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December Dev Interview

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#1
(P:B)Augmentia

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I will be having another interview, same as last time, probably scheduled sometime next week. Any questions you guys have or need answered, please post in the thread below, and the interview will be pretty much the same as the last one.

 

If you haven't seen the previous interview, it may be viewed HERE.

 

Post away, guys!


Edited by (P:B)Augmentia, 02 December 2015 - 02:20 PM.

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#2
Hyginos

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Would you rather fight a 3 tech sized brawlers or one brawler sized tech?


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MFW Howken

 

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#3
nepacaka

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When i get my G2-Brawla?


Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#4
SparkyJJC

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What is G2-love?


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#5
6ixxer

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There have been some mech concepts suggested.

Are they taking the suggestions on board? Are they only developing concepts they already had internally?

 

What are his thoughts on having the Breacher on something other than the Predator?

 

What are his thoughts on the suggested speed debuff and damper internal from my Charger C-Class concept thread? (projectile that can slow a mech by n%, and an internal for countering all debuff weapons (eg 2-3-4 slots that mitigate the redox vulnerability, mama heatgen, and this speed debuff by 50-75-100%, etc))

 

What are his thoughts on anti-scanner? (allowing option on private servers for them to insta-destruct on placement, or an anti-scanner internal that prevents you showing on radar unless you shoot/boost, etc)

 

Are we likely to see any new mech released in first half of 2016?


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#6
Sylhiri

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Unless the devs have anything new to share, I got no questions for any interview in the perceivable future.

 

I have questions that Josh can't give any certain answer to though if you want.



#7
Dawn_of_Ash

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I've got a question. When do you think you would be finished with the back-end of the game and can get to actually working on mechs/maps/items, etc. I would also like to second 6ixxer's question if you look at the suggestions that the community has submitted.

 

And when can we meet the new guy?



#8
americanbrit14

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In the last interview Capn' Josh stated that the map people (Can't for the love of me remember exactly what he said) were very axious to get their hands on the maps, so i must ask, are there any specific plans regarding maps for the moderately close future? (like 4-5 months)


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#9
Neraste

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Haven't watched the first interview (it's in my TODO list), so sorry if my question has been already discussed.

 

I would like to ask something quite long-term oriented. After having finished all the current back-end work (servers, game engine, scripts) and the more front-end work (say, new mechs, maps, interface), do Reloaded plan to increase the player base and if so, how do they plan do achieve this? I know this question is too early, but I think it is important to pay some attention to the way Hawken will make its new "Hello World" again.

 

And also, how can we cheer you :3 ?


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#10
Amidatelion

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Who are these partners that keep getting hinted at?

When will hiring be done?

When can we expect new content?

When will Reloaded engage the community in any substantial fashion, given the Hawken division's status as a small developer and the expectation of greater community interaction of those types of developers?

Honestly, and without casting blame or aspersions, have you considered hiring another community manager on even a part-time basis?

Do you think that seeking partnerships tangential to game development will help the Hawken IP and Hawken's already-tarnished reputation? Why or why not?
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#11
Bergwein

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Wet t-shirt contest plsz


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#12
OmegaNull

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Any plans to increase Hawken player population in the near future?


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Scootin' 'n Shoot | Bawlin' 'n Brawlin' | Ragin' 'n Raidin'

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#13
6ixxer

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Can we have a bot challenge week during the holiday period? and include a HC reward for the achieve levels.

 

A decent length, say 9-10 days+ (Friday to Sunday 9 days later), so we can achieve the max kills (I only got the first level on the last challenge) and also to entice some new players to stick around.

eg 18-27th or 25-3rd? or 18th to 3rd and increase the max achievement?

 

Newbies can kill bots for 1-2 weeks and score enough HC to buy 2+ mechs. Keep population up and give new players a reasonable goal and it will be good PR.

 

Bring back Winter Eco as a Holiday bonus?


Edited by 6ixxer, 02 December 2015 - 03:58 PM.


#14
GreyFa1con

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Have you been looking at implementing mid-game autobalance? If so, how high of a priority is this?

Would you be open to drastically accelerating the MMR gain for low MMR pub-stompers, and if open slots are available, force requeing to higher mmr servers at the end of the round. To improve the new-player experience.

Are you planning on working on new ingame tutorials? Could Tiggs post a thread asking for community feedback on what topics a revised tutorial should cover?

Have you been looking at fixing the Scanner (i.e. "Wallhacks deployable")?
Would you be open to the idea of testing it as a consumable that boosts a Mechs standard radar range to be really big for some seconds.
(Simple to code. Would make it viable, but not game-breaking.)

How soon can we expect a new map?
If a community member wanted to submit a draft copy of a map idea. What format would be best? Unreal-3 map editor?

Can you please make it easier for us to make free advertising for your game?
The ability to record an entire gameplay match into a small data file, which could later be played back, paused, and fast forwarded, with various spectator camera positions. (Also allowing the video Editor to temporarily max out his graphical settings to levels that would be unplayable In normal gameplay)
(Would also be really helpful for confirming hacker accusations)

Are you open to adding an option that would disable the ground-180 feature? (Most new players who use this get rekt, and the rare times I accidentally hit it, it summons a good 5 seconds of intense hatred)



_

Edited by GreyFa1con, 02 December 2015 - 05:35 PM.

TRIBES: Developed a server mod with 40 servers, 20 clans, and competitive league play.

PLANETSIDE: Got about 30 suggested changes implemented, and 40,000 game downloads via a 1Mb mini-installer I developed.

http://hawken.heroku...user/GreyFa1con

 


#15
6ixxer

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Another one...

 

Any word on Oceanic servers? (Preferably not closing)

Are you still working on region expansion for matchmaker, or simply join Oceanic and Asia regions again?

 

We know our population is low. Perhaps if our lobbies are visible from Asia then we can get some ok matches with south Asian players and boost our population. Recently I have had to play Tokyo to find players but the ping is ridiculous. Sitting in Sydney lobbies doesn't attract any south Asia players who may still get ok ping to down under.

 

Cheers,

6ixxer



#16
WmMoneyFrmMissouri

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Can you see if they have a plan to add a cockpit music player that can link to your computer iTunes or whatever player you run so you can listen to your favorite tunes while crunching metal. Something that will auto dampen when say hellfires have locked on and might have an animation like scrolling the name of the song currently playing. I could always just play music but it wouldn't be as cool if I had a stereo in my mech. I'd shell out some mucho MC for a feature line that.
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#17
Nightfirebolt

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Are they planning to add dedicated servers for new players? (And if not, why not?)


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#18
nepacaka

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Question 1. Any 5 vs 5 Servers?

i'm tired from stupid siege matches with chaos/zerg-rush gameplay on AA

 

 

Question 2. Any rebalance beetwen Sustain and Burst weapons? Did you collect some statistic about all weapons?

 

 

Question 3. A few words about the plans (or changes) in the current game interface?

I mean game menu, not mech cockpit :) current interface not really understandable.

 

 

Question 4. Any changes in hawken movement mechanics in future?
if "Yes", can you tell more about dodges, fuel role, walk/run speed, maybe acceleration? or any other plans/changes?

 

current mechanics have a lot of "unobvious" things, like boost+dodge, for example. Fuel role wasted, because many mech easily can continue moving fast even without fuel, and they almost do not lose their travel speed. (+ bugged fuel converter (or wrong working? idk))

Dodges role also not very good now, because it is mostly about HP and positioning, like C-class dodge mechanics, their gameplay based on HP and covers, because most of time they can't evade damage even if use dodge, it is not seems for me how it should be.

Actually, ascention bring some interesting ideas, but some core gameplay basics from pre-ascension version was more solid, intuitive and working better.

 

Augmentia, if i ask so much questions, just ask about 5 vs 5 servers,


Edited by nepacaka, 02 December 2015 - 05:33 PM.

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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#19
ArchMech

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Edited by AFAILING_Troll, 02 December 2015 - 05:58 PM.

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don't mind me, i'm just on a crusade against humanity, by the end of my lifespan earth's population will be 8 billion+ trolls


#20
DM30

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Expanding on one of GreyFalcon's points, how high up the priority chain is fleshing out a proper spectator mode, and possibly dedicated spectator slots in servers?
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Hawken gameplay

 

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#21
Superkamikazee

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Any plans to increase Hawken player population in the near future?

 

This. 

 

And ask how was China.


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No crew


#22
JackVandal

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Has josh looked at tickles compilation thread? anything more they would like specific feedback/help from the community for? Perhaps reserving a tile on the hawken main screen for a link to the official forums, they have a bit more info than the straight steam forums. Josh, whats your favorite kind of pie?


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#23
Rainbow_Sheep

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Anything special happening for hawken christmas? Or will  that be next year


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#24
dorobo

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#25
SatelliteJack

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Unless the devs have anything new to share, I got no questions for any interview in the perceivable future.

 

I have questions that Josh can't give any certain answer to though if you want.

 

ImOpenToIt.jpg

 

 

Wet t-shirt contest plsz

 

joshplz

 

 

Has josh looked at tickles compilation thread? anything more they would like specific feedback/help from the community for? Perhaps reserving a tile on the hawken main screen for a link to the official forums, they have a bit more info than the straight steam forums. Josh, whats your favorite kind of pie?

 

This. Have any of the threads so wonderfully curated by the community gotten any love from the powers that be?

 

As for my questions...

 

  • SIEGE TANK??
  • Balance changes?
  • Testing environments (i.e. separate "beta" servers)?
  • Updates?
  • Radical gameplay changes?
  • Dev team progress?
  • Khang Le involvement?
  • Christmas event?
  • Map rebuild?
  • Engine update rumors?
  • SIEGE TANK??

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#26
KarlSchlag

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No question. ORDER: Keep the friggin tile in the right corner updated. I love Hawken weeks and having UltraViolentWednesday(and Double HC weekend) every day of the week, but it might be misleading for some new players. Also it doesn't look very professional and it is the only thing that changes from time to time(from a new players perspective). It is an indicator that something is going on behind the curtain. Please promote the PRIORITY TARGET 2 matches instead. A link to schedules, Erzunterweltlers stream, etc. Or lead new players to helpful forum posts. Like how to add Scrimbot. Or to Nepacakas Plastic-/Soft-/and Doom-settings guide. Pull players into our community. Because we are cool. And we want those players to participate.


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#27
Dr_Freeze001

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- What's up with the EUCrew server in the EU region? Is it good? Bad? Super-uper secret dev stuff?

- Any update on the community streams?

- What is you favorite peice of clothing to wear? Hoodie? Longi? Jeans with holes in them? Nothing at all?!!?!!?!


Edited by (KDR) Dr_Freeze001, 03 December 2015 - 01:24 AM.

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#28
nepacaka

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1) Any chance to get "smoke" bullet trails for sustain weapons? (like Slug/Sabot rifle have)

You know, early Hawken weapons animation effects Look like alien weapon in final scene with mech from "District 9" film. It was cool and creating good atmosphere and visuals in hawken, if player can activate some like this through game settings. I.e. "on/off smoke effects" it will be good :P
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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#29
BIsmuthZornisse

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When will the snowflake camo be up for sale?


Edited by BismutZornisse, 03 December 2015 - 02:59 AM.

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I have a lot of ideas and would like some feedback on them:

Suggestions for fixing things:

https://community.pl...of-suggestions/

Suggestions for new things:

https://community.pl...for-new-things/


#30
asipo

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will you consider adding new asia server at Hong Kong?

 

  • this is because Singapore player often thrown into Japan (100-150ms ping) usually 1800 MMR and above
  • many of these player stop hawken because of this bad match-up
  • https://community.pl...-asian-region/ 

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Join Hawken asia Facebook group : here

 

Mech idea : Marauder (B-class), Raptor (A-class)


#31
crockrocket

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When will Reloaded engage the community in any substantial fashion, given the Hawken division's status as a small developer and the expectation of greater community interaction of those types of developers?

Honestly, and without casting blame or aspersions, have you considered hiring another community manager on even a part-time basis?
 

More than anything else, this. Nothing against Tiggs, but I feel like more community engagement would be possible if our community manager wasn't also responsible for several other communities. I do understand that this is cheaper, and putting someone in this position with lots of experience (such as Tiggs) makes a lot of sense. I think we'd all like to see a bit more community involvement though (again, insert priorities.gif here).

 

 

Other than that, are you considering any sort of Christmas event this year? Even though I already have the drone, I'd love to see Winter Last Eco with Marvin in the rotation for Christmas. If the Christmas paint jobs could also be unlocked for purchase I'd be ecstatic.


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#32
Superkamikazee

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Is Chromecast the next viable platform for Hawken?


No crew


#33
EliteShooter

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When will Sabot be nerfed down to ground?

#noskill

 

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#34
thedark20

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Is Oculus Rift support programmed?


Steel

Steel everywhere~


#35
KarlSchlag

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Is there any chance to get the Mech of jjm1 into the game?

 

http://s16.postimg.o...x/xas_black.jpg


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#36
Luaq

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1-When will In-Game VOIP be implemented?

What's taking so long? That's all that matters to me right now beyond the back end stuff.

It's a crucial tool to help out new players, who most don't even go to the forums and it's also really very influential on a team's performance I remember my gameplay experience when it used to work or when I was with full team with my friends on mumble I.E.

Is this matter just not on the short term check list? If possible, it would be very appreciated if an official announcement would be made soon on how soon you want to at least try and "beta" test it for a week...
 

 

Vivox would be nice, I agree.  It was broken though (there are notes all over from the previous dev team).  They had even nearly completed a Steam voice integration it was so bad.

 

There are a few options to explore, Vivox being the more expensive of them.  We're down to needing some good gameplay and generalist programmers, btw.  We'll be sure to take a look at it again.

 

What do you guys think of Curse Voice?  It's crazy-easy to integrate (far, far easier than anything else).

 

 

 

2-Siege Ship attacking players gave an interesting pressure, do you think of adding that back in siege or some other new mods in a near future?

 

 

 

 

 

3-When thinking about graphics realism/immersion in hawken, do you think adding (only graphic wise and not affecting gameplay):

-Torn off pieces, boost flickering, strange malfunction mechanical noises, more smoke and electrical discharges depending on the level of the damage sustained on mech

-"Dismemberment" depending where it was hit and also add a dying human (rag doll body) in the destroyed chassis 
Also thinking for later being able to customize your pilot's looks like when EVE:Online had their huge update.

would make the violence felt more real?

 

 

 

 

Thank you for your time you two.


Edited by Luaq, 09 December 2015 - 03:13 PM.


#37
OmegaNull

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What plans may be in place to improve the ability to implement mech and weapon balances? As I understand it, the previous devs goofed and made it so if let's say the flak cannon is modified for the scout, it would modify the flak cannon also on the brawler. 


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Scootin' 'n Shoot | Bawlin' 'n Brawlin' | Ragin' 'n Raidin'

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"Velocitas et Eradico"


#38
6ixxer

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will you consider adding new asia server at Hong Kong?

 

  • this is because Singapore player often thrown into Japan (100-150ms ping) usually 1800 MMR and above
  • many of these player stop hawken because of this bad match-up
  • https://community.pl...-asian-region/ 

 

 

I end up playing Japan with 280ms as there are no singapore servers open, and with that ping I can't reliably hit anyone from 1500mmr up.



#39
GreyFa1con

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If your problem is new players not opening Hawken after the third day. Have you ever considered making it easier to launch Hawken?

Log into Steam, Patch Steam, Wait for the game to load, Skip/Watch 5 videos, Log in even though you're using Steam, then click three interface icons, then wait 10 seconds, then wait for the game to load.

If they let the videos play, and don't have an ssd, that's a good 3-5 minutes, between deciding the play, and being allowed to play.

Shouldn't they be able to do all that with just a double click on a desktop icon?


_

Edited by GreyFa1con, 04 December 2015 - 03:05 PM.

TRIBES: Developed a server mod with 40 servers, 20 clans, and competitive league play.

PLANETSIDE: Got about 30 suggested changes implemented, and 40,000 game downloads via a 1Mb mini-installer I developed.

http://hawken.heroku...user/GreyFa1con

 


#40
Pleasure_Mortar

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You don't have to use steam to start Hawken.


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