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Nief got patched? No it didn't, do we request it? Yes we do.

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#1
(PS4)shortnameGAME

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We get penetrate by Niefs

 

 

That has to end, they give it to me from the front right in the face, from behind in my little scouty ass. From the side, allways coming in groups, shot their rockets like c'm. 

 

Please make it stop, twin seeker who even had that ideea? WHO?


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#2
(PS4)shortnameGAME

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I just raged my life away, whos gonna pay me the controller?

 

 

 

WHO?

 

 

 

 

Well Amazon but thats another story. 

 

 

2-3 Days ago 1-2 Niefs.

 

Today 4-5 PER LOBBY! 

 

 

 

I get mad that the devs can't release a easy update. 

 

DEVS: Do a live stream where you answer questions for each platform. 


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#3
(PS4)DARKB1KE

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You guys really need to take a step back and be less emotional and hyerbolic about it.  Talk to them in a rational matter and people will be more likely to want to help you out and communicate back. Throwing a tantrum over the internet forums is not going to help your case.


Edited by (PS4)DARKB1KE, 13 July 2016 - 02:54 PM.

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#4
(PS4)War_MachineXL

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While I hate the Nief as much as you do patches for consoles are not that easy. I do wish they would say something just anything about their plans for the Nief. Especially since most feedback on the issue has been negative.
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#5
(PS4)f4aust80

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Nief seems pretty broken atm, its especially effective vs flying targets. But my guess is, as the playbase matures and people start to get good with positioning and burst tactics, it will be put in its place in high tier play. Game is new and its all about dps, and the nief is a dps monster, especially with the ability. It seems pretty broken in low tier play, how it will fare vs pros i dont know yet. Just dont try to out-dps it on medium-long range.

 

Corner play and peekaboo will take its auto-aim dps away. Dont fight it where it excels.

 

Edit: On Bunker map auto-aim is just plain broken. Rocketeers and Niefs will just own the place...but thats a map issue


Edited by (PS4)f4aust80, 14 July 2016 - 02:27 AM.

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#6
(PS4)robotwars7

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I'm new here, and I think the Nief is pretty great, but then I kinda like overpowered things. I take it I should expect a nerf? going for the G2 Brawler anyway so no bother if it does get nerfed hard.


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#7
(PS4)shortnameGAME

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I'm new here, and I think the Nief is pretty great, but then I kinda like overpowered things. I take it I should expect a nerf? going for the G2 Brawler anyway so no bother if it does get nerfed hard.

 

That's the problem.


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#8
(PS4)biggn82

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Nief needs a MAJOR nerf, it's ruining the game and people won't play for long if only one mech is viable, it excels against every mech currently. NO BALANCE because of one fuzzy bunnyng Mech.



#9
(PS4)War_MachineXL

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Fun Nief facts:
1. With its ability does enough dmg to melt any heavy mech in 3 seconds. Something like 780dmg or more.
2. Both weapons are auto guided with no need to lock on. Just keep your crosshair near the target.
3. Weapons can be fired from range with deadly accuracy and no dmg drop off.
4. Being a light mech can dodge and jump all it wants. Paired with its equipment that turns % of dmg taken into fuel can dodge or hover for longer.
5. Locked to those who are not Playstation Plus members making it a paid exclusive.
6. With its no drop off dmg does more dmg and faster then Reaper or Sharpshooter at ranges that only those two should excel at.
7. Seekers produce no lock on warnings like Hellfire missiles.

#10
(PS4)DARKB1KE

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7. Seekers produce no lock on warnings like Hellfire missiles.

 

This is the only helpful thing in your post that developers can use for function.

Perhaps they can add lock on warning.



#11
(PS4)dullrust

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Given the lock on mechanics of that weapon the warning would come after the volley had launched. So nope doubt they will go that route. Making it impossible to arm dual launchers of that type would be a start.

#12
(PS4)Arkios-CR

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Seeking missiles that generate such little heat, on a mech that can stay airborne for such a long time is a terrible thing for a console game. The Nief is so easy to use to use:

Step one: Hold jump boost. Occasionally dodge if you start to take damage.
Step two: Place you crosshairs in the general area of the enemy.
Step three: Hold down both triggers and watch as the kills roll in.

That type of gameplay rewards you with a ton of kills and wins, but it gets boring quick, and is frustrating to be on the receiving end of it. The only real hard-counter to the Nief is another Nief. People are realizing this, and more and more Niefs are showing up in servers...

It needs a decrease in damage output, increase in heat generation, and/or smaller fuel tank.


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#13
(PS4)Hiero_Glyph

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This is the only helpful thing in your post that developers can use for function.
Perhaps they can add lock on warning.


You can't be serious. Let's recap:
1) Nief has too high of a DPM - Reduce damage per shot or lower the rate of fire.
2) Auto-guided missiles are too strong - Remove one seeker or make the tracking less agile.
3) Guided range is too powerful - make tracking less agile from distance, slow down projectile speed, or reduce damage based on distance traveled.
4) Air superiority is too strong - reduce fuel capacity or generation.
5) PS+ exclusive - Announce details on when/how it can be acquired for non-PS+ users.
6) Ranged damage is too high - Combination of the previous issues.
7) No warning when being targeted - Add an audible warning or weaken the missile's tracking agility.

If you can't understand how detailed complaints translate to valuable feedback, you should never work with customers. All of the previously listed points easily translate into valuable feedback and they give the developer flexibility over how to respond. What you are asking for is a defined solution that may not align with the developer's vision for the game making it be even less valuable as a result.
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#14
(PS4)biggn82

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The Nief needs major overhauling for it to be considered balanced and I suspect if they don't do anything about it first chance they get the PS4 community will die off quick, I'm talking weeks. That's sad because I love this game but it needs to be addressed ASAP.



#15
(PS4)secrecy274

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NIEF... is that the little one with the blue body?

If so, I don't seem to have too much problem with them.

They're quite fragile, and yes, they're highly mobile, but even I with my Incinerator can pick them out of the sky.

 

And tbh, which mech isn't a problem in large groups?



#16
(PS4)DARKB1KE

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You can't be serious. Let's recap:
1) Nief has too high of a DPM - Reduce damage per shot or lower the rate of fire.
2) Auto-guided missiles are too strong - Remove one seeker or make the tracking less agile.
3) Guided range is too powerful - make tracking less agile from distance, slow down projectile speed, or reduce damage based on distance traveled.
4) Air superiority is too strong - reduce fuel capacity or generation.
5) PS+ exclusive - Announce details on when/how it can be acquired for non-PS+ users.
6) Ranged damage is too high - Combination of the previous issues.
7) No warning when being targeted - Add an audible warning or weaken the missile's tracking agility.

If you can't understand how detailed complaints translate to valuable feedback, you should never work with customers. All of the previously listed points easily translate into valuable feedback and they give the developer flexibility over how to respond. What you are asking for is a defined solution that may not align with the developer's vision for the game making it be even less valuable as a result.

You're the one person that has actually provided useful information and ideas for solutions.  That's what I've been trying to say, provide detailed feedback, not just emotional outbursts like crybabies who don't get your way.  So congrats, you're the one person that gets it. 


Edited by (PS4)DARKB1KE, 19 July 2016 - 01:42 PM.

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#17
(PS4)War_MachineXL

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Feedback don't have to be detailed information. Feedback in general is a wide variety of information. It's not up to us to decide how it's balanced. They wouldn't listen anyways. PC players have already proven feedback is not listened to. So I guess any feedback no matter how detailed is just whining here.

Edited by (PS4)War_MachineXL, 19 July 2016 - 02:18 PM.

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#18
(PS4)Fstroke

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You're the one person that has actually provided useful information and ideas for solutions.  That's what I've been trying to say, provide detailed feedback, not just emotional outbursts like crybabies who don't get your way.  So congrats, you're the one person that gets it. 

 

There has actually been plenty of constructive feedback. Just some threads concerning this have mysteriously gone missing. Not to say there has not been an equal amount of rage posts and whining


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#19
(PS4)DARKB1KE

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Feedback don't have to be detailed information. Feedback in general is a wide variety of information. It's not up to us to decide how it's balanced. They wouldn't listen anyways. PC players have already proven feedback is not listened to. So I guess any feedback no matter how detailed is just whining here.

http://kotaku.com/ho...oper-1505848316


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