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#41
CounterlogicMan

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I have been playing the CIV on PS4, it is a ridiculous amount of fun. Pretty much any long time EOC player's dream mech. VERY VERY powerful against ground targets, vulnerable in the open, vulnerable against air targets, and a complete monster at corner play. 

 

You can kill many A class in one full burst, nearly kill any others, and can put a bruiser at about 30% hp in one burst.

 

The ability decreases damage much more than the bruiser ability and last a little shorter time than the sharpshooter ability. So think having to time when you think an enemy is going to hit you at a little faster speed than when you use the sharpshooter ability to try and hit someone. The cooldown is about 20 seconds.

 

 

-snip-

 

Come on, you should know better than to reason on the side of the developers on these forums. The only opinion that is accepted is one of complete negativity towards the developers.


Edited by CounterlogicMan, 04 August 2016 - 12:41 PM.

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#42
nepacaka

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Could they have asked us? Yeah. Maybe they made a dual EOC mech to test the efficacy of having dual non-homing projectile-based mechs, I don't know.

 

things like this should be tested on test-server, Before it will be implemented. oh sorry, i'm forgot about "sciri gud" testers. my bad.

 

and I don't think that reason is "they're idiots", or "they're throwing a dart at a wall of suggestions"

 

obviously i'm not think that they are idiots. vice versa, the 100% Know what they doing. and this is the thing which is scary me.

also, with all respect with future developments. devs just do strange thing. always.

- Civ, 36m, Incinirator and some other mechs have diffirent weapons on picture, and different weapons in game.
even some mech in new web-tree on console have strange pictures which not related with reality.
it is Not right. they can do one more screenshot from game Before implement this and change, but they not. Do not you think that this may confuse the player when you see one, buy a completely different thing?
- Okey, i can understand than devs failed mech pictures in game menu, but just draw it with Correct weapons!
- They make a patch. They not fix it. What for? it is fine enougn!...fuzzy bunny NO!

just realise how it look. Mech in hawken = your weapon.
Than you play in counter-strike, and want buy AK-47, you press 4-1, but you got a Shotgun in hand. Why? Because devs just mistaken weapon on icons.
Tell me pls. it is Normal?

it is only one example. And i'm not talking about F2P system, or heavy bug. okey, they don't have time. but they even not fix visual mistakes in game menu.
it is all about game design/visual design. they even can't repeat things which previous devs do. 

Maybe they can change whole conception of mechs names (which will be stupid and impossible, but just for example, imagine this). Ok. But why they not renamed other mech like Civ and 36m, nief. like called Maradeur as Muklashi etc.

Left part of game != right part of game. it is look like you left hand don't know what you right hand doing. sorry, but it is look like "unprofessionalism"


Edited by nepacaka, 04 August 2016 - 01:01 PM.

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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#43
nepacaka

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Wait a second. Do you speak about text or sound here?

text which writing under crosshair when you lock-on target (default text is something like "lock-on" or "activate", i don't remember correct because i play without original text so much xD)


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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#44
LaurenEmily

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Sorry going kinda offtopic here but are you saying it's possible to change everything that is written inside the game to something else through the ini files ? If that's true it would be awesome. Might even try to translate the game to my native language if that's true.

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#45
Hecatoncheires

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Oh God, I just realized what this mech entails....bringing back players who mount walls, just tossing mines at the AA from a distance...

I thought it was gone with the removal of EOC Predator, but it came back with a vengeance... :sad:


What the Heca-


#46
TheButtSatisfier

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Left part of game != right part of game. it is look like you left hand don't know what you right hand doing. sorry, but it is look like "unprofessionalism"

 

I agree, and I've seen that in action - it really sucks. For everyone's sake I hope that's not the case.


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#47
crockrocket

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Sorry going kinda offtopic here but are you saying it's possible to change everything that is written inside the game to something else through the ini files ? If that's true it would be awesome. Might even try to translate the game to my native language if that's true.


That is entirely possible. There's a whole bunch of stuff you can change, for example when someone joins a server I see "blank" rolled in
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#48
nepacaka

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offtop

Sorry going kinda offtopic here but are you saying it's possible to change everything that is written inside the game to something else through the ini files ? If that's true it would be awesome. Might even try to translate the game to my native language if that's true.

yes. 95% of all text in:
D:\%your steam path%\SteamApps\common\Hawken\HawkenGame\Localization\INT

and probably here last part with achievments, bots, but i don't check it cuz i just don't care:
D:\%your steam path%\SteamApps\common\Hawken\Engine\Localization\INT

open any ini files with txt. 
HawkenGame.int, GFxUI.int, Engine.int, OnlineSubsystemMeteor.int
GFxUI.int - allow you change font in game.


it is actually take 2-3 days for me to change and rework all text, and some days to test it and find some mistakes in game.
don't blame me if you ha?ken ded after this, and your PC blow up. if you change some code instead text, you can crush game or broken game menu (or added some stuff in menu, which shouldn't be in menu xD).


Edited by nepacaka, 04 August 2016 - 02:51 PM.

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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#49
hestoned

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i have the civ. its pretty cool. it has the reconstructor and failsafe internal. instead of 20% health reconstructed after a kill its just 150hp. i forget what an assist nets you. failsafe is still 40%.

 

its weird having dmg reduction ability on civ cause double eoc so its hard to play aggressive. plus it only last like 1 sec but its like 15-20 sec recharge time, i forget.

so with the ability and fail safe internal it rewards you for charging both guns and getting in someones face and ruining their day. i can half an assault in 1 burst. kill scouts in 1 burst.


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#50
Xacius

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TheButtSatisfier, on 04 Aug 2016 - 09:56 AM, said:

1. I like to think that Reloaded is releasing new mechs with reused assets because they're working out the final kinks in their new backend. Not only that, but they probably didn't have enough time to create new assets before the console releases, so they're working with what they've got.

 

2. My guess is that their development focus moving forward will include bug fixes, balance tweaking, maybe the reimplementation of mech customization, and map cleanup. Once that's done, they'll start eyeballing a PC update containing most changes to date. Afterwards they'll probably be confident enough both in their new backend and in their development capabilities to start creating new assets themselves.

 

3. Keep in mind that while we're pretty upset with a lot of the changes we've seen with the console releases, Reloaded has been playing it fairly safe with their changes. Each change they've made with the Howken seems like it's either (1) a result of having limited time to get things "right" before the console releases, or (2) they intentionally made an isolated change to gauge community reaction. Not just our reactions mind you, but more importantly, the innocent and wide-eyed console players.

 

4. They've reiterated time and again that they're monitoring what we're saying and listening to our feedback. Just because we don't see visible and clear proof that they've listened to our feedback and implemented changes which precisely follow our recommendations doesn't mean that they aren't listening.

 

5. Though it's anyone's guess what's actually going on in Reloaded town, I like to believe they're being conservative with their resources, methodical with how they review community input, and patient in monitoring how changes are received.

Good analysis, I'll relay my thoughts about it.    

 

3. Playing it safe would have amounted to reducing each mech's weapons to one of their existing counterparts on the PC version, which is mostly what they did.  And then there are mechs like the M36.  Putting two PPA's on a brand new mech is not a conservative implementation.  Rather, it demonstrates a complete lack of knowledge of the weapon's function.  As it stands, that mech will need a significant overhaul to remain viable.  

 

4. The primary issue isn't necessarily that we've yet to see the results of our feedback.  Rather, it's more like Reloaded has implemented the exact opposite of our recommendations (would-be or otherwise).  Reducing customization, re-implementing turret mode, and hiding powerful mechs (at least at first glance) behind paywalls aren't changes that any experienced player would've advocated.    

 

Ultimately, there are some significant changes that'll need to be made before their current patch comes close to what the game offers on PC.  Imo, the playerbase' response is altogether justified, minus the personal attacks and bashing.  


Edited by Xacius, 04 August 2016 - 10:50 PM.

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#51
nepacaka

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Rather, it demonstrates a complete lack of knowledge of the weapon's function.  As it stands, that mech will need a significant overhaul to remain viable.  

 

when i see 36m with x2 papa, my first idea was:
"Hey, they put 2 papa on C-class, probably, they totally rebalance papa, make it weak, and at the same time they higly nerf papa incinirator to put his into support role (i.e. making papa an alternative with baby, and ripped ability to overheat inci in second and always shoot with big-saare). they kill 2 rabbit in one shot. put inci into fully support, making new mech. cool!"

but after neif and others (despite it is OP or not) i'm not sure in this. now i think they just give 36m two papa-xt and this is will be a clone of g2-salt in c-class corpus. maybe with the same assault ability. :/ 


Edited by nepacaka, 05 August 2016 - 12:25 AM.

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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#52
TheButtSatisfier

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-snip-

 

All valid points. I'll still light a candle at my Hawken shrine every night and pray that the next PC patch doesn't suck.


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#53
thedark20

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Inb4 dual breacher

Steel

Steel everywhere~


#54
DemitronPrime

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Yet another bland damage-reduction ability................. :yucky:
(Better than making the pucks homing or something, though)

Other than that, it looks cool. I like the items it comes with as well. #morebarriers

This I am relieved about....

 

I was terrified of the idea of a duel seeker EOC...


Edited by DemitronPrime, 06 August 2016 - 03:27 AM.

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#55
XFXFuryX

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This is going to be awesome. New mechs are new mechs. Who cares if they are just reloaded versions of what we already have.



#56
DallasCreeper

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These people really want to upstage Bruiser. It used to be special. Not anymore. Now it has new mechs with the same ability stealing its mojo.


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#57
PsychedelicGrass

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This is going to be awesome. New mechs are new mechs. Who cares if they are just reloaded versions of what we already have.



I can understand where you're coming from; this new mech has a lot of potential for you, you're very good at predicting where people will be(;
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#58
XFXFuryX

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I can understand where you're coming from; this new mech has a lot of potential for you, you're very good at predicting where people will be(;

 

Well thank you sweetie. I think that is the nicest thing anyone in this community has ever said to me.



#59
War_MachineXL

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Reloaded has yet again messed up. The CIV was supposed to be available for everyone yesterday. The psn store CIV early access package was supposed to only last for 1 week and it's still up. It's still falsely advertised with wrong weapon setup.

Since its not available and the Charger has been part of the founders bundle for a month. I'm starting to assume new mechs will be paid only.

Edited by War_MachineXL, 10 August 2016 - 09:58 AM.


#60
Shade__

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Reloaded has yet again messed up. The CIV was supposed to be available for everyone yesterday. The psn store CIV early access package was supposed to only last for 1 week and it's still up. It's still falsely advertised with wrong weapon setup.

Since its not available and the Charger has been part of the founders bundle for a month. I'm starting to assume new mechs will be paid only.

I WILL SHIV SOMEONE IF THIS IS TRUE.... plz no.


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#61
StubbornPuppet

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Let me ask the obvious question:

 

How does "a Magnetic Shell" reduce damage?  Don't magnets attract metal things directly to them?  Things like, oh, I dunno... bullets, rockets, mines, missiles... that kind of stuff?


To be serious for a moment this is just a joke

 


#62
TheButtSatisfier

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Let me ask the obvious question:

 

How does "a Magnetic Shell" reduce damage?  Don't magnets attract metal things directly to them?  Things like, oh, I dunno... bullets, rockets, mines, missiles... that kind of stuff?

 

Electricity and magnetism are two sides of the same electromagnetic coin. You can use magnetic induction to generate electricity, or perhaps create an electrostatic shield. Just sprinkle some sci-fi and you've got yourself a special ability.


Edited by TheButtSatisfier, 10 August 2016 - 01:33 PM.

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#63
StubbornPuppet

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Let me ask the obvious question:

 

How does "a Magnetic Shell" reduce damage?  Don't magnets attract metal things directly to them?  Things like, oh, I dunno... bullets, rockets, mines, missiles... that kind of stuff?

 

 

Electricity and magnetism are two sides of the same electromagnetic coin. You can use magnetic induction to generate electricity, or perhaps create an electrostatic shield. Just sprinkle some sci-fi and you've got yourself a special ability.

 

Great.  So, they should rename it the "Electrostatic Shield"... but that would also kind of require some sort of visual element and seeing bullets and rockets being repelled away (not the teams strong suit at this point).


To be serious for a moment this is just a joke

 


#64
DemitronPrime

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Reloaded has yet again messed up. The CIV was supposed to be available for everyone yesterday. The psn store CIV early access package was supposed to only last for 1 week and it's still up. It's still falsely advertised with wrong weapon setup.

Since its not available and the Charger has been part of the founders bundle for a month. I'm starting to assume new mechs will be paid only.

 

Ummm Dude...

 

How is it that Counterlogic man HAS the CIV then... and has been PLAYING it on twitch?

 

I have a feeeling you just havent put the time into unlocking it yet


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#65
War_MachineXL

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Ummm Dude...

How is it that Counterlogic man HAS the CIV then... and has been PLAYING it on twitch?

I have a feeeling you just havent put the time into unlocking it yet

Ok then he obviously paid for the mech with the early access bundle. You can't unlock it unless you buy the bundle. The bundle was only supposed to last a week. So it should be unlocked for everyone to buy with HC yesterday but its not.

Edited by War_MachineXL, 10 August 2016 - 02:18 PM.


#66
DemitronPrime

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Ok then he obviously paid for the mech with the early access bundle. You can't unlock it unless you buy the bundle. The bundle was only supposed to last a week. So it should be unlocked for everyone to buy with HC yesterday but its not.

I dont think he did to be honest... Hes been grinding alot... he MAY have, but tbh i think he got it with game money but in the end he is the one that would know


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#67
War_MachineXL

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I dont think he did to be honest... Hes been grinding alot... he MAY have, but tbh i think he got it with game money but in the end he is the one that would know

Yea just checked for the 12th time today CIV is not on the mech tree or grid. You have to buy it to unlock it.

#68
Darktim300

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Civ should be released on console with the next patch. Currently if you want it you pay money.

 

I just want a breacher / tow mech. Preferably with the same ability as raider for giggles. 


Edited by Darktim300, 10 August 2016 - 05:00 PM.

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#69
War_MachineXL

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Civ should be released on console with the next patch. Currently if you want it you pay money.
 
I just want a breacher / tow mech. Preferably with the same ability as raider for giggles.

Did tiggs or another mod say it would come out with content update 1? Also why then is it listed as a 1 week only early release package and is still up after the week is over?

#70
phed

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Did tiggs or another mod say it would come out with content update 1? Also why then is it listed as a 1 week only early release package and is still up after the week is over?

 

because, as we are finding out, reloaded is barely even functional.


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#71
War_MachineXL

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So they just released the CIV to everyone. If you thought mechs were expensive before you havent seen anything yet. Basic CIV is 15000 HC G2 is 45000 HC.

 

Before base mechs were 5000, 7000 and 9800 HC and G2 were 9800, 15000 and 25000 HC. Thats a lot bigger of a jump in price then I was expecting for a new mech.


Edited by War_MachineXL, 12 August 2016 - 02:30 PM.

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#72
Shade__

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basic CIV is 15000 HC G2 is 45000 HC.

aWclFHN.jpg


Edited by Shade__, 12 August 2016 - 02:31 PM.

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#73
KamikazeCommando

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45,000HC? That's a solid week or more of grinding, at least.

 

I wonder how many MC it is/was- anyone?

 

Funny though, I see a triple mech bundle for $50 on the Microsoft store- baring in mind most AAA titles cost about $60-70 these days, I think Reloaded has misunderstood exactly what 'micro' transactions means, in reference to free-to-play indy titles. Each mech should cost no more than a few dollars to unlock, with a few dollars extra for a custom skin and such ( cosmetics being cheap in order to encourage more players to part with their cash ). Little wonder the new console player base is already shrinking rapidly, so soon after launch.

 

I've never known a team so completely out of touch with their player base, and so lazy when it comes to new content, not to mention absurd pricing- just to add insult to injury.

 

The Civ is a prime example of all of the above, sigh.


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#74
War_MachineXL

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45,000HC? That's a solid week or more of grinding, at least.
 
I wonder how many MC it is was- anyone?

I think like 900 MC for basic like 1300 or something for G2.

#75
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that is insane... 

 

209sfte.jpg


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#76
DallasCreeper

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Maybe I shouldn't buy 3000 more Holotaunts...


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#77
crockrocket

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Those HC prices are ridiculous. C'mon reloaded, player retention should be your primary focus, and a grind like this is not conducive to that.

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Salvage: An Idea to Stop Leavers

Player Retention & Howken

 

[14:31] <Crafty> I know that in my balls
[14:32] <Crafty> hawken is unlike anything Ive played

 

 


#78
KamikazeCommando

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I think like 900 MC for basic like 1300 or something for G2.

 

$10 for G1 and $15 for G2, roughly, based on current MC prices. Those prices are beyond the point of insanity- you could spend nearly $400 to unlock all the mechs ( assuming roughly equal number of G1 and G2 mechs- doesn't really matter at this point ), then a few hundred more to get all the available internals, AND even more if you wanted cosmetics ).

 

Obviously you don't need or have to spend real money, but given that grinding will become ultra tedious very quickly with little sense of reward ( play casually for a year and maybe unlock half the mechs ) due to the amount of HC required to buy anything, then people will start considering spending real money, which unless they are minted/ have a rich mommy & daddy, will quickly stop once they realize how much they need to spend. Soon after, they get fed up and stop playing, leaving behind only a few hundred hardcore devotes; exactly the situation Hawken has faced for the last 5 years.

 

What a joke. We were worried about this- the price gouging, the sense of pay to win/ pay to compete, and it's all come true, every last bit of it, not to mention the PC build taking a back seat to the console build, which has been poorly thought out with no consultation or imagination, relying on unskilled and inexperienced play testers full of dreadful ideas and corporate suits pulling the wrong strings, acting like they have a clue how to manage the game and make it popular.

 

Enjoy it while it lasts guys, it's only gonna get worse.


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#79
Shade__

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-snip-

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Edited to make my point clearer.


Edited by Shade__, 13 August 2016 - 03:54 PM.

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#80
DallasCreeper

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60,000 HC and 150,000 XP is still worth to me.


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Ridding the world of evil, one Berzerker at a time.





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