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Is there a T32 Rairder tutorial? Or I should say how to use a G1/G2 Raider?

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#1
claisolais

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I'm suck in one, I decided to ask for some lessons.

 

How to aim? when is the time that I should pull my trigger? And how should I move my steps? Boosts? Dodges?

 

Anything might help, thx


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#2
Silent_

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https://www.youtube....oYFPwUrnXRGIw6Q

 

As for detailed explanation, idk. Just bang ur head against the wall until it breaks i guess. With enough experience it just "clicks".


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#3
JackVandal

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The G2 and G1 raiders are fairly different, G2 is a mean bird if you land every shot, the only mech it wont beat in a dps race if it gets its first volley in is the brawler, that said, if you miss or are going against multiple opponents its reload kills you, usually literally. There is an entire thread on the cult of the battle turkey that's not a guide per say, but has lots of good stuff on how to turkey, as for the raider, its very much a rundown assassin, useful for jumping in when opponents are low, or, for chipping away with charged t32 and mirv shots before going in for the kill,


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#4
claisolais

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The G2 and G1 raiders are fairly different, G2 is a mean bird if you land every shot, the only mech it wont beat in a dps race if it gets its first volley in is the brawler, that said, if you miss or are going against multiple opponents its reload kills you, usually literally. There is an entire thread on the cult of the battle turkey that's not a guide per say, but has lots of good stuff on how to turkey, as for the raider, its very much a rundown assassin, useful for jumping in when opponents are low, or, for chipping away with charged t32 and mirv shots before going in for the kill,

Yea I've seen that one, my internal loadout is based on their ideas. Although I had some trouble to put them in real battle... In fact, the major problem I have with raider is aiming, T32 and mirv, words can help a little on that..


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#5
MomOw

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I spent almost 40 hours trying to aim with a T32 raider and I still don't get it, but from what I've seen and experience with Silent_ is that it's mostly based on corner play and dance. The major issue I have is that it's not like a sustained : you don't "follow the target", rather you have to lead your aim and pull the trigger when the target moves into your reticule.


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#6
ticklemyiguana

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Don't be flinging your mouse all around. You're mobile enough to ensure that you're facing your target, especially when you have your ability on.

 

Just play it steady. Also don't fly with your ability on unless absolutely necessary. You'll just be wasting it.

 

(For Raider. Same stuff generally applies to G2, but why you'd even fly in that bird, I have no idea.)


Edited by ticklemyiguana, 11 January 2016 - 11:41 AM.

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#7
PoopSlinger

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Charge t-32 and dodge to maintain charge, fire, boost, charge again if behind cover or spam-fire.

 

Video where I die a lot in bolt raider, first chunk of the video is bolt only http://www.twitch.tv...linga/c/7009995


Edited by PoopSlinger, 11 January 2016 - 12:01 PM.

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Come on Crafty, you have been officially called out on your lies. Your online reputation is at stake here, this is just like an old school street race running for pink slips. Its run what you brung and hope its enough. Put up or shut the fuzzy bunny up.


#8
Hyginos

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I had more success by mentally reversing the mouse button position: hold the trigger all the time, release when you have a shot.


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#9
SparkyJJC

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I am creating a script for a sort of tutorial video for those wishing to get into Raiding, and by extension T32'ing.

I don't know when I'll have it done.


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#10
DeeRax

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I had more success by mentally reversing the mouse button position: hold the trigger all the time, release when you have a shot.

This.


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#11
Pleasure_Mortar

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I had more success by mentally reversing the mouse button position: hold the trigger all the time, release when you have a shot.

 

+1

but sometimes I forget that the bolt can shoot faster and don't get the last shot in where I could have just tapped

the button again.


Edited by ..., 11 January 2016 - 01:51 PM.

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#12
claisolais

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I had more success by mentally reversing the mouse button position: hold the trigger all the time, release when you have a shot.

I have trouble adopting it...since 2013, especially the release timing...guess I might need some BGM..


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#13
Coboxite

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A few things:

Don't get stuck thinking the Corsair only with the MIRV shot, the grenade mode is just as useful.

Keep boosting to a minimum, its imperative you get the first shot.

If you see a chance to get a sucker punch in, take it. The faster you can kill an opponent, the better.

Avoid fighting more than one opponent at a time if at all possible.

Only drop the blitz if you are sure you can reach your opponent before they spot you, or after they already know you're there. It can be used to flee, but only the G1 Raider has the fuel tank to do it.



#14
PoopSlinger

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A few things:

Don't get stuck thinking the Corsair only with the MIRV shot, the grenade mode is just as useful.

Keep boosting to a minimum, its imperative you get the first shot. 

If you see a chance to get a sucker punch in, take it. The faster you can kill an opponent, the better.

Avoid fighting more than one opponent at a time if at all possible.

Only drop the blitz if you are sure you can reach your opponent before they spot you, or after they already know you're there. It can be used to flee, but only the G1 Raider has the fuel tank to do it.

This guy doesn't know what hes talking about

 

Keep boosting to a minimum, its imperative you get the first shot. BOOST EVERYWHERE. 

 

"Avoid fighting more than one opponent at a time if at all possible."  SCREW THAT NOISE YOU HAVE A RAIDER http://www.twitch.tv...inga/v/34889875


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Come on Crafty, you have been officially called out on your lies. Your online reputation is at stake here, this is just like an old school street race running for pink slips. Its run what you brung and hope its enough. Put up or shut the fuzzy bunny up.


#15
gArphEus

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Try playing the T-32 on a Predator. That might be subpar, compared 2 the Breacher, but gives u the chance 2 practice aiming the 1st full-charged shot while being cloaked and unnoticed. Try that on a COOP-BOT-TDM server. Then switch back 2 T-32 BOLT-Raider, and - voila - u got it! Helped me a bit 2 get the feeling of it.
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#16
devotion

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once upon a time, i asked loc to explain t32 raidering to me. he told me that when he aims, he relies a lot on movement/wasd to line up his shots, and when done well, it should feel kind of like dancing.

 

the trick to raider is to consider yourself three-fourths of a mech with blitz down and a mech and a half with blitz up. reflak and t32 differ in that reflak tries to position well to get into an opportunist position to pseudo-sustain (be it getting in the right spot in a fight at the right time or chasing directly behind someone), and t32 is more disruptive and relies more on getting a good drop on someone or turn capping them hard. you should kind of think of them as lurking and, again, dancing play styles respectively.

 

beyond that, learn when to use kla and when to use mirv; kla is very underrated as a raider option. if you're missing your mirvs, slow down and work on landing them. as a general rule, use kla against mechs that are either faster than you or have less dps (scout, ss), and use mirv against mechs that are slower than you or have more dps (assault, brawler).


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#17
LoC_TR

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once upon a time, i asked loc to explain t32 raidering to me. he told me that when he aims, he relies a lot on movement/wasd to line up his shots, and when done well, it should feel kind of like dancing.

To add to this; a lot of raider's success comes from well timed attacks and seizing opportunities on the fly with some luck sprinkled in. Otherwise focus on providing your teammates with screens, distractions, flanks and ninja attacks. The raider is not usually a front-of-the-line mech, it's more of a constant dangerous threat that your opponents must be aware of and prepare for, if they do not they will surely fail. If you do not present yourself as a threat or you can't back it up when the opportunity arises than you will probably fail. 

 

You're welcome to look at my youtube/twitch footage in my sig. There is no tutorial but there is a lot of raider videos showing the potential of the mech. Honestly it's probably the hardest mech in the game to play correctly, especially against a meta where sustain mechs are king. If you want to seriously hone your skills on the raider, start pressing your limitations in pubs, ask yourself what you can get away it. Once you feel you have a good bead on its limits you can start trying more complicated and interesting tactics, face hugging/ Turn cap breaks are the Raider's bread and butter and truly the only way to contend against the fiercest opponents.

 

Cheers. 

 

 

Ps. Blitz WALKING is one of the raider's best kept secrets... Keeps you off radar but you move as fast as a boosting mech!


Edited by LoC_TR, 12 January 2016 - 03:59 AM.

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#18
LabMaus

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Raider is one of those mechs i think are OP. because in the hands of an advanced player its unbeatable... the corsair-KLA is just insane because it can handle any range and also offers extreme damage 

the reflak is fuzzy bunnyng amazing... i killed players many times just because they did not expect the shells to bounce off the wall. its like when i learned that breacher penetrates bubble shields

 

i was calling raider op even before i actually started using him myself and my opinion did not change after i reached elite rank with it. but at the same time i fell in love with it, because i've never played a mech that can devastate entire groups so fast and so easily and if you're in a shitty situation fret not use the ability you'll be out of there in no time same goes for chasing down pesky scouts 

but when it comes to the T32 i dont really like in mainly because of the slower RoF and because its a charge up weapon 

 

also raider was the reason why i added that quote to my signature if youre older than 20 you should get the reference as well


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I know what you're thinking, did he fire MIRV or only one grenade, but to tell you the truth in all this excitement I kinda lost track myself. But being this is a Corsair - KLA the most powerful secondary in the world, and would blow your cockpit clean off, you gotta ask yourself one question... do I feel lucky ? well do you, punk ? 


#19
Kindos7

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Don't get stuck thinking the Corsair only with the MIRV shot, the grenade mode is just as useful.

Keep boosting to a minimum, its imperative you get the first shot.

 

 

Raider is one of those mechs i think are OP. because in the hands of an advanced player its unbeatable... the corsair-KLA is just insane because it can handle any range and also offers extreme damage

 

I know what you're thinking, did he fire MIRV or only one grenade,

 

 

Beware of advice that comes from people who think KLA is a grenade.


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#20
DallasCreeper

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But... if it isn't a grenade... what is it?


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#21
MomOw

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It's a bird, it's a plane ? No it's a KLA !


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#22
LabMaus

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Beware of advice that comes from people who think KLA is a grenade.

grenade mode ... do you even ? 

whats it called if its not a grenade ... it even says so in the ingame description 


I know what you're thinking, did he fire MIRV or only one grenade, but to tell you the truth in all this excitement I kinda lost track myself. But being this is a Corsair - KLA the most powerful secondary in the world, and would blow your cockpit clean off, you gotta ask yourself one question... do I feel lucky ? well do you, punk ? 


#23
Hyginos

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whats it called if its not a grenade ... it even says so in the ingame description 

 

The in game descriptions are often misleading.

 

The munition in question, upon visual inspection, quite clearly has stabilization fins and self propulsion, making it more aptly described as a rocket.


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#24
LabMaus

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The in game descriptions are often misleading.

 

The munition in question, upon visual inspection, quite clearly has stabilization fins and self propulsion, making it more aptly described as a rocket.

i too saw fin like things around the glowing orb when i got shot with it 

 

but nontheless like this is a big deal what you call it or not ... honestly it behaves more like a grenade than anything else 

i dont know why Anxiko had to point this out in the first place 


I know what you're thinking, did he fire MIRV or only one grenade, but to tell you the truth in all this excitement I kinda lost track myself. But being this is a Corsair - KLA the most powerful secondary in the world, and would blow your cockpit clean off, you gotta ask yourself one question... do I feel lucky ? well do you, punk ? 


#25
Kopra

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The in game descriptions are often misleading.

 

The munition in question, upon visual inspection, quite clearly has stabilization fins and self propulsion, making it more aptly described as a rocket.

 

Rocket launchers differ from grenade launchers because the grenade is propelled by the force of a rocket.

https://en.wikipedia...opelled_grenade

 

Here is an RPG-7 clip. Notice the stabilization fins and self propulsion.

 



#26
Hyginos

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Rocket launchers differ from grenade launchers because the grenade is propelled by the force of a rocket.

 

"Rocket propelled grenade" is the result of a mistranslation. The popularity of this mistranslation is the only reason that a self propelled munition has ever been referred to as a grenade.

 

"The term "rocket-propelled grenade" is strictly a backronym; it stems from the Russian language ??? or ?????? ??????????????? ?????????? (transliterated as "ruchnoy protivotankovy granatomyot"), meaning "hand-held anti-tank grenade launcher", the name given to early Russian designs."

 

RPG-7 is a rocket launcher, and its projectile is more aptly described as a rocket.

 

 

but nontheless like this is a big deal what you call it or not ... honestly it behaves more like a grenade than anything else 

 

VIDYA GAMES ARE IMPORTANT YA CASUL! ?Also it is completely reasonable for a rocket to follow a ballistic or quasi-ballistic arc. Case in point, the ground to ground barrage rockets you see fired from trucks.


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#27
angryhampster

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Like every other mech, stick with the team, don't die, and always spam your GRENADE LAUNCHER to harass.

 

Keep doing that, until you have the confidence to go in there and take out 2 before you go out.   Dying on a positive expectation note is always a good thing and always brings the game close to even or winning.



#28
Kindos7

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i too saw fin like things around the glowing orb when i got shot with it 

 

but nontheless like this is a big deal what you call it or not

You can't feel the rocket, BE THE ROCKET, if you think it's a grenade.


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#29
Kopra

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"Rocket propelled grenade" is the result of a mistranslation. The popularity of this mistranslation is the only reason that a self propelled munition has ever been referred to as a grenade.

 

"The term "rocket-propelled grenade" is strictly a backronym; it stems from the Russian language ??? or ?????? ??????????????? ?????????? (transliterated as "ruchnoy protivotankovy granatomyot"), meaning "hand-held anti-tank grenade launcher", the name given to early Russian designs."

 

RPG-7 is a rocket launcher, and its projectile is more aptly described as a rocket.

 

 

 

VIDYA GAMES ARE IMPORTANT YA CASUL! ?Also it is completely reasonable for a rocket to follow a ballistic or quasi-ballistic arc. Case in point, the ground to ground barrage rockets you see fired from trucks.

 

 

As per dictionary.com

 

Rocket:

 

1.

any of various simple or complex tubelike devices containing combustibles that on being ignited liberate gases whose action propels the tube through the air: used for pyrotechnic effect, signaling, carrying a lifeline, hurling explosives at an enemy, putting a space vehicle into orbit, etc.

 
2.
a space capsule or vehicle put into orbit by such devices.
 
3.
rocket engine.

 

Grenade:

 

1.
a small shell containing an explosive and thrown by hand or fired from a rifle or launching device.
 
2.
a similar missile containing a chemical, as for dispersing tear gas or fire-extinguishing substances.

 

This might also be a language issue, as these kind of munitions are commonly called grenades in my language, and in other languages.

 

https://en.wikipedia...ti-tank_warhead

 

Just look at the foreign articles and see how many have a word resembling "grenade".

 

We do have rockets, but they look different. They look like rockets (as in usually longer, bulkier), and launching rockets looks much different than launching grenades.

 

My point is that a grenade does not become a rocket just because it has propulsion and fins.


Edited by (KDR) Kopra, 12 January 2016 - 11:03 AM.


#30
Hyginos

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We do have rockets, but they look different. They look like rockets, and launching rockets looks much different than launching grenades.

 

  • "Grenade" in English strongly implies an unpropelled explosive. 
  • The model used for the KLA projectile is almost (if not exactly) identical to the TOW rocket. I think we can all agree that the TOW rocket is a rocket.
  • A grenade, much like anything that you put in a rocket, becomes a "rocket payload". The assembly together is simply a rocket.

 

My point is that a grenade does not become a rocket just because it has propulsion and fins.

 

Right. It becomes a rocket when it is the payload of a rocket engine. The munition in question has no visible intake for a jet engine, so that rules out everything but a rocket engine. Additionally considering the visible exhaust trail I think it is quite reasonable to assume the munition is propelled by a rocket engine.

 

Ultimately the only thing I should have to say here is that "Raider Rocket" sounds 937% better than "Raider Grenade". This is by far the most important point in the discussion, and in my opinion, decisively proves that it is a rocket.


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#31
Kopra

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  • "Grenade" in English strongly implies an unpropelled explosive. 
  • The model used for the KLA projectile is almost (if not exactly) identical to the TOW rocket. I think we can all agree that the TOW rocket is a rocket.
  • A grenade, much like anything that you put in a rocket, becomes a "rocket payload". The assembly together is simply a rocket.
 

 
Right. It becomes a rocket when it is the payload of a rocket engine. The munition in question has no visible intake for a jet engine, so that rules out everything but a rocket engine. Additionally considering the visible exhaust trail I think it is quite reasonable to assume the munition is propelled by a rocket engine.
 
Ultimately the only thing I should have to say here is that "Raider Rocket" sounds 937% better than "Raider Grenade". This is by far the most important point in the discussion, and in my opinion, decisively proves that it is a rocket.

KRANAATTI STRONG. I'll stand by my language and its terminology, but I can't help but agree that Raider Rocket sounds better.
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#32
LabMaus

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VIDYA GAMES ARE IMPORTANT YA CASUL! ?Also it is completely reasonable for a rocket to follow a ballistic or quasi-ballistic arc. Case in point, the ground to ground barrage rockets you see fired from trucks.

 

lol :D

yes a rocket can go like that ... but usually it doesnt drop nearly as fast as people think

source: my brother was in the army and showed me like a shitton of weapon videos which he made and yes some RPG's were included. now the standart RPG the "classic" as they like to call it is god awful when it comes to accuracy and the drop of is bigger aswell but then theres the american smaw which is pretty beastly and accurate 

You can't feel the rocket, BE THE ROCKET, if you think it's a grenade.

pffft i'll show you talk like that about gurrnades ! 

gr'nades are best !

they make big boom not like baby rockets !


I know what you're thinking, did he fire MIRV or only one grenade, but to tell you the truth in all this excitement I kinda lost track myself. But being this is a Corsair - KLA the most powerful secondary in the world, and would blow your cockpit clean off, you gotta ask yourself one question... do I feel lucky ? well do you, punk ? 


#33
n3onfx

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What others already said, focus on movement and position-based aim as opposed to tracking and movement/position being secondary. Your peripheral vision, sound cues and radar are here to help you prepare your shots in CQC.

You need to integrate your bursts into the dance, never stop moving unless you're 100% sure you're in a position where a slight pause will throw them off.

Aaaand that's about it on the basics, the rest comes with playing it a lot.

Edited by neon, 12 January 2016 - 04:12 PM.

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