Ramming?
#1
Posted 08 September 2015 - 05:41 PM
#2
Posted 08 September 2015 - 05:47 PM
Quick, add this to the "Been there, said that." list!
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contracted by
??
INDUSTRY
#3
Posted 08 September 2015 - 08:20 PM
You can actually do this on certain terrain. Usually an odd angle at the base of a ramp, It looks like you're just ramming them but in reality your mech boot is landing on their mech boot! CRUSHED.
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#4
Posted 08 September 2015 - 08:54 PM
You can actually do this on certain terrain. Usually an odd angle at the base of a ramp, It looks like you're just ramming them but in reality your mech boot is landing on their mech boot! CRUSHINATED.
FTFY

Thanks to Badtings for this awesome banner!
#5
Posted 08 September 2015 - 11:25 PM
Damage or no, I like to ram people already, anyways. And every time, I always think:
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"DeeRax's got what you've always wanted."
#6
Posted 09 September 2015 - 12:13 AM
Damage or no, I like to ram people already, anyways. And every time, I always think:
Of course ya do, ya feckin raider main
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Salvage: An Idea to Stop Leavers
#8
Posted 09 September 2015 - 02:03 AM
New mechanic: dodging into an opponent causes damage to both (ramming).
New internal: you take no damage from ramming.
Har har har har...
.................
I'd actually be OK with this... I think.
As long as the damage caused wasn't over-the-top. There's already crushing damage, so it doesn't seem too much of a stretch to me, now that I'm really thinking about it.
And it'd have the secondary effect of shushing the "we need a melee mech!" crowd; i.e. All the mechs are the melee mech (But without silly rock-em-sock-em-punching or erupting burning fingers).
Edited by (TDM) DeeRax, 09 September 2015 - 02:04 AM.
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"DeeRax's got what you've always wanted."
#9
Posted 09 September 2015 - 04:46 AM
You can actually do this on certain terrain. Usually an odd angle at the base of a ramp, It looks like you're just ramming them but in reality your mech boot is landing on their mech boot! CRUSHED.
I've done this before. GOOMBA STAWMP
#10
Posted 09 September 2015 - 04:53 AM
Damage or no, I like to ram people already, anyways. And every time, I always think:
Ludicrous speed!
- DeeRax likes this
#11
Posted 09 September 2015 - 06:38 AM
Every raider pilot wants to be able to equip and ramming shield internal and run into people. G2Raider + power surger or evasive device should be insta kill on any a-class you can sandwich between a wall.
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Come on Crafty, you have been officially called out on your lies. Your online reputation is at stake here, this is just like an old school street race running for pink slips. Its run what you brung and hope its enough. Put up or shut the fuzzy bunny up.
#12
Posted 09 September 2015 - 06:51 AM
New mechanic: dodging into an opponent causes damage to both (ramming).
New internal: you take no damage from ramming.
Har har har har...
Except that..not dodge,but boost for ramming!
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#13
Posted 09 September 2015 - 08:16 AM
R = (d*0.05)wg2
where
R = Ramming damage
d = distance travelled
w = weight in tons
g = ground speed
Adjust as needed.
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#14
Posted 09 September 2015 - 09:23 AM
do we really need this? i thought people mostly thought the ttk was too fast as is...
#15
Posted 09 September 2015 - 09:40 AM
do we really need this? i thought people mostly thought the ttk was too fast as is...
Don't listen to him. He plays a-classes.
- kaiserschmarrn_ likes this



Come on Crafty, you have been officially called out on your lies. Your online reputation is at stake here, this is just like an old school street race running for pink slips. Its run what you brung and hope its enough. Put up or shut the fuzzy bunny up.
#16
Posted 09 September 2015 - 10:36 AM
i play all classes, and yes a's would be nerfed into the ground with this.
are you going to take crash damage when you scrape the walls too? cause taht's stupid
#17
Posted 09 September 2015 - 11:08 AM
Don't listen to him. He plays a-classes.
Guess you Raider people need all the help you can get. I mean, you can already basically "one-shot" an A class... why not ram them to death as well.
I think it would be kinda cool if you could knock other mechs around instead of damaging them.
#18
Posted 09 September 2015 - 11:09 AM
A while ago I mentioned that I thought a "shove" type melee move would be a great way to make the turret mode on C's a bit less impotent.
Something like all C's, while in turret mode, could do a forward thrust with their shields that would shove back and do damage to enemies. I'd love that.
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To be serious for a moment this is just a joke
#19
Posted 09 September 2015 - 11:42 AM
A while ago I mentioned that I thought a "shove" type melee move would be a great way to make the turret mode on C's a bit less impotent.
Something like all C's, while in turret mode, could do a forward thrust with their shields that would shove back and do damage to enemies. I'd love that.
I like this, although I'd be worried about how this might effect chokepoints

Salvage: An Idea to Stop Leavers
#20
Posted 09 September 2015 - 11:59 AM
A while ago I mentioned that I thought a "shove" type melee move would be a great way to make the turret mode on C's a bit less impotent.
Something like all C's, while in turret mode, could do a forward thrust with their shields that would shove back and do damage to enemies. I'd love that.
OHHHHH PLZ DEVS GIVE THIS ![]()
#21
Posted 09 September 2015 - 01:10 PM
i play all classes, and yes a's would be nerfed into the ground with this.
are you going to take crash damage when you scrape the walls too? cause taht's stupid
Guess you Raider people need all the help you can get. I mean, you can already basically "one-shot" an A class... why not ram them to death as well.
I think it would be kinda cool if you could knock other mechs around instead of damaging them.
Like I said... I personally wouldn't want the damage to be over-the-top. Like, it's pretty difficult to crush someone as it is if they're at full health, I think the ramming damage should be comparable, or even a little less. And I'd like to only see it applied if someone boosts into you, I don't think dodging or walking should count, obviously. And, yeah, there should totally be a shock coil sort of internal that prevents or reduces self-inflicted collision damage. So, no, I don't think this would "nerf a's into the ground," scouts and zerkers could crash into people with the best of them.
Sure, raiders would be the best at it. ![]()
(Specifically the G2 raider. and I'm OK with that; even though it technically doesn't boost when using blitz, but for this purpose we should make an exception to the rule).
Edited by (TDM) DeeRax, 09 September 2015 - 04:04 PM.
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"DeeRax's got what you've always wanted."
#22
Posted 09 September 2015 - 03:37 PM
Yes it should do moderate to low damage however, depending on speed and weight class of the ramming mech. Maybe discourage this kind of attack from being abused by adding a shock or whiplash kind of effect, for example, immediately after a ram attack, you take a small amount of self damage, your aim is off, windshield cracked, and/or your display blanks out for a second.
And any mech with under 30 health, a C class at full speed can smash directly through and unlock the new "Personal Breakthrough" kill. The enemy Pilot comes flying out 3D-style in a screaming bundle of flaming limbs, sticks to the nearest wall and oozes down.
under 20 HP - B class
under 10 HP - A class
Edited by HorseHeadProphet, 09 September 2015 - 03:37 PM.
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The Hawken forum's a forum, but it's like the only one you get yelled at for using.
#23
Posted 09 September 2015 - 04:11 PM
Yes it should do moderate to low damage however, depending on speed and weight class of the ramming mech. Maybe discourage this kind of attack from being abused by adding a shock or whiplash kind of effect, for example, immediately after a ram attack, you take a small amount of self damage, your aim is off, windshield cracked, and/or your display blanks out for a second.
And any mech with under 30 health, a C class at full speed can smash directly through and unlock the new "Personal Breakthrough" kill. The enemy Pilot comes flying out 3D-style in a screaming bundle of flaming limbs, sticks to the nearest wall and oozes down.
under 20 HP - B classunder 10 HP - A class
Not enough "likes" for this OMG.
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"DeeRax's got what you've always wanted."
#24
Posted 09 September 2015 - 08:55 PM
A while ago I mentioned that I thought a "shove" type melee move would be a great way to make the turret mode on C's a bit less impotent.
Something like all C's, while in turret mode, could do a forward thrust with their shields that would shove back and do damage to enemies. I'd love that.
there is a post about a C class with a Melee ability that is similar to this,
"but the dead horse has been beaten so many times it's practically a pulpy mess in the barn by now."
-M1lkshake
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