i don't know what to say.
for me,
1) with current console mechanics devs get rid shield/emp spam. the made all weapons not useless and usably, due by hard point by mech.
disabling it, it is mean... they dont change nothing mechanics, just add an "upgrade" for items amount.
it doesn't fix current game problems.
2) Internals. Devs making hardpoint for internals, and try to balance mechs. for example flak brawler. it have a orb-lord build. what it does mean. (based on current stat)
170 hp orb. +25% gain from rep.kit = 212 each orb.
brawler have 900hp + 636 bonus hp = 1536 hp and +30% rep.rate. now
i change interhal. 20% deflector + fusor. + 3 orb and 1 shield.
170*3 = 510 hp. +180 hp from fuz. = 690 bonus hp
+ 20% def hp economy if i use jumping and exploites which activate def while junp = ~180 potencial hp.
= 900 + 690 + 180 = 1770 potencial hp if you doing it right.
it is just can be insane on some maps and with def+fuzor brawler (in my opinion) more mobile and more survival. it can't totally unbeatable and working like a "train" if you just jumping to opponent and shooting from flak while jump.
what i'm trying to say? with console internals mechanics game probably trying to balance it more, and not just create most viable combinations on mech.
you free customization probably always be illusion, cuz your always use the same builds like fuz+def, or air-comp+fuz (just for example)
if people trying different internals/builds on brawler like "repair-kit x2, fail-save x1, extractor x1, reconstructor x1, fuel-regen x1"
nobody don't use build like this. Yes, tou can do it on brawler, but this build just USELESS, and not give you what you need.
what we get in the end? people have 25-30 internals, but they always creating viable build from 3-4. this is just tryth guys, and you know it.
what i'm trying to say. returning to current system just not give us nothing actually, and not fix nothing. how i see this. if devs return all changes...we just get the same game with ripped of 2/3 weapons, with the same playstyle and still will be play in siege with 10 shields, EMP and orbs.
Edited by nepacaka, 03 July 2016 - 02:09 AM.