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Suggestions for turret mode

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#1
WillyW

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1) Give achievement for getting a crushing kill while in turret mode

 

2) Give achievement for killing 1000 mechs while in turret mode (similar to the "In The Pocket" achievement)

 

3) Give G2 Raider and Grenadier their own unique taunts in the carousel.

 

4) Remove scanners and replace with addition to turret mode - meaning that a mech in turret mode becomes a walking scanner with *significantly* less range.


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#2
kaiserschmarrn_

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4) Remove scanners and replace with addition to turret mode - meaning that a mech in turret mode becomes a walking scanner with *significantly* less range.

 

Ummm....



#3
WillyW

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Ummm....

 

Literally only enough range to see 2 mech lengths behind you. It wouldn't even be far enough to see through a wall.

The intention is to prevent any benefit for the team because, in most cases, turret mode mechs are at the front of the pack. It would really only be useful when a mech is in turret mode alone.


Edited by WillyW, 27 October 2015 - 08:33 AM.

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#4
kaiserschmarrn_

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Literally only enough range to see 2 mech lengths behind you. It wouldn't even be far enough to see through a wall.

The intention is to prevent any benefit for the team because, in most cases, turret mode mechs are at the front of the pack. It would really only be useful when a mech is in turret mode alone.

Then it would be useless. Change brawler's abilty to G2 brawler's ability; solved. Give G2 raider's ability radar silence and damage reduction from the side; solved. Remove rocketeer from the game; solved.

 

That's all of your c-class problems fixed; your cheesy-?ss vangaurd doesn't need anything.


Edited by kaiserschmarrn_, 27 October 2015 - 08:39 AM.

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#5
americanbrit14

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Then it would be useless. Change brawler's abilty to G2 brawler's ability; solved. Give G2 raider's ability radar silence and damage reduction from the side; solved. Remove rocketeer from the game; solved.

 

That's all of your c-class problems fixed; your cheesy-?ss vangaurd doesn't need anything.

That actually sounds like it would make more problems than it would solve.


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#6
WillyW

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Then it would be useless....

...your cheesy-?ss vangaurd doesn't need anything.

 

That's the point. I want to find a way to remove scanner as an item, without making the people who use it angry. The mechs that truly benefit most from having a scanner would be Vanguard and Brawler, due to the vulnerability of their turret mode. I also think it is generally agreed upon that Brawler turret mode is useless in more situations, as compared to Vanguard. I was trying to solve two problems with one solution; swapping something overpowered for something underpowered.


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#7
claisolais

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4) Remove scanners and replace with addition to turret mode - meaning that a mech in turret mode becomes a walking scanner with *significantly* less range.

 

Literally only enough range to see 2 mech lengths behind you. It wouldn't even be far enough to see through a wall.

 

The intention is to prevent any benefit for the team because, in most cases, turret mode mechs are at the front of the pack. It would really only be useful when a mech is [in turret mode alone.]

That will be equal to useless, I will start shooting from some distance so that my secondary weapon wont blow myself up, that is, further than 2 mech lengths.

 

Case1: The heavy may has a wall cover its back; in that case, I will find a cover playing peek-a-boo or flying/dodging around him, basically, he sees me.

 

Case2: The heavy sits at open, I approach from behind, keeping some distance or not, he sees me on radar basically when I start shooting, he whether find a wall as cover turn it into case 1, or he stands up/ turns to me slowly to finds a better angle------either way, that small scanner ability is totally meaningless to him.  -----Its like using Hellfire warnings on sabot bullets, except it still warns you the present for a sniper.


Edited by claisolais, 27 October 2015 - 10:41 AM.

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#8
claisolais

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That's the point. I want to find a way to remove scanner as an item, without making the people who use it angry. The mechs that truly benefit most from having a scanner would be Vanguard and Brawler, due to the vulnerability of their turret mode. I also think it is generally agreed upon that Brawler turret mode is useless in more situations, as compared to Vanguard. I was trying to solve two problems with one solution; swapping something overpowered for something underpowered.

Some people mentioned a way, just to delay it a few sec instead showing it in real time---what you see through scanner is what happened few second earlier. 

 

I am thinking 3 to 5 seconds. Scanners are OP, but it's a great item idea, I don't want it to be simply removed.

 

Turret modes are actually in an awkward situation, buffing might turn it ops, we don't want that; but add extra abilities? Not a good idea, it might turns to be useful as something else rather than turret mode itself. 

 

I am thinking faster turning speed, it's the best simple idea I could come up with, but with a tech in siege? Not again.


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#9
JackVandal

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1) Give achievement for getting a crushing kill while in turret mode

 

2) Give achievement for killing 1000 mechs while in turret mode (similar to the "In The Pocket" achievement)

 

3) Give G2 Raider and Grenadier their own unique taunts in the carousel.

 

4) Remove scanners and replace with addition to turret mode - meaning that a mech in turret mode becomes a walking scanner with *significantly* less range.

Basically yes to everything but 4, i feel there is a better way to deal with 4,

 

Then it would be useless. Change brawler's abilty to G2 brawler's ability; solved. Give G2 raider's ability radar silence and damage reduction from the side; solved. Remove rocketeer from the game; solved.

 

That's all of your c-class problems fixed; your cheesy-?ss vangaurd doesn't need anything.

I think the brawler could do with a regen ability either on self or AoE for team, Yes to battle turkey, and i think the rocketeer could use some help, maybe in the direction josh mentioned in the Q&A about new directions for mechs,

 

Being out there for the *new* ideas, what if rocketeer turret gets a hover mode? like a A class height off the ground, it moves faster, but is less responsive, like how a boat handles compared to a car.


"but the dead horse has been beaten so many times it's practically a pulpy mess in the barn by now."

-M1lkshake


#10
maxajcd

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I think the brawler could do with a regen ability either on self or AoE for team

There is already something where the brawler basically does a reverse incin smash and heals instead of damage, at not cost of heat of course.


Edited by maxajcd, 27 October 2015 - 02:49 PM.

I do appreciate the art, but I don't have time to find anything good. /h/


#11
maxajcd

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Being out there for the *new* ideas, what if rocketeer turret gets a hover mode? like a A class height off the ground, it moves faster, but is less responsive, like how a boat handles compared to a car.

G2 Berserker confirmed

Spoiler

sorry for the big image i dont know how to resize


Edited by maxajcd, 27 October 2015 - 02:56 PM.

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I do appreciate the art, but I don't have time to find anything good. /h/


#12
HugeGuts

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o Increase damage reduction for all Turret Modes. At least to 50%, as this is almost what the Vanguard Turret has. And the Vanguard Turret is more useful than turning yourself into a free kill due to this large damage reduction.

 

o Remove all speed penalties. Having speed penalties with a mech that's already naturally the slowest, biggest, and in a mode that removes dodging and hovering don't make no sense.

 

o Remove increased damage penalty from back attacks. Again, not being able to dodge or hover in a slow, big target is drawback enough.

 

o Turret Mode now gives nearby teammates a minor buff. i.e. health regeneration for the Brawler Turret. However, boosting while shooting would need removal so as to not make Heavies OP by allowing them to constantly attack and buff at the same time.


Edited by HugeGuts, 27 October 2015 - 04:02 PM.


#13
maxajcd

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o Increase damage reduction for all Turret Modes. At least to 50%, as this is almost what the Vanguard Turret has. And the Vanguard Turret is more useful than turning yourself into a free kill due to this large damage reduction.

 

o Remove all speed penalties. Having speed penalties with a mech that's already naturally the slowest, biggest, and in a mode that removes dodging and hovering don't make no sense.

 

o Remove increased damage penalty from back attacks. Again, not being able to dodge or hover in a slow, big target is drawback enough.

 

o Turret Mode now gives nearby teammates a minor buff. i.e. health regeneration for the Brawler Turret. However, boosting while shooting would need removal so as to not make Heavies OP by allowing them to constantly attack and buff at the same time.

this is a joke right?


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I do appreciate the art, but I don't have time to find anything good. /h/


#14
JackVandal

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There is already something where the brawler basically does a reverse incin smash and heals instead of damage, at not cost of heat of course.

Did not know this, any vids or places i can see?

 

G2 Berserker confirmed

Spoiler

sorry for the big image i dont know how to resize

Would it be op because G2 zerker or useless cause rocketeer?


"but the dead horse has been beaten so many times it's practically a pulpy mess in the barn by now."

-M1lkshake





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