I've always wondered and wanted to try old hawken. i got in right after they added the pred and last eco. ya know, back when everything was slower and the tech tree was still there mucking things up like no tomorrow. the good old days of 1000 hp brawling.
Also the old tutorial looks so good, especially that first "Turn the corner and oh god she's shooting me with a missile!" segment. if it were a bit more polished, like say add in the effects we have today, and it would be the #1 hawken jumpscare ever.
Slow motion is the best way to show off your animations, keep this in mind because hot damn the slow mo in that thing is majestic
And is it just me or would that little segment after you shoot the drones be better than the current fight segment we have in the tutorial? Rather than fighting one semi-stupid AI, you fight a small horde of really stupid AI, get players used to the usual chaos that takes place in gamemodes like seige.
the fight at the very end, the horde AI are randomized mechs with random weapons, primary and secondary, and random abilities (Although they don't use them). The tutorial also auto heals you to 50% of your health which is noob friendly when testing stuff out. The intention is not for you to die though, as I can spawn in any mech afterwards and not locked to the starter, which is how we did AI bots before it was a game mode.
the tutorial at least felt lore-immersive, it felt you a part of something, not some VR tutorial, which is cool in its own way, don't get me wrong, ADH did a great job building it, it just isn't as immersive or storyfeeling.
There's just something grittier than stomping out of a hangar over loading up into VR box-land.
If anything, this is the aethestic we desire. We want the functionality of the current version of Hawken, with the actually-functioning-and-useable HUD and the grit of the old Hawken, with the cracked glass and the run-down feeling of the everything.
Edited by Silverfire, 25 October 2016 - 08:49 PM.