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Reduce wait time between matches

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#1
DryLeaves

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Can this pls pls happen?

 

1 min after match and another before next one starts + ready up timer is like 2 to 3 min of wait time between each match. When some matches can be as short as 5 min this make for not so fun experience. 

This cause most players to just leave match and search for another one, which eventually just cause for a lot of 'unstable' games which usually start off with a minimal number of players with new ones keep popping in, which of course makes it very hard to get a good balanced match.

 

Thoughts?


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#2
nepacaka

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it should be 15 sec...or zero :D


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#3
Amidatelion

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I agree. Many others do as well. It'd go a long way to improving retention and balancing matches.



#4
DerMax

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The former devs (Adhesive Games) said that the reasoning behind this exact amount of time between matches had to do with players' health.

 

Ashfire's opt-in system that he's developing will make the existing matchmaking obsolete, so you shouldn't worry about the time between matches at this point.


Edited by DerMax, 31 March 2015 - 11:13 PM.

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#5
Amidatelion

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The former devs (Adhesive Games) said that the reasoning behind this exact amount of time between matches had to do with players' health.

 

Ashfire's opt-in system that he's developing will make the existing matchmaking obsolete, so you shouldn't worry about the time between matches at this point.

 

I wouldn't say that. The opt-in system will favour high-level matches. I don't think people looking for a casual game at their level are going to be using it much.


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#6
GMKGoat

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I made a thread about this like the first day the forums came back. I think the general consensus was for putting a ready button at the end match screen to skip the wait.


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#7
Grollourdo

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I made a thread about this like the first day the forums came back. I think the general consensus was for putting a ready button at the end match screen to skip the wait.

 

yeah lol i remember XD i comented on it and put my opinions on flat XD lol i saw this today i was like ..... hes back ..... DUN DUN DUUUUN!!!!!!! XD lol


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#8
Animal_Instinct

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Can't remember the last time I waited in a server to change map. It's a lot faster to change to another server.


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#9
Grollourdo

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Can't remember the last time I waited in a server to change map. It's a lot faster to change to another server.

 

lol ikr XD


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#10
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW

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I will only support a consensus form of skipping. The wait time as of now provides opportunity to switch mech loadouts.
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Thank you for your time,

 

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#11
Grollourdo

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I will only support a consensus form of skipping. The wait time as of now provides opportunity to switch mech loadouts.

 

yep (just like last time lol XD)


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And if you dont .... 

 

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#12
EM1O

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I will only support a consensus form of skipping. The wait time as of now provides opportunity to switch mech loadouts.

I have several mechs of my "faves" in loadouts for different needs, 15 seconds garage time between matches is plenty for me. newer players won't have this luxury, so i concur, or just don't jack with something that might be essential to some folks.


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#13
?FTD? eXeon

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Didnt read fuzzy bunny but the title, YES PLEASE


Fix The Delay


#14
Superkamikazee

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The less time spent waiting around in a lobby, the sooner I can get my dic kicked in on the battlefield. 


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#15
teeth_03

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For the love of god do this. This issue is THE biggest thing that plauges my game play experience.

#16
(P:B)Augmentia

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I am gonna go ahead and be the devil's advocate. I personally think that the waiting times are too short. When I tweak things I really think of the ramifications of my equipment change, and usually I never finish in one go because I think too much. Just my opinion though.


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#17
Grollourdo

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I feel ya man XD

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And if you dont .... 

 

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#18
DryLeaves

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bump?



#19
TangledMantis

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I dont really mind the wait. Some people have no patience. I like the break. Gives me time to think about the match and the players i faced off against before I go back into the field.


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#20
Meraple

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I like to get a drink during the wait time, but ofcourse I could always run through my house instead of walking.

That being said I like it as it is, but I honestly don't care too much.


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#21
Scow2

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... I really like the downtime between matches. It allows me to go over the scoreboard, as well as tweak my item and internal loadouts for the next match.

 

Of course, I'd really like it if the bug that stops the internals/item screens from properly loading immediately would get fixed, so I can actually change my items in a reasonable timespan.


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#22
MomOw

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(little off-topic : the time delay for off-line TDM should be reworked)


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#23
teeth_03

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I would like to reiterate that, the players who take the time to post on the forums are most likely also the same players who don't mind waiting. For the other large percent of the player population, they don't like to wait and leave just to join other servers to get back into the game quicker.

We need this change, not just for me, you or anyone else reading this, but for the more casual players that leave because the wait time is too high.

If you need time for a drink, a pee, smoke or garage time, take a breather and sit one out. The game will still be there when you get back.

#24
Bad_BennyAK

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I'm happy with it as it is.   There ARE times I'd like a shorter wait time,  but then when I have to go pee, or take dinner out of the mircowave, I realize this would be a lot harder if I didn't have that break.   Besides, it's good to have some time to chat,  and banter,  see where your friends are, and look at making new grouops.

 


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#25
Bad_BennyAK

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I would like to reiterate that, the players who take the time to post on the forums are most likely also the same players who don't mind waiting. For the other large percent of the player population, they don't like to wait and leave just to join other servers to get back into the game quicker.

We need this change, not just for me, you or anyone else reading this, but for the more casual players that leave because the wait time is too high.

If you need time for a drink, a pee, smoke or garage time, take a breather and sit one out. The game will still be there when you get back.

You get kicked when "Idle", and if you have a good group of guys going,  I'm not sure how to avoid this.  I'm not sure what the "Kicked" criteria is,   is it minutes the mouse doesn't move,  minutes you are not in a game?   But then you always see those mechs sitting in the corner of the battlefield, face down, KNOWING they're peeing, or chatting with there bf/gf.   How can you "sit one out", and stay in queue?  


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#26
teeth_03

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Um, its called sit at the main menu or quit the game. I wasn't suggesting stay in the server while they are gone.

#27
Liederkranz

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It could be somewhere in the middle of "waiting the -in my opinion- long time between matches" and "done with this one, on to the next one NOW!". I myself consider that the wait time between DM matches is reasonable. Perhaps that same wait could be applied to TDM or the other gamemodes? Let's remember that TDM has the time post-match, and another minute or so pre-match before the next one begins.

 

Something that could help with this: let the players access the garage whenever they want (right now you can't do it if the countdown to start has ended).

 

And for last, I'm with teeth_03: if you need some time for a drink or a pee, just get back to menu and join a match later.


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#28
Scow2

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And for last, I'm with teeth_03: if you need some time for a drink or a pee, just get back to menu and join a match later.

I'm not for this - a person shouldn't have to miss out on a 10-minute game and awesome lobby because of a 30-second diversion.

To make the wait seem shorter - talk to others between matches: Specific highlights of the game, the status of your progression (Just a few more matches for new mech/mech level-up!), team/enemy praise, team/enemy critique, etc.
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#29
teeth_03

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On the flip side, why should 11 people have to wait longer because 1 person has to pee?

Keep in mind, at the beginning of a match has map load, waiting for players to ready, and then waiting for game to actually start. Plus the 30 seconds at the end. Some of this fat can be trimmed off for a leaner and smoother game transition.

The main point I want to make here, is that if we do nothing, we will never fix the problem of players leaving en masse at the end of every game. Wait times need to shorten first, and second, we need to do something with the match bonuses (daily wins).

Obviously the heart of this issue is impatience, but you can't fix people. You can, however, fix the game around people to make it work better.
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#30
Scow2

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The main point I want to make here, is that if we do nothing, we will never fix the problem of players leaving en masse at the end of every game. Wait times need to shorten first, and second, we need to do something with the match bonuses (daily wins).

What do you mean by players leaving en-masse at the end of every game? It takes longer to quit+join a new game than to just wait for a new game to start.

Players are expected to leave at the end of a game - unless you'd rather have them leave in the middle of the game?

On the flip side, why should 11 people have to wait longer because 1 person has to pee?

Because they should be talking about the game.
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#31
teeth_03

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It takes longer to quit+join a new game than to just wait for a new game to start.


One would initially think as much, but you should test that for yourself before assuming.

#32
talon70

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I usually think everyone is so impatient. Matches often start with an odd man out from the start. Why not at least have an even number of players so matchmaking  can have a chance to work?

 

This seems a big deal to a lot of players but I am not so sure this will keep people from leaving at the end. With less time in between people will have to leave just to go get a beer unless you have...... NOW SELLING drink coolers for your cockpit! Port-a-Toilets also!



#33
MomOw

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Between matches you have the carrousel, the server room a small timer and then a 45s (?) timer.

As you start the match only when the teams are built, i.e. enough players clic "ready", if you have to do something you can either leave or ask people to wait before clicking ready until you're back.

 

so reduce the timer before match  ! 20s would be enough, and reduce the carrousel time also.


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#34
Meraple

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One would initially think as much, but you should test that for yourself before assuming.

It does for me, since there's usually either none, one or two servers availible for me.


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#35
Jakyll

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I'd rather speed up (or skip) the sequence where the winning team is "presented"...

I'm not interested in the holos and emotes they've got  :rolleyes: it's neither exciting nor useful (except for the fact that new players get a closer look at new skins and maybe decide to buy some). In my opinion it's sufficient to show this tiny film where the building is blown up.

 

As already mentioned the short break is useful to recap the game: analyze what you did good or wrong, make plans for improvement, write in chat etc.



#36
teeth_03

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It does for me, since there's usually either none, one or two servers availible for me.


For the lower level players that like to server hop, this isn't really an issue for them.

#37
capnjosh

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I'm all for trying out different durations for things like the countdown timer between matches, the carousel time, etc.  I've already put some time into seeing what it would take to adjust these times.  Some are configurable and others require code changes and all-new builds.  I think the countdown timer would be the least invasive.


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#38
TheButtSatisfier

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I like the suggestion of having a ready button with similar functionality to the existing one in server lobby. If enough people check their ready button then the wait time until map rotation is cut down to 10 seconds or whatnot. Otherwise the switch occurs at a default time.


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#39
WastingTime

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Nix the countdown
Run straight to ready up screen
Down time would then be dependent on the participants


Time you enjoy wasting is not wasted time


#40
Draigun

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If the player base was higher, this issue would have never surfaced, more than likely. I'll keep saying it like a broken record; Adhesive Games/Meteor Entertainment developed Hawken with a very large player base in mind. The number of players should offload matchmaking imperfections and had rendered most of the issues we face today, null.

 

That being said though, it would be reasonable to start adjusting for such a low player base. However, and this is more geared towards our current devs: invest in a dynamic model that would implement hotfixes to server builds, while avoiding patching the client?

 

Possible solution?

 

Currently though, I do agree—the time it takes for a transition to the next match seems quite long, but there shouldn't be a significant reduction. Perhaps implement a scalable time decrease by server average MMR values. For example, starting from server average MMR of 1500, reduce countdown by an integer of 3 seconds, for every 100 increase in server average MMR; consequently, if the value is less than 1500 MMR, increase the countdown by an integer of five. If the server average MMR value is around ~2700 MMR, assuming a ceiling is active, keep a 5 second countdown regardless, so players could at least review the scoreboard. In retrospect, a server with an average MMR value of ~2400 would have a reduction of exactly 27 seconds—meaning that the countdown would only be 13 seconds long. Just a thought.


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