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just is my idea

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#1
_Cis5215

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Game too hard for newbie to know, maybe can change something?

 

1. Graphics

 

Maps is OK, but Mechs's design is not good. Incoherent

 

We have 3 class Mechs but, 2 class is Light Mechs and Medium Mechs TOO SAME.

 

Now i want Developer re-design 2 class LM and MM or all 3 class or REMAKE all

 

If Medium Mechs is Standard with Ratio body (height: 10, width: 5) . So

 

+ Light Mechs: Class small with Ratio body (height: 8, width: 3)

+ Heavy Mechs: Class big with Ratio body (height: 15, width: 15)

 

I want everybody when see class, they can know that is what class

 

2. With Graphics is Gameplay

 

I want a button to show big map, can see all in map (enemy is hide). Map is TOO BIG, when i play, i cant know where i am

 

Rim: to can know who is enemy, who is alliance

 

 

hm, now is 2 idea i think, in future maybe have more



#2
maxajcd

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soo umm, you just arent very good, distinguishing the classes is extremely easy, and the devs arent going to redesign all the mechs becasue you dont like them.


I do appreciate the art, but I don't have time to find anything good. /h/


#3
kaiserschmarrn_

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Unfortunately, although there are some semi-valid points here, the mechs are not too difficult to distinguish. In the case that the devs consider these changes worth making, there is no chance that it will happen anytime soon.

 

A large map would be nice though, especially for new players getting used to the layouts.


Edited by kaiserschmarrn_, 08 March 2016 - 06:55 PM.

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#4
ticklemyiguana

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Distinguishing the mechs was difficult for me at first. Keep at it.


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#5
JackVandal

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If the maps are giving you trouble, use the explore maps mode to learn the maps.


"but the dead horse has been beaten so many times it's practically a pulpy mess in the barn by now."

-M1lkshake


#6
DallasCreeper

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I use Explore maps to find the best spots for Predator Mines. 


 

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Ridding the world of evil, one Berzerker at a time.


#7
Hyginos

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Honestly the A, B and C classifications are somewhat vestigial. There is a fairly large variance in speed, armor, and weapons available even within the same weight class. Looking at the icon and health bar tells you what the mechs special ability is, what its maximum health is, and what its current health is. If you are well informed, the ability icon also tells all the statistics of the mech, but even if you haven't spent a lot of time learning that stuff you can guess that a huge health bar will be a big slow mech, and a small health bar will be a small fast one.

 

Knowing, for example, that a Vanguard is a C class mech is of minor importance when actually deciding how to fight it. The only information this gives you in addition to what the HP bar and ability icon convey is that it has a 1.4 second dodge cooldown and a 250 EU capacity.


MFW Howken

 

My post count is neat.


#8
-Tj-

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Easiest way to distinguish between the classes is to figure out their general shapes. A classes look a bit like a duck without a head (sorta), B classes tend to look more human, and C classes look like monochrome Kirbys. It might take a little bit to get used to, but after you do, you'll know them at a glance.

 

The smallness of the map on the radar is a design decision. Every mech has a different radar range. Some are longer, some are shorter. It's just one of those things you'll need to get used to. If figuring out the map layout is the bigger issue, definitely check out the Explore Maps option, or just keep playing till you learn the lay of the land.

 

gl, hf :)


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#9
asipo

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big map is a good idea


Join Hawken asia Facebook group : here

 

Mech idea : Marauder (B-class), Raptor (A-class)


#10
The_Silencer

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practice, practice, practice

 

such is life ;)


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The difference between theory and practice is smaller in theory than it is in practice.





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