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Dev Update - October 9th

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#1
LadyTiggs

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From CapnJosh:

 

What's happened over the last few weeks:

 

  • We added a new set of Storm servers in the East Coast of the US
    •   We now have them on the West Coast and East Coast
    •   Other locations will be evaluated
  • We changed to using latency-based DNS records for Storm
    •  This means your client talks with the closest set of Storm servers
    •  It also means Hawken has multi-region redundancy
    •  We're watching telemetry to ensure things remain stable
  • The first Hawken challenge coins have been delivered
    •  Tweet out pics when you get yours :)

 

  - jeVulSb.jpg

 

Get 'em here

 

  • We have a TeamCity build server up and running for deploying Storm, tools, and playhawken.com
    • Client and server build machine is in the works now
  • Interviewed 5 more candidates
    •   Technical artist is looking good
    •   UI artist/3d artist is looking good too
    •   Gameplay/Generalist is still in process

Upcoming work:

  • We've created new cleaner, simpler build scripts, so we're going to be putting together build servers for the client and server binaries.  Obviously that's pretty exciting.  After that will be building out deployment processing.  After that will be the process of working out the bugs and testing deployment systems.
  • We're going to have to do some work on how some of the UI panels are constructed; it's not clear how long it will take
  • We're having to upgrade and fix some bugs with the Meteor SDK used in the client; it's not particularly exciting work, but it's necessary.
  • Some additional analytics-related tasks are starting up too, and these should help make things a little easier in the mid-term future.
  • We've actually hit some significant milestones.  Granted, they're mostly rebuild-related, so they're not very visible publicly.  However, for me, the build-related tasks have locked in the most interesting progress.

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#2
americanbrit14

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YAY Your actually starting to get a proper dev team up and running :D


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#3
Call_Me_Ishmael

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Josh, you may not know it, but I am (now graduated to Program Portfolio) a SW/HW development project manager.  I'm feeling excited... you can build, and soon deploy.  I feel it.


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Did I say Call Me Ishmael?

 

You should call me Luna.


#4
Rainbow_Sheep

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THINGS ARE HAPPENING.
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Spoiler

#5
CrimsonKaim

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Can we have an archive so some don't have to check dozens of dev updates after some years? 

 

Nothing interesting since feb. 

 

Q4 2016 confirmed lol.


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#6
Aelita

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It is alive. That is all i need to get from those updates and once the devs have their team set up i am sure the news gets more exciting. Keep it up, Josherone. Ya da man.


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#7
SparkyJJC

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Me right now, unable to contain my excitement.

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#8
nepacaka

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Gameplay/Generalist is still in process

 

make it red, and you can hire people faster!


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#9
Dedhed

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I love you all are going through code and statistics numbers so thoroughly. Really getting foundational work done so that information is clear, known and defined, thus more easily worked with. Also, thanks for keeping us updated, it's appreciated  :thumbsup:


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#10
AxionOperandi

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Nice post, sounds like good progress.

The only thing I'd like to suggest is if you can at all post anything content wise even if its super small would be good outward visibility for the players out there. A camo, thruster, or maybe a new mech bundle, anything really. I know you guys are working hard on the bigger picture but lots of players on Steam don't know whats up or why this stuff takes so long.

Edited by AxionOperandi, 11 October 2015 - 03:51 PM.

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#11
Houruck

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From CapnJosh:

 

  •   Technical artist is looking good

You mean he is handsome? Is he dreamy?


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#12
bacon_avenger

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You mean he is handsome? Is he dreamy?

Is he tall?


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#13
Dedhed

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The only thing I'd like to suggest is if you can at all post anything content wise even if its super small would be good outward visibility for the players out there.

 

This very much. Even if it's just a screenshot or small video that's super rough like what FD did with Elite Dangerous the other day. It was a very short video that was just a zoom out from a site on the surface of a planet to orbit. Showed very little, but it was still awesome. Food for consideration.


Edited by Dedhed, 13 October 2015 - 07:03 AM.

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#14
BaronSaturday

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I'm remembering a game. Much of the information we got was like this. A lot of communication in the beginning. As the months went on, the information got farther and farther apart. Things were getting added to the market, but real development was very far and so minor that the game has remained the same to this day. An engine update, new district, better servers, and all kinds of things were promised. District was never mentioned again. Engine update has been "ongoing" dor 4 years. Servers are worse than ever. This all seems too familiar to give me any hope.

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#15
AxionOperandi

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I'm remembering a game. Much of the information we got was like this. A lot of communication in the beginning. As the months went on, the information got farther and farther apart. Things were getting added to the market, but real development was very far and so minor that the game has remained the same to this day. An engine update, new district, better servers, and all kinds of things were promised. District was never mentioned again. Engine update has been "ongoing" dor 4 years. Servers are worse than ever. This all seems too familiar to give me any hope.


I see this kind of post on the Steam forums and there and I kinda get it but here?, really? The situation then and current situation are completely different; then real development stopped because they ran out of money and let everyone go, now real development hasn't even started yet because A, you have to build a team and B, there is a lot of work to before that can even happen. So do you want low level updates on their development builds, or sit in on their interviews?,.......or what?

Have you listened to dev Q&A from a few weeks ago? It covers in pretty good detail what they are doing and what they are working towards. It also covers their current goals they have to hit before content can be made and pushed out to the game. In short its highly technical and it takes a lot of time, building the right team also does not happen overnight. Still really unhappy about it; play something else or go find something constructive to do....

#16
BaronSaturday

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I see this kind of post on the Steam forums and there and I kinda get it but here?, really? The situation then and current situation are completely different; then real development stopped because they ran out of money and let everyone go, now real development hasn't even started yet because A, you have to build a team and B, there is a lot of work to before that can even happen. So do you want low level updates on their development builds, or sit in on their interviews?,.......or what?

Have you listened to dev Q&A from a few weeks ago? It covers in pretty good detail what they are doing and what they are working towards. It also covers their current goals they have to hit before content can be made and pushed out to the game. In short its highly technical and it takes a lot of time, building the right team also does not happen overnight. Still really unhappy about it; play something else or go find something constructive to do....

I wasn't talking about HAWKEN. I was talking about when RG/G1 picked up APB when RTW went down. Lead producer got the forum set up, laid down the roadmap which included getting Midtown done and in the game accompanied by two new factions within 6 months, an Engine update to be fully tested and pushed through in roughly the same time, better servers, new match making, better anti cheat. That was in 2011. Today we have a video of Social in the new Engine (UR 3.5), worse servers, a decent anti cheat relative to what came before it and no mention of Midtown or the two factions at all.

We got weekly updates for about 3 months which were promised to occur for forever that slowly saw wider and wider gaps until we got what we have now. A weekly "patch-note" that never addresses problems that the community has with balancing TWO guns. That's TWO. Not 3, not 6, not 12, TWO. Since the "re balance, the sniper cqcs better than the auto shotty and the SMG is a total AR replacement that does better CQC than the aforementioned sniper.

So I will share the similarities between both of these accuisitions.

Reloaded gets APB.
Reloaded gets HAWKEN.

Reloaded gets APB forum up and makes announcement that the game is alive and developmwnt will begin shortly.

Reloaded gets HAWKEN forum up and makes announcement that the game is alive and development will begin shortly.

Reloaded adds a new joker box to APB market and claims it will have weekly updates as a team is hired.

Reloaded adds skin to HAWKEN market and claims it will have weekly updates as a team is hired.

Numerous Q&As are done with Reloaded APB staff and "weekly" updates last 3 months. Updates become fewer and fewer every month for another 6 months and then dies out almost completely as more items are added to market.

Numerous Q&As are done with Reloaded HAWKEN staff and weekly updates last LESS than 3 months. Updates have become fewr while more items are made available on the Market.

5 years later, APB is more or less the same game it has been since RG got it except... Not as good.

Do the math.

Go to the APB forum. You'll see. Reloaded has a great sustainability process. They can keep games around. Development on the other hand? Well. No doubt you see a pattern. Fallen Earth is much the same. The reason why this forum wasn't included on the main forum is so we wouldn't see what's there.

I do believe Josh when he says he wants to do things. Will they get done? At this point, if history has anything to say about their other two games... The trends.speak loudly. No doubt Tiggs or modsquad20 will come and remove this, but it's here now.

Edited by BaronSaturday, 19 October 2015 - 11:55 AM.

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#17
AxionOperandi

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......................... stuff.

You are using conjecture and speculation to write off the game before they have even had a chance to do anything geez.....

Reloaded's development past has been brought before (within days of them purchasing Reloaded if I remember correctly) and dealt with then. They are different development team and also the publisher being the significant differences. They have hired a fairly significant team and working on hiring more, if you "do the math" it stand to reason they will want to get their money's worth out of them aka new content.

……This is so far off topic I never should have responded but whatever......, this will be the last I say on the manner.

#18
BaronSaturday

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You are using conjecture and speculation to write off the game before they have even had a chance to do anything geez.....

Reloaded's development past has been brought before (within days of them purchasing Reloaded if I remember correctly) and dealt with then. They are different development team and also the publisher being the significant differences. They have hired a fairly significant team and working on hiring more, if you "do the math" it stand to reason they will want to get their money's worth out of them aka new content.

……This is so far off topic I never should have responded but whatever......, this will be the last I say on the manner.


It's not off topic at all. It's about monetization. However minimal Reloaded's involvement in this coin is is beside the point. Nothing was "dealt with" in respect to this commentary when they first got the game. It was handled with more of the same. Everything is conjecture at this point. But they laid down a road map that they didn't stick to as they did with APB and Fallen Earth. What development has gone in thus far? Turrets do more damage. Skins were added to market. One of which is the most expensive in the game (hon) which I bought because hope I guess. Now we have a coin and dwindling communication. It's text book at this point.

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