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Slight stat change (TOW)

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#1
CrimsonKaim

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GL and TOW have been similar for so long. Even through all the changes.

 

Right now secondaries are used for supression and are more or less mroe primary than the actual primary wepaon.

Atleast in the case of TOW. I see Assautls, Scouts, Zerkers, etc. spamming TOWs and sniping with them.

 

So how about this:

 

- Increase damage by 30-40 (125 currently I think, so with dmg buff around 160)

- Decrease Rate of Fire by 33%. That means TOW needs longer to reload. It will be mroe a burst weapon and players get punished if they miss.

 

 

Thoughs?


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#2
Meraple

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No thankyou.

 

I'd be fine with Secondaries having a longer reload time, but that amount of damage would be ridiculous imo.

 

I'm mostly against a damage buff of that magnitude due to the already low HP of A classes.

If a TOW would do ~160 damage, any mech with a FLAK could 1-shot a Scout/Tech when using a Detonator.


Edited by (KDR) Meraple, 10 May 2015 - 02:29 AM.


#3
Guns_N_Rozer

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NO



#4
DerMax

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Right now the TOW is significantly stronger than the GL due to a much higher projectile speed and a 0.25 faster cooldown. What the TOW really needs is +0.25s to the cooldown time.



#5
MomOw

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What could be done is a slight nerf of the TOW : reduce its rof to 0.4 (2.5s cooldown time), nerfing its DPS to 50 (instead of 55)

In addition increase the GL damage to 135 and reduce its rof to 0.37 (2.7s cooldown time), same DPS of 50


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#6
bacon_avenger

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On the note of people sniping with them, the TOW spiral could be reintroduced.

Atm they just kindof fly straight, allowing them to be used at almost any range.

According to ADH, the spiral was cosmetic, they didn't actually spiral (the game code tracked them in a straight line).


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#7
I2DI

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Hell no. I'm punished when i miss a TOW even now. So 40 dmg for a 33% reload time? Not worth it actually.


I simply cease to believe that something is OP just because it's OP.


#8
MomOw

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Hell no. I'm punished when i miss a TOW even now. So 40 dmg for a 33% reload time? Not worth it actually.

 

You are right, the assault have to be beginners friendly so a more drastically more punishing TOW at the cost of a more strict timing ins't a good change.

Whereas the TOW being an overall better secondary compared to the other, it could bear a slight nerf.


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#9
Kopra

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That would make TOW immensively more overpowered than it already is. Does this really need an explanation for why it would be so?


Edited by (KDR) Kopra, 10 May 2015 - 02:53 AM.

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#10
MomOw

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That would make TOW immensively more overpowered than it already is. Does this really need an explanation for why it would be so?

 

Yup, highly skilled raider players with a "Corsair XT" TOW would be aweful, and in the meantime beginners missing their TOW would be punished too much.


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#11
Kopra

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Beginners are, or should, be against other beginners (who are most likely also using a TOW rocket) so a weapon's unforgiveness is irrelevant. Even at current damage AND a 3 second reload time, TOW rocket would still be one the most newbie friendly weapons there is. It flies fast, straight, you don't have to hit it directly, it cares very little about positioning and it doesn't create significant amounts of heat. Missing with TOW at its optimum distance doesn't mean that you'd have better luck with Corsair, Hellfires, Sabot or even GL.

 

Why adding adding 33% more damage to a weapon in exchange for 33% slower reload time is bad, is because you are not trading burst for DPS, you are only adding burst, effectively only buffing the weapon.

 

It would be superior in corner fights because it's much less about how often you can shoot, but rather how much damage you can trade in an encounter. While in a CQC DPS race 0.75s is a significant amount of time, in a "peekaboo" behind a cover, it's not.

 

What comes to DPS races, you're dealing 88% of the damage with two slower reloading TOWs in a 50% faster time vs. Firing three faster reloading TOWs. 330 damage at 3 seconds vs. 375 damage at 4.5 seconds. Considering the armor of the mechs, for fights that usually end at 3 rockets would then end at 2, thus saving you time.


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#12
Loglino

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No.


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#13
Interrobang87

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I'd be ok with a slightly longer secondary time in general without the added damage, so that you would have to think more about shot placement. However it makes them less new player friendly and would also effectively buff the incinerator because spam. So idk.




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