Jump to content

Photo

What do the players think about independent heat gauges for primary and secondary weapons?

- - - - -

  • Please log in to reply
32 replies to this topic

#1
spinningchurro

spinningchurro

    Advanced Member

  • Members
  • PipPipPip
  • 116 posts

I read it here a few days ago, forgot which topic and poster. 

 

The concept:  primary weapon only fills up left heat gauge.  Secondary weapon only fills up right heat gauge.

 

What do you think? 

 

 

This is for the community, not a suggestion for the devs.  If brighther minds foresee it being a shitty idea, then it dies here.



#2
Trigary

Trigary

    Advanced Member

  • Members
  • PipPipPip
  • 310 posts

I think the time-to-overheat is balanced at the moment, the cooling ability is balanced by that. I don't think it should be changed. (This change would only make you shoot more before you overheat)



#3
Meraple

Meraple

    Advanced Member

  • Members
  • PipPipPip
  • 576 posts

This was already suggested in the old forums.

Pretty sure it got denied by the majority.



#4
m0bieduck

m0bieduck

    Advanced Member

  • Members
  • PipPipPip
  • 92 posts
Would make some mechs too powerful
  • KOS_Baconman and Superkamikazee like this
prematurely declared king of typos, unreadable posts, and stupid threads.

#5
LaurenEmily

LaurenEmily

    Advanced Member

  • Members
  • PipPipPip
  • 892 posts

I think this would mess too much with the gameplay, i sometimes have a hard time paying attention to my heat even the way it currently is, when there's a lot going on in the battles..


CdbY2zw.gifRjGv7Ax.gif

D8mfrr9.png


#6
Armymonger

Armymonger

    Advanced Member

  • Members
  • PipPipPip
  • 57 posts
I think we don't need it.

I can imagine the ENDLESS rates of fire by the G2 assaults.

Or the infinite rates of spray and pray by the incids.

gxpgq6P.jpgG3GwH9u.jpgu8Ot1Vp.jpg

 

Mechs. Doing it right since 1941.


#7
Jakyll

Jakyll

    Advanced Member

  • Members
  • PipPipPip
  • 41 posts

Makes sense in the way: why does my sec weapon start to glow red when I only fire with the primary one?

Therefore I would agree on splitting the heat gauges for each weapon. To compensate for the increased firepower heat would need to rise faster than it does now.

 

Would demand a lot of tweaking, but the idea sounds reasonable imho.


  • FLes likes this

#8
Loglino

Loglino

    Advanced Member

  • Members
  • PipPipPip
  • 151 posts

Makes sense in the way: why does my sec weapon start to glow red when I only fire with the primary one?
Therefore I would agree on splitting the heat gauges for each weapon. To compensate for the increased firepower heat would need to rise faster than it does now.
 
Would demand a lot of tweaking, but the idea sounds reasonable imho.

Yea I agree with all of that.

Mind the fact that pizza is my avatar.
Pizza is cool and you know it.

 <3 HAWKEN

 

 

 


#9
Hyginos

Hyginos

    Advanced Member

  • Members
  • PipPipPip
  • 1337 posts

I think it should be done, but only for the incinerator.

 

Where is your spam now? BWAHAHAHAHA!


  • KOS_Baconman likes this

MFW Howken

 

My post count is neat.


#10
Scow2

Scow2

    Advanced Member

  • Members
  • PipPipPip
  • 55 posts

Makes sense in the way: why does my sec weapon start to glow red when I only fire with the primary one?
Therefore I would agree on splitting the heat gauges for each weapon. To compensate for the increased firepower heat would need to rise faster than it does now.
 
Would demand a lot of tweaking, but the idea sounds reasonable imho.

Hmm... while I was first going to dismiss the idea, I realized it could be used to cut down on the 'spamminess' of some of the secondaries, without needing to reduce the refire time. The auto-unheat would have to be removed, though. Without needing to make a pool of heat big enough for both weapons, you can give a secondary weapon a very fast overheat rate.

#11
Jakyll

Jakyll

    Advanced Member

  • Members
  • PipPipPip
  • 41 posts

With a system like this you could indeed limit the secondary to let's say 3 shots in some period of time before it overheats, while you could still fire with your primary weapon.

 

However, I'm uncertain about the way the general cooling system should work. Should each weapon also cool down individually, or should you have to stop every shooting in order do cool your weapons?

The "Weapons Coolant" should of course reduce both heat gauges.


Edited by Jakyll, 10 April 2015 - 09:06 AM.


#12
Flight1ess

Flight1ess

    Advanced Member

  • Members
  • PipPipPip
  • 119 posts

no  thanks :D


Life is like a good book,

It makes more sense as you get into it ;D

tumblr_m91v02mYjw1qhnj8eo4_r2_500.gif


#13
RedVan

RedVan

    Advanced Member

  • Members
  • PipPipPip
  • 137 posts
Wouldn't add anything to the game.

#14
comic_sans

comic_sans

    Advanced Member

  • Members
  • PipPipPip
  • 649 posts

I feel like the heat management aspect of hawken isn't broken right now and doesn't need to be fixed, the necessary incin nerf notwithstanding. 


100% Hamburger | #becomeinpopcorn

AOTbYIL.png


#15
Panzermanathod

Panzermanathod

    Advanced Member

  • Members
  • PipPipPip
  • 711 posts

Or the infinite rates of spray and pray by the incids.

 

Actually seperate heat levels for both weapons would probably break Incinerators, since SAARE would have no heat to syphon from.

 

If the SAARE does get heat from the machinegun then... well, nothing has changed.



#16
eth0

eth0

    Advanced Member

  • Members
  • PipPipPip
  • 608 posts

Separate heating sounds like something that'd be fun to try but would suck to be stuck with. Does one weapon cool if it isn't being used or must both weapons stop firing to cool? If both weapons must stop then nothing has really changed. In the other case, I can alternate firing of my weapons and never have to stop, armor willing.

 

Makes sense in the way: why does my sec weapon start to glow red when I only fire with the primary one?

I imagine that a single cooling loop/radiator on the mechs is for both weapons. When one weapon is heating up, the coolant going to the other weapon is affected. Until we get a dual radiator internal anyway.


Pubstomping is a whole different strategic discussion, however, and usually just becomes an exploration of the ethics of dumpstering randos.

UYoy63i.png

Why mech game make when you no mech game have you don't want to make? 


#17
FLes

FLes

    Member

  • Members
  • PipPip
  • 12 posts

 If both weapons must stop then nothing has really changed. In the other case, I can alternate firing of my weapons and never have to stop, armor willing.

 

They could heat up faster than they do now meabe?



#18
-Tj-

-Tj-

    Advanced Member

  • Members
  • PipPipPip
  • 285 posts
Sounds like something fun for more advanced players, but I think it might distance the game from more casual players. Having one heat gauge for both weapons means the player only has one to focus on, not two separate ones. I'm sure we'd all get used to it, but I know a lot of folks that might just get frustrated and leave.

#19
FLes

FLes

    Member

  • Members
  • PipPip
  • 12 posts

Sounds like something fun for more advanced players, but I think it might distance the game from more casual players. Having one heat gauge for both weapons means the player only has one to focus on, not two separate ones. I'm sure we'd all get used to it, but I know a lot of folks that might just get frustrated and leave.

 

By that logic we could dumb it down even further so even more folks could play. The solution is not so simple.



#20
-Tj-

-Tj-

    Advanced Member

  • Members
  • PipPipPip
  • 285 posts
I'm saying the barrier to entry may already be seen as high for some. No point making it more difficult when things are already plently playable and enjoyable as it is now.

If anything, this might be an interesting feature for a new mech, something that can be balanced on its own, as opposed to having to balance every mech again if this gets applied.

#21
Interrobang87

Interrobang87

    Advanced Member

  • Members
  • PipPipPip
  • 172 posts
It makes SENSE (there's no realistic reason for a secondary to overheat if only the primary is firing) but doesn't work very well from a game play standpoint imo. That's way too much for a new player to manage. System works fine as is

#22
Fstroke

Fstroke

    Advanced Member

  • Members
  • PipPipPip
  • 107 posts
I think this would increase up time for weapons which is in a good place as it is. It doesn't really add anything in the way of depth either.

Edited by Fstroke, 10 April 2015 - 03:46 PM.


#23
PeanutFox

PeanutFox

    Newbie

  • Members
  • Pip
  • 6 posts

It'd make things more complicated for the user, since you're managing two things about weapons heat instead of one.  You'd also gain nothing because you'd still end up balancing for if the pilot were using both weapons perfectly, so the heat generation would be exactly the same.  Worse is that you'd be able to fire either weapon singularly for shorter burst.  So something like the Vulcan would have a shorter window of use because it's sustained fire window is going to be nearly halved.  In short you'd just make things less flexible because there are times when you don't want to use your secondary at all, or vice versa, and you've essential opted to half your heat pool for that weapon.

 

My question would be what is gained by doing this?  If there's any benefit at all, perhaps make it an internal thing where a pilot can choose to use that type of load out.  It'd straight up  break the Incinerator. 


Edited by PeanutFox, 10 April 2015 - 03:33 PM.


#24
bacon_avenger

bacon_avenger

    Advanced Member

  • Members
  • PipPipPip
  • 366 posts

I filed this as a bug report in alpha when they changed it from separate heat pools to a unified one.

 

As Meraple mentioned, it was discussed briefly and 'voted down'.  The 'explanation' for this effect was that the mechs have a single cooling system for weaponry.

 

Myself, I rather liked the independent pools, but I'm used to the simpler system currently in place.


Test dummy for science, Follower of Wheatons Law, usually hanging around #hawkenscrim and #spawn, occasional poster of YouTube videos and streaming.  Can also be found on twitter

 

cs5t805.png?2


#25
Riddlyn

Riddlyn

    Member

  • Members
  • PipPip
  • 12 posts

As others have said, might be fun in a more advanced server setting/player or for a future mech. I agree it might over complicate  things for newer players.

 

At times just managing the one gets a little "hot" to handle.



#26
RedVan

RedVan

    Advanced Member

  • Members
  • PipPipPip
  • 137 posts

It makes SENSE (there's no realistic reason for a secondary to overheat if only the primary is firing) but doesn't work very well from a game play standpoint imo. That's way too much for a new player to manage. System works fine as is


Well, what makes sense is opinion.

What makes sense to me is that mechs have a cooling system that ties in to both weapons. As one weapon is used, it strains the cooling system, leaving less cooling available for the other weapon...
  • kasei likes this

#27
gopherAnime

gopherAnime

    Member

  • Members
  • PipPip
  • 23 posts

Idea sounds fun, better as a new advanced mech. Can give the sim/'realism' fans more individual weapons management.

Example new mech: C class double heat cannon. It'd make sense to install coolants for each cannon on this large mech (move slower than brawler, but fly faster). It can do high burst with both, but each overheats fast so no spamming. Alternate shooting could last slightly longer than other mechs, at the cost of low dps & always on radar.

2nd example: tie this double heat gauge mech with a heat mask ability. Ability/mode allows mech to stay off-radar, as long as 1 of 2 gauges is empty, with time or mobility tradeoffs. This allows a slow C mech to flank & hide. Though enemy's hit direction will still show flanker's general direction, and this mech isn't invisible like pred.


  • marshrover likes this

#28
AsianJoyKiller

AsianJoyKiller

    Advanced Member

  • Members
  • PipPipPip
  • 343 posts

It doesn't add that much (Aside from more complex resource management. And the current resource system could be tweaked if it's too easy. No need to add to it.), but becomes a lot harder to balance.


  • RedVan likes this

#29
kasei

kasei

    Advanced Member

  • Members
  • PipPipPip
  • 100 posts

Well, what makes sense is opinion.

What makes sense to me is that mechs have a cooling system that ties in to both weapons. As one weapon is used, it strains the cooling system, leaving less cooling available for the other weapon...


The incinerator supports that idea. Half its body is basically tied to the cooling system.

Edited by kasei, 12 April 2015 - 06:22 AM.


#30
BaronSaturday

BaronSaturday

    Advanced Member

  • Members
  • PipPipPip
  • 596 posts
I believe, and I could be wrong, but there is s lore reason for this. There's actually some kind of heatsink coil or pip or cable that connects both weapons to allow for greater sustained firing of both weapons. The drawback being that both go down simultaniously.

Technician | Fear the Beam | Support
Welcome to the End of Days
KHCwt3J.png
[[[[[[[[[[[[[[[[]]]]]]
Smoke this!


#31
Odoku

Odoku

    Newbie

  • Members
  • Pip
  • 6 posts

No way, unless the threshold was lowered drastically for each one. And at that point what would it have even changed? Plus the concept is that your mech itself is overheated, not the individual weapon so it wouldnt make sense anyway.



#32
BaronSaturday

BaronSaturday

    Advanced Member

  • Members
  • PipPipPip
  • 596 posts

No way, unless the threshold was lowered drastically for each one. And at that point what would it have even changed? Plus the concept is that your mech itself is overheated, not the individual weapon so it wouldnt make sense anyway.


No no. It's definitely weapons overheating.

Technician | Fear the Beam | Support
Welcome to the End of Days
KHCwt3J.png
[[[[[[[[[[[[[[[[]]]]]]
Smoke this!


#33
Pelanthoris

Pelanthoris

    Advanced Member

  • Members
  • PipPipPip
  • 143 posts

It might be more realistic, but I still say no. It wouldn't make things more complicated but simpler as there would never be any sense in using just one weapon. For example with rev-gl grenadier it's basically obligatory to use just one weapon (rev-gl for area denial, grenade for those pesky flying A's), except for when you are doing an alpha-strike. So it would just remove some tactical approaches and promote pew-pew-everything. No.


Edited by Pelanthoris, 13 April 2015 - 05:17 AM.

"The vectors... The vectors are all wrong!" -Bum





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users