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#1
AsianJoyKiller

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Now I know somebody probably has delved into the game's files and made a spreadsheet out of all the stats of weapons, mechs, etc., but I was wondering...

 

Now that we're under new management, would they be interested in making these stats available in a more official capacity?

In the long term, I would imagine that being a rework of the Garage UI, and the Game Guide on the playhawken site.

In the shorter term, perhaps a nicely formatted thread with the information stickied in the Help and Guides section.


Edited by AsianJoyKiller, 26 March 2015 - 07:39 PM.

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#2
Amidatelion

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I know its been addressed before, but seconded. 



#3
DerMax

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Yes, this would be very helpful.



#4
Rainbow_Sheep

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+1

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#5
comic_sans

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Please do this.  There's no reason not to do this.


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#6
Nov8tr

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Yes I agree with this as well. I would like to see the actual numbers. I like being better informed with facts and figures not speculation.


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#7
bacon_avenger

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IIRC, ADH/MTR claimed they never published the numbers as they didn't want people focused on them, but more 'how things feel'.

 

While I can see where they were coming from, we have seen time and time again that 'feel' and having numbers are not mutually exclusive things.

 

Bring on the numbers!  :smile:


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#8
AsianJoyKiller

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IIRC, ADH/MTR claimed they never published the numbers as they didn't want people focused on them, but more 'how things feel'.

 

While I can see where they were coming from, we have seen time and time again that 'feel' and having numbers are not mutually exclusive things.

 

Bring on the numbers!  :smile:

We also saw that there was a large amount of times when people's "feelings" were completely wrong. This is the reason I had to make multiple videos of the EMP duration with timers included. Because there were people who said it didn't "feel" like it was as long as it was and denied they could be that long because they didn't "feel" that way.


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#9
SmaCkexe

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We also saw that there was a large amount of times when people's "feelings" were completely wrong. This is the reason I had to make multiple videos of the EMP duration with timers included. Because there were people who said it didn't "feel" like it was as long as it was and denied they could be that long because they didn't "feel" that way.

I remember those.  Didnt you make those with Toryne?



#10
AsianJoyKiller

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I remember those.  Didnt you make those with Toryne?

Nah. I did them on my own, either just by getting myself EMP'd in a match, or EMPing a wall right next to me.

There's a good chance Toryne helped me with any number of various damage and stats testing though.



#11
bacon_avenger

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We also saw that there was a large amount of times when people's "feelings" were completely wrong. This is the reason I had to make multiple videos of the EMP duration with timers included. Because there were people who said it didn't "feel" like it was as long as it was and denied they could be that long because they didn't "feel" that way.

Touché

 

That is a very valid point.

 

Nah. I did them on my own, either just by getting myself EMP'd in a match, or EMPing a wall right next to me.

There's a good chance Toryne helped me with any number of various damage and stats testing though.

 

I also remember the stream highlight from Xacius getting hit with it when he was at about a mech and a half away from the edge of the 'ball'.


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#12
AsianJoyKiller

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Touché

 

That is a very valid point.

 

 

I also remember the stream highlight from Xacius getting hit with it when he was at about a mech and a half away from the edge of the 'ball'.

Yeah. That was what trigged SK people testing exactly what the diameter was. It was something ridiculous like 60m diameter.






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