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Not Digging the Mega servers.

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#1
cbrxx

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Ok, the first time I found myself in one I thought it was ok but there's some maps the pure chaos makes it unenjoyable.

 

The problems with maps with chokes makes it impossible to flank because you're flanking into a whole fuzzy bunnyng mass of red.  If the other team is staying together you don't even have to aim just fire a tow or nade  and you're going to hit something.  That's not fun and you have no choice but to play right left peekaboo and the team with the most incinerators wins.

 

 

I know, I can choose different servers and I have been but it'd be nice if they gave an option to filter the mega servers out too.


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#2
Miscellaneous

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I, personally, quite enjoy the mega servers. Eh, but to each their own.

 

I like the idea of filtering out the mega servers tho.


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#3
CrimsonKaim

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Capnjosh said today when he was playing with rozie and me (and later some more players) that these servers are definately not for comp plays. And I think we should keep these servers for those who just seek some random "surprise fuzzy bunny" stuff.

 

I mean better we have these instead of not having these because we still can choose wheather or not we want to play on them, though, please add an option for the matchmaker to leave out these mega servers.


Edited by FakeName, 21 April 2015 - 09:24 AM.

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#4
PoopSlinger

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I fuzzy bunnyNG LOVE TEH SUPERSIZE SERVERS>  DON'T LET THEM PERISH!


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#5
Silverfire

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This is why I hate the larger servers. The maps aren't built for that many people. The only maps large enough to accommodate such large amounts of players are Front Line, Bazaar, and maybe Facility.

That many people on one server isn't fun for me. It's chaos.

Edited by Silverfire, 21 April 2015 - 09:57 AM.

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#6
comic_sans

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Chaos is fun for some and having the option there is nice.

 

Diffren't strokes for diffren't etc.


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#7
WastingTime

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Haven't had the chance but would like to try


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#8
Call_Me_Ishmael

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I like mayhem ma but not tdm.

I would like to try one-life-to lose 24man DM tho

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#9
cbrxx

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Yeah I get that people like the option to play the problem is it pulls players from the regular matches leaving us regular joes running matches 2v2 or 3 v 3 or even worse 3 v 2 and sometimes against players so much better there's no chance to win.  You have to pull out your skillfires and still get stomped.  Takes away the from the mmr system effectively doing its job I'd think.  

 

I'm fairly certain most new players are probably not going to like the stompings there either, maybe I'm wrong. 

 

 

I love 6 v 6 matches and an occasional bit of chaos, those are the games that make it exciting and get your heart pumping when you're pulling off double, triple and quadra kills.

 

It's just when you're in a match with too many and every single location you could retreat to for cover has an enemy on it that's just not fun. 

 

As has been mentioned, perhaps some maps are more suited for this kind of play but when teams mass together the end resulting blob of death seems a bit too much to me.



#10
EM1O

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Or one-life everything, with Friendly Fire and/or TK-suicide (kill a teammate, you die too) enabled.

A completely different Hawken meta, with just 2 or 3 code changes.

OOOO

AAAAH

:)


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#11
FateLovely

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It's fun at times, but other times it's just pure frustrating. 


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#12
DieselCat

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Maybe in time some larger additional maps will be created for these mayhem modes for people that don't like the extreme chaos...i.e. say an expanded version of FrontLine.

 

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#13
Silverfire

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Mayhem MA I can get behind. Not TDM.

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#14
StubbornPuppet

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I like the high player count matches.  It's like anything else - give it time and you will find a way to make it work.   If anything, it'll teach folks to adapt.

You shouldn't always be able to expect that it's safe to go running off blindly around corners by yourself just because you know 4-5 enemies are all accounted for somewhere else.


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#15
_incitatus

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I love the 24 slot TDM too, but I get how it would be frustrating. They also murder my mmr, even though I still finish toward the top of the board. Be nice if mmr wasn't calculated/affected on these servers, but who cares - it's so much fun.
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#16
Killtek

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I love the chaos and the fast pace.    But, give users the option to play on these servers or not.   Some slower folks can't handle it  :tongue:



#17
comic_sans

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I love the chaos and the fast pace.    But, give users the option to play on these servers or not.   Some slower folks can't handle it  :tongue:

 

The playercap is listed in the name of the specialty servers on the browser list, so joining from there should help you out.


Edited by comic_sans, 21 April 2015 - 12:39 PM.

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#18
HoneyBoomBoom

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I have been really enjoying the larger servers.  It is chaotic, and sometimes you can't back up because there are other people in the way, but it's really a lot more fun for those of us that are more casual players.  There are more targets for us to shoot at, and maybe more importantly, more targets for other people to shoot at so it's at least a little less discouraging than getting stomped by the same player over and over again.  

 

I think it's interesting that on some of the larger maps, we get to have skirmishes in areas that otherwise are never played on.  That said, there are some dinky maps that get congested pretty quickly... but again, that leads to not staying in the choke point and battling somewhere else.  (Or staying and dying/slaying en masse.)

 

It would be nice to have a choice though, between "normal" and "mega" before you're just thrown into one.  And it would be really great if they could expand the player list views (both the vertical "mech icon" and "team" lists).  It's hard to tell what everyone is playing when there are only six icons across the top for a team of 12.


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#19
JackVandal

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I feel the larger servers are fun, i think a filter option and a larger time limit wouldn't hurt them though. the chaos in my opinion is good, allows for different play-styles and limits the issue of being one down as the larger number if people reduces the impact of a slight imbalance.


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#20
Badtings

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has anyone mentioned the mega servers need a Kill (score) increase? 40 (IMO) is too low.


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#21
Superkamikazee

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Fun change of pace, but I can only play a few rounds of Mayhem TDM. Mayhem MA cool. Wish more people player MA in general  :sad:


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#22
Flifang

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I like it. It feels far more like the hawken I fell in love with than it ever has since the big changes occurred. For the majority of matches, I haven't seen too much unbalance except for twice when an obvious smurf (two separate smurfs in fact) dominated the entire game and ended at upwards of 1000 score when the next highest was a measly 250. A setup like this in my observations is toning down any-one participant's impact on the match outcome greatly bar a few examples.  When a game is 9v9 or even 12v12, one player that would otherwise dominate is hamstringed by the excess of opponents at any one time. When two players instead of just one decide to flank at the same time you still have a solid number of teammates that can last until you flank and even past that. There aren't as many chances for 1v1's but this is hawken a team based game. Even deathmatch requires you to surgically pick out your targets when the time is right using others to win battles for you so you can clean up. I truly hope they keep the large servers, but if they don't that's fine too. I've been here since march of 2013 and I'm not leaving anytime soon.



#23
Call_Me_Ishmael

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has anyone mentioned the mega servers need a Kill (score) increase? 40 (IMO) is too low.

 

 

I mentioned it to Tiggs during, um... Saturday's stream-debugging session.


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#24
crockrocket

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I just want the option to chose between mega vs normal. Other than that I like it.


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#25
EM1O

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also: enable Tab to display everyone in the server, not just the top 6 on each side.


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#26
XPloyt

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I think it's interesting that on some of the larger maps, we get to have skirmishes in areas that otherwise are never played on.  That said, there are some dinky maps that get congested pretty quickly... but again, that leads to not staying in the choke point and battling somewhere else.  (Or staying and dying/slaying en masse.)

 

Emphasis on more parts of the map is the first realization I had, and I think it's great. One can roam and take less popular routes without necessarily receiving instant punishment because more skirmishes are going on. It might be a weird thing to say, but I've come to appreciate the map designs more because this game mode allows for more variety in traveling and makes you more aware of the surroundings, such as looking for cover or finding an escape at any given moment.

 

With bigger teams it feels like players are coerced in spreading out to give players breathing room to play, allowing more ways to approach.


Edited by XPloyt, 21 April 2015 - 07:38 PM.


#27
gopherAnime

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just had a wreckage 8v8. score 59 vs 60, 17 minutes. It was quite balanced (at least balancer had enough time & players to level things). Also wasn't chaotic as 24 player ones. The different player counts seem to bring a different dynamic & map use.



#28
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#29
Nov8tr

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They can be fun. And yeah they play hell with MMR. But the option of filtering them out, YES. And yes I want to see EVERYONE in the game, not the top 6 thank you.


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