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#1
StubbornPuppet

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So, last week I picked up and started playing what is supposed to be the FPS of the year - DOOM.

 

If anyone wants a reminder that Hawken isn't quite as broken, buggy, frustratingly unfinished and imbalanced (by comparison) as we like to believe.

 

Doom has so many bugs, overlooked obvious functionality and just plain broken game-play elements that it's embarrassing.

 

  • Seems like about half of the people playing it, on PC, Xbone and PS4 are having random crashes - no similarities found and no logging to show the data.

 

  • The key bindings are a total mess: if you don't stick precisely with the default bindings, you WILL eventually discover a function that doesn't work or a place you become completely stuck because they hard-coded which button was needed to close a specific prompt or activate a specific console.  It's horrible and game-breaking.  Even controller bindings - just switching to one of the preset options could screw you over at some point during the game.  This is elementary stuff... how do you get it wrong?

 

  • There's this really cheezy, Nine Inch Nails knock-off style, industrial metal music that plays absolutely non-stop across the entire game.  There's not a single moment in the game where there isn't music playing.  It leaves one thinking, "Why do they need this playing non-stop?"  So, no big deal, you just go to the settings and turn it down, right?  Sure.  But then, you realize WHY they have it playing non-stop... because there are barely any ambient environmental sounds at all in the game.  No wind sounds.  No ventilation sounds.  No machinery or equipment sounds (aside from shots, reloads and pressing a console for an ingame action).  No creaking or groaning of heavy structures which are falling apart.  And, believe it or not, NO FOOTSTEP sounds - from either the player character or NPC's.  It's like playing the game in a vacuum.  LAME!  UPDATE:  Turns out this is just another bug.  If you close and then restart the game, then reload the start of the same level, the environmental sounds are actually there.  The music is defaulted to a level so loud you can't hear them... and there is some bug in the bindings of most of the environmental sounds to the music slider - so, if you turn down the music, these sounds get turned down as well until you reboot the game.

 

  • And there is apparently NO BALANCING in multiplayer.  They just lump everyone in together randomly for every match.  It's really, really painful. We're talking TDM matches where there are a few people at the top with like 50+ kills and 1 death lumped in with other players with 1 kill and 20 deaths. Same goes across all the game modes.

 

Hawken has so few of these kinds of blatantly lazy, rushed, game-breaking problems.  And Adhesive/Meteor spent less than 1/8 of the money to develop Hawken as Bethesda/Id did for Doom.  And, although devs are/were pretty incommunicative with the Hawken community, Bethesda/Id hasn't made a single reply or public statement about all the things wrong with Doom... not even a "we're working on it and will give more information when we're allowed to talk about it."

 

So, in conclusion, things could be worse with Hawken than they are.  Even a massive player-base on Doom isn't going to save the mess it is if massive fixes don't come soon.


Edited by StubbornPuppet, 19 May 2016 - 07:37 AM.

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To be serious for a moment this is just a joke

 


#2
TheButtSatisfier

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I will admit that despite Hawken being on life support, it has very few show-stopping issues. There's not a single exploit that completely screws the game, our servers are almost always online, and most of the basic functionality is all there.

 

Also:

 

And there is apparently NO BALANCING in multiplayer.  They just lump everyone in together randomly for every match.  It's really, really painful. We're talking TDM matches where there are a few people at the top with like 50+ kills and 1 death lumped in with other players with 1 kill and 20 deaths. Same goes across all the game modes.

 

SOUNDS LIKE A SMURF TO ME


Edited by TheButtSatisfier, 17 May 2016 - 11:16 AM.

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#3
Sp3ctrr

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I'm always incredibly pessimistic about the so called "Triple-A" titles. There's always a worryingly lengthy list of issues. Makes me wonder what companies like Bethesda spend their cash on.

 

Probably making that pebble over yonder look nice rather than actual game mechanics.


Edited by Spo0ktrr, 17 May 2016 - 11:45 AM.

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#4
StubbornPuppet

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I will admit that despite Hawken being on life support, it has very few show-stopping issues. There's not a single exploit that completely screws the game, our servers are almost always online, and most of the basic functionality is all there.

 

Also:

 

 

SOUNDS LIKE A SMURF TO ME

 

Nope.  These players were leveled all the way up - people from the Beta I presume.  There simply isn't any indication anywhere in the game that Doom attempts to segregate matches based on skill level.  And, honestly, that is probably a nod to the Quake multiplayer heritage of the new Doom MP - being that they said they wanted to remain as true to these two franchises as possible.  It certainly plays like Quake: super fast, jumping all over the place, lots of pickups/powerups in the levels, very corridor-based arenas, takes lots of hits to get a kill.


To be serious for a moment this is just a joke

 


#5
Amidatelion

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  • And there is apparently NO BALANCING in multiplayer.  They just lump everyone in together randomly for every match.  It's really, really painful. We're talking TDM matches where there are a few people at the top with like 50+ kills and 1 death lumped in with other players with 1 kill and 20 deaths.

 

As it fuzzing should be.  

 

This is fuzzy bunny-I-N-G Doom, little man. You want balance? Go play for ELO in League. It's a fuzzy bunny game but asking for match balance from the grandaddy of shooters is blasphemy. 

 

Holy fuzzy bunny that is the dumbest expectation I have seen in a long-ass time. What the bloody hell do you think deathmatch meant originally?

 

Boom, you're dead. Rinse, repeat until you can hold your own.

 

Balance. God.


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#6
Badtings

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So, last week I picked up and started playing what is supposed to be the FPS of the year - DOOM.

 

If anyone wants a reminder that Hawken isn't quite as broken, buggy, frustratingly unfinished and imbalanced (by comparison) as we like to believe.

 

Doom has so many bugs, overlooked obvious functionality and just plain broken game-play elements that it's embarrassing.

 

  • Seems like about half of the people playing it, on PC, Xbone and PS4 are having random crashes - no similarities found and no logging to show the data.

 

  • The key bindings are a total mess: if you don't stick precisely with the default bindings, you WILL eventually discover a function that doesn't work or a place you become completely stuck because they hard-coded which button was needed to close a specific prompt or activate a specific console.  It's horrible and game-breaking.  Even controller bindings - just switching to one of the preset options could screw you over at some point during the game.  This is elementary stuff... how do you get it wrong?

 

  • There's this really cheezy, Nine Inch Nails knock-off style, industrial metal music that plays absolutely non-stop across the entire game.  There's not a single moment in the game where there isn't music playing.  It leaves one thinking, "Why do they need this playing non-stop?"  So, no big deal, you just go to the settings and turn it down, right?  Sure.  But then, you realize WHY they have it playing non-stop... because there are barely any ambient environmental sounds at all in the game.  No wind sounds.  No ventilation sounds.  No machinery or equipment sounds (aside from shots, reloads and pressing a console for an ingame action).  No creaking or groaning of heavy structures which are falling apart.  And, believe it or not, NO FOOTSTEP sounds - from either the player character or NPC's.  It's like playing the game in a vacuum.  LAME!

 

  • And there is apparently NO BALANCING in multiplayer.  They just lump everyone in together randomly for every match.  It's really, really painful. We're talking TDM matches where there are a few people at the top with like 50+ kills and 1 death lumped in with other players with 1 kill and 20 deaths. Same goes across all the game modes.

 

Hawken has so few of these kinds of blatantly lazy, rushed, game-breaking problems.  And Adhesive/Meteor spent less than 1/8 of the money to develop Hawken as Bethesda/Id did for Doom.  And, although devs are/were pretty incommunicative with the Hawken community, Bethesda/Id hasn't made a single reply or public statement about all the things wrong with Doom... not even a "we're working on it and will give more information when we're allowed to talk about it."

 

So, in conclusion, things could be worse with Hawken than they are.  Even a massive player-base on Doom isn't going to save the mess it is if massive fixes don't come soon.

 

 

 

IMO, the mechanics (gameplay, whatever) in hawken are so much better than most FPS that I only realize it after I've played other games. 


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#7
CraftyDus

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Complaining about NIN sounding music in DOOM?!
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EOC Raider, Bolt Pred, Rev Gl Gren, EOC Infil, All the Reapers, Father, Expert in Guitar Kung Fu, and Founder of TPG Hawken

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#8
coldform

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Obviously OP has been spoiled by the pretentious offspring that came from the original id tech 3d fps, wolf3d/doom/quake. Y'know, THE FIRST 3D FPS's EVER.

Edited by (TDM)coldform, 17 May 2016 - 02:52 PM.

I like going against the best of any game I play. Helps you in the long run n motivates u to do more. Always room for improvement not failure

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czerofive-Today at 2:22 AM > got banned from playing lazertag - I used a knife to conserve ammo

FIRST OFF WHAT THE FUZZ IS A "SHILL"


#9
GeneralJWJ

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Go read and edit the hawken wiki you fuzzy bunnies.


#10
TheButtSatisfier

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Nope.  These players were leveled all the way up - people from the Beta I presume.  There simply isn't any indication anywhere in the game that Doom attempts to segregate matches based on skill level.  And, honestly, that is probably a nod to the Quake multiplayer heritage of the new Doom MP - being that they said they wanted to remain as true to these two franchises as possible.  It certainly plays like Quake: super fast, jumping all over the place, lots of pickups/powerups in the levels, very corridor-based arenas, takes lots of hits to get a kill.

 

For what it's worth, I was being sarcastic when I said, "SOUNDS LIKE A SMURF TO ME".

 

I also don't expect DOOM to have any team or player balancing whatsoever. The only balance they employ is survival of the fittest: who has the cajones cojones to stick around and git gud?


Edited by TheButtSatisfier, 17 May 2016 - 03:35 PM.

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#11
TangledMantis

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Doesnt Id just use their games to showcase their engines they want to license to people? Polishing the game is not really a priority. (cough) Rage (cough)



#12
ATX22

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Doesnt Id just use their games to showcase their engines they want to license to people? Polishing the game is not really a priority. (cough) Rage (cough)

 

Today's id isn't exactly the id that we once new.


Edited by ATX22, 17 May 2016 - 07:34 PM.

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#13
StubbornPuppet

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Complaining about NIN sounding music in DOOM?!

 

Just that it sounds like a cheezy knockoff.  It's like they tried to force a particular style and sound.


To be serious for a moment this is just a joke

 


#14
StubbornPuppet

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Obviously OP has been spoiled by the pretentious offspring that came from the original id tech 3d fps, wolf3d/doom/quake. Y'know, THE FIRST 3D FPS's EVER.

 

I've played a bit of each of those games, most specifically the original Wolfenstien and Doom 1.  But, I'm not sure what you're saying about being spoiled.?.?


To be serious for a moment this is just a joke

 


#15
Rainbow_Sheep

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A comforting reminder is that Overwatch is coming out in 6 days

 

except I have exams for another 33 days


Edited by Rainbow Sheep, 18 May 2016 - 10:28 AM.

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#16
Amidatelion

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A comforting reminder is that Overwatch is coming out in 6 days

 

except I have exams for another 33 days

 

That does comfort me.

 

That you have exams for 33 days during Overwatch's release period.


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#17
CraftyDus

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 It's like they tried to force a particular style and sound.

 

http://doom.wikia.co...ki/Trent_Reznor


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#18
Amidatelion

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Yes. The point, however clumsily made, is that the current Doom sounds like NIN covered by a high school garage band.


Edited by Amidatelion, 18 May 2016 - 10:55 AM.


#19
CraftyDus

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Yes. The point, however clumsily made, is that the current Doom sounds like NIN covered by a high school garage band.

 

no, no it isn't


EOC Raider, Bolt Pred, Rev Gl Gren, EOC Infil, All the Reapers, Father, Expert in Guitar Kung Fu, and Founder of TPG Hawken

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#20
CraftyDus

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#21
StubbornPuppet

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It's like you think I don't know that Trent Reznor did the Quake soundtrack and the initial work on the Doom 3 soundtrack.  I know.


To be serious for a moment this is just a joke

 


#22
hellc9943

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Yes. The point, however clumsily made, is that the current Doom sounds like NIN covered by a high school garage band.


So it sounds like NIN with less teenage angst?
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#23
harmless_kittens

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Color me "not very comforted" :(

 

So, Hawken already annoys me, but I shouldn't even try other games out there, because they are even worse.  So I understand the "reminder" part, I'm just wondering where the "comforting" part comes in :)


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#24
Nept

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Deeeeeeeefinitely don't think you'd want to try Doom, kittens.


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#25
TheButtSatisfier

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Deeeeeeeefinitely don't think you'd want to try Doom, kittens.

 

But should you find the courage to try, please do a reaction video too.


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#26
StubbornPuppet

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Color me "not very comforted" :(

 

So, Hawken already annoys me, but I shouldn't even try other games out there, because they are even worse.  So I understand the "reminder" part, I'm just wondering where the "comforting" part comes in :)

 

The comfort wasn't about the "playability" or to say that you should just stay playing what you are playing now.  Rather, I was trying to encourage folks to take "comfort" in the "reminder" that the problems we have with Hawken basically pale in comparison to some huge, "A" tier title games that are coming out here today, almost 4 years later.


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To be serious for a moment this is just a joke

 


#27
DeeRax

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Dafuk?


You're trying to tell me that isn't fuzzy bunnyng perfect for DOOM?

DOOT DOOT fuzzy bunnys.


(Edit: Oh, I just learned that Fredrik Thordendal did the guitar work, no wonder it kicks ass).


Edited by (TDM) DeeRax, 20 May 2016 - 04:44 AM.

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#28
ATX22

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The comfort wasn't about the "playability" or to say that you should just stay playing what you are playing now.  Rather, I was trying to encourage folks to take "comfort" in the "reminder" that the problems we have with Hawken basically pale in comparison to some huge, "A" tier title games that are coming out here today, almost 4 years later.

 

You don't have to prop up Hawken on the real or simply perceived shortcomings of other games.  Hawken will either finally succeed or flop again all on its own.


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#29
nepacaka

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Dafuk?


You're trying to tell me that isn't fuzzy bunnyng perfect for DOOM?

DOOT DOOT fuzzy bunnys.


(Edit: Oh, I just learned that Fredrik Thordendal did the guitar work, no wonder it kicks ass).

no. it is not.


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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

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Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

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#30
DeeRax

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no. it is not.

 
holy fuzzy bunnyng fuzzy bunny.

:devil:

 


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#31
Amidatelion

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no. it is not.

 

Knee Deep in the Red


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#32
Amidatelion

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#33
StubbornPuppet

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Dafuk?
...SNIP...

You're trying to tell me that isn't fuzzy bunnyng perfect for DOOM?

DOOT DOOT fuzzy bunnys.


(Edit: Oh, I just learned that Fredrik Thordendal did the guitar work, no wonder it kicks ass).

 

I'm simply saying that A: I don't care for it (sorry, I just don't want to rage-metal my way through a video game)  B: To me it feels like a try-hard soundtrack (only an opinion) and C: Only about 10% of the game involves the kind of fast-paced, blood-thirsty action that the music invokes.

 

Most of the time in the game is spent searching the environment looking for keys and secrets (which is fun too).  And it's such a gorgeous environment that deserves to be heard - so drowning it with wall-to-wall death metal kind of ruins the creepy vibe the game should have when NOT engaged in one of the occasional furious battles.

 

The music would have not been annoying to me if it only came up when there was a big battle and the song was engineered to be only about as long as the battle should take and then be back to the ambience of Hell.


To be serious for a moment this is just a joke

 


#34
DeeRax

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I'm simply saying that A: I don't care for it (sorry, I just don't want to rage-metal my way through a video game)  B: To me it feels like a try-hard soundtrack (only an opinion) and C: Only about 10% of the game involves the kind of fast-paced, blood-thirsty action that the music invokes.

 

Most of the time in the game is spent searching the environment looking for keys and secrets (which is fun too).  And it's such a gorgeous environment that deserves to be heard - so drowning it with wall-to-wall death metal kind of ruins the creepy vibe the game should have when NOT engaged in one of the occasional furious battles.

 

The music would have not been annoying to me if it only came up when there was a big battle and the song was engineered to be only about as long as the battle should take and then be back to the ambience of Hell.

Who said it should have a "creepy" vibe? We're not talking about Deadspace or Silent Hill or something here. It's fuzzy bunnyng DOOM.
Just different strokes I guess. :confused: That's OK.



And BTW FYI, if Hell had an "ambiance," it'd probably actually literally be wall-to-wall death metal 24/7. :thumbsup:


Edited by (TDM) DeeRax, 20 May 2016 - 07:36 AM.

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#35
Dew

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Personally, I enjoyed Doom 2016's campaign a lot. It wasn't without incident, I did crash to desktop a few times and in one of the later areas with a bunch of glass walls I had to turn down my settings because my normally smooth framerate suddenly got wrecked. Aside from that I didn't encounter any UI issues or anything though, and I remapped almost all the buttons because of silly things like grenades being mapped to LCtrl.

 

The multiplayer is another story entirely. I played it for the achievements and didn't enjoy the experience for a multitude of reasons. I'll freely admit that this was a game that I didn't buy for the multiplayer at all, though.

 

As an aside, the music is by Mick Gordon, who was responsible for the glorious masterpiece that is Killer Instinct's modern soundtrack until Season 3.


Edited by Dew, 20 May 2016 - 10:28 AM.


#36
DieselCat

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no. it is not.

 

I want that ringtone for my phone.


Just Relax....and take life one game at a time....

Don't run to your death....walk

 

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*+

 


#37
Arkhaun

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Deeeeeeeefinitely don't think you'd want to try Doom, kittens.

19739fe20f6570ae2349025d5cb6bafa.jpg

 

100% KITTEN SAFE


SORRY CAPS

 

 

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#38
MechFighter5e3bf9

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as for the matchmaking, population obviously stunted that mechanism and as for keybindings, C:\Users\vinla\Documents\My Games\Hawken\HawkenGame\Config\HawkenInput.ini your "Users\*****\ obviously will match your windows account and in this file (near the bottom for me) i find the keybinds which i can hack and slash them together how i want, so i changed f9 and f10 to instead of command=SHOT replaced shot with disconnect to load my garage quickly and command=quit for exiting the game fast, replace command=say hello world to make a hotkey to speak hello world etc.. hawken will live as long as needed i mean look at ghames like avp2 alien versus predator 2 whic h i played long after the developers shut down its master server, players made their own master server and patches to keep the game alive for the ones who loved it as long as people are interested i believe it will be here. i hope they continue developing this game but i wont be angry if they leave it as is because i feel sorry for the devs that have to pick through sphagetti backend systems to improve this game, i hope that if they give up that the game that absorbs our players will program the game professionaly  with modular scaleable and hopefully transparrent systems using less inhouse and more proven systems, what i heard from ashfire  it sounds like a nightmare to keep up with their database 



#39
XFXFuryX

XFXFuryX

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I just finished the new Doom about 15 minutes ago and I didn't experience any of the issues everyone is complaining about. Buttery smooth game-play that stayed stable at around 110 FPS. Couldn't get any of the crossfire profiles to work correctly but that is common for a new release and always corrected within a month or two. I did have to install update 16.5.2.1 that I have been purposely putting off but other then that, great game.

 

After playing Doom and then switching over to Hawken makes you realize how far behind and out of date Hawken is in comparison. For me and any real serious gamers with serious equipment, Hawken will need a Engine update to even begin to compare to games of 2016 and beyond.

 

Its not the hackers, lack of content or even the extremely unfriendly player base that is bringing Hawken down, its the fact that the game uses ONLY 4% to 6% of current GPUs performance, running at 60fps solid. Maybe a HD texture pack would help but pumping out DirectX 9 textures in 2016 for a multiplayer game just Blows.



#40
Miscellaneous

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<okmate>

 

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KOBALT DEFENCE REGIMENT

...and let slip the dogs of war...

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