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#1
Badtings

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I think this would be a great thing, and a great way to renew interest in the game prior to new content.

 

What do you all think?

 

 


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8CyRDl7.gifGYM1W9I.png


#2
nepacaka

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this content should have a very hard moderation, and actully, i don't think that many people can construct map like prosk, maximum abilities of 99% ordinary human - @bunker (or even worse, "a giant circle" like in Quake 3 :D)

 

only if you can operate with "block system" (like it was showed for new DooM 4 on E3). for example "dojo" in warframe.

but all of this created maps will be "the same" (actually, not bad for me)


Edited by nepacaka, 22 June 2015 - 10:01 AM.

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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#3
HHJFTRU

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UDK(3) may worth learning just because of Hawken, although it is kinda obsolete now.

I definitely like the idea!


Ceterum censeo ... bootcamp-servers!  &:

     #rapidMMR4newaccounts      #removethedelay

     #morespeed4EOC                 #lessspread4T-32

     #buffG2R                               #nerfZerk'n'Assault

     #dosomethingwithHF             #noisesupression4breacher

THANKS FOR THIS AWESOME GAME!

 


#4
HubbaBubba9849

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Yeah yeah. This has been advocated many, many times, but community-created content is about as likely to happen as Hawken getting bought up and revived by a new company.

 

Oh wait...


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#5
nepacaka

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...it's already happened


Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#6
Badtings

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A hypothetical. Assuming someone could create a level editor.


8CyRDl7.gifGYM1W9I.png


#7
KOS_Baconman

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I think this would be a great thing, and a great way to renew interest in the game prior to new content.

 

What do you all think?

I think if maybe you could have a map browser with info such as name, creator and maybe date of creation on explore maps and private matches, this would be a great idea


  

What if we just give some bacon paint, some bacon holo-emotes and change Bunker from snow to bacon.

 

This way, everyone will be happy.

What you should really do, is replace your parts with bacon, so you can cook games and eat bacon

Obviously the wallpaper would be cooler if bacon was incorporated into it.

 


#8
Massive_Assailant_Stingray

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Custom maps can be crucial to a community. They'd only get played on non-official servers, so I think it's a good balance of quality control versus freedom of play.

 

Take this tpg season for instance. The map pool is pretty restricted. There's only 3 maps that are universally accepted to not be total poopy, and imo out of those 3, 1 of them is marginally acceptable. Allow those players to build maps that cater to their visions. People who don't like it can keep playing on official servers. Even then it's not really community splitting or anything, players will still play here and there occasionally whether they're super keen on it or not. And we'll all still be playing with the same base game mechanics.

 

Custom maps have been a standard in pc gaming since the beginning. It's a huge driving force behind AFPS, and even games like csgo.

 

Give the community a sliver of control. They will enrich their own experiences while reaping a valued play incentive that far out weighs any monetary expenditure. Let them invest as much passion and creativity as they do money.

 

Oh yeah, also release the server files and allow players to run servers through any public or private vpn of their choosing, with complete control. That's also kind of important and goes hand in hand with custom maps and such.



#9
StubbornPuppet

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Anyone thinking that very, very few user created maps would be any good, or thinking that it takes too much technical skill to create good ones, hasn't played any of the FarCry games (prior to FC4).  I played the first one for literally 6 years straight, along with a huge and thriving online community, all because of the excellent map editor.  Just on the first game of the series there were literally tens of thousands of maps created by players and 1/3 of them were seriously amazing.  The maps that were great became part of many peoples regular rotation and players would ask for hosts to pick certain player created maps by name.  There were even multiple websites running map making contests on a regular basis - with real cash prizes sponsored by Ubisoft and other organizations.  Heck, I even won 1st place on a few of them. :)

 

It was all about creating and then giving players the right tools that map the map creation process a visual one with an understandable interface.  And that interface is/was nothing compared to the level creator tools in Little Big Planet.  Holy smokes, that's one incredible work of genius there.

 

On FarCry, it came to the point very quickly that nobody played the developer maps any more.  They were willing to completely forego stats and rankings in exchange for having a great time on maps that evolved out of the actual players understanding of the dynamics of online play.

 

Anyhow, here's some photos of a FarCry 3 map I did:

 

(There's something wrong with this forum and every time I try to post an image it tells me "You are not allowed to use that image extension in this community... so here's a link, sorry)

 

http://s101.photobuc...k?sort=3&page=1

 

 

And here's a link to one from FarCry 2 that was pretty popular:  http://fcmaps.net/ma...outh-canyon-h2o

 

Not bragging, just saying that there's a lot of talent out there who can really step up.


Edited by StubbornPuppet, 22 June 2015 - 08:33 PM.

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To be serious for a moment this is just a joke

 


#10
Lioot

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I think if maybe you could have a map browser with info such as name, creator and maybe date of creation on explore maps and private matches, this would be a great idea

 

I think this is a good idea, but why not bacon maps? That'll entice even the sleepiest of Hawken players to get out of bed fresh in the morning for a few TOWs and flaks to the face on a nice sizzly bacon map


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#11
Dawn_of_Ash

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I think this is a good idea, but why not bacon maps? That'll entice even the sleepiest of Hawken players to get out of bed fresh in the morning for a few TOWs and flaks to the face on a nice sizzly bacon map

 

Eeeh, I rate the idea 7.8/10 - too much bacon.


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#12
Aelita

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Unreal Engine rawks for those matters. It is also a way of keeping a game alive and would bring surely a lot new players. I am so bored by the map circle by now that even another sequence would bring some yeah (that or servers that exclude bunker and eco..just saying)

(-.-)

#13
Interrobang87

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this content should have a very hard moderation, and actully, i don't think that many people can construct map like prosk, maximum abilities of 99% ordinary human - @bunker (or even worse, "a giant circle" like in Quake 3 :D)

only if you can operate with "block system" (like it was showed for new DooM 4 on E3). for example "dojo" in warframe.
but all of this created maps will be "the same" (actually, not bad for me)


omg doom 4. Omg omg omg, sploosh




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