Maybe modify the ism disruptor to have a greater distance and only blind you if you look at it. exactly like in CSGO
CSGO flashbang
#1
Posted 28 September 2015 - 07:20 AM
#2
Posted 28 September 2015 - 07:23 AM
I think it already only blinds you if you look at it. Not 100% sure.
- Houruck likes this
#3
Posted 28 September 2015 - 07:54 AM
#4
Posted 28 September 2015 - 07:56 AM
Why ?
Because the most scary thing about it is hearing the sound and thinking it's an EMP.
- Rainbow_Sheep likes this
Pubstomping is a whole different strategic discussion, however, and usually just becomes an exploration of the ethics of dumpstering randos.

Why mech game make when you no mech game have you don't want to make?
#5
Posted 28 September 2015 - 08:15 AM
butt guise peepol alredy pint out tiny stat differfences in ism nd emp that r feebru atemps at makin it seem viable

#6
Posted 28 September 2015 - 08:18 AM
Isn't the radius of the ISM already bigger than the EMP?
I don't see the logic of it, ISM functionning has nothing to do with flash grenades (human vision blind vs radio interference).
Don't get me wrong, I know ISM need a buff. I just think this idea is not appropriate.



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#7
Posted 28 September 2015 - 08:50 AM
Isn't the radius of the ISM already bigger than the EMP?
I don't see the logic of it, ISM functionning has nothing to do with flash grenades (human vision blind vs radio interference).
Don't get me wrong, I know ISM need a buff. I just think this idea is not appropriate.
Y'know how when you point a camera at bright spot it takes a second to adjust to and from that exposure level? Same thing could reasonably occur at any EM frequency including communication radio or sensors.
The ISM does have a slightly larger radius, but it actually had fall off: 3 seconds under 18 meters down to 2.4 seconds at 32 meters. EMP, however, disables all of a mechs offensive capabilities for 4.25 seconds within a 24 m radius. IMO it needs a mechanical change to be useful.
- AxionOperandi and FEF-FEFington like this
#8
Posted 28 September 2015 - 09:54 AM
This is also less useful in Hawken, where there are so many more AOE weapons. Hell, in corner play you basically never see your opponent half the time.
- nepacaka likes this
#10
Posted 02 October 2015 - 02:54 PM
IMO it needs a mechanical change to be useful.
To make it useful yes but also more interesting to actually use. Part of the larger problem, everything in Hawken at this point is the same old fuzzy bunny.
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