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Stealth improvements

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#1
(PS4)War_MachineXL

(PS4)War_MachineXL

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Stealth needs a buff. Most maps it just turns you into a blurry dark smudge. It looks like some cheap Photoshop smudge effect. Hellfires also lock on to stealthed mechs by spamming the lock on button. This defeats any advantage those mechs have for no reason.

I loved my Predator for about 5min. Then I found a lobby full of Brusiers and Rocketiers. People were instantly locking onto me any time I approached the AA. I couldn't even sneak around behind them when I was by myself.

So better stealth or active camo appearance and stop the lock on bull.

Edited by (PS4)War_MachineXL, 31 July 2016 - 07:13 AM.

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#2
(PS4)niohpath

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...stealth improvements, yes.

Edited by (PS4)niohpath, 01 August 2016 - 01:23 AM.


#3
(PS4)Evaius

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When playing stealth always know that if you walk or boost right infront of someone they are going to see you. Not as quickly as they normally would, but they will. This can often be used to your advantage if you are in an infiltrator or predator. Infiltrators can use cloak to delay their opponents reaction time in the middle of a fight, if used with good timing. It will cost extra fuel and usually results in an easy direct burst hit on the opponent. Preds and infils can use this to easily sneak up on repairing enemies or get a surprise first hit from the side or front on an enemy. If you are playing against hellfires you have to be smart about your positioning, for starters play closer to walls and corners. People will also catch on to you if you try to stealth in the same way every time. The smudginess of the cloak gives other players a chance to spot you before you do the damage. Stealth isn't suppose to make you 100% ,or even 95% invisible, that would be pretty brokenly OP. Same with if hellfires couldn't lock onto cloaked targets. What is stealth suppose to do make you invincibly invisible? To me the current iteration seems fair.  


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#4
(PS4)War_MachineXL

(PS4)War_MachineXL

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When playing stealth always know that if you walk or boost right infront of someone they are going to see you. Not as quickly as they normally would, but they will. This can often be used to your advantage if you are in an infiltrator or predator. Infiltrators can use cloak to delay their opponents reaction time in the middle of a fight, if used with good timing. It will cost extra fuel and usually results in an easy direct burst hit on the opponent. Preds and infils can use this to easily sneak up on repairing enemies or get a surprise first hit from the side or front on an enemy. If you are playing against hellfires you have to be smart about your positioning, for starters play closer to walls and corners. People will also catch on to you if you try to stealth in the same way every time. The smudginess of the cloak gives other players a chance to spot you before you do the damage. Stealth isn't suppose to make you 100% ,or even 95% invisible, that would be pretty brokenly OP. Same with if hellfires couldn't lock onto cloaked targets. What is stealth suppose to do make you invincibly invisible? To me the current iteration seems fair.

I never said it had to make you more invisible just change the look to be more modern. As it is now it looks like someone spent 5min messing around with Photoshop. You pass a shadow or some other dark texture your a giant walking dark smudge. But now that I think about it yes it should turn you completely invisible. Almost every major game that has a stealth class has them turn over 90% invisible. None of them look as bad as Hawkens. They're using the ability to get maybe 1 kill they're not running in to a group and taking out multiple mechs they can't attack and be stealthy.

Stealth should also block lock on weapons. We have stealth now that reduces lock on weapons and doesn't even make you make you harder to see. Hard to believe something this advanced can't block a lock on. It's a joke that any mech with a hellfire can non-stop spam a button and break another classes ability that has a 50 second or so cooldown.

Edited by (PS4)War_MachineXL, 02 August 2016 - 06:49 PM.





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