Jump to content

Photo

East Coast Servers, or let us host one for God's sake

- - - - -

  • Please log in to reply
35 replies to this topic

#1
Compliance

Compliance

    Advanced Member

  • Members
  • PipPipPip
  • 52 posts

For the love of God can we please get a freakin EAST COAST SERVER?

 

If you can't support or fund an east coast server, at least offer a way for the East Coast players to host one.

 

You've got a great game, but you (as in devs) can't seem to get you're act together in terms of PC server availability.

 

I've been playing for what, like 5 years now, and the PC server support just keeps getting worse and worse!

 

You complain about shrinking PC player base and your solution is to have fewer, crappier servers....as if this will somehow bring more PC players onboard.

 

If you don't have the money to support more servers, at least figure out a way to allow players to host them in their respective regions.

 

The current pings suck out loud, and that affects gameplay....do I really need to spell it out?


  • PoopSlinger, Amidatelion, MomOw and 5 others like this

#2
HOHOHOSANTA

HOHOHOSANTA

    Advanced Member

  • Members
  • PipPipPip
  • 353 posts

They had east coast servers before and they were just as bad. NY and Ashburn? If i remember. They got removed, Then came Dallas and Kansas City servers, KS got removed, Chicago got added and for some reason LA has survived this entire time. lol


  • PoopSlinger, ReversusRex and Xer06siX like this

#3
Silverfire

Silverfire

    Advanced Member

  • Members
  • PipPipPip
  • 1421 posts

AFAIK the devs have no reports of these server issues on the console side (consoles use the same exact servers as PC Hawken).  Probably whatever fixes they made to console Hawken may fix our performance problems, but we have to wait until they actually push out the PC relaunch.

 

As for East Coast servers, I'm not sure if they still are around, you can always check the gamelogs for the IP of the server you were connecting to during the game and run a WinMTR or do tracert in command prompt to maybe see if it's a routing issue with ping and stuff.


Edited by Silverfire, 29 November 2016 - 08:11 PM.

lNM7VnC.png

( ^ click for the EMP song ^ )

 

Come take a look at Hawken guides | Join me on #hawkenscrim IRC

 

 


#4
WmMoneyFrmMissouri

WmMoneyFrmMissouri

    Advanced Member

  • Members
  • PipPipPip
  • 735 posts
LEFT COAST BEST COAST !
  • crockrocket, ReversusRex and JackVandal like this

wmmoney.png


#5
Compliance

Compliance

    Advanced Member

  • Members
  • PipPipPip
  • 52 posts

They had east coast servers before and they were just as bad. NY and Ashburn? If i remember. They got removed, Then came Dallas and Kansas City servers, KS got removed, Chicago got added and for some reason LA has survived this entire time. lol

Yes, Ashburn and the most recent NY servers did suck, but if you remember the original first group of God-like NY servers (smooth with pings in the teens)...That's what we need again.

 

AFAIK the devs have no reports of these server issues on the console side (consoles use the same exact servers as PC Hawken).  Probably whatever fixes they made to console Hawken may fix our performance problems, but we have to wait until they actually push out the PC relaunch.

 

As for East Coast servers, I'm not sure if they still are around, you can always check the gamelogs for the IP of the server you were connecting to during the game and run a WinMTR or do tracert in command prompt to maybe see if it's a routing issue with ping and stuff.

When is this PC relaunch supposed to happen?

 

LEFT COAST BEST COAST !

BAH!  ...Left coast is going to crack-off into the ocean soon anyway...no reason to waste server support money there! :)


  • PoopSlinger likes this

#6
Silverfire

Silverfire

    Advanced Member

  • Members
  • PipPipPip
  • 1421 posts

PC Relaunch is quoted as to be aimed for February 2017.

 

 

The devs say it's not the servers having issues but something about the way PC Hawken is coded (and that they fixed on console Hawken, which use the same exact servers as PC Hawken and reportedly have none of the server issues we're talking about).  Anyone playing on console can confirm or no?

 

 

Unfortunately there's a limited amount of things we can do at this point.

If indeed the PC servers are lagging, it may not even be a hardware issue - as console players use the same exact locations and do not encounter the issues PC players are experiencing. Which indicates to me that it may be an issue with the older codebase that we have fixed - there are several instances where we've improved threading on the console codebase for server performance.

 

Fortunately, it won't be much longer for the PC relaunch, and when that happens a number of issues will seemingly resolve themselves. I know this is sort of a cop-out answer, however, it's the best one I have for you right now.

 

As for further north servers, I don't think the location of the servers are the issue. If you're in NA, the servers in NA should be playable. I play on LA servers from the east coast and have no issues. But that's in console. If anything, it may be the performance of the servers at stake. If that is the case, however, we cannot fix it until much later.

 
 

Edited by Silverfire, 30 November 2016 - 08:45 AM.

  • Rainbow_Sheep and Zebanchi like this

lNM7VnC.png

( ^ click for the EMP song ^ )

 

Come take a look at Hawken guides | Join me on #hawkenscrim IRC

 

 


#7
HOHOHOSANTA

HOHOHOSANTA

    Advanced Member

  • Members
  • PipPipPip
  • 353 posts

AFAIK the devs have no reports of these server issues on the console side (consoles use the same exact servers as PC Hawken).  Probably whatever fixes they made to console Hawken may fix our performance problems, but we have to wait until they actually push out the PC relaunch.

 

I can tell you from experience now that the servers on console are just as laggy.


  • PoopSlinger likes this

#8
Amidatelion

Amidatelion

    Advanced Member

  • Members
  • PipPipPip
  • 2474 posts

PC Relaunch is quoted as to be aimed for February 2017.

 

 

The devs say it's not the servers having issues but something about the way PC Hawken is coded (and that they fixed on console Hawken, which use the same exact servers as PC Hawken and reportedly have none of the server issues we're talking about).  Anyone playing on console can confirm or no?

 

I can tell you from experience now that the servers on console are just as laggy.

 

Ping isn't the issue on consoles, it's the goddamn fuzztastic framerate. When I get access to something with a decent processor I'm gonna make a masterpost both here and on Xbox forums about the unholy mess that is the console client.


  • crockrocket and ReversusRex like this

#9
talon70

talon70

    Advanced Member

  • Members
  • PipPipPip
  • 264 posts

This game literally hurts my head most of the time and it never used to be that way. Hits that do not register  properly is actually worse for the newer players in my opinion as it causes them to give up on the game even quicker.

 

Try drinking large amount of alcohol. The servers are not better, but you will stop caring at some point. They are not going to spend money on better servers ever.


  • PoopSlinger, DieselCat and ReversusRex like this

#10
EM1O

EM1O

    Advanced Member

  • Members
  • PipPipPip
  • 764 posts

chicago servers blow elephant phallus,  12 to 24fps @ 72ping? i'm in virginia, and with the old ashburn servers i got 0 to 20 ping.  and leave the left coast alone--i get better performance from EU servers so not an issue here, but if we don't want alienate them like you've done the east you best leave LA alone.

and EU has just about disowned playing any server west of me, due to the horrid ping.

i bet there's also a few folks on the west coast that would like to play some of the incredible folks in EU without expecting either end to tolerate a 200ping.

:wallbash:


  • PoopSlinger likes this

#:  chown -R us ./base

nRJ1C9n.png

"...oh great Itzamna, you shall know Us by the trail of Dead."


#11
CZeroFive

CZeroFive

    Hawken Dev

  • Hawken Dev
  • PipPipPip
  • 617 posts

This is one of the cases where throwing better hardware and different locations at the game won't fix it. We know it's an issue and are monitoring the servers. So far, there's really nothing to indicate that there are any problems with the server hardware itself.

Also, it's unreasonable to assume that we can set up good servers that work for west coast USA players that also have good ping to EU players. That's like Aussies playing on East Coast servers.

 

A bit of insight with what we've looked into:

We've investigated traceroutes from your support inquiries. Most of the cases we've looked into are out of our control, and always end up between endpoints or on the client's end rather than at our location. In the cases where it's on us, it normally seems to be code related instead of datacenter related. Unfortunately, there's little we can do about the path the data takes on the way there. What we can do, however, is improve the server code to be more reliable in the case of failure.

 

I have played on live console and so has the team; the lag if anything on console is framerate based, which is currently capped at 60. We have one more round of framerate fixes that we would like to do for consoles (which is the on-kill framerate spike) but beyond that, consoles seem in a pretty great state now server latency wise.

 

We're looking into options for servers. Everything takes development time and with a small team we're trying our best.


  • DerMax, ReversusRex and Zebanchi like this

#12
DieselCat

DieselCat

    Advanced Member

  • Members
  • PipPipPip
  • 711 posts

Well...chop-chop...let's get on it.


Just Relax....and take life one game at a time....

Don't run to your death....walk

 

th_Duckman.jpg   th_82c0a97c-98de-4aac-be47-05e5e099be80.

 

*+

 


#13
Xer06siX

Xer06siX

    Advanced Member

  • Members
  • PipPipPip
  • 226 posts

I might have a connection to a private data center. It's in Florida though. Holler at yer boy.


                                                                                                        Just here.                            

                                     g44azur1mvxs41m4g.jpg

 


#14
Amidatelion

Amidatelion

    Advanced Member

  • Members
  • PipPipPip
  • 2474 posts

I might have a connection to a private data center. It's in Florida though. Holler at yer boy.


Because they can afford that.
  • Xer06siX likes this

#15
coldform

coldform

    Advanced Member

  • Members
  • PipPipPip
  • 1100 posts

Because they can afford that.

oh yes. everyone here has realistic expectations from RLD.


I like going against the best of any game I play. Helps you in the long run n motivates u to do more. Always room for improvement not failure

z6aJAX7.png?1

 

czerofive-Today at 2:22 AM > got banned from playing lazertag - I used a knife to conserve ammo

FIRST OFF WHAT THE FUZZ IS A "SHILL"


#16
Compliance

Compliance

    Advanced Member

  • Members
  • PipPipPip
  • 52 posts

This is one of the cases where throwing better hardware and different locations at the game won't fix it. We know it's an issue and are monitoring the servers. So far, there's really nothing to indicate that there are any problems with the server hardware itself.

Also, it's unreasonable to assume that we can set up good servers that work for west coast USA players that also have good ping to EU players. That's like Aussies playing on East Coast servers.

 

A bit of insight with what we've looked into:

We've investigated traceroutes from your support inquiries. Most of the cases we've looked into are out of our control, and always end up between endpoints or on the client's end rather than at our location. In the cases where it's on us, it normally seems to be code related instead of datacenter related. Unfortunately, there's little we can do about the path the data takes on the way there. What we can do, however, is improve the server code to be more reliable in the case of failure.

 

I have played on live console and so has the team; the lag if anything on console is framerate based, which is currently capped at 60. We have one more round of framerate fixes that we would like to do for consoles (which is the on-kill framerate spike) but beyond that, consoles seem in a pretty great state now server latency wise.

 

We're looking into options for servers. Everything takes development time and with a small team we're trying our best.

Once again we're getting the same old line that the problem is on the client side, or it's something in the route between client and server location..."out of our control"...or "we can fix it by improving coding"...    While that might be the issue is some cases, for example where you have players in the same region that the servers are based, it's not the main issue where you have players in regions that have no server base...like the Northeast! I know this because it did work fine at one time, very early on (the very first NY and other east coast servers as I already mentioned). You had servers spread out across the US, and generally the local players had a much better experience playing the game. Now you have nothing on the East coast, and I can't believe I even need to point this out, but no amount of coding improvement can fully make up for latency related issues due to physical distance between client and server! It just can't!....period! This appears to be the main problem with the dev mindset. They either just don't get it, or they are in denial because they can't afford the proper server support. The PC player base is shrinking, so to save money, they have fewer servers in fewer locations, which causes further loss of player base. It's a vicious cycle. If you want to keep or expand PC player base, you have to spend the money to have the right servers in the right locations, or you need to provide players with a way to host there own, otherwise...what's the point? Are we hoping that we'll squeeze through this financial dry period in hopes that the console side will increase funds enough to then once again properly support the PC side? 

 

I really need to requote this line as it's so ridiculous it's hilarious..." This is one of the cases where throwing better hardware and different locations at the game won't fix it. We know it's an issue and are monitoring the servers. So far, there's really nothing to indicate that there are any problems with the server hardware itself."


  • DieselCat and DeeRax like this

#17
DieselCat

DieselCat

    Advanced Member

  • Members
  • PipPipPip
  • 711 posts

Once again we're getting the same old line that the problem is on the client side, or it's something in the route between client and server location..."out of our control"...or "we can fix it by improving coding"...    While that might be the issue is some cases, for example where you have players in the same region that the servers are based, it's not the main issue where you have players in regions that have no server base...like the Northeast! I know this because it did work fine at one time, very early on (the very first NY and other east coast servers as I already mentioned). You had servers spread out across the US, and generally the local players had a much better experience playing the game. Now you have nothing on the East coast, and I can't believe I even need to point this out, but no amount of coding improvement can fully make up for latency related issues due to physical distance between client and server! It just can't!....period! This appears to be the main problem with the dev mindset. They either just don't get it, or they are in denial because they can't afford the proper server support. The PC player base is shrinking, so to save money, they have fewer servers in fewer locations, which causes further loss of player base. It's a vicious cycle. If you want to keep or expand PC player base, you have to spend the money to have the right servers in the right locations, or you need to provide players with a way to host there own, otherwise...what's the point? Are we hoping that we'll squeeze through this financial dry period in hopes that the console side will increase funds enough to then once again properly support the PC side? 

 

I really need to requote this line as it's so ridiculous it's hilarious..." This is one of the cases where throwing better hardware and different locations at the game won't fix it. We know it's an issue and are monitoring the servers. So far, there's really nothing to indicate that there are any problems with the server hardware itself."

 

Well said...thxxx u  :thumbsup:


Just Relax....and take life one game at a time....

Don't run to your death....walk

 

th_Duckman.jpg   th_82c0a97c-98de-4aac-be47-05e5e099be80.

 

*+

 


#18
PsychedelicGrass

PsychedelicGrass

    Advanced Member

  • Members
  • PipPipPip
  • 416 posts
I would happily pay for the upkeep of my own server in a location of my choice.



Oh, wait, I totally tried to do that one time when they last offered private servers, I bought some mc for it, then never heard back from them about it after a lengthy support ticket conversation in which I gave them all the info they needed and did what I was supposed to do.


Well, never mind, then. I just hope that money I gave them for the server helped pay some business expenses.. like rough, single-ply toilet paper for their bathrooms. Now that's worth $30.

Edited by PsychedelicGrass, 05 December 2016 - 11:03 AM.

  • crockrocket, Amidatelion, DieselCat and 1 other like this

What's the big fuzzy bunnyng deal? Lots of amazing people have committed suicide, and they turned out alright.

 


#19
CZeroFive

CZeroFive

    Hawken Dev

  • Hawken Dev
  • PipPipPip
  • 617 posts

Are we hoping that we'll squeeze through this financial dry period in hopes that the console side will increase funds enough to then once again properly support the PC side?

 

Considering Hawken for PC has never been financially viable in our time having the game, yes. It's the best option we have.

 

 

If you want to keep or expand PC player base, you have to spend the money to have the right servers in the right locations, or you need to provide players with a way to host there own, otherwise...what's the point?

 

We're not ready to expand the PC playerbase just yet. The relaunch will likely be when we do that.


  • ReversusRex likes this

#20
WmMoneyFrmMissouri

WmMoneyFrmMissouri

    Advanced Member

  • Members
  • PipPipPip
  • 735 posts


Considering Hawken for PC has never been financially viable in our time having the game, yes. It's the best option we have.


I take issue with this statement. You can't do just about zero with the game on the PC side except readjust turret damage and make the servers worse then cry foul that there is no money to be made here. That's some lame street reasoning right there. There is plenty of cash to be had in the PC-verse but you guys need to do the work on your end and create new content. I realize gaming platforms have a lot of $ potential and you guys should chase that. BUT, I would say the overwhelming majority of the players that have been here for a loooong time so far aren't very impressed with the platform content you and the team have pushed out. That's not us, that's you bro. Make an exciting, FRESH experience and we'all make it rain for you.
  • DieselCat likes this

wmmoney.png


#21
CZeroFive

CZeroFive

    Hawken Dev

  • Hawken Dev
  • PipPipPip
  • 617 posts

 Make an exciting, FRESH experience and we'all make it rain for you.

 

That's what we're doing. But it takes time, money, and resources. Mostly time and development resources.


Edited by CZeroFive, 05 December 2016 - 01:00 PM.

  • Meraple and Amidatelion like this

#22
DerMax

DerMax

    Advanced Member

  • Members
  • PipPipPip
  • 908 posts

c05, you don't have to answer to everyone. Please take your time making Hawken great again.


  • PoopSlinger, crockrocket, Meraple and 1 other like this

#23
DieselCat

DieselCat

    Advanced Member

  • Members
  • PipPipPip
  • 711 posts

c05, you don't have to answer to everyone. Please take your time making Hawken great again.

He's a big boy


  • DerMax likes this

Just Relax....and take life one game at a time....

Don't run to your death....walk

 

th_Duckman.jpg   th_82c0a97c-98de-4aac-be47-05e5e099be80.

 

*+

 


#24
Xer06siX

Xer06siX

    Advanced Member

  • Members
  • PipPipPip
  • 226 posts

Because they can afford that.

I might happen to own it.


                                                                                                        Just here.                            

                                     g44azur1mvxs41m4g.jpg

 


#25
Amidatelion

Amidatelion

    Advanced Member

  • Members
  • PipPipPip
  • 2474 posts

I might happen to own it.


:D :D :D :D

No one believes you.

And no one is going to take you up on your offer :D

Because you have provided no specs, no proof of ownership, no SLA.

And even before then, assuming you're legit, which again, no one believes, you can't compete with AWS services, which is what Reloaded is currently using. You cannot guarantee uptime, you cannot provide enterprise-level services and you are nothing but self-professed.

Once again, you've run your mouth, having done no research and demonstrated no understanding of the game's server requirements. You probably still think you'd still just be hosting a server instance!

#26
DallasCreeper

DallasCreeper

    Advanced Member

  • Members
  • PipPipPip
  • 1135 posts

I might happen to own it.

I might've killed Josh. See? Neither of these statements have any basis. You did not buy Hawken and we have received confirmation from C05 that Josh is, in fact, not dead. 


 

Spoiler

2XhpJes.png

Ridding the world of evil, one Berzerker at a time.


#27
CZeroFive

CZeroFive

    Hawken Dev

  • Hawken Dev
  • PipPipPip
  • 617 posts

:D :D :D :D

No one believes you.

And no one is going to take you up on your offer :D

Because you have provided no specs, no proof of ownership, no SLA.

And even before then, assuming you're legit, which again, no one believes, you can't compete with AWS services, which is what Reloaded is currently using. You cannot guarantee uptime, you cannot provide enterprise-level services and you are nothing but self-professed.

Once again, you've run your mouth, having done no research and demonstrated no understanding of the game's server requirements. You probably still think you'd still just be hosting a server instance!

 

The gameservers actually run on i3d.net's hardware. We actually just got rid of the last Amazon servers we were using.

 

Our backend services still run on Amazon, however.


  • Amidatelion likes this

#28
Amidatelion

Amidatelion

    Advanced Member

  • Members
  • PipPipPip
  • 2474 posts

The gameservers actually run on i3d.net's hardware. We actually just got rid of the last Amazon servers we were using.

Our backend services still run on Amazon, however.

Not to seem too overly critical, and maybe the European pilots can confirm or debunk this, but isn't that the hosting company that ADH used back in the day? For like, the really craptacular EU servers?

Edited by Amidatelion, 06 December 2016 - 09:58 AM.


#29
CZeroFive

CZeroFive

    Hawken Dev

  • Hawken Dev
  • PipPipPip
  • 617 posts

Not to seem too overly critical, and maybe the European pilots can confirm or debunk this, but isn't that the hosting company that ADH used back in the day? For like, the really craptacular EU servers?

 

Yes, they used i3d back in 2013 for NA and EU. I don't recall of any reason they switched off of them, though.


Edited by CZeroFive, 06 December 2016 - 10:07 AM.


#30
Acguy

Acguy

    Advanced Member

  • Members
  • PipPipPip
  • 170 posts

Am I the only one who can get a stable 60 ping from the east coast? Every other day at most I'll see just one spike or something, but generally speaking everything's pretty smooth.



#31
ReversusRex

ReversusRex

    Advanced Member

  • Members
  • PipPipPip
  • 91 posts

The state of our community is interesting. I can't help but appreciate how willing CZeroFive is to accommodate every little gripe on this thread and elsewhere on the forums (whether or not his accommodations are satisfying). While we, as players who have remained loyal to this declining game, are certainly entitled to bitterness in some regards, I think the constant aggression and heckling aimed at the devs is the wrong approach at this point. I have to agree that the content released on console thus far has been underwhelming (to say the least), yet I can sympathize with the issue of revenue-building and can forgive the weak content if it means it will generate the funds to start producing the good stuff. The stuff with the potential to revitalize this game. My assumption from the fact that the a Feb 2017 date has been given for the release of new content is that the revenue-building has been working and the more discreet developing has gotten under-way. Until then I will hold off on joining the mob of critics, but I'm sure a little more transparency with regard to development time-tables and the like would be useful in quelling some of the general unrest here. 



#32
Acguy

Acguy

    Advanced Member

  • Members
  • PipPipPip
  • 170 posts

I think the constant aggression and heckling aimed at the devs is the wrong approach at this point.

 

If by "wrong approach" you mean ineffective, then yeah, you're not incorrect, but you also aren't suggesting anything better.

 

I'm a new player, so correct me if I'm wrong here, but for the past four years noone has even fixed the fact that you can jump the fence at uptown. This game came out in 2012 and noone thought to fix that. I used to make game assets, and I can assure you it's a thirty-second fix that probably could have been rolled out inside any other patch you'd previously gotten. That's apathy if I ever saw it. 

 

You know what's really worrying though? The fact that I'm seeing devs say they're "focusing on player retention" as opposed to growing out the playerbase. That's exactly what happened in the last f2p game I saw die out. Really, think about it; all you're saying when you state you want to focus on retention is that you're just concerned with making the game die more slowly. And for any dev reading this, that's a bad idea, because what's going to happen is that people are going to pick up on it and stop spending money, which means any money you've invested keeping the game on life support and only life support in the long term is going to give zero return.


Edited by Acguy, 20 December 2016 - 09:34 PM.


#33
CZeroFive

CZeroFive

    Hawken Dev

  • Hawken Dev
  • PipPipPip
  • 617 posts

You know what's really worrying though? The fact that I'm seeing devs say they're "focusing on player retention" as opposed to growing out the playerbase. That's exactly what happened in the last f2p game I saw die out. Really, think about it; all you're saying when you state you want to focus on retention is that you're just concerned with making the game die more slowly. And for any dev reading this, that's a bad idea, because what's going to happen is that people are going to pick up on it and stop spending money, which means any money you've invested keeping the game on life support and only life support in the long term is going to give zero return.

 

According to data we collected, people are picking the game up and aren't sticking with it - sometimes as soon as their first match. That's gotten a bit better ever since we changed BotsTDM to be a user's first match, but there's still a fundamental problem of 'why are people leaving our game? is the way we present items, progression, upselling items just broken?' that we have to address. If people aren't having enough fun to stick around, then we need to revisit these points:
 

 

Look at Console Data

1) Active users trying out the game are flooding in at a normal rate.

2) Not all players return to the game after their first match.

3) Most users don't get to see beyond 2-3 unlocked Mechs

 

Analyze the Cause

1) The user must see something during his experience that intrigues him to download and play Hawken

2) The user gets frustrated with his initial experience and does not return.

3) The user has no real reason to come back, as nothing is encouraging him to come back.

 

Solve the problem

1) Focus on the new user experience and hit areas of the game that may be confusing to a first-time user.

2) Give them more gameplay items to obtain early in the game in some way.

2) Players need a reason to come back and play. When they do come back and play, they will spend money if they are enjoying themselves and they feel like their investment is warranted. Make them feel important.

 

 

I would like to stress that we've spent development resources on retention efforts in hopes that when PC does relaunch, it will go smoothly and be friendly to the influx of new players that will be checking out Hawken. Without anyone to spend money, and without wise choices for spending money, it makes it incredibly difficult to make revenue if there's no one spending.

 

Please also note that the points above were gathered from console data and do not reflect PC players' experiences.



#34
Acguy

Acguy

    Advanced Member

  • Members
  • PipPipPip
  • 170 posts

According to data we collected, people are picking the game up and aren't sticking with it - sometimes as soon as their first match. That's gotten a bit better ever since we changed BotsTDM to be a user's first match, but there's still a fundamental problem of 'why are people leaving our game? is the way we present items, progression, upselling items just broken?' that we have to address. 

 

Sorry; usually I've seen the word "retention" roughly translate into "retention of old players," hence why I spoke of it as an alternative to "growing out the playerbase".



#35
PoopSlinger

PoopSlinger

    Advanced Member

  • Members
  • PipPipPip
  • 588 posts

C05 I still swears that servers used to be better back in ADH days. I'll put my old Hawken footage on a flash drive and comb through some of it over my Christmas holiday to see if I can find any recorded evidence.  I know it won't be network-nerd-logs or whatever you need, but it might show that things were indeed better under old ADH servers (even the Amazon ones?).


  • talon70 likes this

khn3gAi.jpg?1CitkI9t.jpgGkp2fB7.jpg

Come on Crafty, you have been officially called out on your lies. Your online reputation is at stake here, this is just like an old school street race running for pink slips. Its run what you brung and hope its enough. Put up or shut the fuzzy bunny up.


#36
EM1O

EM1O

    Advanced Member

  • Members
  • PipPipPip
  • 764 posts

Am I the only one who can get a stable 60 ping from the east coast? Every other day at most I'll see just one spike or something, but generally speaking everything's pretty smooth.

i'm stable 56 to 68 depending.  it's the fps.  nothing has changed since i built this rig in late 2013, except Hawken.  i'm no tech so all i can say is a map junking up at 10-20fps and it being 668114-115, and having 120-140fps on 668111-112 tells me it just Might be server related.

i could be wrong.  :rolleyes: 


#:  chown -R us ./base

nRJ1C9n.png

"...oh great Itzamna, you shall know Us by the trail of Dead."





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users