Ammo Cap/Melee
#1
Posted 02 February 2016 - 01:15 PM
- diablo878 and CraftyDus like this
#2
Posted 02 February 2016 - 01:25 PM
#3
Posted 02 February 2016 - 01:27 PM
goomba stomp and heat smash are all we get for melee
I think they were going for an ammo type limiter with the way they worked the overheat function
EOC Raider, Bolt Pred, Rev Gl Gren, EOC Infil, All the Reapers, Father, Expert in Guitar Kung Fu, and Founder of TPG Hawken
#4
Posted 02 February 2016 - 01:42 PM
- CraftyDus likes this
#5
Posted 02 February 2016 - 01:46 PM
#6
Posted 02 February 2016 - 02:12 PM
#7
Posted 02 February 2016 - 03:22 PM
That's an item cap lol we talking ammo like asssult rifle and submachine gun. Smg would have like a 150 bullet cap since there is no reloading button but a heat gauge. Lol
Ammo cap would be nice and something I'd want. But I hear it would mess with whatever it is that apparently sets Hawken above other games like CoD, TF2, and whatever else is out there.
Not sure I'd want to use the mech arms for melee, something like that should utterly destroy your primary/secondary if used much if at all (attack of last resort?), but since location damage is also something that would also "hurt" Hawken, I guess we wouldn't have to worry about that.
#8
Posted 02 February 2016 - 05:06 PM
goomba stomp and heat smash are all we get for melee
I think they were going for an ammo type limiter with the way they worked the overheat function
He plays sharpshooter, he doesn't know what overheating is.
#9
Posted 02 February 2016 - 05:11 PM
#10
Posted 03 February 2016 - 01:51 AM
EOC Raider, Bolt Pred, Rev Gl Gren, EOC Infil, All the Reapers, Father, Expert in Guitar Kung Fu, and Founder of TPG Hawken
#11
Posted 03 February 2016 - 04:00 AM
I actually wouldn't mind a melee internal, that might be fun, perhaps something that enables a forward dash that causes damage equivalent of the forward force and mass of the mech. Heavier mechs could do more damage but lighter mechs could dash forward a little more. Such an attack could also cause the mech itself damage, kinda like if you were to headbutt someone; it'll still hurt you, but you'll hurt the other guy more. Make it use fuel for the faster forward dash, so it can't be done infinitely, and would less likely to be exploited the way the current sidedash-boost-sidedash-boost is.
I could see something like this being really annoying, though. Melee attacks are one of the things I didn't like about Titanfall (stupid jump kick attack). And I can imagine players boosting forward, doing damage, dashing sideward, then boosting forward again to do damage, and repeating that over and over till fuel runs out or the player causing melee damage is destroyed or something.
Still... could be fun.
#12
Posted 03 February 2016 - 01:31 PM
I could see something like this being really annoying, though. Melee attacks are one of the things I didn't like about Titanfall (stupid jump kick attack). And I can imagine players boosting forward, doing damage, dashing sideward, then boosting forward again to do damage, and repeating that over and over till fuel runs out or the player causing melee damage is destroyed or something.
Still... could be fun.
give it like a 10 second cooldown, or make it use all fuel when activated+giving a knockback effect, internals like this are what makes ac so great and unique
I do appreciate the art, but I don't have time to find anything good. /h/
#13
Posted 04 February 2016 - 08:45 PM
I would love to see a huge knock back effect when a light mech melees a heavy. Like a chihuahua trying to headbutt a mastiff.
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