What Hawken could have been. Come reminisce the glorious past.
#41
Posted 06 July 2015 - 01:21 PM
- comic_sans, ticklemyiguana and Kopra like this
#42
Posted 06 July 2015 - 01:45 PM
This makes me remember how much I miss the older sound design where distance affected what you heard. It was a nice extra touch of immersion that I really wish ADH hadn't done away with.
I too think that the current sound design is garbage. For example, the SA-Hawkins sounds like a fat kid jumping on a worn spring bed. Why? fuzzy bunny if I know.
- comic_sans likes this
#43
Posted 06 July 2015 - 01:46 PM
wehavebecomeexceedinglyeffecient.jpeg
Can we just get an image to post for when these threads happen that contains all pertinent information? Post processing, build nobody ever played, tech demo, thread happens regularly, general statement of goodwill to counteract being basically shut down, all that jazz?
And yeah we need beefier sounds, still a thing.
Edited by cosmic_spand, 06 July 2015 - 01:48 PM.
#44
Posted 06 July 2015 - 02:57 PM
This makes me remember how much I miss the older sound design where distance affected what you heard. It was a nice extra touch of immersion that I really wish ADH hadn't done away with.
That and the visual atmosphere are really the only things I miss about the "old" Hawken. Gameplay-wise what we have now is better balanced and more exciting to play and watch IMHO.
Yeah, I agree. Don't love the current sounds.
#45
Posted 06 July 2015 - 10:19 PM
I admit that the old Hawken was beautiful but I think the new Hawken plays much better. If we had 10K concurrent players and VOIP working, I think the current state of Hawken would be glorious.
- Nept, DieselCat and TheButtSatisfier like this
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users
Sign In
Create Account




Back to top









