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Is there any reason for average players to use anything other than the Assault?

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#41
Hyginos

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Maybe I'm alone here, but am I the only one who thinks the CR-T is more practical than the Assault? I feel that the Assault is a slower, but more powerful brother to the CR-T. More powerful in the sense that it has higher armor, and lower speed with the same DPS for the same weapons. I find the speed of the CR-T makes it more adapted for close-range against Light mechs. Whereas the Assault handles close-range just as well, except it has the armor to take the damage instead of relying on speed.

The assault has about a 3% higher walk speed and 3.5% higher boost speed than the CRT.

 

The CRT bests the assault numerically only in the case of fuel tank, fuel regen, radar range, and overheat recovery time.

 

As for the question that is the title of this thread: an average player may choose to use a mech other than the assault so as to become a better than average player.


Edited by Hyginos, 24 April 2015 - 08:03 AM.

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MFW Howken

 

My post count is neat.


#42
Fstroke

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To diversify your skillset and be able to adapt to more situations?
Despite what some would have you believe around here, standing out in the open and having dps races is not really viable most of the time.
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#43
DieselCat

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Maybe I'm alone here, but am I the only one who thinks the CR-T is more practical than the Assault? I feel that the Assault is a slower, but more powerful brother to the CR-T. More powerful in the sense that it has higher armor, and lower speed with the same DPS for the same weapons. I find the speed of the CR-T makes it more adapted for close-range against Light mechs. Whereas the Assault handles close-range just as well, except it has the armor to take the damage instead of relying on speed.

 

The CR-T also has better radar range and overheating capabilities  than the Assault, but both has you have mentioned, have their strengths and weaknesses. One just has to decide which is a better play for them. I like them both, though I do seem to use the Assault a bit more but will always find a reason to also take Fred out for a spin.

 

I find myself using a variety of mechs as the occasion, such as maps, other mechs in play and other factors call for which seems to give me a better understanding of how to play with and against teammates and opponents.

 

The CR-T and Assault will always be a go to mech, imo, for players of any skill and Fred will always have a place in my garage...though I do :wub: my Cupcake.  

 

*+ 


Edited by DieselCat, 24 April 2015 - 11:44 AM.

Just Relax....and take life one game at a time....

Don't run to your death....walk

 

th_Duckman.jpg   th_82c0a97c-98de-4aac-be47-05e5e099be80.

 

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#44
Jerv

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To diversify your skillset and be able to adapt to more situations?
Despite what some would have you believe around here, standing out in the open and having dps races is not really viable most of the time.

 

I diversified my skillset by finding other games, but I'll stick around just long enough to respond to your second sentence.

 

I try not to stay in the open more than necessary, but the short range on flak weapons (notably the Scout and Raider) precludes much use of cover unless I am with an actual team that understands concepts like unit cohesion; something that never happens. Not to mention that some maps really don't leave much choice; anything fast enough to go across the gaps between cover has too few HP to survive the journey, turning a twitch-fest into a camp-fest that just isn't worth the space on my hard drive. I don't like playing at either end of that spectrum, yet Hawken has zero in-between that I have seen in the 230 hours I've played.

 

With TTK vs A-class under a second, A-class is non-viable unless one has the finger speed of a South Korean Starcraft player to take advantage of their speed and 1.0-second Dodge, but I don't have that. C-class just doesn't have the speed to adapt to much of anything. The only viable mech I see left is Predator, a patient hunter that can easily avoid stand-up fights, but is totally outclassed if it's cover ever gets blown because it's inferior face-to-face. Of course, the Predator isn't exactly a skill-free mech as it requires a bit more map knowledge and learning the EOC those of median skill generally have; the type of skill that is often accompanied by an MMR notably above average.

 

Now I am off to where the balance is better, the top players less elitist, and I actually have fun playing even if I get my arse handed to me.

 

I might reinstall and give this game another chance in a few months to see if the new devs fixed things, but what I see now is a game that has no place for casual players because it's balanced for Esports-level play.


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Still recovering from a neurological incident, spent a couple months learning how to walk without a cane,

figured I'd try a fast-paced game to see if I could get my reflexes back to where they were.

Garage:

A - Infiltrator, Reaper, Technician, Scout

B - Assault (x2), Predator, Raider

C - Brawler, Vanguard, Incinerator


#45
Fstroke

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Well if that's how you feel no one is going to change your mind. But I would like to ask what context an A class has a ttk of less than a second other than if it's focus fired?

I am not going to be long winded here because what's the point but when discussing what the assault is good at you also have to discuss what it's bad at. So unless there are tiers of play I am not privy to where people have figured out how to shoot through walls, the assault will remain, in my eyes, master of none.




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