I was, out of curiosity, just looking at some of the graphs for this game and saw this...
http://home.xshade.c...l-distribution/
So, yeah, level 30 isn't a big deal, haha.
I was, out of curiosity, just looking at some of the graphs for this game and saw this...
http://home.xshade.c...l-distribution/
So, yeah, level 30 isn't a big deal, haha.
It might be a concern for the 2500 or so players who can't use 3 slot internals (below pilot level 20).
Ofcourse it isn't. My friend who just started playing is already level 12 after one single day. But it would be terrible if new players are forced to grind in a damn shooter ...
- Sitting next to the sound box in Last Eco -
It might be a concern for the 2500 or so players who can't use 3 slot internals (below pilot level 20).
There's good 1/2 slot internals.
Also the point was that getting to level 30 isn't all that difficult. There's so many level 30s out there it is hardly means much.
getting level 30 in this game just mean that you have finished the "tutorial"
Yepper, Levels mean nothing.
MMR means something.
To find out your MMR make scrimbot your friend
Bring him into chat
Type MMR
Your skill is displayed
SRD will give you the server average and the highest MMR on the server. That way it's always good to know when a 2700 MMR is on your server with an average 1300 mmr player base.
Edited by Pumapaw, 07 June 2015 - 09:26 AM.
Do kids today know what a broken record is?
I bet they think it has to do with achievement, or something.
Did I say Call Me Ishmael?
You should call me Luna.
Took me under a week to hit level 30, so I'm not concerned over it.
But there *are* some new guys who do put some importance into pilot rank.
sigh...
I hate to say this guys, but I was one of those noobs who thought being a level 30 pilot was gonna be awesome and skittles would be raining down from the sky. Needless to say I was dissapointed, but I still got some skittles.

I think the significance of pilot level to new players is generally under-appreciated by the more experienced members of the community. In nearly every other game, higher levels correspond to better gear, better stats, more unlocked content, etc. And leveling up in Hawken emphasizes some of these as well -- especially access to previously locked content. Consequently, it's not surprising that new players are concerned about pilot level - like this new player.
edit: The issue of pilot level should be concerning to those interested in player retention because Shadeness' data also shows that most players quit well before reaching pilot level 30.
Edited by brackets, 07 June 2015 - 10:45 AM.
Whats with the guy at level 52 lol?
I think the significance of pilot level to new players is generally under-appreciated by the more experienced members of the community. In nearly every other game, higher levels correspond to better gear, better stats, more unlocked content, etc. And leveling up in Hawken emphasizes some of these as well -- especially access to previously locked content. Consequently, it's not surprising that new players are concerned about pilot level - like this new player.
I think the perspective you expressed here is the correct way of looking at the importance of the pilot lvl. In terms of being able to acquire better items and gear to help one's mech compete a bit better is necessary, especially to a newer player.
The concept of a lvl 30 pilot doesn't really mean that pilot is a top tier player (he or she may be) but the lvl of a player really doesn't equate to the skill lvl. It is as you pointed out the ability to access locked items at the higher pilot lvl's and when matches are stacked with uneven pilot lvl's it can be a slight disadvantage to those going up against pilots with fully loaded mechs.
*+
Your skill is displayed
I'm done.
My opinion regarding pilot level, being a newer pilot, is yes it can make a difference if say you understand internals very well and miss out on getting 2/3 slot items as you progress. I'd say the average new player won't have much of a clue on these items until well after they reach lvl 30. I'm just starting to branch out and try new builds that require these sized internals myself. Overall, this doesn't really hold new players back if they never knew what they were missing. As far as weapons are concerned, I've found them all to be on a fairly equal playing field.
An advantage I found to being under lvl 30 was the generous under dog bonus I received when I'd "git dat ass". I can't remember but I think that gave extra hc in the process too, so basically a win/win for the newbie. The match maker isn't perfect but the set it is drawing from is very small. It's doing a pretty good job in light of that. Plus, people have the option to pick rooms to get in, I'm sure that mucks up match making too. I've had a ton of incredible games, some of the best where when we were getting our tail pipes kicked in. It didn't matter then if you played by the rules and could go full leeeeeroy jeeekins, which provides for awesome skirmishes if you can go on a kill streak and make it out alive. MUAHAHAHA!
The point here is every game win or lose provides plenty of opportunities to have great fights even if the over all battle was a bust. It's all imaginary anyways, so who cares as long as you had fun duking it out.
So, yeah, level 30 isn't a big deal, haha.
these graphics are very informative.
they are perfectly show that most of new players play about 1 days, and than delete game from HDD. if you see "All statistic" you are noticed, only small amount of people (if compared with 1-2 lvl players) who have a lvl 30 play an extended period of time. + some % of these 30 lvl are smurfs.
it is no "big deal, haha", it is a very sad picture :(
Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka
Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/
Challenger, C-Class mech concept: https://community.pl...ccepted-thread/
G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/
Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/
Melter, A-class mech concept: https://community.pl...-class-support/
these graphics are very informative.
they are perfectly show that most of new players play about 1 days, and than delete game from HDD. if you see "All statistic" you are noticed, only small amount of people (if compared with 1-2 lvl players) who have a lvl 30 play an extended period of time. + some % of these 30 lvl are smurfs.
it is no "big deal, haha", it is a very sad picture :(
Exactly, its disappointing and astonishing that there are so many level 1 players, that never even played long enough to get to level 2.
[DELETED]
fuzzy bunny you CZeroFive
If a player doesn't play beyond level 2, they wouldn't have liked the game much anyways. I'm sure the bulk of us, despite liking Hawken, know that there are actually legitimate reasons why someone might not, you know, get into this game.
(\__/)
(='.'=) This is Bunny. Copy bunny into
(") (") your signature to help him gain world domination XD
And if you dont ....
<-------------- ME and Bunny
Here is the graph for all time... http://home.xshade.c...l-distribution/
Yeah nevermind, back to the pointlessness thread.
Edited by M4st0d0n, 08 June 2015 - 04:30 AM.
Im bad at reading, ignore post
Edited by OnlyPersonWhoseHadThreeNames, 08 June 2015 - 04:55 AM.
Fix The Delay
Or you could just buy mechs, run around with no items or internals, buy more mechs, and learn to get frickin' deadly in them without the psychological crutches of the extra doo-dads. Then when you know what you're doing, and you have what you want, then start shopping for the froo-froos if you still really feel a need.
Nothing boosts the trolls out of hiding quite as impressively as tearing ass with a "naked" mech.
This is exactly why I don't think games should have ever started copying the dumb Modern Warfare ranking system. Not only is it eventually pointless (in fact, rank only means anything during the first 30 days a new game is released), but it always creates a perceived and totally artificial divide that scares new players.
Dump the ranks.
That chart above also makes another point I've been trying to get across: the game needs to stop tracking accounts that haven't logged in during the last 90 days. It still calculates every single account that anyone has created into the MMR and that is creating an exponential (the more it happens the more it happens) curve which both causes the highest MMR players to have a hard time finding a match and makes the players in the middle of the curve constantly stuck in matches where the SRD is 1400- 2400.
Edited by StubbornPuppet, 09 June 2015 - 06:26 AM.
To be serious for a moment this is just a joke
This is exactly why I don't think games should have ever started copying the dumb Modern Warfare ranking system. Not only is it eventually pointless (in fact, rank only means anything during the first 30 days a new game is released), but it always creates a perceived and totally artificial divide that scares new players.
Dump the ranks.
That chart above also makes another point I've been trying to get across: the game needs to stop tracking accounts that haven't logged in during the last 90 days. It still calculates every single account that anyone has created into the MMR and that is creating an exponential (the more it happens the more it happens) curve which both causes the highest MMR players to have a hard time finding a match and makes the players in the middle of the curve constantly stuck in matches where the SRD is 1400- 2400.
The current population std deviation is not wildly different from the historical, and I believe the b-value is not recaculated based on recent samples.
Did I say Call Me Ishmael?
You should call me Luna.
^Maybe, but either way, getting rid of old rubbish can do no harm, only good.
To be serious for a moment this is just a joke
I'm just wondering what hawken will be like when it breaks out of the beta cage... XD
Wait...its "BETA" the sub-title?
Its cool though XD
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