Please, for the love of all that you hold dear, just step inside the AA, it's right there less than a meter away!
Whargarhblgllglll
My name is Amidatelion and this is my favorite post on the forums.
AA is for alcoholics that WANT to quit.
[DELETED]
fuzzy bunny you CZeroFive
People confuse Siege with TDM apparently, They don't realise that you should attack targets in the illuminated area. your fault really for not telling thim they are playing siege =p
~*~*~*~The Pink Comet~*~*~*~
It's not an issue exclusive to Hawken, various objective based team FPS suffers the same issue of TDMers who plays any and all modes like TDM and focus primarily on their KDR, simply because their tiny little noggins cannot grasp the true form the concept of anything beyond shooting at the first thing they see until its dead.
Most you can do is explain to them how to play Siege and lead by example, some sheeples will follow if you can manage to make AA look less threatening in their eyes.
So.... votekick when?
Edited by reVelske, 02 July 2015 - 10:34 PM.
AA is for alcoholics that WANT to quit.
Should we make an "AA Anonymous club"
"Hello, my name is Nepacaka, and i always stand on AA. I'm doing this already for three years and can't stop..."
Edited by nepacaka, 02 July 2015 - 10:56 PM.
Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka
Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/
Challenger, C-Class mech concept: https://community.pl...ccepted-thread/
G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/
Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/
Melter, A-class mech concept: https://community.pl...-class-support/
i feel the problem with siege is that a lot of the time people rely on skill over teamwork and when they try to apply that to siege it does not work. pub siege is just a kind of fresh hell most of the time.
"but the dead horse has been beaten so many times it's practically a pulpy mess in the barn by now."
-M1lkshake
I'd agree Jack. It's pretty bad a lot of the time. Either they don't go to the AA or they don't go in/on the AA. They stand way back and shoot at everyone there. LOL. Enough to make you crazy. LOL ![]()
"Nov8tr" is pronounced "INNOVATOR"

Yes I'm really 64 yrs old. July 6, 1953

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THANKS FOR THIS AWESOME GAME!
Yeah Charcoal I know what you mean. I suggest that you only play games when you have gathered at least 3 other people on the public HAWKEN TS (ip: ts5.gameservers.com:9152)
There are rooms for pub lobby games.
The PC community is the red headed step child Reloaded never wanted but got saddled with when they married the PC community's mother.
---------------------------------------------------------------
Shoutout to mah real Africans out there.
Edited by (KDR) Kopra, 03 July 2015 - 03:24 AM.
I feel ya. I have seen it, though, where players know they should get on the AA, but think they have to clear the enemy off of it first.
I say something along the lines of "really, you need to stand in the red area" and they reply with "I'm trying!" or "I'm at the AA". Players just don't understand.
Edited by Dedhed, 03 July 2015 - 04:31 AM.
"One day I will leave this world and dream myself to reality" -- Chief Crazy Horse
"Love is the Law, Love under Will" -- Aleister Crowley
"This is like talking to breakfast cereal" -- Otherland
"The vectors... The vectors are all wrong!" -Bum
The enemy has launched their ship and you need 150 more EU NOW or you lose, you go to the only EU tree that still has EU left. A friendly comes next to you.
- you can't get 150 by yourself without an extractor because the friendly is helping to suck the tree dry before that
- if you collect 75 and expect the friendly to also collect 75... no, they will wait for the full tank or until the tree is dry
- the friendly will deliver the EU but takes ages to do it (because is distracted easily: "ooh a penny!") and boosting forward is too complex of a maneuver
- alternatively the friendly will deliver the EU to the enemy base instead
- the friendly repairs himself next to the base before returning EU, bonus points if it's again the enemy base
- or goes to the AA after securing that you won't have enough EU to counter launch
- or just dies to fall damage on the way back to the base



... I think that most of the cases that might be solved by implemented a new cockpit voice record played when required..
New pilots seem to be not getting the real importance of the point enough.. no matter how many times you type "go to the AA", "AA", or alike in the chat window.. I think that many new players don't even understand what AA stands for... we all have been newbies after all so nothing to say on that...
Basically the thing would be to make clear enough to everyone that's "now" it's time to move into the perimeter of the AA (well delimited enough with the VFX) or (if possible) literally into the AA structure.
Hey, a new cockpit voice message will definitely help very much at this... raw raw
.
The difference between theory and practice is smaller in theory than it is in practice.
Air-compressor Anonymous ?
Berserk pilots club. All of they in this club. All of they.
Edited by nepacaka, 03 July 2015 - 03:03 PM.
Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka
Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/
Challenger, C-Class mech concept: https://community.pl...ccepted-thread/
G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/
Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/
Melter, A-class mech concept: https://community.pl...-class-support/
- alternatively the friendly will deliver the EU to the enemy base instead
Cripes, this happens? I mean, I've found myself in the enemy base before, but for two reasons.
1) Because I purposely go in there to bother people shooting at my team's ship.
2) Because sometimes my spatial awareness goes down the drain when I cloak in a predator, and my attempts to flank ends up sending me to the enemy base.
But I never heard of people sending EU to the wrong base.
Telling g charcoal to stop playing siege is telling someone to stop eating. Or breathing.Stop playing Siege.
It's the best way, really.
I like going against the best of any game I play. Helps you in the long run n motivates u to do more. Always room for improvement not failure

FIRST OFF WHAT THE FUZZ IS A "SHILL"
I just don't play much siege because of the non-optimal decision making of many teammates. Since I can't generally improve that, I just... don't play siege.
I totally get a guy like Charcoal. I used to prefer siege to all other gamemodes, but now I really, really, really prefer DM. DM is the best M, for me. YMMV.
Did I say Call Me Ishmael?
You should call me Luna.
I like the idea of a recording that would scream at max volume on their system "GO INSIDE THE AA" until they do. AND flashing in huge red letters "GO TO THE AA AND GET INSIDE" until they do. Then they MIGHT actually do it.
There are 3 types of people. Those who make things happen. Those who watch things happen. And those who wonder what happened. ![]()

"Nov8tr" is pronounced "INNOVATOR"

Yes I'm really 64 yrs old. July 6, 1953
New pilots seem to be not getting the real importance of the point enough.. no matter how many times you type "go to the AA", "AA", or alike in the chat window.. I think that many new players don't even understand what AA stands for... we all have been newbies after all so nothing to say on that...
What I really think is that a lot of people just don't pay attention to the chat window. Sometimes we all fail to notice something someone typed until it's too late. Some people just don't look at all.
To be serious for a moment this is just a joke
... although having into account that chat messages are rendered on your HUD too...
.
The difference between theory and practice is smaller in theory than it is in practice.
You forgot to mention the players that think "If I can run EU all the time, 24/7, we can win this battle!", even when the enemy has all hands on deck inside the AA ring, half your team is on either side of the map (not AA), the other half tries to long-distance snipe/fight inches away from the AA ring/slow motion Pred/Infil their way to victory, the enemy ship just left the dock, and each additional ship we send to its doom costs more EU than the previous one, and we're all screaming "Don't launch!" or "Wait!" at them.
To paraphrase Zapp Brannigan:
"Our ships were shot down, again and again, over and over, trillions of lives lost. Still I sent more ships in, wave after wave, until the smoldering charred carcasses of ten thousand ships clogged their AA silo and it could fire at our base no more...
And THAT is how I became known as the hero of Vega Sector!"
***** We need a better in-game tutorial for this game type. All game types. ****** Maybe someday. Siege is SO fun when both teams are coordinated. Trying to explain the nuances in a chat window is like trying to use a brick for a paint brush; having a working VOIP doesn't magically prevent people from being jerks.
Someone give me Spectator mode and I'll run tutorials a few times a week!
Tutorials might be nice but I don't think it will wholly solve the problem. Part of the issue is bad judgement calls. Part of it is simply needing a few games to get used to things.
My favorite is when it comes to that time when you aren't going to take the AA and the ship needs shooting. Then your teammate rips on you constantly for not going AA and how shooting the ship is for noobs.



Come on Crafty, you have been officially called out on your lies. Your online reputation is at stake here, this is just like an old school street race running for pink slips. Its run what you brung and hope its enough. Put up or shut the fuzzy bunny up.
My favorite is when it comes to that time when you aren't going to take the AA and the ship needs shooting. Then your teammate rips on you constantly for not going AA and how shooting the ship is for noobs.
Honeslty, If you team simply can't take the AA, then your team will never get a ship through.
Shooting the ship in an under 2k+game IS usually a noob move
There are points where shooting the ship is needed. It's just that some players tend to think that opportunity comes more often than it actually does and, in turn, makes getting AA that much harder. If the ship is shot down and the enemy still controls AA, you're still at a disadvantage. Especially when people try to counter-launch after the enemy launches, and then essentially wastes everyone's efforts when the fully controlled enemy AA not only shoots the ship, but the other ship as well.
I mean, why not just shoot at the ship from AA?
We forgot to mention that Leroy Jenkins is also part of the problem on Siege.
"Don't be a f-ing hero."
To be serious for a moment this is just a joke
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