I'm sick of every game trying to be Quake.
I would prefer a Counterstrike mode!
One life, Die? wait till next round sucker!
It's intense, its dynamic, and every consumable item becomes ''my precious''.
Counterstrike mode.
#1
Posted 24 March 2015 - 08:55 AM
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#2
Posted 24 March 2015 - 09:12 AM
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#3
Posted 24 March 2015 - 09:15 AM
Nope as in , you don't even want people to have the option to play it as a mode?
Bit selfish of you don't you think?
Also last time I checked CS doesn't have mechs.
#4
Posted 24 March 2015 - 09:31 AM
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#5
Posted 24 March 2015 - 09:59 AM
+1 to Merl @ the small player base but I do like the idea. It would force you to think what might happen if you just dive into a group of baddies
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#6
Posted 24 March 2015 - 10:11 AM
Hawken is not 'just hawken'.
It is alot like unreal tournament with mechs.
Counterstrike is deeper and more skill-based.
You have a good point about fragmenting the community.
So lets replace TDM with Counterstrike 1-life-style TDM.
More intense, more adrenaline, more adiction, more money for hawken.
Edited by rdKNIGHTMAREZ, 24 March 2015 - 10:12 AM.
#7
Posted 24 March 2015 - 10:20 AM
The issue with expanding game modes at this point is that it will fragment the already small player base. Something we can't afford to do. It's also just not in like with the type of game that hawken is. It could happen, but you should really just let hawken be hawken, and not *insert game here* with mechs.
Well, if he'd phrased the op differently, I.e. "add hardcore mode w/ only one life", it wouldn't have sounded like a bad game mode idea.
That being said, fully agree with your concerns about fragmentation. We can't even consistently populate all our current game modes.

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#8
Posted 24 March 2015 - 10:24 AM
And then you end up alienating the people who actually enjoy TDM, which is one of the most popular game modes for any shooter nowadays.Hawken is not 'just hawken'.
It is alot like unreal tournament with mechs.
Counterstrike is deeper and more skill-based.
You have a good point about fragmenting the community.
So lets replace TDM with Counterstrike 1-life-style TDM.
More intense, more adrenaline, more adiction, more money for hawken.
And no, Hawken is nothing like Unreal with mechs.
Edited by RespawningJesus, 24 March 2015 - 10:27 AM.
#9
Posted 24 March 2015 - 10:32 AM
#10
Posted 24 March 2015 - 10:57 AM
Something like Arena from TF2 would be nice - 1 life, and a control point that becomes active after a while.
Teams win by killing everyone else, or capturing the point (To stop predators just camping)
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#11
Posted 24 March 2015 - 02:21 PM
I think that a One-Life mode would make the game a more 'realistic' experience. Thus rewarding the player more for unlocking new mechs, tactics, equipment and skills learned.
In the long run I think if hawken had always been this way, it would have more players than it has now, and changing the game modes this way may bring long-term dividends.
At the end of the day its not like counterstrike is an unsuccessful franchise.
Bringing your friends into the game to try it out its free to play is one thing for 5minutes quakey-unrealtournamenty-fun that you then get bored of.
Bringing your friends into the game to try it out because you want a tactical-team-mate is quite another.
Its like, you can't bring radar, because need emp! If only your buddy would join you!
that kind of head-space isn't really there in TDM because its a chaotic brawl. Even when you win you die because: infinite spawns!
Edited by rdKNIGHTMAREZ, 24 March 2015 - 02:23 PM.
#12
Posted 24 March 2015 - 02:24 PM
So we just need an option on all the game modes to have Hardcore.
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#13
Posted 24 March 2015 - 02:28 PM
Hardcore deathmatch, who will be the last standing!
Hardcore Tdm, Squad vs squad warfare!
The other modes? battleship and missile? They feel more like a war and less like a small side-battle over territory.
#14
Posted 24 March 2015 - 02:33 PM
I think It would be an awesome idea once the playerbase is big enough but... priorities...
#15
Posted 24 March 2015 - 02:42 PM
I think that a One-Life mode would make the game a more 'realistic' experience. Thus rewarding the player more for unlocking new mechs, tactics, equipment and skills learned.
In the long run I think if hawken had always been this way, it would have more players than it has now, and changing the game modes this way may bring long-term dividends.
At the end of the day its not like counterstrike is an unsuccessful franchise.
Bringing your friends into the game to try it out its free to play is one thing for 5minutes quakey-unrealtournamenty-fun that you then get bored of.
Bringing your friends into the game to try it out because you want a tactical-team-mate is quite another.
Its like, you can't bring radar, because need emp! If only your buddy would join you!
that kind of head-space isn't really there in TDM because its a chaotic brawl. Even when you win you die because: infinite spawns!
Of course CS is a successful franchise, but guess what? There are franchises with infinite spawns that are more successful than CS. So I highly doubt Hawken would have got more players if it had got a TDM á la CS, I personally wouldn't play it then, because TDM is one of the game modes where you can act a little bit more independant from your team than you can in Siege or MA. If you want to play tactical, you'll have to play Siege or MA, it shouldn't get any closer to a tactical shooter than that. If you want a limit to one death in a tactical Mech Shooter, you'll have to play MWO then.
Additionally TDM can be chaotic, however, most of the time, it isn't and the team with the better team play just wins. You have to understand the game mechanics first, so a limit to one death per match could be really frustrating for beginners with a that small playerbase as Hawken has atm. You just have to put a semi-experienced player into the other team, he would ruin the match for the beginners. An additional Hardcore mode would be worth a thought, but I have to agree with Merl on that point.
#16
Posted 25 March 2015 - 04:10 AM
The last two points don't make any sense to me.
A Single-Life set up would get a bigger player base...priorities.
"CS is successful but so what?" Well 'what' in this case is the sucess part. MOST Games are multilife. CS is single life, and hardly any games are like it.
If hawken was Single-life it would stand out from the crowd *more*.
You wouldn't play it? i doubt that XD
Tdm, Siege and MA are all tactical yes, because of the items, differeint speed, size, hp, weapon types etc that hawken brings.
But that's just it, Multi-life was a bad choice because it doesn't *fit* the direction hawken goes with all those attributes.
Your MWO point is interesting, except MWO's control system, visual style, lore, and scale are all so different to hawken there isn't much overlap.
MWO is also doing better than hawken, so.....yeah....hawken should seriously consider taking a leaf out of MWO's book.
An additional hardcore mode? Nah
Straight up replace the gameplay with single-life set ups.
breath new life into the game.
#17
Posted 25 March 2015 - 04:41 AM
I didn't know anyone else played Front Mission 1! Good on you. Did you ever get a glitch where the main character gets like 20 levels on the map where you have to storm a base with a lot of turrets and sakata TYPE## mechs? Weird.
Also, a 1 life match mode would be fun, but yeah, the playerbase isn't big enough atm to support such a thing. Maybe a custom server option?
#18
Posted 25 March 2015 - 04:49 AM
Hawken is not 'just hawken'.
It is alot like unreal tournament with mechs.
Counterstrike is deeper and more skill-based.
You have a good point about fragmenting the community.
So lets replace TDM with Counterstrike 1-life-style TDM.
More intense, more adrenaline, more adiction, more money for hawken.
Well, first off, no, CS is not deeper and more skill based. Arena shooters require all the things CS does, it just happens at a much much faster pace, hence making it harder for the general populace to do well in, and understand what's going on. So people think that CS is "deeper and more skill based" simply because it's slower and they can understand what's happening.
That said, I don't think a 1 death mode is a bad idea. But also, like Merl said, it would fragment the community too much atm most likely.
#19
Posted 25 March 2015 - 05:14 AM
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#20
Posted 25 March 2015 - 05:45 AM
If I'm remembering correctly, a one life mode was something that was being thrown around Adhesive for quite a while, and several of the developers were hoping for such a thing to happen (alongside a mode that would allow you to gamble your HC on aspects of said map, in some cases). The mode would come along with some balance changes to the mechs, of course. Though the last I heard of such a thing it was a loooong while ago, so I dunno how all the stuff that allows for healing nowadays would play into such a mode.

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#21
Posted 25 March 2015 - 07:00 AM
I'm sick of every game trying to be Quake.
I would prefer a Counterstrike mode!
One life, Die? wait till next round sucker!
It's intense, its dynamic, and every consumable item becomes ''my precious''.
It depends, back in the time I played CS (as a mode for half life 1), the waiting time was too long and the way the game was played was boring (pixel oneshot with sniping guns).
The ways I see a "one life" game are :
- either a really short wave maybe some kind of mini game around siege mode to control the AA while battleship are moving to ennemy base (let's say a 2 min wave, you win if you destroy ennemy team or if you control the AA at the end of the timer)
- or a more immersive game with higher TTK, bigger maps and multiple objectives (let's say MechWarrior)
And obviously both require a "spectator mode" which is not yep included in hawken.
#22
Posted 27 March 2015 - 02:13 PM
I don't think it would even need rebalancing for this addictive mode to be activated, the balance of hp, dps, geometry, speed etc would all play out fine.
Betting HC credits on your success would raise the stakes even higher!
Sounds brilliant. Sounds adrenaline pumpingly awesome.
MWO has been going for how many years?
Counterstrike has been sucessful for how many years?
Now that hawken is in new hands, try something new!
Divide the community? Grow a new one! XD
I'd play hawken MORE with One-life mode.
And to add one last point, repative gameplay is boring.
When you keep spawning and keep dying , it wears you out, grinds down your emotional and mental stamina.
one of the genius things about CS is that people would play it, die, and then have to wait till the next round, giving them time to recover and watch their team mates struggle.
This breathing space is one of the reasons CS and MWO is so succesful.
It's something Hawken doesn't have.
Edited by rdKNIGHTMAREZ, 27 March 2015 - 02:16 PM.
#23
Posted 27 March 2015 - 04:54 PM
I am in favor of drastic changes in Hawken because it is already more than clear that small balance adjustments and bug improvements will NOT do Hawken reach millions of players he needs to stay alive. To Players who say that a game mode SIM / one kill, will divide the community: which would be half of zero? Well, this will be the player base if this game fail again and lose their few servers for lack of revenue. So let's be fair and let's create a realistic game so that it is able to maintain the playerbase and actually increase it. For UT, Quake and other games fans already bankrupt can continue playing in called ARCADE servers and do not affect the future of Hawken like in the feedback of ascension, steam patch, etc.
Edited by Mergaz, 27 March 2015 - 05:04 PM.
#24
Posted 27 March 2015 - 09:24 PM
I don't think it would even need rebalancing for this addictive mode to be activated, the balance of hp, dps, geometry, speed etc would all play out fine.
Betting HC credits on your success would raise the stakes even higher!
Sounds brilliant. Sounds adrenaline pumpingly awesome.
MWO has been going for how many years?
Counterstrike has been sucessful for how many years?
Now that hawken is in new hands, try something new!
Divide the community? Grow a new one! XD
I'd play hawken MORE with One-life mode.
And to add one last point, repative gameplay is boring.
When you keep spawning and keep dying , it wears you out, grinds down your emotional and mental stamina.
one of the genius things about CS is that people would play it, die, and then have to wait till the next round, giving them time to recover and watch their team mates struggle.
This breathing space is one of the reasons CS and MWO is so succesful.
It's something Hawken doesn't have.
On the other hand, there are plenty players like myself that don't enjoy 1 life modes, and avoid games where that is the only option.
That particular type of game mode is not the reason for success. MWO had a very strong following from all the old MW games that plays into it's success far more than a particular game mode.
#25
Posted 27 March 2015 - 09:39 PM
i feel like, in a game like hawken, a one life type mode could get very frustrating for a lot of players if nothing else
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