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#1
Dutchmaan

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You know, with all the limited resources (time, money, manpower, etc.) I don't understand why the devs don't try and crowd source some game content. I'm sure there are plenty of us out there who would just love to design mech parts or textures. They could be submitted for approval or modification, and then made available for the community in general. If you wanted to go the extra mile, maybe even give community content makers a small percentage of revenue generated from their creations as an added incentive. I'll admit, I've kinda had that itch to create for this game.

 

Thoughts, suggestions etc.?



#2
Silverfire

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In time, just wait. Devs have owned the game for less g than two months.

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#3
I2DI

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Do you reaaaaaaly need me to explain you how does gamedev works? Appreciated, but thanks, no.

Long story short: Crowdsourcing is overrated. You pay for something you never saw and which was never created. But you already paid for it. It's like you saw an advertisment of the most awesome ice-cream ever created, threw the money in their face and sit down waiting for your anticipations not to live up to the stuff you were promised to potentially have. Way too many "ifs".

Fair people don't do stuff like that. They do good stuff. And you pay for it ONLY if you already saw it in action and want it right now.


Edited by TwoDots (I2DI), 14 May 2015 - 12:11 PM.

I simply cease to believe that something is OP just because it's OP.


#4
Estif

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Do you reaaaaaaly need me to explain you how does gamedev works? Appreciated, but thanks, no.

Long story short: Crowdsourcing is overrated. You pay for something you never saw and which was never created. But you already paid for it. It's like you saw an advertisment of the most awesome ice-cream ever created, threw the money in their face and sit down waiting for your anticipations not to live up to the stuff you were promised to potentially have. Way too many "ifs".

Fair people don't do stuff like that. They do good stuff. And you pay for it ONLY if you already saw it in action and want it right now.

 

 

 I think you´re talking about crow founding. OP means crow sourcing.


Edited by Estif, 14 May 2015 - 12:16 PM.

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#5
I2DI

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 I think you´re talking about crow founding. OP means crow sourcing.

Sorry. So the difference is that you're paying for the stuff that was already made but the creators need slitly more money to release it. Argh.

P.S.: my point is that either way it is unreliable.


Edited by TwoDots (I2DI), 14 May 2015 - 12:25 PM.

I simply cease to believe that something is OP just because it's OP.


#6
Amidatelion

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Legalities, the cost of those legalities for a small company, the complicated commerce of a F2P game, and the potential backlash if they do it wrong.

 

Please see the Valve clusterfuzzy bunny with mods. Now imagine the Hawken division of Reloaded Inc. having to weather that.

 

Now imagine them deciding that it would probably be a lot faster, cheaper and more reliable to do it themselves.


Edited by Amidatelion, 14 May 2015 - 12:26 PM.

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#7
CrimsonKaim

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Imagine modding for Hawken ...

 

Imagine ...

 

Spoiler

Edited by FakeName, 14 May 2015 - 12:34 PM.

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#8
BIsmuthZornisse

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some kind of devkit for offline usage would be nice, though. so i could see how tweaking numbers might improve mechs (like decreasing damage output forthe incinerators fireball launcher or decreasing scanners lifetime). Or coding in new flags, so for example, i could test if having health orbs/tech's healing beam regenerate health slower if target is not in repair-mode.

Essentially, i expect such a thing to help me with making suggestions, by enabling me to test them.

 

But it needs to be for OFFLINE usage only, obviously. I don't know how that would work, applying changes to the code only for offline, not but not affecting online.


I have a lot of ideas and would like some feedback on them:

Suggestions for fixing things:

https://community.pl...of-suggestions/

Suggestions for new things:

https://community.pl...for-new-things/


#9
Loglino

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In time, just wait. Devs have owned the game for less g than two months.


It has been more than 2 months. I believe they signed on the 13th of March.

Mind the fact that pizza is my avatar.
Pizza is cool and you know it.

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#10
BIsmuthZornisse

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It has been more than 2 months. I believe they signed on the 13th of March.

they still need to figure out how to make changes to the code without breaking the game, before they can give "proper" updates/patches. That will still likely take a while, since the code was not written by them.


I have a lot of ideas and would like some feedback on them:

Suggestions for fixing things:

https://community.pl...of-suggestions/

Suggestions for new things:

https://community.pl...for-new-things/


#11
Silverfire

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Think they said recently they were a few months out before they can actually start implementation of content.

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#12
BIsmuthZornisse

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does that include balance changes to mechs, weapons, items etc. (things that wouldn't require new assets like models or sounds)?


I have a lot of ideas and would like some feedback on them:

Suggestions for fixing things:

https://community.pl...of-suggestions/

Suggestions for new things:

https://community.pl...for-new-things/


#13
Amidatelion

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It has been more than 2 months. I believe they signed on the 13th of March.

 

Either way, the given timeline was 3-4 months and even capnjosh admitted that Tiggs looked at him disapprovingly for giving anything that concrete.



#14
Loglino

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Either way, the given timeline was 3-4 months and even capnjosh admitted that Tiggs looked at him disapprovingly for giving anything that concrete.

The only thing concrete is that they are trying to get to the content part, but have a lot to do before.


Mind the fact that pizza is my avatar.
Pizza is cool and you know it.

 <3 HAWKEN

 

 

 


#15
LaurenEmily

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Imagine modding for Hawken ...
 
Imagine ...
 

Spoiler

Yes. Dear god pls yes yes yes ;__;

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