As a common Siege Mode player, I constantly have to deal with imbalance in games; most of which is attributed to players quitting early, midway, or, most effectively, late game. So, I propose there be a harsher penalty for quitters, since just losing what you've earned in the match doesn't cut it.
So, I came up with some different ideas:
[MILD] - In order to leave an unfinished match, players must pay a fee of 500 HC. Inability to pay said fee will result in reduced rewards in a following match(es) until the total fee is paid.
[MEDIUM] - Players who quit a total of 5 times will have reduced rewards for the next 2 hours (minus ~20%). Players who quit a total of 10 times will be suspended from play for the next 30 minutes.
[HOT] - Players who quit a total of 3 times will be suspended from play for the next hour following their 3rd offense. Throughout the day, if they are found to have quit a total of 5 times, they will be suspended for an additional hour and blocked access to one of their mechs at random until either a fee of 4000 HC is paid or until a period of 1 day passes.
[BBQ] - Players are not allowed to quit matches. Upon leaving a match through disconnect, players will be unable to join a new game until the one they originally entered finishes. If their original space is now occupied, they must wait in queue.
There are probably more appropriate strategies for dissuading quitters from quitting, or a better combination of what I've presented, but this is what i came up with.
Also, I'm fairly sure we're all familiar with 'sitters' in-game, so my plan (well a rather common idea) against them is the implementation of team voting. Team members will be allowed to collectively remove a static player through a vote. It has to unanimous and failure to vote counts as a yes. If you're booted from a game through this method, you will have the same penalty as if you were to quit yourself.
Furthermore, i think another way to improve balancing rather than dealing with quitters and sitters is to fill vacant spaces with AI's. Even if they're terrible, still helps (especially in siege) more than not having anyone. If a player enters the game, they would replace the AI once/if it dies.
-
Other than that, I also propose a new game mode that limits the amount of ammo you can hold, with the inclusion of storage units that supply ammunition once destroyed and the ability to take ammo from destroyed enemies/allies. It would be fairly interesting and would limit the chaos, promoting more tactical approaches. Ammo cartridges would hold a different number of bullets depending on the weapon as well as be separated into two groups for primary/secondary. For example, 1 unit would hold 300 bullets for an Incinerator's PPA, but only 30 bullets for a Hawkins-RPR. Mech with the EOC or the Predator would be able to pick up un-detonated mines, etc. Maybe it could be called Tactical Mode, heh.
Well, that's it.
Sign In
Create Account



Back to top

















