Consider abandoning or modifying grouping.
I will make this brief as it's bed time. I'm not going to throw my mad mmo credentials at you but know I've put in some hours.
Grouping in this game is insanely .... Oh I said it... OP. There's that op word we all hate and is overused.
I don't have a ton of shooter xp, I started this game in Dec 2014 but I've played mmo's for more than 10 years.
You put one capable / more than capable person in charge of some idiots and they're going to cause some major damage against a team that has no communication. I've done it, add some talent and it's even more devastating.
A majority of matches (and I can't prove it but experience tells me) where there's a major imbalance are either the cause of one overskilled player or a group of players smart enough to stay together.
You need to make up your mind. Group play or random play. Give the new player a new player experience. One smurf can wreck a newbie match but a majority of those will tire of it after a gaming session.
You're going to have to roll the dice but encouraging team play vs encouraging solo play against those who are playing on a team is going to have more of an impact on your business than any new trinket/paint or even mech you can add to the game.
Focus on the team play and the solo play will improve. Games with more of a goal than kdr are more fun, you just have to let people know it. Joining a siege multiple times with people playing tdm will not encourage the strategic game play the true enthusiasts are hoping for.
Stop encouraging people to leave matches, give them an incentive to stay in tdm if that's there preference rather than ditching the match to gain an extra 20 hc quickly to get to their next mech. Lower the time between matches in half, 30 seconds to encourage the matchmaking system to keep people in their mmr range and offer an hc award for staying.
Tell me your thoughts.
Edited by cbrxx, 14 July 2015 - 05:25 AM.
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