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Do you like AFPS and circle jerks?


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#1
Massive_Assailant_Stingray

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Of course you do, that is why you are here.

 

So join me in the latest AFPS circle jerk.

 

The open beta for DOOMs multiplayer is available for this weekend on steam, and boy howdy is it a hot turd. Currently 65% percent of the reviews for it are negative, with most of them pointing out how DOOM is a joke of an AFPS. And this really really pleases me.

 

DOOM multiplayer is slow paced, devoid of any advanced movement, has an engine locked at 60 FPS, and it's highly unlikely we'll see any reall modding tools out side of this lego set "snap map" feature.

 

All in all it's a disgrace to AFPS, PC gaming, and everything that the original DOOM set into motion. And that's why I'm so pleased to see so many negative reviews.

 

I know from the outside in, it seems like a senseless circle jerk. But this game has been advertised to a, long thought dead, group of gamers as a hardcore old school experience, and it has failed to deliver in every way possible.

 

I feel like a long time ago people lost the ability to police and monitor products as a group of individuals. The ability to stand up and collectively say, no I don't like this, and I won't support it. But here it's happening, a lot of people are starting to send a pretty clear message to bethesda. And it's even getting some (gaming) media attention. No blind eye will be cast on this overwhelmingly negative response, and I'd like to see this snowball and gain some real traction.

 

So if you care about AFPS, and you're hurting because you haven't had any real ones to play in who knows how long, I'd ask you download the beta, and put in a negative review.

 

However if your opinions differ from mine, then stay away from my gosh darned circle jerk, your opinions are wrong and you're not welcome here.

 

I doubt anyone in this community who cares about this type of thing will actually read my post in off topic.


Edited by Massive_Assailant_Stingray, 15 April 2016 - 10:30 PM.

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#2
Call_Me_Ishmael

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I didn't like it either.


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#3
MomOw

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I tried it for a few matches, the MM took a long time to put me in a game.

The game didn't look that good.

I was puzzled by the weapons / gears and I got rekt.

My ping was too high (>80ms while I should have less than 30ms)

 

I may give it another try.


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#4
hellc9943

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I consider Rage the last id Software game anyway (though it was a strange beast) and Bethesda did a good job in ruining Fallout already, so this is somewhat expected. Can't say I really care anymore, too.

But well, gamers these days like to take it up the butt and say thank you for that no matter what so this initiative is not that bad. Doubt it will change anything but more power to you.


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#5
coldform

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Of course you do, that is why you are here.

 

-sniiiiip-

 

Duly noted. you don't like the fixed framerate?

 

You don't like the limited movement system?

 

What would you like to see in an AFPS?


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czerofive-Today at 2:22 AM > got banned from playing lazertag - I used a knife to conserve ammo

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#6
Amidatelion

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Aw man, I was looking forward to that.

 

EDIT: HOW THE fuzzy bunny DO YOU RELEASE A DOOM MULTIPLAYER DEMO AND NOT HAVE DEATHMATCH


Edited by Amidatelion, 16 April 2016 - 08:56 AM.


#7
Nept

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Can't say I was expecting much from Doom anyway, TBH.  Not in the way of arena shooters.  Might want to check out Unreal Tournament.

 

 

 

And the actual, non-dubstep music from the map:


Edited by Nept: Ultra Lord of the God-Kings, 16 April 2016 - 09:11 AM.


#8
Massive_Assailant_Stingray

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Duly noted. you don't like the fixed framerate?

 

You don't like the limited movement system?

 

What would you like to see in an AFPS?

 

I pretty much just want to go fast and shoot at other things that are going fast. That's more or less what an AFPS boils down to. I judge an AFPS by it's DM, it's movement, and how those two interact. I enjoy cpma and reflex, because the movement system is fluid, and the weapons have a range of knock back strength, this leads to some fast, smooth, and acrobatic DM that is really enjoyable.

 

Those reasons are also why fortress forever is always my go to game. It's not an AFPS in the strictest sense, but it has all the basics of one.



#9
Massive_Assailant_Stingray

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Can't say I was expecting much from Doom anyway, TBH.  Not in the way of arena shooters, anyway.  Might want to check out Unreal Tournament.

 

Yeah except I kind of want to play a nice objective game mode, which isn't something you can get out of UT. Because the only objective game mode they have is ctf and that's marred by either translocators or instagib.

 

And we won't see any of that out of DOOM either. And to be fair the only thing the old dooms had going for them in terms of AFPS was the high movement speed, which by itself is a pretty stale way of making a game "fast".

 

I suppose though, that there was a naive hope that DOOM would bring back the great run-n-gun vs hordes of monsters for the single player, and then capitalize on quakes much more successful MP designs. I mean DOOM really only had to make a half way decent AFPS to bring a lot of attention to the scene. It would have been rad if it could have introduced a whole new crowd of gamers to advanced movement and other arena staples.



#10
Nept

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I'm sure they'll implement Domination (Missile Assault) and Assault eventually.  Epic's actually been listening to its community, and what they've produced is pretty damn solid.

 

As for Doom, I wasn't around for its earlier iterations, so I'm uncertain about its arena shooter status.  Did play Doom 3, though, and that was more Jumpscare: The Game than arena shooter.  Footage from new Doom seems pretty par for the course - especially considering its multiplatform release.

 

Again, certainly agree with your sentiments.  Just didn't expect Doom to be an introduction to arena shooters.



#11
Massive_Assailant_Stingray

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 Did play Doom 3, though, and that was more Jumpscare: The Game than arena shooter. 

 

 

 

Yeah doom 3 was garbo.

 

 

Just didn't expect Doom to be an introduction to arena shooters.

 

And again that was likely just a very naive hope. Doom being the grandfather of single player FPS, and quake opening the gate for AFPS, just seems like they had more to live up to.



#12
CraftyDus

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OP wants doom to be less like doom and more like an arena shooter, which doom was not.

 

It was THE shooter. Which is why it was so cool. There weren't other shooters at the time. Doom was it.

 

 

 

 

 

 

it's gonna be fine

 

 

catering to your tastes they have ruined

 

 

-transformers

-gi joe

-thundercats

-star wars

-karate kid

-charlie and the chocalate factory

-and countless others

 

Compared to doom, doom 4 is wonderful, now go find an arena fps to be terrible in.

 

And stop trying to appropriate the culture of the generations before you, aka GOML


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#13
hellc9943

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And stop trying to appropriate the culture of the generations before you, aka GOML


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#14
Call_Me_Ishmael

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Since we're comparing:

I was in the gamezone back when, playing Spades, but my first PC game was... adventure; I played defender and ultima in the late 80's; and Doom, Mechwarrior, and a flight sim (Tornado) in the early 90s, then stopped playing games until Crysis.  After Crysis, only Hawken has had any interest for me.


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#15
MomOw

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#16
coldform

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one positive thing about doom: the missle launcher has remote det, so all the tow practice is paying off.


I like going against the best of any game I play. Helps you in the long run n motivates u to do more. Always room for improvement not failure

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czerofive-Today at 2:22 AM > got banned from playing lazertag - I used a knife to conserve ammo

FIRST OFF WHAT THE FUZZ IS A "SHILL"


#17
I2DI

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Meh. Nobody was ever going to "revive" DOOM of Fallout series anyways. Even if they will do this to them they would only dissapoint, plus there are plenty of indi titles which took place of original Fallout. This is how those games are now, go cry in the corner if you like to. I personally just play them. Because (SURPRISE!) they're fun even if they don't represent previos old-school titles.

Grow up.


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#18
Nept

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Post of the week.



#19
dorobo

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whats fun to some is boredome and pointlesness to others..


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#20
CounterlogicMan

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Another game falls to a combination of fanboys hyping themselves delusional and trolls just trying to get in on the action. Majority of the reviews being short trolly posts from accounts with less than 30 minutes of game play, steam reviews tend to be flawed in that way... Here are my thoughts on the beta.

 

I played it on the PS4 and it wasn't anything revolutionary, wasn't really expecting anything new really. It was not slow by any means, unless you are speaking only from the perspective of games like UT4 or Quake. I was a little disappointed in the load out system they have going on. Hopefully they will have a game mode that has all weapons as pickups and everyone with the basic starter kits. Though I can see why they went in the direction they did with customization. I thought the demons were crazy fun to play with and against. Warpath was an interesting take on king of the hill. I thought the level design was pretty good, from what I could play in a few hours of trying them out. A lot of people thought the shotgun was overpowered, I did find myself using it a fair bit and dying to it as much though I don't really have an opinion on the weapon balance, because the time I had to play wasn't enough to draw a fair conclusion. The movement was satisfying. Not nearly as complex as shooters like UT or quake, but enough to be more engaging than most shooters. I am guessing they wanted to strike a median between too complex and fast for the masses and too simple to be different from what has been coming out of the AAA FPS conveyor belt the last few years. The melee take downs were really cool and brutal.

 

In conclusion, I think the games multiplayer has borrowed a lot from other fps games that have come out in the last few years and done them okay. It has also done a few things that are somewhat new that I enjoyed. It also has some flaws that I didn't like. Is it the quintessential arena shooter experience of our time that will finally bring the genre into the main stream through its divine blend of flow and mechanics? No, I feel sorry for anyone throwing a tantrum in the steam reviews that thought it would. Overall I found it a somewhat mixed experience that I could drop in and out of feeling that like I had fun.

 

I do plan on getting the full release because I have always enjoyed Doom games for their aesthetics.  Doom 3 was pretty weak, but I think this one seems to be a step in the right direction.


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#21
MomOw

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I didn't expect DOOM to be a console port of a kind of Q3 arena redux.

But it seems that most people on reviews expected an chihuahua on steroid shooter with speed glitches and map camping around weapon spawn points.

 

I wanted something more like playing a colonial marine in a kind of "Alien versus Predator (1999)" but with demons and gory / hellish elements.

 

To summarize, I expected that

 

BromDoom.jpg

 

 

 

And we had that

Doom-Beta-Screenshots-48.jpg


Edited by (KDR) MomOw, 18 April 2016 - 01:22 AM.

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#22
Hyginos

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Would we still be having this discussion if it hadn't been marketed as a brutal old school arena shooter (or whatever marketing drivel)? Did anyone actually believe that a game that will be released for console can achieve such a thing? Pretty much all the negativity surrounding the game revolves not around particular issues with the game, but instead cite a failure to meet expectations. If this game had been billed instead as a "progressive hybrid FPS" or some other fancy nonsense would people still be disappointed?

 

Personally I found that it controlled well, ran well, and was reasonably fun. I have some gripes with the loadouts, hack module things, and interface, but generally was entertained for the hour or so I put in. Having previously concluded that "arena shooter" + "console" = "basically halo", my expectations were met quite precisely. 


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#23
Amidatelion

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"basically halo" 

 

This. I played it and it felt like Halo. Not what I was looking for in a Doom game. Hell, not even what I'm looking for a in a shooter.



#24
Nept

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Some Omni players gave the game a whirl, and I've been watching some streams since msv made this thread.  Consensus seems to be that "it's fun for an hour, and then it gets really slow, and really boring".  So the Halo comparison seems accurate.  Suppose I've avoided disappointment only because I had pretty low expectations.

 

Dunno, though - it might end up being a decent introduction to arena shooters anyway.  A lot of the reviews I've read on various gaming sites have stated that it's too fast, or that it feels like Unreal Tournament or Quake.  These people obviously have no idea what they're talking about, and they're obviously terrible gamers, but perhaps they'll acclimatize to Doom's slowbie movement and try something more challenging down the line.

 

Goddamn typical slowbrains.



#25
Massive_Assailant_Stingray

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OP wants doom to be less like doom and more like an arena shooter, which doom was not.

 

It was THE shooter. Which is why it was so cool. There weren't other shooters at the time. Doom was it.

 

 

 

Exactly. Doom was never much in the way of MP.

 

It is an amazing SP experience. One that I grew up on, and still go back to. The new trailers have shown some decent sized groups of monsters being fired at by some big looking guns. Basically the entire formula of doom. Seeing as how they're not even showing the craziest parts in trailers, backed up by hands on reviews, the SP is shaping up to be fantastic.

 

But that doesn't mean the MP has to suck. Sure it's very pretentious to want a full blown AFPS out of dooms MP, but even if it's not an arena shooter at all, it still sucks.

 

Map design is sub par. Melee system is bullocks. The loadouts and weapon balance make DM dull and shallow. The sound design is atrocious. I hear all kinds of stuff going on, and none of it seems to provide any real feed back. I can't even tell what I'm being shot with and from where, much less that I'm taking damage at all, aside from a small visual indicator. And heck, the latest codblops does a better job of bridging the gap between casual shooting and advanced movement. As shallow or casual as it may be, it's still more interesting and acrobatic than a simple double jump and context sensitive ledge climbing.

 

And stop trying to appropriate the culture of the generations before you, aka GOML

 

 

 

You couldn't fathom the nostalgia high I get from firing the plasma rifle. That little blue sprite that looks more like some sort of wizardry compared to the grittier nature of the rest of the weapons.

 

Sure I don't have one foot in the grave like you do. And oh how it pains you to see all these kids on your ?lawn. But a lot of what came out of that generation is a part of my culture too, even if I was just a young buck. I yield though, I'm sure what ever nostalgia boner you have for your amiga gives your opinions of shooters more weight than my own. 


Edited by Massive_Assailant_Stingray, 18 April 2016 - 12:25 PM.


#26
MomOw

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Goddamn typical slowbrains.

 

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