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Hawken Dev Interview - CZeroFive

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#1
LadyTiggs

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Now that the dust is settling a bit, we're going to start introducing you to team members that work on Hawken.  The first up is CZeroFive who you've seen posting on the forums. 

 

 

Tell us about yourself:  Who you are, what you do now, and what you’ve worked on. 

 

Hi, I’m CZeroFive. You may call me “Access Violation”, for short. I am a full-time generalist programmer for Hawken. This means that I interact with about every bit and piece of the code, though I primarily focus on game-play programming.

 

What specifically have you contributed to Hawken’s development?

 

I’ve contributed a lot of behind-the-scenes work to the server and client, as well as integrate functionality for both the XB1/PS4 platforms. While you won’t see what I did directly, you will be grateful that it was done.

 

What is your favorite map?

 

I have to say Facility. I’ve spent a lot of time there due to testing in Offline Team Death match!

 

Which is your favorite mech? 

 

G2-Assault. Nothing says fun like spraying an enemy Mech with Dual VULCAN-XT’s!

 

What game(s) do you currently play?

 

I have been playing Final Fantasy XIV, which honestly is a very great and engaging game-play experience. I’m also a huge fan of non-traditional MMO shooters such as PlanetSide 2 and APB: Reloaded.

 

How would you make the games you play better?

 

I would focus on what makes the game fun and expand in a way that positively impacts the community at large. This is key.

 

What’s the best game of all time and why?

 

There’s a special place in my heart for EverQuest. I absolutely love how engaging this game is and how it promotes the community to band together to accomplish goals together.

 

What other games have you worked on and what did you contribute to them? 

 

I’ve worked on APB: Reloaded as Community Support. Through hard work and dedication, I moved my talents over to the Hawken Team where I currently reside.

 

What are your hobbies?

 

Oddly enough, my hobbies are not that far from my job! I love to tinker with code and reverse engineer programs in my spare time. I would consider myself to be a problem solver. I like to make things happen that shouldn’t be possible.

 

What kind of Music do you like?

 

Absolutely love 8-Bit music. It’s great to see so many talented artists that get out there to make ‘beep boops’.

 

What type of movies do you like?

 

Superhero Movies have been awesome lately, so let’s go with that. Not a huge movie fanatic. I am a simple person.

 

What is your favorite meme?

 

http://knowyourmeme....d-with-computer

http://knowyourmeme....s/pepe-the-frog

http://knowyourmeme....en-text-stories

 

What is Love?

Baby don’t hurt me, don’t hurt me, no more. 

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#2
ThereIsOnlyOne

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This would be more believable if it were coming from CZeroFive's account, as they post regularly with clear, independent and inviting thought. You'd think that given the thorough ridicule you faced with the MechMod thread, you would have learned, but apparently your communication plans are so trudgingly, narrow-mindedly leviathan that you can't adjust them on the fly.

 

Asi it is, this reeks of a corporately curated "interview," stripping what legitimacy CZeroFive has managed to develop for themselves.

 

It's a shame, because they really did seem to be interested purely in bettering Reloaded's product. Then you went and ruined their work with this appropriation of agency.


Edited by ThereIsOnlyOne, 29 July 2016 - 07:38 PM.

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#3
LadyTiggs

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<snip>

 

Do you write to all the gaming websites that post interviews and tell them that too?    Why not just read the interview and if you have questions, post them and maybe you'll get a response from CZeroFive.  You're criticizing me for doing what is part of my job. 


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#4
ThereIsOnlyOne

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Do you write to all the gaming websites that post interviews and tell them that too?    Why not just read the interview and if you have questions, post them and maybe you'll get a response from CZeroFive.  You're criticizing me for doing what is part of my job. 

 

This would hold weight if any of these supposed interviews featured responses from the team being showcased.


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#5
Skrubdos7

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You're criticizing me for doing what is part of my job. 

I think he is trying to tell you that you are doing a bad job.


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#6
CZeroFive

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This would be more believable if it were coming from CZeroFive's account, as they post regularly with clear, independent and inviting thought. You'd think that given the thorough ridicule you faced with the MechMod thread, you would have learned, but apparently your communication plans are so trudgingly, narrow-mindedly leviathan that you can't adjust them on the fly.

 

Asi it is, this reeks of a corporately curated "interview," stripping what legitimacy CZeroFive has managed to develop for themselves.

 

It's a shame, because they really did seem to be interested purely in bettering Reloaded's product. Then you went and ruined their work with this appropriation of agency.

 

She's the community manager and releases information presented to her from the development team. That's kind of her job. I wrote the answers myself, I emailed them, and spent time out of my day to answer them.

 

The posting I have been doing is on my free time; I think I made that orblord feedback post at four in the morning local time. We're listening to community feedback and Tiggs has been an integral part of making sure your feedback is read, collected, and sorted through. The Nief nerfs were a result of community feedback, for example - feedback she presented to us.

 

A lot of my time in APB Customer Support has taught me that community managers and community support are treated poorly by the community because they are honest to everyone and the information that everyone gets may not be the thing you want to hear. And when they do hear the things they want to hear, they are blasted for not doing it soon enough.

 

If you have any additional questions for me, I'll try and answer them in this thread. I'd love to have you guys ask some more. The Hawken community is honestly one of my favorite communities to work with because you guys are so passionate about the game and want to see the right things done.


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#7
Shade__

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If you have any additional questions for me, I'll try and answer them in this thread. I'd love to have you guys ask some more. The Hawken community is honestly one of my favorite communities to work with because you guys are so passionate about the game and want to see the right things done.

if i may ask what is your favorite gamemode in hawken?


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#8
ThereIsOnlyOne

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A lot of my time in APB Customer Support has taught me that community managers and community support are treated poorly by the community because they are honest to everyone and the information that everyone gets may not be the thing you want to hear. And when they do hear the things they want to hear, they are blasted for not doing it soon enough.

 

Not gonna lie, this answer would have gone over much better without the inclusion of this information. I'd recommend looking up the absolutely terrible reputation APB has in the wider world if you're not aware of it.

 

That being said, thank you for being forthright.

 

But in terms of "doing a job" you have to understand - "the team" is doing a sub-optimal job. If you're coming from APB Customer Support, I hate to tell you, you're coming from one of the worst environments in terms of community management. Literally the first interaction we had with Reloaded in a forum situation was them banning a community member from the APB forums for probing for answers. Yes, it was quickly overturned, but that sort of trigger-happy, shoot-first and ask questions later attitude stuck with people and is rising to the fore once again with the, ah, recent community controls let's call them.

 

However, I think many of us are perfectly willing to interact with the dev team so long as we have the opportunity to regularly (and I in no way mean always) communicate with people who seem to have something of a handle on the actual development of the game, rather than the cardboard cut-outs that make up these press releases and zendesk tickets.

 

Basically, you do you and you'll go far.


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#9
lo_spaghetto

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dood cmon.

 

they are delivering. why so negative?


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#10
crockrocket

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I'm glad that this kind of communication is finally happening, I just hope it isn't too late.
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Salvage: An Idea to Stop Leavers

Player Retention & Howken

 

[14:31] <Crafty> I know that in my balls
[14:32] <Crafty> hawken is unlike anything Ive played

 

 


#11
CZeroFive

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if i may ask what is your favorite gamemode in hawken?

I honestly liked the idea of the Bazaar Siege map from the ADH days. It had obvious, glaring flaws, but it was cool.

 

Out of all the current game modes, I would have to say I like Team Deathmatch the most.

 

I would love to see Hawken with a one on one duel (or tag-team, think Marvel vs Capcom) mode someday. There's been a few games that do that perfectly that I have played recently, and I think given the competitive nature of Hawken, it would fit in great.


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#12
crockrocket

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I honestly liked the idea of the Bazaar Siege map from the ADH days. It had obvious, glaring flaws, but it was cool.

Out of all the current game modes, I would have to say I like Team Deathmatch the most.

I would love to see Hawken with a one on one duel (or tag-team, think Marvel vs Capcom) mode someday. There's been a few games that do that perfectly that I have played recently, and I think given the competitive nature of Hawken, it would fit in great.


Have you ever actually played Bazaar siege? If not I'd be happy to fill up the trentik server for you, in fact we'll probably hold another open mech night in the next month or two. As an added bonus it's the easiest map to ride the battleship.

It would do a world of good for community relations to see some devs at actual events, besides you might have some fun (heaven forbid).
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Salvage: An Idea to Stop Leavers

Player Retention & Howken

 

[14:31] <Crafty> I know that in my balls
[14:32] <Crafty> hawken is unlike anything Ive played

 

 


#13
Amidatelion

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Have you ever actually played Bazaar siege? If not I'd be happy to fill up the trentik server for you, 

 

 

They won't tell you who they are in game, but it's time you get to know them a bit further.  They're a great group of gals and guys and maybe by getting to know them you'll see that and have a little less hatred towards them.  

 

 

Good luck.



#14
Shade__

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Have you ever actually played Bazaar siege? If not I'd be happy to fill up the trentik server for you, in fact we'll probably hold another open mech night in the next month or two. As an added bonus it's the easiest map to ride the battleship.

It would do a world of good for community relations to see some devs at actual events, besides you might have some fun (heaven forbid).

please do this, we would love to have you.


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#15
CZeroFive

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fun (heaven forbid).

 

Oh, we do have fun here.

 

Fun fact: 'Howken' has become an internal term for when things have unexplained behavior.


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#16
Hecatoncheires

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This would be more believable if it were coming from CZeroFive's account, as they post regularly with clear, independent and inviting thought. You'd think that given the thorough ridicule you faced with the MechMod thread, you would have learned, but apparently your communication plans are so trudgingly, narrow-mindedly leviathan that you can't adjust them on the fly.

 

Asi it is, this reeks of a corporately curated "interview," stripping what legitimacy CZeroFive has managed to develop for themselves.

 

It's a shame, because they really did seem to be interested purely in bettering Reloaded's product. Then you went and ruined their work with this appropriation of agency.

You are literally attacking her for her prose....who are you, Donald Trump?

 

I honestly liked the idea of the Bazaar Siege map from the ADH days. It had obvious, glaring flaws, but it was cool.

 

Out of all the current game modes, I would have to say I like Team Deathmatch the most.

 

I would love to see Hawken with a one on one duel (or tag-team, think Marvel vs Capcom) mode someday. There's been a few games that do that perfectly that I have played recently, and I think given the competitive nature of Hawken, it would fit in great.

Pity I never got to experience bazaar as a siege map. Sounds like it would be challenging. For tag-team, what do you think about a game mode where two players play as 1 mech? one does the firing, and the other does the moving. It's a rough idea, but could be interesting.


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What the Heca-


#17
CZeroFive

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Pity I never got to experience bazaar as a siege map. Sounds like it would be challenging. For tag-team, what do you think about a game mode where two players play as 1 mech? one does the firing, and the other does the moving. It's a rough idea, but could be interesting.

 

I think that would be an interesting concept, though technicalities would be the hardest part about that. What happens if there's an odd number of players? There's a lot of 'ifs' that would go into something like a dual-player mech.

 

The tag team idea was more so the idea that you could spectate a match between 2 opposing players and be called to drop in nearby to 'interfere with the fight'. You could 'tag out' when you're low on health to rest up. It'd add a new dynamic to one versus one fights while keeping Hawken a team game.


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#18
ThereIsOnlyOne

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You are literally attacking her for her prose....who are you, Donald Trump?

 

Um, no. I'm criticizing her for the repeated "interview" threads that displayed nothing but generic, corporate answers, seemingly filtered through a single mealy-mouthed source. This is the very first thread in which we have any independent answers from devs-not-Tiggs. I suggest you review Reloaded's previous attempts at connection and ceebrate & encourage CZeroFive's active engagement.


Edited by ThereIsOnlyOne, 29 July 2016 - 09:06 PM.

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#19
Amidatelion

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Um, no. I'm criticizing her for the repeated "interview" threads that displayed nothing but generic, corporate answers, seemingly filtered through a single mealy-mouthed source. This is the very first thread in which we have any independent answers from devs-not-Tiggs. I suggest you review Reloaded's previous attempts at connection and celebrate % encourage CZeroFive's active engagement.


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#20
Hecatoncheires

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I think that would be an interesting concept, though technicalities would be the hardest part about that. What happens if there's an odd number of players? There's a lot of 'ifs' that would go into something like a dual-player mech.

 

The tag team idea was more so the idea that you could spectate a match between 2 opposing players and be called to drop in nearby to 'interfere with the fight'. You could 'tag out' when you're low on health to rest up. It'd add a new dynamic to one versus one fights while keeping Hawken a team game.

I'm wondering if a similar spectating and interfere function could also be implemented into siege... Well, anyway, I'm really glad to see there's apparent thought development on the game's less-immediate future. Thanks. Looking forward to your continued involvement.  :thumbsup:


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What the Heca-


#21
Guns_N_Rozer

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This is my Important question : What is your best Item -internal  and primary weapon in game ?   Edit : C05 ?

 

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Edited by Guns_N_Rozer, 29 July 2016 - 10:50 PM.


#22
Merl61

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Oh, we do have fun here.

 

Fun fact: 'Howken' has become an internal term for when things have unexplained behavior.

Howken refers to console Hawken and how much of a bastardized version of the game it is. The fact that you have appropriated it to mean something different isn't "fun". This is coming from someone who had high hopes for the game even with the understanding that it was going to change drastically.  I think that I speak for much of the community when I say that we couldn't care less what your favorite type of music is. We want to know what is going on with development and what is being done to improve the game. 


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#23
Shade__

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Howken refers to console Hawken and how much of a bastardized version of the game it is. The fact that you have appropriated it to mean something different isn't "fun". This is coming from someone who had high hopes for the game even with the understanding that it was going to change drastically.  I think that I speak for much of the community when I say that we couldn't care less what your favorite type of music is. We want to know what is going on with development and what is being done to improve the game. 

we all want as much dev intell as we can get, but hey Czero seems like he likes us and wants to tell us as much as he can, as well as tiggs fairly frequent dev updates things are getting better for dev intell things are starting to look a bit brighter.


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#24
DerMax

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The salt levels of this community are record-breaking. Calm down, folks. Jeez.


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#25
nepacaka

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I would focus on what makes the game fun and expand in a way that positively impacts the community at large. This is key.

 

CZeroFive, how about close "roof climbing" on all map? (or just make "blue hologramm wall X2 higher?")
And it would be good if devs created topic where player can writing some games mechanics drawbacks, and devs think, what they should/can do with this.

for example. i don't like how working "jump" mechanism in game. when you do small jumping it cost less fuel, and some mech can move a little faster.
or mechs air-speed calculate. 
for example scout, raider and some other mechs has a super slow (in stats) flying speed, but have very fast boost speed. as a result when those mechs use boost+jump, they can reach very fast air speed, which is totally broken logic of these mechs, like scout should be fastest on ground, but worse in air-fight. but in real gameplay, scout is fastest on groung, and very fast on air-fight (if You Can control it right).

it is mean, people who don't know this "hidden/unobvious" mechanics flying slow as it intended, but player who use some good maneveurs can moving faster.
it is my personal view, and probably many players don't think it is a problem. but i don't understand this logic. why mechs which have air-speed almost twice slower than berserk (best air mech), can reach almost the same air speed when they have extremely low air-speed stats? :P

and etc. It is possible for devs create topics for this sort of question? (like you do with orb-lording probably?)
sorry for my eng.


Edited by nepacaka, 29 July 2016 - 11:59 PM.

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#26
dorobo

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guys guys chill..  they just doing what their masters are telling them to do :sweat:


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#27
crockrocket

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guys guys chill..  they just doing what their masters are telling them to do :sweat:

 

I am actually pretty convinced on this point. 30 mechs was obviously a hard deliverable from upper management/marketing.


Edited by crockrocket, 30 July 2016 - 12:56 AM.

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Salvage: An Idea to Stop Leavers

Player Retention & Howken

 

[14:31] <Crafty> I know that in my balls
[14:32] <Crafty> hawken is unlike anything Ive played

 

 


#28
MomOw

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I agree that the way mech mods were introduced, this "interview" and the "scary good playtesters" thing looked kinda cheap. But I don't think that there are hidden meanings behind that.

I know well what it is to be a moderator for a game with a small dev team, in a niche game with gamers really involved. Everything debate really becomes pationnate.

 

From what C05 posted, he seems willing to do something good with the game, and he looks like a cool nerdy guy.

 

Wait to see what's next, streaming in private servers with C05, some Q&A testers and 1337 players explaining some of the balance issues would be awesome for both the devs understanding and for community.


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#29
crockrocket

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Oh, we do have fun here.

 

Fun fact: 'Howken' has become an internal term for when things have unexplained behavior.

 

I initially liked this comment until I looked at it again. Then I realized you mis-identified a fairly obviously sarcastic remark and ignored my offer for Bazaar SG, something you yourself expressed interest in.

 

To be fair I think that for the most part, basically only excluding this thread, you have been a model for what we want in dev communication. Now if you could just talk to your higher ups and get our community manager situation fixed...


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Salvage: An Idea to Stop Leavers

Player Retention & Howken

 

[14:31] <Crafty> I know that in my balls
[14:32] <Crafty> hawken is unlike anything Ive played

 

 


#30
Draco3

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Guys seriously chill.  The Devs are finally speaking yet all they are getting is flack.  Here we have had 4-5 things communicated by the Devs over a period of about 24 hours and the first response is generally an attack.

 

Reloaded have advised that they had an NDA.  Plain and simple.  They have now announced what they were doing and are starting to engage with the community.  If all the comments are just negative at the first sign of a new post, why bother posting?  May as well just cope the flack for not engaging.

 

Seriously chill, provide your CONSTRUCTIVE feedback. 

 

There are some people that are angry and regardless of what the Devs say, are going to go on the attack.  Remember the Devs are also people, they are bound with their contractual agreements etc.  


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#31
crockrocket

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Guys seriously chill.  The Devs are finally speaking yet all they are getting is flack.  Here we have had 4-5 things communicated by the Devs over a period of about 24 hours and the first response is generally an attack.

 

Reloaded have advised that they had an NDA.  Plain and simple.  They have now announced what they were doing and are starting to engage with the community.  If all the comments are just negative at the first sign of a new post, why bother posting?  May as well just cope the flack for not engaging.

 

Seriously chill, provide your CONSTRUCTIVE feedback. 

 

There are some people that are angry and regardless of what the Devs say, are going to go on the attack.  Remember the Devs are also people, they are bound with their contractual agreements etc.  

 

I would 100% agree with you except that prominent, long-standing, and meaningful community members are getting banned for providing constructive feedback.


Edited by crockrocket, 30 July 2016 - 02:06 AM.

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Salvage: An Idea to Stop Leavers

Player Retention & Howken

 

[14:31] <Crafty> I know that in my balls
[14:32] <Crafty> hawken is unlike anything Ive played

 

 


#32
Miscellaneous

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What is your favorite meme?

 

http://knowyourmeme....d-with-computer

http://knowyourmeme....s/pepe-the-frog

http://knowyourmeme....en-text-stories

 

What is Love?

Baby don’t hurt me, don’t hurt me, no more. 

http://ckjcwf.ytmnd.com/

 

 

Edit:

 

v8Grozz.png


Edited by Miscellaneous, 30 July 2016 - 03:18 AM.

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KOBALT DEFENCE REGIMENT

...and let slip the dogs of war...

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#33
CraftyDus

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I played a lot of bazaar siege, but they filled the lower level with all that sand before I got the opportunity to play it.
I wish I could launch into legacy versions of the maps and see how they played differently.

On a different note, I appreciate this sort of exchange. It's refreshing.
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EOC Raider, Bolt Pred, Rev Gl Gren, EOC Infil, All the Reapers, Father, Expert in Guitar Kung Fu, and Founder of TPG Hawken

I4U54qx.jpg     bQCgI0k.png   zd30MxR.png   vP7JiOe.png     uq0awfp.gif

lwY3QRd.jpg


#34
DeeRax

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I would 100% agree with you except that prominent, long-standing, and meaningful community members are getting banned for providing constructive feedback.


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"DeeRax's got what you've always wanted."


#35
JeffMagnum

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I would 100% agree with you except that prominent, long-standing, and meaningful community members are getting banned for providing constructive feedback.


I'm out of the loop here. What happened? I haven't been understanding a lot of the hostility but this would explain it.

d1eZeG3.png


#36
Draco3

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I would 100% agree with you except that prominent, long-standing, and meaningful community members are getting banned for providing constructive feedback.

 

 

I am out of the loop too.  I haven't seen where the constructive feedback has had the negative impact of being banned.  Was the feedback constructive, or was it feedback that well "broke the rules" of the forum?



#37
LaurenEmily

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You guys should visit #hawkenscrim, the reliable source
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#38
Hyginos

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How vapid.


MFW Howken

 

My post count is neat.


#39
Silverfire

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Have you, or any of the other devs (to your knowledge), worked on FPS games, particularly arena shooters, before?


Edited by Silverfire, 30 July 2016 - 07:49 AM.

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#40
Daronicus

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This thread is an excellent example of everything I hate about working in customer service.  Jesus, people.  Do you not realize how terrible you guys sound? Like, fine, you're not happy with the direction of Hawken or the community management or whatever.  Neither am I.  You don't have to be a jerk about it.  Especially not in a silly thread like this.


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