Would love have a artillery mech in game as a support or suppression class. using howitzer cannon to suppress or deal damage on mechs from a distance.
#1
Posted 23 August 2015 - 12:28 AM
#2
Posted 24 August 2015 - 11:01 PM
Whispers of a secret project known as "Siege Tank" were floating around before Adhesive went under. No one's sure if the designs were ever recovered by the Reloaded team, but it's possible. And with a name involving tank, it may just be something like this.
#3
Posted 25 August 2015 - 12:53 AM
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#4
Posted 25 August 2015 - 01:45 AM
I would like some actual mortar weapons. Go into turret mode or something, have a nice shoulder mortar aim into the sky while the player gets a nice top-down view of the map. Obviously enemies aren't shown in this mode unless they're spotted.
Give some massive overheat values to the weapon so it can't be spammed and you're all set.
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#5
Posted 25 August 2015 - 08:29 AM
That would be such a bad mech. Imagine a scout getting next to it in top down mode. You'd be fu*ked. Turret mode is already horrible. This takes it to a whole other level of bad.I would like some actual mortar weapons. Go into turret mode or something, have a nice shoulder mortar aim into the sky while the player gets a nice top-down view of the map. Obviously enemies aren't shown in this mode unless they're spotted.
Give some massive overheat values to the weapon so it can't be spammed and you're all set.
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#6
Posted 27 August 2015 - 03:16 PM
Well... if that mortar would do SEVERE damage, on a HUGE area, the immobilizing turret mode and the resulting vulnerability would b ok 2 compensate 4 that. Certainly it also would require team support to protect that artillery mech from the aforementioned Scouts. Assuming the team protects it well, the enemy team would b forced 2 send in some stealthers 2 take it out, snipe it, or counter the situation with own artillery, too. It's easy 2 c, that this mech would change the whole gameplay RADiCALLY... But there were many drastical changes 2 the gameplay b4 by adding the Predator and the Raider, i guess... ...so y don't try out? It's just another mech, and it would bring some fresh air in2 the gameplay. They could develop it as a G2 Grenadier maybe, fitted with a much bigger "XT" grenade launcher, that's able 2 deliver the 'nades 2 much longer range, when in turret mode... I like the idea... some1 else?
regards, BL4CK_W1D0W
#7
Posted 28 August 2015 - 03:01 AM
Artillery Mech? I take a Brawler with a Hawkins, that's the closest thing to artillery so far, and i'ts a blast!! Heats up fairly quick, though. You mean to shoot around obstacles? Well, Rocketeer can kinda do that. Not sure what style of play you're looking for, but try a towered Brawler with a Hawkins, and a few smart items... I think that might scratch the itch.
KOBALT DEFENCE REGIMENT
[/size]...and let slip the dogs of war...
[/size]




#8
Posted 28 August 2015 - 05:06 AM
That would be such a bad mech. Imagine a scout getting next to it in top down mode. You'd be fu*ked. Turret mode is already horrible. This takes it to a whole other level of bad.
...except in siege, where the menace of zero risk damage on the silo would make the incin look balanced.
Can you imagine putting one of these things on one of the mesas on Origin?
Edited by Hyginos, 28 August 2015 - 05:07 AM.
#9
Posted 28 August 2015 - 01:52 PM
I don't see this working sensibly in maps like Wreckage...BUT it's a cool idea. Would be interesting if the middle-click opened a larger version of the radar with all revealed enemies shown. You'd select which enemy to target with the cannon/mortar, they would be numbered so you could select them with 1~5 or something, and then boom. Though it would also need some form of mobility and close combat since otherwise it would be useless in all game modes. Maybe artillery could just be an ability while its primary and secondary weapons are separate. I would imagine the skill having a large cool-down as well as cause your mech to overheat immediately after use. Perhaps another option would be setting a positioned target like the eoc/predator sets mines. After setting the target/shooting it somewhere, you could make your way away from it and them boom again. This second option would mean it'd have to be a secondary weapon though, with a large delay and heat rate.
What the Heca-
#10
Posted 02 September 2015 - 01:23 PM
Whispers of a secret project known as "Siege Tank" were floating around before Adhesive went under. No one's sure if the designs were ever recovered by the Reloaded team, but it's possible. And with a name involving tank, it may just be something like this.
If anyone wants to see a rough prototype of the Siege Tank in action: http://inthecave.mar.../flv/seige3.swf
I have that saved as a bookmark from some other thread regarding the SIege Tank.
- capnjosh likes this
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