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Jobs and Ord Changes - Feedback Thread

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#1
CZeroFive

CZeroFive

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Dear Pilots,

We'd like to respond to your feedback regarding the two newest Mechs the Ord and the Jobs.

First, the jobs and its EMP Blast ability. This ability is intended to give your team an advantage in a team fight, but now it feels spam-able and quite frankly broken. An error in a push to our live database caused some of the values on the ability to be skewed from the original design. As such, the changes to the Jobs ability - effectively immediately on XB1 and PS4 - are as follows:

BlastDuration 3 seconds (down from 5)
Regeneration Time 35 seconds (up from 5)

Regarding the Ord Mech, we've heard your feedback regarding its firepower. The intention of the Ord is to reward players who are able to effectively manage their heat and land shots. However with the heat per shot being what it was, it was very difficult to effectively manage a high enough level of heat to make use of the passive ability. We've reduced the amount of heat per shot to allow you to spend more time at high heat, and we also reduced the re-fire rate on the Magnum pistols to give them a bit more burst.

RefireRate .8 seconds (down from 1)
HeatPerShot 6 down from (8.325)

As always, continue to provide us with feedback, so that together we can continue to shape Hawken together.
Happy Friday - Hawken Devs



#2
(Xbox)LordJim47

(Xbox)LordJim47

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CZeroFive,

Both are interesting; really enjoy the Ord more than I should-although I am still trying to learn how to keep from overheating.  Your comments help understand what was happening to me.  Still, love the punch it has and I have a hard time cutting and running to survive when I miss a couple of shots.  Jobs is very complicated and have spent most of my time in the training ground trying to understand primary weapon and special ability balance.  Would be great to have some background information in the lore section on tactics, technics and procedures from pilots that made these mechs so valuable.  Military success is built on learning from the warriors who came before us and passed on their secrets--i.e., top gun training.

Great game, superior fun with all the mechs-the addiction continues; certainly a good thing I'm retired!



#3
(Xbox)x KiRK707

(Xbox)x KiRK707

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I'm personally feeling like the Ord is still underwhelming, my opinion is it builds up heat too quickly for its damage output and managing a high heat level isn't worth the extra damage, you're still best off to start from zero heat in any fight and play a sustained game that only marginally gets better for you. As is, I wouldn't suggest contending C classes. I would like to see the damage buff from the ability spike a bit heavier towards the end of the heat bar and I'd like to see the MAG Pistol give up the new fire rate for a little extra base damage. Maybe it's just not my style mech


Jobs needs an original secondary, please don't just leave it with the Raiders secondary.. The Corsair-KLA would be acceptable on a new A class but on a second B class? At least make it unique from the Raiders and maybe remove one of the firing modes in exchange for a faster reload time. Either way, adding a HEAT Cannon primary option would also be neat. While I don't believe Hawken should have stuns, Jobs' ability does have the delay beforehand, making it seemingly manageable so far, for me- I'd still like to see some kind of nerf to it regardless, like the further to the edge of the AoE of his ability you are, the less time you're stunned for; It wouldn't hurt to find a way to tone down this ability a tad, if not entirely remove the stun all together in favor of being a normal EMP but with less limited mobility upon activation.

Edited by (Xbox)x KiRK707, 11 February 2017 - 10:44 PM.





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