I'm not sure if this has been suggested before under a different name but nonetheless, I plan to make this quick.
An internal/item that causes an explosion (maybe a detonator explosion) that occurs when you die.
Thoughts?
I'm not sure if this has been suggested before under a different name but nonetheless, I plan to make this quick.
An internal/item that causes an explosion (maybe a detonator explosion) that occurs when you die.
Thoughts?
I'm not sure if this has been suggested before under a different name but nonetheless, I plan to make this quick.
An internal/item that causes an explosion (maybe a detonator explosion) that occurs when you die.
Thoughts?
Yeah, it was actually in the game before I was around. The general consensus is that dying shouldn't be rewarded, so this = bad.
Yeah, it was actually in the game before I was around. The general consensus is that dying shouldn't be rewarded, so this = bad.
An actual internal though? Because logically explosions should hurt.
Yeah you got a point! Just let me get your logical point back to the giant city of Andromena, avoiding the all-eating metal virus in my bigass mech, able to boost and walk faster than most animals, being filed by rat poop.An actual internal though? Because logically explosions should hurt.
CRITICAL ASSIST

That was very salty, but I think it got the point across.
Well, yeah...you did...
Edited by Dawn_of_Ash, 25 December 2015 - 06:56 PM.
Just play scout. Its basically an invitation to get killed.
I'm not saying it be a one-hit kill. My suggestion was similar to the other thread - only like 100-150 damage.
Edited by Dawn_of_Ash, 26 December 2015 - 01:29 AM.
If I were a mod, I'd give you 3 warning points for this thread.
Good thing you're not a mod then. :P
But can an actual mod please lock this thread due to my utter incompetence of using the "search" function.
Edited by Dawn_of_Ash, 26 December 2015 - 02:35 AM.
ALLAHU MECHBAR
IT'S A SANTA BEARD! XD
Edited by Dawn_of_Ash, 26 December 2015 - 05:54 AM.
Yeah, it was actually in the game before I was around. The general consensus is that dying shouldn't be rewarded, so this = bad.
*Obligatory comment about composite armor TPG meta*
*Obligatory comment about composite armor TPG meta*
*Obligatory
I feel like such a trend setter.
More or less what I say before using the incin ability anyway.ALLAHU MECHBAR

Salvage: An Idea to Stop Leavers
More or less what I say before using the incin ability anyway.
Hey come to think of it dawn, the incin ability is basically a suicide button haha
Well, I always use the Incin ability when an annoying Scout is buzzing around me like the annoying bug that it is. But using the Incin button in a open gunfight...well yeah, suicide. ^^; But we all know that - it's obligatory.
My self-destruct button is to stop moving, taunt and throw a holo.
Good point.
Edited by Dawn_of_Ash, 27 December 2015 - 12:14 AM.
My self-destruct button is to stop moving, taunt and throw a holo.
Edited by Rainbow Sheep, 27 December 2015 - 03:14 PM.
An actual internal though? Because logically explosions should hurt.
I've thought this too.
Yes yes, all this is well and goods, but i see people self destruct constantly, generally when the disbelief that i killed them hits...
if this fails, face the wall and tow.... it works... i tried it, on several occasions....
though seriously though, i do think mechs dying should do a little damage to other mechs to close...
Puck Flinging-Nade Lobbing-Troll Tech

::eoc Pred::Eoc/HC Infil::Vulcanador::Hawkins Tech::EOC Raider::
" I play on north American servers with a 200Ping to give you cry babies a chance"

"Nothing says Good morning Like a well placed Nade"
EOC Raider, Bolt Pred, Rev Gl Gren, EOC Infil, All the Reapers, Father, Expert in Guitar Kung Fu, and Founder of TPG Hawken
We need a console self kill command
to cancel fair and valid kills right before dying? No, better not. would be abused
.
The difference between theory and practice is smaller in theory than it is in practice.
this would invaladate the playstyle of mechs who have to get in close to be deadly.
i can esay kill three mechs at close range, if one of them damaged my by going kamacasy i'd be pritty annoyed
just as side note.. in other genres use to be a countdown for self-destructs. Probably not so appealing that way in FPS games.. maybe working somehow well enough during Siege games though, at first glance... basically brainstorming here though
.
The difference between theory and practice is smaller in theory than it is in practice.
yeah, yeah, I started that other topic. I concede, but I still don't really hate the idea.
As for the "it would suck because it robs me of my kill" point, the game currently gives the kill to any player who damages you something like 5-7 seconds before you fall to your death or kill yourself with splosions. I wouldn't suggest it work any differently.
The "countdown" method is intriguing. Less terrible than the basic idea at least.
To be serious for a moment this is just a joke
all in all i stand by the opinion that self destruct is unnecessary...
a small explosive damage on a mechs destruction however could add a very cool balance deccect to the game, that scout that jumps in the middle of the mob, kills people and escapes unharmed ( mostly because of his un-natural aimbot snap like aim and spamming side step ) would have to rethink his strategy and probably require a little forward planning on assassination attempts...
again i did say a SMALL amount of damage... not wipe you out, more like 40-60 points if you on it,m and smaller the further away you are
Puck Flinging-Nade Lobbing-Troll Tech

::eoc Pred::Eoc/HC Infil::Vulcanador::Hawkins Tech::EOC Raider::
" I play on north American servers with a 200Ping to give you cry babies a chance"

"Nothing says Good morning Like a well placed Nade"
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