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Increase Respawn times

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#1
CrimsonKaim

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 ... especially in MA and TDM.

 

I've seen this so often: You kill one player, one more, you move on to another, hide behind cover to repair, want to kill the last one and you get killed by one of the players you just killed.

 

The fight wasn't even over and still killed palyers are able to back up their team after 5-10 seconds.

 

 

I think a 20-30 second respawn time would be nice, in addition to that, add a spectator function for teammates (first person) so we are not bored. 

 

 

What do you think?


Edited by FakeName, 13 May 2015 - 04:04 AM.

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#2
DerMax

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I think this would make deathballing worse than it already is.


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#3
Lioot

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Doing something to a map like Bunker, I just don't think it will work. I think the problem at hand is the map size, you do sometimes spawn too closely to the battle



#4
Blaz0re

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I think that's not a good idea at all.

It would make the problem of one team steamrolling another much worse, because the surviving team could kill the enemies one by one.

I think the better apporach to this is to change the spawn points, not the time. Especially on Uptown I often have trouble finding back to my team without being rushed by the enemies' before.


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#5
LaurenEmily

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I think this would make deathballing worse than it already is.

 

This pretty much. I agree with the problem though, what if it was changed so that the whole team has to respawn together ? I think this has been suggested before and i think it could work. Probably would also help to improve teamwork.


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#6
CrimsonKaim

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This pretty much. I agree with the problem though, what if it was changed so that the whole team has to respawn together ? I think this has been suggested before and i think it could work. Probably would also help to improve teamwork.

 

But how do you want to archieve that? That would force palyers to wait for a whole team to die. And guess what happens when one teammate survives and is not in the mood to commit suicide. 

 

What would you want to do to adress that?


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#7
Meraple

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This pretty much. I agree with the problem though, what if it was changed so that the whole team has to respawn together ? I think this has been suggested before and i think it could work. Probably would also help to improve teamwork.

Teamwork as in killing yourself or rushing the enemy team alone just so everyone can respawn?

Sounds very work, and much team.

 

Or do you mean teammates'd respawn close to eachother?

Would be nice, considering I sometimes have to kill 2 enemy mechs before I can even get to one of mine.

It'd be rather weird if you'd always respawn near your team though.

Imagine Uptown or Facility's bakery with that stuff.

 

I'd suggest having dead teammates respawn near eachother, instead of them respawning near still-alive teammembers.


Edited by (KDR) Meraple, 13 May 2015 - 04:15 AM.


#8
Pure_Amazing

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But how do you want to archieve that? That would force palyers to wait for a whole team to die. And guess what happens when one teammate survives and is not in the mood to commit suicide. 

 

What would you want to do to adress that?

 

Yeh, I don't think the suggestion means everyone dies then you respawn together, I think it means there is a timer that everyone is attached too. So when this timer hits 0, everyone who is currently dead will respawn at the same time. I have seen this system work in games like Red Orchestrator 2. Its a feature that works I think would be pretty cool.


Edited by Pure_Amazing, 13 May 2015 - 04:35 AM.

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#9
TerasCell

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What about that one rocketeer that just sits back in turret mode and never dies/kills anyone? It's just going to continue to sit back there and spam hellfire while its team sits there tapping their fingers waiting.


Edited by TerasCell, 13 May 2015 - 06:17 AM.


#10
Blaz0re

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I think the rocketeer would be the least of problems, it's rather the cloaked predator sitting in a corner at the back of the map.
It would be better to apply slight changes to the current system than to completely overhaul it I think, the spawning system isn't that terrible most of the time.
I've got no idea how the spawn points are determined but by tweaking this you also could achieve that the enemies spawn further away and can't rejoin the fight.



#11
Nept

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Leave the spawns as they are.  Thee sorts of ideas would slow the game to a crawl while creating massive steamrolling issues,






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