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So, seriously, why isn't Nepacaka not employed by reloaded?

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#1
Elite_is_salty

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I mean, every time he showcases a mech concept all jaws be dropped in amazement of how good his work is.

 

If you're lookin for talent mr josh, you have it around you but you're overlooking it.

 

Buy his concepts and let whoever you hire use those as a base because no matter how good they'll be, the hawken mech concepts will be new/strange to him, at least compared to nepa who has the style down perfectly.

 

Capnjosh pls!


Edited by Elite, 04 September 2015 - 03:53 AM.

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#2
Silverfire

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Nepa isn't hired because nepa lives somewhere else (Russia? Ukraine? Belarus?).

Edited by Silverfire, 04 September 2015 - 04:18 AM.

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#3
Houruck

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Nepa isn't hired because nepa lives somewhere else (Russia? Ukraine? Belarus?).


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#4
Elite_is_salty

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Does he have to be physically present in order to create concepts?

If yes, then, at least buy his already created concepts or a select of em (even tho they're all gold) and use them for future mechs.


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The PC community is the red headed step child Reloaded never wanted but got saddled with when they married the PC community's mother.

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#5
Guns_N_Rozer

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they don't have enough BABAJI to pay him 


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#6
DerMax

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Because, from the point of view of a professional game artist, his sketches are kindergarten-level and his mech ideas are poorly thought out on many levels.

 

Anyone can come up with a mech. Coming up with a mech that would be somewhat unique, look great, fit well into the existing subclass family and not break anything in the game is much more difficult. Making it balanced is a whole another story. Then you need to make it fit into the lore. And finally, and most importantly, it should be fun to play and not unfun to play against — which is something ADH failed at (think Tech, Pred and Incin).


Edited by DerMax, 04 September 2015 - 05:14 AM.

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#7
Elite_is_salty

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Because, from the point of view of a professional game artist, his sketches are kindergarten-level

 

Oh are they? Alright then let's wait for a professional game artist.

Can't wait for all the mechs he'll design.

 

fuzzy bunnyn fuzzy bunny ...


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The PC community is the red headed step child Reloaded never wanted but got saddled with when they married the PC community's mother.

---------------------------------------------------------------

Shoutout to mah real Africans out there.


#8
Hyginos

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And finally, and most importantly, it should be fun to play and not unfun to play against — which is something ADH failed at (think Tech, Pred and Incin).

 

Unfortunately, you can ask 3 people and get 4 opinions on what is constitutes "fun to play and not unfun to play against".


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#9
dorobo

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There is no shortage of concept artists these days. Im sure murica is full of them doing shitty jobs they hate.


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#10
StubbornPuppet

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He can't not be employed by them because of double negative is being used. ;)


To be serious for a moment this is just a joke

 


#11
DerMax

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Unfortunately, you can ask 3 people and get 4 opinions on what is constitutes "fun to play and not unfun to play against".

True. Which is why you'd have to knowingly compromise to find the least of evils when cooking up a concept.



#12
nepacaka

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Dermax is right. From proffesional point view my design are very cheap. Yes, it is may look fun, or even good. But probably can have some troubles if you try to implement it in game.
In any case, I'm did it just for community, for fun. Devs look on forums, if they want or like some concepts, they can implement it without me.

And i'm don't know nothing about design. I'm just a hawken fan. Just enjoy my work, if you like it :P


And yes...they don't have enough Babaji credits, to pay me. Only Babaji can hire me.

Edited by nepacaka, 04 September 2015 - 08:48 AM.

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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#13
AxionOperandi

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I'm sure the devs are paying attention but I don't think they are at a point where they would start designing a new mech from scratch, I'm sure they want to push out and finish what was in current development when Adhesive closed up for good. And yeah, there are logistical reasons why he isn't "hired".

But yeah, I think his concept sketches look great and well above "kindergarten level" and there is something to be said for someone with design skills with a high level of knowledge of and passion for the game but I don't think you have to be on the staff to make an impact.

Edited by AxionOperandi, 04 September 2015 - 08:49 AM.


#14
nepacaka

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be dropped in amazement of how good his work is.

 

actually, i'm very often tell that my work is not good.

 

"good" it is something like this:
Exo_render_05c.jpg

 

 

if compared with this, my design is very very very very bad :D

 

Oh are they? Alright then let's wait for a professional game artist.

Can't wait for all the mechs he'll design.

 

actually, we all know that reloaded have mininum 8-10 free mech chassis, created by previous devs. so, they have a lot of time and may just implement already done chassis.


Edited by nepacaka, 04 September 2015 - 09:07 AM.

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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#15
TheButtSatisfier

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Not that I don't dig the sketches, but -

 

If Reloaded stopped looking for a design professional who:

  • Works well with the other Reloaded team members / fit into the culture they are trying to build
  • Has a solid resume with video game design experience at other companies
  • A portfolio of design work that goes beyond sketches
  • Probably lives near the rest of the core Hawken team they're assembling

all to hire a random guy who posts fan art in the forums from another continent, then at least we'd know they were fuzzy bunnyng idiots.

 

(nepacaka, if you fit the above criteria, submit your resume already)


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#16
nepacaka

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nepacaka, if you fit the above criteria, submit your resume already

 

no, you absolutely right =)

in real life i have another job. and even another personality. because you probably do not represent me for who I really am :D

 

actually, when i play in warframe, i love how warframe devs make a some sort of event. people (many people from their community) drawing a warframes. than, professional designer look at it, and redraw it more "cooler", rebalance the abilities (but fit in original people idea) and push in game. Actually, many cools warframes done with this method, and it is fun and nice for community.
it entirely depends from the desire of Devs to work with the players. Of course, I understand that the Warframe is much more popular game, and they have more money, and people in devs team.


Edited by nepacaka, 04 September 2015 - 09:25 AM.

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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#17
DerMax

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Dermax is right. From proffesional point view my design are very cheap. Yes, it is may look fun, or even good. But probably can have some troubles if you try to implement it in game.
In any case, I'm did it just for community, for fun. Devs look on forums, if they want or like some concepts, they can implement it without me.

And i'm don't know nothing about design. I'm just a hawken fan. Just enjoy my work, if you like it :P


And yes...they don't have enough Babaji credits, to pay me. Only Babaji can hire me.

Might be a fun idea to add the /bbj command to Scrimbot to view your Babaji Credits (BC). You'd have quite a lot of them xD


Edited by DerMax, 04 September 2015 - 09:24 AM.

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#18
nepacaka

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Might be a fun idea to add the /bbj command to Scrimbot to view your Babaji Credits (BC). You'd have quite a lot of them xD

 

ahahahahah!1!
xD


Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#19
Xacius

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Does he have to be physically present in order to create concepts?

If yes, then, at least buy his already created concepts or a select of em (even tho they're all gold) and use them for future mechs.

Generally, it's not a good business practice to hire people that work remotely (at least as far as video game development goes).  It's far easier to develop a game with everyone in-house, and that's also true for any form of software development.  Video conferences can only go so far, and there are numerous other factors that make remote operation nonviable.


Edited by Xacius, 04 September 2015 - 01:49 PM.

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#20
Superkamikazee

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Generally, it's not a good business practice to hire people that work remotely (at least as far as video game development goes).  It's far easier to develop a game with everyone in-house, and that's also true for any form of software development.  Video conferences can only go so far, and there are numerous other factors that make remote operation nonviable.


Explains why Star Citizen will never be finished / released.

No crew


#21
M4st0d0n

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It's common to see community generated content on games nowadays, regardless of distance.

Those designs are cool. Had Hawken been successful enough, it would have been great to be able to buy them.


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#22
crockrocket

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Unfortunately it completely makes sense why Nepa is not hired. What I'd like to know is if Reloaded even looks at these concepts. Balanced or not, these are well thought out concepts - something that reloaded at least needs to take a look at.


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#23
nepacaka

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f9WUwaz.jpg

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

CylXAC1.jpg


Edited by nepacaka, 05 September 2015 - 05:02 AM.

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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/





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