Oh and muzzle flash only I don't think holographic bullets or missiles would be a good idea.
WTF edit..
hmmm........ "Deycos"........ yeah, it must be almost 2:00AM...
Edited by AxionOperandi, 13 October 2015 - 10:26 PM.
Edited by AxionOperandi, 13 October 2015 - 10:26 PM.
Regular holos are dropped in place. "Charged" holos (as you would charge an HE grenade or health orb drop) run a distance away from you relative to the charge before stopping.
plzplzplzcanjosh if this happens in the first patch baba ji will bless Reloaded.
Pubstomping is a whole different strategic discussion, however, and usually just becomes an exploration of the ethics of dumpstering randos.

Why mech game make when you no mech game have you don't want to make?
I usually dislike any idea related to holograms but this is pretty good.Regular holos are dropped in place. "Charged" holos (as you would charge an HE grenade or health orb drop) run a distance away from you relative to the charge before stopping.
plzplzplzcanjosh if this happens in the first patch baba ji will bless Reloaded.
Edited by PsychedelicGrass, 15 October 2015 - 02:55 PM.
What's the big fuzzy bunnyng deal? Lots of amazing people have committed suicide, and they turned out alright.
Regular holos are dropped in place. "Charged" holos (as you would charge an HE grenade or health orb drop) run a distance away from you relative to the charge before stopping.
plzplzplzcanjosh if this happens in the first patch baba ji will bless Reloaded.
I think this is a good idea. Most ideas for Hologram buffs I see involve giving the Hologram some kind of AI. This sounds easier to implement than AI. Another way charged holos could work is this:
Charge Level
0 - Stationary
1 - Walking
2 - Boosting
I usually dislike any idea related to holograms but this is pretty good.
It'd be especially useful in siege or ma when the enemy team has control over a point.. a single mech boosting In at full speed will draw nearly everyone's attention, and if it were a holo it'd be a good distraction for a real push without anyone having to sacrifice themselves
Wouldn't be too op either imo
imho holo is suited best for objective game modes and situations like that are where it (could) shine.
I think this is a good idea. Most ideas for Hologram buffs I see involve giving the Hologram some kind of AI. This sounds easier to implement than AI. Another way charged holos could work is this:
Charge Level
0 - Stationary
1 - Walking
2 - Boosting
that much flexibility would just be icing on the cake for me :D
Edited by eth0, 15 October 2015 - 05:00 PM.
Pubstomping is a whole different strategic discussion, however, and usually just becomes an exploration of the ethics of dumpstering randos.

Why mech game make when you no mech game have you don't want to make?
I think this is a good idea. Most ideas for Hologram buffs I see involve giving the Hologram some kind of AI. This sounds easier to implement than AI. Another way charged holos could work is this:
Charge Level
0 - Stationary
1 - Walking
2 - Boosting
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