When I first saw this post, I was neutral on the topic as they have done quite a good job for the most part in balancing mechs. (besides the 36M which is a bit squishy , but iv'e grown to enjoy it. Ord is horribly under powered).
Went and played a bit today and had a buddy on who had the "Jobs", he says that he has been getting a lot of hate mail for using it, after seeing what it can do I can see why. bought it myself to try it out.
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Summary of the TLDR below: It is indeed severely over powered at this current point in time. Having just one of these in a match on a team that sticks together makes it entirely not fun to play the game if you're on the other team.
Pros/Reasons for being overpowered:
Basically can be setup like a Raider (Eoc+Cosair), but with a super buffed ability that makes you a one man army on the battlefield with 575hp
Ability has a 5 second cool down time, 5 seconds effect time, allowing you to pretty much keep a mech frozen forever if you want to (it can still fire during this time). This ability also works through floors, walls, and ceilings. It does give you a beeping warning right before you get hit, but if you're right next to it, turn around and instantly run away, the range is so far that even a scout cannot get far enough away in time.
When paired with a Mk3 EMP , you can literally stop a mech cold. No firing, no moving, until both effects wear off.
Corsair does 115ap per hit, grenade launcher does 75 with a rate of around 2rps allowing it to deal a ton of damage in a short amount of time. To quote my friend "The mech is great even without using the ability." Basically a hybrid between an assault and a Raider (Not including that ability) .
Due to it's abilities, it has insane defense when holding an area (Such as in siege).
Very fun to play (if you're the one dishing out the ability).
Cons:
The super small amount of down time while the ability is loading, this can be bypassed by simply jumping towards the enemy while activating it, allowing you to still shoot at them and move, all the while immobilizing them (there is no effect on your mech after that, you are free to move around and kill them).
Super troll mech that is frowned upon for being used with just one in a game, highly seen by anyone as overpowered.
All in all, it really needs a nerf before it gets fully released. Currently only those willing to dish out $20 to get it a week early are making life hell for all other players, but as soon as it is fully released, you will literally have to use just that mech to even stay alive. My suggestion would be something along the lines of making that ability have a 60 seconds cool down time, 5 seconds is insane for one of the strongest abilities to be added to the game to date (you could still have a faster cool down time by using the internal that grants you faster ability regen upon assisting or getting a kill), that would be like a tech with 5 second cool down on heal buffs.
Ornual: Xbox One (Hawken Community) Group Organizer
Edited by Ornual, 10 February 2017 - 04:54 AM.