The Nief has received a few server-side adjustments:
Seeker XT
- Heat per shot increased from 2.34 to 2.65
- Damage per shot decreased from 42 to 40
Nief
- Armor decreased from 350 to 335
G2 Nief
- Armor decreased from 375 to 360
The Nief has received a few server-side adjustments:
Seeker XT
Nief
G2 Nief
~~Do not meddle in the affairs of dragons for thou art crunchy and go well with ketchup!!~~
What g2 nief? Never saw that, and does he got more amo? the other g2 meches haven't got more amo.

Nief still does over 100 dmg per volley. So that's every light mech down in 4 volleys, medium mechs down in 6 and heavy down in 8. Each volley takes what 1 second to fire? Throw in the skill which was not nerfed and it's still an obscene powerhouse.
Just admit the Nief was wrong and give PSplus users a new deal while it's still early. I'm glad your trying to balance it but small changes will not balance this mech.
Yeah I'm still dying from him. They just shoot and I'm in max 3.4 sec dead.

Nief still does over 100 dmg per volley. So that's every light mech down in 4 volleys, medium mechs down in 6 and heavy down in 8. Each volley takes what 1 second to fire? Throw in the skill which was not nerfed and it's still an obscene powerhouse.
Just admit the Nief was wrong and give PSplus users a new deal while it's still early. I'm glad your trying to balance it but small changes will not balance this mech.
If damage output reduced even more will help all other players to survive.
I dont need to get LIFE
I am gamer so i have lots of LIVES
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YOUTUBE CHANNEL : https://www.youtube....INP_sgTy49C8sLg
Well it works great now, bruisers two rocket lock on, and the bastard died
So we are back in the same boat... lock-on and seeking weapons like Hellfires, while now slightly better at it, are still the only real counter to the Nief.
The Nief can still fly through the air for extended periods, while dodging side to side to break locks and avoid damage, while not having to maintain proper aim with its seeker missiles, while still not generating a whole lot of heat, while still doing enough DPS to kill any other mech in like 4 seconds.
Console gamers have a difficult time aiming at fast moving airborne targets without significant aim-assist or lock on weapons. While other mechs have difficulty hitting the Nief, it has no problem hitting them with it's seekers, and dealing outrageous damage. It is seriously just a bad recipe for a PvP console game that needs a complete rework, or a SIGNIFICANT damage reduction.
BTW, I have about a half hour of play time logged with the Nief. My PvP KD ratio with it is 27... TWENTY SEVEN!!! My next highest mech, the one that I main, is a little over 2.
-snip-
Console gamers have a difficult time aiming at fast moving airborne targets without significant aim-assist or lock on weapons. While other mechs have difficulty hitting the Nief, it has no problem hitting them with it's seekers, and dealing outrageous damage. It is seriously just a bad recipe for a PvP console game that needs a complete rework, or a SIGNIFICANT damage reduction.
-snip-
Now I will readily admit that the Nief is over performing, but I just can't agree with you here. To generalize the entirety of the console playerbase in this way is really an insult, especially in this context.
In fact, the Nief seems to perfectly embody this sentiment as its lock-on auto aim playstyle screams "Consolers have no aiming ability!". It's almost as if it exists for that exact purpose, simply to reinforce a stereotype about console gamers.
I have no problem tracking highly mobile aerial targets just like several other players I know (and even more that I do not)! It's always a shame when I find that aim assist has been shoehorned into a game simply because of the misconception that console gamers couldn't possibly hit anything on their own...
In summation, the Nief is a problem, but not for this reason. Yes, it is quite maneuverable, but that is the purpose of its design. Its offensive capabilities are the real concern here. Combined with its mobility, the Nief becomes a force to be reckoned with.
First off, very happy that the Nief is finally being addressed. It was definitely too powerful in terms of damage and hp compared to other mechs. Btw the stats and upgrade pages for the Nief have not been updated with the new values.
Second, I don't believe that the Nief is inherently over powered. By playing smart and being patient you can destroy any mech with any other mech.
Some general tips for engaging Niefs.
Don't psych yourself out about Niefs. There are a lot scarier mechs on the battlefield.
Any mech can take on the Nief. The key to really taking on any mech in Hawken is to play to your strengths as a player, your mechs strengths, and your weapon setup.
The big one:
If you know the other team has a Nief and you don't know where it is. You need to be careful about how you position yourself. The Nief is very good at doing damage very discretely at first. There is no "Oh crap I just got slammed" moment like there is with eoc alphas, tow strikes, and getting tagged by snipers. By the time the first missile hits you, there are more in the air on their way to your position. So you need to be paying attention and be ready to move to some cover, and this really applies to anytime you are trying not to be exploded assassin mechs in Hawken. I think the most important thing is, if you don't read any further, is that corner play and other methods of breaking line of sight are the keys to mitigating the Nief's damage.
A long list of tips and 2 example videos plus some shameless promotion for good measure:
When engaging the Nief you need to consider your weapon combination. Most mechs cannot just rush a Nief down front on.
Poking the Nief down to a lower health is totally doable by most mechs.
Making the Nief waste its fuel by feigning attacks, or just waiting as most Nief pilots totally waste all of their fuel at once, is also a great way of making it vulnerable.
TOW and GL mechs are incredible against the Nief, think about where it is going to be not where it is and add in your ability to remote detonate those weapons vs the Niefs need for line of sight to deal damage.
As was mentioned earlier, hellfires are very good against the Nief as well.
Also consider that air dodges are very expensive in terms of fuel. If you can force air dodges and stay alive, you are winning the fight. For the Nief, and any other mech (A classes especially), fuel is life.
If you are in a situation where you absolutely have to, or want to, engage the Nief from the front. If you can, start your attack when they are flying forward, their momentum will make it hard to disengage before you get into close range.
If you have a tow, gl, or hellfire lead with a secondary shot to maybe force an air dodge as you move in.
Moving towards them in a zig zag pattern makes it very difficult for the seekers to track you. Mixing dodges and boosts together are very effective for achieving this.
Once you are on top of, or below, them you should focus on staying on top/below, or behind, them while getting shots off when you can. The focus here is to make them run out of fuel or drop/fly into a bad position.
Sometimes it is just as effective in terms of team play to make the Nief back off from the fight. Most Nief pilots I have seen tend to back off at the first sign that someone is remotely capable of significantly damaging them. This can give your side a temporary numbers advantage and in Hawken having an extra set of guns over the enemy is a big deal.
Example 1:
Example 2:
Sorry about the quality. Promise to stream on higher settings from now on. :)
Edited by (PS4)Evaius, 22 July 2016 - 11:51 AM.
Team captain of Axe-Attack.
Check out my Twitch page!
Now I will readily admit that the Nief is over performing, but I just can't agree with you here. To generalize the entirety of the console playerbase in this way is really an insult, especially in this context.
In fact, the Nief seems to perfectly embody this sentiment as its lock-on auto aim playstyle screams "Consolers have no aiming ability!". It's almost as if it exists for that exact purpose, simply to reinforce a stereotype about console gamers. [...]
My apologies, I don't mean to generalize the entirety of the console playerbase, only the vast majority of them. Sure there are outliers such as yourself and many others, people with natural talent or with the free time to devote to practice... but the VAST MAJORITY of the millions of console players out there are pretty casual gamers. They have nowhere near the ability to continuously track a fast moving target in both the x and y axis.
Aerial mobility isn't a bad thing by itself. It's the ability to do great amounts of damage with such a low skill ceiling while remaining air mobile that is the problem.
Being that most of the playerbase are casual gamers, the Nief is unique in that these players with limited skill will excel when using it's seeking weapons, while also be unable to hit opposing neifs without them. I'm a prime example with a Nief KDR of 27, while my next best mech (which I've logged more that 20x the play time with) is a 2. All of my friends have similar sentiments.
The bottom line is this: The Nief makes the game not fun for casual gamers. They either get frustratingly crushed by them, or they Nief-up themselves and further add to the problem. Either way, they will get bored and frustrated, and will leave the game. Without casual gamers, this game will lose most of its playerbase, and IT WILL DIE.
Edited by (PS4)Arkios-CR, 22 July 2016 - 12:09 PM.
Some general tips for engaging Niefs.
Don't psych yourself out about Niefs. There are a lot scarier mechs on the battlefield.
Any mech can take on the Nief. The key to really taking on any mech in Hawken is to play to your strengths as a player, your mechs strengths, and your weapon setup.
The big one:
If you know the other team has a Nief and you don't know where it is. You need to be careful about how you position yourself. The Nief is very good at doing damage very discretely at first. There is no "Oh crap I just got slammed" moment like there is with eoc alphas, tow strikes, and getting tagged by snipers. By the time the first missile hits you, there are more in the air on their way to your position. So you need to be paying attention and be ready to move to some cover, and this really applies to anytime you are trying not to be exploded assassin mechs in Hawken. I think the most important thing is, if you don't read any further, is that corner play and other methods of breaking line of sight are the keys to mitigating the Nief's damage.
A long list of tips and 2 example videos plus some shameless promotion for good measure:
When engaging the Nief you need to consider your weapon combination. Most mechs cannot just rush a Nief down front on.
Poking the Nief down to a lower health is totally doable by most mechs.
Making the Nief waste its fuel by feigning attacks, or just waiting as most Nief pilots totally waste all of their fuel at once, is also a great way of making it vulnerable.
TOW and GL mechs are incredible against the Nief, think about where it is going to be not where it is and add in your ability to remote detonate those weapons vs the Niefs need for line of sight to deal damage.
As was mentioned earlier, hellfires are very good against the Nief as well.
Also consider that air dodges are very expensive in terms of fuel. If you can force air dodges and stay alive, you are winning the fight. For the Nief, and any other mech (A classes especially), fuel is life.
If you are in a situation where you absolutely have to, or want to, engage the Nief from the front. If you can, start your attack when they are flying forward, their momentum will make it hard to disengage before you get into close range.
If you have a tow, gl, or hellfire lead with a secondary shot to maybe force an air dodge as you move in.
Moving towards them in a zig zag pattern makes it very difficult for the seekers to track you. Mixing dodges and boosts together are very effective for achieving this.
Once you are on top of, or below, them you should focus on staying on top/below, or behind, them while getting shots off when you can. The focus here is to make them run out of fuel or drop/fly into a bad position.
Sometimes it is just as effective in terms of team play to make the Nief back off from the fight. Most Nief pilots I have seen tend to back off at the first sign that someone is remotely capable of significantly damaging them. This can give your side a temporary numbers advantage and in Hawken having an extra set of guns over the enemy is a big deal.
Good tips there. IMO the videos were a bit weak, and don't actually display any of those tips in action. The first one just looked to me like a few skillfully placed TOW shots on a couple of terrible players who made almost no use of distance or mobility. It was well played, but the Niefs weren't really "Niefing", if you catch my drift. In the second, you just got lucky (or are really familiar with the terrain on the map) when he got snagged on the terrain and landed right in front of you for an alpha strike kill.
Edited by (PS4)Arkios-CR, 22 July 2016 - 12:48 PM.
My apologies, I don't mean to generalize the entirety of the console playerbase, only the vast majority of them. Sure there are outliers such as yourself and many others, people with natural talent or with the free time to devote to practice... but the VAST MAJORITY of the millions of console players out there are pretty casual gamers. They have nowhere near the ability to continuously track a fast moving target in both the x and y axis.
-snip-
I would also like to apologize. It seems I come from some magical place, one where its inhabitants do not hide behind their incompetence and instead seek to further themselves by overcoming it. It's a shame to know I'm some sort of gaming god with inherent powers that make me and others like me "outliers" when I thought we were all just playing a game. I'm also sorry that I expect other players to be good at something they enjoy doing as it seems that is no longer the case...
The sad part is, if the entire playerbase truly wants to be complacent with their "casualness", then the Nief is made just for that. Easy mode, plain and simple. No skill needed, just fire and forget. I even agreed with you concerning this very issue, that the Nief is too powerful, so I find it odd that you would respond in this fashion. I simply disagreed with the assumption that console gamers couldn't possibly be any good at a game unless it plays itself.
All in all, I suppose it was my own fault for assuming people actually have skill in this game as opposed to wildly waving their controllers around in a frantic attempt to do... well anything. I didn't claim to be amazing at this or any other game. As a lifelong console gamer I just didn't see any truth to this "console players are terrible at games" mentality. I'll see myself out ![]()
Deep breaths, we are all friends here. There's no need to be so defensive, I'm not insulting you in any way. If you are good at aiming with your thumbs, then more power to you! It's not a big deal.
Just remember that (believe it or not) most people are not as good at it. Many people just want to unwind and shoot some robots for an hour after work. We do not want to feel pigeon holed into picking a mech that we don't find fun to play, just to avoid frustration by those who pick it.
I DON'T feel annoyed if you absolutely crush me based on pure gamer skill. I DO feel annoyed when it's solely because you picked a certain robot.
Biggest lackluster changes I've ever seen I think. You want the Nief to be balanced, remove 1 seeker and give it something worthless like most of the other mechs have.
@ Arkios-CR
I'm not offended or defensive, I merely disagree with your notions pertaining to console gamers. I will try to illustrate this further...
You said: "Console gamers have a difficult time aiming at fast moving airborne targets without significant aim-assist or lock on weapons."
To which I replied: "To generalize the entirety of the console playerbase in this way is really an insult, especially in this context."
Your response: "My apologies, I don't mean to generalize the entirety of the console playerbase, only the vast majority of them. Sure there are outliers such as yourself and many others, people with natural talent or with the free time to devote to practice... but the VAST MAJORITY of the millions of console players out there are pretty casual gamers. They have nowhere near the ability to continuously track a fast moving target in both the x and y axis."
My retort: "All in all, I suppose it was my own fault for assuming people actually have skill in this game as opposed to wildly waving their controllers around in a frantic attempt to do... well anything. I didn't claim to be amazing at this or any other game. As a lifelong console gamer I just didn't see any truth to this "console players are terrible at games" mentality. I'll see myself out :no:"
Now I have cut these down considerably, but I feel this represents the heart of our discussion. Somehow we ended up with the following:
Deep breaths, we are all friends here. There's no need to be so defensive, I'm not insulting you in any way. If you are good at aiming with your thumbs, then more power to you! It's not a big deal.
Just remember that (believe it or not) most people are not as good at it. Many people just want to unwind and shoot some robots for an hour after work. We do not want to feel pigeon holed into picking a mech that we don't find fun to play, just to avoid frustration by those who pick it.
I DON'T feel annoyed if you absolutely crush me based on pure gamer skill. I DO feel annoyed when it's solely because you picked a certain robot.
... Wut?
I fail to see the relevance of this post. My abilty to aim "with my thumbs" isn't in question. I found a singular point of interest in your earliest statement and rebutted it. I do not agree with your assessment of the console playerbase. That is all I am trying to say. I have agreed, on several occasions, that the Nief is a problem. That is not the point I'm trying to make. I feel that your assumptions are incorrect. Any player can be bad, regardless of what they play on. There will always be a discrepancy of skill between players, that is a fact. There are no excuses. I also like to "unwind and shoot some robots after work" so why am I an outlier? I have a wife, kids and a job so I have little time to play or practice. Therefore would I not fall into this majority that is supposedly too bad to track targets?
My only intent was to highlight your statement perpetuating the stereotype of "casual console gamers" and show that it simply isn't as pervasive as you make it out to be, there will always be terrible players no matter their chosen system. ![]()
@Alyria_Vice
Fair enough, let's agree to disagree on this one.
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