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so i played hawken this weekend

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#1
Deadwyng

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it met my expectations as usual. i have low expectations

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HawkenGame-Win32-Shipping%202015-04-06%2 its all up and running, just you know, unavailable.

 

HawkenGame-Win32-Shipping%202015-04-04%2 still beta. lul. how old is this game again?

 

 

2015-04-04_00001.jpgthe matchmaker is still stupid, i saw this one and something about reservations a lot. it would also join servers with less than a minute left before the end of the game. record was maybe 15-20seconds beford the end. how about i just dont play?

2015-04-04_00002.jpgand the server browser isnt much better. one the game cant/wont remember if you want to show the server browser by default, two the browser cant/wont remember settings to hide empy/disabled servers (and if they're disabled why bother listing them in the first place. hey look, fuzzy bunny you cant join) and stuff like this is pretty stupid anyway, that you cant back-fill on to a server with open slots. this is why people dont play coop modes. that and because you get lousy rewards compared to anything else

 

if you type anything containing $ all you see in chat is ?INT?GFxUI.Global.[whatever you typed after $]

 

 

wanna hear a joke?

HawkenGame-Win32-Shipping%202015-04-04%2

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seriously theres like no balance at all. ever.

best case you get a close game, usually is a steamroll.

 

im not a skilled player. in fact, i suck. ass. crap like this should basically never happen

HawkenGame-Win32-Shipping%202015-04-05%2

i should only be number 3 or 4 on the board at best

also, stuff like this should never happen either

HawkenGame-Win32-Shipping%202015-04-04%2

where the best guy on one team is still doing worse than the worst guy on the other team

and its basically been that way since alpha.

 

 

2 high points tho,

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theres this little bigfoot thing (coulnt get a clear picture, surprize) that runs across the map background on the forest level along this path over by missile 1 i think. that was kind of neet

 

HawkenGame-Win32-Shipping%202015-04-06%2

this is the best kill streak ive ever gotton, but of course the teams were unbalanced as hell

 

 

 

 

 

 

also, why do missile/gun turrets even exist, ive never seen anyone get a kill with them, they last like 30 seconds and die in one hit..



#2
kasei

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I get a laugh out of the teams unbalanced message too >.< That message usually only pops up when people leave in succession. At that point the match is usually too far gone.

Edited by kasei, 06 April 2015 - 03:05 PM.


#3
Wheat

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You must be on one of the extreme ends of the bell curve.  I've been back playing for a few weeks now and I've had maybe 5 matches that were significantly imbalanced.  The rest (probably around 40) have been damn close...


Edited by Wheat, 06 April 2015 - 03:09 PM.


#4
Amidatelion

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You must be on one of the extreme ends of the bell curve.  I've been back playing for a few weeks now and I've had maybe 5 matches that were significantly imbalanced.  The rest (probably around 40) have been damn close...

 

He's really, really not.

 

The connections errors are due to ongoing server maintenance. Capn Josh literally just got the server maintenance announcement stuff working just now so there should be warnings in the future.



#5
DonCornelius

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im going to waste so much time looking for bigfoot now.

 

the turrets are kinda weak, its all about where you put them. i like to stash them behind something, draw an opponent into an area and while dueling the turret is shooting the enemy in the back, unseen.

 

bigfoot.



#6
Oaklee

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I just started playing yesterday and have had the majority of the matches close ones.

 

I stopped using the turrets in favor of other items within like 5 matches, they do serve well as distractions during fights though if they are placed well the damage indicator makes it seem as though another enemy has joined the fray.

 

All in all I hope the recent talk of this game being picked up and continued by whatever companies and revitalized is true, this game is my new go-to for fun. Wish I found it like 3 years ago...



#7
bacon_avenger

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All in all I hope the recent talk of this game being picked up and continued by whatever companies and revitalized is true, this game is my new go-to for fun. Wish I found it like 3 years ago...

Umm, where have you been the past month?  :tongue:

 

http://www.reloadedinc.com/hawken.html

 

Yes, it's true, Hawken was bought by Reloaded Games and are working on it to further develop it.


Test dummy for science, Follower of Wheatons Law, usually hanging around #hawkenscrim and #spawn, occasional poster of YouTube videos and streaming.  Can also be found on twitter

 

cs5t805.png?2


#8
Crminimal

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I love the MG turret on my Reaper. It covers my ass and lets me know which escape routes are safe, alternatively supports me when a Raider comes rushing down my scope and I have to stand my ground.
 


Edited by Crminimal, 06 April 2015 - 05:19 PM.


#9
Scow2

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Eh... the game (Especially TDM) does have something of an unstable equillibrium. If one team can pull its fuzzy bunny together, function as a team, support its weakest members, and keep the opposition scattered, you can easily end up with situations where one team's lowest-scoring member outranks the other's highest scoring member (And high turnover in the lowest-scoring team doesn't help, because some idiots are pussies who can't see a match through to completion and will always suck at the game).

 

As for you topping the scoreboard while 'sucking ass' - sometimes you end up in a game where you actually are the best player in the lobby. Other times, you can pull your fuzzy bunny together long enough to kick ass. The game tries to put people of equal skill level in a game, instead of going for something representative of the entire skill base in HAWKEN... so topping the scoreboard even when being terrible at the game in an overall sense (Not for an individual match), is NOT a problem. And... matchmaking has no idea how well people's playstyles can mesh or clash. I've seen games where the most skilled players in the lobby, on opposite teams, completely dominate the match, each leading their respective teams by twice again. And then turn around if they end up on the same team hovering around the bottom of the scoreboard.

 

Frankly, given all the variables that go into how players handle the game thanks to the diversity of playstyles supported, various mech classes available, distinct skills involved, etc, I cannot imagine the game ever being truly 'balanced' on a game-by-game basis.  There are simply too many variables.

 

As for the purpose of turrets - I find them to be about as effective as shields and one-shot items in terms of effect on the game. Except they don't deal damage - they are powerful distractions, indicating shots being fired as though there's another combatant, and can make players panic before they realize that it's not a real weapon shooting at them (Especially if it's under the cover of a radar jammer.) Shots at a turret are not shots at your mech. While an EMP may also stop someone from shooting, it doesn't interfere with their positioning/dancing the same way the turret does - if you get hit by an EMP, you double-down on keeping yourself alive until your guns come back online. If you get distracted by a turret, you divide your defensive attention between the turret and other combatants, as well as continuing to focus on attacking and landing shots (Often to an ineffectual degree)


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#10
LoC_TR

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Lol, OP you're disregarding the ping values for both teams, these should definitely improved as of a couple hours ago.  The auto-balance has a hard time matching the correct MMR and balancing ping values. 


Edited by LoC_TR, 06 April 2015 - 07:26 PM.


#11
capnjosh

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Deadwyng, your experience is one I want to make disappear.  As I read through your post, I could almost anticipate the next thing that could wrong likely hit you square the face.  I'm soooo sorry - I think the server problems over the weekend just put it all over the top.

 

I'd anticipate those awful server error messages won't be a frequent occurrence (effectively they were coming from duplicated server instances running on the same host).  I totally screwed that up, albeit due to a bug and old code that hadn't accommodated for a seemingly viable use case).  I'm trying to keep an eye on things now, so feel free to vent at me if something fuzzy bunnies the bed.


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#12
LoC_TR

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youre awesome. 



#13
JeffMagnum

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How many times did you compress the first few images in your post?


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