Ok, so, i'm a old hawken player, and first off, i don't want anybody calling me silly for believing in the devs about making updates to this game, because i don't have faith on this happening. But i see some players discussing on the steam forums about upgrading the game engine as a update, and seriously, for me this isn't a priority, in my limited knowledge about programing i think that this would be way to hard to do, even updating the UI appears to be hard, now i don't think that we need more graphic, maybe some work on artstyle of the maps, or maybe hitting hard the gameplay to look like this: more slow and strategic, better for learning curve and teamwork etc... and if we are talking about priority, the game as it is, is very balanced, it just needs a anti-cheat, some more mechs (G2's would be nice) and marketing, and a new name so it can hit F2P community better like PoE did (and still does each expasion, making each one very unique and original, as if the game get a full renovation), like, HAWKEN:THE STEEL WAR, and more servers like south america or etc... (even so i think that this game would be perfect if distribuited by, lets say, LEVEL UP games, or some other south america company). So we can have a better playerbase and a profitable game, of course this will not happen, but at least a mech enthusiastic that loves robots can dream.
Is UE4 realy necessary?
#1
Posted 26 November 2015 - 04:39 PM
#2
Posted 27 November 2015 - 06:12 PM
Afaik, the only engine updates that are on the table are a 64 bit client.
Furthermore, the gameplay, sounds and graphics featured in that video never existed as playable.
The fact of the matter is that calls for this game to be slowed down have been roundly ignored for several reasons, but the ones relevant to your argument are that there is no evidence that a learning curve or teamwork will benefit from slower gameplay. I can tell you that from playing World of Warships recently, a game about 400% slower than Hawken that idiots will be idiots, and egomaniacs who don't understand teamplay exist in every game. If the game is too fast for you in its current state, I'm sorry that it has changed from something you liked, but you may want to look elsewhere.
Oh, and South American barely fills two servers at peak time. There is no point providing more. Population will only increase on the basis of a methodical marketing campaign, one which should come only after the devs are confident that they can present this game as finished. See any other thread with marketing as a topic why. Additionally, Path of Exile has a dev team twelve times larger than Hawken. Comparing a struggling game like Hawken to something that has seen some success is an exercise in comparative fruit analysis.
- 1uster likes this
#3
Posted 27 November 2015 - 06:34 PM
I like apples and canteloupes, peaches, and champagne-glass grapes.
- SandSpider2 and Xacius like this
Did I say Call Me Ishmael?
You should call me Luna.
#4
Posted 27 November 2015 - 06:40 PM
Just increase dodge distance for my Brawler, and hawken will be Ok.
Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka
Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/
Challenger, C-Class mech concept: https://community.pl...ccepted-thread/
G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/
Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/
Melter, A-class mech concept: https://community.pl...-class-support/
#5
Posted 27 November 2015 - 06:48 PM
actually, this is effect about i tell many times.
every months, someone came to the forum, post video from alpha/beta/pre-ascension gameplay, and asking return old hawken back. yeah, this guy asking something else, but the topic mostly have the same sense - return old hawken :D
it is just a rule.
Edited by nepacaka, 27 November 2015 - 06:48 PM.
Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka
Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/
Challenger, C-Class mech concept: https://community.pl...ccepted-thread/
G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/
Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/
Melter, A-class mech concept: https://community.pl...-class-support/
#6
Posted 27 November 2015 - 08:54 PM
Afaik, the only engine updates that are on the table are a 64 bit client.
Furthermore, the gameplay, sounds and graphics featured in that video never existed as playable.
The fact of the matter is that calls for this game to be slowed down have been roundly ignored for several reasons, but the ones relevant to your argument are that there is no evidence that a learning curve or teamwork will benefit from slower gameplay. I can tell you that from playing World of Warships recently, a game about 400% slower than Hawken that idiots will be idiots, and egomaniacs who don't understand teamplay exist in every game. If the game is too fast for you in its current state, I'm sorry that it has changed from something you liked, but you may want to look elsewhere.
Oh, and South American barely fills two servers at peak time. There is no point providing more. Population will only increase on the basis of a methodical marketing campaign, one which should come only after the devs are confident that they can present this game as finished. See any other thread with marketing as a topic why. Additionally, Path of Exile has a dev team twelve times larger than Hawken. Comparing a struggling game like Hawken to something that has seen some success is an exercise in comparative fruit analysis.
Hmm didn't think about some of the points you stated, by slow gameplay i think that it's something that i see on MWO for example, when i was starting i had a lot of trouble with A-Class, but now they are harmless to me if my team isn't much scattered, even so the learning curve was a bit too much in my experience, i think that the major issue with this is the small playerbase, what can't be well improved if there is no work in the learning curve, of curse, this is only a sugestion maded by my experience on the game now, that is a lot diferent fromn before for sure, i think the game is way more balanced to tell the truth. There is no evidence that teamwork will benefit fromn slower gameplay? I think that this is so logical that we don't need a video showing how strategie can be worked a lot more if the game is slow enough to players work they way togheter and think in tatics before jumping into action, Hawken already have a lot of that, but with slow gameplay we are allowing casual players to "relax" not worring to much about evading a TOW each 1.2 seconds. If you want examples that slow gameplay improve teamwork and strategy i think that you should check out some Jrpg, chess, some Mobas, cardgames, board-like games, arpg's, etc... also is nice to see games like Armored core 4 that are so fast that in a duel players have to maintain some distance to get not only reflexes out of the dodges, but also to think their next movement:
Also another example of a game that is combining good his spped in my opinion:
#7
Posted 28 November 2015 - 12:22 AM
updating to ue4 is like making an entirely new game, scriptings all torn out entirely the models use different skeletons all kinds of things change thats why when ue4 emails went out to us udk users they said any games currently in development should stick with udk because the change is too severe to go ue4 (and hawkens obviously in that catagory and then some)
#8
Posted 28 November 2015 - 05:54 AM
The version of UE that Hawken uses is OK for now, map geometry could use a complete re-work though as it manages to be both simplistically blocky and still have clipping issues.
Slower gameplay could help a bit with new player retention, but I'm sure that wouldn't sit well with the people who still play Hawken as they're used to the current speed of the game.
#9
Posted 28 November 2015 - 07:59 AM
UE3 to UE4 would mean porting everything to a more complex language. Probably more like a total rewrite because its fundamentally different.
But if it means you can just steal some tidy net code from Unreal...
#10
Posted 28 November 2015 - 08:19 AM
I wonder what actually they are going to do
- Meraple likes this
#11
Posted 28 November 2015 - 09:54 AM
I like this topic, it is interesting, it would be good to play in the future with EU4, but hopefully now focus on other priorities.
#12
Posted 29 November 2015 - 05:40 AM
UE4 is a must for HWK if it wants to have a future.
- Sitting next to the sound box in Last Eco -
#13
Posted 29 November 2015 - 01:32 PM
UE4 is a must for HWK if it wants to have a future.
Well eventually - yes, i don't think it's a huge priority right now.
#14
Posted 29 November 2015 - 07:16 PM
#15
Posted 29 November 2015 - 08:09 PM
UE4 is a must for HWK if it wants to have a future.
Long-term maybe, but near to mid term Reloaded probably needs to figure out how to tweak the Hawken's core gameplay mechanics, shop, netcode, game server situation, etc. in a way that draws in and retains people. The face-lift can come later, the current "Hawken" we have now on UE4 would likely be just a prettier looking player losing game that Hawken currently is, if Hawken could survive the time it takes to port everything.
#16
Posted 29 November 2015 - 09:20 PM
i don't want anybody calling me silly for believing in the devs about making updates to this game, because i don't have faith on this happening. But i see some players discussing on the steam forums about upgrading the game engine as a update, and seriously, for me this isn't a priority, in my limited knowledge about programing ......
You don't think they will deliver updates but you think they will move to UE4?
First off nobody ever said anything about UE4 that I know. They are apparently moving rendering to DX11 but thats a lot different.
And if they don't deliver (content) updates they might as well pack up and close the doors now and cut their loses as this game is going nowhere without fresh content. They've been paying quite a few experienced developers some of them for several months now so they better well have something to show for it.
UE4 is a must for HWK if it wants to have a future.
As a franchise perhaps but it certainly does not need UE4 now. Hawken is already better looking than 7/10 games you see released in 2015, graphically its fine.
#17
Posted 29 November 2015 - 11:01 PM
Hawken needs to have a steady development phase and not fall into the early access part of Steam to have a possible future.UE4 is a must for HWK if it wants to have a future.
Oh wait.
- Superkamikazee likes this
CRITICAL ASSIST

#18
Posted 30 November 2015 - 01:30 PM
In a future where Hawken exists and is successful, Hawken won't be the Hawken we're playing today. This gameplay archetype has failed, this monetization model has failed, and Hawkens relevance and brand name are irrelevant.
Going to UE4 would be complete suicide, the game was on life support, and now it's in ICU. Spending limited resources to upgrade graphics would essentially be pulling the plug on the game.
In my personal opinion the new devs announced their acquisition and plans way too early. They should have held back, signed NDA's, and made an announcement when they had something to show. The hype has already died down, and there's no sight of any meaningful updates to the game to stimulate population growth and player interest.
It will be the day when I see a game as tarnished as Hawken come back and have any sliver of success. It has everything going against it.
No crew
#19
Posted 30 November 2015 - 01:50 PM
It will be the day when I see a game as tarnished as Hawken come back and have any sliver of success. It has everything going against it.
Well it's not impossible since not much competition in mecha fps genre, but i feel like the mecha genre was always kind of void of people :/
#20
Posted 30 November 2015 - 10:44 PM
In my personal opinion the new devs announced their acquisition and plans way too early. They should have held back, signed NDA's, and made an announcement when they had something to show. The hype has already died down, and there's no sight of any meaningful updates to the game to stimulate population growth and player interest.
It will be the day when I see a game as tarnished as Hawken come back and have any sliver of success. It has everything going against it.
LOL, signed NDAs to who?, themselves? They own the IP.
There never was any hype, they just announced they are the property owners and will be continuing the development. Hawken site still has Meteor and Adhesive on it, essentially, nothing has happened. Wait for them to do something before you declare them a failure.
- DieselCat likes this
#21
Posted 01 December 2015 - 07:47 AM
UE4 is a must for HWK if it wants to have a future.
Man, if the devs would just press the big red button labeled "port to UE4" Hawken would magically overcome two failed beta releases, counter-intuitive camera control, dwindling population, and general disinterest and apathy from those who followed the earlier iterations of the game despite having added only features that are completely invisible to the player.
The player does not see the engine. The player only knows if it plays well, runs well, and looks good. There is nothing magical about a port to UE4 that will make Hawken mass appealing.
- Aregon, Miscellaneous, CraftyDus and 2 others like this
#22
Posted 01 December 2015 - 07:55 AM
LOL, signed NDAs to who?, themselves? They own the IP.
There never was any hype, they just announced they are the property owners and will be continuing the development. Hawken site still has Meteor and Adhesive on it, essentially, nothing has happened. Wait for them to do something before you declare them a failure.
NDAs with ex devs, just keep everything quiet.
No hype huh? You haven't a clue what you're talking about. Look back at the player pops around the announcement of the acquisition. Numbers spiked, and have dropped back to crap after nothing happened for months.
Writing them off? I am a bit since there hasn't been anything substantial put out, its taken an incredibly long time to hire staff, and atm it sounds like there wont be any major changes in store. Thats a bad sign.
No crew
#23
Posted 01 December 2015 - 10:13 PM
NDAs with ex devs, just keep everything quiet.
No hype huh? You haven't a clue what you're talking about. Look back at the player pops around the announcement of the acquisition. Numbers spiked, and have dropped back to crap after nothing happened for months.
Writing them off? I am a bit since there hasn't been anything substantial put out, its taken an incredibly long time to hire staff, and atm it sounds like there wont be any major changes in store. Thats a bad sign.
The previous devs have nothing to do with anything anymore unless some of them are consulting or something. If there was any NDA type of contract it would have been/is with the original financial backers but that would have nothing to do with Reloaded. Moreover I don't think keeping quiet would have been good, it just would have caused more and more speculation and we' have the player base we have now 5 months earlier or worse.
When Reloaded announced there was a pretty decent uptake in players but most of them just came in or came back to check things out. Steam also featured the game on the front page so lots of players came from that. I don't know the numbers, but it was never anything I'd call "Hype". Now, with things quiet lots of people have moved on but a good portion of them will come back and check it out again when there is reason. And with a reliable update schedule many more of them will stay.
- DieselCat and StubbornPuppet like this
#24
Posted 02 December 2015 - 06:33 AM
^That's kind of where I am. Bored and frustrated with so many aspects that just haven't been addressed... and progress hasn't really been progress so much as it has various tinkering with the servers to the tune of very mixed results. I haven't played in months now - and that is saying something considering that Hawken was the only game I played, almost every day, for over 3 years.
- Superkamikazee likes this
To be serious for a moment this is just a joke
#25
Posted 06 December 2015 - 08:00 PM
Say what you want but OP's video looks 10 times more atmospheric than the current Hawken. All the HUD elements, the cockpit design, the smoke effect (man, I love it), sound, color grading etc. Everything looks better.
The old HUD was harder to read, but I prefer something that's harder to read than something that's 100% gamey, especially in a non esports title. I mean, just look at a simple thing like this: https://i.gyazo.com/...8ab20868ab1.png
Just increase dodge distance for my Brawler, and hawken will be Ok.
You know what partially killed Hawken? Listening to vocal high MMR, high playtime players. I read so much fuzzy bunny on the forums, it's not even funny anymore. The game would have UT movement with a CoD TTK by now if the old studio didn't "die". It's already hardly a mech game. (btw, I know it's a joke)
- dorobo likes this
#26
Posted 07 December 2015 - 08:43 AM
Funny you say that because the game was never, ever like the video in the OP. None of that was actually playable by any of the players.Say what you want but OP's video looks 10 times more atmospheric than the current Hawken. All the HUD elements, the cockpit design, the smoke effect (man, I love it), sound, color grading etc. Everything looks better.
The old HUD was harder to read, but I prefer something that's harder to read than something that's 100% gamey, especially in a non esports title. I mean, just look at a simple thing like this: https://i.gyazo.com/...8ab20868ab1.png
And who would developers listen to instead? Low level players, people who don't understand the game at all? That's dangerous. Would it not be smarter to draw from the experienced players? I mean, one of the largest patch controversies (Ascension) arose from devs specifically IGNORING high MMR players. It caused a lot of anger in the community and players left. The TTK isn't that low and it's not UT movement. I think V ts understand the unique stance of this game being half arena shooter and partial mech sim. Making the game go more in one direction makes it less unique in a sense.
You know what partially killed Hawken? Listening to vocal high MMR, high playtime players. I read so much fuzzy bunny on the forums, it's not even funny anymore. The game would have UT movement with a CoD TTK by now if the old studio didn't "die". It's already hardly a mech game. (btw, I know it's a joke)
Edited by Silverfire, 07 December 2015 - 08:48 AM.
#27
Posted 07 December 2015 - 08:51 AM
If a game developer isn't able to put their own logo into the game and replace the one from the previous team, there is no point in discussing engine updates.
- dorobo likes this
#28
Posted 07 December 2015 - 08:53 AM
If a game developer isn't able to put their own logo into the game and replace the one from the previous team, there is no point in discussing engine updates.
I'm sorry, but that is an incredibly low priority. I'd rather them leave that to last so they can work on important stuff, like actual development, than push out a client patch just to fix some stupid logo in the intro cinematics.
#29
Posted 07 December 2015 - 08:59 AM
I'm sorry, but that is an incredibly low priority. I'd rather them leave that to last so they can work on important stuff, like actual development, than push out a client patch just to fix some stupid logo in the intro cinematics.
I completely agree, it's as low-priority as it gets from the perspective of the players. However it demonstrates how far Reloaded has been able to wrap their heads around the client-side so far. I suspect that if they knew how to make that change, they would have done that half a year ago. No company in the world wants their product to carry the wrong labels. capnjosh made it clear that they've been looking into backend infrastructure first, which makes sense, but that seems to take up all their time, so an engine update neither makes sense nor is a realistic goal.
#30
Posted 07 December 2015 - 09:04 AM
I don't think it makes sense to push a client patch out just for the cinematics though. People will start downloading the patch, expecting something great only to find that the only thing that's changed is one or two logos in the intro cinematics. People will think, "patched just for this fuzzy bunny?" And be wildly disappointed. Even if they could have pushed it out a half year ago, it's just not worth pushing out if there's nothing else attached to the client patch. When people get client patches, they expect content and bug fixes. All the fixes the devs have done so far don't require that. And the devs aren't ready to push ready-to-release content to the public. So it'll sit and wait. It's not doing any damage to the game overall, at this point in time.I completely agree, it's as low-priority as it gets from the perspective of the players. However it demonstrates how far Reloaded has been able to wrap their heads around the client-side so far. I suspect that if they knew how to make that change, they would have done that half a year ago. No company in the world wants their product to carry the wrong labels. capnjosh made it clear that they've been looking into backend infrastructure first, which makes sense, but that seems to take up all their time, so an engine update neither makes sense nor is a realistic goal.
And the devs aren't pushing out a transition to UE4. Confirmed by capnjosh, Hawken is sticking with UE3 and will be adding 64 bit client and DX11 in the future to improve performance.
Edited by Silverfire, 07 December 2015 - 09:05 AM.
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#31
Posted 07 December 2015 - 03:26 PM
If a game developer isn't able to put their own logo into the game and replace the one from the previous team, there is no point in discussing engine updates.
If your really that worried about the logos, just sub the Epic and UE3 logo biks for the splash_meteor and splash_adhesive biks, viola problem solved till we get official Reloaded/GamersFirst ones.
#32
Posted 07 December 2015 - 11:54 PM
I completely agree, it's as low-priority as it gets from the perspective of the players. However it demonstrates how far Reloaded has been able to wrap their heads around the client-side so far. I suspect that if they knew how to make that change, they would have done that half a year ago. No company in the world wants their product to carry the wrong labels. capnjosh made it clear that they've been looking into backend infrastructure first, which makes sense, but that seems to take up all their time, so an engine update neither makes sense nor is a realistic goal.
Nobody cares about the splash screens or the logos in the UI. I'm sure they could swap out the old art assets for "Reloaded" ones and quickly offer a patch but that would be pretty pointless and send the wrong message.
I think its funny that you seem to think your know more about the subject than the developers..... But in my opinion moving the engine to DX11 makes lots of sense. There should be a tangible benefit from moving to new major rendering engine but also in better driver support as DX9 is stagnant and not really targeted for improvements these days. Its also "work" that can progress independently from what most certainly really takes the most time; new content generation.
#33
Posted 08 December 2015 - 05:51 AM
Funny you say that because the game was never, ever like the video in the OP. None of that was actually playable by any of the players.
And who would developers listen to instead? Low level players, people who don't understand the game at all? That's dangerous. Would it not be smarter to draw from the experienced players? I mean, one of the largest patch controversies (Ascension) arose from devs specifically IGNORING high MMR players. It caused a lot of anger in the community and players left. The TTK isn't that low and it's not UT movement. I think V ts understand the unique stance of this game being half arena shooter and partial mech sim. Making the game go more in one direction makes it less unique in a sense.
You know what else is dangerous? Making a game in an already niche genre, then trying to design the mechanics of the game for high tier play instead of focusing on things like an actual progression system to keep average players playing. Great way to alienate a limited player base to appease a handful of players.
Hawken needed to be a bit more casual with a solid progression system, not some e sport wannabe FPS, because it's never going to be a game played on the tournament circuit. And when I say more casual, that doesn't necessarily mean the mechanics and depth have to suffer. It's just a waste of time and resources building the game around that level of tournament play (raising the skill ceiling talk) when there was no incentive for casuals to stick around and keep playing.
Have to ask yourself, why did people try Hawken, or talk about it when it first got notoriety back in 2012 at E3? It was an atmospheric, gritty mech FPS. Quotes were often like "mech fans will love the slow and ponderous mechs". If the devs want to continue making this game faster, increase mobility etc, so be it. But that's just bad business sense, and it's been proven once before that it's a bad idea. I never understood who this game was supposed to appeal to at the end of the ADH days, I guess neither did they, and it showed with the player population / retention numbers. In my personal opinion the game needs to be rung back in a little to appeal more to the core mech audience, and a solid, meaningful, fair progression system needs to be implemented to keep players of all skill levels engaged. Hawken is too alienating to all but a niche of a niche audience with the way it currently plays.
- Catnium likes this
No crew
#34
Posted 08 December 2015 - 06:41 AM
Have to ask yourself, why did people try Hawken, or talk about it when it first got notoriety back in 2012 at E3? It was an atmospheric, gritty mech FPS. Quotes were often like "mech fans will love the slow and ponderous mechs". If the devs want to continue making this game faster, increase mobility etc, so be it. But that's just bad business sense, and it's been proven once before that it's a bad idea. I never understood who this game was supposed to appeal to at the end of the ADH days, I guess neither did they, and it showed with the player population / retention numbers. In my personal opinion the game needs to be rung back in a little to appeal more to the core mech audience, and a solid, meaningful, fair progression system needs to be implemented to keep players of all skill levels engaged. Hawken is too alienating to all but a niche of a niche audience with the way it currently plays.
You know what's a terrible business proposition? Appealling to mech fans. They are rabid, genre-shackled neckbeards who will try anything and then go limping back to games published fifteen years ago.
Know what MWO players play more than MWO?
MechWarrior 3.
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#35
Posted 08 December 2015 - 06:59 AM
You know what else is dangerous? Making a game in an already niche genre, then trying to design the mechanics of the game for high tier play instead of focusing on things like an actual progression system to keep average players playing.
From what I can see, most of the stuff high tier players are asking for is the kind of stuff that you suggest brings in new players. Look through the suggestions section and you'll see mostly stuff about cosmetics, adding new mechs, new items, stuff like that.
The stuff that high tier players want for themselves/the 'comp scene' are all just minor numbers tweaks to correct some balancing issues that have become glaringly apparent at that tier. Something like "slightly increase heat gen on the SMC" or "bump up the walk speeds like 1-2 m/s" is not going to take a meaningful amount of time away from other development, and most players won't even notice it without reading the patch notes.
- CraftyDus likes this
#36
Posted 08 December 2015 - 08:13 AM
From what I can see, most of the stuff high tier players are asking for is the kind of stuff that you suggest brings in new players. Look through the suggestions section and you'll see mostly stuff about cosmetics, adding new mechs, new items, stuff like that.
The stuff that high tier players want for themselves/the 'comp scene' are all just minor numbers tweaks to correct some balancing issues that have become glaringly apparent at that tier. Something like "slightly increase heat gen on the SMC" or "bump up the walk speeds like 1-2 m/s" is not going to take a meaningful amount of time away from other development, and most players won't even notice it without reading the patch notes.
New cosmetics, that you usually have to pay real money for aren't going to retain new players for any meaningful length of time (would need a steady stream of premium AND free), mech and weapons would be nice, but new players would have to stick around long enough to grind to get them, I thought they were bailing long before that point already. Same goes for minor balancing tweaks targeted at higher tier play. Reloaded has already acknowledged that new people are being driven away in their first handful of matches, I would think that would be their starting point.
#37
Posted 08 December 2015 - 08:30 AM
You know what's a terrible business proposition? Appealling to mech fans. They are rabid, genre-shackled neckbeards who will try anything and then go limping back to games published fifteen years ago.
Know what MWO players play more than MWO?
MechWarrior 3.
So having a game with an identity crisis is somehow a better situation? Clearly it's not, we are seeing it first hand. MWO has it's own set of issues pushing players away other than "neckbeards".
From what I can see, most of the stuff high tier players are asking for is the kind of stuff that you suggest brings in new players. Look through the suggestions section and you'll see mostly stuff about cosmetics, adding new mechs, new items, stuff like that.
The stuff that high tier players want for themselves/the 'comp scene' are all just minor numbers tweaks to correct some balancing issues that have become glaringly apparent at that tier. Something like "slightly increase heat gen on the SMC" or "bump up the walk speeds like 1-2 m/s" is not going to take a meaningful amount of time away from other development, and most players won't even notice it without reading the patch notes.
#increasethespeeds
Enough said.
No crew
#38
Posted 08 December 2015 - 09:31 AM
So having a game with an identity crisis is somehow a better situation? Clearly it's not, we are seeing it first hand. MWO has it's own set of issues pushing players away other than "neckbeards".
Not being extremely similar to more prolific games is not an "identity crisis". "Broadly derivative" might be a better (if optimistic) descriptor.
#increasethespeeds
Enough said.
Is nothing enough? Some high tier players who have long since left had a cheesy slogan asking to bump the speeds up, sure, but that is, at best, tangentially related to the discussion.
EDIT: This abuse of commas had been brought to you by Kang's Mechs!
Edited by Hyginos, 08 December 2015 - 10:06 AM.
#39
Posted 08 December 2015 - 09:58 AM
#40
Posted 08 December 2015 - 09:58 AM
So having a game with an identity crisis is somehow a better situation? Clearly it's not, we are seeing it first hand. MWO has it's own set of issues pushing players away other than "neckbeards".
#increasethespeeds
Enough said.
I think you meant
#duckthefelay or
#reducethedelay
- Amidatelion likes this



Come on Crafty, you have been officially called out on your lies. Your online reputation is at stake here, this is just like an old school street race running for pink slips. Its run what you brung and hope its enough. Put up or shut the fuzzy bunny up.
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