how necessary are these items, if i am the lone wolf type?
i usually run 3 shielids and a scrambler because it feels like im cheating. lol. or if someone is attacking me from the side, i'll drop a shield to kill his angle.
im thinking about dropping the scrambler completely, and using 2 shields and 2 orbs.
how effective is are the advanced repair kid and repair orbs in combat? i nevfer tested it before, and i will tonight.l
I have 3 different Brawler in my garage, yes 3, because of different types of modes/gameplay, also 2 different techs and 2 different scouts...
1 is called Close Combat -> Flak + Advanced Repair Kit + Extractor + Basic Failsafe -> so brutal TDM Force
2 is called Range Combat -> Hawkins RPR + Advanced Armor Fusor + Repair Kit + Basic Extractor -> for using with techs/open maps like Bunker/Last Eco
3 is called Siege Combat -> Flak + Advanced Armor Fusor + Deflector + Basic Extractor -> for using with techs/Siege were i have to boost/run a lot and can't use heal orbs a lot...
The first 1 is very brutal, i had some situations, were i needed to carry my team and without that configuration i would have failed. I killed 2 enemy and was nearly dead myself, and i positioned myself instantly on those 2 orbs + my own item heal orb to fight back 3 enemy mechs, that died all 3 of them with my last shot after i died myself too. Because of that i was able to go againts 5 on my own, when my team was somewhere else looking the sky, who knows... Without that i would have died, cause i can't possibly beat 3 attackers alone, even if they are beginners, just too much damage over time.
If you for example a scout and you attack a nearly dead brawwler with that configuration near 2 heal orbs, you have not a change to kill that guy, because he heals faster then you can deal damage, that is the real trouble!
Galaxy Radio