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#1
OdinTheWise

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the new dallas2 servers are fuzzy bunny too. there is no way that this is a server issue at this point. if all the servers are having high ping and fuzzy bunny hit reg, its has got to be in the net code. reloded, hire some one who specilizes in net code fuzzy bunny if you have to and get this done because its almost useless at this point. ashburn servers started to act up as well this isnt just localized to dallas servers. i cant really say for the west coast servers since i never play on them. at this point i would have to say that the condition of the servers were better during the adhesive days compared to now. 

 

 

this marks the end of my rant. 


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#2
HassanTheAssassin

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no problems here in the US East. Dallas seems to be behaving itself; West coast tends to get weird occasionally (no surprises there) but no overbearing issues presently. pings ~24, 56, 110 respectively.

 

just did 2 hours of bots-tdm on Dallas2. no probs today either.

don't know what to tell you.  maybe you're too close. :laugh:


Edited by ??? ????, 27 June 2015 - 03:58 PM.

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#3
Call_Me_Ishmael

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I'll rant, too.

 

GGGanjaMan thought it was funny that I had 16 ping on Dallas2, but was complaining of stutter-frames, 20-40 frame compression, rubberbanding, dodges that didn't, and shots that don't register.  I couldn't touch him, but he shot me with impunity. 

 

Ganja, if you're reading this, ask Amid about the time it happened to both me and Epsilon (on a Dallas1 server), but then the tables turned and Amid couldn't hit us.

 

Ashburn went to heck, too, I have the same experience as Odin does.

 

Yes, I live in Dallas.  No, this is not fixed by VPN to a different ISP/entry point.  Yes, I have 16 ping. Yes, the servers are playing like 160 ping.

 

Its frustrating.  Makes me not want to play.  Please investigate.


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Did I say Call Me Ishmael?

 

You should call me Luna.


#4
Nightfirebolt

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Yup. These issues are ongoing. Sometimes I play on LA servers and my ping is stable, and I have no problems whatsoever, and other people are ragequitting because they're having major issues. Other times, the tables are turned, and I'm the one having problems, while everyone else is fine. Dallas and Ashburn servers appear to be the worst, but sometimes the other servers are finicky as well.

 

It doesn't make much sense, but there's got to be a reason for it. None of this was going on before Reloaded took over.


Edited by Nightfirebolt, 27 June 2015 - 04:06 PM.


#5
Flifang

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I'm wondering if the faster tickrate is aggravating the frame rate bottlenecking. If the game is forced to put out more frames than it could handle I could see why this problem got so much worse as of late. I will mention I have absolutely no problem up until the point something that is not just part of the map in my Fov. I tested boosting forward multiple times and when chaining them quickly there was no noticeable downtime from the boosting when my screen was empty but the very moment a single mech or even something as small as a radar scanner was in my Fov chaining forward boosts back to back became 100% impossible. This problem has always been in the game, but it barely affected gameplay until some of the servers were toyed with. One out of one-hundred matches is acceptable for me to play in at the moment.


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#6
OdinTheWise

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I'm wondering if the faster tickrate is aggravating the frame rate bottlenecking. If the game is forced to put out more frames than it could handle I could see why this problem got so much worse as of late. I will mention I have absolutely no problem up until the point something that is not just part of the map in my Fov. I tested boosting forward multiple times and when chaining them quickly there was no noticeable downtime from the boosting when my screen was empty but the very moment a single mech or even something as small as a radar scanner was in my Fov chaining forward boosts back to back became 100% impossible. This problem has always been in the game, but it barely affected gameplay until some of the servers were toyed with. One out of one-hundred matches is acceptable for me to play in at the moment.

the tick rate has been played with before with adhesive with no problems such as these so i doubt it has anything to do with tick rates, unless someone was playing with things they shouldnt have (i blame saturnine)


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#7
Draigun

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Take my feedback with a grain of salt; from what I have tested, performance is comparatively the same as the network optimized servers (presumably because the team ported the optimization efforts as a standard).

 

As it stands, unable to verify the difference between the two.


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#8
The_Mad_Dog

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I may be a newbie but I've seen my fare share of bad hitreg already. It's quite sad really. I enjoy this game.



#9
capnjosh

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This is a tough nut to crack.  Quite honestly, the game server code that's deployed on dallas2 is literally the stuff Adhesive deployed.  The hosts are fresh installs.  In fact, the dallas2 host is actually in one of the same datacenters as some of the central servers were in previously.

 

I'll be digging through logs with an aim to find any indication of systematic issues.  We'll have to be looking at how the OS could be interacting strangely with the network card.  If you would be willing to run WinMTR captures and submit them with a support ticket we definitely look at those.


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#10
Call_Me_Ishmael

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 If you would be willing to run WinMTR captures and submit them with a support ticket we definitely look at those.

 

 

OK, will do


Edited by Call_Me_Ishmael, 29 June 2015 - 04:44 PM.

Did I say Call Me Ishmael?

 

You should call me Luna.


#11
StubbornPuppet

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It would be helpful if you could do something to help put more players in those servers.  Like push more people from matchmaking queue to them.  They've all been empty when I tried to play in them and sat for too long waiting for others to hopefully join.  So, I have no way of reporting what my experience was like.

 

I'm looking forward to it, as I used to have great experiences on the US Central servers.


To be serious for a moment this is just a joke

 


#12
StubbornPuppet

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Finally got enough people to join me to turn it into a match... even though we never quite made a full lobby through 5 matches. :(

 

I asked around and neither I or the other players reported anything other than smooth sailing.  Seemed solid to me on Dallas 2.


To be serious for a moment this is just a joke

 


#13
Nightfirebolt

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I posted elsewhere about this, but I figured I'd put my report in the proper thread:

 

"I played on Dallas2 for the first time today, and it seemed to be working well. Granted, I was playing Rocketeer, so I wasn't paying close attention to hit reg stuffs, but I didn't notice any of the other usual problems that I get on Dallas and Dallas1 (rubberbanding, teleporting, etc.) I think you may be onto the solution to this problem, whatever it is."

 

EDIT: Played on Dallas2 servers using hitscan weapons and had no problems. Ping was higher than I would've liked it to be; around 92-100, which seems high for north america, but none of the weird problems I experience on Dallas and Dallas1.


Edited by Nightfirebolt, 04 July 2015 - 02:18 AM.


#14
StubbornPuppet

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I wonder what impact all of the nonsense over the last month with someone in California cutting high-capacity fiber-optic cables along major internet traffic routes has had on Hawken and other online games?  I know it has caused major outages all over the country (not just CA) and has led to a lot of rerouting of traffic by companies like Level 3.


To be serious for a moment this is just a joke

 





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