I think it's better to approach this game with broad strokes rather than the nitty gritty. Identifying problems is the first step to making something better. Here is a list of things that 'I' feel are rough spots in this game. This in no way reflects the community at large, but I strongly feel that most people will agree with my points here.
*The new player experience is not good. Players feel weak compared to others who have more in game currency. The CRT looks weak.
* Maps are imbalanced. Maps with bases aren't symmetrical. Also spawning logic is not good. Opponents that you just killed can spawn behind you.
* Matchmaking is a nightmare. Players are locked out of games because MMR is too low or too high. We people que together is messes up team balance because it weights the queued partners higher than their individual skills combined.
* Stalemates in TDM. This is both a problem with maps and with things like technicians. In high level play. The optimal move is the hold specific choke points on the map. This is made even worse by the addition of technicians. This mech has the ability to keep the downtime of mechs to a minimum. Add in orbs and extremely powerful radar and it's very difficult to gain an edge. It's difficult to sneak up because every mech is framed by a colored box.
*Lack of downtime when injured. Repair orbs and technicians take away from the beautiful mechanic of repairing with 'c'. 'c' has a good trade off because the player is vulnerable while healing. When healing doesn't has this limitation. The games, pacing doesn't reward aggression.
*Hellfire missiles need work. They are really strong on Last Eco and Bunker and then utterly useless on other maps. They are rarely seen in high level play.
*Lack of balancing knobs due to overlapping weapons. (the slowest and fastest mechs both have a flack)
*Sustain damage is very strong right now. (I don't know if that is because healing is also strong).
*TOW rockets are very strong. It's hard to miss with them because they can detonate in the air.
*A class mechs dominate DM while C class mechs dominate team modes.
*EOC repeater is weak. Rarely is it used in high level play.
*Scanner is super strong and doesn't allow for interesting counterplay. It makes it impossible to sneak up on the other team.
*Players shouldn't have to pay for crosshairs.
*Glitch: EOC P doesn’t do damage to shields. It’s blast also goes through shields.
Please feel free to list things that you are having issues with in this game. I don't want this thread to be about how to fix the problem. I want this is be a practice in identifying rough spots.
Edited by LEmental, 23 March 2015 - 11:02 PM.
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