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#1
Dutchmaan

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Apologies if this is already a thing. but placing and utilizing multiple scanners should increase accuracy (amount up for debate) for weapons targeting mechs in the scanner range. It makes logical sense and doesn't seem like it would be a huge buff since scanners right now are pretty passive items and you would have to be actively in their range for the buff to be effective.

 

Thoughts?


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#2
BRiDGEb

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Oh, you have no idea what kind of beast you have just awoken. Be prepared.
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#3
JackVandal

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Hes right, this will not end well, to answer your question, scanners are not well liked, and nerf seems more likely.


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#4
nokari

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I don't see why a scanner for putting enemies on your radar outside of normal range should give you auto-aiming when you're near the scanner. That would make it so OP that people would think it's mandatory to compete. In general the community feels the scanner is already game breaking and should either do something less effective or be removed entirely.


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#5
CraftyDus

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Best first post ever
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#6
LaurenEmily

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Oh dear.


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#7
Kopra

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#8
I2DI

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I simply cease to believe that something is OP just because it's OP.


#9
Hyginos

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Ultimate Bad Ideas Thread


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#10
DeeRax

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I've only been trying the scanner out for the 1st time the last couple days or so, and only because I kept reading how OP they already are, so I wanted to see for myself. And... Yeah. :tongue:

I love the idea of them, but they need to be re-worked. As is, their implementation comes off as an after-thought, or lazy even.


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#11
BIsmuthZornisse

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scanner is already too strong, mostly because it lasts way too long for how good its effect is.


I have a lot of ideas and would like some feedback on them:

Suggestions for fixing things:

https://community.pl...of-suggestions/

Suggestions for new things:

https://community.pl...for-new-things/


#12
DerMax

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I say, remove the scanner item and make everyone visible on the radar at all times — whether they're walking or standing still or cloaked or whatever. And also add the Pred's vision to every mech and make it toggleable like the Reaper's zoom-in.

 

When that's done, defenestrate yourself.


Edited by DerMax, 07 May 2015 - 01:43 PM.

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#13
Dutchmaan

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lol /popcorn


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#14
ropefish

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i agree with the OP jsut to be the odd man out

 

also

 

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#15
PepeKenobi

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I say, remove the scanner item and make everyone visible on the radar at all times — ....

 

Oh..... that would be an orbital scanner per..... nah... forget about that a.s.a.p !!! :teehee: :tongue: :no:



#16
Interrobang87

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#17
Interrobang87

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HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHUEHUEHUEHUWHUEHUEHUEHUEHUEJAJAJAJAJAJAJAJAHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHAHAHAHAHAHAHAHAHAHAHAHAHAHAGAHAHAGAGAYAGAJAJAJAJAJAHAIAUAUAIAUhahabavaahakaHajavHHziwjsv
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#18
ropefish

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#19
Elite_is_salty

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#20
ticklemyiguana

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So, what everyone has failed to mention is why the scanner is considered OP, and buffing it is rather... ludicrous.

As it is, the scanner is wall hacks to a pretty large degree. Everyone is completely visible on radar. No other item offers anything close in utility. In fact, it is the only thing considered so OP that it is fully barred from Hawken's premier competitive league.

Now, not only does the user get that ability, by the entire team does. It wholly discourages offensive play if the enemy has a scanner and you do not, and Hawken in its current state is already quite a defensive game.

Anyway, welcome.

Edited by ticklemyiguana, 07 May 2015 - 02:47 PM.

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#21
BIsmuthZornisse

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So, what everyone has failed to mention is why the scanner is considered OP, and buffing it is rather... ludicrous.

As it is, the scanner is wall hacks to a pretty large degree. Everyone is completely visible on radar. No other item offers anything close in utility.

Now, not only does the user get that ability, by the entire team does. It wholly discourages offensive play if the enemy has a scanner and you do not, and Hawken in its current state is already quite a defensive game.

Anyway, welcome.

Do you think greatly decreasing the time the scanner lasts (to, say, 20 seconds) would fix this? I actually like the function it has, but that PLUS the current duration is just way too good.


Edited by BismutZornisse, 07 May 2015 - 02:49 PM.

I have a lot of ideas and would like some feedback on them:

Suggestions for fixing things:

https://community.pl...of-suggestions/

Suggestions for new things:

https://community.pl...for-new-things/


#22
crockrocket

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Props to everyone for not just immediately tearing this guy a new one. 

 

 

But yeah, scanner is already OP, Tickle explained why pretty well.


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#23
Dutchmaan

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I'd be fine with scanners only affecting the mech that drops it, or sharing info with other mechs equipped with the scanner, and that IF two scanners are being shared by two mechs then overlapping scanners would provided a buff to the affected mechs. That seems fair IMHO.



#24
ticklemyiguana

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Do you think greatly decreasing the time the scanner lasts (to, say, 20 seconds) would fix this? I actually like the function it has, but that PLUS the current duration is just way too good.

If the suggestion is to nerf the active period of time, I am for it. However, I really think 20 seconds is too long as well. No other item has the ability to affect multiple engagements as much as the scanner - and not just for one person, for the entire team. If it was set at five or ten seconds, or the range was significantly decreased as well, in order to make it more a matter of a single engagement, then it might be brought into balance.

Even at ten seconds though, an organized team where one or two players die a minute could set up scanners of an indefinite period of time for practically the entire game - without using MKIII scanners.

Edited by ticklemyiguana, 07 May 2015 - 03:05 PM.

Spoiler

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#25
DeeRax

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I think there was another thread recently with ideas about the scanner, I personally liked the following:
-Decrease range (Make it same as scrambler)
-Don't show idle mechs
-Don't show cloaked mechs
-Only the person using the scanner actually sees the info (So they have to manually 'ping' the enemies they see to their teammates.)

With the above, plus maybe a radar sweep sort of animation, I think it could be more within the realm of reasonableness. Still OP? I dunno, others wiser and more experienced than I could say with more certainty, I literally only tried it out a day or two ago. First time I used it, I was like, "Oh... OH. Whoa! rlly? LOL."


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#26
Flifang

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The first 5 posts have me crying.

You guys can't do this to me this late in the day


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#27
Nept

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Oh My GodChrist.


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#28
Grollourdo

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Holy molly XD funny to see this with everyone hating the scanner XD lol

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#29
Grollourdo

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I think there was another thread recently with ideas about the scanner, I personally liked the following:
-Decrease range (Make it same as scrambler)
-Don't show idle mechs
-Don't show cloaked mechs
-Only the person using the scanner actually sees the info (So they have to manually 'ping' the enemies they see to the...."


...


Lol wow copying my ideas eh? XD lol
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#30
CraftyDus

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Apologies if this is already a thing. but placing and utilizing multiple scanners should increase accuracy (amount up for debate) for weapons targeting mechs in the scanner range. It makes logical sense and doesn't seem like it would be a huge buff since scanners right now are pretty passive items and you would have to be actively in their range for the buff to be effective.

 

Thoughts?

 

Unfortunately it's not already a thing, that multiple scanners increase accuracy for weapons targeting in the scanner range.

But the game has new devs and they may update this in the future accordingly.

 

It would make logical sense and doesn't seem like a huge buff if they also caused enemies to blink day-glow green and emit a beeping sound.

 

But again you would have to be actively in range of multiple scanners for this to be effective.


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#31
Estif

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 I just wanted to be famous. hello.


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#32
Grollourdo

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Lol i just wanted to promote XD


XD

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#33
Nov8tr

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SCANNERS = EVIL

 

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#34
DeeRax

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...


Lol wow copying my ideas eh? XD lol

Didn't say I wasn't, I read the other thread. They're good ideas. :pirate:


Edited by DeeRax, 07 May 2015 - 07:32 PM.

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#35
CrimsonKaim

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Oh dear.



Sush, who of us uses scanner on a freadatoar?

To the OP:
While it actually makes sense and is kind of logical, I wouldn't recommend to buff the scanner. There is a reason the nickname scancers exist.

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#36
Panzermanathod

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If the suggestion is to nerf the active period of time, I am for it. However, I really think 20 seconds is too long as well. No other item has the ability to affect multiple engagements as much as the scanner - and not just for one person, for the entire team. If it was set at five or ten seconds, or the range was significantly decreased as well, in order to make it more a matter of a single engagement, then it might be brought into balance.

Even at ten seconds though, an organized team where one or two players die a minute could set up scanners of an indefinite period of time for practically the entire game - without using MKIII scanners.

 

 

Personally, nerfing  the time and the range is too much, to the point of, with your suggestions, it's going to be nerfed to near uselessness. And if you want to nerf it into oblivion, just say you want it removed.

 

And saying that an organized team could set up indefinite scanners isn't really fair. That's like saying Turrets need to be nerfed because a 6 man team can set up 12 turrets.

 

If it gets nerfed, fine. But don't nerf it to the point where only a group of high MMR guys can make use of it.


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#37
DeeRax

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^
https://youtu.be/xbNthA7Uplc?t=4m47s


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#38
?FTD? eXeon

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This thread isn't about someone facetiously suggesting buffs for the scanner? Im confused


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Fix The Delay


#39
MomOw

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#40
Grollourdo

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Didn't say I wasn't, I read the other thread. They're good ideas. :pirate:


Hehe I'm flattered to hear that XD LOOL
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