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G2 RAIDER 20 PING

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#1
Jelooboi

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G2 SECRETS UNLOCKED: 

PRESS F TO INSTA WIN AFTER A KILL. YOU HAVE 10 SECONDS TO BE superfastdoggorunnignathgihsped.png

SPECIALIZED INTERNALS MAXIMIZE SPEED(Only G2 babies remember this)

+HAD TO DOWNGRADE THE GRAPHICS A LITTLE TO STAY PASSED 110 FPS(fps counter shown in video)


MAX HITREG MAX DAMAGE OUTPUT

ALL CAPS

6 minutes long because I used emps...how awful and dishonorable of me yes, but the shield spamming was for-real last match so I "Balanced" the honor. Scumbag bubble boys. 

I was worried that Rex would overpower me initially, because I actually don't do well against other G2 Raiders, but the difference in ping clearly shows the G2 Raider's especially extreme hitreg dependability. 



 


Edited by Jelooboi, 02 February 2017 - 04:14 PM.

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#2
WmMoneyFrmMissouri

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All hail the most wise and unmerciful !

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#3
crockrocket

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I thought I clicked a pop-up ad when I opened this thread.
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Salvage: An Idea to Stop Leavers

Player Retention & Howken

 

[14:31] <Crafty> I know that in my balls
[14:32] <Crafty> hawken is unlike anything Ive played

 

 


#4
DallasCreeper

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I was in this game!


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#5
007eleven

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Good meme


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#6
Morquedeas

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I think I asked this another time but what's up with the aim jerking?  Is this some super secret pro technique I'm missing out on?



#7
dorobo

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Good job! With my non gaming monitor and pretty graphics this wouldn't fly.

 

fb5e81e170cb9e5d38b29cab3c89b5f6.gif

 

here here

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Edited by dorobo, 02 February 2017 - 11:49 PM.

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#8
crockrocket

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I think I asked this another time but what's up with the aim jerking?  Is this some super secret pro technique I'm missing out on?

 

If you aren't running sustain this can help. That said this is more jerky than most videos I watch because ideally your crosshairs are already close(er) to target. Even with sustain optimally you "snap" to target then trace.

 

I'm a fuzzing fuzzy bunny though so take that with a grain of salt.

 

EDIT: We're still censoring scr ub really?


Edited by crockrocket, 03 February 2017 - 02:13 AM.

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Salvage: An Idea to Stop Leavers

Player Retention & Howken

 

[14:31] <Crafty> I know that in my balls
[14:32] <Crafty> hawken is unlike anything Ive played

 

 


#9
crockrocket

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pls delete accidental double post  


Edited by crockrocket, 03 February 2017 - 02:13 AM.

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Salvage: An Idea to Stop Leavers

Player Retention & Howken

 

[14:31] <Crafty> I know that in my balls
[14:32] <Crafty> hawken is unlike anything Ive played

 

 


#10
ReversusRex

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Both how and how not to play the g2 raider in one video. Efficient :)

#11
ARCH3TYP3

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If you aren't running sustain this can help. That said this is more jerky than most videos I watch because ideally your crosshairs are already close(er) to target. Even with sustain optimally you "snap" to target then trace.

I'm a fuzzing fuzzy bunny though so take that with a grain of salt.

EDIT: We're still censoring scr ub really?

I saw something like this recommended in a CS:S video more than a decade ago.
Basically the guy said you should sweep across your target with the sniper rifle and click when you are right on. He claimed it was the best way, though he only said it works "for some reason".
I hope more bursty players can weigh in with insight on this.

"Finally, the white knight I deserve. [ARCHETYPE]" -  Amidatelion


#12
crockrocket

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I saw something like this recommended in a CS:S video more than a decade ago.
Basically the guy said you should sweep across your target with the sniper rifle and click when you are right on. He claimed it was the best way, though he only said it works "for some reason".
I hope more bursty players can weigh in with insight on this.

 

Calling omni


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Salvage: An Idea to Stop Leavers

Player Retention & Howken

 

[14:31] <Crafty> I know that in my balls
[14:32] <Crafty> hawken is unlike anything Ive played

 

 


#13
ARCH3TYP3

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Now that I think of it, a lot of the tows I have landed perfectly "feel" like I am "flicking" them left or right.
It's a quick horizontal twitch with a simultaneous right click...And they often land dead on.
They feel good.
Edit: I realize there's travel time with the tow, but the flicks still feel the best.

Edited by ARCH3TYP3, 03 February 2017 - 04:10 AM.

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#14
DallasCreeper

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I saw something like this recommended in a CS:S video more than a decade ago.
Basically the guy said you should sweep across your target with the sniper rifle and click when you are right on. He claimed it was the best way, though he only said it works "for some reason".
I hope more bursty players can weigh in with insight on this.

I guess I kinds do this with my SS, but the other way around. If, say, an A-Class is dodging and boosting back and forth, I will just keep my aim in the middle of their movement pattern and wait until they pass into my crosshair.


 

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#15
JeffMagnum

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I saw something like this recommended in a CS:S video more than a decade ago.
Basically the guy said you should sweep across your target with the sniper rifle and click when you are right on. He claimed it was the best way, though he only said it works "for some reason".
I hope more bursty players can weigh in with insight on this.

The turn rate cap keeps this from working nearly as well in Hawken as in e.g. CS, plus the higher TTK especially with the low DPS of SS means you have to keep your reticle on the enemy for a much longer period of time than in most FPSes. The only person I've seen do reasonably well in SS using a sweeping aiming method exclusively is llShZll or a username along those lines who posted some gameplay videos a fairly long time ago. I can't remember if XPloyt used the same technique to a lesser extent, but even if so it's irrelevant for most everyone since he played with a controller.

Edit: llsHzll didn't use it except for aim training apparently, and I think the only reason it looked like XPloyt was sometimes is because of it being harder to continuously track enemies over moving the reticle to their current position intermittently when using a controller and burst weapons.

Edited by JeffMagnum, 04 February 2017 - 07:40 AM.

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#16
ARCH3TYP3

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The turn rate cap keeps this from working nearly as well in Hawken as in e.g. CS, plus the higher TTK especially with the low DPS of SS means you have to keep your reticle on the enemy for a much longer period of time than in most FPSes. The only person I've seen do reasonably well in SS using a sweeping aiming method exclusively is llShZll or a username along those lines who posted some gameplay videos a fairly long time ago. I can't remember if Xployt used the same technique to a lesser extent, but even if so it's irrelevant for most everyone since he played with a controller.

Thanks Jeff. So, the sweeping aiming method with the G2 is largely unnecessary and more preference than science? (Due to the turn cap?)

Edited by ARCH3TYP3, 03 February 2017 - 06:19 AM.

"Finally, the white knight I deserve. [ARCHETYPE]" -  Amidatelion


#17
JeffMagnum

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That and the TTK not allowing for one-shotting other people mostly, but G2R almost can with A-classes so I guess that's not as relevant with it. In general though, I think it's probably disadvantageous to practice that method. Obviously it's possible to do well with it, but objectively it's more difficult to easily switch back and forth between burst and sustained classes if you primarily aim by sweeping over enemies compared to someone who aims by directly tracking players. And in addition to being relatively disorienting, sweeping makes it harder to hit enemies who are briefly exposed through small gaps or are barely sticking out of cover for a short period of time since you have to move your reticle a lot farther than if it was already approximately where you planned to shoot. 


Edited by JeffMagnum, 03 February 2017 - 07:33 AM.

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#18
ARCH3TYP3

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Ah. Great answer. Thanks.

"Finally, the white knight I deserve. [ARCHETYPE]" -  Amidatelion


#19
Morquedeas

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I'm getting the impression that the aim jerking is a carryover from fps games with much lower ttk, and that it doesn't translate so well to Hawken.  I saw a lot of pulling down and away from the target, seems like this would be awful with sustain, and just make it take longer to realign your aim between shots with burst-ier weapons.  You clearly know what you're doing though so whatever works for you man.  I'm just glad I don't need to learn some new thing if I wanna git gud.



#20
WmMoneyFrmMissouri

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I think perhaps you are reading these movements wrong. A lot of these jerky movements are made with a side dash. With deflectors and fuel converter this is a great strategy to keep you fuel tank filled. Everything with the GRR is about that fuel tank since your special is tied to it. I also think his mouse sense is probably pretty low so those movements seem to me are for preparing to be in next optimal position. That jerk saves a fraction of a sec of say you need to boost straight to get out of the way a side dash wouldn't do for you. Just my .02 from what I'm seeing.

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#21
PsychedelicGrass

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Personally I get a lot of jerky movements cause my mouse dpi is set to some stupid high number, around 3000 I think.. picking it up to re-position it causes the cursor to move quite a bit. I also intentionally do it before dodges or while dancing in anticipation of where I want to be aiming afterwards

What's the big fuzzy bunnyng deal? Lots of amazing people have committed suicide, and they turned out alright.

 


#22
Call_Me_Ishmael

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The turn rate cap keeps this from working nearly as well in Hawken as in e.g. CS, plus the higher TTK especially with the low DPS of SS means you have to keep your reticle on the enemy for a much longer period of time than in most FPSes. The only person I've seen do reasonably well in SS using a sweeping aiming method exclusively is llShZll or a username along those lines who posted some gameplay videos a fairly long time ago. I can't remember if Xployt used the same technique to a lesser extent, but even if so it's irrelevant for most everyone since he played with a controller.

 

I played XPloyt just last week.  He was in first-gen Raider.


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You should call me Luna.


#23
Call_Me_Ishmael

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Now that I think of it, a lot of the tows I have landed perfectly "feel" like I am "flicking" them left or right.
It's a quick horizontal twitch with a simultaneous right click...And they often land dead on.
They feel good.
Edit: I realize there's travel time with the tow, but the flicks still feel the best.

 

Now try again with Sabot.  I bet you find you hit more than you would have expected to.


Did I say Call Me Ishmael?

 

You should call me Luna.


#24
DeeRax

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Oh yeah, I always forget to type in all caps while playing G2R; Doing that should improve my KDR considerably.


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#25
WmMoneyFrmMissouri

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^ Pro tip numero uno.
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#26
Merl61

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I use flicks all the time with flack scout. Works well enough. 


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#27
Arkhaun

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my only complaint is the color schemes for your friend or foe tags, why not neon green and red for enemies?


Edited by Arkhaun, 05 February 2017 - 04:25 PM.

SORRY CAPS

 

 

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#28
DallasCreeper

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my only complaint is the color schemes for your friend or foe tags, why not neon green and red for enemies?

Probably personal preference. I use yellow for friendlies and blue for enemies.


 

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Ridding the world of evil, one Berzerker at a time.





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