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on the topic of valve making user pay for mods...


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#1
Flight1ess

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Oh, this is huge thing. Like, critically huge.
Personally, I think this is probably one of the stupidest things (if not THE stupidest thing) that Valve has done. Ever.
You can't say that you're doing it for the mod authors and then take 75% of their payment. You just can't. This is a one, big cash grab. And they know this very well.
Valve has been transforming their games into huge milkcows for a few years now. L4D2 was reasonably free from it... until now. Because we all know that they want implement this shitty system into L4D2 sooner of later.
 
I didn't play CS:GO too much, but, I've been playing TF2 since 2011. So, yeah, few months after it became F2P, but still, it was pretty great back then, until last brilliant updates, which were Pyromania, MvM and Mecha Update. It was all downhill from there.
But, the point is, I don't even want to try to play CS:GO anymore. Because I know what sad fate TF2 met, and I feel that it's only a matter of time before those game become insufferable to play through.
 
Yeah, and hey, guys. Half-Life? Portal 3? I don't see it happening for a few years. AT LEAST. You heard Gabe. If inside Valve nobody wants to work on it full-time, they don't do it. And since at least 2008-2009, they are constantly showing us that they clearly don't want to do this now. After all, hey, it's good, because profit, armite?
I'll pray to heavens that I'm wrong. But, looking at matter of thing right now? It's bad, and sadly, it's only getting worse.
 
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Y u do dis gabe...

Edited by Flight1ess, 25 April 2015 - 03:41 AM.

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#2
Aregon

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Oh look, a company did something bad.

In the life-time of a company there will always be made mistakes, some are just luckier than others. Valve had to do something bad sooner or later.
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#3
BaronSaturday

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I don't really see it as bad. They're not forcing a charge. It's an opt in. Right? That's what I understand snyway.

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#4
Flight1ess

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Oh look, a company did something bad.

In the life-time of a company there will always be made mistakes, some are just luckier than others. Valve had to do something bad sooner or later.

I hope they learn from this mistake...


Life is like a good book,

It makes more sense as you get into it ;D

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#5
Panzermanathod

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Do I think it's a bad idea to have people pay for mods? No. If someone wants to support a modder financially so they can make more work, that's great. Saying that a modder should not get paid for their work (or at the least, a good modder) is pretty dickish.

Do I think Valve should take 75% of the money? No. Because damn, guys, that's a bit much. I would say 25-30% at most.

 

Do I think this will bring up other issues when it comes to selling mods? Yes.


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#6
Flight1ess

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Do I think it's a bad idea to have people pay for mods? No. If someone wants to support a modder financially so they can make more work, that's great. Saying that a modder should not get paid for their work (or at the least, a good modder) is pretty dickish.

Do I think Valve should take 75% of the money? No. Because damn, guys, that's a bit much. I would say 25-30% at most.

 

Do I think this will bring up other issues when it comes to selling mods? Yes.

dont forget piracy and theft


Life is like a good book,

It makes more sense as you get into it ;D

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#7
Panzermanathod

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Yeah, that's what I was getting at, mod theft and piracy. Also, selling mods based on other franchises. Or terrible/overpriced mods.

 

In short, it's a good concept that will fail horribly if nothing changes.


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#8
MomOw

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We're going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we'll be refunding you the complete amount. We talked to the team at Bethesda and they agree.

We've done this because it's clear we didn't understand exactly what we were doing. We've been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they've been received well. It's obvious now that this case is different.

To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.

But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim's workshop. We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here.
,br> Now that you've backed a dump truck of feedback onto our inboxes, we'll be chewing through that, but if you have any further thoughts let us know.


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