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Reaper Help (and can it be good in high mmr matches)

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#1
Murder_by_Spoon

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Hey everyone, I'm pretty new to the forums even though I've played the game for about a year and a half (500 hours).
My mmr has stagnated at ~1950 recently. I've defeated players with much higher mmr in a 1v1 before, but at the same time I still tunnel-vision quite a bit in anything that's not a 1v1.

For this reason I decided to try my reaper. I finished purchasing all the mechs a while ago but never really used it. And I've heard it's a good mech to improve with because of how "underwhelming it is".

Well I have to say I'm thoroughly enjoying reaper, with all 3 weapons. I mostly use the slug rifle to "pop tart" people. Aka hop up, give them a slug and a sabot, and fall back down (then repeat) EDIT: I meant over cover, not out in the open. For example, shoot just over a hill in Bunker (yeah, snipers in bunker, don't you love them) and fall back behind said hill.

My position has improved a lot thanks to using the reaper, and now I keep finding myself harassing the enemy with my (grim) reaper.

There's an assault fighting an enemy vanguard? He needs help. I proceed to pepper the vanguard.

Enemy is retreating? I preposition to shoot from a flank. I always look for spots where I can shoot from an "extended-medium" range and makes it hard for mechs like raiders to get close, such as elevated platform that would require the enemy to either go take the ramp or fly up.

I actually prefer the reaper over the SS so far, because the mobility is great for harassing enemies always from an ideal range, and scope in time is shorter so "quickscoping" is a bit easier for me.

I even played a DM full of scouts around or slightly above my mmr and actually came out first. As long as no one surprises me, I can keep enemies at a range where I can just ignore their primary and focus and peppering then while I dodge their secondary (like TOWs).

So if I have to 1v1 a scout, I keep a range, dodge TOWs, and pop ability if it's really close and I can't afford to miss a ke-sabot unscoped.

As for the other weapons, I like the rpr best. The ability turns it into an AR on steroids imo. And it's nice in some games where I'm having trouble with the slug.

Ok sorry for bothering you with that long-ass into, but I my issue is that I hear so many people saying reaper in underwhelming, and I'm wondering if as I continue to improve I'm gonna have a harder and harder time using the reaper, or if I might actually make it work.

I'm having such a blast with the reaper, racking up major assist galore and allowing my teammates to finish off people, that it sorta makes me sad when I read people much better than me that it is not a good mech, because I'd like them to be wrong.
I have good footage of everything I just said, but I haven't gotten around to rendering anything. I could upload something if you'd like.

Until then, what are your thoughts on reaper? Please elaborate as must as you want I really want to hear other people's opinions on it! :-)


Edited by Murder_by_Spoon, 24 March 2016 - 05:23 PM.

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#2
Hyginos

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Reaper has a lot of poke, but it lacks the burst of an SS, the long range sustained damage of a hawkins brawler, or the kill pressure of some of its close-range counterparts. By no means is it a bad mech, however.


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#3
JackVandal

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I play bruiser(not mvp, but close sometimes) in +2100 rooms, you can do it, i believe in you. As to its strengths, they are much as you listed, in being mobile enough to provide assistance to your team and to pick off people who think they have escaped.


"but the dead horse has been beaten so many times it's practically a pulpy mess in the barn by now."

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#4
Amidatelion

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The reason the reaper is "underwhelming" is that it's got a fairly useless ability with low HP and a shitty fuel tank to go with. It does have its strengths though and is excellent for improving aim. You seem to have a grasp of its strengths and weaknesses though, so without a video, I don't think you're going to get much help from all that. Float less is the only thing that comes to mind for me. You're a sitting duck up there and you don't have the SS's HP to tank a TOW.

 

 

They're an assault fighting an enemy vanguard? He needs help. 

 

No. No, he doesn't.



#5
devotion

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from a min/max standpoint, there's little to no reason to pick reaper over ss, but a surprisingly good argument for picking reaper over the second ss.

 

with that said, i personally find reaper to be more fun than ss, and yes, it can be played in high level matches; i'm sitting a bit shy of 2900 mmr and played a good amount of reaper throughout na's season 3 competitive league.

 

here is some gameplay: https://www.twitch.t...0081676?t=6m32s

 

the aim is pretty sloppy at times, but it's a good enough approximation of how you should be positioning, and how you should be making opportunities to keep dps output flowing.


Edited by devotion, 24 March 2016 - 06:17 PM.

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#6
MomOw

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The reaper has low DPS, low burst. It's stuck in the middle and is hard to play. You wont kill low HP mechs in one burst as the SS does, and you wont deal enough damages to out DPS other mechs.

 

You can wound ennemies a lot, but you wont be rewarded (assist...)

 

About the ability :

The main use of the ability is a slight buff at short range : you can hit with the KE Sabot more efficiently without scoping.

At CQC it is not necessary as the KE-Sabot spread is small enough.

 

 

About the primary weapons choice :

 

RPR reaper seems easier at first sight, highest DPS and it's the only primary weapon choice that benefit from the reaper ability but it's a sustained weapon and thus doesn't really go together with the semi-burst play type. In addition the RPR doesn't have a long range.

 

In that way the AM-SAR is a better option as you can dual shoot AM-SAR+KE Sabot, and then "sustain" with the AM-SAR. (tips : AM-SAR is not a real semi-auto as if you double click faster than it's rof the AM-SAR will still shoot twice)

 

The Slug+KE-Sabot has the highest burst potential, but to be efficient it requires to be able to shot at its full rof


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#7
MomOw

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BTW Craftydus has so much swag with the reaper that I created an account on the sole purpose of playing reapers

 

(see Grin_N_tonic on herokuapp).


Edited by (KDR) MomOw, 25 March 2016 - 01:36 AM.

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#8
bunny_fuzzy

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Nobody likes a high tier Reaper. They are a pain in the fuzzy... 



#9
coldform

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It seems that a good reaper can use the mobility and range to reconnoiter, and soften up large amounts of enemy firepower.

I like going against the best of any game I play. Helps you in the long run n motivates u to do more. Always room for improvement not failure

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#10
StubbornPuppet

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Sounds like it's all been said the long way around, but here's my take on the Reaper vs. SS.

 

While the Reaper has faster mobility, it's inferior DPS and health never allow it to make a choice to stand it's ground in a long-distance shootout.  Where the SS player can quickly look and say, "I have enough health to stand still, take this guys next shot and still land that next shot for the kill"... the Reaper player ALWAYS has to choose to bail for cover and re-position.

 

It has always made me feel like the two mechs need to sort of swap their DPS.  The Reaper, being so fragile, should probably have better DPS.  The SS, being much tougher, should have to work a little harder for the kill.


To be serious for a moment this is just a joke

 


#11
MomOw

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Sounds like it's all been said the long way around, but here's my take on the Reaper vs. SS.

 

While the Reaper has faster mobility, it's inferior burst and health never allow it to make a choice to stand it's ground in a long-distance shootout.  Where the SS player can quickly look and say, "I have enough health to stand still, take this guys next shot and still land that next shot for the kill"... the Reaper player ALWAYS has to choose to bail for cover and re-position.

 

It has always made me feel like the two mechs need to sort of buff the reaper DPS.  The Reaper, being so fragile, should probably have better DPS.  The SS, being much tougher, should have to work a little harder for the kill.

 

The Reaper has better DPS, but worse burst. But with SS ability it takes a while to reach Sabot damages. IIRC Kopra made a post with the figures.

 

BTW a reaper with the SS burst would be kinda OP.


Edited by (KDR) MomOw, 25 March 2016 - 06:19 AM.

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#12
The_Silencer

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The Reaper one of my favourite mechs and it's good choice in high MMR games imho. It's all of a challenge though.. due to its thin armour but you can be of good help for your team while piloting one.

 

Edit: It's special ability still needs more love.. we discussed about that in the past


Edited by The_Silencer, 25 March 2016 - 06:17 AM.

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#13
Murder_by_Spoon

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Thanks everyone for the replies, the forums restrict the rate at which I can reply because I'm new, so sorry if I take a bit to reply.
I don't know how to quote multiple people, but when Amidatelion said the Assault doesn't need help, well, why not?
When I play Vanguard it generally feels like a better version of the assault, I barely even notice the reduced mobility.
Not until I get in some of the other heavies anyways.
Also thanks devotion for that link, that looks a lot to how I play the reaper, if you changed his name to mine and told me its footage I had recorded from a while ago, I'd be convinced lol

About the footage, I actually can't find where the raw output from DxTory went, which is kind of embarrassing. I'll record some footage to post, but probably not this weekend because I'll be studying for a test that's coming up (or at least hopefully I will be)

#14
Amidatelion

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There's a button on everyone's posts "Multiquote." Queue up some posts, reply to them when you're ready, make sure to reply in the darker, none-quoted area.

 

The Assault is considered the best mech in the game because it has no weaknesses. The TOW is the best secondary in the game and the primaries are all solid.  It's HP is the 2nd highest of all B-classes and the difference between it and the highest is negligible. It can engage at almost any range and dictate most engagements with decent maneuverability. All else being equal, an assault should win against a Vanguard. Now, that being said, the pilot may need help, but the mech certainly does not.



#15
The_Silencer

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pilot the reaper for a while , save game money and purchase a sharpshooter... then compare and enjoy


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#16
DallasCreeper

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 Now, that being said, the pilot may need help, but the mech certainly does not.

For example, Dallas vs Amid. 


 

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