After careful consideration, these are Two things that would make Hawken infinitely better
#41
Posted 10 December 2015 - 11:16 AM
When was the last time you saw SRD report an mmr spread less than 600? 1000? Anything above 600, and autobalance will miss the mark.
As far as rollover, I did an event where I rolled the server over the instant the march ended, and still had people complain
..
Some people all the time, and stuff like that.
I like going against the best of any game I play. Helps you in the long run n motivates u to do more. Always room for improvement not failure

FIRST OFF WHAT THE FUZZ IS A "SHILL"
#42
Posted 10 December 2015 - 11:22 AM
Well say you got 25/4
And two losing team players drop, leaving it as 4v6.
It's gonna switch somebody.
you probably not understand something important.
It is not a stupid Curling, it is Hawken.
I DON'T want to lose. Why should I switch for the losers and try to return score and win in the second time?
if another players in my team actively helped me, and also lead us to the victory, Why he should lose if game just switch him to losing team? Maybe (i'm 99% sure) he want win too.
all of this Variant with switching, it is all the same with:
"play for process, not for win"
i.e., just play without any effect. players should want to win. with you suggestion it is impossible.
Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka
Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/
Challenger, C-Class mech concept: https://community.pl...ccepted-thread/
G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/
Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/
Melter, A-class mech concept: https://community.pl...-class-support/
#43
Posted 10 December 2015 - 11:22 AM
As long as the team's are balanced, I'm fine with an MMR split.autobalance is fine. I bet matchmaking is fine too, but the player base just isnt there for us to get a full group of similarly skilled pilots in the same game type and region, all wanting to play at the same time.
When was the last time you saw SRD report an mmr spread less than 600? 1000? Anything above 600, and autobalance will miss the mark.
As far as rollover, I did an event where I rolled the server over the instant the march ended, and still had people complain
..
Some people all the time, and stuff like that.
Especially considering we don't have the playerbase size to do ranked servers entirely filled with similar MMR players.
you probably not understand something important.
It is not a stupid Curling, it is Hawken.
I DON'T want to lose. Why should I switch for the losers and try to return score and win in the second time?
if another players in my team actively helped me, and also lead us to the victory, Why he should lose if game just switch him to losing team? Maybe (i'm 99% sure) he want win too.
all of this Variant with switching, it is all the same with:
"play for process, not for win"
i.e., just play without any effect. players should want to win. with you suggestion it is impossible.
I already told you that you are trying to fight with the symptoms of the disease, but not trying to cure the cause of the disease
Uhm...
So you want it to stay 4v6?
As for landslides, I'm actually okay with those assuming similar MMR players on each team.
Edited by GreyFa1con, 10 December 2015 - 11:25 AM.
TRIBES: Developed a server mod with 40 servers, 20 clans, and competitive league play.
PLANETSIDE: Got about 30 suggested changes implemented, and 40,000 game downloads via a 1Mb mini-installer I developed.
http://hawken.heroku...user/GreyFa1con
#44
Posted 10 December 2015 - 11:32 AM
So you want it to stay 4v6?
i want that this player not leave, and match stay 6vs6 to the end. (with high % in general. i understand that sometimes people need go in real life, for example, and the leave with IRL problem, not because it "ragequit", but it is rare case, so it is "Ok")
it is like work. Why you going to work?
1) you want/need money
2) you afraid of being fired
the same motivation should be in hawken
1) You should want/need money
2) you should afraid to leave (without any reason) or being punishment.
Edited by nepacaka, 10 December 2015 - 11:35 AM.
Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka
Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/
Challenger, C-Class mech concept: https://community.pl...ccepted-thread/
G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/
Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/
Melter, A-class mech concept: https://community.pl...-class-support/
#45
Posted 10 December 2015 - 11:34 AM
- DieselCat and GreyFa1con like this
I like going against the best of any game I play. Helps you in the long run n motivates u to do more. Always room for improvement not failure

FIRST OFF WHAT THE FUZZ IS A "SHILL"
#46
Posted 10 December 2015 - 11:40 AM
Still an improvement over the current system though.That's the point - the teams in team modes will be jacked up when the spread is so high. All it takes is an odd number of high mmr pilots in a high spread match, and one team will wind up stacked.
Where it can be 1 high MMR player vs 4 high MMR players.
Also, even if it's 3 high vs 2 high. The allocation of feeders could help balance that.
-
Edited by GreyFa1con, 10 December 2015 - 11:43 AM.
TRIBES: Developed a server mod with 40 servers, 20 clans, and competitive league play.
PLANETSIDE: Got about 30 suggested changes implemented, and 40,000 game downloads via a 1Mb mini-installer I developed.
http://hawken.heroku...user/GreyFa1con
#47
Posted 10 December 2015 - 11:55 AM
Also, even if it's 3 high vs 2 high. The allocation of feeders could help balance that.
2 players still have a chance to win. first of all, 4 of their "bad" players as a rule have a little higher skill than 3 other players from enemy team.
they should push his 4 bad players like a bait, and kill 3 good enemies while they distracted by "bad" teammates.
i mostly use the same strategy when i play 1vs1 good players, and we both have 5 ballast players in each team. player who better to assess the situation on the battlefield, and dispose of human resources is likely to win this battle. will be good if you trying to give you teammates commands like "go to E1 and collect UE now!" or similar.
sometimes you can lead whole match, but them loss with last ship and defeat with 120/0 score. but whole game you think that your team was actually stronger and you 100% should win. But matches like this happen only if enemy player not surrender and don't leave from match.
Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka
Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/
Challenger, C-Class mech concept: https://community.pl...ccepted-thread/
G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/
Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/
Melter, A-class mech concept: https://community.pl...-class-support/
#48
Posted 10 December 2015 - 01:12 PM
2. More players (how to do that is TL;DR)
Bonus: A progression system that isn't complete trash.
No crew
#49
Posted 10 December 2015 - 01:13 PM
To take another angle on that.That's the point - the teams in team modes will be jacked up when the spread is so high. All it takes is an odd number of high mmr pilots in a high spread match, and one team will wind up stacked.
Currently, say autobalance works fine, but if you get
Team A) 2 high-mmr + 2 low-mmr
vs
Team B) 3 high-mmr + 1 low-mmr.
It's not perfectly balanced, but it's winnable, if Team-A goes all tryhard mode.
But then say a low MMR player joins Team A, then a high MMR player joins Team B.
All the sudden it goes from "difficult", to "carry as hard as possible but you're still gonna lose"
With 2high+3low vs 4high+1low
This type of scenario happens. Very. Often.
And lazy programming isn't a good excuse.
Especially when it'd only take 1 engineer only a day or two to code a fix. (Assuming it doesn't require a client-side patch)
Edited by GreyFalcon, 10 December 2015 - 01:14 PM.
TRIBES: Developed a server mod with 40 servers, 20 clans, and competitive league play.
PLANETSIDE: Got about 30 suggested changes implemented, and 40,000 game downloads via a 1Mb mini-installer I developed.
http://hawken.heroku...user/GreyFa1con
#50
Posted 10 December 2015 - 01:16 PM
i want that this player not leave, and match stay 6vs6 to the end. (with high % in general. i understand that sometimes people need go in real life, for example, and the leave with IRL problem, not because it "ragequit", but it is rare case, so it is "Ok")
it is like work. Why you going to work?
1) you want/need money
2) you afraid of being fired
the same motivation should be in hawken
1) You should want/need money
2) you should afraid to leave (without any reason) or being punishment.
Seriously?
Hawken is a game not some poor schmocks live.
A game should be played for entertainment value and entertainment value only.
I'm probably gonna get flakked for this comment but whoever considers grinding, struggeling for some made up ingame cash (that is valuable only in made made up virtual world that will cease to exist by a mouseclick from the developer) fun should really get a reality check. Same goes for wasting time in a game that is no fun wether being it caused by imbalance, a clueless team, or smurfstomping.
If a match sucks just leave, move on to the next one or just call it a day, quit and learn some real life skills that you can use long after the Hawken or whatever games servers have been shut down.
You talk about people should be wanting to win.
A winner will never put up with a loser team, or fighting for a lost cause, nor will a winner stay in a sucky job.
A winner will quit his job and look for a better one or start his own company.
- DeeRax likes this
#51
Posted 10 December 2015 - 01:54 PM
Seriously?
Absolutely.
Did you notice how small amount of people who leave from match in World of Tanks?
I play a lot in WoT early, and probably if someone leave, this happen because his internet lagging, not because he want to leave.
you know why? because if leave from match in WoT you gain -10k silver. and if you play on 9-10 lvl and leave, you earn 0 silver, and gain -30k or -40k. because nobody love penalties.
A game should be played for entertainment value and entertainment value only.
another half of people think that hawken should be "competitive". i don't see nothing competitive in game where "win" don't cost nothing. and all rating based on your personal k/d.
to made hawken more "entertainment", devs should decrease walking speed and TTK, to make game more playable for average players. actually, only elite players now can get some fun and they are constant player base.
This game so hard for average ppl, this is why we have a very small % of new players, who play 5-6 hours, than understand how hawken work, and leave.
Same goes for wasting time in a game that is no fun wether being it caused by imbalance, a clueless team, or smurfstomping.
why not try to be better? like play 1 vs 2. probably, you lose. but what if no? never try - never know.
A winner will quit his job and look for a better one or start his own company.
If you're start doing something, then bring the matter to the end of.
For example, i actually never love dota 1. because 80% of matches you play 5vs4, or 4vs5. someone always leave and ruine game, than after 20 min enemy (or your) team writing -ff
in dota 2 people leave less, but actually, i see many matches where players leave after 3-4 min and even not try to win. (like you say, they use "waste of time logic")
and even more fun when ppl leave because your team "already loss" than you win in 4vs5 match. lol. this is how it happens.
You say, it shouldn't be like in real life, because it is just game? yeah. maybe. But this working good in games where players have penalty and motivation. just fact =/
Edited by nepacaka, 10 December 2015 - 01:57 PM.
- Vekta408 likes this
Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka
Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/
Challenger, C-Class mech concept: https://community.pl...ccepted-thread/
G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/
Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/
Melter, A-class mech concept: https://community.pl...-class-support/
#52
Posted 10 December 2015 - 02:14 PM
I'm sure Hawken devs would love to have a playerbase the size of WoT.Absolutely.
Did you notice how small amount of people who leave from match in World of Tanks?
But we don't have that luxury.
http://wiki.wargaming.net/en/Servers
TRIBES: Developed a server mod with 40 servers, 20 clans, and competitive league play.
PLANETSIDE: Got about 30 suggested changes implemented, and 40,000 game downloads via a 1Mb mini-installer I developed.
http://hawken.heroku...user/GreyFa1con
#53
Posted 10 December 2015 - 06:27 PM
I just got dropped into a 17-0 5-5 TDM on the winning side.
I retract my prior statement. MM/balancer is fuzzy bunnyed.
#54
Posted 10 December 2015 - 06:52 PM
IMHO...
If autobalance hasn't been "fixed" by this point, it's never going to be.I'd much prefer "unreasonable vast new content" to "Oh hey we messed with matchmaker again, GLHF."
Autobalance can't account for people that don't stay in the match.
People puss out and leave and then autobalance cant work effectively.
On public servers I think that there should be a holding area for the odd player.
(This could be disabled on private servers where unbalanced teams can be handled)
When someone dies the benched player subs in and the recently dead player goes on the bench. If both teams are even, no one goes on the bench. If a team loses two players then it invokes an autobalance (I am ok with forced team switch so long as the HC reward is equal to the win)
Some may point out that autobalance has occasionally made the wrong call when all players stay and it somehow stacks one team. These exceptions can be caught and logic improved, however, you can't easily account for teams that are down one as the server hasn't filled evenly or when 2+ pilots quit on their team.
Edited by 6ixxer, 10 December 2015 - 06:59 PM.
- Vekta408 likes this
#55
Posted 10 December 2015 - 10:53 PM
Most of time team in WoT contain:
1-2 ppl with 60+ %
2-5 ppl with 55%
8 ppl with 45-50%
Team which have more good players have a very high chance to win, because, in fight:
1-2 ppl deal 5000 dmg
2-5 ppl deal 1500-3000 dmg
8 ppl deal 0-1000 dmg
This, that win team in which several playershave a higher skill obviously win.
Many people also use special mod (which restricted by wargaming). It called like nub-meter. This mod show you skill of each player in both team, and calculate your chance to win. 80-90% of fight this mod never mistake. Because it based on statistics.
Sometimes this mod show you "you chance to win = 15%", and you actually alredy loss. Even if you deal 10k dmg in this fight, you need a miracle. Because you team just deal 0 dmg and die after 1-2 min. Many player know that they already loss, but this still trying to win and don't leave.
thats what I'm talking about. Doesn't matter you have 300 players, or million.
Also, one of problem that HC in hawken don't cost nothing, because you don't have stuff where you can spend it.
Early I suggest one idea which can help motivate players farm HC.
Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka
Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/
Challenger, C-Class mech concept: https://community.pl...ccepted-thread/
G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/
Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/
Melter, A-class mech concept: https://community.pl...-class-support/
#56
Posted 10 December 2015 - 10:59 PM
It should be 4vs6? When matchmaking put you in loser side? It is just fuzzy bunny.I just got dropped into a 17-0 5-5 TDM on the winning side.
I retract my prior statement. MM/balancer is fuzzy bunnyed.
Also, when you start play 3vs3 for example, and than another 6 player connect and ruined balance, ok.
But! Why not waiting next match, when balancer can form team from this 12 players? He can put some good player and bad players in both team.
But obviously, it never happen in current statement. Because they leave.
Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka
Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/
Challenger, C-Class mech concept: https://community.pl...ccepted-thread/
G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/
Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/
Melter, A-class mech concept: https://community.pl...-class-support/
#57
Posted 11 December 2015 - 05:46 AM
But obviously, it never happen in current statement. Because they leave.
Folks in NA area actually pretty good about sticking around. The unfortunate 5 stuck around for the duration, though the 6th to join would often only be there for a short time. Once the map flipped we got a pretty even 6v6, but I remain baffled that the matchmaker chose to make a 5v5 in to a 6v5 in favor of a team that was up 17 points already.
#58
Posted 11 December 2015 - 06:17 AM
autobalance is fine. I bet matchmaking is fine too, but the player base just isnt there for us to get a full group of similarly skilled pilots in the same game type and region, all wanting to play at the same time.
When was the last time you saw SRD report an mmr spread less than 600? 1000? Anything above 600, and autobalance will miss the mark.
Some may point out that autobalance has occasionally made the wrong call when all players stay and it somehow stacks one team. These exceptions..
I played with ~5 other people a while ago, everyone on their mains, SRD of ~2100-2600.
Barely anyone left or joined, and yet the majority of those matches were stomps.
The only times I've had "even" pub matches the past 2 months have been against deathballs and I was forced to snip off enemies that strayed from said deathball.
EMPing 4-5 enemies at the same time usually didn't do much, as my team never followed up.
- MomOw and nepacaka like this
#59
Posted 11 December 2015 - 12:58 PM
- DeeRax likes this
EOC Raider, Bolt Pred, Rev Gl Gren, EOC Infil, All the Reapers, Father, Expert in Guitar Kung Fu, and Founder of TPG Hawken
#60
Posted 11 December 2015 - 01:03 PM
I'm talking about Tribes 1 and PlanetSide 1.
Never really got into Tribes 4 or PlanetSide 2.
Besides which, by that logic, wouldn't there be no good Hawken players?
TRIBES: Developed a server mod with 40 servers, 20 clans, and competitive league play.
PLANETSIDE: Got about 30 suggested changes implemented, and 40,000 game downloads via a 1Mb mini-installer I developed.
http://hawken.heroku...user/GreyFa1con
#61
Posted 14 December 2015 - 12:18 AM
best thread to troll, where to start? (in re reading some of this....these should really be Hawken forum rules thus ive altered a lot of it reflect that, seriously imagine it for a second, some of these are already unspoken hawken rules lmfao like #3)
#1 (insert name here) delete your first post and re do it, like archmech, delete until satisfied with every aspect or until you find it adequate again
#2 (insert name here) uninstall hawken (AND reinstall it) now consider the implications of not being able to reinstall it or if it no longer had a use being installed
ok troll end
#3 we get it already ok? "autobalance sucks"........yea right get real look here you!
NO autobalance would even work if the community hadn't up and left because of content die down, mismanagement, and the implementation of the very same sucky autobalance, this needs to not be suggested again, by ANYBODY.
#4 thank/blame ADH for #3 and any other hawken gripes, then any inspiration or insight bestowed upon you by your hawken experience, just stow it bide your time and wait till the moment is right, for the time is not yet ripe to post your suggestions and ideas, make sure to keep notes of it tho!
#5 the real #1 gripe was handled and will continue to be under control, that is because the real #1 had nothing to do with dev work, in fact it was the aspects of ownership, funding, investment, hiring experienced personnel, paperwork, insight from the previous team, PR, partnerships, logistics, renewed dedication
the real #1 was an assurance to the community at large of that and more, hell even this forum is part of that, else you wouldn't be here complaining about the wrong thing.
we been through this, just a fking PSA at this point
#6 the real #2 gripe still has little to do with the visible layer of dev work, but is dev work nonetheless
first off the rebuilt build system aka "continuous integration system" thats....ehem how to put this? "no longer an architecture unique to Valve™" i think thats how josh put it
that post about dx11 as well, pretty promising
the technical debt mentioned by the previous dev team was severe and ran deep
AGAIN we been through this, just a PSA at this point
#7 we need pub servers not connected to matchmaker, with no balancer, clearly labeled as such (this can be obtained without qualifying as #4 this is the level of suggestion currently realistic simple things gents, simple things, use this when considering suggesting something or interjecting into the big Hawken conversation that is the forums)
#8 we need community if you want to fix the balancer, more servers with #7 will help keep community (use this when considering what your suggestion would give as a benefit to hawken)
#9 post less crap in forums, i can only imagine if one day some1 has to sift through all these babaji inspired threads/posts just to fine tiny nuggets of a good idea with an ok train of thought and some inspiration, see rules #1-8 & #10
#10 encourage the devs not hassle them.....jeez guys
don't mind me, i'm just on a crusade against humanity, by the end of my lifespan earth's population will be 8 billion+ trolls
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