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God, they're like roaches!

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#1
Nightfirebolt

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I reported a hacker today, with a convincing video and submitted a well-documented report.

 

As soon as I jump back into the game, I find another hacker in the first lobby I jump into. So I make ANOTHER report and file it. -.-

 

I remember the days when I would encounter a hacker once a month at most, and now i'm finding them multiple times per day.

 

Hacking is completely out of control in Hawken...

 

Whatever the next client-side patch looks like, please, please make anti-cheat a priority.

 

Thank you


Edited by Nightfirebolt, 04 February 2016 - 06:48 PM.

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#2
kaiserschmarrn_

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A lot of them are the same person... 'I'm doing it so that reloaded makes a change!'

 

Dum


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#3
LRod

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another night ruined...


"The supreme art of war is to subdue the enemy without fighting"  - Sun Tzu


#4
Durandal1707

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A lot of them are the same person... 'I'm doing it so that reloaded makes a change!'

 

Dum

 

That little brownie is at it again, she is stubborn as she is stupid, wish they would ban her sorry ass in her main account.

 

Also the way you two type spanish in your signature gave me cancer ;_;


Edited by Durandal1707, 05 February 2016 - 08:02 AM.


#5
jack_sparow

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well..i meet them to a couple times..with big ping..and move like 3-10 ping..not to mention a glitch..but wtf..kinda tired..i just play to have fun..dont care about them..



#6
The_Silencer

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ah.. without apporting any real proof in here this thread looks like pretty useless to me; I'm afraid..


.

The difference between theory and practice is smaller in theory than it is in practice.


#7
DerMax

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Just queued to the only 2000+ EU server going on and what do you think? Two blatant botters on the enemy team :3



#8
Amidatelion

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Just queued to the only 2000+ EU server going on and what do you think? Two blatant botters on the enemy team :3


So... you won, right?

#9
DerMax

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So... you won, right?

No xD



#10
Chickin

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Ha! Damn casual!


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     chickin.png


#11
Nightfirebolt

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ah.. without apporting any real proof in here this thread looks like pretty useless to me; I'm afraid..

 

I have videos. Check my youtube channel. I was hesitant to post the links directly because I didn't want to turn this into a "callout" thread. :\



#12
Amidatelion

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I have videos. Check my youtube channel. I was hesitant to post the links directly because I didn't want to turn this into a "callout" thread. :\

 

fuzzy bunny 'em, roll with the cool points.


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#13
BluetoothBoy

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The fix for this is (in theory) not very hard to implement. I'll be doing it for a game I'm working on.

 

Basically, it appears that the servers in Hawken might not be authoritative. This means that the client's movements are simply transferred to the server, and the server projects that to the other clients. With an authoritative model (with client-side prediction), the client's input is sent to the server, and a visual model of the client's mech moves locally on the client's computer to compensate for any lag. The input received on the server end is then used to run an exact copy of what SHOULD be running on the client. If it's not (i.e. lag, desyncing, or hacking), the server keeps it in check and puts the client's mech back in place to match the server's version. The server version is what is synced across to the other players' machines.

 

Now, I am unaware of the networking methods Hawken uses. If it already does have an authoritative server model, then either a) too much information is allowed through to the server (more than just input commands and basic client positioning), b) it is an authoritative server model without hard-coded limits on the server (meaning simple input commands from the client, no matter how outrageous, are received unquestioned) , or c) the hackers have gotten really good at what they do. I may also be completely wrong, since I didn't design the game, and there are other ways for networking models to work. But this is my educated guess.



#14
coldform

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The client sends only transformation data, and is broadcast to all clients connected and synced to a server. I think there are hard limits on the translations, as speed hackers will get kicked if they move too fast. Rotation is unlimited to facilitate spectator mode with no turn cap, hence aim botters being able to snap.(speculative)

The platform was designed to work on aws, so there might be some wide tolerances on authority.

I like going against the best of any game I play. Helps you in the long run n motivates u to do more. Always room for improvement not failure

z6aJAX7.png?1

 

czerofive-Today at 2:22 AM > got banned from playing lazertag - I used a knife to conserve ammo

FIRST OFF WHAT THE FUZZ IS A "SHILL"


#15
TangledMantis

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Wouldnt authoritative servers end up adding latency to the game? Maybe that's why Adhesive took the route they did at the time. Instead of just taking the information and passing it along to the other clients, now the server has to (on top of everything else) look at the data first and make decisions before passing it along. I would think maybe it would be better to simply log player activity and when movement is outside of expected criteria, it is flagged for review. Perhaps the devs could even use that data to replay a pilot and see what they are doing. This could even be implemented on the client to allow for instant replays.


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