the game, I can no longer play it. This is not my reasoning behind not changing it however.  I am one player in the HAWKEN pond.  This part was included so as to be transparent with you guys about my position in that game.

The Tech is in a great spot.  It functions as it was intended and has not changed the game as much as people might think it has.  The major complaint seems to come from people who don't know what to do about healers.  People that can't add up that a dead healer cannot heal.  The reason Techs top charts isn't because it's overpowered.  It's because you just let them heal rather than eliminating it from the equation.

The trade off is having more health in the group as a whole in exchange for lowering the potential damage output.  But the moment you put the Tech down, all you have is lower damage potential. Mechs still overheat and are taken out of combat that way as well.  It's not like the Tech is changing that.  It's when you have a Tech and an Incinerator on the same team is when things start breaking.  This isn't the Technicians fault.  It's the Incinerators and that needs to be addressed.  I think they should have no relation to each other.  Or take the Incinerator out of the support role because it's only barely that as it stands.  Make it so it only effects its own heat or it has an ability that can siphon heat rather than making that passive.

To be frank.  I'm not sure how Adhesive didn't see that this was going to be a problem when they were working on this mech.  They tested the mech right?  Or did they just check to see if it did what it did and release it and think they would fix it in post?  I don't know, but it is a problem.
 


  • Merl61, Amidatelion, Fenrir_117 and 3 others like this

Technician | Fear the Beam | Support
Welcome to the End of Days
KHCwt3J.png
[[[[[[[[[[[[[[[[]]]]]]
Smoke this!


#2
(Unknown)1590d2c747fabd

(Unknown)1590d2c747fabd

    Advanced Member

  • Members
  • PipPipPip
  • 145 posts

 It's when you have a Tech and an Incinerator on the same team is when things start breaking.  This isn't the Technicians fault.  It's the Incinerators and that needs to be addressed.  I think they should have no relation to each other. 

 

^^^ THIS

 

IMHO The only point that doesn't seem to have a functional counter balance in game currently is the Tech + Incinerator combination. I have seen the argument for making the Incinerator not able to pull any heat from the Tech, but that doesn't seem right as it kinda nerfs the Incinerator more than the Tech and eliminates that aspect of Incinerator play. ("Incinerator is OP" being another thread completely...) So I would go with "reducing the heat absorption rate from a Tech" because it achieves breaking the "unstoppable symbiotic" relationship between the two that everyone is stating/claiming and can be made to "make sense" when built into the storyline/lore. ("The Technician mech has a heat efficient design which allows for longer functioning of its primary and secondary weapons/tools. Unfortunately, after deployment to the field, it was discovered by the pilots that this same design caused challenges for the heat absorption devices on the Incinerator. Thus the Incinerator can only harvest XX% of the heat from the Technician that it normally would from other Mechs.")

 

Just my $0.02, feel free to rip apart as appropriate.


Edited by oSPANNERo, 26 March 2015 - 10:56 AM.

  • Fenrir_117 likes this
A little link from the "old days" because it seems I lost all my street cred with the forum reboot:

http://hawken.mirror...primary-weapon/

#3
Jerv

Jerv

    Advanced Member

  • Members
  • PipPipPip
  • 43 posts

I still have to wonder if anyone would really complain abou thte Tech if the Incinerator did not exist.


  • (Unknown)1590d2c747fabd likes this

Still recovering from a neurological incident, spent a couple months learning how to walk without a cane,

figured I'd try a fast-paced game to see if I could get my reflexes back to where they were.

Garage:

A - Infiltrator, Reaper, Technician, Scout

B - Assault (x2), Predator, Raider

C - Brawler, Vanguard, Incinerator


#4
Fenrir_117

Fenrir_117

    Newbie

  • Members
  • Pip
  • 7 posts

Ima agree with Saturday on this. The tech is fine where it stands, but introducing the Incinerator and that's when you get those "Oh sh*t" moments. I've seen the incinerator+tech combo a number of times in my year and a half of playing this game and some crazy stuff happened. That combo can sometimes wipe out 2 or 3 people. Maybe nerfing the incinerator's heat absorption or making it an active ability would help. Maybe even introducing another deadly duo into the mix? Though that might just make things worse. 


Edited by Fenrir_117, 26 March 2015 - 11:54 AM.

  • (Unknown)1590d2c747fabd likes this

"The greater the difficulty, the more glory in surmounting it.

Skillful pilots gain their reputation from storms and tempests"

-Epicurus

Welcome to The End of Days

EOD: Founder

 

E3VAyEx.png


#5
CrimsonKaim

CrimsonKaim

    Advanced Member

  • Members
  • PipPipPip
  • 1235 posts

Remove the Tech, remove it, remove his healing torch, break it, burn it, throw it so far away that noone can reach it again. 


- Sitting next to the sound box in Last Eco -


#6
Merl61

Merl61

    Advanced Member

  • Members
  • PipPipPip
  • 930 posts
Dude! I don't eveb know you and I love you already. Come by the community ts. Ts5.gameservers.com:9152 and ask for Merl. I'll hook you up with some cool stuff. Thanks for sharing. Ggs.
  • Fenrir_117 and (Unknown)1590d2c747fabd like this

jWZL3Hm.jpg

Thanks to Badtings for this awesome banner!


#7
Merl61

Merl61

    Advanced Member

  • Members
  • PipPipPip
  • 930 posts

Remove the Tech, remove it, remove his healing torch, break it, burn it, throw it so far away that noone can reach it again.

Remove fake name. Remove him, remove his ability to spout his ungrounded bs. Break him, burn him, throw him away so no one has to deal with his whining ever again. Doesn't feel so good does it?
  • CrimsonKaim, Brawler_Yukon and (Unknown)1590d2c747fabd like this

jWZL3Hm.jpg

Thanks to Badtings for this awesome banner!


#8
Sylhiri

Sylhiri

    Advanced Member

  • Members
  • PipPipPip
  • 403 posts

I still have to wonder if anyone would really complain abou thte Tech if the Incinerator did not exist.

 

Before the Incinerator there was the Raider. After the Incinerator it'll most likely be the Brawler or something else.



#9
BaronSaturday

BaronSaturday

    Advanced Member

  • Members
  • PipPipPip
  • 596 posts

Dude! I don't eveb know you and I love you already. Come by the community ts. Ts5.gameservers.com:9152 and ask for Merl. I'll hook you up with some cool stuff. Thanks for sharing. Ggs.


I will. =]

Technician | Fear the Beam | Support
Welcome to the End of Days
KHCwt3J.png
[[[[[[[[[[[[[[[[]]]]]]
Smoke this!


#10
CrimsonKaim

CrimsonKaim

    Advanced Member

  • Members
  • PipPipPip
  • 1235 posts

Remove fake name. Remove him, remove his ability to spout his ungrounded bs. Break him, burn him, throw him away so no one has to deal with his whining ever again. Doesn't feel so good does it?

 

You know I actually can live with the tech, the favoured solution for me would be to remove it, but some fixes are alirght (atleast it's not a C-Class Technician, wow, that would be horrible).

 

Calm down dude, Hawken revived :P


  • Merl61 likes this

- Sitting next to the sound box in Last Eco -


#11
BaronSaturday

BaronSaturday

    Advanced Member

  • Members
  • PipPipPip
  • 596 posts
I've noticed that as my MMR rises, my impact on the team is diminished. I can tell you why. Higherlevel players know how to handle the Tech. It's not like it's hard to kill by any means. We have the most substantial short comings of any mech. We're not the fastest, our TTK makes "old" Hawken feel snappy, the key aspect of our existance is diminished when either us or the person we're healing is hurt. Lowest health pool in the game. So if you can't kill us, that's seems to be an issue on your side of the keyboard.
  • Fenrir_117 and (Unknown)1590d2c747fabd like this

Technician | Fear the Beam | Support
Welcome to the End of Days
KHCwt3J.png
[[[[[[[[[[[[[[[[]]]]]]
Smoke this!





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users