Hello capnjosh,
I would like to see two more analytical points in regards to the MMR graph you gave:
players avergae weekly online time per MMR bracket:
Like
1200-1300: 34m
.
1400-1500:1h 24m
.
.
.
2000-2100: 20h 56m.
it would be interesting to know which brackets play how long during a week, because it may help defining the brackest that server should have.
I currently think, having open servers for 1200-1500 would not even be bad at all (according to the previus graph). While 1500 vs 1700 is skillwiese a massive step, that should not happen in that fashion. instead better make a server 1450-1600 and 1600-1800.
Further I would like to see "MMR loyality"
Like:
1. how old is active (past 7 days) an account averagely per MMR bracket.
2. playerloss per MMR. So in which brackets do the most accounts that get incavtive, (lets say not used within 30days until 6 month)
Both can give quite well information where the game struggles to keep the players and which bracket is housing the core players" to investigate what happens at those brackets ingame.
Edited by Lily_from_animove, 15 May 2015 - 07:11 AM.
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