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[XB1] 3/15/2017 - Hotfix Discussion

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#1
CZeroFive

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- Armor Fusor

  •   Now grants the expected amount of health over time.

- Repair Torch

  •   Now heals as expected and equipped as the secondary weapon of the technician once more

- Repair Field Generator

  •   Effectiveness is now 50% of the normal Repair torch effect (down from 95%)

- Turret Placement

  •   Players can now place a maximum of two active turrets. However these turrets can be of one or both types. Ie. A player may place two rocket turrets, two Machine gun turrets or one of each.

Dev Notes:

  •   Allowing 3 turrets of each type upset a lot of players as it drastically affected the flow of the game. We feel that allowing 2 maximum turrets but granting players flexibility regarding turret type will make turrets more effective but not as overwhelming as they were before.

-36M

  •   Reduced Damage taken in Heavy mode in front by 15%
  •   Increased Movement Speed in Heavy mode (previously immobilized)
  •   Increased Boost Speed in Heavy mode by 50%

 

Dev Notes:

  •   The 36M’s immobility left it feeling vulnerable and ineffective. We feel these changes make it mobile enough to be effective without diverging too much from the powerful hulking feel of the mech.

Jobs:

  • EMP Blast Ability has a slightly larger radius

Dev Notes:

  •    The most recent Jobs nerf left the EMP Blast ability feeling a bit too anemic. This boost in radius should leave it feeling a bit more effective while still 25% less than it was originally.

Miscellaneous

  • Fixed an issue where players could not 180 spin immediately after boosting forward
  • Fixed an issue where an empty pro tip dialogue would display at the start of a match.
  • Reduced client disconnections while in a match.
  • There should be fewer cases of the client booting you back to the main menu while you were in a match.  This was caused by some extraneous polling the client was doing to make sure it could still talk to our backend services. While connected to a game server, it doesn’t really matter that much if the client can or cannot talk to our backend, so these disconnects were generally useless or incorrect.
  • Fixed Class A Mech icons.
  • Xs should no longer be the only thing shown in scoreboard


#2
(Xbox)CosmicCasey59

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While I understand the need for the updates and the fixes that come with them all to keep game play working for the best for all, not to sound like I'm whining but I have been logging every day since the last update to get the G2 sharpshooter. Because of the size of the update and my internet services available to me the 4.5 go update took from 8 pm when I tried to log on till some time in the hours after midnight ( by midnight I had 70%) , no game play last night. This morning I logged in to see about progress ( 6 am done) logged in and unlocked day 15 . Today is the 16th , how is calendar tracking days? Am I still on track for mech or outta luck?
Thanks , keep up the good work , love playing Hawken

#3
(Xbox)CosmicCasey59

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Looks like everything is good

#4
(Xbox)AV0LL

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cosmiccasey59, could be worse, you could have to unlock it by actually playing it for hours a day for a month like I did. ;)

I think something might be bugged with the calendar system. The other day I unlocked day 14 played one match of siege, went back to garage then it unlocked day 15.

Great work pushing out the update so fast. I think the update to the turrets makes for better game play.
Thanks Hawken Team
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#5
(Xbox)CosmicCasey59

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Your right Avoll things could always be worse, and I know about playing hours to unlock a mech that's why I wanted this one. It should be a simple task ( should) to log in every day and claim the prize. When I logged in last night I unlocked day 16 so maybe there is a bug, but for me I seem to be where I need to be.

It does look like there may be a bug in the weapon swap out area, they are all the same weapon I checked this out on multiple mechs




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