With the CoOp event last week I noticed that not all maps are available in the rotation for Bot TDM. I can't remember if it was always this way, but It'd be cool to have all the maps like in normal TDM maps. For example, I noticed that Bazaar, Orign and Uptown are not available in Bot TDM.
Map rotation in CoOp Bot TDM
#1
Posted 14 September 2015 - 11:18 AM
#2
Posted 14 September 2015 - 11:23 AM
.
Edited by nepacaka, 14 September 2015 - 11:53 AM.
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#3
Posted 14 September 2015 - 11:26 AM
del
Not sure about what you mean Nepa.
#4
Posted 14 September 2015 - 11:36 AM
Not sure about what you mean Nepa.
Del slowpoke? i think he means this may have been covered already... though i may be wrong

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#5
Posted 14 September 2015 - 11:37 AM
i read your message wrong, and write wrong answer :D
my mistake, sometimes its happen. i'm a slowpoke :3
Edited by nepacaka, 14 September 2015 - 11:39 AM.
- Liederkranz likes this
Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka
Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/
Challenger, C-Class mech concept: https://community.pl...ccepted-thread/
G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/
Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/
Melter, A-class mech concept: https://community.pl...-class-support/
#6
Posted 14 September 2015 - 11:38 AM
Since when I started playing were never all maps, only those.
Now do not ask me why.
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#7
Posted 14 September 2015 - 11:52 AM
i think answer is actually very easy. no scripts for bots.
- Liederkranz likes this
Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka
Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/
Challenger, C-Class mech concept: https://community.pl...ccepted-thread/
G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/
Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/
Melter, A-class mech concept: https://community.pl...-class-support/
#8
Posted 14 September 2015 - 11:54 AM
#9
Posted 14 September 2015 - 12:33 PM
And who's gonna work on the AI paths for these maps, mister smart pants?
This man has a fair point.

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#10
Posted 14 September 2015 - 12:39 PM
i think answer is actually very easy. no scripts for bots.
That's a good point Nepa, and something I hadn't considered.
And who's gonna work on the AI paths for these maps, mister smart pants?
Well sorry, I didn't realize you had meetings with the devs and took that for granted. :P
As I told Nepa, I hadn't considered that option. First thing I assumed, is that there are AI paths for all the maps.
#11
Posted 14 September 2015 - 12:57 PM
Suppose it's the same reason we don't see Raider AI or Predator AI.
But then that's mainly because none of the bots can play as MLG as us.

#12
Posted 14 September 2015 - 01:03 PM
Suppose it's the same reason we don't see Raider AI or Predator AI.
But then that's mainly because none of the bots can play as MLG as us.
We DO have ONE Raider AI in CoBD, just sayin.
#13
Posted 14 September 2015 - 01:59 PM
We DO have ONE Raider AI in CoBD, just sayin.
And a pred AI would just be the single largest kick in the fuzzy bunny.

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