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Dev Update August 6th

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#1
LadyTiggs

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Comms from CapnJosh

 

Content Update 1 is scheduled to start some cert testing next week.  We pushed it a bit so we could get some better UI indication of the daily-repeatable service awards, along with setting things up for future special-event service awards.  There is still work to be done on how tracked stats are handled for this kind of use, but it all seems to be in good shape.

 
We’ve done some R&D work on fixing up the current live PC build so we can prepare to start pushing a few updates.  There’s going to be a lot of work around merging the 2 codebases, and we’re not satisfied yet with doing it right now.  We still want to get functional customization refreshed and supported, but that’s not something to be taken lightly or rushed out the door.  So, no grand promises, but we like the idea of bringing some bug fixes and optimizations to the current live PC build.
 
We’re gearing up to start work on Content Update 2, which will include some functional customization support, some more cosmetics (hello, cockpit decorations!), and some preparation for things like leader boards and rankings.  We aim to further develop the PC version as well.
 
-CapnJosh
 
 

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~~Do not meddle in the affairs of dragons for thou art crunchy and go well with ketchup!!~~

 


#2
DerMax

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Sounds good.



#3
Miscellaneous

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First off, I'd like to say I'm glad to see more communication.

 

So, no grand promises, but we like the idea of bringing some bug fixes and optimizations to the current live PC build.

 

So, correct me if I'm wrong, but we're getting bug fixes to the patch we have at the moment before we get the full changes from the console edition because you're still working on the specifics of bringing it all over?

 

Sounds good if that's the case.

 

Are locked items and internals and mech torso customisation locking still going to be here for the long term? Can we get any word regarding this? I have a vague memory of one of the active reloaded members saying that it may or may not be here permanently, but that was about all we got in regards to that feature.


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KOBALT DEFENCE REGIMENT

...and let slip the dogs of war...

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#4
CraftyDus

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killer


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EOC Raider, Bolt Pred, Rev Gl Gren, EOC Infil, All the Reapers, Father, Expert in Guitar Kung Fu, and Founder of TPG Hawken

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#5
Rainbow_Sheep

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We aim to further develop the PC version as well.

 

 

 

Just would like some confirmation on this: Is this referring to the bug fixes you mentioned, feature parity to consoles or something else?


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#6
XFXFuryX

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Any new development is a good development. Thank you for the update Tiggs.


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#7
nepacaka

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this is real or i still sleep?


Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

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#8
Bergwein

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Okay. Here we go then.

#9
teeth_03

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IMO, shipping the console version without "functional customization" was a bad idea. But we already beat that horse to death.

Better get to retroactively fixing those mistakes!

#10
ArchMech

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i blame the emphasis on correction rather then prevention, but thats a result in itself of the release date for console versions


don't mind me, i'm just on a crusade against humanity, by the end of my lifespan earth's population will be 8 billion+ trolls


#11
DemitronPrime

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all these drips arnt filling my stomach but they are at least providing plenty of anticipation...


Puck Flinging-Nade Lobbing-Troll Tech

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#12
Arkhaun

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HOPE


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SORRY CAPS

 

 

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#13
Draco3

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We’ve done some R&D work on fixing up the current live PC build so we can prepare to start pushing a few updates.

 


So, no grand promises, but we like the idea of bringing some bug fixes and optimizations to the current live PC build.

 


We aim to further develop the PC version as well.

 

My favorite bits of the update.  So looks like the current build will progress until such time that the code is bashed together.  How will this impact the parity between console builds and the current live build, and any ideas on what those updates may be (outside of the bug fixes and optimizations)?



#14
Darktim300

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Noes. This means if they give us good things, Roach is gonna be all like "Guess what time it is"

SxXLrTQ.jpg


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13179417_10154132160979929_2106212794278


#15
Guns_N_Rozer

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this is real or i still sleep?

i have plan to wake u up 

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#16
Mevaker

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i have plan to wake u up 

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For a brief, almost horrifying second I thought I was seeing something entirely different unfold...


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#17
surgat

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Once again, they are taking us for a ride, trust me.....also hope to see something, is' dying


Edited by surgat, 07 August 2016 - 11:31 AM.


#18
6ixxer

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I'll take a ride from Tiggs anyday over your fuzzy bunny.

 

its like Weeeeee! Awwww.... Weeeeeeeeeee! Awwwwwww....  Weeeeeeeeeeeeeeeeeeee!

 

Its a ride I just can't stand to leave.

 

I hope they have Hellfire turn rate and PN-223 frontloading in their sights. These were left unbalanced by Adhesive so could use some love.

 

Bruiser and R'tard need to be more useful in mid tier.

Given that PN has a stupid bloom rate on constant firing it should have better DPS than RPR to reflect its lack of mid-long range.

Reduce the bloom value and make it more punchy with longer reload so its a step towards flak.


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#19
Zebanchi

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Sick. Excited to see what the future holds.


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#20
Shade__

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Me right now.
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,d88b.d88b,
88888888888
`Y8888888Y'
`Y888Y' 
`Y

-Shade__


#21
hestoned

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 some more cosmetics (hello, cockpit decorations!), and some preparation for things like leader boards and rankings. 

 

 

 

TAKE MY MONEY


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#22
_incitatus

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TAKE MY MONEY



#23
6ixxer

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CapnJosh bobblehead confirmed.



#24
DallasCreeper

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CapnJosh bobblehead confirmed.

I want this. 


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Ridding the world of evil, one Berzerker at a time.


#25
StubbornPuppet

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Any new development is a good development...

 

I completely disagree with this.  New development for the sake of new development is just "new".  And if the development messes up balance, creates bugs, removes functionality, etc. etc. etc., I'd really rather that nothing be released.

 

But, "Yes", I agree it is good to hear that work is actually progressing - and that there seems to be hesitance towards parity until such time as the console version is up to snuff.


To be serious for a moment this is just a joke

 


#26
claisolais

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So will it be an update or just a test for update?
And that post date, you mean this week or the next? (Either way, is about time we have an update log/note, does it not?)

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