I present today a suggestion to modify the existing test drive mechanisms. Presently, the test drive mechanisms are (roughly) as follows based on personal observations:
(1) Every week, N mechs are selected to be in the Test Drive set. N = 2 or N = 3.
(2) Previous mechs of the Test Drive set are removed.
This system is very simple but has two problems that I have observed across several F2P models that use similar systems to testing gameplay content: the week-long rotation is long time period and is boring.
This is the system that I propose:
(1) Every week, N mechs are selected to be in the Test Drive set. N = 2.
(2) Previous mechs of the Test Drive set are removed.
(3) Every day, M mechs are selected to be in the Daily Test set. M = 1.
(4) Previous mechs of the Daily Test set are removed.
Simply put, every week, there are 2 Test Drive mechs. Every day, there is 1 Daily Test mech.
All selected mechs are unique.
This suggestion modifies the long time period such that fewer mechs are on a long rotation period.
The same number of mechs are ensured to be available for test drive every day.
The boredom problem is resolved by adding a refreshing mechanic that is summarized by "random mech of the day".
Ultimately, the combined Test Drive and Daily Test sets will provide a more diverse cast of mechs to try out.
What follows is that players have greater chances to test out different combinations of mechs on each team, since there is less chance of a repeated, stagnant pool of mechs.
This concludes the suggestion.
Edited by WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW, 23 May 2015 - 05:03 AM.
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