Jump to content

Photo

How about "ultimate" paying system in hawken?

- - - - -

  • Please log in to reply
17 replies to this topic

#1
nepacaka

nepacaka

    Advanced Member

  • Members
  • PipPipPip
  • 2058 posts
How about make f2p(p2w, p2ng ?) in hawken in absolutely different manner, to more like as TeamFortress or Overwatch. It is probably are very simply but global changes, which turn whole gameplay and global paying concept. Just an idea.

- Making all G1 mech is available from start. You can choose any G1 to fight.
- Let people spent HC and time (or MC) to upgrade internals and item
- Let people earn xp, and ranked mech to open G2 variant and buy it for HC. Or open early for MC.

New mech system. The same like in MWO.
- When new mech is coming, (for example Charge), it available only for MC.
- When you announce next mech (for example Civ), previous mech (Charge) added ingame store and available for playing and buying G2 version like all mechs by HC, at the same time, new released mech is available only for MC like previous.

What advantages is it?
Players can play at pick any mechs which required at current map, role, or situation on battlefield. Instead playing 6 TV against 6 TV, they can play in team with different mech setup from start.
At the same time they can spent time, online, to open G2 and get their reward, and upgrade it.
Players also can try any mech in fight and understand which mech need in this or other situations, and know more about it gameplay/roles/abilities, even if they don't want play on it or don't like this sort of gameplay (ie, know your enemy, play on brawler to understand that this is slow tank which useless from open space, to understand which mech you should use against it in fight, etc.)
When devs released new mech, not all people use it due to it cost MC, and we not got situations like early with tech, raider, incin (well, you remeber that every time when devs making new mech we fight like 5 tech vs 5 tech, or both team almost full of raiders etc, it is always happens :D)

This paying system probably also required
- rework HC prices of items/internals
- rework exp amount and exp earning rewards.

Wat do u think guys? It can be good?
It's more look like pay to not grind. And situation with new mech delay can also good, you don't want wait - pay, if not, wait till it free, and grind/upgrade it.

Edited by nepacaka, 13 July 2016 - 06:17 AM.

  • Guns_N_Rozer, Neraste, DieselCat and 3 others like this

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#2
Mevaker

Mevaker

    Advanced Member

  • Members
  • PipPipPip
  • 33 posts

I Believe something similar has been suggested in the past, and I'd be ok with it, I suppose, they could also make a "subscription" power pilots or something(for a monthly fee of course). where you automatically get access to new stuff or just buy as you play if you want stuff early but don't want the monthly commitment. that's my personal opinion, of course, but then I have played games like "League" and DDO.



#3
ATX22

ATX22

    Advanced Member

  • Members
  • PipPipPip
  • 507 posts
I'm indifferent to this, with the exception that no MC should be required for these reworked mechs made up from existing content from the adh/meteor days.

Actual NEW mechs? Meh, sure whatever.

#4
nepacaka

nepacaka

    Advanced Member

  • Members
  • PipPipPip
  • 2058 posts
It's more about, how to push it working better when you have gameplay based on teamwork and roles. For example, current console gameplay can be not bad in high-tier lobby, when all player already buy/got all mech, and play 6v6, and can swap mech in fight to change tactics in the middle of battle.

But it is totally not work at low-tier lobby, when everyone play at TV, and people understand and don't see full game potencial and idea.
Instead of this, 5 new players on TV see one player at Brawler/raider, and they think that it is just better mech, due the next in mech-tree. They can't swap on something else, to trying to counter this, and don't see depth of hawken gameplay (if this depth is really exist, lol, and it is not my fantasy :3)

Edited by nepacaka, 13 July 2016 - 07:57 AM.

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#5
ARCH3TYP3

ARCH3TYP3

    Advanced Member

  • Members
  • PipPipPip
  • 191 posts

How about make f2p(p2w, p2ng ?) in hawken in absolutely different manner, to more like as TeamFortress or Overwatch. It is probably are very simply but global changes, which turn whole gameplay and global paying concept. Just an idea.

- Making all G1 mech is available from start. You can choose any G1 to fight.
- Let people spent HC and time (or MC) to upgrade internals and item
- Let people earn xp, and ranked mech to open G2 variant and buy it for HC. Or open early for MC.

New mech system. The same like in MWO.
- When new mech is coming, (for example Charge), it available only for MC.
- When you announce next mech (for example Civ), previous mech (Charge) added ingame store and available for playing and buying G2 version like all mechs by HC, at the same time, new released mech is available only for MC like previous.

What advantages is it?
Players can play at pick any mechs which required at current map, role, or situation on battlefield. Instead playing 6 TV against 6 TV, they can play in team with different mech setup from start.
At the same time they can spent time, online, to open G2 and get their reward, and upgrade it.
Players also can try any mech in fight and understand which mech need in this or other situations, and know more about it gameplay/roles/abilities, even if they don't want play on it or don't like this sort of gameplay (ie, know your enemy, play on brawler to understand that this is slow tank which useless from open space, to understand which mech you should use against it in fight, etc.)
When devs released new mech, not all people use it due to it cost MC, and we not got situations like early with tech, raider, incin (well, you remeber that every time when devs making new mech we fight like 5 tech vs 5 tech, or both team almost full of raiders etc, it is always happens :D)

This paying system probably also required
- rework HC prices of items/internals
- rework exp amount and exp earning rewards.

Wat do u think guys? It can be good?
It's more look like pay to not grind. And situation with new mech delay can also good, you don't want wait - pay, if not, wait till it free, and grind/upgrade it.

I like it. Sounds good.
Also, I would like to mention how successful TF2 has been by constantly releasing new cosmetics and lateral weapons to fit any taste and play style.
When I played, I couldn't wait to be awarded with crates, hats, weapons and backpacks that allow you to personalize your class player with crazy cosmetics and complete customizations.
Eventually, TF2 players collect so many items that they sell them on a market, to save up and buy something really rare and cool.
Something similar with Hawken customizations would be really cool.
  • DieselCat and Woods13 like this

"Finally, the white knight I deserve. [ARCHETYPE]" -  Amidatelion


#6
Rainbow_Sheep

Rainbow_Sheep

    Advanced Member

  • Members
  • PipPipPip
  • 658 posts

Also, I would like to mention how successful TF2 has been by constantly releasing new cosmetics and lateral weapons to fit any taste and play style.

 

From a business perspective, TF2 is a F2P goldmine.

However from a gameplay perspective, the main reason so many TF2 players (Including many prominent streamers / youtubers) moved to overwatch, was because TF2 had almost no relevant game play updates, with the main ones being than "you wan moar hat?" And then competitive got stale because it was very hard to balance weapons for both pub and competitive play, so most new weapons got instantly banned from most leagues. Or just sucked outside pubs.

 

But either way, I really liked TF2's approach to progression, with (almost every) weapon being a sidegrade, with next to no vertical progression other than the dankness of your headwear. Which in itself is technically a disadvantage since a shiny hat on your head makes you more of a target for headshots


Edited by Rainbow_Sheep, 13 July 2016 - 09:00 AM.

  • ARCH3TYP3 and Woods13 like this

Spoiler

#7
Mevaker

Mevaker

    Advanced Member

  • Members
  • PipPipPip
  • 33 posts

you know, if we're discussing cosmetics, and PURELY cosmetics, we could have something cool like different "materials" skins, not just camos, kinda like the gold skins but more creative, you know? like bronze, carbon fiber, even the metal that the hawken virus created? arms and legs with no stat changes, hell can you imagine a Brawler with a caterpillar track? they look cool without giving you a competitive advantage. (a scout with 6 legs...hmm.....)



#8
nepacaka

nepacaka

    Advanced Member

  • Members
  • PipPipPip
  • 2058 posts

you know, if we're discussing cosmetics, and PURELY cosmetics, we could have something cool like different "materials" skins, not just camos, kinda like the gold skins but more creative, you know? like bronze, carbon fiber, even the metal that the hawken virus created? arms and legs with no stat changes, hell can you imagine a Brawler with a caterpillar track? they look cool without giving you a competitive advantage. (a scout with 6 legs...hmm.....)

Oh f No! xD
Be more seriously, then can made a additional elements on mech. Like added some armor plates on face (like tank tracks on raider legs), or some fueltanks, or decorative old anti-missile system, active armor.
Carbon, gold camos, hats...oh, only schoolboy designer made it, cuz they can't imagine something more interest :P

current design have many fun and coloring elements, like faces on body, and funny camos, if combine it with more realistic war-machines elements, it can be fun. I'd also can be like something funny elements or icons (like bunny head on Hon corpus)

But, it is probably required a lot of changes in engine (and in UI, lol)

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#9
nepacaka

nepacaka

    Advanced Member

  • Members
  • PipPipPip
  • 2058 posts
Be careful when you talking about carbon and gold chains on mech. Reloaded designer can hear you... :D

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#10
_incitatus

_incitatus

    Advanced Member

  • Members
  • PipPipPip
  • 994 posts

Be careful when you talking about carbon and gold chains on mech. Reloaded designer can hear you... :D

 

Capes.

 

Hoot Canoon.

 

#SWAG


  • Brother3J likes this

#11
brackets

brackets

    Advanced Member

  • Members
  • PipPipPip
  • 123 posts

giphy.gif


  • eth0 and DieselCat like this

#12
Mevaker

Mevaker

    Advanced Member

  • Members
  • PipPipPip
  • 33 posts

Oh f No! xD
Be more seriously, then can made a additional elements on mech. Like added some armor plates on face (like tank tracks on raider legs), or some fueltanks, or decorative old anti-missile system, active armor.
Carbon, gold camos, hats...oh, only schoolboy designer made it, cuz they can't imagine something more interest :P

current design have many fun and coloring elements, like faces on body, and funny camos, if combine it with more realistic war-machines elements, it can be fun. I'd also can be like something funny elements or icons (like bunny head on Hon corpus)

But, it is probably required a lot of changes in engine (and in UI, lol)

I totally get what you mean, and that's what i meant by the caterpillar track (what tanks use to move around on) and the extra legs on the scout I meant the Carbon and gold as a suggestion as there are people who like that, but yeah, make them more tank/mech-like cosmetically for sure



#13
nepacaka

nepacaka

    Advanced Member

  • Members
  • PipPipPip
  • 2058 posts

Capes.

Hoot Canoon.

#SWAG


img397_11495_big.jpg
  • TurquoiseTortoise likes this

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#14
KarlSchlag

KarlSchlag

    Advanced Member

  • Members
  • PipPipPip
  • 246 posts

I like the idea. I agree with the game being much more attractive in a long term if ALL Mechs are available right from the start. 

 

But:

 

 

-snip-

New mech system. The same like in MWO.
- When new mech is coming, (for example Charge), it available only for MC.
- When you announce next mech (for example Civ), previous mech (Charge) added ingame store and available for playing and buying G2 version like all mechs by HC, at the same time, new released mech is available only for MC like previous.

-snip-

 

I highly doubt that the devs will pump out new Mechs (skins/parts/taunts...) in a fashion like Blizzard or Valve does. Like lets say on a 1-2 months base. It is not as much a cash guarantee as it sounds like. Especially if the Mechs are available for ingame currency after a cycle. If the current progression system will be changed in the near future, I would love to see all G1-Mechs Weapons and internals available right from the start for a price of 14,99 on Steam.  Cosmetics only for real cash or long grind.


IRZUTYo.png

SaYxVQp.pngbWmghey.png

 

KDR Veteran Member / KDR Server Administrator


Spoiler

#15
nepacaka

nepacaka

    Advanced Member

  • Members
  • PipPipPip
  • 2058 posts
One of the HUGE disadvantage and mistake in current customization system, it is G2 mechs. Yes, it also related with customization. If you wonder "why?", look.
- G2 is stronger than G1, right? Right!
- Why I should buy a cosmetic for G1? Is this any sense? No. I open/buy/grind to G2 brawler first, and than I maybe buy cosmetics for G2, because G1 brawler not deserve to spent money on it.

At the same time (in long term), if G1 brawler and G2 will be different. For example G1 brawler = more speed, less HP. G2 brawler = less speed, more HP.
- I will buy cosmetics for G1 brawl
- I will buy cosmetics for G2 brawl

Because they are the different mechs, they can be less or more effective in different situation, for example, I can use G2 brawler as a tank on origin, and use more speedy G1 at big map like frontline. It's mean, I NEED two brawlers, if I love brawler, and probably, I want make every brawler look unique.

No need to be a genius, to understand that in first variant I spent 5$ for G2 brawler, and in second variant I spent 5$+5$=10$ for G1 and G2 brawler. Because they are both usefull and different.

It is actually not hard to understand, but probably devs know better.

Edited by nepacaka, 13 July 2016 - 12:24 PM.

  • dorobo, Miscellaneous, _incitatus and 3 others like this

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#16
ARCH3TYP3

ARCH3TYP3

    Advanced Member

  • Members
  • PipPipPip
  • 191 posts

From a business perspective, TF2 is a F2P goldmine.
However from a gameplay perspective, the main reason so many TF2 players (Including many prominent streamers / youtubers) moved to overwatch, was because TF2 had almost no relevant game play updates, with the main ones being than "you wan moar hat?" ....

I hear you. But to be fair, TF2 came out in 2007. The number of people still playing it in light of its age is staggering.
Overwatch seems like modernized TF2 on steroids, so I understand the migration.
I guess my point is, hats; goldmine.
I mean, customizations. Yes.
  • Rainbow_Sheep likes this

"Finally, the white knight I deserve. [ARCHETYPE]" -  Amidatelion


#17
dorobo

dorobo

    Advanced Member

  • Members
  • PipPipPip
  • 990 posts

TF still has better visual design.. those overwatch things just too cheeezy.



#18
_incitatus

_incitatus

    Advanced Member

  • Members
  • PipPipPip
  • 994 posts

One of the HUGE disadvantage and mistake in current customization system, it is G2 mechs. Yes, it also related with customization. If you wonder "why?", look.
- G2 is stronger than G1, right? Right!
- Why I should buy a cosmetic for G1? Is this any sense? No. I open/buy/grind to G2 brawler first, and than I maybe buy cosmetics for G2, because G1 brawler not deserve to spent money on it.

At the same time (in long term), if G1 brawler and G2 will be different. For example G1 brawler = more speed, less HP. G2 brawler = less speed, more HP.
- I will buy cosmetics for G1 brawl
- I will buy cosmetics for G2 brawl

Because they are the different mechs, they can be less or more effective in different situation, for example, I can use G2 brawler as a tank on origin, and use more speedy G1 at big map like frontline. It's mean, I NEED two brawlers, if I love brawler, and probably, I want make every brawler look unique.
 

 

Exactly!!! I had this same thought.  Making the G2s different instead of better would not only give them more opportunities to sell cosmetics, it would also reduce/eliminate the p2w/vertical prog aspects that don't sit well with a lot of us.


  • Brother3J likes this




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users