Dev Update July 16
#1
Posted 16 July 2016 - 08:28 AM
- Nachoeslach, DerMax, crockrocket and 16 others like this
~~Do not meddle in the affairs of dragons for thou art crunchy and go well with ketchup!!~~
#2
Posted 16 July 2016 - 08:46 AM
#3
Posted 16 July 2016 - 08:52 AM
Content Update 1 (console),
Say more about this content!
Will it include the mechs "36M" and "Civ"? They are listed on your website but appearently not actually in the game yet.
Will there be a new weapon?
I have a lot of ideas and would like some feedback on them:
Suggestions for fixing things:
https://community.pl...of-suggestions/
Suggestions for new things:
#4
Posted 16 July 2016 - 09:13 AM
Thanks for the update.
Are these new servers the ones labeled NA 9xxx ? My pings are pretty good to these servers. I have heard complaints of hitreg.
Will the updates address this?
Is the tickrate the same? Is it projected to go up, or become uniform across all new machines?
"Finally, the white knight I deserve. [ARCHETYPE]" - Amidatelion
#5
Posted 16 July 2016 - 10:03 AM
it's gonna be great!
- _incitatus, Flifang and JesusHatesWisc like this
EOC Raider, Bolt Pred, Rev Gl Gren, EOC Infil, All the Reapers, Father, Expert in Guitar Kung Fu, and Founder of TPG Hawken
#6
Posted 16 July 2016 - 10:07 AM
Hopefully these new servers are what you say they are. Also, will this migration affect Private severs?

Ridding the world of evil, one Berzerker at a time.
#7
Posted 16 July 2016 - 10:09 AM
Hopefully these new servers are what you say they are. Also, will this migration affect Private severs?
What does this mean for the private server support (yes, you can rent a server and set up things like game modes, map rotation, player slots, and server name)? We will be retiring it. However, the new hosting solution has private server rental support, so we are aiming to bring that online over the next few months. I can’t quite commit to a timeline just yet, but believe me when I say we really want to make this happen. The whole situation would become much better supported ?
- Shade__ likes this

Salvage: An Idea to Stop Leavers
#8
Posted 16 July 2016 - 10:31 AM
I gotta say, so far I was not sure if Reloaded can pull it off but this new update looks more than promising.
Can't wait for it! Future of Hawken looks bright again!
- Nachoeslach, driedjello, LaurenEmily and 2 others like this
I wish I were him but since I am a skrub I could only be Skrubdos7.
#9
Posted 16 July 2016 - 10:33 AM
Comms from CapnJoshWe are hard at work on Content Update 1 (console), which we are aiming to release in August. This update will include performance improvements for the server, so we anticipate even better server performance once that’s launched.-capnjosh
i read this 100 times with glasses ,without glasses .and i confirm that this content are for console , i read like PC
keep the hard work
- DieselCat likes this
#10
Posted 16 July 2016 - 10:36 AM
Is there a time table for getting the PC version updated or are you gonna keep posting about the console build in the PC section?
Server upgrades are nice and needed but when can we actually expect something on the PC version that hasn't seen an update in like two years? When are you going to clarify exactly what is happening withe PC build because we're hearing that it will be identical to the console build (oh boy, can't wait to lose customization, be reduced to a single primary on all mechs, and start dealing with more vertical progression thanks to the G2 lineup) yet we're also hearing that things aren't really going to change such as Legacy Mechs and all that.
ThirdEye asked in another thread if this means we're getting two versions of Hawken on PC? One that is like the build we have now with all the options and so forth we're used to having and a version that is pretty much the console version? Or are you guys going to try and include everything from the PC version and console version into one build?
Would love some actual updates on the PC version of the game instead of hearing about standing up more servers and so forth for the consoles.
Are we actually gonna see Hawken updated on PC by the end of the year at least? How far along are you guys on the update? Have you even started?
- crockrocket, Guns_N_Rozer, Miscellaneous and 3 others like this
#11
Posted 16 July 2016 - 10:38 AM
it's gonna be great!

I hope so anyway, the servers at present can be just fine, can be just terrible regardless of ping- wtb: hit detection please...
#12
Posted 16 July 2016 - 10:38 AM
Keji, just sign the effing NDA and talk to him directly.
(edited for brevity)
Edited by Call_Me_Ishmael, 16 July 2016 - 10:39 AM.
- Nachoeslach likes this
Did I say Call Me Ishmael?
You should call me Luna.
#13
Posted 16 July 2016 - 10:40 AM
Is there a time table for getting the PC version updated or are you gonna keep posting about the console build in the PC section?
That's actually a good point. I think console Howken should be discussed in the console section, too.
- LaurenEmily, WillyW and Shade__ like this
I wish I were him but since I am a skrub I could only be Skrubdos7.
#14
Posted 16 July 2016 - 11:03 AM
That's actually a good point. I think console Howken should be discussed in the console section, too.
it is a good point if its for consoles just say "we're doing console stuff" that's all we need to know, HOWEVER i like all these coms so keep it up RLD.
,d88b.d88b,
88888888888
`Y8888888Y'
`Y888Y'
`Y
-Shade__
#15
Posted 16 July 2016 - 12:33 PM
Btw, nice that u working on servers performance.
Edited by nepacaka, 16 July 2016 - 12:39 PM.
- Nachoeslach likes this
Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka
Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/
Challenger, C-Class mech concept: https://community.pl...ccepted-thread/
G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/
Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/
Melter, A-class mech concept: https://community.pl...-class-support/
#16
Posted 16 July 2016 - 01:00 PM
What does this mean for the private server support (yes, you can rent a server and set up things like game modes, map rotation, player slots, and server name)? We will be retiring it. However, the new hosting solution has private server rental support, so we are aiming to bring that online over the next few months. I can’t quite commit to a timeline just yet, but believe me when I say we really want to make this happen. The whole situation would become much better supported
This paragraph structure makes my head hurt.
To be clear, you're retiring the old private server solution and setting up a new version on the new hardware?
#17
Posted 16 July 2016 - 02:10 PM
They said that after console update-1 in august, we wait till update-2, than update-3...99, and than it comes to PC...hooray! :PConsole information in the PC forums? Will this thread get moved? And will capnjosh/Tiggs catch a ban for it too?
I mean, it is related with PC patch, isn't it? :D
Edited by nepacaka, 16 July 2016 - 02:11 PM.
Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka
Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/
Challenger, C-Class mech concept: https://community.pl...ccepted-thread/
G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/
Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/
Melter, A-class mech concept: https://community.pl...-class-support/
#18
Posted 16 July 2016 - 07:06 PM
Always great to hear about server improvements! Thanks for the regular communication, and updates! Looking forward to trying out those servers!
- Shade__ likes this
#19
Posted 17 July 2016 - 10:12 AM
Will the new servers be in varied locations or will they be in one place?
"but the dead horse has been beaten so many times it's practically a pulpy mess in the barn by now."
-M1lkshake
#20
Posted 17 July 2016 - 11:18 AM
If they didn't post here we would complain about why the console section is getting all the personal heads up from the devs. More paranoia and chaos would ensue, and you would call them out again on that. They're trying as hard as they can to keep people here satisfied and all some of you have still to give back is more complaints. I'm seeing a lot less sarcasm here than there was in the last update thread so far which is awesome, but proclaiming hypocrisy like this is silly. As an annoying jab at the moderators it's pretty okay to be used once, but it's been used so many times at this point. I honestly can't tell if life outside of the forums is that boring, or if you're just like-farming. Go play pokemon go or something man, fuzzy bunny.
Anyway, thanks for the update guys. I can't begin to understand all this programmer jargon you threw around, but it sounds like you replied to the community about both servers and private servers. Some of us have been asking quite a bit about that lately and it's good to know you're listening and replying as soon as you can tell us something is being done about it.
- JesusHatesWisc likes this
#21
Posted 17 July 2016 - 12:21 PM
-snip-
Keji, I'm all for railing on Reloaded when its warranted. But i think the time to be upset about all their work going to consoles and not the PC version has come and gone. We kind of know what the story is by now, and there's not much we can do about it. They've got to get the console versions up and running smoothly because they put all their eggs in that basket. I'm guessing that they haven't even really thought about the specifics of your questions let alone have actionable plans for them. (Its also possible they don't even have the green light to fully move on and produce the PC version of Howken). There's really nothing we can do now, but wait, watch, and hope it works out.
My only points of contention throughout this whole thing has been their reluctance to communicate openly and their inability/indifference to relate to our community as opposed to talking down to us most of the time. But, in just one week, we actually have two development updates. The last one was a whole bunch of nothing, but this one addresses real issues, actual decisions they have made with some reasoning behind them, and he even throws in a tentative timeframe for the first content update. This is what progress looks like, and i look forward to even more in the future.
- Shade__ likes this
#22
Posted 17 July 2016 - 07:59 PM
#23
Posted 18 July 2016 - 03:54 AM
New Private Servers! Sweet. Its nice to hear you guys are working on things that are tangible to PC players. Its an assumption, but I would guess that server performance is much more noticable to the PC population. Ignore the naysayers, the updates are nice.
#24
Posted 18 July 2016 - 06:12 AM
The new servers, the ones who's names begin with "NAm-" are pretty sketchy in my experience so far. The rubberbanding and frame-drops didn't seem quite as bad as they often are on the original servers, but the hit registration and synch with other players was pretty bad.
Another thing I really hate about the new servers is the intentionally vague names... which don't tell us anything about WHERE those servers are. I mean, assuming "NAm" stands for "North America" - Alaska is in North America... so is Florida, but a player in Southern California isn't going to really want to connect to either of those for the best experience.
- -Tj-, JackVandal and harmless_kittens like this
To be serious for a moment this is just a joke
#25
Posted 18 July 2016 - 03:07 PM
#26
Posted 18 July 2016 - 09:12 PM
Comms from CapnJoshand they’re in datacenters built with game servers in mind.-capnjosh
Are there any for Oceanic players?
I know that people forget we're down here sometimes. Our region is pretty quiet while waiting for new pilots.
I hear there are a couple of blokes down here that actually own an Xbox. Maybe one with a PS4... maybe.
#27
Posted 19 July 2016 - 03:24 AM
Hear, hear.Are there any for Oceanic players?
I know that people forget we're down here sometimes. Our region is pretty quiet while waiting for new pilots.
I hear there are a couple of blokes down here that actually own an Xbox. Maybe one with a PS4... maybe.
Oceania has some of my favorite pilots to play alongside.
Love you guys.
"Finally, the white knight I deserve. [ARCHETYPE]" - Amidatelion
#28
Posted 19 July 2016 - 04:24 PM
Nerf Nief.
We're working on adjustments to the Nief and will post in the Patch Notes section when these adjustments are completed.
We've previously stated that we have the ability to change mechs on-the-fly - this will be our first usage of this system.
- DerMax, crockrocket, MomOw and 5 others like this
#29
Posted 19 July 2016 - 04:32 PM
We're working on adjustments to the Nief and will post in the Patch Notes section when these adjustments are completed.
We've previously stated that we have the ability to change mechs on-the-fly - this will be our first usage of this system.
That's good to hear.
Can you give us any hints on the magnitude of these changes?
Edited by Hyginos, 19 July 2016 - 04:32 PM.
#30
Posted 19 July 2016 - 04:36 PM
That's good to hear.
Can you give us any hints on the magnitude of these changes?
The changes will be posted in the Patch Notes forum when deployed; the changes will be a moderate decrease in the Nief and Nief G2's maximum armor, a moderate increase to the heat generated by the Seeker XT, and a slight Damage Per Shot decrease on the Seeker XT.
Edited by CZeroFive, 19 July 2016 - 04:38 PM.
- crockrocket, Hyginos, MomOw and 1 other like this
#31
Posted 19 July 2016 - 04:42 PM
The changes will be posted in the Patch Notes forum when deployed; the changes will be a moderate decrease in the Nief and Nief G2's maximum armor, a moderate increase to the heat generated by the Seeker XT, and a slight Damage Per Shot decrease on the Seeker XT.
AND SO A LIGHT CAME DOWN AND THE DEVS SAID "LET THERE BE COMS" AND THEN THERE WERE!
- DeeRax likes this
,d88b.d88b,
88888888888
`Y8888888Y'
`Y888Y'
`Y
-Shade__
#32
Posted 19 July 2016 - 04:58 PM
Patch Notes have been posted, here's a carbon-copy of them for interested parties
Seeker XT
-??Heat per shot increased from 2.34 to 2.65
-??Damage per shot decreased from 42 to 40
Nief
-??Armor decreased from 350 to 335
G2 Nief
-??Armor decreased from 375 to 360
- DerMax, TURDxSANDWICH, Hyginos and 5 others like this
#33
Posted 19 July 2016 - 11:18 PM
Patch Notes have been posted, here's a carbon-copy of them for interested parties
Seeker XT
-??Heat per shot increased from 2.34 to 2.65
-??Damage per shot decreased from 42 to 40
Nief
-??Armor decreased from 350 to 335
G2 Nief
-??Armor decreased from 375 to 360
Watch this, Adhesive! Turns out you can balance mech stats in small increments instead of gutting them altogether!
- 6ixxer likes this
#34
Posted 20 July 2016 - 02:07 AM
Patch Notes have been posted, here's a carbon-copy of them for interested parties
Where abouts was that exactly?
Sorry I must have missed that post
Puck Flinging-Nade Lobbing-Troll Tech

::eoc Pred::Eoc/HC Infil::Vulcanador::Hawkins Tech::EOC Raider::
" I play on north American servers with a 200Ping to give you cry babies a chance"

"Nothing says Good morning Like a well placed Nade"
#35
Posted 20 July 2016 - 03:17 AM
CZero, please hear the pleas of the community! Return the grenade launcher to the Grenadier! Return the Tow to the Assault!
The viability of dual primary mechs past a certain MMR range is questionable at best.
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Edited by ARCH3TYP3, 20 July 2016 - 12:41 PM.
"Finally, the white knight I deserve. [ARCHETYPE]" - Amidatelion
#36
Posted 20 July 2016 - 05:18 AM
^Wait! The Grenadier doesn't have a "grenade" launcher? Are you kidding?
To be serious for a moment this is just a joke
#37
Posted 20 July 2016 - 05:39 AM
^Wait! The Grenadier doesn't have a "grenade" launcher? Are you kidding?
It got improved and now has two grenade launchers.
- CraftyDus likes this
Festivals end, as festivals must
#38
Posted 20 July 2016 - 05:51 AM
#40
Posted 20 July 2016 - 07:29 AM
Bring back the old Grenadier, I beg.
"Finally, the white knight I deserve. [ARCHETYPE]" - Amidatelion
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