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G2 Versions should have tradeoffs, not be a strict upgrade

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#1
(Xbox)Rekt by NUPES

(Xbox)Rekt by NUPES

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As it stands,the G2 versions have improved base stats and upgraded items (more powerfull and an additional deployment per life). Aside from obvious pay to win gripes, which I don't subscribe to in this instance, is the major problem with obsolescence. There is absolutely no reason to ever play the 1st Gen mech after you've unlocked the G2 version.

My biggest concern with this obsolescence is the wasted credits used to upgrade the previous gen's internals, items, and cosmetics. If one was to try to avoid this, they would be forced to forgo item and internal updrades. The consequence is that one would not be able to fully evaluate the capabilities of the mech in its gimped state.

I think the best solution to these issues would be to have the G2 versions have stat trade-offs and optional primary weapons. This would also address many of the lack of customization complaints while still allowing balance.

As the G2 versions are more 'advanced', I can see a generic stat tradeoff of less armor for more mobility or vise versa depending on the specific mech's intended playstyle. An advanced user of that particular mech would be able to leverage the more polar strengths and weaknesses of the G2. However, the 1st Gen would still be better suited for the more novice pilots of that particular mech.

Regarding an additional primary weapon option, you could follow the same philosophy of presenting an option that more polarizes the mechs strenghts and weaknesses rather than a weapon that is a strict upgrade over the default. Alternatively, you could offer an optional weapon that changes the playstyle of the mech. This option however would probably be more difficult to implement without creating balance and redundancy ussues between the mechs.

Just my 2 cents.

Edited by (Xbox)Rekt by NUPES, 11 July 2016 - 07:55 PM.


#2
(Xbox)Yorgoth LoG

(Xbox)Yorgoth LoG

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I think a better system would be to replace the G2 being a seperate mech and instead, each level you go up on the G1 mech you upgrade a component to a G2 variant so ultimately you are left with a G2 mech at the end (of course, you can increase the xp threshhold for each level to balance). 


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