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Dev Update July 23rd

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#1
LadyTiggs

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What happened last week?  As of today we have finished up the main development efforts for Content Update 1.  This next week will be focused on final QA for submission testing for both PS4 and XB1; that generally means some bug fixing and some additional configuration work.  For this update we focused on performance, stability, additional cosmetics content, and quality-of-life improvements like controller button mapping and some party-related improvements.  We will be outlining in some more detail what exactly all this included, so keep an eye out for that.
 
The other things we will be doing in the next week will be putting better estimates to the wide range of features we have on the roadmap.  Now that the console port has shipped and we’ve done a first iteration on those systems based on real-world experiences, we will be able to have much better predictions on how much effort and time various proposed systems will take.  Our publisher, 505 Games, has had some excellent feedback and sets of suggestions.  Our player base has been providing some great suggestions as well.  There are a lot of overlapping desires, so we expect there to be some good releases in the coming months that will make a lot of people happy.
 
The biggest challenge during the development efforts over the last few weeks has been balancing work to hotfix the live environments and work to actually extend what we already have.  It’s been an adjustment, but this las week has seen a return to the kind of focus we will need to sustain in order to build the kind of additions we have in mind.  One thing we do have a strong desire to actually deliver is content based on player-submitted ideas and concept art.  Provided all the legal considerations are addressed, we are hoping to start the first of these efforts as early as next week.  Tiggs is pretty excited to be able start this kind of thing up; after all, it’s been a loooong time of not really being able to talk about the fun parts of game development – that bit where we all get to see the game advance in tangible ways ;)
 
So, what concrete dev work starts next week?  PC support will begin that’s for sure – some of us will start some more formally working on getting the PC build up to speed.  We have a number for how many weeks we think it will take, but there are some pretty decent unknowns, particularly with the data migration process.  The easiest would of course be to have no database migration, but we don’t like the idea of a giant database wipe, so the range of things could include doing a full database migration before relaunching, or maybe doing a sort of delayed database migration where everyone would start with a clean account and then your legacy Hawken data and inventory would be migrated over time; we’d like some more feedback and thoughts on this topic.  It’s not imminent, but it’s getting close.
 
Other work will include some more framerate improvements, more mechs, more cosmetics, more parts, more holo taunts.  We have a few more aggressive plans we don’t want to talk about publicly just yet… so there’s more in the pipeline ?
 
All of you have been great.  We’ve felt a lot of support, we’ve felt a lot of heat, we’ve receive a lot of feedback, and honestly morale is high – we finally get to move into building new features, resurrecting old ones, and making big strides forward in the life of Hawken.
 
CapnJosh

  • (PS4)Rolingachu, (PS4)xRebel-Scumx, (PS4)vickyunicorn4 and 3 others like this

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#2
(PS4)Sparrow_Doom

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Love updates like this. I'm excited to see some new things for Hawken!

#3
(PS4)jollygreen-91

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When will we be able to customize our mech loadout??!? This is crucial. Fun game but for now it feels like a slightly different call of duty. I need my mech loadout swaps!!!!


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#4
(PS4)xRebel-Scumx

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Cool! cant wait for the patch

#5
(PS4)Kamikaze3601

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Great news. Can we get a change log on the update to come?

#6
(PS4)War_MachineXL

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When will we be able to customize our mech loadout??!? This is crucial. Fun game but for now it feels like a slightly different call of duty. I need my mech loadout swaps!!!!


This. Your working on PC version when a third of the game is still not working? Nothing was mentioned about bringing back weapon customization. Right now the game is empty and hallow. You unlock a mech and thats it.
  • (PS4)vickyunicorn4, (PS4)B00M--X_x and (PS4)conquis like this

#7
(PS4)vickyunicorn4

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I would appreciate Bringing Update very soon, i think many People already left HAWKEN on console as compare to 1st 2 week after launch.

Bringing Update late will overlap with time of other big game launch, just imagine how many people will still play?


Edited by (PS4)vickyunicorn4, 24 July 2016 - 11:12 PM.

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#8
(PS4)dullrust

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No man's sky. The game that will make all others cease to exist. At least for me. I may show back up in hawken in a minimum of 2 months time. Likely will be much longer.

#9
(PS4)War_MachineXL

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No man's sky. The game that will make all others cease to exist. At least for me. I may show back up in hawken in a minimum of 2 months time. Likely will be much longer.

I think people are hyping that game too much. It's a exploring game with no real focus on survival or building. I think Spore did what No Mans Sky promises and much more.
  • (PS4)conquis likes this

#10
(PS4)THREEKLAW

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I would ask that the Devs please address the issue of mech customization: when are the console versions going to catch up with the pc version? If there is going to be a wipe, it would be acceptable in order to get those missing features, but our progress and monetary contributions need to be preserved and respected. Devs, please address these valid community concerns.

#11
(PS4)KinkyAfro1

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Appreciate the news of upcoming updates but why did you guys not get all of this stuff sorted before you launched it feels like a pre-alpha release.The amount of content which you guys have removed from the pc build is huge and the console version feels very hollow.I spent ages trying to work out how to upgrade my mech weapons and abilities until i discovered there was no customisation and the prompts for unlocked upgrades as you lvl up left over from the pc version diddnt help the  confusion. The game feels like it has had its heart ripped out as the upgrade/customisation was as much a part of the game as the game play...very strange decision by reloaded do they not realise what a gem they have here,Hawken is a brilliant perfectly balanced and deceptively deep game and i just hope justice is done to the game on the console versions before too much of the new player base migrates...first impressions for Free To Play games are absolutely vital as i said i just hope reloaded do Hawken justice and i will keep an open mind and remain optimistic for good things with the updates


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#12
(PS4)B00M--X_x

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BTW, the fix that was supposed to nerf the NIEF is a big failure. Please balance that MECH because pleople left the game when 4 or more nief start ripping off all the mechs. Another thing is that the seeker for the Rocketeer is more lees effective than the one on the nief mech. When Im using the seeker on my rocketeer I have to aim almost straight to the enemy to make a hit but when using the twin seekers from the nief the realy seek their target way  better and effective. I realy love the game and I believe on your promises and I will keep playing this game until the patch comes and finally enjoy this game . Most of the players that I always play with already left the game for all the issues including the nief OP and no customization, closing appication in the middle of a battle ,cant claim the rewards. I really aprecciate your effort and this will be an awesome game when finished.


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