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The idea behind the return of party system?

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#1
claisolais

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Nothing considered, just to bringing it back so whoever in the party can enjoy?

 

Cant help to ask


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#2
Sriracha_Sauce

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sorry first of all

 

It's part of fixing the game, I assume.


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#3
CZeroFive

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Part of fixing the game for the PC relaunch.



#4
dorobo

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ye maybe let's just see the thing first in the flesh and then we start flooding the forum  :pirate:


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#5
claisolais

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Part of fixing the game for the PC relaunch.

Any plan to make some change in the future? It can ruin some balance.

Or maybe I should take the advantage until people starting to realize something...(No hack, no glitch playin, totally legal)


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#6
EM1O

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nobody on TS, and nobody using discord (both of which require manual team splitting on voip and parties--a PITA),  how about fixing ingame voip? it's only been dead for 3 years, and could be a real appeal-killer if not operable by release.  noobs are constantly asking how to get it to work.


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#7
CZeroFive

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nobody on TS, and nobody using discord (both of which require manual team splitting on voip and parties--a PITA),  how about fixing ingame voip? it's only been dead for 3 years, and could be a real appeal-killer if not operable by release.  noobs are constantly asking how to get it to work.

 

Ingame voip is making a return with the PC relaunch. We already have it ingame on XB1/PS4.


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#8
DerMax

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Ingame voip is making a return with the PC relaunch. We already have it ingame on XB1/PS4.

Oh boy. Please add a "mute all" button at least.


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#9
TheButtSatisfier

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Oh boy. Please add a "mute all" button at least.

 

Also an option to disable all voice communications. I don't want to press the "mute all" button every game I join.


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#10
6ixxer

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I'd like it if a list could be built of players to persistently mute. ie a chat/voip blocklist.

Some people are just toxic, but I'm hoping it is less common.

The blanket options to turn off voip would be a good start.



#11
CZeroFive

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I'd like it if a list could be built of players to persistently mute. ie a chat/voip blocklist.

Some people are just toxic, but I'm hoping it is less common.

The blanket options to turn off voip would be a good start.

This functionality exists in console. I'd imagine it will transfer over.


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#12
Amidatelion

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This functionality exists in console. I'd imagine it will transfer over.


Clarification: the functionality on console is turning all voice to 0. For a few seconds on entering and leaving a server, this is glitches - you still hear other players.

#13
CZeroFive

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Clarification: the functionality on console is turning all voice to 0. For a few seconds on entering and leaving a server, this is glitches - you still hear other players.

There is specific mute functionality that works fine on consoles.



#14
ARCH3TYP3

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What's the console command to turn all voice to 0 ?

Edit: I get it- consoles. Not command line console on PC. Sorry.

Edited by ARCH3TYP3, 03 March 2017 - 07:15 AM.

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#15
dorobo

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Come voice chat! I ain't afraid!

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#16
claisolais

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Clarification: the functionality on console is turning all voice to 0. For a few seconds on entering and leaving a server, this is glitches - you still hear other players.

If I recall rightly, this also happened before with our old Hakwen VOIP (could be longer than just a few sec tho)


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#17
FatCoont

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Does voice chat really work on console though? I've tried out the console version on my cousin's Xbox and whenever voice chat is on all I hear is a loud static.

#18
CZeroFive

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Does voice chat really work on console though? I've tried out the console version on my cousin's Xbox and whenever voice chat is on all I hear is a loud static.

 

Yes, it works. You may have volume of other players set to 100, which makes it incredibly loud.



#19
Amidatelion

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Yes, it works. You may have volume of other players set to 100, which makes it incredibly loud.

Yeah, but people are asking for a persistent mute or mute-all, which there isn't.  

 

Also I'm pretty sure the mute thing is still bugged on loading.



#20
Onstrava

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With the great success of the mmr system.... Wouldn't the party system make, I don't know, pub stomping worse than ever before?
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#21
WmMoneyFrmMissouri

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With the great success of the mmr system.... Wouldn't the party system make, I don't know, pub stomping worse than ever before?


It's always the jerks that party up too. It is excusable as a new player not knowing that it totally tanks any kind of balance in the match but the vets that know that and still do it.... hopefully your parents never have to realize they've raised trash.
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#22
crockrocket

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Partying would be fine if you allowed large groups or significant mmr differentials to be split during MM


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#23
claisolais

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It's always the jerks that party up too. It is excusable as a new player not knowing that it totally tanks any kind of balance in the match but the vets that know that and still do it.... hopefully your parents never have to realize they've raised trash.

I think this also applies to map glitching and scanners (5v5, a noob joined with his scanner, GG balance), somehow even explains the use of hax.

I mean, rely on players conscience? 


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#24
WmMoneyFrmMissouri

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I think this also applies to map glitching and scanners (5v5, a noob joined with his scanner, GG balance), somehow even explains the use of hax.
I mean, rely on players conscience?


I can support this. I am a little torn on scanner though. I really believe it's a great tool for the new person starting out to get their feet wet and not get totally steam rolled. However I believe at a certain skill level you shouldn't be using it. I am a big proponent of playing for fun vs playing to win, so to each his own, have fun but don't let your scanner ways fool you into thinking you're gud.

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