Xbone Performance Analysis
#2
Posted 06 July 2016 - 03:00 AM
*shrugs* It's a port. ![]()
Maybe they're banking on project "scorpio" and whatever Sony's updated playstation will be called. Still, more importantly; is Hawken on the console fun?
#4
Posted 06 July 2016 - 05:30 AM
The game is nearly perfect on xbox, they just need to fix two things.
1.) The performance problems mentioned above
2.) You cant play with your friends because the auto balancing splits your party
Fix those things and success should be guaranteed.
- Nachoeslach likes this
#6
Posted 06 July 2016 - 06:31 AM
#7
Posted 06 July 2016 - 07:42 AM
#8
Posted 06 July 2016 - 08:29 AM
A little insight...
When we first got Hawken running on the Xbox One, it was running at about 20 frames per second, and PlayStation 4 was running considerably better - but the Playstation 4 game was only at 40 frames.
What you're seeing in the live Xbox One game is a ton of optimizations that we did over the course of development. We're now at anywhere between 40-60 on both the PS4 and XB1 platform. These, of course, will carry over to the PC game as well, and likely will result in even better gains.
Unreal 3 wasn't designed to run on consoles to begin with, so it's sort of a minor miracle that it even runs as well as it does. All that being said, we will continue to investigate ways to improve performance.
- Nachoeslach, MomOw, eth0 and 1 other like this
#9
Posted 06 July 2016 - 08:35 AM
A little insight...
When we first got Hawken running on the Xbox One, it was running at about 20 frames per second, and PlayStation 4 was running considerably better - but the Playstation 4 game was only at 40 frames.
What you're seeing in the live Xbox One game is a ton of optimizations that we did over the course of development. We're now at anywhere between 40-60 on both the PS4 and XB1 platform. These, of course, will carry over to the PC game as well, and likely will result in even better gains.
Unreal 3 wasn't designed to run on consoles to begin with, so it's sort of a minor miracle that it even runs as well as it does. All that being said, we will continue to investigate ways to improve performance.
That's great and all, but you're competing visually with games that run at 60. I have no doubt that it was a lot of work to get this to run, but your average Xbone players don't care about that.
They care that they drop frames every time they scope, which makes playing MLG360noscope sniper mechs considerably more difficult.
- Draigun and MomOw like this
#10
Posted 06 July 2016 - 08:36 AM
The human eye sees only 24 FPS max.
- Draigun, Elite_is_salty, Miscellaneous and 5 others like this
#11
Posted 06 July 2016 - 08:54 AM
What you're seeing in the live Xbox One game is a ton of optimizations that we did over the course of development. We're now at anywhere between 40-60 on both the PS4 and XB1 platform. These, of course, will carry over to the PC game as well, and likely will result in even better gains.
Unreal 3 wasn't designed to run on consoles to begin with, so it's sort of a minor miracle that it even runs as well as it does. All that being said, we will continue to investigate ways to improve performance.
That's great news! Any idea if there is work being done to update to dx11 or is that already functional?
https://udn.epicgame...1Rendering.html
(btw, first post and played 2nd game yesterday. Feel free to direct me to any newb-related stuffs. Cheers!)
#12
Posted 06 July 2016 - 09:50 AM
The human eye sees only 24 FPS max.
Said every console peasant ever!
The PC community is the red headed step child Reloaded never wanted but got saddled with when they married the PC community's mother.
---------------------------------------------------------------
Shoutout to mah real Africans out there.
#13
Posted 06 July 2016 - 11:20 AM
The human eye sees only 24 FPS max.
The human eye doesn't work on any kind of a concept of "frames per second". That is a mechanical and digital term. The misnomer that the human eye sees only 24fps is based on wide-spread public misunderstanding of some old university studies that were simply looking into our perception of frames per second in movies and TV... and has become a myth that has dozens of variations in both the amount of supposed fps we can see and the way we determined it.
- Nachoeslach and Onebullit like this
To be serious for a moment this is just a joke
#15
Posted 06 July 2016 - 11:45 AM
Hook, line, and sinker.

Edited by Nept, 06 July 2016 - 11:46 AM.
- Draigun, Lucier, crockrocket and 9 others like this
#16
Posted 06 July 2016 - 12:42 PM
A little insight...
When we first got Hawken running on the Xbox One, it was running at about 20 frames per second, and PlayStation 4 was running considerably better - but the Playstation 4 game was only at 40 frames.
What you're seeing in the live Xbox One game is a ton of optimizations that we did over the course of development. We're now at anywhere between 40-60 on both the PS4 and XB1 platform. These, of course, will carry over to the PC game as well, and likely will result in even better gains.
Unreal 3 wasn't designed to run on consoles to begin with, so it's sort of a minor miracle that it even runs as well as it does. All that being said, we will continue to investigate ways to improve performance.
Fair enough and appreciate the response.
Something worth bringing up here is that on PC, we generally experience the same type of stutters and frame-time problems.
- TheButtSatisfier likes this
#17
Posted 06 July 2016 - 12:51 PM
The human eye doesn't work on any kind of a concept of "frames per second". That is a mechanical and digital term. The misnomer that the human eye sees only 24fps is based on wide-spread public misunderstanding of some old university studies that were simply looking into our perception of frames per second in movies and TV... and has become a myth that has dozens of variations in both the amount of supposed fps we can see and the way we determined it.
Hook, line, and sinker.

- Lucier, Nept, -Tj- and 5 others like this
To be serious for a moment this is just a joke
#18
Posted 06 July 2016 - 03:27 PM
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