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#1
capnjosh

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Since I find raw data pretty interesting, I figured I'd start pushing out interesting things I run across in the Hawken data.... well, interesting to me anyways ;)

 

Today's "interesting data" is the distribution of ping times before and after the region redesign.  We get ping times between clients and servers periodically and they get firehosed into an analytics system.  This server region redesign situation is exactly the time when those data points become useful.  How did the region redesign change things?  There are loads of other way we could look at this, and I'll try to get some more numbers out over time, but for right now, actual ping times are what I've got:

 

Here's before:

5BWNMKe.png

 

Here's after:

6HEravJ.png

 

 

The orange lines show the distribution of actual ping samples.  The blue line is a cumulative distribution of those samples (an interesting point being that before the change 80% of samples were 184ms or less, now 80% of samples are 140ms or less).

 

The conclusion can be that after the region redesign more player-time is spent with better ping times.  And that's good.  Granted, that doesn't really address how the overall player population has been spread out, possibly reducing matchmaking quality.  But I hope to see increases in overall population to make up for that.

 

Maybe next time I'll attach the raw data so you guys can hack away at it.  Maybe find interesting stats services like Statwing or some crazy stuff you guys no doubt do in R.


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#2
LoC_TR

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3eb1b5be33ab1fa3dc3999fa4b622149.gif


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#3
?FTD? eXeon

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Man, this kind of stuff really makes me respect you guys. I'm not fully convinced yet but, if this is how you plan on running hawken and keep it up I have really bright hopes for whats to come. I would love to see more statistics/data you find interesting down the road.

 

Not exactly the same as this but, I also really like the infographics big games put out on things like 'how many times does teemo die an hour', 'how many critters have been slain in world of warcraft in the last year', stuff like that is really fun to see, in my opinion anyway.


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Fix The Delay


#4
Lioot

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I see players like Kuroken with 8 ping then I look at my measly 24 ping. We need more servers. Specifically closer to my house. Maybe even at my house. Need that 1 ping



#5
CrimsonKaim

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Improvements are good, but as long as people suffer from pings over 60 ms, we still have a problem :s 

 

Thank god I live in Germany and can play with a 20ms ping


Edited by FakeName, 08 April 2015 - 11:27 PM.

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#6
Rainbow_Sheep

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I'm playing on North American servers from the UK, and I'm actually getting around 80 ping from the new York servers, instead of the 120-140 ping I usually got from East servers.

Not sure if this is on my ISP's end or yours, but great either way :)

Spoiler

#7
Dawn_of_Ash

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I see players like Kuroken with 8 ping then I look at my measly 24 ping. We need more servers. Specifically closer to my house. Maybe even at my house. Need that 1 ping

 

Poor Lioot. Not like some of us get 100 ping... XD



#8
capnjosh

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Now that the analytics servers are alive and configured for long-term use, I'll be spending more time with the raw data.  Before I ever worked in video games I made a promise to myself that if I had the opportunity I'd make sure I'd get more data out to the player base.  It adds a layer of depth.

 

Exeon, I respect your cautious optimism.  I'd probably be in the same boat if I were in your shoes ;)






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