Pin this one up there with the all-time irritations I have with this game: map collision. It's not so much the stuff that looks like it should block you, it's the stuff that blocks you when there's absolutely nothing there to block you.
First one that comes to mind: on Front Line, if you're standing on the AA, facing the side with the two jump pads, near the pad on the left there's some kind of invisible collision there that makes it so you can't move in a certain direction. It's probably a tiny little bit of collision from a piece of kitbashed level asset that's causing mechs to hitch on this, but it never got fixed and I can't understand why.
There's also tons of places on Last Eco and Bunker that make movement extremely annoying. Near the base of the lower rock around Pride Rock, you can't walk up one side but you can on the other. Near the back on the upper area by the pyramid, same thing. There's also all those smaller boulders all over the place where you get stuck and can't move, and die amazingly dumb deaths because the level decided it didn't want you to move, period. Bunker has a lot of these spots, too, where the hills are just ever-so-slightly steeper than the game engine seems to allow walking up, and you have to do a micro hop to get over it.
There are also some areas like this on Uptown and Origin as well. All these little places where you can get easily stuck and you never know why. One spot up on the top of Uptown, you can't walk over if you're an A class, but you can boost over it (it's on the bridge, near the hallway side).
In addition to this, the "superglue" walls never went away. The previous devs mentioned this was something to do with Unreal Engine 3, not something they could fix. I remain unconvinced, considering UT3 never had such issues.
One last thing, regarding the starting barriers and climb spots: can we fix these? On one side of Uptown, it's really easy to get out of the starting area, and all it would really take is to raise the height of the start barrier. Climb spots, I don't really see why some of them were blocked off in the first place. It used to take a while to get up to these spots, and once up there it you weren't really of much help to your team. It's one thing if it's a sniping spot and it's really easy to get up, it's another when it's just a part of a building that you can already kinda get up on top of. Verticality in maps makes them interesting, imo (like Origin) and making them flat makes them a bit boring (Bunker).
All this stuff should be after other, more pressing stuff is fixed, of course. These are just things I think need to be fixed eventually.
Edit: regarding climbing spots, I don't really mean the ones that let you get out of the map and hide indefinitely, I mean the ones that let you get a little higher up but don't really have any cover. Prosk used to have a lot of these, and Front Line has a lot of areas where the verticality of certain buildings would make some battles a lot more interesting. The blocking off of certain areas in Origin and Last Eco didn't make sense to me when they were introduced, and I think they should be removed. Maybe I'll start editing some maps whenever I find an area of bad collision so at least we have some kind of record.
Edited by -Tj-, 04 May 2015 - 09:37 PM.
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