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Console Content Update 2 - Release Notes

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#1
CZeroFive

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Here's the patch notes for the latest console update we pushed out for XB1/PS4. Please note that none of this content currently applies to PC at this time. This is mainly posted so you can comment and provide feedback on the latest content update.

 

Below are the patch notes:


 

 

Weapon Loadout Changes:

  • Mechs can have 1 or more primary weapons available for purchase and equipping (after having been purchased)
  • Equipping weapons is done on the “Weapons” page of the Mech information sidebar.
  • There are no mech rank requirements for purchasing weapons.
  • There are multiple weapons available for the primary weapon slot depending on the mech.
  • Mechs have just one secondary weapon - no functionality exists to buy secondary weapons.

Item Loadout Changes

  • All mechs can equip all Items. You will have to purchase additional items with HC or MC. This is achieved using a screen which is new for consoles and should be familiar to PC players.
  • Only 2 items per mech allowed at a time.

Internals Loadout Changes

  • All mechs can equip all Internals. You will have to purchase additional internals with HC or MC. This is achieved using a screen which is new for consoles and should be familiar to PC players.
  • You cannot equip 2 internals of the same type, e.g. basic, advanced version of the same thing
  • Added a new internal type: Heavy Armor. Slows the movement speed of your mech by 35% and decreases damage taken by 5%.

Framerate

  • Should be smoother and better overall - We have made a lot of configuration tweaks aimed at reducing per-frame time.

Leaderboards

  • Introducing Leaderboards! This is an entirely new system that we’ve made for Hawken in Content Update 2. The system is fairly simple: select a stat, and you will be able to see where you stack up against other players of that category. Initially, there will be a few categories but we will add more as time goes on.

Bugfixes

  • Re-enabled idle player kicks for all gamemodes.
  • Fixed an issue where multiple cosmetic items would show up in the HUD after entering and leaving a match.

Edited by CZeroFive, 21 November 2016 - 11:49 AM.

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#2
6ixxer

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Please tell me that speed reduction is a typo O_o

#3
Amidatelion

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In b4 some

 

 

Weapon Loadout Changes:

  • Mechs can have 1 or more primary weapons available for purchase and equipping (after having been purchased)

 

Are these identical to PC? What about the new mechs?

 

 

 

Internals Loadout Changes

  • Added a new internal type: Heavy Armor. Slows the movement speed of your mech by 35% and decreases damage taken by 5%.

 

Feedback requested.



#4
Anichkov3

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I have no console. But please tell me. You fixed the "holes" (Glitch) in the maps?


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#5
CZeroFive

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In b4 some

 

 

Are these identical to PC? What about the new mechs?

 

 

 

Feedback requested.

 

Yes, these are identical to PC for the most part, aside from some of the new mechs introduced that have alternate loadouts (Marauder has a seeker primary option for example)

 

The 35% movement penalty and 5% damage reduction used to be 25% less and 10% reduction. That internal is one of the ones we rebalanced prior to launch. It's in a pretty good state right now. We're planning on adding more of that type of internal soon for other stat combinations if this one proves popular.



#6
CZeroFive

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I have no console. But please tell me. You fixed the "holes" (Glitch) in the maps?

 

No holes have been patched up in this update. We're likely going to have that planned for Content Update 3 or 4, but I don't want to commit to any dates yet.



#7
6ixxer

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If i had the stats handy i'd crunch the numbers for that internal on a vanguard. Maybe it sounds harsher than it is.

Edited by 6ixxer, 21 November 2016 - 12:33 PM.


#8
SparkyJJC

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(Marauder has a seeker primary option for example)

 

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#9
Kindos7

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(Marauder has a seeker primary option for example)

 

SCARY GOOD PLAYTESTERS STRIKE AGAIN


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#10
DallasCreeper

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(Marauder has a seeker primary option for example)

 

tumblr_m0ums40HRH1qi7upa.gif


Edited by DallasCreeper, 21 November 2016 - 01:02 PM.

 

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#11
PsychedelicGrass

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This is sorta off topic but man why do you have to use white text :/


I usually only read the forums on my phone and your entire post is a blank page with bullet points on mobile :c

I'll edit this later and add actual feedback

Edited by PsychedelicGrass, 21 November 2016 - 01:04 PM.

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#12
Amidatelion

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Yes, these are identical to PC for the most part, aside from some of the new mechs introduced that have alternate loadouts (Marauder has a seeker primary option for example)

 

Pfahahhahahahahahahahahahahahahahah oh what?

 

Come on man, you gotta give us the full list.



#13
CZeroFive

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Pfahahhahahahahahahahahahahahahahah oh what?

 

Come on man, you gotta give us the full list.

 

It's not really in any sort of readable text format right now. I'll get a list later.

 

The Seeker Marauder was mainly sort of a playful joke; it's not really viable and I wanted to put a seeker on a Mech that made absolutely no sense to have it on there. After seeing the Nief feedback surely everything needs Seekers :^)


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#14
Amidatelion

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It's not really in any sort of readable text format right now. I'll get a list later.

 

The Seeker Marauder was mainly sort of a playful joke; it's not really viable and I wanted to put a seeker on a Mech that made absolutely no sense to have it on there. After seeing the Nief feedback surely everything needs Seekers :^)

 

have you ever considered a career in like-farming


Edited by Amidatelion, 21 November 2016 - 01:21 PM.

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#15
CZeroFive

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Here's a list of every Mech and their alternate primary weapons. The blanked out ones are unfinished/unreleased Mechs.

 

Note if you don't see a weapon in this list, it's probably because that Mech comes with it already when you do the purchase. This is for alternate weapon loadouts only.

 

cAnLyOI.png


Edited by CZeroFive, 21 November 2016 - 01:44 PM.

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#16
Morquedeas

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I for one think the seeker marauder sounds like fun, even if no one would ever take it when playing seriously.  I have a hard time seeing 5% dr being worth 35% speed on a 4 slot internal being worth it.  I'm guessing the speed penalty only applies to the walk speeds so it may be less noticeable.



#17
Amidatelion

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OK, what's the Civ do again? Because it now gets flak and slump and that's an interesting selection

#18
_incitatus

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OK, what's the Civ do again? Because it now gets flak and slump and that's an interesting selection

 

That's the dual EOC...

 

I had the same question.  Flak + EOC, the burst potential is real.



#19
Amidatelion

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That's the dual EOC...

 

I had the same question.  Flak + EOC, the burst potential is real.

 

Ah, with the crappy clone of the bruiser ability



#20
EM1O

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I hope y'all have plans in place for when the PC update comes out, even if it is only a pre-release test platform.

You may get hit with hundreds, maybe thousands of curious returnees/vets logging on to look around.

You WILL get hit with folks that have hundreds of thousands/millions of HC stacked up, and who are going to be buying a ton of Stuff.

Then they'll want to play with it.

I know I will.

:yes:


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#21
DallasCreeper

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What is the Slug TOO? The SA Hawkins?


 

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#22
crockrocket

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This is sorta off topic but man why do you have to use white text :/


I usually only read the forums on my phone and your entire post is a blank page with bullet points on mobile :c

I'll edit this later and add actual feedback


Same for me, and given my computer situation it's pretty frustrating.

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#23
Chaplain5

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Awesome stuff, can't wait can't wait CAN'T wait. :D Firefighter?


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#24
hestoned

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  • Re-enabled idle player kicks for all gamemodes.

 

 

OMG FINNALY. you have no idea how frustrating it is to play 3 games in a row 2v4 because matchmaking hates you and the the third guy WONT SPAWN IN.


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#25
Xer06siX

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OMG FINNALY. you have no idea how frustrating it is to play 3 games in a row 2v4 because matchmaking hates you and the the third guy WONT SPAWN IN.

Never should have been disabled.


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#26
CZeroFive

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Never should have been disabled.

 

It was disabled for a technical reason, not a design decision. But that technical reason is fixed now, so we've re-enabled it.


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#27
Ornual

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Awesome update so far! Though a few potatoes in the leaderboards system it would seem.

 

 

Pros:

 

Weapon/item/internal selection makes the gameplay richer (and i'm sure the same goes for the company that owns it  :thumbsup: ) not being able to predict what every single mech will do due to their loadout being known ahead of time.

 

G1s are not just worthless mechs collecting dust in the garage now!  What I mean by this is after you get the G2 for the mechs you really like, their counterparts were pretty outdated, now with the update you lose a little HP and speed, but you get a whole second loadout of your favorite mechs to hotswap to without having to go out of game to change it by using both the G2s and G1s.

 

 

 

 

Cons:

 

The leaderboards feel pretty pointless at this point after quite a few of us on Xbox figured out players can just boost their kill stats in Co-Op TDM as the bot kills count for PvP kills?

 

The old stats for kills that everyone has had since the game came out did not carry over to the leaderboards even though xbox keeps track of all that, not a huge deal as you want the new guys to have a chance to keep up.

 

Currently it's only grind based and not skill based, only keeping track of kills per mech type and overall game wins since the release, it would be great to see the eventual adding of a Skill point rank system like it seems like PC players had on the original version.


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#28
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+1 for the removal of white text, please. Invisible on mobile version.

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#29
wischatesjesus

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Looking at that weapon chart, is assault going to have access to AR and SMC to pair with it's right handed XT then? SMC-miniflak charge seems like a pretty odd choice of weapon combo as well, but I guess you guys kinda painted yourselves into a corner with that dual-weapon nonsense. 

 

Farthammer XT seems like it would probably be a pretty weak weapon for zerk/brawler/vang/crt especially considering they have access to SMC and/or AR. Do the left and right flavors show up as distinct in game? Zerk looks like it has access to AR and 3 flavors of Vulcan.

 

AR XT? Slug TOO? Kerby? Sniper?

 

Nothing has PN233?

 

Flak civ seems like it could be pretty bloody obnoxious to corner against. I think we might find that, with flak available, you will see very little t32 use.

 

How do the B3AR guns work on incin? I thought they had been balanced for other mechs.

 

Boss brawler with Vulc or hawkins sounds like a nightmare.


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#30
DallasCreeper

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Nothing has PN233?

 

I think the SUS-4N00 is the PN-223, given that it is only on the tech


 

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#31
nepacaka

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i think it is just a mistake that brawler not in "Flak weapon" list, or i don't understand something?


also, what with grenadier? it is still have 2 rev-gl? 

I feel Heat+revGL is just weird and unplayable combination, if compared with Heat+GL, and + PC gren have an ability. (or even without ability. Because it is obviously, you can't use turret-mode if you have Heat in your hand, if you iq higher than 37.)

to be honest, don't see any reason to not return GL as a secondary for gren. make gren great again!


Edited by nepacaka, 22 November 2016 - 07:58 AM.

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Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

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#32
DallasCreeper

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i think it is just a mistake that brawler not in "Flak weapon" list, or i don't understand something?

? This is for the T-32 Bolt. It's T-32 Flak on herokuapp as well, but it's just the Bolt. 


 

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#33
nepacaka

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? This is for the T-32 Bolt. It's T-32 Flak on herokuapp as well, but it's just the Bolt. 

i'm not talking about how it called. i'm talk that brawler have vulcan, t32 and SA by this list, but don't have flak cannon.

but it will be cool if brawler weapon list will be like: Flak, SA, T32.


Edited by nepacaka, 22 November 2016 - 08:37 AM.

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

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#34
MomOw

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i'm not talking about how it called. i'm talk that brawler have vulcan, t32 and SA by this list, but don't have flak cannon.

but it will be cool if brawler weapon list will be like: Flak, SA, T32.

 

4 weapons to includes "legacy weapons", so it'll be flak, SA, point-D, T32.

 

The only "new" weapon is T32, but as it is arguably worse than flak, it won't change much things. Still worth a try in wreckage.


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#35
Silverfire

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I don't see the Technician's Redox gun on that chart.  Could that be SUS-4N00?


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#36
wischatesjesus

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I think the SUS-4N00 is the PN-223, given that it is only on the tech

 

I assumed burst pistol was pn233 and sus-4n00 was redox.


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#37
HeavenlyPotato

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alternative primary? hey this is quite neat, sign me up.

 

its a shame my 2 fav mechs are still broken,,, (no 2ndary weapon, invalid loadout, woo hoo...)



#38
nepacaka

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I assumed burst pistol was pn233 and sus-4n00 was redox.

by the translate files

[R_DmgType_Susanoo]

R_DamageWeaponName="SUS-4N00"

[R_DmgType_Suppressor]
R_DamageWeaponName="Redox-O2"

 

[R_DmgType_Pistol_Burst]
R_DamageWeaponName="PN-223"

so, burst-pistol and supressor it is a PN and redox. 
i suppose, susano is a vytro electro-gun (but it secondary? meh, i forgot about it :C, have no idea. maybe somthing new).
there is also repair torch

[R_DmgType_RepairTorch]
R_DamageWeaponName="Helix Repair Torch"

i firstly think susano is heal, but look like no. this weapon is actually not used in PC version.
Spoiler

 



i re-read co5 post, and if i understand co5 weapon-list logic correct, default mechs not view in list (this is why "supressor" string is free, because only tech have redox as a default weapon. the same with brawler. flak is a default weapon, this is why we don't see brawler name near with "flak" string. 
 

Edited by nepacaka, 22 November 2016 - 11:54 AM.

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/





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