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Skirmishes v Brawls

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#1
BariumBlue

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Most games in Hawken seem to fall onto a spectrum of skirmishes vs brawls.

 

Skirmishes are games with lots of marksmanship, poking, and defensive play, played at arms length, where the teams/players try to poke at each other in hopes of an opportunity opening up.

 

Brawls are games where the main overriding factor is "he can't kill me if he's dead first". Multiple people at close range, trying to tear each other to shreds while trying to remain alive in a whirlwind of enemies and missiles.

 

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High population servers invariably turn into brawls, due to sheer number of mechs per space.

In reverse, low population servers tend to be skirmishes, due to extra space/cover and relative lack of team support.

 

Some more skirmish oriented mechs are the sharpshooter, reaper, infiltrator, predator, rocketeer, tech, and the grenadier.

More brawl oriented mechs would be the brawler, vanguard, assault, zerker, and the incinerator.

 

The others are fine in either.

 

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Do you prefer playing in skirmishes or brawls? Brawls seem to be more popular, but I personally prefer the intimacy and slower pace of skirmishes.

 

Also, what mech do you prefer for skirmishes and for brawls? Team diversity is important, of course, but you do have to choose a mech according to how the battle is being played as well.

 



#2
JackVandal

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i generally like a little of both now and then though i have noticed one some maps when the numbers go up to like 18 or 24 it becomes more of a death-match with some people you don't shoot (ie your team) than a team match. i think the brawls could use a little more space as iv actually seen some spawn kills for the first time but i think they are a nice addition. 


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#3
Aristo

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Some maps and game modes cater to certain engagements more than others; Siege leans towards brawls on the AA or around EU stations, and Missile Assault around the silos. On Bunker, you'll usually see a bit of skirmishing behind the hills before teams close in, and especially on Bazaar and the bridge chokepoints on Uptown.

I think it really depends on what mechs the teams have and who's piloting them. A team of aggressive players might be more brawl-oriented, but you can be an aggressive poker at range as well. The trick as a team is to force a style of engagement that caters to your team buildup. If you've got a bunch of guys packing Vanguards, Assaults and Brawlers, then it's in your interest to close the gap as soon as possible to deny a ranged advantage a team of SS and Reapers might have. 

A big problem with pubs is when you have an imbalance in the team, and it doesn't know whether to get up close or stay far and the players don't pick favorable fights.


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#4
( XD ) wimpyhugz

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I prefer skirmishes. I've never been much of a brawler-type player, I die too much. That said, I will occasionally do kamikaze runs as a distraction/decoy if needed...


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#5
Call_Me_Ishmael

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In my playstyle, they're all skirmishes, until I need to brawl.

 

Seriously - I flank the heck out of a team, repeatedly (e.g. a long series of skirmishes).  I will go into the deathbrawl if I need to (MA, Siege), and just play a much faster skirmish :)


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#6
JackVandal

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i noticed that skirmishes can favor lighter mechs while brawls favor heavy mechs.


"but the dead horse has been beaten so many times it's practically a pulpy mess in the barn by now."

-M1lkshake





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