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Does anyone here use Replenisher?

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#1
Exomedia

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What it says on the tin.
 
I hear next to nothing about the replenisher, what's your opinion?
I know orblording is good but I've never done it because it's tactless so put that aside.
 
I never really see anyone use it, which puzzles me since the replenisher on principle rewards good play, or at the very least combat prowess.
 
I don't equip it all the time but I personally find the replenisher quite handy on a number of mechs, especially (and obviously) mechs whose abilities have long cooldowns.
 
Examples, the first 3 are pretty obvious, the others maybe a bit controvertial:
 
Berzerker: more Ballistic Barrage, need I say more?
You're fast, you're aggressive, racking kills and assists comes naturally. If you don't need to fly, the replenisher is a good alternative to the air compressor.
 
Technician: if you thought it was already OP, replenisher techies can make a competent team unstoppable since getting assists comes with the job and with the replenisher, that means more green beams for XTRA HEALZ.
 
Grenadier: Artillery Shot is basically Ballistic Barrage with extra splash damage. Considering the Grenadier's profficiency in suppression and damage distribution you'll want to use Artillery Shot as often as possible to do your suppression role better and abuse the fact you rack assists frequently.
 
Raider: for a rush down assassin, the fact that the Raider is a B-class stacks the deck against it since with B-class dodge cooldown, you're not as agile as an A-class and you are quite a big target; the last thing you wanna be as an assassin so you will need every last bit of those 515 health points you get.
With this in mind you absolutely need Blitz to both survive fights (especially dueling against A-classes) and perform your assasination duties. With Blitz on it's absurdly long cool down, you quite a sitting duck.
 
Infiltrator: you're not as tough as a Berserker and not as fast as a Scout, so you'll have to rely on map knowledge, walking for stealth and prudent use of Camoflage to secure kills and survive; getting to cloak more often makes all that much easier to deal with.
 
Assault/CRT: the jack of all trades mech can really abuse the replenisher to stay on the battlefield even longer that it's bretheren; getting to use Weapons Coolant more often can give you an edge when you're just waiting for that cool down to end and help your team push or hold a position better.
 
Predator: not essential but since an exposed Predator is often a dead Predator, surviving a bad ambush attempt and getting the kill/assist rewards you with shorter time to re-cloak, reducing your amount of exposure time.
 
Bruiser: not for serious reasons, but the assault rifle and hellfires can rack assists quite easily, allowing you to spam Damage Absorb to shrug off sh*t more often for MAXIMUM TROLLERZ

Edited by Exomedia, 20 May 2015 - 02:40 PM.

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#2
Silverfire

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I use Replenisher on my Sharpshooter. Moar powershot
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#3
Dew

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There really aren't any abilities good enough to justify not equipping AC or some sort of healing internal or extractor instead. Plus against a team of better players your kills are going to be much fewer and far between. Replenisher is win-more, not really worth it unless you're already doing well.


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#4
JeffMagnum

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I run Replenisher/Adv Armor Fusor on one of my Gren builds with pretty decent results. Replenisher used to be decent on SS too, but there are clearly better options now that Powershot is far weaker than it used to be. It's not really worth using on anything else at this point imo--Zerker would be a decent candidate, but it tends to benefit a lot more from running some sort of orblord build due to its small health pool. Replenisher is hard to justify using unless you're getting a lot of kills/assists in the first place, though.

Edited by JeffMagnum, 20 May 2015 - 02:30 PM.

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#5
Exomedia

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Disclaimer: I will admit the Repenisher is pretty damn useless in deathmatch & team deathmatch.


Edited by Exomedia, 20 May 2015 - 03:09 PM.

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#6
Exomedia

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 imo--Zerker would be a decent candidate, but it tends to benefit a lot more from running some sort of orblord build

 

Don't bother mentioning Orb Lording, I find it a dirty tactic done dirt cheap.


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#7
Amidatelion

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I had a massive text post written up with math for each of your given values and then i closed the wrong tab. I refuse to redo it, so here's the tl;dr

 

  1. Berserker: It's good, but you're sacrificing badly needed fuel and HP.
  2. Technician: Probably the best option. While you're only getting assists, you should be getting assists at a rate nearly equal to your team's kill rate. At 12.5% cooldown reduction I seem to remember a 50 second cooldown after 3 assists instead of 75. With the other lackluster options for a tech due to its niche, replenisher is pretty damn good.
  3. Grenadier: Similar to Berserker, it is good, but not great. In this case, there are strictly more options for the Grenadier (failsafe omfg) but it is less reliant on orblord options.
  4. Infiltrator: No. God no. 2/3 of infil builds benefit more from an air compressor and your ability is of questionable use to begin with. God no.
  5. Assault: See previous, except no need for AC. There's no need for your goddamn ability if you're a half-ways decent pilot.
  6. Predator: Um, what? It's a 14 second cooldown. Your gains are minute. No good reason to put it on here.
  7. Bruiser: See previous and your ability synergizes better with deflectors. Not even worth it for trolling, given how fuzzy bunny the ability is.

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#8
Exomedia

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  1. Berserker: It's good, but you're sacrificing badly needed fuel and HP.
  2. Technician: Probably the best option. While you're only getting assists, you should be getting assists at a rate nearly equal to your team's kill rate. At 12.5% cooldown reduction I seem to remember a 50 second cooldown after 3 assists instead of 75. With the other lackluster options for a tech due to its niche, replenisher is pretty damn good.
  3. Grenadier: Similar to Berserker, it is good, but not great. In this case, there are strictly more options for the Grenadier (failsafe omfg) but it is less reliant on orblord options.
  4. Infiltrator: No. God no. 2/3 of infil builds benefit more from an air compressor and your ability is of questionable use to begin with. God no.
  5. Assault: See previous, except no need for AC. There's no need for your goddamn ability if you're a half-ways decent pilot.
  6. Predator: Um, what? It's a 14 second cooldown. Your gains are minute. No good reason to put it on here.
  7. Bruiser: See previous and your ability synergizes better with deflectors. Not even worth it for trolling, given how fuzzy bunny the ability is.

 

 

Dude, chill out and grab a Snickers^TM, its not like I equip the replenisher ALL the time.

 

1. I'm not skilled enough with A classes to make good use of that extra HP and fuel, I find myself having to hit harder first or die first.

2. Yeah "no duh" I guess

3. I do use failsafe, but I'm not a proactive Grenadier. I prefer to sit back, behind something/someone and carpet bomb people, I only fight head on if I have to.

4. It works for me, but I know your points are valid though.

5. The assault is versatile enough to not need any particular internal to do well. The replenisher is only there for freak incidents where for some reason I must stand my ground with overheating weapons and the ability is on cool down.

6. I know its not that useful, but reducing exposure time has helped me a number of times where another mech was about to come around the corner after a successful ambush and I'd rather not risk another fight.

7. The bruiser's my fun machine, lemme have fun, stop sippin' dat hateorade >:[ , it's bad for you.

 

Sry bout u losin ur wall of text that u've written up, I also lost the entire main post ^ and had to retype it when i went back to a previous page accidentally lol.

 

PSA: Next time you're about to write a wall of text, open notepad, MS Word or something.


Edited by Exomedia, 21 May 2015 - 07:37 AM.

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#9
IareDave

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Don't bother mentioning Orb Lording, I find it a dirty tactic done dirt cheap.


Play to win bruh.

OT: It's awful. Healing internals / air comp are far more versatile in the current meta.

#10
Exomedia

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OT: It's awful. Healing internals / air comp are far more versatile in the current meta.

 

I know replenisher is super duper situational, I don't use it THAT often.

 

People are REALLY FREAKIN OUT, chill guys.

 

edit: spelling

edit2: grammar


Edited by Exomedia, 20 May 2015 - 03:21 PM.

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#11
IareDave

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People are REALLY FREAKIN OUT, chill guys.


Wut

#12
JeffMagnum

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stop freaking out dave


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#13
Exomedia

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Wut

 

Hearing quite a bit of negativity on the replenisher, faulty brain assumed people were freakin out. WTF brain?

 

In other news, DIDNEY WORL? DIDNEY WORL!


Edited by Exomedia, 20 May 2015 - 03:31 PM.

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#14
Dawn_of_Ash

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I use the Replenisher on my Tech, the green beam becomes so useful so many times, and the assist count with techs are unbelievable. So, needless to say why I chose to use a tech with the Replenisher. I only wish that it did not cost so much space though. :/ 



#15
Panzermanathod

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I use replenisher on my Tech and Grenadier, and that's it. I've nothing against the skill, but most of the other mechs I use don't need it.



#16
Epsilon_Knight

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I haven't seen anyone mention Raider, though I may just be blind.  A Raider will kill most reliably when Blitz is up, having Blitz up more often = more kills.

 

THE PROBLEM: The kills and assists you get while Blitz is active do not apply towards reducing the subsequent cooldown, because the cooldown hasn't begun yet.  This leaves you being the most thirsty person on the team, taking any 1% assists and kills you can get to knock down Blitz's ridiculous cooldown.

 

 

Due to Raider's nature, prolonged orb 'orring in combat doesn't strictly complement its ability (get in, melt face, get out), although this doesn't mean you can't suck orbs and just use Blitz less often/defensively.  However, unlike a lot of orb lord builds, there's no way you should go ARK/2slotExtractor.  Proper deflectors are absolutely freaking mandatory on Raider.  20% damage reduction the entire time you are using blitz, boosting and continuing to shoot at people.

 

I'd say Raider is one of the best candidates to use replenisher, but it's still far from a lock, even partially orb lording is gonna be powerful as hell if you can get on two orbs.


Edited by Epsilon_Knight, 20 May 2015 - 03:55 PM.


#17
Merl61

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It is necessary on tech. Everything else is meh.
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#18
eth0

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I love replenisher but it sucks for a 3-slot. I hope we get more internal variety soon.


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#19
Kuroken

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Replenisher on Tech and SS



#20
devotion

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tech ss are the premier replen users. there's an argument for it on infil and raider as well, but i'm personally not a fan there.



#21
Rei

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I use replenisher on my SS, it's useful. Make sure you try to get as many assists as possible and don't just ks with it.



#22
BaronSaturday

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Hm. Maybe I should put it on my Tech.

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#23
Grollourdo

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I use it on my tech... Its god damn awesome XD

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#24
DieselCat

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Yes (the little one)...on most of the mechs I play but have started to move away from using it lately. 

 

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#25
Kittles

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I use Replenisher on my Brawler!

 

Because... uh......

.............................................................................................................

 

 

 

 

 

 

 

 

 

 

T-T


Edited by Kittles, 20 May 2015 - 11:53 PM.

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#26
coldform

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Really? Don't use replenisher on infiltrator? Huh. I dunno. I'm usually super sneaky when I'm cloaked, i feel like i'm catching most of my targets off guard, so I feel like I want to be cloaked more often... I'm gonna try this out..

I like going against the best of any game I play. Helps you in the long run n motivates u to do more. Always room for improvement not failure

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#27
Nov8tr

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I read this thread and put it on my tech and it does work well. I was able to heal more.


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#28
PoopSlinger

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Replenisher goes well with zerker, Raider, Tech.  If you play the big MAYHEM servers, replenisher zerker is EZ mode.  Raider do more raidin with replenisher.


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#29
Onstrava

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I use replenisher for my Sharpshooter as well, imo it's the best for SS since you get to use powershot more often than usual. You should give it a try, you wont regret it.


Edited by Onstrava, 21 May 2015 - 04:28 AM.

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#30
Bergwein

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My past Tech build included AC and Replenisher.

I ditched the Replen, though. Deflectors and Basic Fuel Converter just seemed more useful in most situations.



#31
Dagon

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No. It feels very niche. I tend to go for others that are more versatile.



#32
Exomedia

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Mate, it IS a niche item.

 

I like niches....

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Edited by Exomedia, 21 May 2015 - 07:34 AM.

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#33
Kopra

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I experimented with it on the Raider for some time. My observations were following:

- It's absolutely mass murder when you're on a roll
- Play revolves around the ability and the internal
- Unconventional play such as waiting for the ability running out before finishing an opponent or going for as many assists you can get become more common, see above
- "Killsteals" and items running out become more aggravating because the difference is huge vs. a playstyle that doesn't care about kills/assists or staying alive as long as possible.

#34
devotion

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I experimented with it on the Raider for some time.

what is your build nowadays. i don't know anything about the eu scene



#35
FRX23

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I use it on Bruiser.



#36
Kopra

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what is your build nowadays. i don't know anything about the eu scene

 

Deflectors, Air-180, EMP-2 and Shield-2 are staples. It leaves 3 slots to experiment with but I usually roll with Failsafe (especially with EOC) and the basic fuel converter there for better mobility, and flexibility in close quarters.

 

As for the "scene" (pubs), it's mostly an unbalanced mess of remote-deto hitscan orblord aircompressor and techs deathballing with a few odd flankers.



#37
peacecraftSLD

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I did have an Assault with the replenisher equipped once. Its fun when you have a tech, I just stood there with a Point-D shooting everyone and I managed to use my ability twice in the same fire fight. It was fun to use for a while and then I moved on to AC and liked the options it provides better.



#38
Badtings

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I've been playing wrong all this time!


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#39
LaurenEmily

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I use Replenisher on my Brawler!

 

Because... uh......

.............................................................................................................

 

 

 

 

 

 

 

 

 

 

T-T

 

Ohh so much turret-mode o_o


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#40
PoopSlinger

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Without the ability, raider is a very weak mech.  Use the replenisher.


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Come on Crafty, you have been officially called out on your lies. Your online reputation is at stake here, this is just like an old school street race running for pink slips. Its run what you brung and hope its enough. Put up or shut the fuzzy bunny up.





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