ps: plus aimbot detection pls
- Sitting next to the sound box in Last Eco -
I like that the TOW launcher sounds close to an actual rocket launcher and not like a nerf gun. I know it's far until they even consider updating sound effects but they sound so puny right now.
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CRITICAL
ASSIST 
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They can say that this video is edited and it's a scam that did not represent the actual gameplay of CB etc, but it was this "farce" that attracted media attention and investors. Too bad the farce never become the real game that promised to be the best FPS mech able to have millions of players. I'm waiting to see what DEVs will do. They will continue crawling in the mud like the old DEVs or will take the glory from the top of the gaming market?
Edited by Mergaz, 04 May 2015 - 06:53 AM.
The animation quality is soooo much better nowadays. I also like the fast pace of the game. Many people complain about this. But man, the sounds back then were stunning... So much more atmosphere, a dark vibe, those gigantic structures made sounds like mechanic whales. Also the echo in the tunnel. Everything sounded more metallic, more realistic, less arcady. The sounds today are great, no doubt. But it would be absolutely amazing if you could choose from those two different sound schemes... I gotta watch it again... man those sounds.



KDR Veteran Member / KDR Server Administrator
The animation quality is soooo much better nowadays. I also like the fast pace of the game.
Yeah I like it too
The game could be way more immersive with better sounds like in this video, and the graphics somehow looked better. I remember that they optimized the light diffusion in the game, but by doing that the light colors looked more faded than before
i would pay much moneies for that as a visual option.
"but the dead horse has been beaten so many times it's practically a pulpy mess in the barn by now."
-M1lkshake
Some of the sounds in the video sound like utter sht to me, unfinished and rough.
My headset's just fine, incase you wonder.
Oh yes please, the old gold hawken! But please not something like sticky shields...
Nah, bring back the pre-Ascension OP buggy Shield meta pls
My uncle told me that the code of the old cockpit implemented in the first versions of the game is not re-usable anymore.
But I'd love to see a fully integrated cockpit with all the gauges, lights, bars and so forth well put into the 3D cockpit of your mech. Mostly to see those fuel and health bars (you have no idea on how molesting I find these to be, damn it...) removed of the game and integrated in the cockpit once and for all!
If I'm remembering correctly, the main reason ADH switched to the current bars is because the old gauges were relatively resource intensive. The new system also makes it easier to get relevant data with a quick glance, so that probably contributed to the decision as well. I preferred the old HUD on aesthetics, but I'd take the current one over it due to the second reason.
Some of the sounds in the video sound like utter sht to me, unfinished and rough.
My headset's just fine, incase you wonder.
I know what you mean. I also don't like the sound of the Sabot or the mute when you get hit by a grenade. And the echo in the tunnel is a bit too intense. But I like the direction where those sounds could've gone if they were polished a bit more. They give me a better feedback about the world outside my cockpit (atmosphere-wise, not necessarily gameplay-wise), the whole world around the mech feels bigger, in fact enormous and threatening. The cockpit itself feels more claustrophobic.
Here is another example... and yeah it sounds unfinished and rough. Somehow I like this :D
https://www.youtube....h?v=udEAEARD-Fo



KDR Veteran Member / KDR Server Administrator
The alpha build hawken was the best version of the game.
The fact that the game has gone through so many system rehauls and balance changes and still kept dying attest to that. Should've just stuck with the alpha build which made the game actually play like a beefy mech arena shooter instead of the dumbed down version the game is now.
The new owners should rebuild the game up from the alpha version.
The alpha build hawken was the best version of the game.
The fact that the game has gone through so many system rehauls and balance changes and still kept dying attest to that. Should've just stuck with the alpha build which made the game actually play like a beefy mech arena shooter instead of the dumbed down version the game is now.
The new owners should rebuild the game up from the alpha version.
ROFL, if you think the games dead now you should have seen the numbers for population back then.
Fix The Delay
Some of the sounds in the video sound like utter sht to me, unfinished and rough.
My headset's just fine, incase you wonder.
I know what you mean. I also don't like the sound of the Sabot or the mute when you get hit by a grenade. And the echo in the tunnel is a bit too intense. But I like the direction where those sounds could've gone if they were polished a bit more. They give me a better feedback about the world outside my cockpit (atmosphere-wise, not necessarily gameplay-wise), the whole world around the mech feels bigger, in fact enormous and threatening. The cockpit itself feels more claustrophobic.
Here is another example... and yeah it sounds unfinished and rough. Somehow I like this :D
I agree, some of the sounds are unfinished (I would SO love to be a sound designer for this game) - but also keep in mind that a) the recording compression works quite a number on the sound, and that b) YouTube takes it one step further. So I'd wager that some of the audio in this is compromised due to those two factors. That being said, a few of the sounds did seem a tad unfinished, but by comparison I think there was an overall better grasp of scale and surroundings in their sound design.
Even so, the team did a pretty good job with the sounds. As someone who's worked on several game projects before, I know just how difficult it can be to get some original sounds that are high quality.
If I'm remembering correctly, the main reason ADH switched to the current bars is because the old gauges were relatively resource intensive. The new system also makes it easier to get relevant data with a quick glance, so that probably contributed to the decision as well. I preferred the old HUD on aesthetics, but I'd take the current one over it due to the second reason.
I thought it was for Oculus funding, so the HUD could follow where the player was looking. Haven't seen it mentioned since the old forums, so take that with a grain of assault.
Pubstomping is a whole different strategic discussion, however, and usually just becomes an exploration of the ethics of dumpstering randos.

Why mech game make when you no mech game have you don't want to make?
Remember that most of the graphic and sound and destructible environment aspects were slowly removed over time to help with smoother frames, less lag and to fix glitches.
Every time Adhesive said, "We've made some optimizations to improve frames." or "We have made some changes that should result in faster latency." or "We've addressed the issue with tearing textures." you could notice that things like the hazy air or long missile chem-trails or reverb sound effects had been removed. They traded one thing for another. Sad... but it was what worked to fix larger complaints.
To be serious for a moment this is just a joke
If I'm remembering correctly, the main reason ADH switched to the current bars is because the old gauges were relatively resource intensive. The new system also makes it easier to get relevant data with a quick glance, so that probably contributed to the decision as well. I preferred the old HUD on aesthetics, but I'd take the current one over it due to the second reason.
Seems to be that the code of the old HUD/Cockpit was buggy buggy, so to speak. So it was removed and replaced by the current quite synthetical (in our humble opinion) approach as a quick fix, so to speak again. IIRC this was mentioned by the very Mr. Hughes somewhere and sometime in the past on the forums publically.
But I'll have to agree on that FPS and performance are way before visuals in every game. Until those visual solutions get optimized and ready to go within further game builds...
sadly I never played on the old hawken ;_; now I really want to see all those sounds back in game, and the light effects make everything so diferent, more badass and less sci-fi as it should be
To be fair I never played the "old" hawken. But the single thing I want from it is the sound. Keep gameplay the same, keep the looks the same, but gimme dem badass sounds.

Salvage: An Idea to Stop Leavers
To be fair I never played the "old" hawken.
A lot of people who want the old hawken back cite the vid in the OP or one of the other pre-rendered ones, which is something they did not play either. Kinda telling.
Edited by &THC& comic_sans, 23 May 2015 - 09:12 AM.
To be fair I never played the "old" hawken. But the single thing I want from it is the sound. Keep gameplay the same, keep the looks the same, but gimme dem badass sounds.
I think almost everyone agrees on that, gameplay-wise Hawken has improved a lot, but the atmosphere is not as cool as it used to be
A lot of people who want the old hawken back cite the vid in the OP or one of the other pre-rendered ones, which is something they did not play either. Kinda telling.
I think almost everyone agrees on that, gameplay-wise Hawken has improved a lot, but the atmosphere is not as cool as it used to be
I played the alpha build and enjoyed that version the best.
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