Have you been looking at implementing mid-game autobalance? If so, how high of a priority is this?
Would you be open to drastically accelerating the MMR gain for low MMR pub-stompers, and if open slots are available, force requeing to higher mmr servers at the end of the round. To improve the new-player experience.
Are you planning on working on new ingame tutorials? Could Tiggs post a thread asking for community feedback on what topics a revised tutorial should cover?
Have you been looking at fixing the Scanner (i.e. "Wallhacks deployable")?
Would you be open to the idea of testing it as a consumable that boosts a Mechs standard radar range to be really big for some seconds.
(Simple to code. Would make it viable, but not game-breaking.)
How soon can we expect a new map?
If a community member wanted to submit a draft copy of a map idea. What format would be best? Unreal-3 map editor?
Can you please make it easier for us to make free advertising for your game?
The ability to record an entire gameplay match into a small data file, which could later be played back, paused, and fast forwarded, with various spectator camera positions. (Also allowing the video Editor to temporarily max out his graphical settings to levels that would be unplayable In normal gameplay)
(Would also be really helpful for confirming hacker accusations)
Are you open to adding an option that would disable the ground-180 feature? (Most new players who use this get rekt, and the rare times I accidentally hit it, it summons a good 5 seconds of intense hatred)
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Edited by GreyFa1con, 02 December 2015 - 05:35 PM.