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#1
Hecatoncheires

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As a common Siege Mode player, I constantly have to deal with imbalance in games; most of which is attributed to players quitting early, midway, or, most effectively, late game. So, I propose there be a harsher penalty for quitters, since just losing what you've earned in the match doesn't cut it.

So, I came up with some different ideas:

 

 

[MILD] - In order to leave an unfinished match, players must pay a fee of 500 HC. Inability to pay said fee will result in reduced rewards in a following match(es) until the total fee is paid.

 

[MEDIUM] - Players who quit a total of 5 times will have reduced rewards for the next 2 hours (minus ~20%). Players who quit a total of 10 times will be suspended from play for the next 30 minutes.

 

[HOT] - Players who quit a total of 3 times will be suspended from play for the next hour following their 3rd offense. Throughout the day, if they are found to have quit a total of 5 times, they will be suspended for an additional hour and blocked access to one of their mechs at random until either a fee of 4000 HC is paid or until a period of 1 day passes.

 

[BBQ] - Players are not allowed to quit matches. Upon leaving a match through disconnect, players will be unable to join a new game until the one they originally entered finishes. If their original space is now occupied, they must wait in queue.

 

 

There are probably more appropriate strategies for dissuading quitters from quitting, or a better combination of what I've presented, but this is what i came up with.

 

Also, I'm fairly sure we're all familiar with 'sitters' in-game, so my plan (well a rather common idea) against them is the implementation of team voting. Team members will be allowed to collectively remove a static player through a vote. It has to unanimous and failure to vote counts as a yes. If you're booted from a game through this method, you will have the same penalty as if you were to quit yourself.

 

Furthermore, i think another way to improve balancing rather than dealing with quitters and sitters is to fill vacant spaces with AI's. Even if they're terrible, still helps (especially in siege) more than not having anyone. If a player enters the game, they would replace the AI once/if it dies.

 

-

 

Other than that, I also propose a new game mode that limits the amount of ammo you can hold, with the inclusion of storage units that supply ammunition once destroyed and the ability to take ammo from destroyed enemies/allies. It would be fairly interesting and would limit the chaos, promoting more tactical approaches. Ammo cartridges would hold a different number of bullets depending on the weapon as well as be separated into two groups for primary/secondary. For example, 1 unit would hold 300 bullets for an Incinerator's PPA, but only 30 bullets for a Hawkins-RPR. Mech with the EOC or the Predator would be able to pick up un-detonated mines, etc. Maybe it could be called Tactical Mode, heh.

 

 Well, that's it.


What the Heca-


#2
talons1337

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Are you alright?


When in doubt, attack your own team. You will still get points for it!

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#3
hoghead

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tumblr_n4zubgDo9e1sqqx06o1_500.gifWait for it!  :woot:


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#4
Draigun

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What if I use ScrimBot to queue myself up instead? What shall happen to ScrimBot when that happens?


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#5
Call_Me_Ishmael

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Hecaton...

 

Words... just.. no words.  Do you really know this game as well as you think you do?

 

BTW, you really hurt my feelings. You said you thought someone else was better than me.  That player had less than half the kills I did, but no deaths.  To me, it says he's a bigger wuss.

 

Are YOU a bigger wuss?

 

What'll happen with your vote-kick suggestion when I dominate the server (even though I might allow other people to kill me)?  Will you kick me out of the server?  What should happen with my MMR when you do?

 

I mean, if you destroy my MMR, you pretty much guarantee I'll play you MORE often.  (You DO know how matchmaking works, right?)

 

Do you know what you really want?

 

Well... do you?


Did I say Call Me Ishmael?

 

You should call me Luna.


#6
Hecatoncheires

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Well, to be honest, I didn't give this too much thought and decided to throw it out there to start something. I considered this forum to be more of a discussion rather than an approval/disapproval based community. I'm not claiming that my ideas are great nor am i claiming them to be appropriate for the game (no, i don't know this game as well as I think you think I do). I just thought action needed to be taken to somehow penalize people who contributed to imbalance within the game.

Also, I really don't get it. Why defend yourself against a subjective opinion? Whether you are more skilled or less skilled, me a bigger wuss or not a bigger wuss, what changes in disputing it? Become better and earn respect rather than comparing yourself to those you deem lower than yourself.

 

And thanks for pointing out the hole in my idea. It didn't come to mind that people would vote out more skilled players just by raging (should've thought of that, but oh well, w/e). Perhaps there could be a rejection system of some kind so it targets generally 'away' players?

 

And, to Draigun, supporting my ignorance about how things work in this game, I'm not that familiar with Scrimbot, so I have no idea how that works.


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What the Heca-


#7
Call_Me_Ishmael

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 Become better and earn respect rather than comparing yourself to those you deem lower than yourself.

 

Well, that IS kind of how to measure respect.  Try and rank yourself against the field.  Why do you think we all wanted leaderboards so very much?

 

You may not have read the 'Face to a name' thread.  I'm about THE most competitive guy you may ever meet, outside of the CEO for, say, General Dynamics.

 

Don't dumb the game down to your level.  Get better, instead.  On that, we can agree.


Did I say Call Me Ishmael?

 

You should call me Luna.


#8
Hecatoncheires

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Haha, to be honest, again, I guess i haven't read through enough of the forums to understand the community well enough (I assume that's why my post count is just at...3, now). I can see now though that this game's imbalance problem is much more complicated and harder to solve than just implementing quit penalties. It's a community-sympathy problem. The majority of the players fail to realize that there is a 'dumb' picture, since they would rather keep their heads in a dictionary.....well, I'll be darned, this game suddenly became America's political system.  :wallbash:


What the Heca-


#9
surgat

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i say -25 points of mmr and -1000 HC of penality  if you go out voluntarily,push exit button, by the current game


Edited by surgat, 01 August 2015 - 11:47 PM.

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#10
kaiserschmarrn_

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No.
No no no.
Good god why is everyone so retarded? We NEED an up vote down vote system.

Edited by meatmissile_, 01 August 2015 - 11:56 PM.

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#11
Sp3ctrr

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and if you happen to lag out?

 

Yes this is a bad idea but people shouldn't bash OP. Give constructive criticism instead of "Lol skrubb bad idea 0/10 git gud" 


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#12
CrimsonKaim

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So, it is forbidden to refuse to play with a team that clearly is only existent to pull down the team score?

 

 

What's next, is it forbidden to team up with good players which results in stomping? Or better, is it forbidden to play solo in matches and not help your teammates, which is basically just a playstyle?

 

 

Pathetic.


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#13
Rajitha

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The last moment leaving losing team thing in siege is sometimes pretty good for the losing team as sometimes a relatively capable player joins and the match becomes more intense and sometimes the losing team ends up winning :) 
Not sure if penalties are a good way to go for new players who may wind up in one sided match with a smurf, making the match no fun at all and then if they choose to leave the game, they will have to deal with the penalty. Possibly bad for player retention. :/

EDIT : Then again we could have penalties for only higher pilot levels, that would still let smurfs leave as they please but still might be an overall decent option :)


Edited by Rajitha, 02 August 2015 - 03:49 AM.

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This ^_^ 

I agree with the desire to be able to see the actual ping time to each server.  I have it high on my list of things to address when we start releasing new client builds.  That would be a much better solution.

Hobbes Videos are really good to get a taste of each mechs playstyle - https://community.pl...awken-handbook/
Index of all the Hawken guides - https://community.pl...-guides-hawken/


#14
M4st0d0n

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Siege will never be strategical if people can come and go as they wish. There's plenty of games out there that developed mecanisms for leavers and a proper matchmaking. I'm not even talking about ranked matchmaking. OP is right and nailed what's wrong with Siege.

 

 

Well, that IS kind of how to measure respect.  Try and rank yourself against the field.  Why do you think we all wanted leaderboards so very much?

 

You may not have read the 'Face to a name' thread.  I'm about THE most competitive guy you may ever meet, outside of the CEO for, say, General Dynamics.

 

Don't dumb the game down to your level.  Get better, instead.  On that, we can agree.

 

 

I shouldnt comment this because it's obvious you've got issues, or it's some kind of strange trolling humor, but here we go. Hawken has no proper leaderboard. MMR is not ELO. You're not competitive, you're playing a dead game still in beta. OPs ideas are just not fitting with your casual TDM vision of Hawken.


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#15
thedark20

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Let's do this: if you leave a match CptnJosh comes and bans you from Hawken, forums and your life itself, plus you have to pay over 9000MC and sing a contract with the Devil.

bc39fd77b95c22fff332e8bf38ff78b52c88da48


Edited by thedark20, 02 August 2015 - 06:41 AM.

Steel

Steel everywhere~


#16
Call_Me_Ishmael

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I shouldnt comment this because it's obvious you've got issues, or it's some kind of strange trolling humor, but here we go. Hawken has no proper leaderboard. MMR is not ELO. You're not competitive, you're playing a dead game still in beta. OPs ideas are just not fitting with your casual TDM vision of Hawken.

 

Seems sort of like you're attacking my person, not the idea, here. Hawken has the Shadeness leaderboard.  No clue what ELO is (Electric Light Orchestra?  Edit:  see post downthread, Elo chess rating).  I am more competitive than you - in anything I choose to do; that is just my nature.  That is why I am where I am in life.  I don't know your thoughts, but to run the business I run, we have to be competitive, as our competition surely is.

 

My 'issues' are exactly suited to playing a competitive FPS or roadracing motorcycles.  There is a clear winner.  There is no debate.  While you do this (competitive) thing (Hawken or otherwise) it demands total concentration, that 'drop in the zone'.  It takes commitment.  You characterize that as 'having issues'.  I characterize it as 'character' and 'desirable qualities'.

 

When the zombies come, I'll survive. I bet people who characterize my personality type as 'having issues' are the ones who die first.


Edited by Call_Me_Ishmael, 02 August 2015 - 09:15 AM.

Did I say Call Me Ishmael?

 

You should call me Luna.


#17
talons1337

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Well, that IS kind of how to measure respect.  Try and rank yourself against the field.  Why do you think we all wanted leaderboards so very much?

 

You may not have read the 'Face to a name' thread.  I'm about THE most competitive guy you may ever meet, outside of the CEO for, say, General Dynamics.

 

Don't dumb the game down to your level.  Get better, instead.  On that, we can agree.

 

My sides just flew straight out of my garage, into the upper Ilaal atmosphere, and into the edge of the quarantine zone.

 

 


When the zombies come, I'll survive. I bet people who characterize my personality type as 'having issues' are the ones who die first.

 

You clearly have issues if you think that "zombies will come". Please. Competitiveness won't save you from that at any rate.

 

and i rekon i could rek u 1v1 me in singapore servers skrub, ill woop your ass even with 400 ping

 

Edit: ??????! ? ??? ???? ?????? 2000 ???! ????????????????????


Edited by talons1337, 02 August 2015 - 07:47 AM.

When in doubt, attack your own team. You will still get points for it!

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#18
Elite_is_salty

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-_-


The PC community is the red headed step child Reloaded never wanted but got saddled with when they married the PC community's mother.

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Shoutout to mah real Africans out there.


#19
Call_Me_Ishmael

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My sides just flew straight out of my garage, into the upper Ilaal atmosphere, and into the edge of the quarantine zone.

 

 

 

You clearly have issues if you think that "zombies will come". Please. Competitiveness won't save you from that at any rate.

 

and i rekon i could rek u 1v1 me in singapore servers skrub, ill woop your ass even with 400 ping

 

Edit: ??????! ? ??? ???? ?????? 2000 ???! ????????????????????

 

Get rekt.


Did I say Call Me Ishmael?

 

You should call me Luna.


#20
talons1337

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Get rekt.

 

I don't feel very rekt. Is this your competitiveness? Because it isn't working. pls git gud


When in doubt, attack your own team. You will still get points for it!

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#21
HHJFTRU

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No clue what ELO is

 

https://en.wikipedia...o_rating_system

 

For a math/statistics person like you, maybe it's worth 5 minutes of reading. I think that the MMR system shows similarity to that to quite some extent.


Edited by HHJFTRU, 02 August 2015 - 09:02 AM.

Ceterum censeo ... bootcamp-servers!  &:

     #rapidMMR4newaccounts      #removethedelay

     #morespeed4EOC                 #lessspread4T-32

     #buffG2R                               #nerfZerk'n'Assault

     #dosomethingwithHF             #noisesupression4breacher

THANKS FOR THIS AWESOME GAME!

 


#22
crockrocket

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Disincentive quitting using a reward for good behavior rather than a penalty for bad behavior. 


Edited by (TDM)crockrocket, 02 August 2015 - 09:06 AM.

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                                                                    JgQjgkx.png

 

Salvage: An Idea to Stop Leavers

Player Retention & Howken

 

[14:31] <Crafty> I know that in my balls
[14:32] <Crafty> hawken is unlike anything Ive played

 

 


#23
Call_Me_Ishmael

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https://en.wikipedia...o_rating_system

 

For a math/statistics person like you, maybe it's worth 5 minutes of reading. I think that the MMR system shows similarity to that to quite some extent.

 

Yeah, I actually did know, I now realize.  Thanks.  I wonder if I'm getting early onset Alzheimer's.

 

Mastodon, MMR *is* a ratings system very like Elo, done slightly differently:  35 for k, lognormal instead of normal, yadda.  I posted on this a while back.


Edited by Call_Me_Ishmael, 02 August 2015 - 09:13 AM.

Did I say Call Me Ishmael?

 

You should call me Luna.


#24
Silverfire

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I heard some time back that Hawken is based off of the glicko system, idk how similar or different than the elo system, and how both work. All I know is that Scrimbot gives me a number and I believe it.

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#25
Call_Me_Ishmael

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It is a modified Glicko, Silver. 35, instead of 350, and there's now a question in my mind if it were lognormal centered on 1500 or now centered on the new mean our rich population of smurfs has skewed the distribution to (i.e. Stubborn Puppet may be right).


Did I say Call Me Ishmael?

 

You should call me Luna.


#26
Hecatoncheires

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Just to clarify, for everyone's information, I'm MAINLY a siege-mode player. I think I've got close to 300 matches clocked so far. So factors having to do with (Team) Deathmatch or Missile Assault aren't really that familiar to me.

 

 

and if you happen to lag out?

 

Yes this is a bad idea but people shouldn't bash OP. Give constructive criticism instead of "Lol skrubb bad idea 0/10 git gud" 

 

Well, I personally favor my labeled-BQQ version for that reason. By forcing you to wait til the game you left finishes, it accomplishes a time penalty as well as allows you to reenter the same game you left without having to search around for it. I've personally always been glad to reenter a match I've disconnected from, whether I was winning or losing. 

 

 

So, it is forbidden to refuse to play with a team that clearly is only existent to pull down the team score?

 

 

What's next, is it forbidden to team up with good players which results in stomping? Or better, is it forbidden to play solo in matches and not help your teammates, which is basically just a playstyle?

 

 

Pathetic.

I'm not sure you understand the intention of my suggestion. It's not about quitting being 'forbidden', it's about it being discouraged so that those who aren't so heavily affected by loss aren't so easily inclined to leave. The penalty doesn't have to be harsh, just more than it is now. I only listed what came to mind to get a good range for people to comment on.

 

 

The last moment leaving losing team thing in siege is sometimes pretty good for the losing team as sometimes a relatively capable player joins and the match becomes more intense and sometimes the losing team ends up winning :) 
Not sure if penalties are a good way to go for new players who may wind up in one sided match with a smurf, making the match no fun at all and then if they choose to leave the game, they will have to deal with the penalty. Possibly bad for player retention. :/

EDIT : Then again we could have penalties for only higher pilot levels, that would still let smurfs leave as they please but still might be an overall decent option :)

Wow, that's a great idea, actually. The penalty changing in degree relative to a pilot's level would make a lot of sense. This way, for games which contain much more advanced players, new players would typically leave, so as more players enter/leave, more advanced players would have a greater incentive to stay, hence gradually balancing the game. Though, I guess this would only really work with a big population of players, which doesn't seem to be the case at this time, heh. 

 

 

Let's do this: if you leave a match CptnJosh comes and bans you from Hawken, forums and your life itself, plus you have to pay over 9000MC and sing a contract with the Devil.

bc39fd77b95c22fff332e8bf38ff78b52c88da48

I'm all for this.

 

Disincentive quitting using a reward for good behavior rather than a penalty for bad behavior. 

Hm...never thought of that. But this is also a great idea. Maybe there can be an achievement or a cosmetic that labels you as a 'loyal' player.... I actually really think this is a good idea. Though, it wouldn't produce immediate results, which I think this community needs the most.

 

 

No.
No no no.
Good god why is everyone so retarded? We NEED an up vote down vote system.

The irony of this statement is rather funny.


What the Heca-


#27
ATX22

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As a common Siege Mode player, I constantly have to deal with imbalance in games; most of which is attributed to players quitting early, midway, or, most effectively, late game. So, I propose there be a harsher penalty for quitters, since just losing what you've earned in the match doesn't cut it.

So, I came up with some different ideas:

 

 

[MILD] - In order to leave an unfinished match, players must pay a fee of 500 HC. Inability to pay said fee will result in reduced rewards in a following match(es) until the total fee is paid.

 

>> NO.. just... no.  A "quitter's tax" for a free game is a bad tax.  This is also a F2P game, you need to give people a reason to play it, not a reason to uninstall it.

 

[MEDIUM] - Players who quit a total of 5 times will have reduced rewards for the next 2 hours (minus ~20%). Players who quit a total of 10 times will be suspended from play for the next 30 minutes.

 

>> Again, Hawken is F2P, the only thing people have to invest in it is time.  With less than 200 people currently in game as I type this, forcing people out of Hawken for a cool-down period only helps to drive gamers away.

 

[HOT] - Players who quit a total of 3 times will be suspended from play for the next hour following their 3rd offense. Throughout the day, if they are found to have quit a total of 5 times, they will be suspended for an additional hour and blocked access to one of their mechs at random until either a fee of 4000 HC is paid or until a period of 1 day passes.

 

>> This is draconian, if anything like this were implemented in Hawken, good luck retaining any new players.  If reloaded did this people would be screaming for ADH/meteor to come back.. 

 

[BBQ] - Players are not allowed to quit matches. Upon leaving a match through disconnect, players will be unable to join a new game until the one they originally entered finishes. If their original space is now occupied, they must wait in queue.

 

>> Other F2P games I've played have something similar, people still quit, this along with your other ideas would only drive people away.

 

There are probably more appropriate strategies for dissuading quitters from quitting, or a better combination of what I've presented, but this is what i came up with.

 

Also, I'm fairly sure we're all familiar with 'sitters' in-game, so my plan (well a rather common idea) against them is the implementation of team voting. Team members will be allowed to collectively remove a static player through a vote. It has to unanimous and failure to vote counts as a yes. If you're booted from a game through this method, you will have the same penalty as if you were to quit yourself.

 

>> Could be abused, say if you have a "noob" on your team who everyone votes off so that they can hopefully get a higher skilled player to help carry the team as one example.  Actual "static" players who do not move are kicked automatically anyway for being inactive, so I'm running under the assumption that this is for people who are using some form of scripting to make their mech move about just enough to avoid being auto-kicked, or are actively squatting in base.

 

Furthermore, i think another way to improve balancing rather than dealing with quitters and sitters is to fill vacant spaces with AI's. Even if they're terrible, still helps (especially in siege) more than not having anyone. If a player enters the game, they would replace the AI once/if it dies.

 

>> That could work I suppose.

 

-

 

Other than that, I also propose a new game mode that limits the amount of ammo you can hold, with the inclusion of storage units that supply ammunition once destroyed and the ability to take ammo from destroyed enemies/allies. It would be fairly interesting and would limit the chaos, promoting more tactical approaches. Ammo cartridges would hold a different number of bullets depending on the weapon as well as be separated into two groups for primary/secondary. For example, 1 unit would hold 300 bullets for an Incinerator's PPA, but only 30 bullets for a Hawkins-RPR. Mech with the EOC or the Predator would be able to pick up un-detonated mines, etc. Maybe it could be called Tactical Mode, heh.

 

>> Over the years, the overall consensus in the Hawken community seems to have been that having a finite amount of ammunition in a mech is a bad thing and that only being heat-limited is a defining positive quality of Hawken.  That'd be a tough game mode to sell here.

 

 Well, that's it.

 

A more appropriate strategy would be to figure out why people are quitting in the first place.  Hawken isn't a game that people had to initially invest $60 on just for the privilege to play, it's free, easy to make new accounts, and lacks any real leveling system beyond arbitrarily locking people out of extra gear and mechs.  Between keeping things the same and adding in the above punishment system: it'd be a choice between dealing with what we all have to put up with now VS. having an even smaller community where new players run away screaming even sooner than they already do.



#28
CrimsonKaim

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I'm not sure you understand the intention of my suggestion. It's not about quitting being 'forbidden', it's about it being discouraged so that those who aren't so heavily affected by loss aren't so easily inclined to leave. The penalty doesn't have to be harsh, just more than it is now. I only listed what came to mind to get a good range for people to comment on.

 

 

I do I do, I just want to point out that I'd still like to have the (equal) right to leave as to stay if the circumstances are not good enough in order to enjoy a game. 

 

Imagine it like this: You join a game; your team sucks -> no fun for me. I will leave now, but being punished for leaving a game/match that isn't fun for me would be pathetic just because others 'need' me to have fun themselves. 

If the team/balance is good, there is no reason to leave besides pizza is burning or you need to rush on the toilet. Stuff like that happens and shouldn't be punished. In my opinion, leaving mid-match shouldn't be punished since you can join mid-match as well plus you have to first join in order to know what's going on in the server or to experience the circumstances. And no, I will not use the Hawken app, I'd like to have something in the client itself.


- Sitting next to the sound box in Last Eco -


#29
Jakyll

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I think Blizzard did a fairly well job in Heroes of the Storm in this regard:

 

  • in case you disconnect/leave, a bot will stand in for you
  • adaption for Hawken could be, that the bot will stay until the former player / a new player joins (then the bot dies instantly without giving any kill credits)
  • you cannot join any new game until the one you started is over
  • adaption for Hawken could be, that in case a new player filled your slot in the current match you are free to choose a new game (soft version) or you have to wait until the game ends nevertheless (hard version)

This way, it is useless to leave a game in order to get into a new one quickly. The only purpose to leave a game would be to save you the stress of having to play with this "useless bunch" for another 10 minutes.

 

I don't think that HC penalties are appropriate, since it is already hard enough to get them. I'd recommend either a timeout or the inability to (re-)join other matches than the started one.


Edited by Jakyll, 03 August 2015 - 12:16 AM.

  • Erzunterweltler, CrimsonKaim and Hek_naw like this

#30
Hecatoncheires

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A more appropriate strategy would be to figure out why people are quitting in the first place.  Hawken isn't a game that people had to initially invest $60 on just for the privilege to play, it's free, easy to make new accounts, and lacks any real leveling system beyond arbitrarily locking people out of extra gear and mechs.  Between keeping things the same and adding in the above punishment system: it'd be a choice between dealing with what we all have to put up with now VS. having an even smaller community where new players run away screaming even sooner than they already do.

-

I do I do, I just want to point out that I'd still like to have the (equal) right to leave as to stay if the circumstances are not good enough in order to enjoy a game. 

 

Imagine it like this: You join a game; your team sucks -> no fun for me. I will leave now, but being punished for leaving a game/match that isn't fun for me would be pathetic just because others 'need' me to have fun themselves. 

If the team/balance is good, there is no reason to leave besides pizza is burning or you need to rush on the toilet. Stuff like that happens and shouldn't be punished. In my opinion, leaving mid-match shouldn't be punished since you can join mid-match as well plus you have to first join in order to know what's going on in the server or to experience the circumstances. And no, I will not use the Hawken app, I'd like to have something in the client itself.

-

I think Blizzard did a fairly well job in Heroes of the Storm in this regard:

 

  • in case you disconnect/leave, a bot will stand in for you
  • adaption for Hawken could be, that the bot will stay until the former player / a new player joins (then the bot dies instantly without giving any kill credits)
  • you cannot join any new game until the one you started is over
  • adaption for Hawken could be, that in case a new player filled your slot in the current match you are free to choose a new game (soft version) or you have to wait until the game ends nevertheless (hard version)

This way, it is useless to leave a game in order to get into a new one quickly. The only purpose to leave a game would be to save you the stress of having to play with this "useless bunch" for another 10 minutes.

 

I don't think that HC penalties are appropriate, since it is already hard enough to get them. I'd recommend either a timeout or the inability to (re-)join other matches than the started one.

 

I'll respond to you all at the same time since your comments relate to each other. I agree with Jackyll in that an HC penalty probably wouldn't be effective in the way we desire, since, as ATX22 pointed out, it would result in scraping away at what's left of the ever so small community we already have. Jackyll, your suggestion similarly relates to one of the ideas I presented, that players should be unable to re-join any matches until the match they left is over. In theory, it would act as a sort of timeout as well as discourage players from quitting without really penalizing them enough to scare them off. And I also agree that players should be replaced with bots if they leave, in order to try and maintain balanced games or attempt to compensate games which lack it.

 

For FakeName's issue, I understand your concerns, but there needs to be some sort of penalty, be it time-wise or HC-wise in order to limit the freedom of players which decide to abandon games. If you leave a game where you're teamed with people you think suck, you're really showing that you're less of a person than these 'sucky' people. It doesn't hurt to just hold out and try, instead of abandoning an already failing game; you never know, a very skilled player may join late-game and turn things around. On a side not, your comment about the pizza burning gave me an idea.

 

I know this would put burden on the side of the programmers, and I'm not completely sure how possible it is, but what if there were a way to initiate auto-pilot for situations where you need to momentarily leave? I think it's a cool idea, and relates to being replaced by a bot when quitting, but is a much easier transition from what I can imagine. 

 

 

 

[OVERALL]

I'm thinking the best combination that everyone seems to agree upon so far is:

 

- No HC penalty other than what you've earned in-game

- Inability to re-join other matches other than the one you have quit

- Replacement by a bot when leaving (and maybe as well when your score hasn't risen above 100 or so for sitters) and the difficulty of the bot should be determined by the MMR average

 

plus,

-

Disincentive quitting using a reward for good behavior rather than a penalty for bad behavior. 

 I like {TDM}crockrocket's suggestion. I personally like the idea of implementing a 'loyal' profile or cosmetic. Maybe even a name font color. (it could be an honor system..? I would definitely honor a player that stayed through a losing game)

 

- What do you guys think of my auto-pilot idea?


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#31
Rainbow_Sheep

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#32
CrimsonKaim

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[OVERALL]

I'm thinking the best combination that everyone seems to agree upon so far is:

 

- No HC penalty other than what you've earned in-game

- Inability to re-join other matches other than the one you have quit

- Replacement by a bot when leaving (and maybe as well when your score hasn't risen above 100 or so for sitters) and the difficulty of the bot should be determined by the MMR average

 

plus,

-

 I like {TDM}crockrocket's suggestion. I personally like the idea of implementing a 'loyal' profile or cosmetic. Maybe even a name font color. (it could be an honor system..? I would definitely honor a player that stayed through a losing game)

 

- What do you guys think of my auto-pilot idea?

 

 

As long as the auto pilot is time limited, else I would just join in a match and use the autopilot the whole game haha.

 

These suggestions are acceptable. Nothing really against that. 

 

But you told me it doesn't hurt to keep playing and try to win ... oooooh if you would know.

Plus I don't even care what other think of me when I am leaving a match .... I don't even care about them at all, lol.

The factors that influence me: My fun, my time, my mood and most importantly, MY TEMPER. ._.

 

Oh, and yes a player can carry a whole game. But most of the good players don't even want to try-hard in a pub game (I dare to speak for others here). Me for example, I only tryhard in important fights (mostly duels/fightclub) but in pub matches I just want to relax without feeling the need to carry a bunch of unexperienced players.


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#33
6ixxer

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As much as match quits can get annoying, I don't think we can assume everyone is doing it due to pure selfishness.

 

Some have ping issues and choose not to ruin their teams chances. Some people are kids who get called to dinner. Some are parents who need to deal with family issues. They should not have to *pay* a penalty of the credits they have worked hard to earn. Great way to lose the nice players and keep the ones that don't give a fuzzy bunny.

 

The two realistic courses of action I think are:

 

1) Don't award HC,XP or daily achieve for incomplete match (the one they just left, or the one they join into). people will get used to knowing you only get a reward for playing the whole match and best way to do that is stay in the lobby.

 

2) Incentivize staying. Award extra 5% HC/XP for 2nd match, 10% for 3rd and 15% for onwards. Leaving the lobby resets the bonus.

 

Reward positive behaviour before punishing for circumstances you have no way of understanding.

 

Cheers,

6ixxer



#34
Hecatoncheires

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As long as the auto pilot is time limited, else I would just join in a match and use the autopilot the whole game haha.

 

These suggestions are acceptable. Nothing really against that. 

 

But you told me it doesn't hurt to keep playing and try to win ... oooooh if you would know.

Plus I don't even care what other think of me when I am leaving a match .... I don't even care about them at all, lol.

The factors that influence me: My fun, my time, my mood and most importantly, MY TEMPER. ._.

 

Oh, and yes a player can carry a whole game. But most of the good players don't even want to try-hard in a pub game (I dare to speak for others here). Me for example, I only tryhard in important fights (mostly duels/fightclub) but in pub matches I just want to relax without feeling the need to carry a bunch of unexperienced players.

 

I think the autopilot would be great if it functioned without any gain during its use (you wouldn't get any kills or your score wouldn't rise while it's on to prevent botting); but I'm kind of up and down about losses (like death count, etc), because If your death count rose due to the AI failing, it would keep you from defaulting to it whenever you're feeling lazy mid-game or make you get back quickly or choose leaving the game entirely over auto-pilot when you have to leave for a bit of a while. This would harm players' MMRs though, so that's why I'm not so sure.

 

And well, not caring about others in a team kind of defeats the purpose of the team, but, oh well, I understand where you're coming from. It's really hard most times to deal with other players, or just people for that matter (points fingers); and, in the end, I guess you ARE playing this game for your own joy and benefit, so it's justifiable for you to leave if you're not enjoying the game; but the purpose of preventing quitting is so that your joy and benefit won't overshadow others' and ruin the game for them. Being a game about teamwork, especially in siege-mode, without a respectful and considerate community, it's hard for anyone to really enjoy this game. And don't get me wrong, I know temper very well, hahaha.


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#35
Hecatoncheires

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As much as match quits can get annoying, I don't think we can assume everyone is doing it due to pure selfishness.

 

Some have ping issues and choose not to ruin their teams chances. Some people are kids who get called to dinner. Some are parents who need to deal with family issues. They should not have to *pay* a penalty of the credits they have worked hard to earn. Great way to lose the nice players and keep the ones that don't give a fuzzy bunny.

 

The two realistic courses of action I think are:

 

1) Don't award HC,XP or daily achieve for incomplete match (the one they just left, or the one they join into). people will get used to knowing you only get a reward for playing the whole match and best way to do that is stay in the lobby.

 

2) Incentivize staying. Award extra 5% HC/XP for 2nd match, 10% for 3rd and 15% for onwards. Leaving the lobby resets the bonus.

 

Reward positive behaviour before punishing for circumstances you have no way of understanding.

 

Cheers,

6ixxer

 

Thanks for commenting 6ixxer. Commented right as you did yours, so didn't get to you in my previous comment, haha. And right. I'm not sure if you read through the comments, but what everyone seems to agree on so far is:

 

- No HC penalty other than what you've earned in-game

- Inability to re-join other matches other than the one you have quit

- Replacement by a bot when leaving (and maybe as well when your score hasn't risen above 100 or so for sitters) and the difficulty of the bot should be determined by the MMR average

 

This ensures that those who have left due to life-situations aren't necessarily penalized since they would most probably use up most of the time of the match they quit to deal with it anyway (though of course I HAVE been part of several 1-2 hour siege matches, so that's debatable). If their situation is much shorter than an average 30 minute game, my suggestion for an auto-pilot function would theoretically suffice.

 

I like where you're going with the incentive for staying, but I don't agree with your specific idea since that would incur a loss for the developers, which probably really need any funds they can get for future updates. HC boosts would also be too common and that would devalue everything, which, in my opinion, is rather well-priced. I'm fairly leaning on more of a cosmetic/achievement-based reward for loyal players.


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