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For the Love of All that is Holy, GO TO AA

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#41
WmMoneyFrmMissouri

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Puppet makes an excellent point, I've been guilty as charged on that a few times thinking we need some presence on AA only to find the entire enemy team there waiting for me. And I'm out of gas. THE HORROR.

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#42
Badtings

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Love this


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#43
Panzermanathod

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Puppet makes an excellent point, I've been guilty as charged on that a few times thinking we need some presence on AA only to find the entire enemy team there waiting for me. And I'm out of gas. THE HORROR.

Yeah, pretty much me as well.



#44
StubbornPuppet

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^ I think we probably all end up doing it more than we would like to admit.

We've all got to try remember to assess our teams position, then the enemy position - and then try to group up for some teamwork to get back in the AA the smart way.  Most of the time, it's just a matter of waiting 5 seconds longer to move up.


To be serious for a moment this is just a joke

 


#45
Charcoal

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I do this a lot.

 

I see the team right at the border of AA and assume that they are ready to go, so I dive in.

 

I always assume that I'll get support, because that's what I'd do.


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#46
_incitatus

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The enemy has launched their ship and you need 150 more EU NOW or you lose, you go to the only EU tree that still has EU left. A friendly comes next to you.
- you can't get 150 by yourself without an extractor because the friendly is helping to suck the tree dry before that
- if you collect 75 and expect the friendly to also collect 75... no, they will wait for the full tank or until the tree is dry
- the friendly will deliver the EU but takes ages to do it (because is distracted easily: "ooh a penny!") and boosting forward is too complex of a maneuver
- alternatively the friendly will deliver the EU to the enemy base instead
- the friendly repairs himself next to the base before returning EU, bonus points if it's again the enemy base
- or goes to the AA after securing that you won't have enough EU to counter launch
- or just dies to fall damage on the way back to the base


Let's not forget the guy that launches your ship while all 6 of the other team are currently sitting on the AA...
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#47
GGGanjaMan

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Poor Charcoal, don't you know by now that Siege attracts a particular type of new player? These players are not strong fraggers to begin with and in modes such as TDM, they're often the cannon fodder that get constantly blown up without getting any kills in return. Don't you see that they turn to Siege as a place of refuge. I mean just imagine their sheer joy when they join this magical siege mode, where if they stand in a certain magical spot, no enemies will ever come to bother them! They're free to try shoot enemies all they want and these enemies won't even come hunt them down over and over like in that awful TDM mode. Lo and behold, the magnificient creatures that thus gather in their respective bases from where they are free to pursue their glorious dreams of awesome K/D/R & damage ratios. HAH, those puny enemies all gathered in that one center spot don't even seem interested in shooting back at them! O what freedom! What glory! It's like shooting fish in a barrel, because those silly enemies seem to always come back to congregate on that same spot too, offering themselves for free target practice! Nevermind even if you don't kill any of them. Because they're not killing you either! Hell, by picking mechs like Reaper/SS, you're even able to land a shot or two every other game. As long as you don't venture away from your magical, sacred spot, you are basically INVINCIBLE! That's right, they will never take over your base because they fear you there.

So would you really deny these poor creatures the refuge that they so deperately seek? Your shouts of "AA" "GET TO THE AA" only serve to confuse them, for they can see through your lies, your deceit in trying to lure them away from THE sacred spot. Why venture out to their deaths when they can be King of the holy ground?! You have no power there, heathen!


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#48
Panzermanathod

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-thing-

I need to implement this reasoning when I see people do this in siege.



#49
HHJFTRU

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Poor Charcoal, don't you know by now that Siege attracts a particular type of new player? These players are not strong fraggers to begin with and in modes such as TDM, they're often the cannon fodder that get constantly blown up without getting any kills in return. Don't you see that they turn to Siege as a place of refuge. I mean just imagine their sheer joy when they join this magical siege mode, where if they stand in a certain magical spot, no enemies will ever come to bother them! They're free to try shoot enemies all they want and these enemies won't even come hunt them down over and over like in that awful TDM mode. Lo and behold, the magnificient creatures that thus gather in their respective bases from where they are free to pursue their glorious dreams of awesome K/D/R & damage ratios. HAH, those puny enemies all gathered in that one center spot don't even seem interested in shooting back at them! O what freedom! What glory! It's like shooting fish in a barrel, because those silly enemies seem to always come back to congregate on that same spot too, offering themselves for free target practice! Nevermind even if you don't kill any of them. Because they're not killing you either! Hell, by picking mechs like Reaper/SS, you're even able to land a shot or two every other game. As long as you don't venture away from your magical, sacred spot, you are basically INVINCIBLE! That's right, they will never take over your base because they fear you there.

So would you really deny these poor creatures the refuge that they so deperately seek? Your shouts of "AA" "GET TO THE AA" only serve to confuse them, for they can see through your lies, your deceit in trying to lure them away from THE sacred spot. Why venture out to their deaths when they can be King of the holy ground?! You have no power there, heathen!

So much sarcasm. They are not that horrible. After a few matches they will start helping. For example by shooting the hull (no, not the engine) of the ship with re-flak while standing on the base.


Edited by HHJFTRU, 06 July 2015 - 11:59 PM.

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#50
dorobo

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you need a neon sign on top of AA

 

tumblr_static_tumblr_mbkxu9ivjm1qj73e2o1


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#51
Kopra

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So much sarcasm. They are not that horrible. After a few matches they will start helping. For example by shooting the hull (no, not the engine) of the ship with re-flak while standing on the base.


That's an advanced technique where you ricochet reflak from the ship hull (no, not the engine) onto the unsuspecting enemies, who will then think it's in fact the ship attacking them. This will cause panic and chaos, which will 100% guaranteed win the game for you.
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#52
StubbornPuppet

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^Ha, that reminds me of when the ship actually used to attack enemy players with turret fire.  I wasn't at all sad to see it go away... but now I'm beginning to miss it.


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To be serious for a moment this is just a joke

 


#53
reVelske

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Same here, BRING BACK THE BATTLESHIP BOMBARDMENT. And make AA literally the only safe spot for people to go when enemy team's ship is up and firing.

 

I'm not against any other form of incentive to get people to go to AA though, maybe a dancing bunny? Everyone likes dancing bunny. I'd go to AA just to stare at a dancing bunny.


Edited by reVelske, 07 July 2015 - 05:38 AM.

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#54
StubbornPuppet

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^^ Oh yeah, I like that!  Make the ship shoot at anyone not in the AA zone!  It makes total sense: the ship wouldn't want to damage it's own teammates, and they're supposed to be in the AA.

 

Make it so.


To be serious for a moment this is just a joke

 


#55
Panzermanathod

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What about any spot with a ceiling? Don't need to be in AA to evade the ship shots if you are under a bridge or in a building.



#56
reVelske

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PLAN FOILED. GOD DAMN YOU, CEILINGS!



#57
StubbornPuppet

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But you could still get the players attention with a small, blinking red warning that tells them to get into the AA zone to avoid fire from the ship... 

 

except that a sniper (SS/Reaper) may not be best serving their team from within the AA zone, or a Rocketeer for that matter.

 

Oh well, back to desperate pleas to get dummies to get with the program.  I hate to add to all the base negativity and trolling about voice chat, but it would sure as hell help for getting a line of communication going with some of these wandering/lost players.


To be serious for a moment this is just a joke

 


#58
Charcoal

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re: Voice Chat.

 

Is there a TS server browser overlay or something that we could use in game?



#59
reVelske

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Voice chat won't solve a whole lot, people read, people just don't care to follow your instructions. God forbid risking their beautiful KDR for game objective (whilst I'm slaving away and running circles around enemy team with Raider, EMPing them left right and center for a majestic 2-27 KD)

 

Less experienced players have no initiative, hence they will NEVER step into AA until it looks 100% safe, or NEVER step into AA AT ALL if they think they are being useful with SS/Reaper/Rocketeer.


Edited by reVelske, 07 July 2015 - 10:58 AM.


#60
StubbornPuppet

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Voice chat won't solve a whole lot, people read, people just don't care to follow your instructions. God forbid risking their beautiful KDR for game objective.

Well, sorta.  I think that a lot of people, especially newer players, don't notice the chat dialog during the match.  Even seasoned vets overlook it in the heat of action.  The people who ignore it intentionally are likely the type you mention (worried about meaningless stats).  But the ability to explain and lead a player/team over voice chat, in a way that cannot be accomplished in text chat (which draws both the composer and the readers attention away from the game)... that would make a huge difference.


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To be serious for a moment this is just a joke

 


#61
The_Silencer

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Well, sorta.  I think that a lot of people, especially newer players, don't notice the chat dialog during the match. 

 

I do concur.

 

Ok,

2 (or 3) more ideas thta can help here:

 

 

1. Blinking/Flashing AA UI asset (yes, the in the top-middle of the screen shown when it's AA time..).

 

 Make it to flash and/or blink when:

 

 1.1. a superior number of opponents are in control of the AA .

 1.2. When "the thing" is getting ugly due to a combination of "other" factors..

 1.3. (Add yours here)...

 

 

2. Customized (or not; ergo "standard") Chat Txt Macros:

 

Allowing the use of text macros for the chat. In order to speed up the things a bit more. For example, AA! for new players isn't so clear as "Stop whatever you doing now and -> Go to the AA now!" and/or "Get into the AA now or we are done!" or somehting...

 

Note: If macros are implemented and also customizable, would be good idea to parse these very well. If the text chain contains anything.. you know... weird. Then it simply won't be displayed. Some of (Convert)ToNicefor the output output should be considered as well.. you know again... ;)

 

 

3.- New Cockpit Voice Messages:

 

++ my previous post on this matter in case it helps too

 

Basically, it was about adding new cockpit voice messages, as one more robust way to keep current to the pilots on what to do and when a bit better..

 

 

Hoping this is of some help..


.

The difference between theory and practice is smaller in theory than it is in practice.


#62
Charcoal

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I do miss Tribes Voice Binds also, that might help.

 

I know that it'd be quite a bit to implement, of course.



#63
Hek_naw

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Cockpit radio comms from the ship (different voice than base ops):

-"Alpha team, this is Bravo team and we're airborne. Please stand inside the AA area which we have marked for you."

-"Bravo team up here, we're under fire. We need that antiair under control."

-"Alpha team! Get into that goddamn antiair site now! PLEASE!"

-"WE'RE BEING SHREDDED! *radio interference* STAND INSIDE AA NOW!"

-"FOR THE LOVE OF ALL THAT IS HOLY! *radio interference, short-circuiting* AAAAAAHHH! *ship hull breaking noises*"

 

Base ops:

"You had ONE JOB, Alpha team."


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#64
StubbornPuppet

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^Hek_naw, that sounds fun... for the first few times.  Having to listen to that nonsense every match though?  No thanks. :P

 

It's already bad enough that the guys voice is constantly hollering to do stupid poop that I'm either already doing or is simply bad advice.  And why does he always tell me, "alright recruit, your tanks are full, head back to base." even though I've only got 50 EU... and I'm not a darn "recruit".


To be serious for a moment this is just a joke

 


#65
reVelske

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... and I'm not a darn "recruit".

Sure you are, you are the GM to the White Base, the GM II to the Argama, the Jegan to the Ra Calium, we are nothing but fodders in the grand scheme of things.


Edited by reVelske, 08 July 2015 - 06:31 AM.


#66
comic_sans

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Once you get to games where people know to go to AA, the cry changes.

 

FOR THE LOVE OF GOD, LEAVE AA (to get a jump on the EU stations if your/the enemy's battleship is one missile launch away from ded)

 

Being the only one on your team at the EU tree while everyone else TDMs pointlessly is frustrating.


Edited by cosmic_spand, 08 July 2015 - 10:21 AM.

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#67
CraftyDus

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Once you get to games where people know to go to AA, the cry changes.

 

FOR THE LOVE OF GOD, LEAVE AA (to get a jump on the EU stations if your/the enemy's battleship is one missile launch away from ded)

 

Being the only one on your team at the EU tree while everyone else TDMs pointlessly is frustrating.

 

guilty

alpha player clanmate scolded me once in a seige pub "Crafty let the peasants mule energy, we do the killing"

it stuck with me, to the detriment of my teammates


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#68
Hek_naw

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 And why does he always tell me, "alright recruit, your tanks are full, head back to base." even though I've only got 50 EU

Isn't that because adding up the total EU everyone is carrying it's already enough to deliver and launch? At least that's what I thought.



#69
StubbornPuppet

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Now THAT gives me an idea!

 

Replace the useless canned (and snide) comments with a useful notification.  He could say to the players who have EU, "You and your team are holding enough EU to launch, go deliver now!"  And for players that aren't holding EU, "Your team has enough to launch, get to the AA!"

 

Then, after the ship has launched, tell players who haven't been in the AA for over 15 seconds, "Get in the AA buddy, your team needs you there."


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To be serious for a moment this is just a joke

 


#70
CraftyDus

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I turn off all music/voice dubs in my videogames right after setting up the graphics in the main options menu.

I do not listen to it.


EOC Raider, Bolt Pred, Rev Gl Gren, EOC Infil, All the Reapers, Father, Expert in Guitar Kung Fu, and Founder of TPG Hawken

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#71
Panzermanathod

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guilty

alpha player clanmate scolded me once in a seige pub "Crafty let the peasants mule energy, we do the killing"

it stuck with me, to the detriment of my teammates

Is it relevant that your face kinda reminds me of the TF2 Heavy?



#72
StubbornPuppet

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Is it relevant that your face kinda reminds me of the TF2 Heavy?

 

I've always thought he looks like Teddy Roosevelt.


Edited by StubbornPuppet, 08 July 2015 - 12:33 PM.

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To be serious for a moment this is just a joke

 


#73
Charcoal

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Why would you guard an empty AA?

 

Escort the EU runners. If you want to kill, the enemy will be going for your EU mules anyway.



#74
GGGanjaMan

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Cockpit radio comms from the ship (different voice than base ops):

-"Alpha team, this is Bravo team and we're airborne. Please stand inside the AA area which we have marked for you."

-"Bravo team up here, we're under fire. We need that antiair under control."

-"Alpha team! Get into that goddamn antiair site now! PLEASE!"

-"WE'RE BEING SHREDDED! *radio interference* STAND INSIDE AA NOW!"

-"FOR THE LOVE OF ALL THAT IS HOLY! *radio interference, short-circuiting* AAAAAAHHH! *ship hull breaking noises*"

 

Base ops:

"You had ONE JOB, Alpha team."

 

That's good dialogue. :)

 

However it can still be tweaked to provide better insight to new players. Generally when your team's ship is up in the air, you want to control the enemy from getting to the AA - you yourself don't necessarily have to be inside the AA. If the enemies have players in there, then of course you should be on there to slow their AA control to launch missiles. But the goal is to prevent the enemy from placing players in there in the first place, so it's ok to surround the AA area without stepping foot in it. A more ruthless/effective tactic is to even just push out towards the enemy and close down all avenues of advance to the AA to keep them pinned in base.

 

So the crucial difference being that you definitely want to be inside AA whenever the enemy has a ship in the air, not necessarily your ship depending on the situation (unless they're both up of course). So maybe the Bravo team can actually be the control from Base HQ saying those things to get players into the AA to stop the enemy ship shredding Base HQ.


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#75
Call_Me_Ishmael

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guilty

alpha player clanmate scolded me once in a seige pub "Crafty let the peasants mule energy, we do the killing"

 

"Ish, why the heck are you self-healing?  That's what the damned orbs are for."

 

Stuck with me.  To the detriment of the enemy.


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Did I say Call Me Ishmael?

 

You should call me Luna.


#76
Odinous

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Same here, BRING BACK THE BATTLESHIP BOMBARDMENT. And make AA literally the only safe spot for people to go when enemy team's ship is up and firing.

 

I'm not against any other form of incentive to get people to go to AA though, maybe a dancing bunny? Everyone likes dancing bunny. I'd go to AA just to stare at a dancing bunny.

No,cause just think a whole team standing literally inside the AA,and the enemy team prepairing 3 grenadiers..chaos inside the AA.



#77
reVelske

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AA is not a tiny enclosed space.



#78
Panzermanathod

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AA is not a tiny enclosed space.

Uh, technically it is in Origin. Yes there is an outside area as well but, a good chunk of it is a tiny enclosed space.



#79
reVelske

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It's still big enough for this "3 grenadier" strat to be completely useless. In fact, we can only wish the entire enemy team consist of people who thinks sniping/lobbing grenades at AA is a valid strat to somehow wrestle it away from enemy team.



#80
Panzermanathod

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Oh, I'm not questioning that. Splash damage might help in AA but the full team in AA certainly outweighs any "downsides".






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