Jump to content

Photo

Something to consider for those of us who played through the silence

* * * * * 1 votes

  • Please log in to reply
46 replies to this topic

#1
crockrocket

crockrocket

    Advanced Member

  • Members
  • PipPipPip
  • 1989 posts

I'll try and keep this short. This summarizes and expounds upon my thoughts in a recent reddit comment.

 

Basically, those of us who stuck it out are the ones that liked the game enough as it is to continue playing it. Are there things we want to see changed, fixed, and implemented? Hell yes! And we have every right to voice our opinions accordingly.

 

However, anytime someone who didn't stick around talks about something they don't like, or maybe why they left, we should listen. We may not agree with them, but we have to consider that they are talking about an issue that drove them - and in many cases others - away from Hawken.

 

I know we've all been doing a good job having discussions, but I just wanted to give a heads up and make sure that the devs realize they need to pull feedback from people besides the prominent community members.

 

And if you're a returning player with an issue with Hawken, please, PLEASE speak up, especially if it was the reason you left.


  • LadyTiggs, DerMax, Guns_N_Rozer and 24 others like this

                                                                    JgQjgkx.png

 

Salvage: An Idea to Stop Leavers

Player Retention & Howken

 

[14:31] <Crafty> I know that in my balls
[14:32] <Crafty> hawken is unlike anything Ive played

 

 


#2
Interrobang87

Interrobang87

    Advanced Member

  • Members
  • PipPipPip
  • 172 posts

a good post - the meek shall inherit the hawken!



#3
Zhoyzu

Zhoyzu

    Newbie

  • Members
  • Pip
  • 3 posts

I left when they stopped supporting it and left such an imbalance that you could only really be successful with a handful of the mechs (because the TTK was way to short). It became he who struck first would win the fight.  I preferred it when you could have 25% and still kill more people because you simply out played them. Used to be a game of skill then it turned into what i imagine CoD feels like.

 

I loved this game though, was one of the reasons i got into PC gaming.

 

Also felt forced into titanfall for my mech addiction LOL



#4
LadyTiggs

LadyTiggs

    Super Troll

  • Members
  • PipPipPip
  • 545 posts

I'll try and keep this short. This summarizes and expounds upon my thoughts in a recent reddit comment.

 

Basically, those of us who stuck it out are the ones that liked the game enough as it is to continue playing it. Are there things we want to see changed, fixed, and implemented? Hell yes! And we have every right to voice our opinions accordingly.

 

However, anytime someone who didn't stick around talks about something they don't like, or maybe why they left, we should listen. We may not agree with them, but we have to consider that they are talking about an issue that drove them - and in many cases others - away from Hawken.

 

I know we've all been doing a good job having discussions, but I just wanted to give a heads up and make sure that the devs realize they need to pull feedback from people besides the prominent community members.

 

And if you're a returning player with an issue with Hawken, please, PLEASE speak up, especially if it was the reason you left.

 

Well said! We want to hear all constructive feedback from new players that have only played a few hours and gave up, casual players and our veterans. All of your opinions matter greatly to us. 


  • crockrocket, Guns_N_Rozer, Houruck and 3 others like this

~~Do not meddle in the affairs of dragons for thou art crunchy and go well with ketchup!!~~

 


#5
OmegaNull

OmegaNull

    Advanced Member

  • Members
  • PipPipPip
  • 458 posts

I left for about two months because it was like watching your grandma who you lvoe and know die slowly, very slowly, into nothingness. I stayed after the forums died, stayed after servers started going off, stayed after support died, and even stayed after hearing news on the old devs. However, hope can only take you so far and that is what ultimately broke me. Seeing my beloved game die into ruin before my very eyes. Hell, just typing this right now is making me want to choke down tears. 

 

To me, Hawken is more than a game, it is an experience. Something that had and still has an amazing community, fun and addictive gameplay, and above all else, it is unique!

 

Then, well... then I just stopped playing. Played my old PS2 games. Tried to play Toxikk. Tried MWO again. Tried a lot of things. But that hole was just... there. That all changed when facebook lit up. I wanted to scream, run around the house and kiss my family. 

 

This is something I am going to beg from the deepest depths of my heart, please Reloaded, please do not mess this up. Do not let this game die and give it what it deserves. A freaking chance of victory!


  • Culex, DerMax, crockrocket and 9 others like this

Scootin' 'n Shoot | Bawlin' 'n Brawlin' | Ragin' 'n Raidin'

ca62ab9a-2ce9-4a20-b368-0cde03b1331d.png

"Velocitas et Eradico"


#6
ticklemyiguana

ticklemyiguana

    Advanced Member

  • Members
  • PipPipPip
  • 1257 posts
Crock, you're on fire with the posts today.

Spoiler

LGdSqzD.png


#7
HorseHeadProphet

HorseHeadProphet

    Advanced Member

  • Members
  • PipPipPip
  • 167 posts

I feel you. Vowed to play until the servers went dark, because as you said, I love the game. A couple of times, during the migration we thought it was happening in front of our eyes. Terrible times, times that leave memories that you can't drown, even with an ocean of whiskey.

 

But yeah personally I really don't want to see TOO many radical changes. New maps,mechs, weapons, items, support for skins and voicepacks (it IS a UT engine game!) all that, and of course there are fixes to be made. Just don't make it into something I can't recognize.


The Hawken forum's a forum, but it's like the only one you get yelled at for using.


#8
crockrocket

crockrocket

    Advanced Member

  • Members
  • PipPipPip
  • 1989 posts

Crock, you're on fire with the posts today.

 

Haha thanks Tickle. Sitting around at my parents' house for spring break gives me some time to think.


                                                                    JgQjgkx.png

 

Salvage: An Idea to Stop Leavers

Player Retention & Howken

 

[14:31] <Crafty> I know that in my balls
[14:32] <Crafty> hawken is unlike anything Ive played

 

 


#9
Hijinks_The_Turtle

Hijinks_The_Turtle

    Advanced Member

  • Members
  • PipPipPip
  • 342 posts

I left because of the fact that there were no mods or devs really participating in the forums for months.  Another reason was that the matchmaking system was wonky and the prices for a few things were questionable.  Come on, some mechs are cheaper than the weapons put on them.


  • Zdragow and EM1O like this

#10
Evex_Wolfwing

Evex_Wolfwing

    Newbie

  • Members
  • Pip
  • 4 posts

I left before Ascension, during the first Silence. Picked up Warframe, and I'm still loving it. Yes I dropped by now and then, and did play Ascension a little. But after Ascension I just couldn't get into it. I liked Hawken for the long TTK, the feel of weight behind the mechs. That was the game that I loved, and it just... wasn't the same. The system that I had learned to use was replaced with something else, and it just felt wrong.

 

I will not be surprised if the TTK stays as short as it is. Perhaps that is the way things shall be. This is what I have to say, though.


  • Superkamikazee likes this

I am an Old thing

I have an Old name

Hailing from an Old place

Praising an Old God


#11
OmegaNull

OmegaNull

    Advanced Member

  • Members
  • PipPipPip
  • 458 posts

A valid point regardless Evex. Been a long time and enjoyed playing with ya. :)


Scootin' 'n Shoot | Bawlin' 'n Brawlin' | Ragin' 'n Raidin'

ca62ab9a-2ce9-4a20-b368-0cde03b1331d.png

"Velocitas et Eradico"


#12
Guns_N_Rozer

Guns_N_Rozer

    Advanced Member

  • Members
  • PipPipPip
  • 1272 posts

well i never left Hawken ....because Hawken gave me tons of fun....in that mean time i played other games ...but i never forget to play hawken everyday .

Hawken is totally unique game....other game company they just used the hawken's concept .Hawken is Hawken  :yes:

 

giphy%202_zpsxpxuf0tr.gif

 

do u know the perfect reason why i was unable to abandon Hawken ? ......the problem is i fall in love with hawken :wub:

 

 

ff_robot5_large_zps5442402e.jpg

 

 

(PS : wait a min....is hawken 18+ game  :tongue: )



#13
Zdragow

Zdragow

    Advanced Member

  • Members
  • PipPipPip
  • 88 posts

*snip*

 

Omega, I wholeheartedly agree with every word you said here.

 

I was actually at work when I saw the Facebook posts that heralded new life. I actually started dancing a little.

It actually hurt a little bit when my coworkers were asking me why I was getting so excited for a video game, even after explaining it to them.

 

 

Reloaded, I seriously want to see you guys succeed with this game. You have no idea how happy it would make me to see you guys continue to give this game the love and care it needs. You guys have been awesome so far.


  • LadyTiggs, Auth0ritarian and Rajitha like this

#14
Odra

Odra

    Member

  • Members
  • PipPip
  • 17 posts

Great post.

 

A loyal core fanbase is good to have, but at such low numbers it does not benefit the company that operates under an F2P model.

 

One of the biggest hurdles Reloaded will face is resistance from long-time players to changes and newcomer input.

 

The most counter-productive arguments for steady community growth are "New players should get better rather than complain" and "If these changes are implemented, Hawken will stop being Hawken"

 

Reloaded should just take a long hard look at why Hawken didn't maintain a high player count and attract new players, adapt tried-and-true business practices to it and begin an aggressive marketing strategy.

 

Updates and patches might displease the old guard, but changes that make Hawken successful will be worth it; The one true thing about change is that, more often than not, the most painful changes are the most beneficial.


  • Rajitha and Superkamikazee like this

cj19DGF.jpg

"Less Pew Pew; More EU!"


#15
crockrocket

crockrocket

    Advanced Member

  • Members
  • PipPipPip
  • 1989 posts

 

The most counter-productive arguments for steady community growth are "New players should get better rather than complain"

It bugs me so much when I hear this, and I hear it so often.


                                                                    JgQjgkx.png

 

Salvage: An Idea to Stop Leavers

Player Retention & Howken

 

[14:31] <Crafty> I know that in my balls
[14:32] <Crafty> hawken is unlike anything Ive played

 

 


#16
Garuda

Garuda

    Newbie

  • Members
  • Pip
  • 4 posts

It bugs me so much when I hear this, and I hear it so often.

Definitely would have to second this; this reason has been applicable to other game communities as well.

 

I'm going to second anyone's thoughts that Reloaded needs to truly take the time to understand Hawken of what makes the experience (initial and post-introductional) captivating for the people who are captivated by the game.

 

By the way, cheers to everyone returning and joining. Good to see some fresh and old faces



#17
ROSING

ROSING

    Advanced Member

  • Members
  • PipPipPip
  • 35 posts
Daily rewards as they are incentivize players to quit losing games and send team balance to hell with constant reconnections and dosconnections, causing other players to get frusturated after being consistently placed on the losing team and thus starting a vicious cycle, eventually leading others who don't do so to get frusturated and quit. In a game where imbalanced teams are almost insurmountable, this is one of my biggest issues with Hawken.

#18
Odra

Odra

    Member

  • Members
  • PipPip
  • 17 posts

It bugs me so much when I hear this, and I hear it so often.

I know of a few worse one "If you don't like it, leave!", "No one is forcing you to play this", "Why are you even here?", "Go back to _____!"

 

Definite giveaways of individuals who are toxic to the game's well-being, even worse is when they honestly believe they are protecting the game.


Edited by Odra, 23 March 2015 - 10:19 PM.

cj19DGF.jpg

"Less Pew Pew; More EU!"


#19
hashms0a

hashms0a

    Member

  • Members
  • PipPip
  • 16 posts
I just play Hawken the most. I learned how to play with WASD keys with Hawken. Nothing like Hawken. It's so unique. I never stopped playing it.

#20
DerMax

DerMax

    Advanced Member

  • Members
  • PipPipPip
  • 908 posts

I left the game for the same reason Omega did, though I lasted a bit less.

 

What stops me from returning to actualy playing the game is the way the game's coded, because for some reason it melts my GPU and gives me low fps, as compared to many other games.

 

Just compare: in CS:GO I have solid 60 fps at 1600x900 at medium graphic settings, with my GPU heating up to 80 C. In Hawken, I have 35 fps at 1280x720 at the lowest settings possible, and my GPU goes up to 95 C. Something's up here, and I hope the devs solve this.



#21
USM999

USM999

    Advanced Member

  • New Members
  • PipPipPip
  • 41 posts

I left because of the massive censorship from both the moderators AND the developers who felt the need to silence anyone that (critzied aka calling them out) provided factual evidence in regards to their game. They literally went full EA the moment the game was released on Steam.

 

They had nothing but promises about all of these nice things that they were going to do to improve the game such as destructable environments and a PhysX graphics and particle effects upgrade but none of that ever happened. This game became nothing but an Unreal Tournament knockoff and I may as well make my own game with the amount of money that I put into it.


  • Superkamikazee likes this

#22
HugeGuts

HugeGuts

    Advanced Member

  • Members
  • PipPipPip
  • 101 posts

While current Hawken is a workable game, I still believe Hawken needs a return to its moderately-paced semi-tactical Closed Beta roots. Even if current Hawken can become a good arena shooter, arena shooters will always be a niche, and there are already perfected arena games people would rather play than Hawken. I am one of those people.

 

Closed Beta Hawken was the best. It is not because of a personal genre preference. It is because everything in the game had a synergy that felt like Hawken only needed a few months of tweaks and polishing to become a releasable game. Every patch starting with Open Beta gradually tore apart this synergy.

 

I can't talk about what problems I had with Hawken, since the Steam patch technically fixed them. However, I will talk about what I liked about Closed Beta Hawken. I also have my favorite video from Closed Beta. The last two and a half minutes is the most intense fight I ever had in Hawken. That's the Hawken I want to play!

 

- Boosting Speeds -

Every weight type had similar boosting and dodging speeds that 'matched' map design to allow for cover-to-cover fighting. With every Type having the same capability to rush defensive positions, along with Less Health Recovery, and Fuel/Heat Management, camping rarely meant a match would turn into stalemate chokepoint spam. With every type having the same capability to flee overrun positions, along with Larger Health Pools, surprise attacks and overwhelming attacks didn't always mean you would lose. In fact, sometimes it meant you could completely turn a fight around!

 

Other things I liked were more movement options in combat. You could boost out of cover for a surprise attack, or in close combat boost past a distracted enemy with a 180 follow up for free damage while the enemy tried to reorient themselves.

 

There was also advanced play between boosting and map design by approaching cover at the right angle to minimize your exposure time and maximize your fuel efficiency.

 

- Larger Health Pools -

Along with Fuel/Heat Management, larger health pools turned combat into a game of Chicken. Basically, you and an opponent would fight mostly in the open while using terrain and cover to move towards/away from your opponent to maximize your Primary's DPS and minmize their Primary's DPS.

 

There was also advanced play by mentally tracking your opponent's Secondary cooldown to anticipate a dodge. Secondary cooldowns were also slow enough to allow this.

 

- Less Health Recovery -

What I liked about this mostly ties into Boosting Speeds. I want to see health recovery limited to drones only. Drones-only healing would help bridge the gap between new and experienced players, as not even experienced players can do a lot about the vulnerable downtime from drone healing.

 

- Fuel and Heat Management -

While they were very easy to manage, fuel and heat still added critical decisions to make as battles went on longer and longer. You can see an example of this in my video at 5:20, where I decide to slowly finish off a Berserker with my Primary, instead of quickly finishing them off with my Secondary as I could have missed and I would have overheated. Fuel/heat management also helps bridge the gap between new and experienced players, as high heat or low fuel can temporarily stop a rampage and allow the other side a little time to recover.

 


  • DerMax and LarryLaffer like this

#23
MomOw

MomOw

    Advanced Member

  • Members
  • PipPipPip
  • 1039 posts

I left for a few months because I was a bit bored, I mostly play games to relax and investing time and being frustrated (ping, mouse setting, framerate) by a dying game wasn't my what I was looking for.


IRZUTYo.png

gXO9Nfd.pngmXasTsY.pngft4VqcE.png

 

KDR Member | Streamer | Priority Target II

Spoiler

#24
Superkamikazee

Superkamikazee

    Advanced Member

  • Members
  • PipPipPip
  • 471 posts

I got sick of the piggy back tacked on updates. Updates that changed the game enough to break it. An example I'll use is the AC and lower TTK. AC was buffed to the point that it completely changed the game, and not a single update was done to the maps. The maps were designed around ground combat and some very basic aerial movement. What we got was extremely high air mobility with little impedance on lines of sight or places to run and hide from an aerial attack.  

 

Second and probably the worst one was the lower TTK. With such huge open maps, greater air mobility, and hit scan weapons fleeing a fight to regroup rarely happened anymore. Maps like Bazaar, Last Eco, Facility, and Frontline which makes up half the maps are in no way suitable for the current meta. I don't even want to get into the shovel ware Bunker map. The devs spent too much time listening to the "top tier" players to tweak dps, weapon up time from dash, walk speed, dash speed, dash distance, etc etc, when the real blight on gameplay were the damn maps. 

 

At that point the game became pretty stale, the same gameplay over and over, and worst of all the game lost it's charm. I started playing the game because it was a mech shooter. I stayed because it was a mech shooter, I left because it became just another zippy arena shooter.

 

If the devs want to keep Hawken a heavily focused "e-sportish arena FPS"  have at it, but a new F2P Unreal Tournament is on it's way, and Cliff Bleszinski is also making a F2P arena shooter. If the community and the devs feel they can hang with that crowd have at it, God speed, and good luck. I'll be around to see what unfolds but if that's the direction this game is taken, I see it disappearing in a sea of Unreal Tournament hype, or not even registering a blip on FPS gamers radar. 

 

TL;DR

Make new maps to fit the current meta, but also note that there are two genres Hawken is trying to fill, Arena Shooter, and Mech Shooter. Pick one that is the most undeserved and faces least competition in if you want to be met with success. Cater to that genre.


No crew


#25
defekt

defekt

    Advanced Member

  • Members
  • PipPipPip
  • 95 posts

Good post, Crock!  If the new devs are interested in finding out how Hawken evolved and have a desire to understand why the game flopped, and I believe that they have demonstrated that they do, then among the best people to ask about that are those that stopped playing.  (That's not to say that seeking views from those who kept playing are of less value, more of belonging to a slightly different context.)
 

I put myself in the category of an Alphan that was gradually driven out of the game by a sustained erosion of what made Hawken appealing (for me).  I could wax lyrical about the multitude of contributory factors but in the interests of brevity I think I can neatly summarise:-
 

The game was beginning to feel less like a mech game, and more like just-another-arena-shooter*. The game was becoming gradually less and less tactical and key resource management components were being removed (or softened to the point of being effectively removed), with the major contributor to that overall effect being how increasingly easy it was becoming to heal. The Tech update was the final shove out of the door for me. (Then the Incinerator update confirmed in my mind that ADH had, finally, completely lost the plot.)

* I realise that it was always meant to be an arena-shooter, but the slide away from 'mech' toward something less gritty went too far for my tastes.
 

(EDIT:) TL;DR: Hawken wasn't 'mech' enough for the mechheads, and wasn't 'speedy' enough for the speedfreaks. ADH needed to pick a side and really run with it instead of trying to appeal to both camps, which history now suggests was a near-impossible task.


Edited by defekt, 24 March 2015 - 05:12 AM.

  • SS396 and Superkamikazee like this

defekt_inv.jpg


#26
SigmaOmega

SigmaOmega

    Advanced Member

  • Members
  • PipPipPip
  • 142 posts

I ended up leaving after Beta 2 due to IRL issues. When I cam back for about a week during Ascension and noticed a lot of things changed and felt completely alienated from what I was use to. I still talked to OmegaNull who is my brother and played Hawken still. I always had tabs on what was going on. Once Reloaded bought the IP, I was a full die hard again.



#27
AsianJoyKiller

AsianJoyKiller

    Advanced Member

  • Members
  • PipPipPip
  • 343 posts

I left because of the massive censorship from both the moderators AND the developers who felt the need to silence anyone that (critzied aka calling them out) provided factual evidence in regards to their game. They literally went full EA the moment the game was released on Steam.

 

They had nothing but promises about all of these nice things that they were going to do to improve the game such as destructable environments and a PhysX graphics and particle effects upgrade but none of that ever happened. This game became nothing but an Unreal Tournament knockoff and I may as well make my own game with the amount of money that I put into it.

I remember you.

If people got silenced simply for calling ADH out, I would have been, but I wasn't.
Anybody who is familiar with this community knows that I was a huge critic of ADH, and consistantly called them out. I was so consistant, and so tenacious, they kicked me out of their private testing group. I recieved multiple PMs from multiple members of the devs team asking me not to be so harsh when I did call them out.

 

But they never silenced my critical posts on the public forums.

So don't try to make it out like you were being censored. If they didn't silence me for calling them out on lies and inconsistancies, then they sure wouldn't "censor" other people unless they were clearly breaking rules. And I remember your posts. They were flagrant violations of what the rules considered acceptable content.




As far as gamebalance things go:

- Skillshot weapons need to take precedence.
- It would also be nice to see less reliance on detonation, which takes away a large part of the skill in using rockets and grenades weapons.

- Gimmicky ripoffs classes like the Tech are bad. Also, having a healer class in a game that was not originally designed with healers in mind is problematic.

- Overabundance of healing in general.
- Map design flawed in some cases, due to the constantly changing movespeed over time. Certain maps were designed with much faster movespeeds in mind.
- Gimmicky internals like the air-dodge one are bad. Such siginficant mechanical advantages shouldn't be an optional item, but universal and built into a mechs basic functions.

- Bizarre mech pricing. Certain mechs costed a lot more, despite the fact they were functionally no better, or possibly even worse.


  • SS396, Lucier, DerMax and 7 others like this

#28
Xacius

Xacius

    Advanced Member

  • Members
  • PipPipPip
  • 387 posts

I remember you.

If people got silenced simply for calling ADH out, I would have been, but I wasn't.
Anybody who is familiar with this community knows that I was a huge critic of ADH, and consistantly called them out. I was so consistant, and so tenacious, they kicked me out of their private testing group. I recieved multiple PMs from multiple members of the devs team asking me not to be so harsh when I did call them out.

 

There's a difference between providing feedback and being a fuzzy bunny while providing feedback.  You crossed that line on numerous occasions.  


Edited by Xacius, 24 March 2015 - 11:51 PM.


#29
AsianJoyKiller

AsianJoyKiller

    Advanced Member

  • Members
  • PipPipPip
  • 343 posts

There's a difference between providing feedback and being a fuzzy bunny while providing feedback.  You crossed that line on numerous occasions.  

So did you. Not really important. But it does strengthen my point. If they didn't censor me for calling them out, even when they were telling me there were hurt feelings, why would they censor someone else for doing the same?
 

I'm just trying to make sure the new people in charge don't get the wrong impression from USM's post, because it's extremely biased. USM was a rulebreaker (Takes one to know one, right?), he's not being honest about it and trying to give the impression he was unjustly silenced when it was justified.


  • SS396 likes this

#30
Nept

Nept

    Advanced Member

  • Members
  • PipPipPip
  • 939 posts

I, meanwhile, have always acted the angel.


  • Elite_is_salty, RedVan, Xacius and 1 other like this

#31
AsianJoyKiller

AsianJoyKiller

    Advanced Member

  • Members
  • PipPipPip
  • 343 posts

I, meanwhile, have always acted the angel.

Since I'm deeply into SMITE these days and not likely to be around too much, I'll just say to the new guys (Reloaded is it?), listen to this guy for balance stuff. He's got good ideas.

I'm saying that, and we didn't even get along that well.


  • Nept and RedVan like this

#32
Elite_is_salty

Elite_is_salty

    Advanced Member

  • Members
  • PipPipPip
  • 1144 posts

I NEVER left HAWKEN. Always kept playing because I had some friends like eth0, incitatus, bkcat ... who also stuck around.

 

I think since old farts are coming back, how about we bring some, just some old stuff back:

 

- Weapon spread: ENOUGH sustained fuzzy bunny. With that, everything will be just GREAT. Then, it will be less bullets all over the place, and people will be more effective and patient.

 

- A step close to ground orientation: Slower air speed for ALL mechs. 20% decrease would be AMAZING. There are enough air-ship-fps games out there. Axes are heavy badass mechs that shouldn't be floating in the air like a damn butterfly. Remind me of the last time you engaged a zerker in a 2000+ server that wasn't soaring in the air every time. Go ahead.

 

- Items reload from bases: Mechs can refill their items at the bases in MA and SG modes. It's real nice, believe me. Or if you like remove the marked items BS and make items reload like before.

 

- Remove the fuel consumption of the infiltrator's ability. I have over 400 hours in the mech, I know what I'm talking about, the current ability is absolute fuzzy bunny. Just make it time limited. Pre-steam lasted 8 seconds, and took 16 secs to recharge (just like the pred's current recharge), and was very balanced. ALL old infil mainers know how much of a pain the current ability is. Ask -Tj- lol.

 

- Increase the TTK by 50 for all mechs. Make it gradually happen. Increase 10 every months. Just face it, longer battles are epic.

 

- Show the ratings of the servers so that people know clearly where they're going. Also show them their MMRs. The people who really want to know it find ways to know it anyways. Make it easier for them.

 

- This one might not be a very good suggestion but, why not bring back the switch team button that was in pre-ascension? But make a voting for allowing it. If people vote for it, they clearly want to be able to build the teams as they will, or want to balance things.

 

 

I don't know what to add, I forget things.


  • DerMax and -Tj- like this

The PC community is the red headed step child Reloaded never wanted but got saddled with when they married the PC community's mother.

---------------------------------------------------------------

Shoutout to mah real Africans out there.


#33
AsianJoyKiller

AsianJoyKiller

    Advanced Member

  • Members
  • PipPipPip
  • 343 posts

- Increase the TTK by 50 for all mechs. Make it gradually happen. Increase 10 every months. Just face it, longer battles are epic.

As an Alpha player, I've always been a fan of the longer TTKs.

That said, with the current abundance of healing, it can get gross.

 

Between items, internals and the Tech, there is an incredible amount of safe healing options in this game. By "safe", I mean ways to heal that don't take you out of combat, and don't make you vulnerable. Thus, the normal repair function does not qualify as "safe".

If TTK goes up, the number of safe healing options need to go down. I'd suggest starting with internals (Generally I think internals may just need looking over. There's a few extremely good options with a lot of useless options and few inbetween).

And while I'd love to see the Tech removed, I still don't think that's realistic. At best, I'd hope for a rework of it's mechanics.


  • Lucier and EM1O like this

#34
EM1O

EM1O

    Advanced Member

  • Members
  • PipPipPip
  • 764 posts

This:

Seeing clips like this still makes chills run down my spine. Heavy metal violence is what won me. Playing this gave the original power and massive brutality of a roiling Battle Prime. Somewhere after the Tech Update (sincerely the most universally hated mech when introduced) it just degenerated until Ascension finally killed it. Siege used to be an actual game of laying siege at the AA, or showing your skill by withstanding a prolonged attack there. A TDM victory was a genuine gut-buster of a tactical accomplishment, not the result of a well-played game of "mech dodgeball".

Just my opinion. I've stayed since OB started, I support the game with cash buys of MC about monthly, and I  feel the value I've recieved (even if I didn't like what was being done to the game) has been quite satisfactory. I've been back to MWO, and (good gawd) BZFlag, dabbled with Robocraft for maybe one or two games...this is still the Baddest mech play in town in spite of it all. Jack armor back up, power up the weps, and give the TTK a little fattening.

Rock On!


  • thirtysix likes this

#:  chown -R us ./base

nRJ1C9n.png

"...oh great Itzamna, you shall know Us by the trail of Dead."


#35
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW

WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW

    Advanced Member

  • Members
  • PipPipPip
  • 209 posts
I took a break from my duties as the spirit of Hawken because the old devs stopped releasing content, made grinding much more difficult than reasonable, made grinding much more necessary than reasonable, and made MC provide far too expensive in relation to how much content one could unlock.

For the most part, I've always been fairly satisfied with the state of balance in Hawken through every iteration. Balance issues were not enough to make me give up on Hawken. Hawken is a beautiful, immersive game. I really respect competitive insight and balance, and I typically play at a relatively high skill level, but I personally give Hawken a lot more leeway than other games to have imbalances just because of how great the game looks, sounds, and feels.

I hope the dev team listens to the competitive players, but honestly, I think it's more important not to get stressed out about balance and to keep pushing out a steady stream of content that is a affordable both for grind and cash. I feel that the population now is made up of individuals who will be here for the long run, so I really think focusing on new content and making the market more affordable is the way to go.

Like, listening to the competitive and experienced players islike having a free balance consultation team, if I were in dev position I would focus on growing the player base, content, and affordability. I'd easily drop 30$ on Hawken if it was actually worth something in terms of content. I've put that money into Dota instead because the value of the money is focused purely on aesthetics -- in Hawken, I'd have to take a lot of time thinking "well, first off, I want to have copies of the other mechs, but wait, then I would have to outfit them, but wait, now I wouldn't even have enough tolook nice". OR I could not waste time or money and simply suffer the grind... which makes me not want to play Harken anymore.

So affordability and content would be what makes me stay. As long as the balance doesn't go nuts, I'd be fine.
  • defekt likes this

Thank you for your time,

 

WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW


#36
defekt

defekt

    Advanced Member

  • Members
  • PipPipPip
  • 95 posts

Must admit, jacking up the TTK a bit suits me (as long as that's not a change made in isolation).  That might be because the game started out with a high TTK, was blisteringly fast, and healing was super-risky (not to mention rare); all of the things Hawken ended up not being (even though the speed did kind of eventually ricochet its way back upwards). 

 

In very many ways I do not envy the devs.  They've come into this project fresh-faced and all new and shiny, and are being faced with, in some cases, vehemently diametrically opposing views from the player base both old and new.  They face a daunting task in a) sifting through all of this feedback and then B) forming a cogent plan of action. 

 

One thing is probably foremost though: from a business standpoint Hawken made a colossal loss in all of the recent public incarnations of the game. If Hawken is going to succeed it is going to have to change, considerably, because the game as it stands likely remains an unprofitable proposition, and those necessary changes are likely to knock a few noses out of joint. 

 

One possible reality of this is that Hawken may need to become the game that a very large chunk of the remaining players don't like.  In my view such change may manifest itself in not trying to make Hawken appeal to both 'mechheads' and 'speedfreaks', and instead may need to pick one of the two and really go balls deep in making the game work for that demographic.  Farting around on the peripheries of both has lead Hawken to where it is today: a failed product - notwithstanding Reloaded's brave and very welcome intervention.  If a few hundred remaining folk end up being replaced by many thousands of happy new players then from Reloaded's point of view this would be a job well done.

 

Hawken has been thrown a lifeline but that in no way guarantees that everyone will get rescued.


  • bacon_avenger, Interrobang87, EM1O and 2 others like this

defekt_inv.jpg


#37
AsianJoyKiller

AsianJoyKiller

    Advanced Member

  • Members
  • PipPipPip
  • 343 posts

One possible reality of this is that Hawken may need to become the game that a very large chunk of the remaining players don't like. In my view such change may manifest itself in not trying to make Hawken appeal to both 'mechheads' and 'speedfreaks', and instead may need to pick one of the two and really go balls deep in making the game work for that demographic. Farting around on the peripheries of both has lead Hawken to where it is today: a failed product - notwithstanding Reloaded's brave and very welcome intervention. If a few hundred remaining folk end up being replaced by many thousands of happy new players then from Reloaded's point of view this would be a job well done.

This is very true.

One thing that screwed ADH was that they didn't know who they were making the game for. It started out a very punishing and fast game, but quickly got slowed down and made less skillful via the introduction of gimmicky elements.

Oh, that reminds me. Another thing I think that needs to happen.

Either get rid of the last vestiges of vertical progression, or fully embrace it. Just know that embracing it lowers the games viability for being competitive. It can also cause problems with matchmaking. I've seen in multiple games, but we've also seen it here in Hawken.

And while I've routinely seen people argue that skill can overcome the advantages of the latest iteration of vertical progression, it is a flawed argument. Between equally skilled players, the one who is significantly further in their progression will always be favored to win.

Take Repair Charges for instance. In a dual between players of equal skill, same mech, same weapons, internals, but one has the Mk3 version, and the other only has the mk1 version, there is a tremendous advantage to those who have the mk3 version.

Edited by AsianJoyKiller, 25 March 2015 - 06:59 AM.

  • Lucier, EM1O, Hijinks_The_Turtle and 1 other like this

#38
mittens800

mittens800

    Member

  • Members
  • PipPip
  • 22 posts

Daily rewards as they are incentivize players to quit losing games and send team balance to hell with constant reconnections and dosconnections, causing other players to get frusturated after being consistently placed on the losing team and thus starting a vicious cycle, eventually leading others who don't do so to get frusturated and quit. In a game where imbalanced teams are almost insurmountable, this is one of my biggest issues with Hawken.

 

As much as I hate preds (you play pred don't you?) I agree with this.

 

Worst part is 80% of matches being lopsided.  I have turned into an angry hawken player.  Sorry.  I have reached toxic levels.

So frustrating.  Despite what people say, any time a team makes a "comeback" it is 90% because they got different players.

 

I took a small 3 month break because of life.  I love playing this but it is so damn frustrating when matchmaker goes full stupid or there's no way to even out teams once a game starts.  Hence the rage quits all the time.  I've played through many an FPS and I don't remember the quitting being as bad as Hawken, but maybe I haven't played any Multiplayer FPS besides Hawken in the last 5 years. 



#39
Term___

Term___

    Newbie

  • Members
  • Pip
  • 4 posts

I left for two main reasons,

 

1 - Team balancing seemed to be completely broke,

 

A team would utterly destroy the opposition in one game, and I am left wondering what it was based upon, presumably not game time nor KD ratio?

Only to then see more or less the same teams picked again for the next game,  and shock,  horror, everyone leaves from the losing team,

 

2 - Doing all the work on an opponent only to then have a team mate kill said opponent with a glancing hit over and over again,

 

There should be more points awarded for damage, you could have some games with 20+ assists, and barely any kills because someone would sit back as a sniper and pick people off

 

not much else needs changing other than how long it takes to do anything without paying, i.e. buying or upgrading mechs, or any visual customizations.

Its a shame to buy a mech, after months of saving, only to reaslize you dont actually like it,  maybe have a try before you buy, every now and again ?

 

 



#40
AngryOgre

AngryOgre

    Advanced Member

  • Members
  • PipPipPip
  • 46 posts
Double Post

Edited by AngryOgre, 26 March 2015 - 08:25 AM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users