Breacher has the uncharged 144 dmg shotgun, and the 100 dmg charged slug. It doesn't work like the HEAT Cannon or EOCR where the charged shot deals more damage
are you trolling?
Breacher has the uncharged 144 dmg shotgun, and the 100 dmg charged slug. It doesn't work like the HEAT Cannon or EOCR where the charged shot deals more damage
are you trolling?
.
The difference between theory and practice is smaller in theory than it is in practice.
are you trolling?
The breacher does 144 damage in a shotgun pattern at all points from uncharged to one tick from fully charged, at which point it becomes a 100 damage point-accurate slug that shoots through mechs and deployables. I have tested this in the past.
At first it sound unintuitive that charged deals less damage but considering the spread the whole mechanism shows perfectly how versatile this weapon is - in the right hands.
Really, the only thing the pred needs is less audible movement and sound of weapons (breacher charge up and EOCs hitting a surface).
And to fix mine bugs (They can't be exploded when on certain surfaces. They explode when you die and if they kill someone it counts as a pilot error. Mines don't do damage to shields)
I think it's a better mech than people think. It doesn't need any number changing, If more of the top tier players played it more, the meta would change. It's tricky to play the predator and it's even trickier to maximize it's potential on a team.
PS I secretly want the breacher to pierce through turret mode because the pred can't burst them down.
Edited by LEmental, 08 March 2016 - 01:17 PM.
PS I secretly want the breacher to pierce through turret mode because the pred can't burst them down.
Seconded, and holy frijoles that would be such a surprise in a vanguard, no reason it shouldn't though, if it can punch through a turret to hit the tech behind it, it should bypass the turret.
"but the dead horse has been beaten so many times it's practically a pulpy mess in the barn by now."
-M1lkshake
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