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[Suggestion - Statistics] On Assists..

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#1
The_Silencer

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Would be good idea to slightly calculate BETTER the overall performance of a mech when its number of assists is higher than deaths?

 

Note: Today, while playing TDMs, I've seen many guys literally waiting for you to get killed by 1 or more enemies, just watching and doing nothing to help, with the only blatant purpose of accumulating kills... that was nasty


Edited by The_Silencer, 27 February 2016 - 01:23 PM.

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The difference between theory and practice is smaller in theory than it is in practice.


#2
asipo

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we got

critical assist  & assist

critical assist deal more than 80% damage (i think)

while assist will show its 5%


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Mech idea : Marauder (B-class), Raptor (A-class)


#3
The_Silencer

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Ups.. I forgot a word in the OP... It's fixed now.

 

My point was making to look slightly better the statistics of a mech when it has more assists than deaths gathered.

 

My apologies for any inconvenience.


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The difference between theory and practice is smaller in theory than it is in practice.


#4
The_Silencer

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..at least having critical assists a bit more into account; that would be my actual main point about this

 

Although many may think that to do not so, as it actually is or works, incentivates the pilot to get more kills on the field. Well, the idea is on the table now..


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The difference between theory and practice is smaller in theory than it is in practice.


#5
The_Silencer

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we got

critical assist  & assist

critical assist deal more than 80% damage (i think)

while assist will show its 5%

Ok, then one more thing about this: The thing would be that seems to me that these distinct assists are relevant and taken into account to calculate stuff during and right after a match. Thus probably not relevant -all these assist cases- for the pilot' statistics or career.

 

I may be wrong on this though


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The difference between theory and practice is smaller in theory than it is in practice.


#6
StubbornPuppet

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It would certainly be more fair if the scoring accounted for actual damage dealt.  Oh, sure, make sure to throw in points for being the person to finally take an enemy down, but I'd much rather see intelligent play more highly rewarded.  It's not usually smart to go chasing after an opponent to try to make sure you're the one to finish them - they usually lead you right into the waiting arms of their friends.  And it would minimize the BS of having vultures for teammates.


To be serious for a moment this is just a joke

 


#7
The_Silencer

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...  Oh, sure, make sure to throw in points for being the person to finally take an enemy down, but I'd much rather see intelligent play more highly rewarded. 

The original idea intended to end up slightly more rewarded in case you're the one who earned that +80% assist while someone else did the vulture thing in the last moment

 

That is, he got the kill.. right. But you got some love too


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The difference between theory and practice is smaller in theory than it is in practice.





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