Jump to content

Photo

Is UE4 realy necessary?

- - - - -

  • Please log in to reply
100 replies to this topic

#41
TheButtSatisfier

TheButtSatisfier

    Advanced Member

  • Members
  • PipPipPip
  • 972 posts

I still don't understand why this game isn't the mecha hentai JRPG it was meant to be. Every pilot is an innocent and hard studying student of ambiguous age and sometimes gender who becomes an unlikely hero as they fight poor map design, mysterious lag spikes, and long stretches of non-existent development while their compatriots slowly go insane with a lack of new content. Sexual frustration builds as their bodies yearn for release and I don't see how UE4 is relevant to addressing that.


Edited by TheButtSatisfier, 08 December 2015 - 10:21 AM.

  • dorobo, bacon_avenger, MechFighter5e3bf9 and 6 others like this

8) Tech in the streets, Brawler in the sheets (8


#42
Sylhiri

Sylhiri

    Advanced Member

  • Members
  • PipPipPip
  • 403 posts

I still don't understand why this game isn't the mecha hentai JRPG it was meant to be. Every pilot is an innocent and hard studying student of ambiguous age and sometimes gender who becomes an unlikely hero as they fight poor map design, mysterious lag spikes, and long stretches of non-existent development while their compatriots slowly go insane with a lack of new content. Sexual frustration builds as their bodies yearn for release...

 

If Hawken went through with the live action series, I hope this would have been it.



#43
Superkamikazee

Superkamikazee

    Advanced Member

  • Members
  • PipPipPip
  • 471 posts

Not being extremely similar to more prolific games is not an "identity crisis". "Broadly derivative" might be a better (if optimistic) descriptor.
 
 
 
Is nothing enough? Some high tier players who have long since left had a cheesy slogan asking to bump the speeds up, sure, but that is, at best, tangentially related to the discussion.
 
EDIT: This abuse of commas had been brought to you by Kang's Mechs!

 
I hope what I wrote wasn't somehow implying I want Hawken to be "derivative" of some other game. My opinion is that Hawken was a mech FPS pre ascension, now it's morphed into mech arena twitch-esque FPS which clearly hasn't resonated quite as well as Hawken pre ascension did.

 

I think you meant
#duckthefelay or
#reducethedelay

 

There's a host of these silly campaigns that did nothing to improve the game, or bring in / keep players around. But the resistance / hate towards anyone who opposed these said campaigns at the time was insane. It was the blind leading the blind because high MMR meant you knew what was best for the games future success. We've now seen and learned that to be quite the opposite. Those campaigns were selfish efforts to mold the game to a small groups preferences, it's that cut and dry.


  • StubbornPuppet likes this

No crew


#44
Hyginos

Hyginos

    Advanced Member

  • Members
  • PipPipPip
  • 1337 posts

 There's a host of these silly campaigns that did nothing to improve the game, or bring in / keep players around. But the resistance / hate towards anyone who opposed these said campaigns at the time was insane. It was the blind leading the blind because high MMR meant you knew what was best for the games future success. We've now seen and learned that to be quite the opposite. Those campaigns were selfish efforts to mold the game to a small groups preferences, it's that cut and dry.

 

Imagine there is a small contingent of people who had strong opinions about the exact shade of road paint, and they wanted the shade of yellow to be tweaked a bit going forward. 99% of the population won't notice the change, but if this group will be slightly better off (turboencaulatory hyper capacitance is very sensitive to shades of yellow) and it takes minimal effort on the part of the paint manufacturer, why oppose the change?


  • eth0 likes this

MFW Howken

 

My post count is neat.


#45
Superkamikazee

Superkamikazee

    Advanced Member

  • Members
  • PipPipPip
  • 471 posts

Most games lose population through time, people move on.  Lack of dev activity drove most people away, few want to put time into a ded game.  Personally I don't believe the changes in gameplay would have resulted in more people playing the game RIGHT NOW.

 

Furthermore most of the high-tier players were hoping for changes to make gameplay more fluid and fun.  This isn't like the secret cabal of high-tier players who have it in for SS396.  They didn't want changes to make the game fail.

 

I never said these players wanted the game to fail, they simply wanted the game to play a certain way, a way that best suited their preferred play style.


 

Imagine there is a small contingent of people who had strong opinions about the exact shade of road paint, and they wanted the shade of yellow to be tweaked a bit going forward. 99% of the population won't notice the change, but if this group will be slightly better off (turboencaulatory hyper capacitance is very sensitive to shades of yellow) and it takes minimal effort on the part of the paint manufacturer, why oppose the change?

 

So making the game faster, increasing mobility, pushing for AC standard, etc etc are things 99% of the player population wouldn't have noticed, this is your paint shade analogy? Come on man.


Edited by Superkamikazee, 08 December 2015 - 12:10 PM.

No crew


#46
Hyginos

Hyginos

    Advanced Member

  • Members
  • PipPipPip
  • 1337 posts

So making the game faster, increasing mobility, pushing for AC standard, etc etc are things 99% of the player population wouldn't have noticed, this is your paint shade analogy? Come on man.

 

Has anyone actually asked to make AC standard since the new forums went up? Either way, not exactly earth shattering. The increase in mobility and speeding up of the game is something that was asked for in single digit percentages, so I think my analogy holds up there quite well.

 

 

Anyway, for any game play change you make there will be poeple who do and don't like the direction. Whether they're willing to stick it out and learn to like the change depends on the infrastructure surrounding the gameplay much more than the gameplay itself. Games like LoL, DOTA, and CSGO have plenty steep learning curves and plenty of strange mechanics, but they all have excellent ways of getting a player invested and engaged in the game.

 

I think I hear an echo...


Edited by Hyginos, 08 December 2015 - 12:27 PM.

MFW Howken

 

My post count is neat.


#47
StubbornPuppet

StubbornPuppet

    Advanced Member

  • Members
  • PipPipPip
  • 1508 posts

It's truly 'flogging a dead horse', but I, too, yearn for a return to the game pre-Steam and pre-Ascension.

 

When people wanted things to be, as a few have stated above, "smoother" or "more fluid", Adhesive must have interpreted that as "faster" - because that's what we got: faster moving mechs with a lower time-to-kill.  The whole move felt like some hastily conceived plan to hopefully appeal to more players from the more popular twitch shooter genre - a move conceived of and implemented to appease, in my estimation, the 'business' end of Adhesive/Meteor, the part that wanted to make more money quickly... not by the development team.

 

This is not to say that I think ALL of the changes in those updates were bad, there were some good things.  But, overall, I think it was the wrong move.

 

And to look to these forums for guidance on whether or not those updates were the right choice for Hawken is inherently flawed.  Guess who takes the time to post on forums for a specific game?  Answer: People who are playing the game or who are passionate.  Guess who doesn't post on a games forums?  Answer: People who stopped playing the game and, well, the vast majority of people who have ever played the game.

 

Forums are a place filled with only the most passionate of people.  The die-hards.  And we make up the smallest segment of, and represent the most fringe opinions on, the game.

 

From what I remember, when Ascension came out, there was a short-lived spike in players followed by a huge decline.  The Steam update: Massive spike in players (just from being on Steam), followed by a massive exodus.  That doesn't tell me that those changes were good, quite the opposite.  It tells me is that updates and advertising work... short-term.


Edited by StubbornPuppet, 08 December 2015 - 12:38 PM.

  • dorobo, bacon_avenger and Superkamikazee like this

To be serious for a moment this is just a joke

 


#48
TheButtSatisfier

TheButtSatisfier

    Advanced Member

  • Members
  • PipPipPip
  • 972 posts

I never said these players wanted the game to fail, they simply wanted the game to play a certain way, a way that best suited their preferred play style.

 

Your phrasing makes it seem like you believe those players had a random opinion that they all just happened to collectively settle on based on personal preference. In reality they've debated Hawken's gameplay mechanics on these forums and the forums that preceded it. They've also held lengthy Teamspeak discussions and gone back and forth on just about every suggestion that you seen floating around. I've been present for a few of the TS discussions and they are fairly well thought-out. Painting it like their suggestions are a matter of personal preference short changes the value of thought they've put into them.

 

Also keep in mind that the play styles you see at the high levels aren't a matter of preference, it's natural selection in action. The playstyles that don't earn you more wins points keep you at a lower MMR.


Edited by TheButtSatisfier, 08 December 2015 - 12:54 PM.

  • -Tj- likes this

8) Tech in the streets, Brawler in the sheets (8


#49
Sylhiri

Sylhiri

    Advanced Member

  • Members
  • PipPipPip
  • 403 posts

Your phrasing makes it seem like you believe those players had a random opinion that they all just happened to collectively settle on based on personal preference. In reality they've debated Hawken's gameplay mechanics on these forums and the forums that preceded it. They've also held lengthy Teamspeak discussions and gone back and forth on just about every suggestion that you seen floating around. I've been present for a few of the TS discussions and they are fairly well thought-out. Painting it like their suggestions are a matter of personal preference short changes the value of thought they've put into them.

 

I've seen a number of those and a number of times it's a handful of people suggesting that x is the way to go and if you don't then your bad. Air Compressor was a very large debate for example and generally when it comes to debating against it, you were almost always accused for having bad aim or being a bad player even if you made a logical argument.

 

Hawken during the Alpha/Closed Beta and even the early Open Beta was ripe with discussion with both sides making logical points, the older Hawken got the more veterans started closing their ears and tried to drown people out. Seems like nowadays if your not a known player then your ideas and opinions don't really matter.


Edited by Sylhiri, 08 December 2015 - 01:03 PM.

  • Superkamikazee likes this

#50
Superkamikazee

Superkamikazee

    Advanced Member

  • Members
  • PipPipPip
  • 471 posts

Your phrasing makes it seem like you believe those players had a random opinion that they all just happened to collectively settle on based on personal preference. In reality they've debated Hawken's gameplay mechanics on these forums and the forums that preceded it. They've also held lengthy Teamspeak discussions and gone back and forth on just about every suggestion that you seen floating around. I've been present for a few of the TS discussions and they are fairly well thought-out. Painting it like their suggestions are a matter of personal preference short changes the value of thought they've put into them.

 
Essentially a very small echo chamber.
  

 

 


No crew


#51
Hyginos

Hyginos

    Advanced Member

  • Members
  • PipPipPip
  • 1337 posts

 
Essentially a very small echo chamber.

 

Better than yelling at an empty room.


MFW Howken

 

My post count is neat.


#52
Sylhiri

Sylhiri

    Advanced Member

  • Members
  • PipPipPip
  • 403 posts

Actually, what the **** does this have to do with UE4?

 

Isn't this off topic of the off topic?


Edited by Sylhiri, 08 December 2015 - 01:10 PM.


#53
Superkamikazee

Superkamikazee

    Advanced Member

  • Members
  • PipPipPip
  • 471 posts

Has anyone actually asked to make AC standard since the new forums went up? Either way, not exactly earth shattering. The increase in mobility and speeding up of the game is something that was asked for in single digit percentages, so I think my analogy holds up there quite well.

 

 

Anyway, for any game play change you make there will be poeple who do and don't like the direction. Whether they're willing to stick it out and learn to like the change depends on the infrastructure surrounding the gameplay much more than the gameplay itself. Games like LoL, DOTA, and CSGO have plenty steep learning curves and plenty of strange mechanics, but they all have excellent ways of getting a player invested and engaged in the game.

 

I think I hear an echo...

 

Oh we're comparing a mech game to some of the most popular MOBA's, and the single most popular military styled FPS. Got it. 


No crew


#54
TheButtSatisfier

TheButtSatisfier

    Advanced Member

  • Members
  • PipPipPip
  • 972 posts

 
Essentially a very small echo chamber.
  

 

How is that any different than any circle of elite participants in any competitive activity? Hell, even plenty of scientific communities fit the bill of what you're describing. You have a select number of subject matter experts that are passionate and educated enough about a subject that they start communicating with one another. Would you say, "Hey, there's not enough halfway-informed people agreeing with your elite views, therefore I am going to disregard your collective opinion" in all those scenarios too? 


8) Tech in the streets, Brawler in the sheets (8


#55
Superkamikazee

Superkamikazee

    Advanced Member

  • Members
  • PipPipPip
  • 471 posts

Actually, what the **** does this have to do with UE4?

 

Isn't this off topic of the off topic?

 

The thread title has spelling errors, it was doomed from the start.


No crew


#56
Catnium

Catnium

    Newbie

  • Members
  • Pip
  • 9 posts

the biggest problem for hawken is the people that still play it having to much influence on the game 

 it caters to  like a handful vocal people who post on the forum who can't even agree most of the time ironically

the game doesn't appeal to new players simply because it's not fun to get rekt by a minority of no lifers who have everything unlocked and only play light agile mechs ( the people who want more speed basically)

Slow down light mechs if you want to slow it down for the sake of keeping new players or expanding the player base

but i don't feel medium mechs or heavy mechs should be any slower and lumbering than they already are.

 

but i can guarantee you that a lot of ppl stay away because the combination of low player base + hawken addicted people + speed of the light mechs + their killing power is too overwhelming for them and they move on to f planetside 2 or whatever

personally i don't think its the speed  of the mechs that needs looking at , more their weapon options heat gen and the sorts

 

i'm not a new player btw  was here when this game still had talent tree's and mech custom points and stuff.

but i know why a lot of people i knew quit playing

mech imbalance and aim bots.

 

and you know what else is BS ... every time i feel like playing this game the servers are always emphy!!!

because no one fuzzy bunnyng plays this game anymore!!

yet it has so much potential for a awesome mech brawler game

 

you gotta ask yourself is it worth catering to hand full of people or can you actually dump them and trade them in for a few 100 or 1000 more players.

 

talking about e-sports when there is like 25 people online across europe and americas at peek hrs 

60573980.jpg


Edited by Catnium, 08 December 2015 - 10:22 PM.

5GDR4vR.png


#57
Silverfire

Silverfire

    Advanced Member

  • Members
  • PipPipPip
  • 1421 posts

Here_we_go_again.jpg


  • eth0 likes this

lNM7VnC.png

( ^ click for the EMP song ^ )

 

Come take a look at Hawken guides | Join me on #hawkenscrim IRC

 

 


#58
Sylhiri

Sylhiri

    Advanced Member

  • Members
  • PipPipPip
  • 403 posts

the biggest problem for hawken is the people that still play it having to much influence on the game 
 it caters to  like a handful vocal people who post on the forum who can't even agree most of the time ironically
the game doesn't appeal to new players simply because it's not fun to get rekt by a minority of no lifers who have everything unlocked and only play light agile mechs ( the people who want more speed basically)
Slow down light mechs if you want to slow it down for the sake of keeping new players or expanding the player base but i don't feel medium mechs or heavy mechs should be any slower and lumbering than they already are.


You feel that high speed mechs are making it hard for new players by veteran players for some reason. This is a valid thought that has been expressed by vocal forum members. Now there are several different problems in that one opinion, the solution you gave does not solve the entire problem and potentially creates new problems. Therefore I would suggest that we break down each problem, understand why they are a problem and find acceptable solutions to those problems.

We as a community should understand that we do not have the numbers to back up many of our opinions on certain subjects and those we have the numbers for doesn't always show why when a problem is on paper should work when it clearly does not due to the human element. We tend to look at things black and white instead of looking in the gray area.

Or we can just say **** it and nerf or buff the living hell out of something until it's basically not fun for any one anymore.

#59
Silverfire

Silverfire

    Advanced Member

  • Members
  • PipPipPip
  • 1421 posts

 

 

you gotta ask yourself is it worth catering to hand full of people or can you actually dump them and trade them in for a few 100 or 1000 more players.

 

 

 

Ironic because Ascension patch was literally the devs ignoring high level players and catering to the masses and it remains probably the most controversial patch in Hawken history on open market.

 

So what history tells me is that when Hawken caters to casual, low skill masses, the game suffers.


lNM7VnC.png

( ^ click for the EMP song ^ )

 

Come take a look at Hawken guides | Join me on #hawkenscrim IRC

 

 


#60
Dawn_of_Ash

Dawn_of_Ash

    Advanced Member

  • Members
  • PipPipPip
  • 431 posts

the biggest problem for hawken is the people that still play it having to much influence on the game 

 it caters to  like a handful vocal people who post on the forum who can't even agree most of the time ironically

the game doesn't appeal to new players simply because it's not fun to get rekt by a minority of no lifers who have everything unlocked and only play light agile mechs ( the people who want more speed basically)

Slow down light mechs if you want to slow it down for the sake of keeping new players or expanding the player base

but i don't feel medium mechs or heavy mechs should be any slower and lumbering than they already are.

 

but i can guarantee you that a lot of ppl stay away because the combination of low player base + hawken addicted people + speed of the light mechs + their killing power is too overwhelming for them and they move on to f planetside 2 or whatever

personally i don't think its the speed  of the mechs that needs looking at , more their weapon options heat gen and the sorts

 

i'm not a new player btw  was here when this game still had talent tree's and mech custom points and stuff.

but i know why a lot of people i knew quit playing

mech imbalance and aim bots.

 

and you know what else is BS ... every time i feel like playing this game the servers are always emphy!!!

because no one fuzzy bunnyng plays this game anymore!!

yet it has so much potential for a awesome mech brawler game

 

you gotta ask yourself is it worth catering to hand full of people or can you actually dump them and trade them in for a few 100 or 1000 more players.

 

 

You have brought up so good points here that have been stated a couple of times in the forum throughout my time here. A-Class being OP is not one that is currently a problem. A-Class wrecking only truly occurs within lower-MMR servers. When you play the game for the amount of time that many people have played it, you discover how brittle A-Classes really are. I've spent seconds firing at an Assualt and weaving like crazy to have him hit me with two TOWs and his hold and point gun. Nerfing A-Class mechs any more would turn out problematic for the game and favour B and C-Classes even further.

 

The current problem is due to a lack of content and not really much else. When Reloaded Games revived Hawken, I can assure you that I found at least 3-4 full servers in my otherwise dead region called Oceania. People get bored of old and want to try the new. They want new stuff because everything gets boring after a while. We are talking about a problem that stem's from underpopulation and very little else.

 

 

Ironic because Ascension patch was literally the devs ignoring high level players and catering to the masses and it remains probably the most controversial patch in Hawken history on open market.

 

So what history tells me is that when Hawken caters to casual, low skill masses, the game suffers.

 

Everyone keeps talking about Ascension as if it was end of the world. What did the patch really do? I'm completely aware that Ascension was not a popular patch but can someone explain why? And did the casual, low skill masses have any input on how the patch went? Or are we only talking about the people who spoke up on the forums? 



#61
Silverfire

Silverfire

    Advanced Member

  • Members
  • PipPipPip
  • 1421 posts

 

Everyone keeps talking about Ascension as if it was end of the world. What did the patch really do? I'm completely aware that Ascension was not a popular patch but can someone explain why? And did the casual, low skill masses have any input on how the patch went? Or are we only talking about the people who spoke up on the forums? 

 

Ascension basically revamped the game into what you know today (or at least the base of what you see). Basically the transition from old HUD Hawken to new HUD Hawken.  I don't remember all the specifics, but tuning system is one of those things that wasn't well received from a balance standpoint.  

 

In terms of who contributed, I was never a part of the Hawken Advance Battalion (but perhaps someone who was could chime in), but from what I hear, there were at least 2 rounds of HAB.  The first round consisted of what one would consider high tier, high MMR players.  Their input was recorded on what the devs did with the game to give feedback.  From what I've heard, basically the majority of that was ignored.  The second round of HAB consisted of lower skilled, more casual leaning players.  Again, from what I've heard, these folk are what the game was catered towards in the HAB.  Both HAB groups were sourced from the playerbase, both on the forums and those not ever present on the forums.  Unfortunately, this patch was not well received further down the line due to investigative work on the actual benefit of the patch.  It morphed Hawken into something that people weren't expecting, and some did not like at all.  (tuning points fiasco, the implementation of certain internals like the suicide death bomb internal which was luckily pulled out before release, new HUD, slower overall speeds).


Edited by Silverfire, 09 December 2015 - 12:52 AM.

lNM7VnC.png

( ^ click for the EMP song ^ )

 

Come take a look at Hawken guides | Join me on #hawkenscrim IRC

 

 


#62
bacon_avenger

bacon_avenger

    Advanced Member

  • Members
  • PipPipPip
  • 366 posts

... 
Everyone keeps talking about Ascension as if it was end of the world. What did the patch really do? I'm completely aware that Ascension was not a popular patch but can someone explain why? And did the casual, low skill masses have any input on how the patch went? Or are we only talking about the people who spoke up on the forums?

Let me see if I can sum this up...
 

Adhesive (ADH) put into place something called the Hawken Advanced Battalion (HAB) when they were 'testing' the Ascension patch.  There were two rounds of HAB.

 

HAB 1 (these were the people that played Hawken the most) told ADH in no uncertain terms that it was bad and should not be used.

HAB 2, (these were the people that played Hawken not as much as the first round, but more than most) from what I am told, was similar in response.

 

ADH pushed it out anyway.

 

Later it came to light that Meteor (MTR), the publisher, basically 'forced' ADH to roll out the patch in an attempt to grab the player base of 'more established franchises', such as Call Of Duty, as the player base and income from said player base was not reaching the levels MTR had claimed it would.

 

There has been scattered posts across reddit and other places from people that claim that MTR 'forced' ADH to put in various things for monizitation purposes, things that ADH did not originally want to do.  I have talked to former MTR employees as well, face to face, and the common theme is that MTR had a bad problem with feature creep, never really letting ADH finish things in the game, which is part of the reason why Reloaded is taking so long to get everything up to speed, there is a lot of bad code decisions and shortcuts in place due to MTR and their 'meddling'.

 

Theory

The Steam patch was ADH trying to bring Hawken 'back to it's roots', doing so with minimal resources to 'fix' the mess that was Ascension.

 

This is why most longer term players vilify the Ascension patch.  It's when Hawken 'lost it's soul'


Edited by bacon_avenger, 09 December 2015 - 01:06 AM.

  • dorobo, Silverfire, Hyginos and 2 others like this

Test dummy for science, Follower of Wheatons Law, usually hanging around #hawkenscrim and #spawn, occasional poster of YouTube videos and streaming.  Can also be found on twitter

 

cs5t805.png?2


#63
dorobo

dorobo

    Advanced Member

  • Members
  • PipPipPip
  • 990 posts

Yes.. they lost their vision of the game. Greedy marketing people messed with devs too much. Now they probably doing similar things to some other game  :ninja:



#64
PoopSlinger

PoopSlinger

    Advanced Member

  • Members
  • PipPipPip
  • 588 posts

So back to the moral of the story...

 

UE4 is probably not necessary, but from the looks of them trying to do something update game something china something maybe UE4 something new hires something future?


  • comic_sans and CraftyDus like this

khn3gAi.jpg?1CitkI9t.jpgGkp2fB7.jpg

Come on Crafty, you have been officially called out on your lies. Your online reputation is at stake here, this is just like an old school street race running for pink slips. Its run what you brung and hope its enough. Put up or shut the fuzzy bunny up.


#65
TheButtSatisfier

TheButtSatisfier

    Advanced Member

  • Members
  • PipPipPip
  • 972 posts

Here's a solid example of how a lack of information can shape counterproductive opinions. 

 

the game doesn't appeal to new players simply because it's not fun to get rekt by a minority of no lifers who have everything unlocked

 

There's fairly strong consensus that the Assault - which is the mech you start out with - is one of the most well-balanced mechs in the game. Having "everything unlocked" doesn't give a player a quantifiable advantage over a player running the starter's Assault.

 

Slow down light mechs if you want to slow it down for the sake of keeping new players or expanding the player base

but i don't feel medium mechs or heavy mechs should be any slower and lumbering than they already are.

 

There are far better ways to slow down the pace of gameplay than to just take the fastest moving thing on your screen and limit it's mobility. You can shift damage output, mech health, fuel regen, all sorts of stuff. But taking an entire class of mechs, nerfing the only advantage that separates them from the other classes, and then calling it a job well done would be the least graceful way of trying to balance this game you could imagine.

 

 

but i can guarantee you that a lot of ppl stay away because the ... speed of the light mechs + their killing power is too overwhelming for them and they move on to f planetside 2 or whatever

 

I'm relatively sure that the average TTK for Planetside 2 is lower than the average TTK for Hawken - assuming that you're not in a heavy vehicle in PS2. You're saying that Hawken is too fast for people so they go to a game with a lower TTK?


  • Hyginos and fAEth like this

8) Tech in the streets, Brawler in the sheets (8


#66
Hyginos

Hyginos

    Advanced Member

  • Members
  • PipPipPip
  • 1337 posts

the biggest problem for hawken is the people that still play it having to much influence on the game 

 

What was the last thing the forum community asked for and subsequently received? An mg turret buff and a scanner nerf that were utterly meaningless in practice?

 

Before that the last major content update I recall just added a pneumatic nailer tech prestige weapon and that's pushing two years ago now. There have been plenty of complaints about the high tier cabal being too vocal and pulling too much weight with the devs and plotting to overthrow world leaders and whatnot but there hasn't been any shred of anything actually happening as a result of forum discussion beyond extremely trivial action, all of which comfortably fell in to the category of "so minor only the forum community noticed".


  • eth0, CraftyDus and TheButtSatisfier like this

MFW Howken

 

My post count is neat.


#67
CraftyDus

CraftyDus

    Advanced Member

  • Members
  • PipPipPip
  • 1354 posts

For the plebs who think post ascension hawken's movement and ttk is too fast

 

try a point and click adventure, you'll love it


  • Nept, crockrocket and TheButtSatisfier like this

EOC Raider, Bolt Pred, Rev Gl Gren, EOC Infil, All the Reapers, Father, Expert in Guitar Kung Fu, and Founder of TPG Hawken

I4U54qx.jpg     bQCgI0k.png   zd30MxR.png   vP7JiOe.png     uq0awfp.gif

lwY3QRd.jpg


#68
Amidatelion

Amidatelion

    Advanced Member

  • Members
  • PipPipPip
  • 2474 posts

For the plebs who think post ascension hawken's movement and ttk is too fast

 

try a point and click adventure, you'll love it

 

Man, Tales of the Borderlands was great.



#69
TheButtSatisfier

TheButtSatisfier

    Advanced Member

  • Members
  • PipPipPip
  • 972 posts

Man, Tales of the Borderlands was great.

 

Walking Dead was pretty tight too.


8) Tech in the streets, Brawler in the sheets (8


#70
Amidatelion

Amidatelion

    Advanced Member

  • Members
  • PipPipPip
  • 2474 posts

Walking Dead was pretty tight too.


Agreed. Wolf Among Us was a nadir though.

#71
StubbornPuppet

StubbornPuppet

    Advanced Member

  • Members
  • PipPipPip
  • 1508 posts

For the plebs who think post ascension hawken's movement and ttk is too fast

 

try a point and click adventure, you'll love it

 

Nice try at a witty and snarky comeback, but I hate point and click adventures... well, MMO's and role playing games in general just don't appeal to me.  Too boring.

 

So, you'll have to do better than attempting to make a false dichotomy between people who prefer a less frenetic pace in an FPS mech game and liking something slow and mindless.  You must be on the same train as the folks who are mislead into believing that people who support the US helping with the immigration crisis must not want to help homeless veterans - because it just can't be possible to support both.  :rolleyes:


To be serious for a moment this is just a joke

 


#72
TheButtSatisfier

TheButtSatisfier

    Advanced Member

  • Members
  • PipPipPip
  • 972 posts

Criticism of comparisons

 

Okay, let's try it with a closer comparison. Doesn't MWO have a higher average TTK than Hawken? If the "speed" of the game is the primary issue here, then shouldn't we be seeing a mass exodus of Hawken players flocking to MWO? Are there any MWO players that have also played Hawken that can enlighten us about how MWO's gameplay got it right and Hawken got it wrong?


8) Tech in the streets, Brawler in the sheets (8


#73
Ropiagalvis

Ropiagalvis

    Member

  • Members
  • PipPip
  • 12 posts

The devs themselves should just choose a direction and stick with it. We already have slow mech game, making hawken mechs faster and more fluid in movement could potentially create their own style, which is a good thing.

 

A 3d person camera option would also be nice.



#74
Sylhiri

Sylhiri

    Advanced Member

  • Members
  • PipPipPip
  • 403 posts

Okay, let's try it with a closer comparison. Doesn't MWO have a higher average TTK than Hawken? If the "speed" of the game is the primary issue here, then shouldn't we be seeing a mass exodus of Hawken players flocking to MWO? Are there any MWO players that have also played Hawken that can enlighten us about how MWO's gameplay got it right and Hawken got it wrong?

 

This is a curious thing because many other online shooters have player characters that are faster (or even much faster) then Hawken mechs and also have smaller, thinner hitboxes yet I don't recall people having that much difficulty shooting smaller, quicker players in those games compared to Hawken.


  • Silverfire and TheButtSatisfier like this

#75
Amidatelion

Amidatelion

    Advanced Member

  • Members
  • PipPipPip
  • 2474 posts

This is a curious thing because many other online shooters have player characters that are faster (or even much faster) then Hawken mechs and also have smaller, thinner hitboxes yet I don't recall people having that much difficulty shooting smaller, quicker players in those games compared to Hawken.


Nept pointed out that the vast majority of players are not used to the vertical aspect Hawken represents, let alone the quick-dodge. CoD et al. generally only have very linear movement.

Edited by Amidatelion, 09 December 2015 - 01:28 PM.


#76
Sylhiri

Sylhiri

    Advanced Member

  • Members
  • PipPipPip
  • 403 posts

Nept pointed out that the vast majority of players are not used to the vertical aspect Hawken represents, let alone the quick-dodge. CoD et al. generally only have very linear movement.

 

There have been games with wall jumping (and perhaps rolling dodges). Correct me if I'm wrong but most players that are having trouble are new, unless they are fighting experienced players who know the correct use of the dodge function and hover (and some that actually have access to air dodge) they are fighting new players like themselves. From my observations many of these players don't use dodge or hover enough to explain the amount of rage for lighter classes new players have. Could it be because new players are fighting higher skilled opponents or new players who purchase A classes are required to learn how to hover and dodge at a faster rate then people who stick to B and C classes or maybe something else entirely different.

 

This also doesn't explain how some players who have been playing Hawken longer then what I would consider the required amount of time to get used to the mechanics, still disagree with how A classes function.



#77
Hyginos

Hyginos

    Advanced Member

  • Members
  • PipPipPip
  • 1337 posts

This also doesn't explain how some players who have been playing Hawken longer then what I would consider the required amount of time to get used to the mechanics, still disagree with how A classes function.

 

Certain mentalities cause skill to stagnate.


MFW Howken

 

My post count is neat.


#78
JeffMagnum

JeffMagnum

    Advanced Member

  • Members
  • PipPipPip
  • 781 posts

For the plebs who think post ascension hawken's movement and ttk is too fast

 

try a point and click adventure, you'll love it

 

u mean SS


  • Nept, Silverfire and TheButtSatisfier like this

d1eZeG3.png


#79
Call_Me_Ishmael

Call_Me_Ishmael

    Advanced Member

  • Members
  • PipPipPip
  • 1114 posts

 

This also doesn't explain how some players who have been playing Hawken longer then what I would consider the required amount of time to get used to the mechanics, still disagree with how A classes function.

 

Or believe that Zerker or Scout are inherently OP, and/or should be restricted to some role other than how you're using it.

 

I blame entitlement mentality.


  • comic_sans likes this

Did I say Call Me Ishmael?

 

You should call me Luna.


#80
Amidatelion

Amidatelion

    Advanced Member

  • Members
  • PipPipPip
  • 2474 posts

There have been games with wall jumping (and perhaps rolling dodges).


Yeah but those with radical movement changes, like UT have never been particularly popular. The vast majority of even Scout players in TF2 never used the doublejump to air dodge. Rocket and nade jumping were more popular because of the emphasis on covering distance and height advantage.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users