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#1
Elite_is_salty

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Earlier in War Wednesdays, I left a server to look at the browser and I saw a chicago tdm. I told the rest about it and they were all excited about so much. In in just few minutes the server was full for 4 matches or so.

 

The hype for chicago servers was real, and even I personally asked for chicago servers as central servers cuz chi town is closer to me than dallas so I thought I'd have better ping.

 

First, I didn't. Second, others had very bad ping like my bud incitatus who had 130 at times. Many others had better ping. Performance was a bit smoother than dallas.

 

There also were new jersey servers.

 

etc ...

 

Many servers in many locations ...

 

BUT

 

The performance still is sub par. Sub par may unfortunately be an understatement.

 

 

My conclusion is that the devs must understand that it may really not be about the location or the number of the servers rather than the quality.

 

I advise you devs to strongly consider cutting the number of servers in half, have only 3 server locations in NA (NY, Chi, LA) and frankfurt in EU and the rest ... I don't know cuz I don't play there.

 

Dear devs the current playerbase is way too limited for the amount of servers you have online, and is barely hanging onto the game to have to deal with incredibly bad network performance.

 

One might say that my words are coming from my experience and the poor quality of MY network connection. But I think the problem is universal.

 

Terrible Hit-reg, rubber banding, lag, traveling, high ping, ping instability ... everyone suffers from this.

 

 

 

We all truly understand that the devs aren't making enough money from anything but keeping things alive. Smart and logical approach. But it can still be pushed to a better position by -like I said- significantly decreasing the number of servers for the sake of improving the quality of the servers.

 

This may also mean removing regions like Middle East. I'm yet to play a game there cuz I'm yet to see one.

 

There may be also half dead regions or servers.

 

If there's a minority of players in a certain region, they should still have a couple of servers. A couple I said. At max 4.

 

 

 

I'd appreciate hearing what capnjosh thinks about my thoughts.


The PC community is the red headed step child Reloaded never wanted but got saddled with when they married the PC community's mother.

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#2
Pleasure_Mortar

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could not agree more.

I just don't understand why reloaded has to spend money on servers when there's absolutely no need for it right now and fixing the packet loss issues is way more important for the community.



#3
karnak

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Sometimes you can get a better deal by increasing the quantity of the stuff you are buying.

Are you sure that the current price per-server is not linked to the total amount of servers they bought?

 

Anyway, I fell you shouldn't tell people how to do their jobs since you are just a kid that have no idea how to manage a company.

 
Don't get me wrong Elite, you are totally right to point out issues, but you should let them figure out how to solve them.

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#4
Elite_is_salty

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I fell

 

You sure did.


The PC community is the red headed step child Reloaded never wanted but got saddled with when they married the PC community's mother.

---------------------------------------------------------------

Shoutout to mah real Africans out there.


#5
Amidatelion

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could not agree more.

I just don't understand why reloaded has to spend money on servers when there's absolutely no need for it right now and fixing the packet loss issues is way more important for the community.

 

...i don't think you understand networking.



#6
Elite_is_salty

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...i don't think you understand networking.

 

Do you?


The PC community is the red headed step child Reloaded never wanted but got saddled with when they married the PC community's mother.

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Shoutout to mah real Africans out there.


#7
Amidatelion

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Do you?

 

Getting there.



#8
Pleasure_Mortar

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Getting there.

then plz share what you think why this was necessary.



#9
Hyginos

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then plz share what you think why this was necessary.

 

My presumption is that the hit reg issues originate from the servers themselves, as I don't believe the netcode was changed at all.

 

Thus, you need to fix the servers. This requires you to spend money on servers.


MFW Howken

 

My post count is neat.


#10
Amidatelion

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then plz share what you think why this was necessary.

 

 

could not agree more.

I just don't understand why reloaded has to spend money on servers when there's absolutely no need for it right now and fixing the packet loss issues is way more important for the community.

 

Because packet loss, assuming that's what's happening, happens on the way to a destination. There are, broadly speaking, 3 possible culprits:

 

1) Us (and our local network infrastructure).

2) The server (including the server hosting company's local network infrastructure).

3)  Fuzzing everything between those two (the infrastructure of ISPs between 1 and 2).

 

If the servers are fuzzy bunny, the only thing they can do is get another hosting company.



#11
Gueber

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Or let us run our own dedicated servers then we can find better quality on our own and reloaded doesn't have to pay for it.


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2017 Is Going To Be A Great Year For HAWKEN!

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#12
Hyginos

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Or let us run our own dedicated servers then we can find better quality on our own and reloaded doesn't have to pay for it.

 

Are you CraftyDus?

 

:tongue:


MFW Howken

 

My post count is neat.


#13
TheButtSatisfier

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Since we're all making wild-ass conjecture anyways, I'll throw my two cents in -

 

Some of the servers in off-brand regions may be there because Reloaded is testing providers in those areas to see how they perform. They may be looking for a better provider in the same geographic region that gives players a better experience. I'd like them to test different providers before putting all their eggs in one basket, so that's what I'm hoping they are doing anyways.

 

However, it sounds like everyone else is having way more fun trying to tell a company how to run from the outside, so I'll join the fray and repeat what I said in a different thread:

 

Hawken is dying, we need better servers, ping is too high, and Ashburn servers aren't in Ashburn because I traced it. Why aren't the new owners of Hawken making new servers with newer, and therefore better, ping? Because they're lazy, that's why. Remove the delay, make AC universal across all mechs, make A classes slower, C classes fatter, B classes B'er, reinstate remote det on EMPs, remove remote det on secondaries, unlock MMR but only to 2600+ MMRs, release 2 new mechs and 1 new map, bring back New York servers and put them in LA, and the ping will get better. Scrubs use scanners, amen.


Edited by TheButtSatisfier, 13 August 2015 - 11:25 AM.

8) Tech in the streets, Brawler in the sheets (8


#14
Pleasure_Mortar

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Because packet loss, assuming that's what's happening, happens on the way to a destination. There are, broadly speaking, 3 possible culprits:

 

1) Us (and our local network infrastructure).

2) The server (including the server hosting company's local network infrastructure).

3)  Fuzzing everything between those two (the infrastructure of ISPs between 1 and 2).

 

If the servers are fuzzy bunny, the only thing they can do is get another hosting company.

I think we might have a little missunderstanding here. Let me try to be more precise.

The server were fine in the past. Reloaded bought new servers and changed stuff, now everything is fuzzy bunny.

My question is why did Reloaded invest in new servers, when there was no issue and no need for more servers at the time and most importantly no need for more servers in the near future? Why spent money and resources now on something that can and sadly has caused problems when there is no added revenue to generate and already a shortage of staff.



#15
Amidatelion

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I think we might have a little missunderstanding here. Let me try to be more precise.

The server were fine in the past. Reloaded bought new servers and changed stuff, now everything is fuzzy bunny.

My question is why did Reloaded invest in new servers, when there was no issue and no need for more servers at the time and most importantly no need for more servers in the near future? Why spent money and resources now on something that can and sadly has caused problems when there is no added revenue to generate and already a shortage of staff.

 

Presented without commentary:

 

 

capnjosh, during first interview

"I figured out how to save 60% of costs on servers."


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#16
Pleasure_Mortar

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Presented without commentary:

 

Thank you that was helpful.



#17
_incitatus

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Yeah, my ping on Chicago was very disappointing.  It was around 120-130, but spiked to 180-220 a lot.  I was very hard to hit.  I figured Chicago would be better than LA, but my ping was slightly worse.  The server did seem to be "better" as far as actual hitreg and stuff goes.

 

But Reloaded is looking into this stuff.  My guess is the rubber-band servers and the long sync times have something in common.



#18
PsychedelicGrass

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My ping on Chicago servers is anywhere from 90-220, although it oddly doesn't feel laggy or rubberbandy and I can still play okayish.. that's good I suppose.In la I get at most 100 ping but it's very laggy and unplayable

What's the big fuzzy bunnyng deal? Lots of amazing people have committed suicide, and they turned out alright.

 


#19
Dew

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My ping to Chicago servers is 20 but I fuzzy bunnyn' live here.

 

200s.gif



#20
Massive_Assailant_Stingray

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Or let us run our own dedicated servers then we can find better quality on our own and reloaded doesn't have to pay for it.

nXPruDN.gif






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