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Shields and EMPs

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#1
Badtings

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Has it been suggested that both EMPS and Shields SCALE depending on the MMR level of the match.

 

Let's say at the 2k MMR the range/duration/Hp of the devices lower ,while anything below that = the normal versions.

 

This would keep the advantage to new players while eliminating a lot of the issues at HIGHER (i'm in THC, ya'll) MMR play.

 

Just some thoughts. May your guns stay cool,

 

bt


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#2
Dr_Freeze001

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What about smurf accounts?


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#3
kaiserschmarrn_

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Ehhh why?



#4
Call_Me_Ishmael

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I think smurfs make it to 2000 faster than before.


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#5
crockrocket

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First of all, I don't think you can successfully balance based on mmr like this.

 

However, were you to implement such a concept, I could actually see it working decently well for hellfires; buff for high tier not for low tier. 


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#6
kaiserschmarrn_

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However, were you to implement such a concept, I could actually see it working decently well for hellfires; buff for high tier not for low tier. 

I don't think this is the solution we should implement...



#7
Badtings

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Ehhh why?

I'll tell you. 

 

Many HIGH (go THC) tier players do NOT like the current radius for the EMP or Shields. 

 

If say the MMR break off was set at 2500, then it would help keep the current versions of these items the same, while changing them to suit the needs of the upper tier players.


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#8
6ixxer

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Top tier players don't like that they can have their guns taken away.

Wait.... i'm not seeing an actual problem here. There is way more that needs attention than <1% of players having a debate over size.

...wasn't actually talking about shields and EMPs :P

 

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#9
MomOw

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Bubbly and EMP live together in a perfect harmony

 


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