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MMR makes me didn't enjoy the game

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#41
TAZ_

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I can't stop giggling at your English...i'm sorry, you convey your thoughts without issue, but it's just so...fun to read! Lol

MMR is fuzzy bunnyed.

That's it.

Just stop caring about it. I know it's tough - i personally enjoy improving it - but in it's current state, it's just not a trustworthy indicator of skill at all (at least not beyond ~2k-ish). There are many reasons for this.

Just enjoy the game, ignore MMR, and criticize yourself if you desire to improve. You will learn and grow much more if you care how you perform in various contexts, rather than how a number changed; try using no internals, using only primary or secondary weapons, playing with a mech you're not acquainted with- then go all out in your comfort zone (main mech, full items/internals) and see how much you've improved.
Basically, if you wish to improve (which i assume you do if you care about MMR at all), you can spend your time and brain-power much better than focusing on some flawed number. MMR will do nothing but annoy and confuse you.

But reading the comments in here, you probably already get it. Congrats on getting banned from Scrimbot ;) lol


Hehehe..
Sorry for my bad grammar and vocab,
I can comment in my local language if you want.

using only secondary weapon is seems like a good idea, i will try to learn it.

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#42
StubbornPuppet

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It should not restrict players from joining "Up" - only "Down".

 

If a player of a lower MMR wants to join a higher ranked match in pub lobbies, they should get a warning message like, "You are attempting to join a match which contains players of a significantly higher skill rating.  Are you sure you want to get stomped?"  And then matchmaking should carefully consider how to balance the teams with that player - if it can't find a good balance, it can ask them to wait or return to the queue.

 

And parties... again with that.  Parties would be fine and awesome if they'd just allow the matchmaker to break them up onto different teams.

 

 

Why?

 

A single low-MMR player joining a high-MMR match usually creates imbalance. (and frustration for the high-MMRs..)

There already aren't that many 2200+ pubs nowadays in EU - allowing anyone to join those will make them even rarer.

 

 

I feel like this is pretty much a dead horse.

I'm not sure why the suggestion I quoted keeps coming back.

 

You seem to be forgetting the part where I say, "...matchmaking should carefully consider how to balance the teams with that player - if it can't find a good balance, it can ask them to wait or return to the queue."

 

The reason the suggestion 'keeps coming back' is because it makes sense to a lot of people.

 

If you want a flip side, allow higher skilled players to join a lower lobby but force them to accept a handicap, such as a 20% health reduction or 20% damage reduction.  Nah, they'll never go for that.


To be serious for a moment this is just a joke

 


#43
Hyginos

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...matchmaking should carefully consider how to balance the teams with that player - if it can't find a good balance, it can ask them to wait or return to the queue.

 

Forcing people to wait for matches is the primary and most legitimate cause of smurfing.

 

Also, high mmr matches have more players below their range than above by definition, which means that allowing players to join up will slowly lower the average MMR of a server until it is functionally the same as a high tier player or two joining down. I'm all for doing some server voodoo to improve matchmaking, but I think hard-segregating servers by MMR or level, or having separate pro/elite/whatever-ego-stroking-adjective servers that are MMR unlocked is a better option than allowing players to join "up".


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#44
StubbornPuppet

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Forcing people to wait for matches is the primary and most legitimate cause of smurfing.

 

Also, high mmr matches have more players below their range than above by definition, which means that allowing players to join up will slowly lower the average MMR of a server until it is functionally the same as a high tier player or two joining down. I'm all for doing some server voodoo to improve matchmaking, but I think hard-segregating servers by MMR or level, or having separate pro/elite/whatever-ego-stroking-adjective servers that are MMR unlocked is a better option than allowing players to join "up".

 

You're absolutely right.  I don't suggest making them wait, just asking them to wait.

 

This is also why I'm a proponent of locking the matches skill rating once it's started so that it cannot fluctuate beyond a set tolerance.


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#45
Call_Me_Ishmael

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You're absolutely right. I don't suggest making them wait, just asking them to wait.

This is also why I'm a proponent of locking the matches skill rating once it's started so that it cannot fluctuate beyond a set tolerance.



Won't thus make people wait endlessly to get into matches?

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#46
StubbornPuppet

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You're absolutely right.  I don't suggest making them wait, just asking them to wait.

 

This is also why I'm a proponent of locking the matches skill rating once it's started so that it cannot fluctuate beyond a set tolerance.

 

 

Won't thus make people wait endlessly to get into matches?

 

I wouldn't think so.  If you tell them they will have to wait to find a suitable match above their rating and give them the option to back out of that queue and into only recommended servers, it's all up to the player as to whether or not they want to wait.


To be serious for a moment this is just a joke

 


#47
CoshCaust

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Hehehe..
Sorry for my bad grammar and vocab,
I can comment in my local language if you want.

using only secondary weapon is seems like a good idea, i will try to learn it.

 

No no, it's not even bad, and like i said still completely readable! What is your local language anyway?

 

Yeah it's nice too, because even if you're doing badly, you have comfort in the fact that you're heavily handicapped and it would be quite impressive to be the best in the lobby under those circumstances.



#48
asipo

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No no, it's not even bad, and like i said still completely readable! What is your local language anyway?

 

Yeah it's nice too, because even if you're doing badly, you have comfort in the fact that you're heavily handicapped and it would be quite impressive to be the best in the lobby under those circumstances.

his from south east asia like me

engrish is our 2nd language and we even have our own slang

 

anyway, handicap high mmr player seems like a good idea


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#49
TAZ_

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No no, it's not even bad, and like i said still completely readable! What is your local language anyway?
 
Yeah it's nice too, because even if you're doing badly, you have comfort in the fact that you're heavily handicapped and it would be quite impressive to be the best in the lobby under those circumstances.


Glad to hear that,
this is my local language --> ???????
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#50
ticklemyiguana

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Glad to hear that,
this is my local language --> ???????

Thai!

 

update: nope

 

update: the fuzzy bunny is Devanagari?


Edited by ticklemyiguana, 13 November 2015 - 01:38 PM.

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#51
CoshCaust

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his from south east asia like me

engrish is our 2nd language and we even have our own slang

 

this is my local language --> ???????

 

Thai!

 

update: nope

 

update: the fuzzy bunny is Devanagari?

 

Lol it's Elvish obviously.

But really that's awesome, beautiful text.

 

anyway, handicap high mmr player seems like a good idea

 

Totally okay with this- stipulations:

If it's expressly disclosed - "The match you are about to join is too low for your fitness range. Accept handicap?" - or a toggle-able option before trying to join servers ("Check box to potentially join servers outside your fitness range and accept handicap.").

Though the MMR of the high ranking player should probably be frozen upon joining a server sub-fitness range- otherwise good luck pleasing the public: "I'm handicapped and you're telling me i did badly? Duh, i'm handicapped! #RAGE"



#52
Meraple

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You seem to be forgetting the part where I say, "...matchmaking should carefully consider how to balance the teams with that player - if it can't find a good balance, it can ask them to wait or return to the queue.

A few low-tiers playing in an otherwise high-tier server basically amounts to them suiciding over and over.
Should be fairly self-explanatory.


The reason the suggestion 'keeps coming back' is because it makes sense to a lot of people.

When there's a rare high-tier pub in EU and some low-tiers join, they usually get told to "gtfo" in sometimes much harsher words from my experience.
It's pretty frustrating and/or boring for most high-tiers involved.
It doesn't make much sense to me to join a match only to feed and get raged at.


anyway, handicap high mmr player seems like a good idea

Smurfs everywhere - even more than now.

Edited by (KDR) Meraple, 13 November 2015 - 04:11 PM.

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#53
Onstrava

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Don't worry about MMR, at high level you will play like 5 games and your MMR will rise by like 2 points but if you do bad it will plummet 20 or so. Just have fun with whatever mech you prefer and don't worry about the fluff stuff.


Edited by Onstrava, 13 November 2015 - 06:23 PM.

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#54
TAZ_

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Thai!
 
update: nope
 
update: the fuzzy bunny is Devanagari?

 
Hahaha,
It's written on devanagari script, but the language is sanskrit.

 

A few low-tiers playing in an otherwise high-tier server basically amounts to them suiciding over and over.
Should be fairly self-explanatory.When there's a rare high-tier pub in EU and some low-tiers join, they usually get told to "gtfo" in sometimes much harsher words from my experience.
It's pretty frustrating and/or boring for most high-tiers involved.
It doesn't make much sense to me to join a match only to feed and get raged at.Smurfs everywhere - even more than now.

 
Everytime i enter low tier mmr server, i will accused as smurf.
but that isn't what i want..
since i have low mmr, i cant enter high mmr server, and using matchmaking always throw me to low mmr server...

 

Don't worry about MMR, at high level you will play like 5 games and your MMR will rise by like 2 points but if you do bad it will plummet 20 or so. Just have fun with whatever mech you prefer and don't worry about the fluff stuff.


Yapp sir,
since remove scrimbot, i get used to stop checking my mmr frequently..
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#55
CoshCaust

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Smurfs everywhere - even more than now.

 

Very true, pathetic-ly enough; though with what i said, you could argue there's no difference between playing on your main or a smurf, if your MMR is frozen upon entering an out-of-fitness server.



#56
crockrocket

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Forcing people to wait for matches is the primary and most legitimate cause of smurfing.

 

Also, high mmr matches have more players below their range than above by definition, which means that allowing players to join up will slowly lower the average MMR of a server until it is functionally the same as a high tier player or two joining down. I'm all for doing some server voodoo to improve matchmaking, but I think hard-segregating servers by MMR or level, or having separate pro/elite/whatever-ego-stroking-adjective servers that are MMR unlocked is a better option than allowing players to join "up".

 

Serious question in regards to this point; many of my friends are significantly higher mmr than I, and I like joining the highest mmr match that I can because I know that people will most likely know what they are doing. However, I'm 1900 at best. How much does me joining contribute to lower mmr players joining, and how much does my eventual impact (if others join) detract from everyone else's enjoyment?


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#57
CoshCaust

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how much does my eventual impact (if others join) detract from everyone else's enjoyment?

 

Do you mean to imply that you [plus these potential others joining] are well-below the rank of the people you're concerned about? If that's the case, then my personal opinion is that you have nothing to worry about. The worst that would happen to me is that i would feel bad. When the scenario you're outlining happens, i usually just put myself on a heavier leash and use the opportunity to practice specific skills, or sit out if the teams are that unbalanced.

 

If a player has a positive attitude about playing with people well above their skill level - they consider it a great learning experience, enjoy/appreciate the challenge, etc. - i simply shed a single tear over the psychological potential they hold to become seriously talented, and fantasize about fighting them on a more even playing field some day ;) Also a primary point: any top player present in a public server is not taking that game too seriously- these are random people thrown together, it really isn't competitive at that point.

 

My ideal Hawken session is playing without hiccups, against the best players in the game. That's it, that's all i want. I'll be honest, most days i do not feel satisfaction playing Hawken- but make no mistake, that is not the fault of lower-MMR players 'screwing up my servers'; in fact, through horrible registration and an utter absence of seriously tough fights, the people who manage to make my Hawken experience enjoyable are those [in this specific example, lower MMR players] who are being vocal about the fun they're having and congratulating players on their kills, and people appreciative of playing with skill above their current level.

 

First and foremost, i adore struggling to beat a player in a fight, progressing, and succeeding. Second only to that mental high, is seeing other people derive happiness from the game.


Edited by CoshCaust, 15 November 2015 - 11:03 PM.

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#58
Chickin

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My ideal Hawken session is playing without hiccups, against the best players in the game. That's it, that's all i want.

 

This.


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