Side note, lore has become increasingly important due to community feedback lately. We realized that we really need to define the lore of the game so people feel attached to the game and universe that they are playing in. It's funny, the composite armor internal might actually be removed because it's not lore friendly. If you think about it, in Hawken lore, it doesn't make sense to have that as an internal - why should someone get an increase in their mech's power after their mech gets wrecked? That was actually one of Josh's decisions, not mine, by the way.
my opinion, not even all player know hwk lore (i don't know :D)
my hawken game impressions always being based on game visual impressions. mechs created from trash, indestructible gigastructure metal, which slowly swallow world, and regenerate metal structure very fast (you can see it if shoot in gigastructure groung from bullets/TOW, how gigastructure explode, and than reconstruct back itself)
this is simple lore, and you see it it game. without any worlds. All what you should do, added some small details like mech description, weapon description, etc. anyway, i read it once i forget, because... why? it not help me killing enemy mechs... xD
but i actually know some part of new lore, like mechs maded from cavorite, 2 tonn, etc... which devs added after ascention i suppose (because some people start asking stupid questions like "how 50 tonn brawler flying with 2 tiny jumpjets? why bullets is infinity? where mech bring their items? how small robot repair metal mechs?" - and other stupid questions which noone care xD) , and those part of lore is quite stupid and not related with game design, imo, because daon't have any sense, and just added because players asked. i'm strongly doubt than hawken visual/models designers working together with man who created lore.
anyway, i preffer lore, in which raider created from old tank corpuse, and tech has a T46 tank detail as a head. and not created from mythycal cavorite metal :/
Edited by nepacaka, 19 October 2016 - 12:16 PM.