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#1
The_Silencer

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Some few thingies on hologram items which should be fixed or solved asap:

 

1.- Repairing pose:The holo while repairing should render VFX as well. Or not going into repairing pose by default.

 

2.- Mechs with cloacking ability: While cloacking the hologram should concordantly be render as if cloacking as well. This not only might be considered as a bugfix but as one way to add value to the gameplay too. Can you see it?.

 

3.- Shown on radar.

 

4.- If you're flying, boosting around, and moving .. some limited animation for your deplyed holo on the field would be much appreciatedl; you know what I mean. At least vertical boosts (checking if the geometry around allows that; ofc -coders are going to "love" me because of that.. or not).

 

Nevertheless, holograms are pretty valuable on the battlefield, IMHO. But by putting some more of love into 'em the game might look even cooler.

 

Just my 2 cents. ;)


Edited by The_Silencer, 13 October 2015 - 12:26 PM.

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#2
Merl61

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Holo would be a lot better if you didn't use it and used LITERALLY ANYTHING ELSE. At any level of competence they will be garbage no matter what you do to them. 


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#3
americanbrit14

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Holo would be a lot better if you didn't use it and used LITERALLY ANYTHING ELSE. At any level of competence they will be garbage no matter what you do to them. 

i take offence to that.


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#4
Amidatelion

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Holograms are awesome. I like to stand in the enemy's while cloaked and then shoot the dumb pricks when they move.



#5
eth0

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I hear ya on all that except this:

 

 

3.- Holos should absorve and fake both primary and secondary weapon hits. If not.. well.. you immediately see what the trick is.

 

If an enemy fires at a holo then the holo has already done its job. Otherwise it could be used as a one-way wall against enemy fire. It's not really supposed to protect you that way, there are shields and barricades for that.

 

Unless you mean the arms should animate like they're firing and reloading, that would rock.


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#6
Panzermanathod

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Not to mention that if a hologram can be physically hit, these would be some high tech light-destroying bullets.


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#7
Lioot

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Are you Rob_Graves?



#8
JackVandal

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id, i feel holograms are usefull as distractions when fleeing, i agree with 1 and 2, though id add appearing on radar would be a good buff.


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#9
MomOw

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Add holo on radar or make the item pop 2 holos for each use. Actually the only holos I found useful was when the ennemies were spamming it.


Edited by MomOw, 13 October 2015 - 10:39 AM.

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#10
Kopra

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The stock system sucks. The holo can be occasionally useful but it will never be as useful as the other items. This is why in Ascension it had a really short cooldown to compensate, but even then it was rare to see it in the field.

#11
Pleasure_Mortar

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I think there are situaiotns where the hologram is quite useful. 

In siege it can not only cause the enemy to waste time while focusing on a for him annoying target like predator or SS; that turns out to be a hologram. It can also fool the enemy to believe there are more people at the AA then there actually are.

I use in on wreckage a lot while I spew mines at the AA. The return fire is 90% directed towards my hologram.

In general if the hologram directs the attention of an enemy even for a few seconds is viable. It the enemy shoots at it and exposes his position even more.

I don't know how fast high tier players can dismiss an hologram, but up until 1800MMR I found it usefull to a certain degree and have been fooled by one often.


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#12
KarlSchlag

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I had the idea of a rock, paper scissor holo which changes randomly. So you can play with others while waiting for players to join or in the carousel. :)


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#13
Rainbow_Sheep

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I use 3 holograms on my rocketeer.

Why? Because I literally only use the rocketeer to counter Hellfires on bunker.

Just drop a hologram and hide behind it meaning Hellfires can only lock onto the holo and not you.

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#14
_incitatus

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Holo would be a lot better if you didn't use it and used LITERALLY ANYTHING ELSE. At any level of competence they will be garbage no matter what you do to them. 

 

No. 


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#15
DeeRax

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What if...
What if...

 

(...And I'm sure this has probably been suggested before, but...)

 

What if... Holograms actually moved around the map?
Like, you put one down, and after a half second or so it actually mimics (perhaps mirrors?) your every move for the duration? Including actually walking, dodging, flying, and boosting around. And with firing animations (No holo bullets and TOWs and stuff). So essentially there's actually a doppelganger of you moving around the map. Players could still move through them, and they'd still have that slight hologram flicker, as normal. If they bump into/pass through walls or whatever, that's fine, they'd still just be dumb holos, whatever. But they'd be awesome & moving dumb holos.
And you could still have more than one active at a time.

And they'd show up on radar.

Eh? Good idea? Dumb idea? Too crazy? Doable? Impractical? Would it use too many resources or something? Too hard to code?
AM I MAD?!

(Mostly, I believe just giving them firing animations and having them ping on radar would be enough to give them some more utility. Some.)
 


Edited by (TDM) DeeRax, 13 October 2015 - 03:56 PM.

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#16
JackVandal

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i feel like this would be a lot of work to buff one specific item,


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#17
DeeRax

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#18
AxionOperandi

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What if...
What if...
............................................... many words.


I don't think they should move, that kinda defeats the purpose of what they are now but more convincing animations would be really be a good idea.

Also your post reminded me of an idea I've had kicking around for awhile so I'll create a thread.

#19
_incitatus

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I don't think they should move, that kinda defeats the purpose of what they are now but more convincing animations would be really be a good idea.

Also your post reminded me of an idea I've had kicking around for awhile so I'll create a thread.

 

What if...

What if...

 

You could toggle their movement on and off?  Maybe not make them walk around the map, but dodge back and forth or walk back and forth.  Maybe dodge when under fire...


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#20
Elite_is_salty

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The holo meta


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#21
The_Silencer

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I think the good way would be having holograms as they are now in the way that they do not move around (that might be complicate the things too much from a coding stand point).

 

However, I've been updating the the OP with the most appealing ideas you guys have been postoing in here.

 

 

Keep 'em going! ;)


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