As things stand now, the repair start up sound begins for non-self mechs as soon as you get within audible range of them. I don't remember it being this way before the latest patch (which was admittedly a while ago now), so I'm kinda wondering: is this intentional, or is it one of the things ADH bugged along the way like a lot of other things? Just wondering if someone had already asked this question and received an answer from the old devs.
While it may not seem like a crucial thing, the repair start up sound beginning when it does can be both detrimental to the repairing player and misleading to the attacking player. Since it's loud, it's a dead-giveaway to where you are when repairing, and it doesn't give an indication as to what phase repairing is in. I used to really love that dynamic of repairing, since it was another something subtle to pay attention to while playing.
If it's a bug, I hope the new devs can fix it. If it's intentional, perhaps it should be switched back.
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