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tfw you carry so hard that you get 115% of your team's kills

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#1
kaiserschmarrn_

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EDIT:

For clarification, I did not switch teams. The game just switched the kill counts of each team when the match ended. It even showed me as the final player.


Edited by kaiserschmarrn_, 30 October 2016 - 02:48 PM.

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#2
Rukinom

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A true accomplishment


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For when you need a bit more gay in your mech game

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#3
Silverfire

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Still a SKRUB tier pubstomp score.


Edited by Silverfire, 30 October 2016 - 02:44 PM.

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#4
kaiserschmarrn_

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I was in a C class, you nerd. 

 

At least I had the dignity to kill them slowly.

 

:^)


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#5
Amidatelion

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JWOiwbx.png

 

EDIT:

For clarification, I did not switch teams. The game just switched the kill counts of each team when the match ended. It even showed me as the final player.

 

 

 

Yes, please continue to brag about pub stomping, you world class disappointments.

 

christ


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#6
Silverfire

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Yes, please continue to brag about pub stomping, you world class disappointments.

 

christ

 

Remember Amid, I was once your disappointment on B Team.


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#7
Amidatelion

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Remember Amid, I was once your disappointment on B Team.

 

why the fuzzy bunny do you think i'm so disappointed

 

you rode under the scrublord's banner

 

you were a chosen one, silver


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#8
Merl61

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why the fuzzy bunny do you think i'm so disappointed

you rode under the scrublord's banner

you were a chosen one, silver

To be fair you make a better Emperor Palpatine than Master Yoda.
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#9
Amidatelion

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To be fair you make a better Emperor Palpatine than Master Yoda.

I could tear down that comparison in a second, but in the interests of unity I won't, so there.

 

I win anyways.


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#10
DemitronPrime

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I thought we had long passed the braggart posts about how we stomped pubs...

 

while, not me because i suck but yeah....

 

i only stomp in a tech lol

 

From what i know of those names...

 

not one of them is above 1800 mmr btw

 

maybe digitalowl


Edited by DemitronPrime, 30 October 2016 - 06:41 PM.

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#11
Silverfire

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I thought we had long passed the braggart posts about how we stomped pubs...

 

while, not me because i suck but yeah....

 

i only stomp in a tech lol

 

 

you don't stomp in a tech, you artificially inflate your score by healing people.  High score does not necessarily you stomped.  But you can keep telling yourself that for ego's sake.

 

 

 

From what i know of those names...

 

not one of them is above 1800 mmr btw

 

maybe digitalowl

 

http://hawken.heroku...user/fratricide

 

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Edited by Silverfire, 30 October 2016 - 07:25 PM.

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#12
CrimsonKaim

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Force switch was never a good idea. I leave every time if I a doomed to lose with the team I just wrecked.


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#13
Silverfire

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Force switch was never a good idea. I leave every time if I a doomed to lose with the team I just wrecked.

 

ok im glad you contribute to the problems of unbalanced matches by leaving


Edited by Silverfire, 31 October 2016 - 05:49 PM.

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#14
StubbornPuppet

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Force switch was never a good idea. I leave every time if I a doomed to lose with the team I just wrecked.

No, it wasn't a good idea. It was a band-aid Adhesive put on a big problem because they didn't have the balls to slap quitters with a temporary matchmaking ban.
There are good, top-tier games where a person gets banned from matchmaking for "X" minutes if they quit a match in progress. And, just to make sure it wasn't an accidental disconnect (or unplugged router), when returning to the main menu, a player is given the option to rejoin that exact same match, on the same team, if they want to avoid the ban - but, if the match is over, they have to take the ban.
It works!

Edited by StubbornPuppet, 31 October 2016 - 10:07 AM.

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To be serious for a moment this is just a joke

 


#15
CrimsonKaim

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ok im glad you contribute to the problems of unbalanced matches by leaving

 

You're welcome. If the stats would be transferred to keep it fair (Example: I have 5/0 and the team score is 10/4 and I get force switched then I expect the teamscore to be 4/9) then I would most likely stay. But as it is now I am just wasting my time and it's really not worth it to participate in a game that is already lost. Especially when being force switched right before the game ends. It's like the game telling me I am not allowed in this room as the MM can't balance with this low player pool. 

 

No, it wasn't a good idea. It was a band-aid Adhesive put on a big problem because they didn't have the balls to slap quitters with a temporary matchmaking ban.
There are good, top-tier games where a person gets banned from matchmaking for "X" minutes if they quit a match in progress. And, just to make sure it wasn't an accidental disconnect (or unplugged router), when returning to the main menu, a player is given the option to rejoin that exact same match, on the same team, if they want to avoid the ban - but, if the match is over, they have to take the ban.
It works!

 

 

Would be fine with bans for leavers wit hthe exception that when getting force switched the player is allowed to leave without penalty. Alternatively the game could ask the player if he/she would like to switch. 


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#16
Silverfire

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You're welcome. If the stats would be transferred to keep it fair (Example: I have 5/0 and the team score is 10/4 and I get force switched then I expect the teamscore to be 4/9) then I would most likely stay.

 

If you quit after you get switched to the losing team in a 10/4 situation because you think you're going to lose, I guess you're just not good enough a player to make a come back.


Edited by Silverfire, 01 November 2016 - 08:55 AM.

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#17
StubbornPuppet

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^I don't think we would really need "force switch" at all... IF there was a ban for quitters AND there was a more impressive benefit to switching voluntarily.

Also, I don't generally think "banning" is always the best idea to prevent people from quitting losing matches. I'd rather see banning combined with a "reward for staying" and "multiplier reward for consecutive matches played". Incentivizing people to stay for multiple matches in a way that is more enticing than leaving, combined with a ban on quitting should be plenty to make these matches that get lopsided due to quitting a very rare occurrence... instead of the norm.

To be serious for a moment this is just a joke

 


#18
TheButtSatisfier

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You're welcome. If the stats would be transferred to keep it fair (Example: I have 5/0 and the team score is 10/4 and I get force switched then I expect the teamscore to be 4/9) then I would most likely stay. But as it is now I am just wasting my time and it's really not worth it to participate in a game that is already lost. Especially when being force switched right before the game ends. It's like the game telling me I am not allowed in this room as the MM can't balance with this low player pool. 

 

Besides getting a HC daily win bonus, I personally haven't found any particular draw to being on the "winning" team. If I get switched between teams, it's fine because all my personal stats are left alone. My kills, deaths, damage done, and (most importantly) my points for that round all get switched with me. I just get a new set of opponents to fight against.

 

With that said, is your goal simply to be on the winning team as measured by team kills (assuming TDM) at the end of the match, regardless of the metrics I listed above?


Edited by TheButtSatisfier, 01 November 2016 - 09:19 AM.

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#19
CrimsonKaim

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If you quit after you get switched to the losing team in a 10/4 situation because you think you're going to lose, I guess you're just not good enough a player to make a come back.

 

I refuse to create a flowchart now which shows when and when not I am going to leave after a force switch. Seems my expectations that people are able to recognize example values are not met. Ugh, it sucks to have high expectations especially when it comes to teams. They never perform as good as I wish. But yea, 1.0 KDRs are extremely hard to accomplish. 


Edited by CrimsonKaim, 04 November 2016 - 02:13 PM.

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#20
CrimsonKaim

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Besides getting a HC daily win bonus, I personally haven't found any particular draw to being on the "winning" team. If I get switched between teams, it's fine because all my personal stats are left alone. My kills, deaths, damage done, and (most importantly) my points for that round all get switched with me. I just get a new set of opponents to fight against.

 

With that said, is your goal simply to be on the winning team as measured by team kills (assuming TDM) at the end of the match, regardless of the metrics I listed above?

 

If I play a match my intention is to win. Winning is fun. It is basically the goal to win and everyone who thinks otherwise in a random game is either strict casual or a troll. Intentionally losing is trolling/feeding/whatnot. 

 

You feel that way that winning/losing doesn't matter to you then that's perfectly fine. Your decision.

 

But to answer your question: Yes. If I play TDM (which is the only boring available random gamemode these days) then I enter the match with the intention to win. If this is not possible or extremely unlikely I am going to leave. Quite commonly I leave when I recognize that the MM has thrown me with the worst players of the room into a single team at the beginning of the match while putting the best on the other side ... excluding me, ofcourse. In a match with alot of players of my MMR this is not really an issue. Usually games balance out, people sit and the game turns out to be a 40/32 or anything like that which is okay. But if I can easily predict the outcome then I usually leave. Sometimes even when on the winning side. 

 

Ultimately I don't know why we are still discussing. There are more important subjects and I just share my daily BS. I am not gonna stop leaving and will leave just for the sole reason to refuse to be tought how to be "social" or "carebear". I do what I want and that's it. 

 

Right now, Relaoded is busy trying to get our mechs back and I am so not in a hurry as I am not playing anyways so me leaving is not an issue at all. Gonna come back when something is done. And in the meantime I enjoy other games.


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#21
TheButtSatisfier

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If I play a match my intention is to win. Winning is fun. It is basically the goal to win and everyone who thinks otherwise in a random game is either strict casual or a troll. Intentionally losing is trolling/feeding/whatnot. 

 

You feel that way that winning/losing doesn't matter to you then that's perfectly fine. Your decision.

 

I think we just measure winning and losing in different ways. It sounds like you measure "winning" based on how the team that you're on at the end of the match does, while I measure it by how well I do regardless of my team's performance. If I did poorly but team team won, then I'll be disappointed in myself. Conversely, if I did well but my team didn't, then I'm content with my performance. I don't put any emotional investment in my team if I'm pubbing because I have very little control over their performance outside of how well I play.

 

As you said, the preference / distinction doesn't matter and it's perfectly fine how you prefer to view it. I was interested in understanding your stance on how you measure "winning", so thanks for elaborating on it.

 

In summary, while the goal for many pilots is indeed to win, some pilots have different criteria for what constitutes a win. Players like myself can wander into a pub without a care in the world in regards to the team score and focus only on their own performance. That in itself doesn't make us strict casuals or trolls. We just base winning on personal performance.

 

I should add that I do start to care about team performance when I'm in tournaments or in TPG-related events. When I'm playing with Tang then I share your sentiment of wanting to get a team win. I just don't share it for anything else.


Edited by TheButtSatisfier, 01 November 2016 - 10:18 AM.

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#22
HOHOHOSANTA

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I refuse to create a flowchart now which shows when and when not I am going to leave after a force switch. Seems my expectations that people are able to recognize example values are not met. Ugh, I sucks to have high expectations especially when it comes to teams. They never perform as good as I wish. But yea, 1.0 KDRs are extremely hard to accomplish. 

1.0 kdr is hard? wut


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#23
CrimsonKaim

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1.0 kdr is hard? wut

 

Believe it or not, for some it indeed is hard. 

 

While in Hawken the skill gap is large, it is not so extreme like in Eltie: Dangerous for example. In this game, there is a mode called "CQC" or "Arena" which puts you in match based rounds and equal loadouts. 

The skill gap there is HUGE and by huge I mean that the average casual player has a KDR of 0.3 while the few players that know what they are doing are between 3.0 - 7.0. Usually this is in Deathmatch. So this game turns out to be a more intense version of what Hawken is about: Who farms noobs faster.


Edited by CrimsonKaim, 02 November 2016 - 06:06 AM.

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#24
_incitatus

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In summary, while the goal for many pilots is indeed to win, some pilots have different criteria for what constitutes a win. Players like myself can wander into a pub without a care in the world in regards to the team score and focus only on their own performance. That in itself doesn't make us strict casuals or trolls. We just base winning on personal performance.

 

I should add that I do start to care about team performance when I'm in tournaments or in TPG-related events.

 

This.  The goal is usually just to blow up the other robots.  Don't care much about how the rest of the team performs in TDM as long as I'm getting kills and dropping holotaunts.

 

The only time I worry about my team's performance is in Deathmatch.


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#25
StubbornPuppet

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If I play a match my intention is to win. Winning is fun. It is basically the goal to win and everyone who thinks otherwise in a random game is either strict casual or a troll. Intentionally losing is trolling/feeding/whatnot.


Wow. That's... disappointing.

Winning IS fun... but I certainly don't think it's the only reason to play. FUN is fun because it is... fun. Playing Hawken is "fun" to me. Winning is icing on the cake.
And why do you need to label someone for whom "winning" isn't the only reason to play with two terms you think will be hurtful, "Casual" or "Troll". Sorry, but I am deadly serious about having fun, there's nothing "casual" about it except that I'm not uptight. And I'm certainly no troll.

And just because a person is playing where "winning" is not the only thing they can possibly see as an outcome does NOT mean they are intentionally losing. I'm pretty sure that's not exactly what you meant, but you attached it as a qualifier to your statement... so the implication has been made. So what? So you lose a match here and there - no big deal. This is just a virtual entertainment and nobody gets anything for the Win-to-Loss ratio number attached to their account.

All your quitting because of a force-switch mechanic is only making the problem worse across the board. Just try to rise above it and have a good time.

Edited by StubbornPuppet, 01 November 2016 - 12:29 PM.

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To be serious for a moment this is just a joke

 


#26
ATX22

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Here we go again.. as much as I hate slicing up the community (~66 people online on PC as I type this), maybe RLD should just fire up a few MMR-unlocked servers with heavy disconnect/rage quitting, suicide-ing, AFK-ing, and other undesirable behavior penalties, label these servers as "competitive" servers and enforce all these cool-down / temp ban ideas people have had over the years.. Though, all XP/HC rewards should be the same between the two.

 

That way, everyone who's hardcore, never quit a match, and can't stand all this "pleb" nonsense can play there and all the "filthy casuals" can play on the regular servers without any draconian punishments or expectations.. you know so RLD doesn't risk losing any more active players and hurting the concurrent player count any more than has already been done.


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#27
Darktim300

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It would be cool if there was a set of bonuses that were just there daily such as play "x" amount of matches and get "y." To encourage players to stay on and such.


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#28
SS396

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Incentivizing people to stay for multiple matches in a way that is more enticing than leaving, combined with a ban on quitting should be plenty to make these matches that get lopsided due to quitting a very rare occurrence... instead of the norm.

 

As long as 1000+ MMR spreads exist in lobbies, matches will always be lopsided, and only "fun" for the overqualified and best player(s) in that lobby.  Also don't forget to include smurfing, parties and late joins to be even more detrimental to creating lopsided matches than quitters do.  The entire matchmaking and balance systems need to be completely redone, including the way MMR is calculated and the quantifiers that its based upon.  

 

I would like to see matches no longer accept late joiners once the match has started, and matchmaking to prioritize placing players in servers waiting to start a match rather than one that has had someone quit or already begun.  Once the balancer has decided those teams at the start of the match, they would be locked in until the end of that match, if someone quits or gets disconnected, they can rejoin as long as the match is still available, if not oh well.

 

I also would like matches where the maximum differential of MMR is 300, like the good old days.  Hawken was so much more fun when I could open it and search for a lobby with players in my skill level and play for hours, instead of now where one hot shot late joiner shows up and completely dominates the lobby because he has nobody else qualified to play with.  Also this would completely alleviate the problem of the inexperienced players getting placed in with ones that have a clue on what to do and when.  Kills two birds with one stone for us normal players.

 

I'd be interested to see CrimsonKaim's match abandonment stats.  I have a feeling they are exceptionally low for someone who "quits" after a forced team switch.


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fuzzy bunny you CZeroFive 


#29
dorobo

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Everything needs to be redone!

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#30
Amidatelion

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It would be cool if there was a set of bonuses that were just there daily such as play "x" amount of matches and get "y." To encourage players to stay on and such.

 

Calling crockrocket...


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#31
CrimsonKaim

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All your quitting because of a force-switch mechanic is only making the problem worse across the board. Just try to rise above it and have a good time.

 

No. 

 

Losing is not really bad if it is 40/35 or whatnot. But if it is 40/8 with me being 8/3 (which has happened way too often) then I decided that this match is simply not worth my time. 

Leave, join another match, play the game. 

 

Don't get me wrong, I am not uber happy at a win with 40/39 and a loss with 39/40 but I am extremely angry with a 40/8 or whatnot when I am doing my job and my teammates can't even move their mechs to the AA. Instead, camp in the base and shoot the ship with snipers and in some cases even with a grenadier.

This is where I conclude that this match is lost anyways and that no amount of effort will change this. 

 

The best thing would be if these base campers would then complain about leavers. That would be the cherry on top. While clearly their intention is not to win since they are ignoring gamerules and guidelines, I'll do the same. 

 

Ultimately your main intention doesn't really have to be to win but it certainly shouldn't be worthless. Because then people start to not contribute towards the teamscore and start doing stuff that really isn't going to get our team to a win, thus wasting energy. These kind of players who waste energy and space should be replaced with palyers who actually intend to support the team in order to win the match. If the majority of my teammates does not do this, I leave. Tell what you want, I really don't care. If others don't care for winning why should I care for staying in a losing team to please them? No, thank you. My time is precious. 


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#32
Silverfire

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No. 

 

Losing is not really bad if it is 40/35 or whatnot. But if it is 40/8 with me being 8/3 (which has happened way too often) then I decided that this match is simply not worth my time. 

Leave, join another match, play the game. 

 

Don't get me wrong, I am not uber happy at a win with 40/39 and a loss with 39/40 but I am extremely angry with a 40/8 or whatnot when I am doing my job and my teammates can't even move their mechs to the AA. Instead, camp in the base and shoot the ship with snipers and in some cases even with a grenadier.

This is where I conclude that this match is lost anyways and that no amount of effort will change this. 

 

The best thing would be if these base campers would then complain about leavers. That would be the cherry on top. While clearly their intention is not to win since they are ignoring gamerules and guidelines, I'll do the same. 

 

Ultimately your main intention doesn't really have to be to win but it certainly shouldn't be worthless. Because then people start to not contribute towards the teamscore and start doing stuff that really isn't going to get our team to a win, thus wasting energy. These kind of players who waste energy and space should be replaced with palyers who actually intend to support the team in order to win the match. If the majority of my teammates does not do this, I leave. Tell what you want, I really don't care. If others don't care for winning why should I care for staying in a losing team to please them? No, thank you. My time is precious. 

 

Given the small amount of players in the game, the only way for a match to become wildly unbalanced like 40/8 as I see it is if there is 1 high MMR player among lowbies.  Or just an odd number at least, like 2 on one team and 1 on the other.  And given your experience in the game CrimsonKaim, it is highly likely you yourself are on the winning side for at least part of the match.  If the game doesn't switch you, then you're happy stomping I suppose.  If you get switched, and it's like 8/20 or 5/20 or something like that, it is not impossible to come back from that.  I just maintain that you are either too lazy to even attempt a come back or you're just not as good as you claim you are.


Edited by Silverfire, 02 November 2016 - 12:43 PM.

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#33
dorobo

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It's not that they don't care. In most cases they just don't know any better...



#34
devotion

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>screenshots with less than 16k damage dealt


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#35
SS396

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Guys guys guys, heres the entire problem.

 

 

 

 

Don't get me wrong, I am not uber happy at a win with 40/39 and a loss with 39/40 but I am extremely angry with a 40/8 or whatnot when I am doing my job and my teammates can't even move their mechs to the AA. Instead, camp in the base and shoot the ship with snipers and in some cases even with a grenadier.

This is where I conclude that this match is lost anyways and that no amount of effort will change this. 

 

 

FYI.  Holding the AA or shooting the ship have absolutely no impact on the total number of team kills in a team deathmatch, and also the total number of kills in a match doesn't decide on which team won siege or missile assault.  So the situations you listed in your example DON'T AND CAN NEVER EXIST.

 

I'd pay money to see both recordings from each of their perspectives or at least from one of their teammates with this guy and BWGM on opposite teams, the chats would be filled with nuggets of gold.

 

When all your effort fails #blametheteammates


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[DELETED]

 

fuzzy bunny you CZeroFive 


#36
TheButtSatisfier

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>screenshots with less than 16k damage dealt

 

In case anyone else is curious like me:

 

I've determined that 16k damage on from a Flak Brawler would happen so long as the pilot did 100% of their DPS for ~112 seconds, or 50% of total DPS for just shy of 4 minutes. It also translates to killing 20 vanilla Brawlers at 100% with no assists.

 

I now have a new goal.


Edited by TheButtSatisfier, 02 November 2016 - 12:50 PM.

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8) Tech in the streets, Brawler in the sheets (8


#37
coldform

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In case anyone else is curious like me:

I've determined that 16k damage on from a Flak Brawler would happen so long as the pilot did 100% of their DPS for ~112 seconds, or 50% of total DPS for just shy of 4 minutes. It also translates to killing 20 vanilla Brawlers at 100% with no assists.

I now have a new goal.


yup. I'm still bad.

only getting around 100 pts over the next player, and averaging about 5500 - 6000 dmg per match. then again, I'm almost exlusively running SMC fred and reflak raider these days.

readies flak brawler

Edited by coldform, 04 November 2016 - 08:02 AM.

I like going against the best of any game I play. Helps you in the long run n motivates u to do more. Always room for improvement not failure

z6aJAX7.png?1

 

czerofive-Today at 2:22 AM > got banned from playing lazertag - I used a knife to conserve ammo

FIRST OFF WHAT THE FUZZ IS A "SHILL"


#38
coldform

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ffx5O55.png

I like going against the best of any game I play. Helps you in the long run n motivates u to do more. Always room for improvement not failure

z6aJAX7.png?1

 

czerofive-Today at 2:22 AM > got banned from playing lazertag - I used a knife to conserve ammo

FIRST OFF WHAT THE FUZZ IS A "SHILL"


#39
CrimsonKaim

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Guys guys guys, heres the entire problem.

 

 

 

FYI.  Holding the AA or shooting the ship have absolutely no impact on the total number of team kills in a team deathmatch, and also the total number of kills in a match doesn't decide on which team won siege or missile assault.  So the situations you listed in your example DON'T AND CAN NEVER EXIST.

 

I'd pay money to see both recordings from each of their perspectives or at least from one of their teammates with this guy and BWGM on opposite teams, the chats would be filled with nuggets of gold.

 

When all your effort fails #blametheteammates

 

 

Just my way to demonstrate how dumb teammates can be. I really didn't expect someone to claim my joke a mistake. I don't really have to tell you what I actually intended to say with this but, ugh. Thanks captian obvious. Furthermore, I am going to save some effort and won't explain anything. 

 

 

 

Like really, dafuq ...


- Sitting next to the sound box in Last Eco -


#40
Sriracha_Sauce

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Just my way to demonstrate how dumb teammates can be. I really didn't expect someone to claim my joke a mistake. I don't really have to tell you what I actually intended to say with this but, ugh. Thanks captian obvious. Furthermore, I am going to save some effort and won't explain anything.



Like really, dafuq ...


"Halp I make mistake so I call it joke to cover my butt hurr durr im goin 2 hide muh opinion now bcuz its dumb and im lazy bad player"

Edited by Sriracha_Sauce, 04 November 2016 - 08:32 AM.

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Can't handle the sauce?





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