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Hawken Dev Interview - CZeroFive

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#81
Hyginos

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Per Momow's suggestion I would like to pose the same questions to CZeroFive that I asked of the mech mods:

  • Would you rather fight 100 duck sized horses or 1 horse sized duck?
  • Would you rather fight 10 tech sized brawlers or 1 brawler sized tech?
  • What button do you have holotaunt bound to? Mech taunt?
  • Favorite ice cream flavor?
  • Which video game do you have the most hours in?
  • Do when you say Prosk, do you pronounce it PrOHsk or PrAHsk?
  • Describe yourself with a haiku or a limerick.
  • Have you ever killed Marvin? 
  • If you could have any job besides the one you have now, ignoring pay and qualification, what would that be?
  • Which of the factions in the Hawken universe do you think has the coolest looking logo?
  • What is the maximum ground speed you have achieved?
  • If you had to choose one other Hawken employee to be stranded on a desert island with, who would you take?

Edited by Hyginos, 01 August 2016 - 11:53 AM.

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#82
Kindos7

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What is your favorite meme?
 

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Heard you like memes.
What do you think of this Hawken community classic?
 

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#83
CZeroFive

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Per Momow's suggestion I would like to pose the same questions to CZeroFive that I asked of the mech mods:

  • Would you rather fight 100 duck sized horses or 1 horse sized duck?
  • Would you rather fight 10 tech sized brawlers or 1 brawler sized tech?
  • What button do you have holotaunt bound to? Mech taunt?
  • Favorite ice cream flavor?
  • Which video game do you have the most hours in?
  • Do when you say Prosk, do you pronounce it PrOHsk or PrAHsk?
  • Describe yourself with a haiku or a limerick.
  • Have you ever killed Marvin? 
  • If you could have any job besides the one you have now, ignoring pay and qualification, what would that be?
  • Which of the factions in the Hawken universe do you think has the coolest looking logo?
  • What is the maximum ground speed you have achieved?
  • If you had to choose one other Hawken employee to be stranded on a desert island with, who would you take?

 

 

Sorry about getting to this one a bit late, I've been working on other things.

 

Either way, 'i'm open to it.'

 

;)


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#84
Shade__

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yo C-zero what was the dev teams thinking behind the newer mechs, do you even know?


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#85
CZeroFive

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yo C-zero what was the dev teams thinking behind the newer mechs, do you even know?

 

Can you please elaborate on the question? I really would like to answer this, but I feel it's a loaded question handed to us for making the Nief.

 

Either way, assuming it's about the Nief, QA did report it as something they felt was overpowered and not fun. We wanted to wait until we had data from a live environment to really make a decision. After all, a small subset of people is not enough data to make a decision on.

 

Post-launch, the data we got versus community feedback did not match up; players were playing their favorite Mech except at the lower MMR range. Contrary to popular belief, the Nief wasn't played as often at mid-tier or higher MMR and did not result in an immediate concern for a nerf. What drove us to nerf the Nief is a concept that drives everyone who is passionate about game development; community feedback and the 'fun' factor of the overpowered Mech in question. I recall Tiggs telling us about how vocal the forum goers are, and how much Twitter was blowing up with complaints about the Nief.

 

Why did we hastily make a decision on such a subset of the game?

A lot of great game designers make games that are balanced, but often you have to tote the line between balance and fun. The numbers showed the Nief was balanced, and the outcry and fun factor told us that this Mech was overpowered. We made a change the community requested and it turned out to be popular because the change was fun, not because it was balanced. Too often a game is made to be balanced and simplified... so simplified, that it gets to the point where you have such a low skill ceiling. That's when the fun factor gets removed for veteran players and new players feel like they have no goals to achieve.

 

We're still evaluating options regarding our plans for the PC relaunch, but I just want you to know that we are listening.

 

Not only that, but we're open to feedback on how we are doing.

 

If you wanted to know a detailed explanation of the Mechs and what we were thinking, well, that's the best I can offer.


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#86
ARCH3TYP3

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C05, are you able to clarify the customization situation, and exactly which aspects of it will be returning?
It has been hinted at that customizations will be coming back, but no final word (to my knowledge) on whether it will include internals, items, cosmetics, primary weapons or a combination of these.
If you can't talk about this, just say, "vanilla".
Thanks.

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#87
CraftyDus

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For players strapped to a controller. The neif IS fun.

It's also in a pretty good place right now since the 2 adjustments. Its not the go to crutch it was for that hot minute before the hotfixes.

 

The charge mech is also ridiculously fun. It came out VERY well balanced.

 

The b34r vanguard is also really good for a new player to get a foothold on the flow of the game.

 

I used to dream dreams of dual rev-gls.

I have questions about the new Grenadier with the dual rev gl's.

 

The rate of fire, if both rev gl's are staggered, seems akin to the single rev gl on the classic gren.

Combined with the freezing of mobility in it's turret mode, which I can understand is a tradeoff for it's new unlimited damage buff (provided one minds the gun temps).

I find it extremely niche and perhaps effective for like a specific hypothetical scenario in a siege gamemode.

Because it's special ability plants it down to an immobile position.

 

Would the new grenadier's weaknesses be revisited, or is it right where it is intended to be as potentially the new boutique-est mech in the pantheon?

 

Maybe I should just wait for it to come to the PC in time and repose this sort of question then.

Curiosity is killing me about it's future, because I spent so many hundreds of hours in it through previous iterations (including classic gren turret mode).

I can wait for further developements that are months away, to find out.

 

I just think you should know this new content is exciting and when the old salts in the PC community finally get their hands on what you've wrought,

They are going to be falling over themselves to get in these mechs.

To see what is possible in them.


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#88
CZeroFive

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C05, are you able to clarify the customization situation, and exactly which aspects of it will be returning?
It has been hinted at that customizations will be coming back, but no final word (to my knowledge) on whether it will include internals, items, cosmetics, primary weapons or a combination of these.
If you can't talk about this, just say, "vanilla".
Thanks.

 

Nothing is set in stone about customization (or the PC build for that matter) right now. There's some things we have in the works, all of which are 'vanilla' for now.



#89
Hyginos

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This might be less relevant, but how big is the Hawken dev team now? I remember CapnJosh saying that he was in the process of hiring people before things went dark in preperation for the console release but that's the last I heard of it.


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#90
DerMax

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Nothing is set in stone about customization (or the PC build for that matter) right now. There's some things we have in the works, all of which are 'vanilla' for now.

A question: are you guys going to add anti-cheat functionality in any form for the PC release?


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#91
DingdongJR

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A question: are you guys going to add anti-cheat functionality in any form for the PC release?

 

I second this. Without a good system in place to stop cheaters it's just free game to do it. 



#92
CZeroFive

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A question: are you guys going to add anti-cheat functionality in any form for the PC release?

 

This question was already answered in the Q&A.

 

Any "tipping of our hand" helps the clever folk who create hack tools infer whatever anti-cheat functionality we may or may not have implemented.


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#93
_incitatus

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We don't want to port the console build 1:1.

 

Again, can you elaborate on this?  The impression that I think most of have is that it will be 1:1 port.



#94
Silverfire

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Edited by Silverfire, 04 August 2016 - 02:19 PM.

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#95
CZeroFive

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Again, can you elaborate on this?  The impression that I think most of have is that it will be 1:1 port.

 

I'll see if I can get another update from Josh, but basically we have stated in the past (specifically, from the Q&A) we didn't want to port over the locked-in-place internals and weapons over to the PC game. That's still the case.


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#96
Shade__

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Can you please elaborate on the question? I really would like to answer this.

very well, why so many def boost abilities and two of one weapon mechs?


Edited by Shade__, 04 August 2016 - 04:33 PM.

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#97
teeth_03

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I'll see if I can get another update from Josh, but basically we have stated in the past (specifically, from the Q&A) we didn't want to port over the locked-in-place internals and weapons over to the PC game. That's still the case.

 

Then why even have this in the Console release?



#98
_incitatus

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I'll see if I can get another update from Josh, but basically we have stated in the past (specifically, from the Q&A) we didn't want to port over the locked-in-place internals and weapons over to the PC game. That's still the case.


Thanks for the reply. I must have missed that in the q&a. The more info on this the better.

#99
CZeroFive

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Then why even have this in the Console release?

 

As previously stated I'll see if I can get Josh to shed some light on that, but no promises. It's not exactly my area of expertise.


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#100
crockrocket

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Then why even have this in the Console release?

 

As previously stated I'll see if I can get Josh to shed some light on that, but no promises. It's not exactly my area of expertise.

 

"There wasn't any logic to it per se but Josh said we needed 30 mechs and this clearly came from his boss, plus we weren't able to work out the UI for switching stuff before the console deadline also set by our higher ups."

 

I don't blame you guys actually working on Hawken for any of that, but it seems pretty clear to me that someone has been handing down some deliverables...


Edited by crockrocket, 05 August 2016 - 02:21 AM.

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#101
StubbornPuppet

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I'll see if I can get another update from Josh, but basically we have stated in the past (specifically, from the Q&A) we didn't want to port over the locked-in-place internals and weapons over to the PC game. That's still the case.

 

 

Then why even have this in the Console release?

 

I believe it was stated many times that they wanted to have customization of weapons and items, but that some technical issues ran up against deadlines and they are locked now to make the release possible.


To be serious for a moment this is just a joke

 


#102
Anichkov3

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Quickly I ran through the name of the forum and have not found an appropriate topic. So I will write here. I think the developers will see, and the players will be able to discuss the idea. Maybe talking about it before (I do not know, I have not seen)

 

So here. As everyone knows. Items can not be changed in the new version of the game. I offer the opportunity to return the items change. But to divide the items into two classes. For example, offensive and defensive. You can take only one item from each class. Thus it is possible to introduce the inability to use any combination of items depending on the mech. For the sake of balance. I propose to discuss this in general, the real idea.   :thumbsup:


Edited by Anichkov3, 22 August 2016 - 12:07 PM.

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#103
DallasCreeper

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So here. As everyone knows. Items can not be changed in the new version of the game. I offer the opportunity to return the items change. But to divide the items into two classes. For example, offensive and defensive. You can take only one item from each class. Thus it is possible to introduce the inability to use any combination of items depending on the mech. For the sake of balance. I propose to discuss this in general, the real idea.   :thumbsup:

Like Dets or EMP's for Offensive, and Shields/Orbs for Defensive?


Edited by DallasCreeper, 22 August 2016 - 12:55 PM.

 

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#104
SNAAAAAKE

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This is just gross. Not a single message of the disastrous Console launch that will effect the entire community. I thought things were going to be different. But instead of fixing the real game they shoved out another bad version to new prospective players.

Keep poisoning that well guys. Worked out well for the last devs.



#105
6ixxer

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Keep going. There's not enough yet.

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