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So ... P2W is actually a thing?

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#1
CrimsonKaim

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I would have never expected that a majority of people are so underdeveloped and have such a huge lack of intelligence and understanding about P2W.

 

 

 

Spoiler

 

 

 

But nevertheless, how about we get rid of the boosters and MC-unlocks? and offer cosmetic articles for MC only

 

I mean, it doesn't hurt us regarding progression/grind/leveling/whatever, does it? Assuming these users really consider it as a P2W model, why not doing them a favor? As said: It wouldn't hurt anyone (or just a minority). Removing XP transfer, unlocking weapons (eventually mechs as well) and boosters being purchaseable by MC isn't that gamebreaking in my opinion.

 

 

But really, doing them a favor might be good for Hawken as well and to be honest ... who uses MC to unlock stuff that is purchaseable by HC?

 

 

 

Thoughts?

 

 

PS: If I am metally retarded enough to fail explaining what my thoughts are just leave a comment below. Ima explain it when I am in a decent 'state' :]


Edited by FakeName, 30 August 2015 - 08:38 AM.

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#2
thedark20

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The less mindless the better. People with enough brain would come and try the game, if they like it they'll stay; if not just fine go away.


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#3
Pure_Amazing

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The less mindless the better. People with enough brain would come and try the game, if they like it they'll stay; if not just fine go away.

But are there enough people in the world with enough brain to make the game popular?


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#4
GalaxyRadio

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First post you made and i like.

 

Don't know how old this post are, but if new, the people are blind, cause they already get a lot of HC as Starter and the overall best mech with the best items&Internals right away.

 

But to know what is going on, you need experience, therefore you must be able to get any weapon or items or internal you want without keeping it from players behind XP/Mech Level.

 

I would recommend 2 things, regarding this matter:

 

1. people can pay 3$/month and get acces to all items/internals/mechs instantly without the need of XP System or mech level

 

2. people don't want to pay monthly get acces by purchase with HC, but have the same acces to all internals/items like point 1, with exception to buy those with hc

 

3. the mech level is ONLY for elite skin/framemodel and changed mech level for tuning your mech to your playstyle (i know, the last system was somewhat broken i heard, i joined afterwards so i don't know a thing about it, but i want to finetune my mechs i play the most)

 

That way people can instantly or very shortly get anything they want and can't say anymore its pay 2 win, because they don't get nerved by some stupid locks.

 

Galaxy Radio


Edited by GalaxyRadio, 30 August 2015 - 09:01 AM.


#5
thedark20

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But are there enough people in the world with enough brain to make the game popular?

Spoiler


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#6
phed

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I think people are just stupid.

I was quick matched into a low level dm the other day (not that I'm that great, only a 2000 mmr player myself).

So I saw I was the only vet in the match and they were all piloting zerkers, assaults, and bruises in bunker. So to go easy on them I pulled out my eoc inf (a very difficult mech to use against flyers with limited cover [remember bunker]); with some difficulty, I manage to wipe the field to thier cries of "p2w."

Being the nice guy I am, I suicide and switch to the free assault I got with the LOADEDASSAULT code. All free, free internals, free items, and the smg that came on it.

After clearly outperforming my previous mech choice and demonstrating the effectiveness of the starter mech by eating all thier faces for the next 5 minutes, what do they say at the end of round?

"P2w"

?_?

So I left, quick matched again, as penance to the robot gods, this dm was against 2 2500ers in a zerker and an assault... my little inf didn't stand a chance.

#7
Hyginos

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There will always be cries of P2W no matter what the game. The only thing you can do is drown them out, but I think that requires a higher population than we have.


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#8
DerMax

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But nevertheless, how about we get rid of the boosters and MC-unlocks? and offer cosmetic articles for MC only?

"We"? We, the community, are physically unable of altering the game in any way; it's in the hands of Reloaded. If you want change, create a support ticket for Tiggs and give her the link to the Reddit thread in question.


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#9
nepacaka

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actually, hawken problem not in P2W.
millions people play in WoT (which is P2W as a hell !) and it is normal for they. just in hawken they are totally nubs. nobody don't love lose. and nobody don't love lose everytime. these sort of people never been play in hawken (but obviously they play in WoT with 45% win rate :D)

so, hawken it is just so hard, and never been popular. even with ideal ping, even with super-graphics, even with destructable envirounment.
hawken target audience are always been small. it is just a fact.


Edited by nepacaka, 30 August 2015 - 10:27 AM.

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#10
CounterlogicMan

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mechs/weapons/everything should all have a mc cost alongside the hc cost. A good portion of income from free to play games is from allowing shortcuts to content that you can get over time for free. These paid for short cuts are often misconstrued as pay 2 win and sometimes can be considered so if the free grind takes to long. AKA what happened with Hawken. It is a balancing act that devs have to stay on top of. Players have to feel like they are climbing a hill to get mechs for free, not a cliff/mountain. While at the same time having an appropriately priced elevator to the same mech dangled in their faces. Something ADH kind of dropped mid balancing act. Reloaded has done great balancing hc/mc options so far.

 

Axing the MC shortcuts for content would be financial suicide for Hawken.

 

A suggestion, from me, for improvement would be revising exp/hc boosts time/costs to be by hours of gameplay rather than simple global multiday countdowns. Makes the consumer feel like they are getting their moneys worth that way and not pressured to play to the point of being disillusioned. Battlefield and dirty bomb plus some other games have really cashed in on this model. Also pump out more new stuff for people to buy with MC (cosmetics) and more mechs/weapons that people can shortcut to with MC.


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#11
Superkamikazee

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These days free to play is a tainted word. Few games pull it off, and very few competitive FPS's work within the F2P model. By "work" I mean succeed. Hell even Cliff Blezinski is out trying to defend free to play, thats how bad the f2p stigma is these days.

http://www.destructo...g--308383.phtml


Hawken should have been a cheap $14.99 game, with vanity (paints, skins, thrusters, repair drones, etc) being the only extra monetary source of revenue post initial purchase for ADH.

But Hawken came out at a time when F2P was still in its infancy, devs and publishers all thought this was the next big thing to make them rich. It worked for 2 mobas, and a mobile card game, and that's about it. Making a niche mech fps game free to play has bad idea written all over it.

Is it possible to save Hawken, maybe, but I'm not confident its possible to really be more well received than it currently is. Hawkens been out for a while, it has a "meh" wrap from a large population of Steam users, its had a rollercoaster Dev cycle, it died, its back, updates are slow (understandable, but gamers won't care, gamers are always onto the next one), free to play has left a huge swath of gamers with a bad taste in their mouths, and F2P again...the game is free there's no reason to commit if you're not having fun immediately. Its so easy to abandon a free game, to play some other free game. That player abandons the game, leaves a bad review, the cycle repeats, then eventually never starts, stagnant player population, death.

Its going to take a lot to save Hawken, a boat load to get old players back, and even more to get outsiders to give it a go, a go again. And I think a lot of the people who are still playing fail to understand, sometimes its tough to understand from inside the bubble.
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#12
DieselCat

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I do understand..I live in a bubble .... :wacko:  

 

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Just Relax....and take life one game at a time....

Don't run to your death....walk

 

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#13
GalaxyRadio

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@Counterlogic,

 

you already get a LOT MORE HC then before!! If you make a new account at this time, you get i belive more then 25.000 HC, yes right 25K and all to this Assault with Internals&items you can only get with lvl 24 free included with different internals/items you can choose.

 

So its already much more easy then the time i joined this game, its like having double/triple HC Bonus forever ;)

 

BUT, as i said, people will never stop saying its pay 2 win, before everyone can play whatever they like to play instantly from day 1.

 

If someone plays 1day/week, he will be able to get all mechs, some weapons and items for every mech in maybe 1 full year. 

 

Galaxy Radio


Edited by GalaxyRadio, 31 August 2015 - 08:28 AM.


#14
Superkamikazee

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The grind is not the issue, it's that the grind can be circumvented with cash. If there was no cash involved for mechs, or upgrades, I'd argue there wouldn't be much to complain about. What's happening is people start playing, see someone else doing well with a mech they don't have, and instantly claim p2w. You can try making the message as clear as possible that the systems in place are not p2w, but it doesn't matter. If every mech and upgrade was only earned via progression (no HC boosters either) the player who'd otherwise claim the game is p2w now has to respect the fact the other player with seemingly "better" stuff earned it, and that they can earn it too by getting better.

Progression is a way to keep players interested in the game, that carrot at the end of the stick. And typically a grind helps that to some extent, but giving the option to circumvent the grind with cash always irks people the wrong way it seems with F2P games.

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#15
StubbornPuppet

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I wrote this already in that other topic (the one that is off-topic for this section of the forums), but this s#!t makes me mad enough to repost it:

 

 

Where the f is that s published?

I want to go on there and give these chumps a solid brow-beating.  LIES.

Hawken is so very, very far from Pay-to-Win that I cannot even fathom these comments.  Proves these are straight up liars, because anyone who has actually played Hawken (like these idiots say they have) would simply know better.

 

When I played Hawken for the first time, it was actually the first online multiplayer game on PC that I hade ever played.  I was definitely no stranger to the P2W business model, so I was leary of any Free-to-Play game.  But Hawken never for a moment felt like P2W - I could easily tell that the mechs were balanced and that it was my skill that was under-powered.

 


To be serious for a moment this is just a joke

 


#16
cbrxx

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It's an easy perception to think p2w when you're new.  Once you get every mech and weapon you know better.

 

Convincing a new player of this can be challenging.  After finally getting all my mechs it was right about the time they gave the loaded assault and I realized assault was my favorite mech at that time.

 

That said, playing them all is more fun for me now especially the more challenging mechs with the exception of sharpshooter for which I hate everything about.

 

 



#17
nepacaka

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It's an easy perception to think p2w when you're new.  Once you get every mech and weapon you know better.

 

when you start, you have Assault + 3 test-drive mech (A+B+C, with full equip and items! ). it is actually 1/4 of all mech in game. it is not enough to try and understand that all mech has the same firepower, and no super-OP mech there?


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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#18
cbrxx

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It won't let me quote nepa but to answer, no in my opinion. 

 

I don't how how permanent running 3 mechs on test drive is but I know when people are new and getting wrecked they don't always know which perceived potentially overpowered mech or weapon is doing it, even if they took a test drive on some. 


Edited by cbrxx, 31 August 2015 - 01:35 PM.


#19
nepacaka

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most of player spent +/- one hour to thinking how game working, and spend some time to understand what's going on in game. some players even go to the Internet and look for game-wiki.

 

for example, when i start play in warframe, and play 1-2 hours i understand, that game like me, than i go to warframe-wiki, and find info about all frames. because slots in game limited, i check them all and choose three frame which i want have. than read all information about resources, and made builds for frames and weapons which i want on paper, to know where i should farm needed "cards".
I think, many player always do the same thing, if he like the game.

If player stupid so hard and can't read text/wiki/info, probably, he is not hawken target audience. Probably, he is so stupid to play in this game. Probably, he is so stupid to play in any game, and should spent some time to educate and read some books.
 
actually, people who play in hawken less than hour/day, never return in hawken, and gain a bad feeling after the game, because they always lose in this game. no one skilled player never whining about pay-2-win. just a fact.
 
For example, i hate dota. being objective, i know that the dota is a good game, with interest gameplay. but i always lose in this game, and can't control my hero. thats all. i play several times first, look at game, and never play in it. and i don't love fantasy genre, so, dota is sux! and only nubs play in this ugly game.

to be honest, i know all dota characters (even all their nicknames) despite that fact that i don't play in this game, and know their abilities in numbers, know which artefacts i should collect, because i read wiki.

sometimes i talking about dota (discussion or dispute/controversy) with my friends-gamers in real life, because they play in this game.

 

but did you see, how easy i can hate game in which i sux? it is very simple.

in all online games which i love, i have high win percentage, or i can kill all very easy.

 
 

Edited by nepacaka, 31 August 2015 - 02:35 PM.

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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#20
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW

WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW

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As long as paying cash provides some sort of power, a game is Pay To Win (P2W), because the essence of P2W is paying cash for power, regardless if that power is accessible via cash as well as grind (and regardless of how grindy or not the game is).

 

As long as Hawken provides methods to access gameplay elements via cash (represented by MC), Hawken is P2W.

 

As long as so many of Hawken's gameplay is accessible through cash, Hawken can be argued to be P2W.

 

For determining whether Hawken is P2W, it is irrelevant whether Hawken's gameplay elements are accessible through grind or not.

 

In Hawken, team mech composition has an impact on ability to win. This factor is influenced by each players' access to different mechs. Each players' access to different mechs depends on if they grind or pay for different mechs. Players can pay for different mechs. Thus, payment can impact a team's (and therefore player's) ability to win.

 

In Hawken, a player has the option to choose different weapons, items, and internals to unlock. Weapons can be unlocked early through MC. Item and internals impact gameplay and can be unlocked through MC. Therefore, cash payment can alter gameplay.

 

Mech composition and by extension mech access, weapon access, item access, and internal access all affect gameplay heavily and all can be accessed through payment.

 

Therefore payment provides gameplay power to help achieve victory.

 

Therefore Hawken is P2W.

 

Regardless of how easy or hard the grind is in Hawken, Hawken is P2W.

 

The only meaningful question or discussion arises from determining to what extent Hawken is P2W.

 

I am sorry if you and others cannot comprehend what P2W means, how it is determined (FYI by the general population of gamers, not the game's players), or how to measure P2W. Both for you, others, and Hawken itself.

 

It is a very simple, black and white process to determine whether Hawken is P2W. It is. Stop trying to obfuscate or deny this fact.


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Thank you for your time,

 

WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW


#21
Superkamikazee

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^This guys got it.

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#22
6ixxer

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As long as paying cash provides some sort of power, a game is Pay To Win (P2W), because the essence of P2W is paying cash for power, regardless if that power is accessible via cash as well as grind (and regardless of how grindy or not the game is).
 
As long as Hawken provides methods to access gameplay elements via cash (represented by MC), Hawken is P2W.
 
As long as so many of Hawken's gameplay is accessible through cash, Hawken can be argued to be P2W.
 
For determining whether Hawken is P2W, it is irrelevant whether Hawken's gameplay elements are accessible through grind or not.
 
In Hawken, team mech composition has an impact on ability to win. This factor is influenced by each players' access to different mechs. Each players' access to different mechs depends on if they grind or pay for different mechs. Players can pay for different mechs. Thus, payment can impact a team's (and therefore player's) ability to win.
 
In Hawken, a player has the option to choose different weapons, items, and internals to unlock. Weapons can be unlocked early through MC. Item and internals impact gameplay and can be unlocked through MC. Therefore, cash payment can alter gameplay.
 
Mech composition and by extension mech access, weapon access, item access, and internal access all affect gameplay heavily and all can be accessed through payment.
 
Therefore payment provides gameplay power to help achieve victory.
 
Therefore Hawken is P2W.
 
Regardless of how easy or hard the grind is in Hawken, Hawken is P2W.
 
The only meaningful question or discussion arises from determining to what extent Hawken is P2W.
 
I am sorry if you and others cannot comprehend what P2W means, how it is determined (FYI by the general population of gamers, not the game's players), or how to measure P2W. Both for you, others, and Hawken itself.
 
It is a very simple, black and white process to determine whether Hawken is P2W. It is. Stop trying to obfuscate or deny this fact.

 
That is YOUR opinion of what is pay 2 win....
 
Opinions are like assholes, everyone has one and they just about always stink.
 
By your argument, every game that allows you to accelerate the grind is pay to win. Now cop a whiff of this:
 
MY opinion of pay to win is that you MUST buy things to be competitive as they are a rare chance item in game, or require mountains of credits to acquire. I've played games where you can buy armor that doubles your stamina, weapons that hit twice as hard. Hawken is not like that, you can be just as competitive simply by spending time gaining HC as all mechs/weapons/items are available with the free in-game currency that I don't personally think is too grindey. You cannot pay to make your weapon more powerful, you cannot pay to give you more health.
 
I created a new account to see the new player experience and without playing a single game I have the very competitive assault and 10KHC which means I can immediately buy 1 new mech.
 
I've heard from others that new pilots also gain HC at a decent rate now which means you can have a couple of competitive mechs in your first week (let alone your first match).
 
I have far less time to spend on games as I have a job and a family. I can't play every night. My play time is pretty strictly from 830pm until whenever leaves enough sleep time, so I can leave for work at 7am. When I was new I bought Nemesis. Why? I had money and was happy to support, plus had limited time. A dozen mechs with 2 primarys plus items/internals. Does that mean I win because I paid? certainly not. Time spent in game is what makes you win and there are many players who haven't paid a cent that can and do beat me.
 
6666666666666666666666666666666666666666666666666666666666666666666666666666666666666ixxer
 
Oh wait.. This is the internet... needs more fuzzy bunny gifs...
tumblr_nnhqn6BNjb1s02vreo1_400.gif

Edited by 6ixxer, 31 August 2015 - 07:34 PM.

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#23
nepacaka

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even if hawken is p2w, it is easily and best p2w ever which i play ;D


Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#24
GalaxyRadio

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MY opinion of pay to win is that you MUST buy things to be competitive as they are a rare chance item in game, or require mountains of credits to acquire.

 

With that you gave wwwwww right right away ;)

 

Example

 

- 3 Dudes began to play, all have only the assault and steped into a siege game - The team has only those 3 assault players and another 2 assault players

- the other teams has 2 veteran players with all mechs with all kinds of items/internals equipped, they can choose what is the best for this match based on the enemy team and play with 1 brawler, 1 assault, 1 predator, 1 technician, 1x vanguard, 1x sniper and win

 

Those 2 duses are crying its pay 2 win, because they had only assault, nothing to choose from or just 3 possible testing mechs without the internals or items they wan't

 

And if a new player begin to play hawken, they don't need only to level up to get acces to specific internals or items, no the need to upgrade the mech and also buy a weapon to "test" it before use and all of this needs a painfully lot of time (even now) and if they have to play againts better players with a new mech without any unlocked wepaon or internals or items, the enemy has not only the upperhand regarding experience, also mechs.

 

To some extent WWW has right here.

 

Galaxy Radio


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#25
CraftyDus

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#26
PoopSlinger

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In Hawken, team mech composition has an impact on ability to win. This factor is influenced by each players' access to different mechs. Each players' access to different mechs depends on if they grind or pay for different mechs. Players can pay for different mechs. Thus, payment can impact a team's (and therefore player's) ability to win.

 

In Hawken, a player has the option to choose different weapons, items, and internals to unlock. Weapons can be unlocked early through MC. Item and internals impact gameplay and can be unlocked through MC. Therefore, cash payment can alter gameplay.

 

Mech composition and by extension mech access, weapon access, item access, and internal access all affect gameplay heavily and all can be accessed through payment.

 

Therefore payment provides gameplay power to help achieve victory.

The free assault with free internals is all the gameplay power anyone needs.  Nept is right, we need a flashing sign everytime someone dies telling them "No its you, you suck at piloting the best mech with the best secondary weapon and best internals.  Get the fuzzy bunny over yourself."


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Come on Crafty, you have been officially called out on your lies. Your online reputation is at stake here, this is just like an old school street race running for pink slips. Its run what you brung and hope its enough. Put up or shut the fuzzy bunny up.


#27
nepacaka

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This fuzzy bunnyng assault actually op mech, if newbie player step in game, donut some millions babaji credit, and buy all mechs, they still sux against team with 6 good players on assaults. 6 assault just shred them all.
It is stupid argument.

Edited by nepacaka, 01 September 2015 - 06:41 AM.

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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#28
StubbornPuppet

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I find the definition of Pay-to-Win pretty simple:  You have to pay (real money) to be able to win.

 

Since it is possible for a player to spend all of the monies on Hawken... and still not be able to win at all...

And another player can spend no money at all... and still win all the time...

Hawken isn't P2W.

At the most, you can call it "Pay-to-not-grind-to-earn-things-that-aren't-going-to-help-me-in-any-way".


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To be serious for a moment this is just a joke

 


#29
Hijinks_The_Turtle

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IMO I feel really weird that Hawken is mired with P2W arguments.  On one hand, I feel as if the game is fun without even worrying with the creds to get said mechs or items.  But the fact that a majority of people I've talked to say it does have P2W aspects.  It's even weirder that a former Adhesive dev talked about in on reddit in that discussion.  IMO, I too, wish the game went for a small $15.00 game on steam.  However, that's in the past... Reloaded seems to be doing okay so far, it's just that there isn't too much that was done yet.

 

I don't mind, but with all the things that's going on.. it seems to be harder and harder to try to log into Hawken.


Edited by h????????????????????????????????i??, 01 September 2015 - 12:29 PM.


#30
6ixxer

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With that you gave wwwwww right right away ;)

 

Example

 

- 3 Dudes began to play, all have only the assault and steped into a siege game - The team has only those 3 assault players and another 2 assault players

- the other teams has 2 veteran players with all mechs with all kinds of items/internals equipped, they can choose what is the best for this match based on the enemy team and play with 1 brawler, 1 assault, 1 predator, 1 technician, 1x vanguard, 1x sniper and win

 

Those 2 duses are crying its pay 2 win, because they had only assault, nothing to choose from or just 3 possible testing mechs without the internals or items they wan't

 

And if a new player begin to play hawken, they don't need only to level up to get acces to specific internals or items, no the need to upgrade the mech and also buy a weapon to "test" it before use and all of this needs a painfully lot of time (even now) and if they have to play againts better players with a new mech without any unlocked wepaon or internals or items, the enemy has not only the upperhand regarding experience, also mechs.

 

To some extent WWW has right here.

 

Galaxy Radio

 

You never said they PAID for them. You said they are VETERAN. To me that means they spent time.

Now tell me 6 noobs with money have some huge advantage over 6 noobs without....

 

Thankyou for backing me up.

Assault is an awesome mech and no matter your team composition, going against 6 assaults HURTS LIKE A fuzzy bunny...

 

...and your maths sucks, 2 vets cant drive 6 mechs and the losing team should have had their 6th assault to win ;)

Two veterans smurf in with assaults, No matter the money the noob team has, the cashed up noobs are going down.

 

Cheers 6ixxer


Edited by 6ixxer, 01 September 2015 - 02:13 PM.


#31
nepacaka

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One of the better way I see (I suggest this idea earlier). When player create new account and start, allow him to choose between 3 mechs.
- A-class berserk
- B-class assault
- C-class vanguard
Like in warframe. And player can see that those mech different, but they are equal. You just choose on of class you preffer from start: tank, damager, support.

 

"Pay-to-not-grind-to-earn-things-that-aren't-going-to-help-me-in-any-way"

 

it should be a hawken slogan in steam


Edited by nepacaka, 01 September 2015 - 02:11 PM.

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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#32
Silverfire

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I'd prefer a way to introduce players into varied play styles instead of the basic class distinguishing.

I like the way Dirty Bomb did it and gave new players two starting classes, Skyhammer and Aura. One Assault and the other medic style. Allows for newbie servers to be filled with more variety of class and therefore style, in addition to the regularly rotating classes with their own style too.

I don't advocate an exact copy (Assault and Tech), we don't want servers littered with multiple techs, but maybe Assault and Reaper or Assault and Infiltrator. One is the regular ole front liner that'd borderline OP (Assault needs to be toned down a little but that's another talk), and the other is a light class that offers different play style (long range or stealth) and an introduction to the burst weaponry in the game (Slug/Sabot and HEAT). I'd say let the new players grind up and learn the power of C classes.

The idea is to flat out give new players more options up front so they don't feel as limited, despite the test drive mechs (which a lot of new players don't even know that they're useable, some think it's just an ad to buy mechs). P2W accusations stem a lot from players getting beat by something they don't have. Show them the options, give them the options and perhaps p2w accusations may lessen.

Edited by Silverfire, 01 September 2015 - 02:18 PM.

lNM7VnC.png

( ^ click for the EMP song ^ )

 

Come take a look at Hawken guides | Join me on #hawkenscrim IRC

 

 


#33
cbrxx

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Good call Nepa but we don't need to be encouraging the c classes to engage in turret mode.   Brawler over vanguard



#34
TronX33

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@Counterlogic,

 

you already get a LOT MORE HC then before!! If you make a new account at this time, you get i belive more then 25.000 HC, yes right 25K and all to this Assault with Internals&items you can only get with lvl 24 free included with different internals/items you can choose.

 

 

Wut. Holy shite. Ok, hearing that, no way is this P2W because, right at the beginning, they can get some of the "OP" mechs (even though here are none)


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#35
Pelanthoris

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Hypothesis:

As before, p2w is not the actual problem, it's just an assumed cause of death.

Logic:

I died -> somethings wrong -> It's not me, I'm fps god ( I can beat cod campaing and all ) -> It's the game -> Usually it's p2w -> It's p2w

If you REALLY can find p2w claims outside this chain, congratz.

Conclusion:

Again I say the tutorial sucks big time, there is no real intro to the game. Playerbase is small, so the chance you end up with people way outside your skill-level is very high (side effects might include dying).


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"The vectors... The vectors are all wrong!" -Bum


#36
thedark20

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I died -> somethings wrong -> It's* me, I'm fps skrub -> Small Penis -> Lack of common sense ->P2W
 

FTFY


Edited by thedark20, 03 September 2015 - 06:38 AM.

Steel

Steel everywhere~


#37
molonkey

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the forums are SO  fun!



#38
Badtings

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My idea of pay to win = weapons and items that are NOT available unless you PAY FOR THEM.

 

Hawken is not that.

 

You play, you eventually get access to everything.

 

It's not P2W. 


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#39
PsychedelicGrass

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A new player can buy every mech, item, weapon, and internal and still get rekt no matter what they use because they don't yet know how to play.

P2w is buying something that gives you an advantage over everyone who didn't buy it no matter the skill level of yourself or those you're playing against. There's nothing in this game that does that except cosmetics because the sexiest mech always wins.

Edited by PsychedelicGrass, 03 September 2015 - 11:37 PM.

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What's the big fuzzy bunnyng deal? Lots of amazing people have committed suicide, and they turned out alright.

 


#40
nepacaka

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because the sexiest mech always wins.

 

so... it is p2w, cuz u sexy! :D


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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/





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