I'm very curious how those of you who were bypassing this delay feel after having played the game as it is now for some time. I havent played much since the change but, I'm not as upset about the gameplay as I was when they first implemented it. I still kind of feel like I'm choosing between survivability and damage when I'm caught into a close quarter situation as an A mech, how have you guys adapted?
Anyone elses input is wanted as well
out of topic suggestion: Different raise delay for A/B/C mechs
late edit: Something JeffMagnum did a bit ago
I’m glad to see so much support for getting rid of the weapon raise delay.
It’s pretty clear that people want it either shortened or gotten rid of entirely. I’d ideally like to see it go, but reducing it would be fine too. The first two responses predictably have a higher average MMR than the third one, but it’s honestly not as large of a gap as I expected.
This info comes from a rather small portion size, you can see more of the info in this thread: https://community.pl...pinions/?p=7115
Edited by Exeon, 29 March 2015 - 06:59 PM.
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