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Holo Deycos (Advanced Holograms)

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#1
AxionOperandi

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So instead of stationary holograms how about ones with predefined simplistic AI behaviors that timeout after say 15 seconds or so. There could be an aggressive hologram that would boost into an area and start engaging enemies when it gets within a certain distance of a enemy mech. A retreating hologram that if you time it right the enemy would chase down instead of you allowing you to escape and repair. Also perhaps a defensive holo that would engage its AI (and start its timmer) after being fired on and react accordingly.
Oh and muzzle flash only I don't think holographic bullets or missiles would be a good idea.

WTF edit..
hmmm........ "Deycos"........ yeah, it must be almost 2:00AM...

Edited by AxionOperandi, 13 October 2015 - 10:26 PM.

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#2
dorobo

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not a new idea but I like it.



#3
eth0

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Regular holos are dropped in place. "Charged" holos (as you would charge an HE grenade or health orb drop) run a distance away from you relative to the charge before stopping.

 

plzplzplzcanjosh if this happens in the first patch baba ji will bless Reloaded.


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Pubstomping is a whole different strategic discussion, however, and usually just becomes an exploration of the ethics of dumpstering randos.

UYoy63i.png

Why mech game make when you no mech game have you don't want to make? 


#4
PsychedelicGrass

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Regular holos are dropped in place. "Charged" holos (as you would charge an HE grenade or health orb drop) run a distance away from you relative to the charge before stopping.

plzplzplzcanjosh if this happens in the first patch baba ji will bless Reloaded.

I usually dislike any idea related to holograms but this is pretty good.


It'd be especially useful in siege or ma when the enemy team has control over a point.. a single mech boosting In at full speed will draw nearly everyone's attention, and if it were a holo it'd be a good distraction for a real push without anyone having to sacrifice themselves

Wouldn't be too op either imo

Edited by PsychedelicGrass, 15 October 2015 - 02:55 PM.

What's the big fuzzy bunnyng deal? Lots of amazing people have committed suicide, and they turned out alright.

 


#5
HugeGuts

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Regular holos are dropped in place. "Charged" holos (as you would charge an HE grenade or health orb drop) run a distance away from you relative to the charge before stopping.

 

plzplzplzcanjosh if this happens in the first patch baba ji will bless Reloaded.

 

I think this is a good idea. Most ideas for Hologram buffs I see involve giving the Hologram some kind of AI. This sounds easier to implement than AI. Another way charged holos could work is this:

 

Charge Level

0 - Stationary

1 - Walking

2 - Boosting


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#6
eth0

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I usually dislike any idea related to holograms but this is pretty good.

It'd be especially useful in siege or ma when the enemy team has control over a point.. a single mech boosting In at full speed will draw nearly everyone's attention, and if it were a holo it'd be a good distraction for a real push without anyone having to sacrifice themselves

Wouldn't be too op either imo

 

 

imho holo is suited best for objective game modes and situations like that are where it (could) shine.

 

I think this is a good idea. Most ideas for Hologram buffs I see involve giving the Hologram some kind of AI. This sounds easier to implement than AI. Another way charged holos could work is this:

 

Charge Level

0 - Stationary

1 - Walking

2 - Boosting

 

that much flexibility would just be icing on the cake for me :D


Edited by eth0, 15 October 2015 - 05:00 PM.

Pubstomping is a whole different strategic discussion, however, and usually just becomes an exploration of the ethics of dumpstering randos.

UYoy63i.png

Why mech game make when you no mech game have you don't want to make? 


#7
AxionOperandi

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I think this is a good idea. Most ideas for Hologram buffs I see involve giving the Hologram some kind of AI. This sounds easier to implement than AI. Another way charged holos could work is this:
 
Charge Level
0 - Stationary
1 - Walking
2 - Boosting


Complexity should not be an issue, there is already a good AI for the bots so you would just be reusing what is already there.

Though simple walking and boosting holos would be a good idea too, they could just longer than holos that appear to engage the enemy. More items/options is a good thing in a F2P game.




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