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Creating the D Class by splitting Heavies into two sub categories based on Deploy Mode.

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#1
HugeGuts

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With the expansion of Heavy abilities, with possibly more to come whenever new Heavies like the Siege Tank release, I think new players will eventually be confused with what a "C" type is actually supposed to do. To prevent this, I propose splitting and modifying current and future Heavy weights based on their Deploy Mode and stats into C and D types.

 

C - Offensive Focus

o Less health and more speed than D's. Around Vanguard levels?

o Deploy Mode is Siege Mode.

     - Large continuous offense or movement self-buff at the expense of other abilities. Higher fuel consumption? Higher heat generation? Reduced healing? Inability to use items? There are many possibilities. All probably buff-dependent.

     - Fast deploy time and can walk while deploying and un-deploying.

 

Example Siege Modes

Rocketeer - Increase flight time and air control while decreasing fuel regeneration.

Grenadier - Increase explosion radius while decreasing weapon speed.

Raider G2 - Increase run speed while decreasing steering and deceleration speed.

 

D - Defensive Focus

o More health and less speed than C's. Around Brawler levels. Maybe a little more?
o Deploy Mode is Shield Mode.

     - Large continuous defense self-buff with a teammate buffing "aura" at the expense of movement.

     - Slower deploy time than Siege Mode, but can still walk while deploying and un-deploying.

 

Example Shield Modes

Brawler - Health regeneration.

Incinerator - Decrease heat generation.

Vanguard - Increase run speed.


Edited by HugeGuts, 27 October 2015 - 11:49 AM.


#2
kaiserschmarrn_

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The mechs of all the class types are too diverse to justify doing this for c-classes solely, and I don't fancy a-h classes.



#3
GreyFa1con

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Probably better to just make a G2-Heavy-Grenadier
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#4
HugeGuts

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The mechs of all the class types are too diverse to justify doing this for c-classes solely, and I don't fancy a-h classes.

 

That wouldn't need to happen with A's and B's unless they too had multiple classes with continuous and similar abilities meant to be a part of the Type's play style at all times. For example, multiple B's with a Stalker variation, and with the stats and weapons to go with a continuous stealth mech. To prevent inexperienced player confusion as to what a "B" type is exactly supposed to do, that would require B's to split into two different letter types.


Edited by HugeGuts, 27 October 2015 - 12:14 PM.


#5
GreyFa1con

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Dumb question though.

Wouldn't a siege Mech that's more effective than the current Grenadier make "stand on the control point" gameplay less fun?

Also wouldn't it be kinda dogmeat for TDM? Since it's poor mobility would get it stranded and wolfpacked really easily?

Is there a "fun" role for a heavier heavy Mech to fill?

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#6
kaiserschmarrn_

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That wouldn't need to happen with A's and B's unless they too had multiple classes with continuous and similar abilities meant to be a part of the Type's play style at all times. For example, multiple B's with a Stalker variation, and with the stats and weapons to go with a continuous stealth mech. To prevent inexperienced player confusion as to what a "B" type is exactly supposed to do, that would require B's to split into two different letter types.

There are only 3 turret modes, they all are completely different, and on top of that, only 1 works. This is unnecessary.



#7
HugeGuts

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They are similar enough in that they are/were meant to turn C's into a beefy tank. There are plenty of good ideas on how to make more than one Turret Mode work. When they implement, I'm sure there will be even more Turret Mode Heavies with stats and weapons designed around Turret Mode. And I'm sure there will be more not-Turret Mode Heavies with stats and weapons designed around not-Turret Mode.

 

Again, this split is to prevent confusing players about the play style of a Type from a bird's-eye view. That's all.



#8
DeeRax

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As I posted in another thread...
I imagine the d-class mechs will be different from anything else we've seen so far (There'd be no point in a whole new class of mechs if they weren't.)


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#9
kaiserschmarrn_

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They are similar enough in that they are/were meant to turn C's into a beefy tank. There are plenty of good ideas on how to make more than one Turret Mode work. When they implement, I'm sure there will be even more Turret Mode Heavies with stats and weapons designed around Turret Mode. And I'm sure there will be more not-Turret Mode Heavies with stats and weapons designed around not-Turret Mode.

 

Again, this split is to prevent confusing players about the play style of a Type from a bird's-eye view. That's all.

...

But why? The identifications we have right now (burst assassin, ranged, defense, assault, suppression, support) are far more clear and most definitely sufficient.



#10
nepacaka

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Probably better to just make a G2-Heavy-Grenadier

Probably not.

I better like idea when someone suggest give a c-class two abilities.
1) turret mode (like brawler, vanguard)
2) + spam ability (like grenadier have) which can be used every minutes by cooldown.

Many people want a siege-tank, which can transform into slow mechanism with two big launchers. But tell me, why nobody of these peoples don't love used pre-ascension Rev-grenadier turret? I can answer you. Because it not very effective. Yeah, sometimes it can be very good (in some rare team setup), but in 99% of battle situations it was useless.

So, just a slow G2-heavy-gren actually no need in game. Early we have one, and no one use it. just fact. Siege-mech will be useless in standart understanding of it.
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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#11
nepacaka

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Also, jump into Rev-GL grenadier and trying to fight against 3 berserkers. And you very fast understand how siege-mech suck in current game meta. I'm not joke, just try :D

Which role siege mech can play? Counter another C-Class? Any other role? No? How it can survive against flying irons with tonnes DPS?

More "slower mech" to "slower mech god" !

Edited by nepacaka, 27 October 2015 - 01:49 PM.

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#12
MechFighter5e3bf9

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Probably better to just make a G2-Heavy-Grenadier

haha that was my first thought too before reading the whole post and nearly posted the same thing






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