several scenarios about which i think.
Worst case scenario
1) Jobs spent 3 sec to charge, and stand benind corner, trying to stun you while he being covered and saving his body from bullets. You hear EMP-blast, it is mean, Jobs stop moving.
You use boost+dodge and dodging to him, he stun both, but you can shoot. easy frag.
2) the second scenario, but jobs have a friend. quite the same, better solution, you start shooting in jobs and killing him (because he is easy target, TTK is 3 second, so you have all the time to kill him if you start shooting when you get stun), jobs teammate kill you after than.
if you have B or C-class, with DPS i think, jobs die first, than you died. if you on A-class, you died anyway.
3) Jobs use shift+jump, push yourself in air and charging, he flying to enemy group, stun many enemies (if they not runaway while hearing EMP charging, lol xD), yes, maybe you stun all enemy, then all stunned enemies shoot TOW/GL in you. it is almost instant death. 2-3 TOW + some bullets damage when you have 575 HP, it is 2sec to die if you stand.
Maybe after that you team also kills some enemies, but you will be dead anyway.
4) Put the shield on the ground, and start charging EMP-blast. Maybe it help you charging ability before they kill you. Anyway, when you stun them, they destroy a shield and you dead.
5) it is also possible situation where enemy press shift+S, and just ruanway, if he has enough speed you just stun yourself, lel.
if Jobs ability bashing enemies through wall/ceiling, i think most profitable scenario will be:
1) push yourself into Origin jumper, and start harging blast while air. When you falling on top of AA, you can stun enemies inside AA, and they can't shoot in you (due the ceiling between you and them). Obviously, it is a bugged mechanic if EMP-blast can bashing through walls.
2) standing behind AA silo construction (you know what i mean, this place on AA on origin (also prosk, bazaar etc), where many people repair their mechs. and use Blast on enemy who fighting inside. it is mean, you don't see enemies, and enemy don't see you. than your grenadier should do some things and spam grenades inside =)
3) central bridge on Wreckage (this place with stairwell, with 2 tiny walls), you can stand inside (or outside) and can stun enemies through very tiny wall. it is mean you can stun somebody and being in safe. than your teammates on AA kill it with fire.
4) Randomly stunned A-class can be dead probably in less than second. (trying to don't moving on scout, and see how fast you die if enemy see you :D)
anyway, imo, you can use it only througs walls or corners. any situation where enemy can see you, or dodging to see you in the last moment (around column, for example) lead to death. even if your team kill they, you still can be priority target due the you don't move.
The idea was good, but the realization is weird. Just right now it is looking like ability working if you use broken game mechanics and use it not like you should use. Any player who trying use it like "i just press F" will be momentary punished and dead by self-stun. i feel it is weird gameplay.
i recomended rename JOBS into "Punishment Machine" (you know what i mean if you play in Warhammer 40k xD)
If devs delete self-stun, ability probably can be "imba", if you Jumping to enemy and charging while air, when you blast 'em and you can find cover or start shoot in they and moving, it is not solution, and probably, even worse decision (if you want to get more whine).
if replace stun with weapons/items disarm (and delete self-stun after EMP-blast), like standart EMP do, it is the only way to give the Jobs a chance not being suicidal. but it is also have some disadvantages. i mean in siege. if you disarm enemies, and yourself, and maybe you team can catch someone who will be disarmed, and you got some assist.
anyway, while being disarmed, enemies runaway from the AA point and obviously lost AA (and game). it is mean, give a Jobs compact EMP is also bad.
Maybe will be not bad idea give Jobs a "slowdown" ability. like say... about -20% from maximal speed.
OR
Whole changing ability.
Delete charging and self-stun, making ability instant, without animation. But highly decrease %.
Jobs giving -10% all the speed (dodge, boost, walk) to every enemy in radius, and giving -10% for yourself on 8-10 second. <- imo, it is the best variant. less annoying for enemies (-10%, or even -20%, it is not the same like have a 0% speed), and making jobs not a suicidal mech. he just can use ability and everyone continue fight. And Rename ability into "Energy Anchor", or just "Slowdown"
Most interesting variant which came up in my Brain
Also, whole changing of Jobs ability (can be called "EMP blast", or "EMP shockwave" or "Interrupt shockwave")
Jobs cast ability immideately. reloading time maybe 40 second (maybe 30, maybe 50, idk)
Jobs creating a shockwave, this abilty turn off ANY items in wide range (maybe 35-40 m in radius). it is working on any item like a standart EMP, but not affected on mechs and not affected on Jobs.
Shocwave do:
- destroy any shields in radius (like standart EMP do)
- disable any MG- and R-turrets on 5-6 second (like standart EMP do)
- disable any scanner or jammer on 5-6 seconds (like standart EMP do)
- disable any blockades on 5-6 seconds
- ability not working on heat-bomb, HE grenade, Detonator, repair-orb and other things which EMP not affected.
- it is also can disable Enemies radar (mech-radar) on 5 sec, if it possible (and probably disable also Jobs radar, and his teammates, like completely chaos)
after 5-6 seconds all items (instead shields) turn-on and continue working like always.
it is mean, making a Jobs straight corelated with items. it is less anoying for everyone, and it is not making jobs as a "suicidal retardo".
for example,
- you stand on AA and see how people spam-shields. BLAM! they don't get shields (and your team too, honestly)
- you pursuit tech on Frontline in narrow corridor, tech throw blockade to safe, BLAM! you have a new door for youself.
- see bunch of turrets on top of AA, or got in trap where you got MG-turrets from one side, and enemy mechs from another? BLAM! kill the enemies, than kill the turrets. eazy peazy.
imo, turn Jobs into a mechs which can Control items - best variant, to got normal gameplay, to get rid stupid stun or any immobilize from game, and not getting annoying mech which can be hated anyway.
Edited by nepacaka, 13 February 2017 - 01:33 AM.