1v1 League Guaging interest and taking suggestions.
#1
Posted 08 February 2016 - 01:43 PM
I am interested in participating in tournaments (yes/no) Leagues (yes/no).
Suggestions I have for rules are....
Suggestions I have for formatting are...
Thanks in advance and I'll see you on the battlefield.
Merl.

Thanks to Badtings for this awesome banner!
#2
Posted 08 February 2016 - 01:50 PM
I would participate, especially if a wide range of skill levels came out for it.

Salvage: An Idea to Stop Leavers
#3
Posted 08 February 2016 - 02:03 PM
#4
Posted 08 February 2016 - 02:05 PM
- DieselCat likes this
#5
Posted 08 February 2016 - 02:41 PM
#6
Posted 08 February 2016 - 04:12 PM
You know I'm up for anything relating to Hawken, but 1v1 tournaments are particularly fun.
#7
Posted 08 February 2016 - 04:17 PM
Suggestions for rules would be either to have the same internal restrictions as TPG, (no orb Lord no comp armor) or A/C and 180 only. No item restrictions. No preds, because 1v1 against a pred is the lamest.
#8
Posted 08 February 2016 - 05:22 PM
#9
Posted 08 February 2016 - 05:38 PM
I am interested in both leagues and tournaments.
My suggestions for rules would be to follow TPG guidlines for internals, and ban items entirely.
Format suggestions: test arena 1v1s, points system based on a curve - say, a play a set to 10 deaths, and you are rewarded points based the difference between the two pilots K/D ratio for the match, so if you win by a large margin, you are rewarded more points. and use a seed where everybody plays everyone else.
I like going against the best of any game I play. Helps you in the long run n motivates u to do more. Always room for improvement not failure

FIRST OFF WHAT THE FUZZ IS A "SHILL"
#10
Posted 08 February 2016 - 05:58 PM
#11
Posted 08 February 2016 - 06:12 PM
This could be a lot of fun and something I'd be interested in.
Rules should stick to TPG as that feels like the best setup. No orb lording, composite armor, and so forth.
Items I think should be allowed as those are a pretty central part of Hawken and how many of us play our mechs. I feel like removing items will push more people towards C-Class mechs for the health bonus and A-Class mechs will be left out in the cold outside of a few select players who can really rock them. Only item I would ban is scanner for obvious reasons even though it is somewhat stupid to have it in a 1v1 it can provide some pretty decent advantages if the match drags on a bit and with cloak based mechs this grants an even bigger perk.
As for maps I would just use the Fight Club Arena as it is already perfectly setup for that, allows for multiple people to watch inside the server which would help speed up transition time between fights which is something I noticed took awhile during the Try Hard Cup. Plus with the spectator area this could make it easier for shout casting and not lock it into the pain in the rear system Hawken currently has in place which requires you to jump through some hoops to get working. Also anyone who was watching at the start of the Try Hard Cup saw that mode only supports two people at a time and can also cause issues with the server.
Match structure should be first to score 10 kills wins. After each round both players reset their mechs regardless of it they won or not to make sure items and all that are good to go. Players should be able to switch up mechs as well between rounds so if something isn't working out they can try a different approach. This might make for some longer matches but it gives everyone who plays plenty of chances to truly play and learn something. One thing that kind of sucked about the old Fight Club format was if you had a bad match or just made a foolish mistake you were stuck sitting on the side lines again for quite some time until your chance came back around. Plus players could be divided up to different servers with someone acting as the Official for the matches and is making sure things are running smoothly.
- Amidatelion and _incitatus like this
#12
Posted 08 February 2016 - 07:38 PM
As for maps I would just use the Fight Club Arena as it is already perfectly setup for that,
Truthfully, if it's Fight Club, I'm already out. That thing has grooves worn into it.
#13
Posted 08 February 2016 - 08:37 PM
Truthfully, if it's Fight Club, I'm already out. That thing has grooves worn into it.
It's a symmetrical setup that doesn't require trying to contain the fight to only certain parts of the map plus it allows for great viewing from anyone not actively fighting. Not only that but with the Fight Club Arena the radar isn't an issue either as you can only see those in the actual arena. Can't tell you how many times I got screwed up because someone would boost, jump, fire their weapon, or whatever which would put them on radar for a brief moment while I'm fighting and trying to get a beat on where someone is.
#14
Posted 08 February 2016 - 08:38 PM
It's a symmetrical setup that doesn't require trying to contain the fight to only certain parts of the map plus it allows for great viewing from anyone not actively fighting. Not only that but with the Fight Club Arena the radar isn't an issue either as you can only see those in the actual arena. Can't tell you how many times I got screwed up because someone would boost, jump, fire their weapon, or whatever which would put them on radar for a brief moment while I'm fighting and trying to get a beat on where someone is.
I don't disagree with the reasoning, I just think it's a bad map and it's boring.
- DerMax and Meraple like this
#15
Posted 08 February 2016 - 08:43 PM
What about separate divisions/leagues/whatever for A/B/C classes? Otherwise I think we will see a bunch of fatties.
- DerMax likes this
#16
Posted 08 February 2016 - 09:39 PM
What about separate divisions/leagues/whatever for A/B/C classes? Otherwise I think we will see a bunch of fatties.
Is there a big enough population to divide everyone up by not only skill level but mech class as well?
Personally I have no issues seeing different classes going at it in the arena. Makes things all the more interesting and would demonstrate that A-Class mechs aren't as overpowered as some of the newcomers seem to think.
#17
Posted 08 February 2016 - 11:53 PM
What about separate divisions/leagues/whatever for A/B/C classes? Otherwise I think we will see a bunch of fatties.
Yeah, I was going to suggest this, just to try and break the meta a little.
#18
Posted 09 February 2016 - 12:18 AM
I would like to suggest something to alleviate the staleness that I pretty consistently experience when 1v1's get "competitive". While often players are gracious and will mutually agree to avoid things like SA Hawkins Brawler or Assault, I really think we could use some spice.
Therefore I propose each competitor receive a selection of three mechs chosen at random at each life, and every 2-5 kills if we are going to 10. The stipulation of these three mechs is that no two may have the same secondary. If any secondaries overlap, both mechs will be re-rolled. If either should get the same secondary as the mech that was initially unique, only the mech currently being re-rolled will be rolled again - simply to cut down on time.
Furthermore, if a mech is rolled more than once and chosen more than once, the operator must use a primary weapon that has not been used on that mech - though in this case, the G2 exception will apply.
Sure. This means there will inevitably be some unfair match ups. For that reason we should choose a larger number of rounds. Is it possible that someone will consistently get unlucky? Of course. But if our goal is to have fun and make something that's entertaining to watch, then... well... fuzzy bunny them if they can't be a good sport about it.
I also propose a >legal-drinking-age-in-the-player's-country bracket style cup over a couple hours, rounds are about 5 kills, voice comms are broadcast, and the winner of each match must take a shot of alcohol or equivalent of a bare minimum of 80 proof.
Alternatively, each kill = 1 shot of beer.
Edited by ticklemyiguana, 09 February 2016 - 12:25 AM.
#19
Posted 09 February 2016 - 12:45 AM
- Nept and OdinTheWise like this
#20
Posted 09 February 2016 - 03:44 AM
#21
Posted 09 February 2016 - 05:45 AM
Why fuzzy bunnyng post mortar? Mortar wuz rite
tourny yes
league maybe
Rules
No orblord, no comp armor, no scanners
Format
Best of 5
Five rounds, each performed in a different mech.
Each round you pick a new mech and go until first person gets 3 killz.
Some 1v1 fight locations:
- AA area of frontline is great for 1v1 (Blue Walls up to keep people within the center of frontline would be awesome.)
- The low silo area in frontline. Its a box area, stay within the box.
- Bunker, not just the bunker but the whole map.
- Center of origin to bring in some multi-level vertical space. Restrict players from leaving between the walls of the valley.
- Facility Limit people to S3 side, no going to heli/jump pad area, no going into facility and no going s2.
- That goofy part of Uptown
- AA swamp of wreckage, limit people to staying out of the ship and out of spawns maybe.
- S3 of wreckage, the entire low area. Limit people from going up any of the 5 ramps to the high part.
Edited by PoopSlinger, 09 February 2016 - 06:45 AM.
- Silverfire likes this



Come on Crafty, you have been officially called out on your lies. Your online reputation is at stake here, this is just like an old school street race running for pink slips. Its run what you brung and hope its enough. Put up or shut the fuzzy bunny up.
#22
Posted 09 February 2016 - 06:28 AM
Why fuzzy bunnyng post mortar?
I have been toying with everything from day tourneys to extended leagues and even a separate elo system to determine tournament seeds. I'm looking for a response in this format.
I am interested in participating in tournaments (yes/no) Leagues (yes/no).
Suggestions I have for rules are....
Suggestions I have for formatting are...
Thanks in advance and I'll see you on the battlefield.
Merl.
well, no was an option.
#23
Posted 09 February 2016 - 06:29 AM
Touche



Come on Crafty, you have been officially called out on your lies. Your online reputation is at stake here, this is just like an old school street race running for pink slips. Its run what you brung and hope its enough. Put up or shut the fuzzy bunny up.
#24
Posted 09 February 2016 - 10:30 AM
Five rounds, each performed in a different mech.
Each round you pick a new mech and go until first person gets 3 killz.
That sounds terrible... TPG doesn't force teams to change mechs, why do that here?
#25
Posted 09 February 2016 - 11:11 AM
My thoughts were that you could compete in all the brackets if you want. I wouldn't break it up by skill. It would be kinda cool to have the league standings serve as a ranked leader board of sorts, since mmr is meaningless and all.Is there a big enough population to divide everyone up by not only skill level but mech class as well?
Personally I have no issues seeing different classes going at it in the arena. Makes things all the more interesting and would demonstrate that A-Class mechs aren't as overpowered as some of the newcomers seem to think.
The fact that A's aren't OP is the point of my suggestion. If I'm constantly facing a Brawler, I'm going to roll something fatter than a Scout. It's exactly why I didn't choose an A class in the last 1v1 tourney and went with the brawler cheese. Kinda like boxing where you have different weight divisions, featherweight vs heavy weight isn't going to end well for the featherweight.
A fourth bracket where any mech goes perhaps?
Edited by (thc)_incitatus, 09 February 2016 - 11:13 AM.
#26
Posted 09 February 2016 - 01:31 PM
You could have mech-specific double elim tournaments every month or twice a month within a league and track matches played as well as matches won/matches played. The top five or so who played at least a certain number of times could then be entered in another double elim tournament where they'd go against each other three times in every mech to determine who's best overall. I'd run it like this:
Two or four weeks long
Sets of matches have to be played within specific periods of time to keep everything synchronized and stay within the chosen duration
No items
AC/Air 180 only or use the TPG banlist but add Reconstructors and Comp Armor to it
Best of 10
Maybe split everything into <2K and >2K
I'd probably play in anything 1v1 though especially if something is done to prevent a few choices like AR/SMC Assault or SA Brawler from dominating.
Edited by Brumbpo Tungus, 09 February 2016 - 01:32 PM.
- coldform likes this
#27
Posted 10 February 2016 - 04:48 AM
Add some mech restrictions or something or only allow specific weapons on certain mechs or some sort of handicap requirement if you do use those mechs
Ex if you wanna use sa brawler cool, but I get to use items and you don't. Something like that.
Edited by PsychedelicGrass, 10 February 2016 - 04:54 AM.
- DerMax likes this
What's the big fuzzy bunnyng deal? Lots of amazing people have committed suicide, and they turned out alright.
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