So, I have been having a bit of an issue with my ISP throttling my speeds. That is a whole other story, but during these throttling moments, I noticed some things that are worth pointing out. If I am experiencing lag (with a ping of 150+), then something happens when I try to shoot which is rather strange.
Basically, if I am using a burst weapon, such as the grenade launcher, there is a significant delay between the time that I click, and the time the grenade actually comes out of my barrel. This delay also occurs between the time when I click, and the time the grenade detonates. It is very frustrating, because I am forced to preemptively shoot blind, with hopes that the other person will go in the direction that I shoot by the time the grenade leaves my mech. The same delay happens with every burst weapon on every other mech: Flak, Sabot, EOC, etc.
However, this delay is almost non-existent when using a sustained weapon. When I first click, there is still a delay before the weapon starts up, but it continues to shoot without delay and the accuracy is not noticeably affected either. This makes the weapon a lot easier to use, no matter whether there is lag or not.
Now, let me just say that I fully understand this issue can be resolved if I switch to a more reliable ISP. But I just thought it was worth noticing the significant difference in the weapons you use, if you do happen to experience lag. In my opinion, it definitely messes with the overall balance of the game from mech to mech. At least, for me it does.
Edited by WillyW, 22 June 2015 - 08:50 AM.
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