Jump to content

Photo

Jobs

- - - - -

  • This topic is locked This topic is locked
36 replies to this topic

#1
Gusbots

Gusbots

    Member

  • Members
  • PipPip
  • 24 posts

Please, hire some playtesters or something, this mech is not ok. large radius stun making it so all players stop where they are and are unable to move for 5 seconds,cooldown is 3-5 seconds. this is a complete game ruiner for me and many others

 

I'm out until this is nerfed


Edited by Gusbots, 09 February 2017 - 07:19 PM.

  • nepacaka likes this

#2
Merl61

Merl61

    Advanced Member

  • Members
  • PipPipPip
  • 930 posts

carl-sagan-dude-what-675c5v.png


  • dorobo, Miscellaneous, Meraple and 5 others like this

jWZL3Hm.jpg

Thanks to Badtings for this awesome banner!


#3
claisolais

claisolais

    Advanced Member

  • Members
  • PipPipPip
  • 375 posts
...what's the hack is that? Picture pls?

Update: So jobs means Jobs the mech! Not a playtest job... It's a console-only mech...btw this is the PC port, but thanks for telling us who have no idea that this ability exist.It appears the I have again underestimated Howken. Imagine this thing is coming to PC...I'd rather have nothing updated.

Edited by claisolais, 09 February 2017 - 07:59 PM.

  • Zebanchi likes this

Ic6j9zJ.png


#4
Silverfire

Silverfire

    Advanced Member

  • Members
  • PipPipPip
  • 1421 posts

Jobs has a sort of incapacitor ability that either severely limits enemy movement or completely hinders it.


Edited by Silverfire, 10 February 2017 - 10:07 AM.

lNM7VnC.png

( ^ click for the EMP song ^ )

 

Come take a look at Hawken guides | Join me on #hawkenscrim IRC

 

 


#5
DeeRax

DeeRax

    Advanced Member

  • Members
  • PipPipPip
  • 689 posts

They actually put a speed debuff ability in the game?
Uuuuuuuuuuuuuuuuuuuuuuuuuuugggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggghhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
 


  • Zebanchi likes this

         starfox-sig.gifrYFaSGG.gif

 

          2XhpJes.png

 

"DeeRax's got what you've always wanted."


#6
Gusbots

Gusbots

    Member

  • Members
  • PipPip
  • 24 posts

They actually put a speed debuff ability in the game?
Uuuuuuuuuuuuuuuuuuuuuuuuuuugggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggghhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
 

speed Debuff? nope completely immobilizes you


  • DeeRax likes this

#7
SS396

SS396

    Advanced Member

  • Members
  • PipPipPip
  • 691 posts

Please, hire some playtesters or something

 

They do have them, and they are scary good.


  • Silverfire, Elite_is_salty, Miscellaneous and 7 others like this

[DELETED]

 

fuzzy bunny you CZeroFive 


#8
Morquedeas

Morquedeas

    Advanced Member

  • Members
  • PipPipPip
  • 161 posts

Do the devs really not understand how game breaking an ability like that would be in a game that revolves almost entirely on moving quickly to stay alive?


  • Miscellaneous, DeeRax, WillyW and 1 other like this

#9
Silverfire

Silverfire

    Advanced Member

  • Members
  • PipPipPip
  • 1421 posts

IIRC Jobs has to be danger close to use it, and while the ability is used, Jobs also cannot move.


Edited by Silverfire, 10 February 2017 - 10:07 AM.

lNM7VnC.png

( ^ click for the EMP song ^ )

 

Come take a look at Hawken guides | Join me on #hawkenscrim IRC

 

 


#10
Merl61

Merl61

    Advanced Member

  • Members
  • PipPipPip
  • 930 posts

Any mech ability weapon etc. that limits mobility is a bad move in my book. 


  • Miscellaneous, DeeRax, WillyW and 1 other like this

jWZL3Hm.jpg

Thanks to Badtings for this awesome banner!


#11
DeeRax

DeeRax

    Advanced Member

  • Members
  • PipPipPip
  • 689 posts

IIRC Jobs has to be danger close to use it, and while the ability is used, Jobs also cannot move.

 

 

I figured the community would throw a big fit over it, might as well start talking it over before labeling it a complete failure.

Yeah the Jobs might die for using it; Meanwhile the rest of the Jobs's team EMPs and then wipes out most of (or the entire) enemy team who have just been rendered completely immobile for 5 seconds?

That's how I'm imaging it at least. I would like for my interpretation to be incorrect tho.

(Also 666th post :devil: :cool: )


Edited by DeeRax, 09 February 2017 - 10:01 PM.

  • dorobo and popeco like this

         starfox-sig.gifrYFaSGG.gif

 

          2XhpJes.png

 

"DeeRax's got what you've always wanted."


#12
Gusbots

Gusbots

    Member

  • Members
  • PipPip
  • 24 posts

IIRC Jobs has to be danger close to use it, and while the ability is used, Jobs also cannot move.

 

 

I figured the community would throw a big fit over it, might as well start talking it over before labeling it a complete failure.

You don't even have to be in line of site for it to take effect, and the radius is actually quite large



#13
Silverfire

Silverfire

    Advanced Member

  • Members
  • PipPipPip
  • 1421 posts

You don't even have to be in line of site for it to take effect, and the radius is actually quite large

 

I assumed you didn't have to be line of sight from what I was told, but I personally don't know the radius.  I'll take your word for it.

 

If anything, it has some serious combo potential. Nuke the enemy team, rest of the team mops up.  Not a huge fan personally. Movement being key to staying alive is not unique to Hawken, that's just FPSes.  Fear it's gone the OW route in a sorts with the mobility inhibition for the combo potential.

 

Might be useful in a competitive TDM but surely not in competitive MA where teams are far more split.


Edited by Silverfire, 09 February 2017 - 11:21 PM.

lNM7VnC.png

( ^ click for the EMP song ^ )

 

Come take a look at Hawken guides | Join me on #hawkenscrim IRC

 

 


#14
nepacaka

nepacaka

    Advanced Member

  • Members
  • PipPipPip
  • 2058 posts

how many times the community has discussed the idea that any variation of stun will be a "super bad" idea... a complete disregard for the opinions of bunch of good players. the absolute lack of understanding of the game and the testers with completely lack of skill. good job... of course not. RLD, you did it again :D
to be honest, i don't believe that the testers actually exist. this is another kamikaze mech. rush to AA, press F, die, and wait till you team do something. repeat.
btw, solution is easy, short stun to 1 sec and all be alright :/
 

Might be useful in a competitive TDM but surely not in competitive MA where teams are far more split.

 

just think about how you play on scout, and got 5 sec stun in game where scout die in <1 second, against several enemies which shoot in scout, if scout don't move.
will be more great if devs maybe change stun effect to slowly movent effect. like -30% (or maybe even -50%) global speed (walk, boost, but don't dodge, to leave you a small chance to do at least "something", maybe trying to find some wall corner in the last moment, before you slower like a hell).


Edited by nepacaka, 09 February 2017 - 11:38 PM.

  • DeeRax and WillyW like this

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#15
dorobo

dorobo

    Advanced Member

  • Members
  • PipPipPip
  • 990 posts

Was it inspired by mobas? Once again this probably involved the least effort to realise so it got approved.  

 

Even some type of pushback/dmg a la Incinerator ability would be better. Everyone would prefer to be rocked instead of frozen. More interesting meta would come out of that like pushing mechs of the ledge or separating technician from it's patient as he starts his ability etc. But that would involve more work to realise. Mechs falling and getting up animations would be neat :) no control over your mech but still shits going down on the screen.

Pusher melee mech! He charges and knocks you back down!

 

Ok ok im done. 


Edited by dorobo, 10 February 2017 - 01:14 AM.

  • DeeRax likes this

#16
crockrocket

crockrocket

    Advanced Member

  • Members
  • PipPipPip
  • 1989 posts

While I love Overwatch I feel that mobility inhibiting abilities are just frustrating game design, and certainly not something I want to see in Hawken.


  • DeeRax and WillyW like this

                                                                    JgQjgkx.png

 

Salvage: An Idea to Stop Leavers

Player Retention & Howken

 

[14:31] <Crafty> I know that in my balls
[14:32] <Crafty> hawken is unlike anything Ive played

 

 


#17
Ornual

Ornual

    Member

  • Members
  • PipPip
  • 20 posts

When I first saw this post, I was neutral on the topic as they have done quite a good job for the most part in balancing mechs. (besides the 36M which is a bit squishy , but iv'e grown to enjoy it. Ord is horribly under powered).

 

 

Went and played a bit today and had a buddy on who had the "Jobs", he says that he has been getting a lot of hate mail for using it, after seeing what it can do I can see why. bought it myself to try it out.

_________________________________________________________________

 

Summary of the TLDR below: It is indeed severely over powered at this current point in time. Having just one of these in a match on a team that sticks together makes it entirely not fun to play the game if you're on the other team.

 

Pros/Reasons for being overpowered:

 

Basically can be setup like a Raider (Eoc+Cosair), but with a super buffed ability that makes you a one man army on the battlefield with 575hp

 

Ability has a 5 second cool down time, 5 seconds effect time, allowing you to pretty much keep a mech frozen forever if you want to (it can still fire during this time). This ability also works through floors, walls, and ceilings. It does give you a beeping warning right before you get hit, but if you're right next to it, turn around and instantly run away, the range is so far that even a scout cannot get far enough away in time.

 

When paired with a Mk3 EMP , you can literally stop a mech cold. No firing, no moving, until both effects wear off.

 

Corsair does 115ap per hit, grenade launcher does 75 with a rate of around 2rps allowing it to deal a ton of damage in a short amount of time. To quote my friend "The mech is great even without using the ability." Basically a hybrid between an assault and a Raider (Not including that ability) .

 

Due to it's abilities, it has insane defense when holding an area (Such as in siege).

 

Very fun to play (if you're the one dishing out the ability).

 

 

 

Cons:

 

The super small amount of down time while the ability is loading, this can be bypassed by simply jumping towards the enemy while activating it, allowing you to still shoot at them and move, all the while immobilizing them (there is no effect on your mech after that, you are free to move around and kill them).

 

Super troll mech that is frowned upon for being used with just one in a game, highly seen by anyone as overpowered.

 

 

 

All in all, it really needs a nerf before it gets fully released. Currently only those willing to dish out $20 to get it a week early are making life hell for all other players, but as soon as it is fully released, you will literally have to use just that mech to even stay alive. My suggestion would be something along the lines of making that ability have a 60 seconds cool down time, 5 seconds is insane for one of the strongest abilities to be added to the game to date (you could still have a faster cool down time by using the internal that grants you faster ability regen upon assisting or getting a kill), that would be like a tech with 5 second cool down on heal buffs. 

 

 

Ornual: Xbox One (Hawken Community) Group Organizer 


Edited by Ornual, 10 February 2017 - 04:54 AM.

  • DerMax, nepacaka and DeeRax like this

   PC/Xbone Hawken player. Community Organizer for the Hawken Community Xbox group (2100+ members and counting).                                                                                          

                                                                                 Controller FPS controls over Keyboards any day!                                      

                                                                             N8GCbTB.png


#18
nepacaka

nepacaka

    Advanced Member

  • Members
  • PipPipPip
  • 2058 posts
Ability has a 3 second cool down time, 5 seconds affect time

 

mwahahaahaa.... xD


Edited by nepacaka, 10 February 2017 - 04:18 AM.

  • dorobo likes this

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#19
Amidatelion

Amidatelion

    Advanced Member

  • Members
  • PipPipPip
  • 2474 posts

Dammit, I'm at a wedding all weekend.

It'll get added to the pile of fuzzy bunny to test on the review.

 

Edit to add: Oh, and just so you all know? This thing is going to make the cancer of the Civ even worse. Now instead of having an instagibbing piece of fuzz that is hard countered into the floor by basic movement abilities, you have an instagibbing piece of fuzz who thought this was a good idea. Like, congrats, you fixed the higher-level gameplay issues of the Civ by introducing a mech that actively punishes skilled gameplay and reduces better players to noobs.

 

This is the definition of unfun gameplay.

 

who thought this was a good idea

 

I'm sure the answer to this thing is going to be "nuke it from range" but at 575 hp that's going to be harder. And on narrow maps Civ and a Job partied up will just crush everything.


Edited by Amidatelion, 10 February 2017 - 05:11 AM.

  • DeeRax, WillyW and ThereIsOnlyOne like this

#20
Siamenis

Siamenis

    Advanced Member

  • Members
  • PipPipPip
  • 93 posts

Does the ability also have an effect on an airborne mech?


Edited by Siamenis, 10 February 2017 - 05:44 AM.


#21
Gusbots

Gusbots

    Member

  • Members
  • PipPip
  • 24 posts

Does the ability also have an effect on an airborne mech?

Yes, drops you like a rock



#22
WmMoneyFrmMissouri

WmMoneyFrmMissouri

    Advanced Member

  • Members
  • PipPipPip
  • 735 posts
I highly doubt this ability could hinder a G2R.
  • TangledMantis likes this

wmmoney.png


#23
TheButtSatisfier

TheButtSatisfier

    Advanced Member

  • Members
  • PipPipPip
  • 972 posts

If players think the Jobs ability is lulzy bad on the console where nary a dodge is seen, then the devs are going to get a real earful when this ability hits the more movement-prone (and better-aiming) PC community.


  • claisolais, Amidatelion and DeeRax like this

8) Tech in the streets, Brawler in the sheets (8


#24
DerMax

DerMax

    Advanced Member

  • Members
  • PipPipPip
  • 908 posts

Can anyone upload some Jobs gameplay?



#25
_SARIN_

_SARIN_

    Newbie

  • New Members
  • Pip
  • 3 posts

I highly doubt this ability could hinder a G2R.


Unless you get an EMP to the face, this mech is a terrible idea, anything that hinders movement in HAWKEN just seems like a bad idea. I'm a noob and even I see the problem with this.

#26
WmMoneyFrmMissouri

WmMoneyFrmMissouri

    Advanced Member

  • Members
  • PipPipPip
  • 735 posts

I got this little piece of game play.... pretty crazy the special kills your phone when he waives his hands. Bad news is it only works for iphones. He's still learning how to raise the dead.

 

mPZPbV.gif


  • DerMax likes this

wmmoney.png


#27
Arkhaun

Arkhaun

    Advanced Member

  • Members
  • PipPipPip
  • 198 posts

Grappling hook mech when? we now have an immobilizer, now there is no reason why no re-mobilizer?

 

 

mortal-kombat-1995-movie-review-scorpion


SORRY CAPS

 

 

170323-R9tPRfBFIQ79.jpg
 

 


#28
wischatesjesus

wischatesjesus

    Advanced Member

  • Members
  • PipPipPip
  • 184 posts

"they can't possibly come up with something worst than the Nief" they said.
 
"It can only be uphill from here" they said.
 
Stun lock is for mobas. Stop mucking about and release pusher.

 

EDIT:
 

Corsair does 115ap per hit, grenade launcher does 75 with a rate of around 2rps allowing it to deal a ton of damage in a short amount of time.


If those numbers are correct this mech would be broken as all hell even if it had no ability. That's a 230dps MIRV, which puts it around the range two of farthammer's worth of deeps in one weapon. 

 

You sure you have those stats right?
 


Edited by wischatesjesus, 10 February 2017 - 10:15 AM.

  • Meraple and Amidatelion like this

oFFOtRH.jpg

 

High Tier Cabal (Noun): A group of people who used to play Hawken.  


#29
Sigil_

Sigil_

    Advanced Member

  • Members
  • PipPipPip
  • 40 posts

Oh great, while "working on things" they somehow recreated the ancient ADH stunlock bug, and now have decided to implement it as a mech ability.

 

I doubted. But turns out SS396 was right.


  • SS396 and wischatesjesus like this

No melee. No lasers.


#30
Gusbots

Gusbots

    Member

  • Members
  • PipPip
  • 24 posts

Can anyone upload some Jobs gameplay?

I'm sure Phantom_fox_blue will have some out within the next few days, he usually does


  • DerMax likes this

#31
DallasCreeper

DallasCreeper

    Advanced Member

  • Members
  • PipPipPip
  • 1135 posts

"they can't possibly come up with something worst than the Nief" they said.
 
"It can only be uphill from here" they said.
 
Stun lock is for mobas. Stop mucking about and release pusher.

 

EDIT:
 


If those numbers are correct this mech would be broken as all hell even if it had no ability. That's a 230dps MIRV, which puts it around the range two of farthammer's worth of deeps in one weapon. 

 

You sure you have those stats right?
 

Corsair KLA in mirv mode does around 144 dmg per hit and the Grenade launcher does 125.(Unless it has been changed on console). If he is referring to EOC, that does 30 damage on a direct hit, per mine; 10 when on the ground. That guy's stats are off to some degree.

 

Note: I don't know the RoF for most weapons in Hawken, but I think the Corsair Mirv is around 2.5 seconds. 


 

Spoiler

2XhpJes.png

Ridding the world of evil, one Berzerker at a time.


#32
CZeroFive

CZeroFive

    Hawken Dev

  • Hawken Dev
  • PipPipPip
  • 617 posts

We'll be monitoring feedback and making adjustments as needed. If an adjustment ends up happening, we will post hotfix notes for you all.



#33
WmMoneyFrmMissouri

WmMoneyFrmMissouri

    Advanced Member

  • Members
  • PipPipPip
  • 735 posts
Is there a damage difference between regular corsair and corsair xt?

Edited by WmMoneyFrmMissouri, 10 February 2017 - 11:06 AM.

wmmoney.png


#34
Silverfire

Silverfire

    Advanced Member

  • Members
  • PipPipPip
  • 1421 posts

It's there a damage difference between regular corsair and corsair xt?

 

There is (on PC). Corsair XT does more damage with a longer cooldown (see G2R/Marauder).


lNM7VnC.png

( ^ click for the EMP song ^ )

 

Come take a look at Hawken guides | Join me on #hawkenscrim IRC

 

 


#35
WmMoneyFrmMissouri

WmMoneyFrmMissouri

    Advanced Member

  • Members
  • PipPipPip
  • 735 posts
TY, thought so.

wmmoney.png


#36
Ornual

Ornual

    Member

  • Members
  • PipPip
  • 20 posts

 


If those numbers are correct this mech would be broken as all hell even if it had no ability. That's a 230dps MIRV, which puts it around the range two of farthammer's worth of deeps in one weapon. 

 

You sure you have those stats right?
 

 

As of last night, tested at close range direct hits, that was the ap of the standard Cosair-KLA round tested on a G2 Charge, rof is standard, not that fast. the REV-GL was tested in the same manner, seemingly with a faster rof than that of the Grenadier mech's launchers.

 

 

EDIT: Apparently it has already been hotfixed, the ability has been nerfed to 35 second recharge time, that was fast :p AND GOOD!


Edited by Ornual, 10 February 2017 - 11:52 AM.

   PC/Xbone Hawken player. Community Organizer for the Hawken Community Xbox group (2100+ members and counting).                                                                                          

                                                                                 Controller FPS controls over Keyboards any day!                                      

                                                                             N8GCbTB.png


#37
CZeroFive

CZeroFive

    Hawken Dev

  • Hawken Dev
  • PipPipPip
  • 617 posts

We'll be posting a proper feedback topic. Locking this and will provide info.






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users