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[Suggestion - Team Gameplay] Promoting Team Leader roles

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#1
The_Silencer

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I'd like to see new features highlighting and/or enlarging the role of 1 or 2 pilots working as team leaders.

 

This subsequently might help at not having too many pilots spamming or abusing of certain potentially new.. related features. For starters, the idea would be allowing these team management as new features to be used by team leaders only. Or at least that might be a first step in that direction.

 

Note: New settings properly accomodating players to such a possibility should be taken into account as well.

 

Right.. This might be an interesting possibility to be explored in HAWKEN and which might apport some extra value to gameplay in team based modes

 

Thoughts?


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#2
LaurenEmily

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I had a very silly idea regarding this a long time ago but i was too embarrassed to post it.

 

But i do agree that it could make the teams more organized which would be nice.


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#3
CraftyDus

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I think of all the truly deluded megalomaniac pubclan "leaders" I've encountered in online fps's

and I shudder to think back on all the bs that happens on servers they own and admin that are open to the public.

My very first online clan we made in 2000 after getting kickbanned from every pub we entered for having to many kills too quickly or whatever. And decided to offer up our own pubs with little/no rules outside of obvious ones against cheats.

I've seen it get pretty stupid.

I've seen popular pubs ban people on sight for having a TPG team tag, or quick switching to a pistol after firing a bolt action rifle/scoping, or being to close to a spawn despite a cap point being right there, etc.

And we in Hawken have no shortage of these people, clammering for some privilege or another to lord over other players because they are bad at the game, or otherwise simply ignored.

It would cause more harm rather than produce good mentoring imo, based on my experiences.


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#4
Hyginos

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The people that will seek out the pub-team-leader position you have described are exactly the people who should, under no circumstances, be allowed to fill a pub-team-leader position.


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#5
Amidatelion

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The only way this would work is if it were for the currently defunct 6v6 match-ups. I have no problem with it there, but if I have to put up with the absolute bottom-of-the-barrel delusion that some pubstars think passes for tactics, critical thinking or analysis, or even so much as calls, I would probably quit the game.

 

Squad leaders work when there's another 31 players to hopefully balance out the incredible amount of fail a bad one brings to the table like in Battlefield. Not in a 6v6 game.



#6
kaiserschmarrn_

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> Leader for the match is determined

> Nothing changes


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#7
The_Silencer

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I think of all the truly deluded megalomaniac pubclan "leaders" I've encountered in online fps's

and I shudder to think back on all the bs that happens on servers they own and admin that are open to the public.

My very first online clan we made in 2000 after getting kickbanned from every pub we entered for having to many kills too quickly or whatever. And decided to offer up our own pubs with little/no rules outside of obvious ones against cheats.

I've seen it get pretty stupid.

I've seen popular pubs ban people on sight for having a TPG team tag, or quick switching to a pistol after firing a bolt action rifle/scoping, or being to close to a spawn despite a cap point being right there, etc.

And we in Hawken have no shortage of these people, clammering for some privilege or another to lord over other players because they are bad at the game, or otherwise simply ignored.

It would cause more harm rather than produce good mentoring imo, based on my experiences.

Believe me when I tell you on that I know the feeling, mate.. ;)

 

Nevertheless, that's why I also mentioned new game settings if such new features are implemented in the future. Something like simple checkboxes to ignore or accept team leader stuff during your games. To be brief on this detail here..

 

Although man always will have Vo/IP solutions to improve team gameplay and performance, still a couple more tactical markers would be much appreciated. Also new players who may will to learn and improve, not only their own skills as pilots in HAWKEN, but learning how to improve their team gameplay, might end up enjoying of this kind of potential features..

 

Additionally, many will still experience the language barrier while using both ingame chat subsystems or 3rd party Vo/IP software to play HAWKEN. Thus this sort of ingame features should not imply any trouble but positive value in the game.

 

I'm rambling again.. ;P


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The difference between theory and practice is smaller in theory than it is in practice.


#8
Pleasure_Mortar

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another vote for an ignore button and please make it permanent and change the mute option to permanent as well.


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#9
The_Silencer

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First of all, the main problem with pubs is more related to matchmaking issues.

 

Voting a leader under certain circunstances would not be bad idea as first step:

Although, at first glance, I find this to be complicated due to the actual dynamic composition of teams prior to play a match (ready button and so forth). Or perhaps should be voted during the countdown before the match starts? This might work, IMHO.

 

Yes, To say it in a non-so-rude way, every pilot should be able to agree or not at being part of the leader/s based team play. As P_M told, the actual mute option or even a new similar one would be the faster way.. at least, at first glance again.


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The difference between theory and practice is smaller in theory than it is in practice.


#10
Pleasure_Mortar

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well said

 

First of all, the main problem with pubs is more related to matchmaking issues.

 

Voting a leader under certain circunstances would not be bad idea as first step:

Although, at first glance, I find this to be complicated due to the actual dynamic composition of teams prior to play a match (ready button and so forth). Or perhaps should be voted during the countdown before the match starts? This might work, IMHO.

 

Yes, To say it in a non-so-rude way, every pilot should be able to agree or not at being part of the leader/s based team play. As P_M told, the actual mute option or even a new similar one would be the faster way.. at least, at first glance again.



#11
Amidatelion

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Yes, To say it in a non-so-rude way, every pilot should be able to agree or not at being part of the leader/s based team play. As P_M told, the actual mute option or even a new similar one would be the faster way.. at least, at first glance again.

 

So functionally, nothing would change, given that the vast majority of people will not want to take orders from a rando



#12
The_Silencer

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So functionally, nothing would change, given that the vast majority of people will not want to take orders from a rando

unless the amount of new -and not so new- pilots willing to learn or improve their skills gets us caught by surprise today ;)


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The difference between theory and practice is smaller in theory than it is in practice.


#13
Amidatelion

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unless the amount of new -and not so new- pilots willing to learn or improve their skills gets us caught by surprise today ;)

 

k



#14
The_Silencer

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k

Right =)

the truth is out there though


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The difference between theory and practice is smaller in theory than it is in practice.


#15
StubbornPuppet

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MAG had a fantastic system of leadership roles.  You had to earn the right to play that role and the game would not force you to take that role (unless nobody else volunteered, then it was random).  MAG had 3 tiers of leadership, 'Squad Leader', 'Platoon Leader', 'Commander', and Hawken wouldn't need more than one.

 

Essentially, the 'leader' would set objectives, waypoints, etc. through some preprogrammed commands.  If you 'worked' those commands, you would earn more points.  If you didn't, you would earn far less points - progressively less the longer you were not following them.


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To be serious for a moment this is just a joke

 


#16
Flight1ess

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> Leader for the match is determined

> Nothing changes

can't argue with that

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Life is like a good book,

It makes more sense as you get into it ;D

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