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Dev Update August 19th

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#1
LadyTiggs

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Some updates on development:

 

For Hawken on console we have the first content update going through certification testing.  Right now we just have a few more bugs to fix, and then we’ll be ready to push that update out to the world!  This content update will include more holo taunts, controller vibration support, controller button mapping changes, some frame-rate improvements, and some other performance improvements.  We’ve moved all game-server hosting over to physical servers, and once this update goes live, you should see some even smoother game-play overall, since we’ve got some server improvements there as well.

 

For the PC community we are still working on the build pipeline to publish up to Steam, but the testing so far is promising.  We want to port over some of the performance improvements we’ve found during console development, and we want to get some of the cosmetics moved over as well.  Generally speaking, we still want to keep the PC build the same for the time being and take our time with any migration work.  We’ve been gathering more technical details related to things like anti-cheat, hosting performance improvements, and what it would take to create things like leader boards and clan-related systems.

 

 


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#2
Silverfire

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Any chance PC people can get these new cosmetics (particularly holotaunts)? You guys have already pushed out cosmetic options in the market without having to patch anything (see Hon and Civ stuff, plus Bruiser/SS complete packs).


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#3
crockrocket

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Any chance PC people can get these new cosmetics (particularly holotaunts)? You guys have already pushed out cosmetic options in the market without having to patch anything (see Hon and Civ stuff, plus Bruiser/SS complete packs).


This would do a lot to bolster player numbers temporarily. Plus you guys will make buck or two. It's a win-win all around just fuzzing do it

 

 

EDIT: Updates are the number one potential positive factor in player retention. Even if you're just adding cosmetics every few weeks it will help a on, regardless of PC or console. Please do this for all platforms


Edited by crockrocket, 21 August 2016 - 12:53 AM.

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#4
TheButtSatisfier

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I'm glad that you guys aren't rushing any major gameplay-related changes to PC and are focusing on low-hanging performance increases instead. I agree with the prioritization.


Edited by TheButtSatisfier, 19 August 2016 - 06:23 PM.

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#5
LaurenEmily

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I'm glad that you guys aren't rushing any major gameplay-related changes to PC

 

Yes this is very very nice.


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#6
BlackWarGreymon

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Performance improvements would be nice- it's been rather lacking recently. Bringing over cosmetic changes would also be good, for those that like that sort of thing ( = $$$ ). Working on anti-cheat and leader boards/ clans is great news, I'm all for officially supported systems like that, vs non-officially organised leagues and competitions ( ranked matches with proper teams, that would be nice ).

 

 

Suggestion:

 

 

Any chance of naming servers so we can see where they are exactly ( central, east or west coast in NA )- right now it seems like all the NA servers are west coast, resulting in awful ping and lag, and not just for EU players...


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#7
DemitronPrime

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more of the same...

 

" we are focused on console at the moment... PC users just have to wait, "

and still seeming very iffy about the data migration i see... Not exactly comforting

 

tbh though im not overly surprised... I kinda knew when we were told we would have new content early august... we wouldn't...


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#8
claisolais

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Ah a console update, of course, of course.

I thought the "push" was saying the update for PC delayed from early AUG to later AUG, my bad.

Edited by claisolais, 20 August 2016 - 01:41 AM.

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#9
DingdongJR

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Generally speaking, we still want to keep the PC build the same for the time being and take our time with any migration work.

 

more of the same...

 

" we are focused on console at the moment... PC users just have to wait, "

and still seeming very iffy about the data migration i see... Not exactly comforting

 

tbh though im not overly surprised... I kinda knew when we were told we would have new content early august... we wouldn't...

 

Ah a console update, of course, of course.

I thought the "push" was saying the update for PC delayed from early AUG to later AUG, my bad.

 

What would you rather have? An exact port of the Console build as it is right now for PC? Or more of a wait for them to get their act together. Seems that they are actually listening to a degree now. The community has waited for a long time now, a little more is just a drop of water in a ocean. 

 

At this point, be happy they are actually communicating updates about anything.


Edited by DingdongJR, 20 August 2016 - 05:09 AM.

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#10
DemitronPrime

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lol yeah man.... totally, whats another 3 1/2 years....

 

Ok prob more like 4-5 months,

 

the principle remains however....

 

3-4 year old computer customers...

sidelined for fresh console players that are playing for 1 week at the most and deleting the game...

 

the damage is done


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#11
CounterlogicMan

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lol yeah man.... totally, whats another 3 1/2 years....

 

Ok prob more like 4-5 months,

 

the principle remains however....

 

3-4 year old computer customers...

sidelined for fresh console players that are playing for 1 week at the most and deleting the game...

 

the damage is done

 

You are right the damage is done. It has been done since before they even bought the Hawken brand. The couple hundred active PC players aren't going anywhere any time soon. In my opinion the dev's focus absolutely should be on stabilizing the console build. It has some major performance problems and this has caused a lot of players to stop playing on the console. Which by the way, despite a large drop in active users since launch still has roughly 10 times as many players playing, across PS4 and Xbox One, than the PC version. I believe the devs have made the right decision by focusing on the health of their biggest investment since taking over Hawken. By devoting the resources to getting this performance patch published they are benefiting the existing console players; potentially bringing back a chunk of those who left; as well as potentially bringing in some new players. The kicker is that this whole process benefits the PC version in the end. The new performance tech gets tested on the console then pushed to the PC without changing the meta/balance on either. Sounds like a win to me. Of course I am a bit biased because I can play on both PC and PS4.

 

It seems to me that they have quickly realized from data, player feedback, and especially forum feedback that the balance and dynamics of Hawken are very different between PC and console (something that the PC base is very passionate about). So I think they are waiting to release new mechs, balance changes, etc. to the PC. While piling on the new stuff as quick as possible on the console to try and keep the remaining players from the initial release happy and possible reinvigorate some interest from potential new players. In conclusion, I believe this announcement is definitely good news/info even if it does upset some PC players. 

 

One thing I would love to see is a weekend balance test for potential orb changes on console that CZerofive mentioned on the forums. Tweak the numbers on the orbs/internals for 72 hours and see how the data shifts. We see you in the trenches CZerofive, keep up the good work.


Edited by CounterlogicMan, 20 August 2016 - 07:35 AM.

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#12
nabla_

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I will spend more meteor credits if the developers will bring us more content updates. I'm waiting, wasting my time in this unique and awesome pc game but my meteor credits are saved in my account...

#13
CounterlogicMan

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I will spend more meteor credits if the developers will bring us more content updates. I'm waiting, wasting my time in this unique and awesome pc game but my meteor credits are saved in my account...


Same, I have a two hawken coin mc codes I have been holding on to and can't redeem them for the console according to support. :(

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#14
DieselCat

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You are right the damage is done. It has been done since before they even bought the Hawken brand. The couple hundred active PC players aren't going anywhere any time soon. In my opinion the dev's focus absolutely should be on stabilizing the console build. It has some major performance problems and this has caused a lot of players to stop playing on the console. Which by the way, despite a large drop in active users since launch still has roughly 10 times as many players playing, across PS4 and Xbox One, than the PC version. I believe the devs have made the right decision by focusing on the health of their biggest investment since taking over Hawken. By devoting the resources to getting this performance patch published they are benefiting the existing console players; potentially bringing back a chunk of those who left; as well as potentially bringing in some new players. The kicker is that this whole process benefits the PC version in the end. The new performance tech gets tested on the console then pushed to the PC without changing the meta/balance on either. Sounds like a win to me. Of course I am a bit biased because I can play on both PC and PS4.

 

It seems to me that they have quickly realized from data, player feedback, and especially forum feedback that the balance and dynamics of Hawken are very different between PC and console (something that the PC base is very passionate about). So I think they are waiting to release new mechs, balance changes, etc. to the PC. While piling on the new stuff as quick as possible on the console to try and keep the remaining players from the initial release happy and possible reinvigorate some interest from potential new players. In conclusion, I believe this announcement is definitely good news/info even if it does upset some PC players. 

 

One thing I would love to see is a weekend balance test for potential orb changes on console that CZerofive mentioned on the forums. Tweak the numbers on the orbs/internals for 72 hours and see how the data shifts. We see you in the trenches CZerofive, keep up the good work.

 

I can agree with what you have said here...except for that I wish all this was laid out from the beginning when RDL took over, instead of somewhat leading us along for about a year before saying all their work was being directed for the consoles and not the PC at this time.


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#15
claisolais

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What would you rather have? An exact port of the Console build as it is right now for PC? Or more of a wait for them to get their act together. Seems that they are actually listening to a degree now. The community has waited for a long time now, a little more is just a drop of water in a ocean. 

 

At this point, be happy they are actually communicating updates about anything.

 

Nah Im just after that NEW contents :P Even if they're just few new holos


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#16
6ixxer

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I have steam cash waiting for me to have a reason to give it to RLD.
I would have spent a fair chunk on Hawken, initially Nemesis and then some for fun and buying a bundle for my brother, all to ADH.
Since RLD I have spent a bit more, but I'm mostly waiting to see the new mechs/cosmetics get released.

Would be nice to see the nerf on hellfires dialled back, and also see the PN-223 get more punchy also.

#17
Hyginos

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Thanks for keeping us posted.


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#18
Shade__

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k thanks, please keep doing this.


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#19
EM1O

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i have gotten reactions on twitch streams by consouls that have discovered there is a PC version.  all of them have expressed amazement at what PC Hawken is, how much more fun it is.

it would be interesting if "someone" would research the names registered in ps/xb that have a subsequently duplicated registration in PC Hwk.  this might be more reliably done via isp or MAC due to differing naming restrictions.  there seems to be a steady, daily influx of new gamers, which is nice, whatever way they found Hawken.

:yes:

 


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#20
talon70

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Comms from CapnJosh

 

Some updates on development:

 

  We’ve been gathering more technical details related to things like anti-cheat, hosting performance improvements,

I realize these things cost and the return on investment is pretty much intangible but they are critical to any long term success

 

Thanks for the  update


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