This one :
*sigh* Drink

Salvage: An Idea to Stop Leavers
I remember that old HUD. May be a lot of its details were completely unnecessary, but they created atmosphere.
You had to learn to keep track of so many things on your screen while fighting. It was the time where the low-health beeping actually made sense. It had a heart to it, it felt like something human beings would do with their hands. I also like the cross-hairs. Yes they were too flashy but they looked like the aiming system for a modern military vehicle. It was fun to see just screenshots of the inside of the cockpit. It had color and it was clearly distinctive.
But that's an old argument and I just keep repeating that the current HUD is just, well, boring and generic. Functional, yes. But fuzzy boring.
P.S.: This. Well, crap. *Takes a shot*
P.S.S: *Takes another one, because he comments on literally each of such threads*
Edited by I2DI, 09 August 2016 - 11:31 AM.
I simply cease to believe that something is OP just because it's OP.
And people keep saying "those sounds weren't ever in the playable game" or "those graphics never existed". They did.
To be serious for a moment this is just a joke
I remember some one saying once that if you still HAD that version you could probibly swap the HUD and scope files over to the new one but i dunno for sure...
tbh i quite likes the look of the older hawken but Im thinking i like the UI we have... i dont want that ugly green ps/xbone one
Puck Flinging-Nade Lobbing-Troll Tech

::eoc Pred::Eoc/HC Infil::Vulcanador::Hawkins Tech::EOC Raider::
" I play on north American servers with a 200Ping to give you cry babies a chance"

"Nothing says Good morning Like a well placed Nade"
That's the Hawken I remember back when it was mech warfare done right. IMHO: Current version isn't horrible or anything, but just meh compared to what it was.
Edited by _incitatus, 09 August 2016 - 05:02 PM.
Which version is that? I don't recall ever playing hawken that looked like that. I'd remember that flak/gl combo I saw in that vid.
I came in during early closed beta and, while not all that is in the video was there, I distinctly remember the haze in the air, the rocket smoke trails, bullet trails, the explosions, the shrapnel, the dust and sparks from the feet, the more interactive objects in the environment, the way the sound changed reverberation and phase as you moved in and out of and closer to large objects, the heavier gun and explosion sounds, and the great jarring sensations in combat.
And I remember that there were often terrible problems with frame-rate, lag and even crashing. As each update rolled out (which were very, very frequent), I noticed that, little by little, each of the cool things I mentioned above were removed, one by one, as an attempt to optimize the performance.
To be serious for a moment this is just a joke
I came in during early closed beta and, while not all that is in the video was there, I distinctly remember the haze in the air, the rocket smoke trails, bullet trails, the explosions, the shrapnel, the dust and sparks from the feet, the more interactive objects in the environment, the way the sound changed reverberation and phase as you moved in and out of and closer to large objects, the heavier gun and explosion sounds, and the great jarring sensations in combat.
And I remember that there were often terrible problems with frame-rate, lag and even crashing. As each update rolled out (which were very, very frequent), I noticed that, little by little, each of the cool things I mentioned above were removed, one by one, as an attempt to optimize the performance.
Ah, ok. I came in right after open beta so I missed it. I would love to have those graphics and effects with the current mechs and movement...
I came in during early closed beta and, while not all that is in the video was there, I distinctly remember the haze in the air, the rocket smoke trails, bullet trails, the explosions, the shrapnel, the dust and sparks from the feet, the more interactive objects in the environment, the way the sound changed reverberation and phase as you moved in and out of and closer to large objects, the heavier gun and explosion sounds, and the great jarring sensations in combat.
And I remember that there were often terrible problems with frame-rate, lag and even crashing. As each update rolled out (which were very, very frequent), I noticed that, little by little, each of the cool things I mentioned above were removed, one by one, as an attempt to optimize the performance.
thats the dream... hope we can have those features back one day

Ah, ok. I came right after open beta
Inci has seen the future
Edited by crockrocket, 10 August 2016 - 11:02 AM.

Salvage: An Idea to Stop Leavers
I'll upload a video when I can get the footage
That's the Hawken I remember back when it was mech warfare done right. IMHO: Current version isn't horrible or anything, but just meh compared to what it was.
This, 100% absolutely this! Reloaded, If you really are looking at these forums, if you have access to the legacy version files, there is a reason so many of us ask for this. This is the game we fell in love with when we fell in love with it! we remember a time when our desire for mech combat was fulfilled all at once by the wet dream of a game that was hawken a few years ago. If you ever wanted to grant us a wish of the game that rocked our worlds(and drew in the crowds back when there were crowds) This is the way to do it.
This, 100% absolutely this! Reloaded, If you really are looking at these forums, if you have access to the legacy version files, there is a reason so many of us ask for this. This is the game we fell in love with when we fell in love with it! we remember a time when our desire for mech combat was fulfilled all at once by the wet dream of a game that was hawken a few years ago. If you ever wanted to grant us a wish of the game that rocked our worlds(and drew in the crowds back when there were crowds) This is the way to do it.
something something code isn't compatible it's broken something something no its badly optimized something
Edited by Silverfire, 10 August 2016 - 11:53 AM.
something something code isn't compatible it's broken something something no its badly optimized something
Instead of resurrecting old code and finding a way to get it to work with what we have now, I'd rather they spend the time to do it right - even if it means doing it over again.
I do really want new sound effects though. I think that could change a whole lot about this game. I want those more than new visual effects.
Edited by TheButtSatisfier, 10 August 2016 - 11:56 AM.
Hughes said long ago in order to reintegrate the old visuals, they'd have to essentially build it from scratch. I hold that still to be true.
See Reloaded, that's how it's done, that's what got me to play this game, that video up there with all the environmental interaction, interface hud messing up in combat, interesting map designs and environmental sounds. To add one more thing I liked personally, Hawken wasn't even fast pace back then. You felt like you where in an actual mech with weight, as oppose to a battle suit now, like masterchief or something. Hell forget putting in the old bulky build code and make new more optimized code but make the game look the same as the as the old hawken build. There was sooo much good sh&t in the old Hawken build that was taken out for optimization. If you really want this game to take off, then take all the good stuff from the old hawken that captured peoples eyes and make it better, with better coding of course. Now if you'll excuse me, I need a drink.
To what game I could've been playing right now, instead of other games and being on the forums.
Hold on to the things you care about most, even if others see it as insignificant..If you can't be true to yourself, are you really living?





































Doubt it, most people probably forgot it existed- gets awards when it appears on the scene, then... fizzled out.
Ditto on the sound-effects though, I'd happily take those in an update, and maybe look into whatever weird graphical setting was introduced at the Ascension patch, and undo it- that's one of those things most people noticed ( along with the changes to the HUD ) as the game felt more cartoony, I suppose, after Ascension, instead of the more gritty and mechanical feel it had, with a sharper visual style. The current HUD isn't terrible, but I do miss the cockpit style where the displays actually held useful info, rather than having it floating all around the screen.
( Insert witty signature here )
I came in 1st closed beta and remember a lot of that video. The sounds, the smoke and yes it felt like a mech. It felt raw. I miss that..........sigh...................
"Nov8tr" is pronounced "INNOVATOR"

Yes I'm really 64 yrs old. July 6, 1953
Ya know... what I also remember is that, with many of the updates, the speed of the mechs, the delays between boosting/dodging and weapon raise, the air speed and time-to-kill all kept getting faster - little by little.
And, I kept saying "I don't like the faster speeds, it makes the game feel less realistic and less like a mech game." And, other people on the forums at the time kept telling me (and others like me) that we were wrong and needed to shut up and get over it. They even asked for the game-play and time-to-kill to move faster... said it was more competitive.
I still believe that I was right, even though I stopped bothering to talk about it.
To be serious for a moment this is just a joke
I dunno, the Brawler is so slow that if you prefer the slower pace, you should just main that mech, or the Grenadier :D
I never liked the health pool being cut in half though, time to kill was fine before that, but for some reason Adhesive felt that people ( new players ) would have a better experience if they could be killed by a simple Alpha strike + follow up on the secondary- that's far more enjoyable compared to working together as a team to take down mechs, or having the chance to make an escape without being one shotted. I wish that was sarcasm, but it sadly isn't- some of their decisions were truly terrible, little wonder the player base dried up and they went down the toilet.
( Insert witty signature here )
I dunno, the Brawler is so slow that if you prefer the slower pace, you should just main that mech, or the Grenadier :D
I never liked the health pool being cut in half though, time to kill was fine before that, but for some reason Adhesive felt that people ( new players ) would have a better experience if they could be killed by a simple Alpha strike + follow up on the secondary- that's far more enjoyable compared to working together as a team to take down mechs, or having the chance to make an escape without being one shotted. I wish that was sarcasm, but it sadly isn't- some of their decisions were truly terrible, little wonder the player base dried up and they went down the toilet.
Fundamentally, I agree with a good portion of your post, unfortunately where I have to disagree is that they are ALL mechs, not just the heaviest 2, I do main the brawler, but unfortunately it's so slow, (and I am just a Skrub) that I often get totaly out sped (and therefore die) whenever anyone brings a class A into the mix. This is unfortunate because as I said, these should all be mechs. Just my humble opinion
Fundamentally, I agree with a good portion of your post, unfortunately where I have to disagree is that they are ALL mechs, not just the heaviest 2, I do main the brawler, but unfortunately it's so slow, (and I am just a Skrub) that I often get totaly out sped (and therefore die) whenever anyone brings a class A into the mix. This is unfortunate because as I said, these should all be mechs. Just my humble opinion
The game mechanics didn't make C class for speed to begin with though, so being slow is its purpose hence the 800 Health Bar/ Turret mode for tank purposes. Each mech has its own role but people expect to do the samething on every mech they play
that I often get totaly out sped (and therefore die) whenever anyone brings a class A into the mix.
What I enjoyed the most about picking the Brawler is that it forced me to improve my positioning. If you make a positioning mistake with a Brawler, you're done. It has absolutely no escape mechanism. If a Brawler pilot isn't constantly keeping in mind where to retreat to heal when the time is right, then they'll die.
But lord help the pilot who faces a well-positioned and calculating Brawler. A Brawler that steps into the open and begins unleashing hell can stay out longer than any other mech. Some people choose to shoot the Brawler, and that is excellent, because that means that the Brawler's buddies aren't being shot with those same bullets. Then, when the Brawler has had enough and wants a nap, it calmly slides behind a nearby corner and heals with all those HP regen internals. Seconds later it reemerges, sassier than ever to repeat the process with full HP. That's debilitating to an enemy push. A Brawler that properly cycles can wear down a multi-mech push, and when they're low you walk in and finish the job. All pilots know that when a Brawler dodges towards them that fuzzy bunny's about to get real.
Stick with the Brawler and let her teach you a few things. You'll walk away a man.
Edited by TheButtSatisfier, 12 August 2016 - 06:35 AM.
What I enjoyed the most about picking the Brawler is that it forced me to improve my positioning. If you make a positioning mistake with a Brawler, you're done. It has absolutely no escape mechanism. If a Brawler pilot isn't constantly keeping in mind where to retreat to heal when the time is right, then they'll die.
But lord help the pilot who faces a well-positioned and calculating Brawler. A Brawler that steps into the open and begins unleashing hell can stay out longer than any other mech. Some people choose to shoot the Brawler, and that is excellent, because that means that the Brawler's buddies aren't being shot with those same bullets. Then, when the Brawler has had enough and wants a nap, it calmly slides behind a nearby corner and heals with all those HP regen internals. Seconds later it reemerges, sassier than ever to repeat the process with full HP. That's debilitating to an enemy push. A Brawler that properly cycles can wear down a multi-mech push, and when they're low you walk in and finish the job. All pilots know that when a Brawler dodges towards them that fuzzy bunny's about to get real.
Stick with the Brawler and let her teach you a few things. You'll walk away a man.
Then HOHO comes and destroys Butt because of his positioning kappa
Then HOHO comes and destroys Butt because of his positioning kappa
By all means, a Brawler whose team doesn't advance to take care of an effective SS or Reaper is going to have a very bad time... but that doesn't mean that I won't practice for the occasion mmmm
Edited by TheButtSatisfier, 12 August 2016 - 07:59 AM.
By all means, a Brawler whose team doesn't advance to take care of an effective SS or Reaper is going to have a very bad time... but that doesn't mean that I won't practice for the occasion mmmm
Im going to pressure you more then to let you figure it out on the occasion. More or so on the reaper since its accuracy is more direct than that of a sharp shooter. If you shoot with an SS continuously in one direction your tracer shot isnt straight and they fire at random locations. Reaper goes straight
Im going to pressure you more then to let you figure it out on the occasion. More or so on the reaper since its accuracy is more direct than that of a sharp shooter. If you shoot with an SS continuously in one direction your tracer shot isnt straight and they fire at random locations. Reaper goes straight
Aye, I agree it's the proper counter to a Brawler in the wild. In competitive play I don't find SS / Reapers to be as much of an issue since someone else on my team is usually addressing them. In pubs where I don't have that kind of support, a competent SS / Reaper will be more of a problem for my Brawler, especially if they're continuously repositioning and/or thinning out my team. Those engagements are always educational and I enjoy every one of them.
I like going against the best of any game I play. Helps you in the long run n motivates u to do more. Always room for improvement not failure

FIRST OFF WHAT THE FUZZ IS A "SHILL"
The good thing is people underestimate the balance of hawken. Although a brawler is heavy and has turret/800 HP, Reaper is light with high mobility with weapons that can drain it quicker. Amsar/SA Hawkins, slug is irrelevant in this situation due to its poking technique that its more useful for which isnt recommended as much against such a heavy mech. would take too long, would die by the time you get it low.
here's the rub, all those partical effects and smoke and unoptimized hud and fuzzy bunny all ran faster than what we got with ascension...
ascension literally dropped my fps (on laptop) by 30 and I haven't been able to play hawken on it since. so yeah, so much loss, no gain.
don't make topics like this, you are gonna make me cry.
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