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UNLOCK THE SERVERS

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#1
kaiserschmarrn_

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I got onto a smurf account today so that I could play. All of the servers were still locked.

 

'nuff said



#2
Meraple

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There's a ~2200 server going in Europe which a ~2500 player should be able to join.

I suppose you're back to ze U.S. Americas though.



#3
CrimsonKaim

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Yea, with this tiny player base, server restrictions are a terrible feature. Hardly can find any match whithout using MM. But yea, that has been here for years.


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#4
Amidatelion

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This is the third thread in as many weeks. Enough already.

#5
Draigun

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To be fair, it's an ongoing issue that will be complained about numerous times until it is largely mitigated or resolved altogether. Nevertheless, maybe the OP could have created some suggestions all the while.


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#6
ThirdEyE

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I dunno man, 3 threads in 3 weeks sure is flooding the forums for a topic they are still actively working on...


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#7
Silverfire

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To be fair, all my smurfs were able to find matches.  


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#8
kaiserschmarrn_

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I dunno man, 3 threads in 3 weeks sure is flooding the forums for a topic they are still actively working on...


This is not something they need to work on. This is a feature they need to remove. The two are very different.

#9
Rainbow_Sheep

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This again... .-.


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#10
Merl61

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Doit doitnow
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#11
Anichkov3

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People! Answer the question: you have brains?

Do you even know? that playing the Smurf is you and what is not appropriate to blame the matches?

 

it is not surprising that after the "smurf" humiliated beginners - beginners leave.

Smurf plays - it means normal player without the "secondary account" can not find a match. So normal players leave the game. Yes Yes. It's you damn blame.


Edited by Anichkov3, 18 August 2015 - 01:38 PM.

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#12
Rainbow_Sheep

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People! Answer the question: you have brains?
Do you even know? that playing the Smurf is you and what is not appropriate to blame the matches?

it is not surprising that after the "smurf" humiliated beginners - beginners leave.
murf plays - it means normal player without the "secondary account" can not find a match. So normal players leave the game. Yes Yes. It's you damn blame.


This is the third thread in as many weeks. Enough already.


There is a reason we're not bothering to answer.

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#13
kaiserschmarrn_

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this hasn't degenerated at all.



#14
Sp3ctrr

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this hasn't degenerated at all.

 

Degeneration?

 

Or attaining a state of enlightenment.


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#15
Silverfire

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Disclaimer: all my smurfs are at around 2K MMR. So whether I smurf or not makes very little difference.

Silverfire: 2200
Smurf 1: 2120
Smurf 2: 2070
Smurf 3: 1950ish
Smurf 4: and so on a so forth
Smurf 5
6
7


Doesn't matter how many I have, that number shall remain anonymous, they all hit the 1900-2000 MMR very quickly, a range where I'm generally not stomping anybody ever. High enough to pose a challenge but low enough for me to actually join matches.

I make smurfs for the anonymity, the practice for specific mechs, styles and load outs, and for really cool callsigns like Not_Silverfire.

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#16
Silverfire

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In any case, despite the fact you have a rating. How do you earn this rating? You did not kill any beginner? You kill them by the hundreds. And all these people are disappointed in the game ...

 

You automatically assume that once I stomp, or other stomp, that players are immediately disappointed with the game.  Have you ever considered that players have (not to toot my horn) actually asked me how to play better?  I give them tips, advice and they receive it.  I encourage them.  I drop in new player streams all the time, telling them how to improve their gameplay.  Sometimes I hop into the server with them to show them some ropes and stuff.

 

Yes, stomping is never a nice experience.  But some take it as a learning experience, and some don't.  For those that don't and leave the server, they have dozens of servers available to them to play in.  Anybody over 2100 has a difficult time finding them.  I help where I can, but at the end of the day, I demand the ability to be able to play too, smurf or not.


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#17
StubbornPuppet

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Stomping is in the eye of the beholder. :P


To be serious for a moment this is just a joke

 


#18
Anichkov3

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Ie do you think that the Smurf is the best way to matchmaking? Let's have already been identified here, folks. Either you play the Smurfs, and without saying a word about the "bad matchmaking in the game", or not play on the Smurfs and enjoy excellent matchmaking.   :smile:

You did not understand that all the problems have arisen matchmaking recently (last couple of months) are guilty ... The Smurfs


Edited by Anichkov3, 18 August 2015 - 01:59 PM.

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#19
kaiserschmarrn_

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To be fair, it's an ongoing issue that will be complained about numerous times until it is largely mitigated or resolved altogether. Nevertheless, maybe the OP could have created some suggestions all the while.

TBH there are no suggestions to be made. Just let players into the servers they want to go into.



#20
PsychedelicGrass

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if unlocking everything prevents most from smurfing then sure w/e do it

 

I've seen an increase in smurfs (some of them even partying up >.>) recently and don't really get why, given that you're 100% guaranteed a match if you simply wait 2-3 minutes for autojoin. Are you all seriously that impatient? 

 

 

I heard call of duty has minimal wait times between matches and no server restrictions.


Edited by PsychedelicGrass, 18 August 2015 - 07:46 PM.

What's the big fuzzy bunnyng deal? Lots of amazing people have committed suicide, and they turned out alright.

 


#21
kaiserschmarrn_

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if unlocking everything prevents most from smurfing then sure w/e do it

 

I've seen an increase in smurfs (some of them even partying up >.>) recently and don't really get why, given that you're 100% guaranteed a match if you simply wait 2-3 minutes for autojoin. Are you all seriously that impatient? 

 

 

I heard call of duty has minimal wait times between matches and no server restrictions.

Its the fact that there is that juicy 5 person dm goin' on, and queueforcing puts you in a match with one other guy. 



#22
SS396

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Its the fact that there is that juicy 5 person dm goin' on, and queueforcing puts you in the best match with one other guy. 

 

Fixed your post for ya.

 

:thumbsup:


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#23
ATX22

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If all the servers were completely unlocked, and people auto-queued based upon latency / server connection quality rather than MMR; one slim possibility would be that high MMR players would be more evenly dispersed throughout the Hawken servers rather than congregating in the few that are available to them.  It could work, but Reloaded would risk running off new players as they may feel overwhelmed in matches where they truly don't contribute because they're still learning vs the top tier players.  

 

At the very least, I'd hope that new players would be allowed 1 mech choice per class and the XP-gate removed from alternate weapons. If this were done as alt weapons in Hawken aren't exactly side-grades of the same weapon, it could help quell P2W complaints that may arise as new players would be pitted against veteran players with fully ranked mechs.


Edited by ATX22, 18 August 2015 - 09:34 PM.

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#24
DieselCat

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Just finished a few matches in a 1250-1750 mmr server in Ashburn with a player that admitted he was a 2600 mmr smurfing. (not going to name names, but would like to)  In the last match on Bunker he broke the 500 point mark with still 2 minutes left in the game...no surprise the other team was steamrolled and his team was licking up the scraps.

 

He said the MM put him there. Well I'm sure it did because he was using an alt account with a low enough mmr to get into that server. Said he has a right to play, which he does, but not in that fashion. He just wrecked the matches from being any form of a competitive game. 

 

This wasn't the only player in Smurf mode tonight...there were a few other matches where there were several top players doing the same. One that comes to mind was on Frontline in a 16m TDM and the results were the same, losing team gets crushed because top players have little options so they smurf to get in (though there aren't that many matches available to begin with) Most servers are empty.

 

If opening up the servers to all players of all mmr's will help curb the use of alt (smurf) accounts, then do it until the population starts to see a significant increase.

Maybe the MM can be adjusted so that the players mmr's are balanced on both side. If there is more than one top tier player, split them up, maybe even put a lock on players forming groups.

 

All this can change again when the game has more people playing on a consistent basis to support it. Right now everyone is suffering because too many matches are out of control.

 

*+


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*+

 


#25
Rainbow_Sheep

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.


Edited by Rainbow Sheep, 19 August 2015 - 02:12 AM.

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#26
JeffMagnum

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Fixed your post for ya.

:thumbsup:


To be fair, DM MM for abnormally high or low MMR players is currently bugged and seems to place you in a 1v1 with someone having issues finding a match for the opposite reason as often as it puts you in a preexisting game closer to your skill level. It happens inconsistently, but I've been put with one 1000-1200 MMR player when there was a 1800-2000 MMR server available on plenty of occasions.


Edited by JeffMagnum, 19 August 2015 - 03:10 AM.

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#27
Anichkov3

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To be fair, DM MM for abnormally high or low MMR players is currently bugged and seems to place you in a 1v1 with someone having issues finding a match for the opposite reason as often as it puts you in a preexisting game closer to your skill level. It happens inconsistently, but I've been put with one 1000-1200 MMR player when there was a 1800-2000 MMR server available on plenty of occasions.

In general, it seems that many do not understand how the matchmaking. Yes, the developers have never talked about it openly. But you have eyes. Watch, watch, think eventually.

Matchmaking task is not to find the most appropriate match to your rating. No. His task is to find a "just" an appropriate match you. Who cares? It is that matchmaking first will connect you to a match that has not started yet (the players even in the lobby). And here is then later only already matches are played.

It happens rarely, but it happens. Usually matchmaking connects to the server with the most appropriate rating (as you can see).
 
 
But you have not answered the question: why do you play on the smurf? If enough to wait a few minutes and you'll be in the match? Awl in the ass? Do not you understand what your Smurfs breaking matchmaking and make matches absolutely unbalanced ...
Do you like that? Then the go away from the game forever. Do not interfere with the rest of the play. Go play DotA.

Edited by Anichkov3, 19 August 2015 - 03:48 AM.

http://www.hawken.ru- ???? ??????????? ?????????? ??????? (Website of the Russian community)

http://ru.hawken.wikia.com - ??????? ????????? ?? ???? (Russian Wikipedia HAWKEN)

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#28
JeffMagnum

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In general, it seems that many do not understand how the matchmaking. Yes, the developers have never talked about it openly. But you have eyes. Watch, watch, think eventually.

Matchmaking task is not to find the most appropriate match to your rating. No. His task is to find a "just" an appropriate match you. Who cares? It is that matchmaking first will connect you to a match that has not started yet (the players even in the lobby). And here is then later only already matches are played.

It happens rarely, but it happens. Usually matchmaking connects to the server with the most appropriate rating (as you can see).
 
 
But you have not answered the question: why do you play on the smurf? If enough to wait a few minutes and you'll be in the match? Awl in the ass? Do not you understand what your Smurfs breaking matchmaking and make matches absolutely unbalanced ...
Do you like that? Then the go away from the game forever. Do not interfere with the rest of the play. Go play DotA.

 

 

lol, I understand how MM works, I'm just saying there's a known bug affecting MMR outliers that can cause them to get matched into incredibly inappropriate servers. It doesn't always occur since it seems to only happen when two people at the opposite ends of the MMR spectrum queue at the same time with no servers close to their skill levels available, but it's still very annoying after waiting five minutes in quickmatch. Are you arguing that MM should be placing a 2700 MMR player with an 1100 MMR player instead of dropping them both into a populated 1900 MMR server if there's nothing else open?

 

I spent two hours on my main earlier this morning, and literally 75% of that time was dedicated to waiting in QM, waiting for a server to have a higher average MMR than one in LA, or walking around aimlessly in a match with one other person after everyone else in it bailed. If I had no other options but to deal with that instead of being able to switch to a 2200-2400 MMR account and actually play (still with difficulty though), I'd just quit entirely. 


Edited by JeffMagnum, 19 August 2015 - 06:10 AM.

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#29
Anichkov3

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lol, I understand how MM works....

lol, I'm not talking to you personally. I appeal to those players who do not understand. And there is a lot - otherwise I would not these people whined about the lack of servers ...

 

re you arguing that MM should be placing a 2700 MMR player with an 1100 MMR player instead of dropping them both into a populated 1900 MMR server if there's nothing else open?

Now is not it? You think that you are not attached to the match with the newcomers (1500 rating)? Yes, join. The question arises: why do we need smurf? To choose which of the server to kill the newcomers? No. These people enjoy unbalanced matches when the balance on "their side."

 

Read "suggestion 4" (suddenly you have not seen)

https://community.pl...fix/#entry54571


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#30
M4st0d0n

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I spent two hours on my main earlier this morning, and literally 75% of that time was dedicated to waiting in QM, waiting for a server to have a higher average MMR than one in LA, or walking around aimlessly in a match with one other person after everyone else in it bailed. If I had no other options but to deal with that instead of being able to switch to a 2200-2400 MMR account and actually play (still with difficulty though), I'd just quit entirely. 

 

In Europe you would spend 100% of your morning time in the queue, regardless of MMR. I love the smell of dead games in the morning.



#31
SS396

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To be fair, DM MM for abnormally high or low MMR players is currently bugged and seems to place you in a 1v1 with someone having issues finding a match for the opposite reason as often as it puts you in a preexisting game closer to your skill level. It happens inconsistently, but I've been put with one 1000-1200 MMR player when there was a 1800-2000 MMR server available on plenty of occasions.

 

Jeff, I appreciate the insight but I'm not exactly sure its really a bug, and even worse one that affects a majority of players.  The reason I say I'm not sure is because I really don't know all of the variables that are taken into account to decide the best match for anyone.  I assume that its more than just linear MMR matching to the closest value at that timeframe, as I believe many are solely focusing on.  It uses a host of other variables and conditions, from lobby status (players waiting to begin), to time left in the match, I think that there must be some other mechanic involved that invalidates a match for a valid reason, rather than say its just a bug that happens inconsistently.

 

Josh said previously that private servers are not used in MMR matching calculations, so is it possible that the servers you feel are valid at the time of your searching are private servers that are never to be used for checking?  Something as simple as that could be the reason you are not seeing your expected results.  I really don't know, but I need much more information and most of it the general public doesn't have access to.


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#32
Hyginos

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If it's not a bug, it's still a quirk in the system that could stand to be addressed. I occasionally queue up any mode if I'm just barely above the range of the top rated server in the region, and it seems to be about 50/50 if I get put in that server or dumped in a DM with a random 1200 MMR player.


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#33
JeffMagnum

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Jeff, I appreciate the insight but I'm not exactly sure its really a bug, and even worse one that affects a majority of players.  The reason I say I'm not sure is because I really don't know all of the variables that are taken into account to decide the best match for anyone.  I assume that its more than just linear MMR matching to the closest value at that timeframe, as I believe many are solely focusing on.  It uses a host of other variables and conditions, from lobby status (players waiting to begin), to time left in the match, I think that there must be some other mechanic involved that invalidates a match for a valid reason, rather than say its just a bug that happens inconsistently.

 

Josh said previously that private servers are not used in MMR matching calculations, so is it possible that the servers you feel are valid at the time of your searching are private servers that are never to be used for checking?  Something as simple as that could be the reason you are not seeing your expected results.  I really don't know, but I need much more information and most of it the general public doesn't have access to.

 

Yeah, I'm sure it's not just private servers being excluded. Actually, right after I made that post, I joined the DM queue with two open public servers listed in server browser and got placed with a 1000-1050 MMR player in a fresh lobby within 15 seconds. I'm not sure exactly what's responsible, but MM matching outliers together for some reason when they queue at the same time seems most plausible based on my personal experience and what other high-MMR players have reported. 


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#34
Gueber

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Unlock the servers and I will stop smurfing cause east servers don't offer a playable experience (lag). If I have to smurf just to get into a west coast server that's what I will keep doing.


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#35
thirtysix

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we need more players

there it's said and done


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#36
ATX22

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we need more players

there it's said and done

 

Question is; what needs to be done to get more players to solve the match making problems?  

 

What is Reloaded going to have to do to draw in new players?  They are also going to have to make sure they can retain them and those already here.  If they can't solve either until they get their team together and figure out how to develop new content for and make major changes to Hawken; this is going to be a problem they paid good money to make an attempt to solve, but with no possible solution until most likely a good deal into 2016.

 

Hawken's problem hasn't been initially drawing people in, the problem has been retaining them.  Don't forget Feb -> March 2014.


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#37
HHJFTRU

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How about to unlock all the servers except the ones that are dedicated to new players?

Josh's metrics said that new players have a 0.25 or 0.33 (can't remember exactly) win ratio. Which means really bad player retention.

I suggest to query the server srd's over a few weeks and it will be clear that in most cases it's like 1250-1950 or wider (EU experience).

And there are smurfs and also some hackers who make new player experience worse.

It's an easy fix and population will increase.


Edited by HHJFTRU, 20 August 2015 - 03:47 AM.

Ceterum censeo ... bootcamp-servers!  &:

     #rapidMMR4newaccounts      #removethedelay

     #morespeed4EOC                 #lessspread4T-32

     #buffG2R                               #nerfZerk'n'Assault

     #dosomethingwithHF             #noisesupression4breacher

THANKS FOR THIS AWESOME GAME!

 


#38
StubbornPuppet

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Don't be in a big rush to get a bunch of new players ASAP.  If you bring new players into a game that is "under construction", they are far more likely to leave and never come back, because the game is constantly changing and/or having problems (like bad team balancing and wonky matchmaking).

 

WAIT until Hawken has been transformed into the more final game that ReLoaded will make and THEN let's focus on getting new players - players that will stay because of a positive and consistent experience.


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To be serious for a moment this is just a joke

 


#39
HHJFTRU

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Don't be in a big rush to get a bunch of new players ASAP.  If you bring new players into a game that is "under construction", they are far more likely to leave and never come back, because the game is constantly changing and/or having problems (like bad team balancing and wonky matchmaking).

 

WAIT until Hawken has been transformed into the more final game that ReLoaded will make and THEN let's focus on getting new players - players that will stay because of a positive and consistent experience.

I'm not talking about rushing to bring in new players ASAP, but about keeping those who happen to try out the game. I think that Hawken in it's current state can be amusing for months for a new player, without any extra content. Bad team balancing occurs mainly due to leavers and late joiners, and smurfs that have way less MMR than on the main account.

When a game starts without having filled all slots, it will probably end up as a messed up game because of late joiners. Which is a population-related issue (also player behavior-related but you can't change it).

To summarize, I think that autobalancer and matchmaker would work fine with a bigger population.

Changing mech/weapon/item/internal stats, yeah it can be disturbing. So please do it fast. (For me, delay reduction on all weapons and spread reduction on T-32, plus either more walk&boost speed or more armor for G2R, plus bit faster reload and travel speed for EOC-R and noise reduction on Breacher, maybe a bit less armor for Berserker would be enough for the next couple of months.)


Edited by HHJFTRU, 20 August 2015 - 02:13 PM.

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Ceterum censeo ... bootcamp-servers!  &:

     #rapidMMR4newaccounts      #removethedelay

     #morespeed4EOC                 #lessspread4T-32

     #buffG2R                               #nerfZerk'n'Assault

     #dosomethingwithHF             #noisesupression4breacher

THANKS FOR THIS AWESOME GAME!

 


#40
StubbornPuppet

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I'm not talking about rushing to bring in new players ASAP, but about keeping those who happen to try out the game. I think that Hawken in it's current state can be amusing for months for a new player, without any extra content. Bad team balancing occurs mainly due to leavers and late joiners, and smurfs that have way less MMR than on the main account.

When a game starts without having filled all slots, it will probably end up as a messed up game because of late joiners. Which is a population-related issue (also player behavior-related but you can't change it).

To summarize, I think that autobalancer and matchmaker would work fine with a bigger population.

Changing mech/weapon/item/internal stats, yeah it can be disturbing. So please do it fast. (For me, delay reduction on all weapons and spread reduction on T-32, plus either more walk&boost speed or more armor for G2R, plus bit faster reload and travel speed for EOC-R and noise reduction on Breacher, maybe a bit less armor for Berserker would be enough for the next couple of months.)

I like almost everything you said.


To be serious for a moment this is just a joke

 





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