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Why Old Hawken Would Be Bad For Everyone

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#41
claisolais

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It was a bit of hardcore atmosphere. Now its just ...well a mech COD? *not that extreme though* Post-Ascension updates does not have as much difference as the other mech games out there. I've been thinking, an artwork or a game? I'm not so sure now, but if I saw the Post-Ascension Hawken in the first place, I'm pretty sure that I wont start it.

Someone mentioned "The old HUD does not reflects where the game went."  Speak of that, I would like to mention how the hell did this game went in the past...25 weeks? You couldn't say the changes is irrelevant. How the game went does not mean its the right way, or a single way.


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#42
AsianJoyKiller

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If you think that the skill gap is high now, it is nothing compared to what it would be with a high ttk. My reasoning behind this is simple. In a match, even the highest level player in a scout can be brought down by a newbie who gets lucky.

This can happen with higher TTKs too.

Why? Because the ttk is so low, that one lucky tow shot can pretty much take a scout out of the equation. If you were to give it, say, 500 health, this would no longer be a factor. The chances of a newbie getting lucky 3 or 4 times are greatly diminished, while the high level player is still going to hit all of their shots. This can be applied to any matchup. As the level rises, so does accuracy, which matters more and more the more health you start giving the mechs.

On the flipside, it's also much more likely for a newbie to be obliterated without having a decent chance to retaliate. They also have less of a chance to draw out a fight long enough for reinforcements to arrive.

 

Competitive players don't want the high TTK because it slows down the pace of the game. The current pace is exhilarating and dynamic, allowing for many play styles to emerge. Slowing it down would make the game far more boring and one dimensional.

Clearly you didn't play some of the earlier versions of the game. Alpha and early CBs feature frantic, adrenaline filled fights. By comparison, many of the fights these days are slow, and feature many more stalemate moments due to the abundance of safe healing.

The longer dodge times and slower movespeed, coupled with the lower TTK also make the fights less mobile, and promote slower, less agressive tactics because one wrong move could get you killed in an instant.

The multitude of healing options also mean it's a lot easier to sit back and poke until you find an opening. In earlier versions, especially Alpha, that just meant you would slowly get chewed to pieces without any real chance to heal. You either had to make a move, or completely withdraw from the fight giving up your position.


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#43
davek1979

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Why people who were not around this time 2/2.5 years ago are talking as if they experienced every damn build of the game is a mystery to me.

 

I wish I was around in CB, I am told the game was even better in some aspects than the awesome build I came to in Jan 2013. I had literally the time of my life. The game was atmospheric, the duels were exciting and players actually had to think (shocking I know!) a little before pressing the trigger.

What I see now are blobs of Tech-fed players on each side because current build punishes anyone who'd like to break the stalemate and go off trying to flank the enemy because of all the instagib nonsense. Gameplay is much less colourful with less tactics being employed. It's flat, uninspired and plain boring. Man, the mechs don't even feel like mechs anymore, they're made of cardboard or something...

 

Tech should be reworked or erased from existence, TTK raised, tactics made more important.


Edited by davek1979, 27 March 2015 - 12:31 PM.





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