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Why The Pros Use *Insert Mech Here*

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#41
Jaquio

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I've spent the most time in a Scout, but my mainstay is usually the Cupcake.



#42
CoshCaust

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Scoot mek is best meck fite me about it

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I'm just kidding i struggle to stay relevant in comp matches...

yaaizUl.jpg


Edited by CoshCaust, 12 November 2015 - 09:00 PM.


#43
m0bieduck

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every mech is viable, you just have to make them work, hawken is the most balanced game ive ever played, and its made me a better gamer in all the other ones i play. I havent played in like fuzzy bunny 2 years and fuzzy bunny not going to look at this forum for another 2 years fuzzy bunny so dont listen to what i say because im wrong.


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prematurely declared king of typos, unreadable posts, and stupid threads.

#44
nepacaka

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every mech is viable, you just have to make them work, hawken is the most balanced game ive ever played, and its made me a better gamer in all the other ones i play. I havent played in like fuzzy bunny 2 years and fuzzy bunny not going to look at this forum for another 2 years fuzzy bunny so dont listen to what i say because im wrong.

U good. But U wrong. :D
Hawken balance is really nice, but some concrete situations with mechs setup on battlefield, and some global adh decision make me crazy (like scout, which can just use walk+dodge and travel almost with the same speed like a boost..., limited items (hello, orblording!), etc.

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#45
m0bieduck

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U good. But U wrong. :D
Hawken balance is really nice, but some concrete situations with mechs setup on battlefield, and some global adh decision make me crazy (like scout, which can just use walk+dodge and travel almost with the same speed like a boost..., limited items (hello, orblording!), etc.

i havent played seriously for more than 5 minutes in probably 2 or 3 years :(

no idea whats going on


Edited by m0bieduck, 16 November 2015 - 02:28 PM.

prematurely declared king of typos, unreadable posts, and stupid threads.

#46
nepacaka

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no idea whats going on

 

ascension happened


Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#47
CrimsonKaim

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Breacher < Vulcan

 

< Flak


- Sitting next to the sound box in Last Eco -


#48
n3onfx

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Breacher < Vulcan

 

< Flak

 

< AR


Edited by neon, 08 December 2015 - 03:54 PM.

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DWEH3ZP.png   CRITICAL  RqKpxHn.png    ASSIST   VDNrFxD.png

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#49
Rainbow_Sheep

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< AR

 

 

< PNN


Spoiler

#50
n3onfx

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< PNN


< Dank Memes

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DWEH3ZP.png   CRITICAL  RqKpxHn.png    ASSIST   VDNrFxD.png

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#51
Xacius

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This thread is rife with "look-at-me!!!" mentality.  It'd be nice if it actually provided meaningful content.  What exactly are you encouraging?  For "up and coming" players to ask questions?  Why not provide an example for them to go off of?

 

Maybe something like this: 

Assault/CR-T: Possibly the best intro mechs for newcomers. Well-rounded, decent armor, and powerful weapons.

Slow speeds and less manueverability make the SMC and Point-D Vulcan the best choice on these mechs. Get in close, utilize your high armor value, and stick to high DPS weapons. While not an A-class, you can still maneuver pretty effectively on both the Assault and the CR-T. I'd recommend the SMC, but the Point-D works as well. On long-range maps, the Assault Rifle will reward high accuracy, but at the cost of more heat generated. 
Recommended maps: All 

 

Grenadier: Very high skill ceiling due to its slow speeds and arcing weaponry. Not viable on a lot of maps, so play wisely.

Rev-GL: Arcing grenades around corners and leading shots are requirements with this weapon, but a skilled Grenadier can impact any stalemate. Try to stay near your allies, as a lone Grenadier is generally easy pickings for any air mech. This is due to the Rev-GL's arcing shot, which makes using the weapon difficult against fast air targets. The Point-D Vulcan is also a great choice for this mech.  Utilizing the damage boost effectively, you'll have a massive advantage against any other mech.  Since your maneuverability is compromised in this mech, be mindful of EMPs.
Recommended maps: Uptown, Origin, Wreckage 


Edited by Xacius, 13 December 2015 - 01:34 PM.

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#52
americanbrit14

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Scoot mek is best meck fite me about it

Pht2hEV.jpg

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I'm just kidding i struggle to stay relevant in comp matches...

yaaizUl.jpg

I feel ya bro.


VfuS0qE.png?1

contracted by 

 

??

INDUSTRY


#53
CoshCaust

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I feel ya bro.

 

Eh, just hard playing such a good team, with so little experience in such team-oriented play.

It's not the Scout's fault; i've already made a lot of progress and have room for an immense amount more.



#54
nepacaka

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Assault/Gren imba, TV is norm. Vulcan OP.
Just buff my flak!

Edited by nepacaka, 13 December 2015 - 08:12 PM.

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#55
americanbrit14

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Eh, just hard playing such a good team, with so little experience in such team-oriented play.

It's not the Scout's fault; i've already made a lot of progress and have room for an immense amount more.

either way i still love the use of the pictures.


  • CoshCaust likes this

VfuS0qE.png?1

contracted by 

 

??

INDUSTRY


#56
ARCH3TYP3

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I think....I believe I am an average (at best) player. One of the things that intrigues me (and puzzles me) about Hawken is how well some guys play and...dominate in such a variety of mechs. I find most of these mechs really awkward, challenging and frustrating to pilot. I also find them equally challenging to frag, when they are in the hands of a competent pilot.
I tried flanking Texhnolyzing, a great SS pilot...because a SS should be at a disadvantage up close, right? Boom, my Vanguard explodes.
This is a really technical game with a wide variety of mechs, play styles and required skills.
My hat goes off to the top tier players, who make slow mechs fast, light mechs seem like tanks, and B mechs into one man armies.
It seems that they capitalize on positioning, terrain, timing and situational awareness impossibly well. They are also strategically and tactically smarter than me.
Their brains probably have something that mine never will.
I try to learn from them- something besides defeat, frustration and the crestfallen resignation that I'll never be that good.
I guess to stay on topic, it seems that the top tier players can frag you in any Mech because they exploit every conceivable advantage consistently and with the accuman that comes from being gifted combined with practice.
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"Finally, the white knight I deserve. [ARCHETYPE]" -  Amidatelion





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