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Collateral damage

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#1
(PS4)dullrust

(PS4)dullrust

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I feel that would change the dynamics of the game. Currently you can harm yourself but, what about the "friendly" that jumps in front of you just as you launch that missile or grenade? Or those guys that move in front of your current stream of bullets that are just about to finish that enemy. Then shoot the kill shots themselves.

I just feel it would break up the mob mentality of the current game. And add a bit more of a tactical feel too. Yes I do understand it could be used to troll people. Still there is plenty that can be done to curb that. Like Adding a mode or two or even doubling the current ones. So collateral and no collateral damage would be separated. Think of it as way for newer players or completely casual players to go into something less harsh. Feel free to add to this or shoot it down folks.

Anyways it's just a suggestion. :-)

Edited by (PS4)dullrust, 16 July 2016 - 04:49 AM.


#2
(PS4)pracer

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That is why i pretty much only play siege. Most of the noobs are on the co op deathmatch anyways. They are far too worried about their k/d anyway. At lest siege has an objective. Thee ma mode is just deathmatch in a too small bf like conquest mode.

 
I get the feeling you are playing either co op or team deathmatch. Just play siege. You can get more points per minute too. Instead of 300pnts a round you get 1500 or more. And longer matches just mean more pnts in match time value.


#3
(PS4)dullrust

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I play siege

#4
(PS4)pracer

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Never had that problem in siege. Only that the aa platforms can get crowded.



#5
(PS4)dullrust

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No no they are right it is mostly death match. I just mean I do play siege too. Though it has happened in there also. Pretty insane with 4 Neif plus whatever.

Still death match games could benefit from some collateral damage in them also. Let the kids play in the kiddie pool. And adults swim over here.

#6
(PS4)dullrust

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To be honest the only thing siege gives more of per time input is exp. The co op death match pays more hc in allotted time. An hour in co op dm pays more than an hour in siege. At least as far as I can tell. Still don't add up to much. :-(




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