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Communication item: The Flare.

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#1
Dr_Freeze001

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Right, so we've all got ideas for weapons and mechs, even maps. What about making player communication easier?

 

Here's the initial idea: with a dedicated button you would launch a flare in the direction you're watching, which creates a trail of colored smoke. Different colors could mean different things, like 'Enemy over here' or 'Attack' or 'Ambush' or something. This would basically be a more visual implementation of the enemy spotting and requesting help mechanic.

 

If you're in an open location: shoot the flare up for everyone to see. If you're in a corridor: launch it across the floor and make it skip around corners so your team can see it. Smoke would be only slightly opaque so it doesn't subtract from vision and dissipate in a few seconds. 

 

Would this item just be spammed non-stop? Does HAWKEN even need it? Are there other, better ways to improve non-verbal communication with your team? Feel free to share.

 

 

Cheers,

Freeze

 

 


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#2
Guns_N_Rozer

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100% i like the idea , since the voip isnt work anymore , so team member will know easily what they need to do ,it will be great to creat small team like in one team 6 v 6 , there will be sub team like Sentium will have 2 member each team or 3 member each team or 6 in one team with a leader .same for enemy team .

afterall i like the concept 



#3
Hyginos

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Or maybe make the enemy sighted and help requested pings more legible and persistent? VoiP?

 

It seems like it would be fixing a bad design with and optional upgrade.


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#4
PoopSlinger

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Flare sounds dumb unless it could be used as a momentary way to wreck someones vision.  Like ISM that fires and then the effect disperses quickly.


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#5
Amidatelion

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Flare sounds dumb unless it could be used as a momentary way to wreck someones vision.  Like ISM that fires and then the effect disperses quickly.

 

Except you'd still have radar.

 

I think it'd work better like a sticky bomb - apply it to a mech, plume goes up. It's easily visible on open-air maps while a trail is left on closed-up maps. Suddenly everyone knows where you are, regardless of radar. Balance it by time it stays lit, flight time, etc.


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#6
asipo

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might as well using radio command like counter strike

 

http://counterstrike....com/wiki/Radio


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#7
StubbornPuppet

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Great idea.

 

So that no serious graphic changes need take place, here's how I would suggest implementation:

 

"Help requested" puts a visual beacon (like a tall blue arrow pointing at your mech which only teammates can see) over your mech for 20 seconds.

 

"Enemy Spotted" puts a similar visual beacon (maybe a red, bobbing arrow) over where you tagged the enemy for 10 seconds.


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#8
The_Silencer

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Cool =)

 

I suggested something like this (oh my.. loooong time ago) in the first HWK forums.

 

IIRC, what i suggested was an only-1-use flare per team based match (or was per life-span withing a team match too? Can't remember now..).

 

However I remember how I suggested such a feature as a fancy way of reporting to your mates on your location, basically, right before dying on the field (while being out-numbered)... and also to reveal enemy coordinates on a map.. What else? One flare color per team.. mentioned potential seasonal stuff too; IIRC...

 

And about the mechanics of it, I suggested vertical only launches for the flare and also the related issues while using these in non-open spaces as corridors and so forth. The best way to solve the later nasty case would be making flares explode right after the first impact with any geometry chunk of a map.

 

Hey, it has potential and would be cool; indeed ;)


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#9
Sp3ctrr

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I see this working more as a weapon. It's already kind of a thing in Blacklight: retribution, you've got two types of flare, one sticks to your foe and explodes, the other burns your opponent to a crisp or burns them out of their hardsuit:

Spoiler

 

Would probably work as an item that you can launch at somebody to do damage over time. Who knows.

 


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Spoiler

#10
DeeRax

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Great idea.

 

So that no serious graphic changes need take place, here's how I would suggest implementation:

 

"Help requested" puts a visual beacon (like a tall blue arrow pointing at your mech which only teammates can see) over your mech for 20 seconds.

 

"Enemy Spotted" puts a similar visual beacon (maybe a red, bobbing arrow) over where you tagged the enemy for 10 seconds.

This is extremely elegant. :thumbsup:


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#11
ArchMech

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Or maybe make the enemy sighted and help requested pings more legible and persistent? VoiP?

 

It seems like it would be fixing a bad design with and optional upgrade.

 

this, and then add a hawken version of smites "vgs" (or dirty bomb's command system)

this been in use since....what like BEFORE socom navy seals? where you are trying to lead you're team of AI on a complex mission using a ps2 controller based command string?


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#12
DemitronPrime

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Z button people... the faithful Z button would work fine it people actually paid attention to it...


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#13
MechFighter5e3bf9

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i love how every thread is a repeat of the same people the same conversations the same results only the orriginal forum is now deleted it is funny to see it being necrod


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#14
The_Silencer

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The issue with new animated beacons is that these tend to be too intrusive and substracts realism&immersion factors in the game.

 

Personally I prefer keeping the current way: Paying more attention on the health bars of my team mates.

 

But I like the original concept to indicate very critical situations in a non-spammable way.

 

P.S. And yes, the old "Help Requested" tactical marker is still pretty subestimated..


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#15
Pelanthoris

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Z button people... the faithful Z button would work fine it people actually paid attention to it...

This, I would also love if I could respond to it. Having a vocal command "roger" and "negative" get spammed in every game, so that's a no. But I'd love to have an interactive system: z and q commands as they are now, except that they leave a marker for, say 5 seconds. Then if another player looks at that marker, they could send roger or negative to that specific request, which would be visible to at least the enemy marker/help requester and maybe to other team members too.

 

It seems I cannot put words into beautiful sequences today.


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#16
The_Silencer

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BTW, I'm remembering now what made me post on the old forums about all this... Was The Chronicles of Riddick movie. In case you watched the movie then you got concept & visuals of the OP pretty well.


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#17
The_Silencer

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This, I would also love if I could respond to it. Having a vocal command "roger" and "negative" get spammed in every game, so that's a no. But I'd love to have an interactive system: z and q commands as they are now, except that they leave a marker for, say 5 seconds. Then if another player looks at that marker, they could send roger or negative to that specific request, which would be visible to at least the enemy marker/help requester and maybe to other team members too.

 

It seems I cannot put words into beautiful sequences today.

And yes; a couple more of tactical markers would be good idea as well. Additionally, some few customizable chat txt messages (plus strongly validated to avoid any abuse and/or any other related issue..) might help at coordinating the team as well. New shortcuts would be required, thing which should not imply much effort from a production stand point: IMHO.


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#18
DemitronPrime

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text macros....

 

not hard to do really


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#19
Dr_Freeze001

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Sound effects and radios or tekst macro's are fair enough, but people playing with low game audio or not paying attention to chat are the people who need to see it most. The proposition is to make it a prominent visual feature, more so than the short 'ping here's the enemy aaand it's gone' that is currently implemented.


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#20
Hyginos

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Anyone played mechwarrior? They have a device called the NARC beacon, which is a little rocket that you can stick to enemy mechs and it will give your team extra info on them and better missile locks (or something like that).

 

Now imagine a projectile that looks and flies a bit like an EOC puck, but if it hits a mech that mech is revealed on radar for some time, attracts HF lock faster, makes the mech persist on radar longer after shooting/boosting, disables that mech's radar for a short time, or some combination of the aforementioned. Make this item replace maphax scanner.


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#21
The_Silencer

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Anyone played mechwarrior? They have a device called the NARC beacon, which is a little rocket that you can stick to enemy mechs and it will give your team extra info on them and better missile locks (or something like that).

 

Now imagine a projectile that looks and flies a bit like an EOC puck, but if it hits a mech that mech is revealed on radar for some time, attracts HF lock faster, makes the mech persist on radar longer after shooting/boosting, disables that mech's radar for a short time, or some combination of the aforementioned. Make this item replace maphax scanner.

Some of extra intel info would be good idea... although making locking on more efficient would (more than probably) be OP on the field.

 

I'm one of those who would love the implementation of new helpers or features to improve team gameplay in HAWKEN. Well in the form of items, tactical markers (the actual Q&Z..) or any new possibilities.

 

-> And going a bit deeper on this.. I'd like to see new features highlighting and/or enlarging the role of 1 or 2 pilots working as team leaders. This subsequently might help at not having too many pilots spamming or abusing of certain potentially positive new features as these we're discussing about. Yes, the idea would be allowing these team management new features to be used by team leaders only. That would be an option too and I'm probably brainstorming too much with the last piece of my post here,. ;)

-> edit: i've opened a new topic to discuss on this here: https://community.pl...m-leader-roles/


Edited by The_Silencer, 24 February 2016 - 08:35 AM.

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