Now I will start this topic by saying that I enjoy the Tech, and am happy to be the team medic. At the same time I agree that the inclusion of the Tech really changed the flow of the game. We don't have to disengage from team fights quite so often, and and a Tech can greatly multiply the strength of a good player. While I personally would be content with the Tech staying as it is, I understand that many players are not fond of it.
This morning I had an idea. I enjoy using the Vampire function of the Helix, and would often leap into the fray with the Deconstructor beam and the Hawkins RPR. So, why to encourage the Techs to actually aid in fights?
My proposal is to have damage dealt with the Deconstructor Mode fill up a meter. Once said meter has reached a threshold, the Tech can switch to the Repair mode of the Helix and after charging the weapon up, produce a Health Orb. This way the Tech is actually engaged in the team fight, and they can help the team heal up once they disengage. They could either create one rather large health orb, or create several small ones. In addition, the team has to make sure they are safe, because enemies could use the orbs as well.
This also lets the Tech have some more use in Free for All Deathmatch, as they can use the health orbs to heal up after a fight without entering repair mode.
Feel free to rip this idea apart!
Sign In
Create Account


Back to top














