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Dev Update: September 3rd

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#1
LadyTiggs

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Comms from CapnJosh:

 

We’re all now ramping up after taking some time off, and already we’re down to just a few last bugs to fix before the first content update will be ready to go live.  I’d put that at sometime in the next few weeks.  For the following content update we will be actively working on adding more functional customization, since that’s pretty clearly what everyone is wanting more of J

 

In terms of optimization and framerates we had a rather fantastic GPU profiling session with some friends over at Intel, and we’re starting to implement some of those findings.  Happily, the DX11 update we had done had actually resolved a few problems they had noticed before, so if nothing else it was good to get some external confirmation on some tech decisions.  The optimizations we are starting to work on will apply to all platforms: XB1, PS4, and PC.

 


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#2
JackVandal

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Me though


Edited by JackVandal, 02 September 2016 - 09:56 PM.

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#3
ArchMech

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2nd
wp jack

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Me though

^a snorlax prostate exam

Edited by ArchMech, 02 September 2016 - 10:04 PM.

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#4
JackVandal

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RIP trump though right?


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#5
DemitronPrime

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so we MIGHT get a few optimizations .... but your still focusing mostly on consoles...


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#6
Shade__

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COOOOOOOOOOOOOOOOMS ARE MY FAVORITE!

but really i have nothing other to say than thanks for the coms.


Edited by Shade__, 03 September 2016 - 12:06 AM.

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#7
Rainbow_Sheep

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Comms from CapnJosh:

 

We’re all now ramping up after taking some time off, and already we’re down to just a few last bugs to fix before the first content update will be ready to go live.  I’d put that at sometime in the next few weeks.  For the following content update we will be actively working on adding more functional customization, since that’s pretty clearly what everyone is wanting more of 

 

 

Awesome.


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Spoiler

#8
DerMax

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Non-news for the PC folk.


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#9
teeth_03

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Out of curiously, why Intel and not Nvidia or AMD?

You guys need to try getting some friends at either of those to work on your street cred.
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#10
Rainbow_Sheep

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Out of curiously, why Intel and not Nvidia or AMD?

You guys need to try getting some friends at either of those to work on your street cred.

 

Oh so that's how you get street cred?

 

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Spoiler

#11
Zavier_

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I don't think PC will be updated in the upcoming coming years. I still don't know what I'm still doing on here. Sigh, went to play a  game of tdm after  a while and boom  lag , rubberbanding & timeouts , let alone poor game balance.


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#12
DallasCreeper

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They're still here? Cool.


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#13
ArchMech

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Out of curiously, why Intel and not Nvidia or AMD?

You guys need to try getting some friends at either of those to work on your street cred.

probably deserves an award for stupid questions of the year category


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#14
DingdongJR

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I don't think PC will be updated in the upcoming coming years. I still don't know what I'm still doing on here. Sigh, went to play a  game of tdm after  a while and boom  lag , rubberbanding & timeouts , let alone poor game balance.

 

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#15
hellc9943

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Meanwhile, in the real Hawken world:

https://community.pl...ng/#entry103608


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#16
nabla_

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The game is barely playable. Fix the game. Lag, rubberbanding, etc. are killing the game experience. We need changes.

Edited by nabla_, 03 September 2016 - 03:21 PM.

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#17
nabla_

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Sorry. Double post

Edited by nabla_, 03 September 2016 - 03:22 PM.


#18
WmMoneyFrmMissouri

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So, couple weeks and some type of update will reach pc? Sounds good to me!
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#19
Draco3

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So, couple weeks and some type of update will reach pc? Sounds good to me!

 

That's what I read.  

 

 

 

 The optimizations we are starting to work on will apply to all platforms: XB1, PS4, and ?PC.

 

If we get content, great!  However this is a start..... a start.  Hopefully, maybe starting to get the PC build things under way.  My download quota is waiting.  


Edited by Draco3, 04 September 2016 - 05:13 AM.


#20
Call_Me_Ishmael

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Comms from CapnJosh:

 


In terms of optimization and framerates we had a rather fantastic GPU profiling session with some friends over at Intel, and we’re starting to implement some of those findings.  Happily, the DX11 update we had done had actually resolved a few problems they had noticed before, so if nothing else it was good to get some external confirmation on some tech decisions.  The optimizations we are starting to work on will apply to all platforms: XB1, PS4, and PC.

 

[edited to remove doublequote]

 

PC gets fixes for stuttering framerate, gets DX11. 

 

This should break DX9-based unrealbot visual aids for the kiddies.

 

Please, please, please make both PC client and their corresponding server changes for packet compression in this release and break all the rest of the hacks and 'bots.  We would love the smooth gameplay we had way back when on AWS to be the minimum standard.  I want to feel my flak cannon is reliable.  I don't want to have to change my lead because of proximity in-game to a player with 230ms ping.


Edited by Call_Me_Ishmael, 04 September 2016 - 04:38 AM.

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#21
BlackWarGreymon

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DX11 update asap please- if it breaks most of the hacks, then that's just wonderful- it'l be fun to see ~2300MMR players plummet to ~1700MMR and stop playing.

 

Regards to bug fixing, it would be nice to know what they are, even on console- I'm assuming that will include fixing map exploits- you know, the ones all your worthless QA testers completely missed, since they evidently did no research into the issue and had almost zero play time on the game ( try highering some actual players with 500+ hours to identify the known bugs and exploits- crazy idea but worth a shot in future... ).


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:devil:


#22
CounterlogicMan

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Non-news for the PC folk.

 

I find this humorous. As soon as the devs don't talk about what is happening on consoles on pc forums, some pc players whine and cry that they aren't getting dev updates when the console forums does. As soon as they start putting all updates on all forums, pc players are like "why tell us this? It's not our platform." 

 

Also, the update clearly states that the performance fixes do effect the pc so..... news for the PC folk.

 

Already said this on the PS4 forums but I think it is worth saying here too. Can we get some info about the customization changes? If there are only a few bugs left to squash, I would assume that means the content in the update is locked at this point.


Edited by CounterlogicMan, 04 September 2016 - 01:32 PM.

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#23
lo_spaghetto

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I have an OLD laptop (2011) and don't have windows 10. Will I be able to play after the DX11 update?


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#24
Brother3J

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I have an OLD laptop (2011) and don't have windows 10. Will I be able to play after the DX11 update?

Depending on the video card you should have no problems DX12 requires Win 10.  OS shouldn't be a problem.



#25
Sorroritas

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All Quiet on the Western Front.

Thanks for the heads up anyways.

 

This should break DX9-based unrealbot visual aids for the kiddies.

DX11 update asap please- if it breaks most of the hacks, then that's just wonderful- it'l be fun to see ~2300MMR players plummet to ~1700MMR and stop playing.

 

The only thing it will break is the ability of my graphics card to run Hawken (Howken?).

Expect new hacks be implemented within two weeks.

(Edit: Or maybe not, because the population is so small there's no profit in it?)


Edited by Sorroritas, 04 September 2016 - 02:10 PM.

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#26
Epsilon_Knight

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Optimizations, I will GLADLY take.  Hate to say it, but the frame rate still tanks, even in menus, at 2560x1440, 4670k CPU @ 4.5 GHz, GTX 1080, no trouble exceeding the 1080 benchmarks on games like Rise of the Tomb Raider.

 

I'd say it's definitely CPU bottlenecked except it isn't tapping out any cores.  Just weird.  There's no reason I should be seeing framerates bob down to 50 from 144 on Bazaar.

 

Devs, if you're interested, I will go into extremely fine detail, I just want a rock solid framerate.


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#27
DallasCreeper

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I get rock-solid fps... at 50...


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#28
Hyginos

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Non-news for the PC folk.

 

Better than silence.


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#29
coldform

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I have an OLD laptop (2011) and don't have windows 10. Will I be able to play after the DX11 update?

AFAIK, windows 7 and above support DX11.
 
If you are running Windows Vista, I strongly recommend you upgrade.


Edited by coldform, 04 September 2016 - 11:01 PM.

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#30
DemitronPrime

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AFAIK, windows 7 and above support DX11.
 
If you are running Windows Vista, I strongly recommend you upgrade.

True...

 

 I run windows 7, already have dx11 running with other games...
 


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#31
americanbrit14

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Comms from CapnJosh:

 

 I’d put that at sometime in the next few weeks. 

 

 The optimizations we are starting to work on will apply to all platforms: XB1, PS4, and PC.

I-Its happening

 

By the name of sweet baby Jesus H. Christ it is happening

 

For the first time in over two years hawken is going to get something and that is worth celebrating.  and i'm sure we all know just how easily this update could flop like a pancake but still


Edited by americanbrit14, 07 September 2016 - 12:48 PM.

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#32
Shade__

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I-Its happening

 

By the name of sweet baby Jesus H. Christ it is happening

Brace for the worst hope for the best, LETSSSSS GOOOOOOOOO!


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#33
surgat

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bye H0wken PC , Gentlemen it was a pleasure ;)



#34
StubbornPuppet

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So, couple weeks and some type of update will reach pc? Sounds good to me!

 

Nope, they said, "...the first content update will be ready to go live.  I’d put that at sometime in the next few weeks."

 

Then they separately said, "The optimizations we are starting to work on will apply to all platforms: XB1, PS4, and PC."

 

I'd read that as the content update that fixes the customization issue for consoles is almost ready to deploy... and they're starting to work on optimizations that will apply across all platforms.


To be serious for a moment this is just a joke

 


#35
talon70

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Comms from CapnJosh:

 

We’re all now ramping up after taking some time off, and already we’re down to just a few last bugs to fix before the first content update will be ready to go live.  I’d put that at sometime in the next few weeks.  For the following content update we will be actively working on adding more functional customization, since that’s pretty clearly what everyone is wanting more of J

 

In terms of optimization and framerates we had a rather fantastic GPU profiling session with some friends over at Intel, and we’re starting to implement some of those findings.  Happily, the DX11 update we had done had actually resolved a few problems they had noticed before, so if nothing else it was good to get some external confirmation on some tech decisions.  The optimizations we are starting to work on will apply to all platforms: XB1, PS4, and PC.

Glad you all enjoyed your vacations and thanks for the update!

 

As far as intel, ask them why my cpu never uses more than 20% of any core

 

You may think people want more functional customization but I can say that if the servers had the horrible hit registration it has now and  played so horribly it caused headaches / seizures when I first started, I would have never spent a dime on this games customization's.  That is what you need to understand if you actually want to make money and give this game a future.



#36
Silverfire

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 it'l be fun to see ~2300MMR players plummet to ~1700MMR and stop playing.

 

 

Well the high MMR was good while it lasted.  Once it hits I might as well bug out then.

 

It's been real folks.


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#37
Hyginos

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Well the high MMR was good while it lasted.  Once it hits I might as well bug out then.

 

It's been real folks.

 

Silly silverfire. You're not a 2300 mmr player!


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#38
coldform

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milge trash talk blah blah blah


Technically speaking, neither are you...

either way, can someone track down babaji(not nepa, the real one)?
he needs to start working on this issue right away...

Edited by coldform, 06 September 2016 - 08:12 AM.

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#39
americanbrit14

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Well the high MMR was good while it lasted.  Once it hits I might as well bug out then.

 

It's been real folks.

 

 

 

 

Technically speaking, neither are you...

either way, can someone track down babaji(not nepa, the real one)?
he needs to start working on this issue right away...

 

so would that mean that i count?

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#40
tropt

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Comms from CapnJosh:

 

We’re all now ramping up after taking some time off, and already we’re down to just a few last bugs to fix before the first content update will be ready to go live.  I’d put that at sometime in the next few weeks.  For the following content update we will be actively working on adding more functional customization, since that’s pretty clearly what everyone is wanting more of J

 

In terms of optimization and framerates we had a rather fantastic GPU profiling session with some friends over at Intel, and we’re starting to implement some of those findings.  Happily, the DX11 update we had done had actually resolved a few problems they had noticed before, so if nothing else it was good to get some external confirmation on some tech decisions.  The optimizations we are starting to work on will apply to all platforms: XB1, PS4, and PC.

 

dev update? 

Check out the Star Citizen or the ARMA dev updates. Both fantastic and could help if you're struggling to establish an effective community communication strat.


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