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#1
MomOw

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I made a quick search on the forum and I did see any bug list. What about starting a new list here ?

 

 

Weapons

- T32 accuracy missing in career (and in herokuapp)
- T32 sometimes keeps shooting uncharged shots by itself when you charge it
- the T32 spread displayed with the circle crosshair is too narrow before the first shot. It doesn't affect real spread.
- Weapon glitch : last primary weapon on a random mech (still a bug but please don't get rid of it)
- some player tell about EOC glitch. if you spam it, sometimes you lost EOC shoot sound. (I can not confirm it, cuz I very rare use eoc)
- Heat cannon shots sometimes don't appear (they all still fired though)
- Sometimes when I hold down LMB for the Vulcan it revs up but doesn't fire afterwards.
- SAARE misfires on certain servers when I try to spam it.
- The first shot of the PPA when spinning up often doesn't show up nor makes any sound, but does damage and generates heat.
- Some fired TOW's don't show up for me.
- Some TOWs hit the wall from my point of view, but damage me at the time it would've hit me as if it was fired straight at me.
- SAARE shots bounce off of certain trees, and then explode in mid-air or bounce a few more times before exploding.
- Shots from both the Rev-GL and Grenade Launcher can go through both allies and enemies.
-  think that won't make any harm to report on that the Heat Cannon's projectile can go through holo-barriers before a match starts.



Maps

- Sticky walls
- places where you can go out of map bounds (or take positions on very high places).
- Attempting to fly through most small trees results in warping up and down.
- Lots of holes in Wreckage; you can throw Scanners'n'stuff through them onto the bottom of the map.
- invisible wall at one of the elevators at frontline (allways shoot myself up there, mines stuck in air)
- how about bug when you can broken holo-barrier in TDM before match start (30 sec countdown). it is a bug or not? i think it should be fixed. (you can climb over the starting barriers in uptown and eco)
- dropable items disappearing after dropping at facility
- dropables fall through AA´s
- invisible barrier on a mound on bunker
- the infamous ecolag
- u can climb on top of the map in wreckage (i dont mind the climbs in bazaar. shooting the sniper down from there is fun. i mean the tower close to AA)
- The repair bug - only in certain corners, mostly close to the wall or objects, while holding down the repair button the repair sound is played but nothing happens.
-"Massive" Antennas and wires - This is more of a clipping problem. Mainly on Origin near the aa there are some antennas and wires which are only 2 dimensional textures/objects, but they seem to have a much larger "hitbox". From some angles they are almost invisible because of that, but grenades still bounce off of the space around them. Also any other projectile gets blocked, TOWs explode even if you fire WAY above the antenna.

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Internals

- air-180 bug. where you can't fall and you fuel not consume if you use it always.


Ability

- The Raider item bug, we can use all item when the ability is active.
- In rare circumstances totally unknown to me it is possible that you use the blitz ability as raider and after blitz runs out your walk (and even boost speed) is super slow.
- C-classes converting into turret mode get sometimes stuck in walls without any chance of converting back again (the animation stops halfway through and you are stuck in turret mode and can't get out of the wall).
- When airdodging, I sometimes rubberband upwards instead of sideways.
-The G2 Raider ability bug - visible on Radar while blitzing(walking), due to fuel consumption

    
Cosmetics

- The trim line bug on my Tiger Raider. It is the only one of my Raiders which does this. So I guess it has something to do with the Tiger camo in combination with the hon legs. Watch the pictures. Trim lines should be on, but they aren't. After I put them on again they remain until I quit the game. After a restart they are gone again, even though the boxes are marked.    
    
Other

- whenever the message "friend XY is online" appears the screen would freeze for a second.  


Edited by MomOw, 03 November 2015 - 10:13 PM.

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#2
asipo

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what about invisible wall? anyone encounter before?


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#3
nepacaka

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air-180 bug. where you can't fall and you fuel not consume if you use it always.

 

places where you can go out of map bounds (or take positions on very high places).
 

 

Weapon glitch (still a bug but please don't get rid of it)

 

do you mean random primary weapon when match starting?

 

 

some player tell about EOC glitch. if you spam it, sometimes you lost EOC shoot sound. (I can not confirm it, cuz I very rare use eoc)


Edited by nepacaka, 02 November 2015 - 12:43 AM.

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#4
Pleasure_Mortar

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I can confirm theEOC sound glitch.


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#5
Dr_Freeze001

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The Raider item bug.


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#6
Guns_N_Rozer

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The Raider item bug.

we can use all item when the ability is active 



#7
hoghead

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.


Edited by By by, 19 December 2015 - 06:46 PM.

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#8
Sorroritas

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In rare circumstances totally unknown to me it is possible that you use the blitz ability as raider and after blitz runs out your walk (and even boost speed) is super slow. It feels like snails going through thick molasses in slow motion.

You need to use the blitz ability a second time to revert to normal speed again.

 

Also C-classes converting into turret mode get sometimes stuck in walls without any chance of converting back again (the animation stops halfway through and you are stuck in turret mode and can't get out of the wall). I don't remember the exact locations at the moment though.


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#9
Shoutaxeror

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Momow, you should edit your post with each new bug !

 

-T32 sometimes keeps shooting uncharged shots by itself when you charge it

-Heat cannon shots sometimes don't appear (they all still fired though)

 

Some interesting thing in Wreckage :

Spoiler

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#10
Meraple

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I just woke up, but here's what I can think of atm;

 

Sometimes when I hold down LMB for the Vulcan it revs up but doesn't fire afterwards.

SAARE misfires on certain servers when I try to spam it.

Attempting to fly through most small trees results in warping up and down.

The first shot of the PPA when spinning up often doesn't show up nor makes any sound, but does damage and generates heat.

When airdodging, I sometimes rubberband upwards instead of sideways.

Some fired TOW's don't show up for me.

Some TOWs hit the wall from my point of view, but damage me at the time it would've hit me as if it was fired straight at me.

SAARE shots bounce off of certain trees, and then explode in mid-air or bounce a few more times before exploding.

Lots of holes in Wreckage; you can throw Scanners'n'stuff through them onto the bottom of the map.

Shots from both the Rev-GL and Grenade Launcher can go through both allies and enemies. (I failed to record this, but I'll try again soon-ish.)

EOC-Predator mines are sometimes not destructible through weapons fire.

^They can also be put under terrain textures, and be impossible to see. (This is more of an issue with the maps though.)

The Raider bug Sorroritas described happened to me as well.


Edited by (KDR) Meraple, 02 November 2015 - 05:59 AM.

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#11
nepacaka

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EOC-Predator mines are sometimes not destructible through weapons fire.

 

mines always not destructible with bullets and direct explosion, you can destroy it only with tow-detonation, or any splash damage created manually.

ie, if you shoot tow in mines, nothing happens, if you shoot tow and detonate it, you destroy mines. it's working for me in this way.


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#12
Meraple

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mines always not destructible with bullets and direct explosion, you can destroy it only with tow-detonation, or any splash damage created manually.

ie, if you shoot tow in mines, nothing happens, if you shoot tow and detonate it, you destroy mines. it's working for me in this way.

Hitting them with hitscan weapons and direct TOW hits works for me when they aren't bugging.



#13
CrimsonKaim

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The Raider item bug.

 

Shhhhhhh. It is fine and working normal. Nothing suspicious.

 

 

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#14
nepacaka

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Hitting them with hitscan weapons and direct TOW hits works for me when they aren't bugging.

 

lol. i never can't hit mines with hitscan (SA or AR foe example). never. sometimes i even can't hit it with splash damage.
you tell me something impossible things!

i actually think this mines special constructed to not blow if hitscan weapons hit them (to make predator mines more useful in fight)


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#15
maxajcd

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Sticky Walls

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#16
americanbrit14

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do you mean random primary weapon when match starting?

Its actually based off of the previous primary you were using, for example, if i were using the point-d vulcan on the assault in the previous match, then if i were to force the weapon glitch it would give me a random mech from my garage, but that mech's primary would be the Point-d vulcan.


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#17
nepacaka

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how about bug when you can broken holo-barrier in TDM before match start (30 sec countdown). it is a bug or not? i think it should be fixed.

not a big deal but...


Edited by nepacaka, 02 November 2015 - 10:04 AM.

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#18
The_Silencer

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I think that won't make any harm to report on that the Heat Cannon's projectile can go through holo-barriers before a match starts.

 

Did you know that?

 

Edit: Charge it if not..


Edited by The_Silencer, 02 November 2015 - 01:22 PM.

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#19
Aelita

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off the top of my head:

 

  • invisible wall at one of the elevators at frontline (allways shoot myself up there, mines stuck in air)
  • dropable items disappearing after dropping at facility
  • dropables fall through AA´s
  • invisible barrier on a mound on bunker
  • you can climb over the starting barriers in uptown and eco
  • the infamous ecolag
  • u can climb on top of the map in wreckage (i dont mind the climbs in bazaar. shooting the sniper down from there is fun. i mean the tower close to AA)

Edit after another 6 games:

 

Oh yes and the BALANCE is fuzzy bunnyED UP. Its not that the game even tries. No, it seems there is a routine programmed that does quite the oposite. Is this the real game? The last one that wouldn´t deinstall wins a price? Arghghg! Rage!


Edited by Aelita, 02 November 2015 - 02:58 PM.


#20
MomOw

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Yes I should edit the OP, when I'll have more time :confused:

 

Another slight bug : the T32 spread displayed with the circle crosshair is too narrow before the first shot. It doesn't affect real spread.


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#21
ArchMech

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want......to......help........better........judgement......saying...........NO

good luck

(you're gunna need it)


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#22
KarlSchlag

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-The G2 Raider ability bug - visible on Radar while blitzing(walking), due to fuel consumption

 

-The repair bug - only in certain corners, mostly close to the wall or objects, while holding down the repair button the repair sound is played but nothing happens. 

 

-"Massive" Antennas and wires - This is more of a clipping problem. Mainly on Origin near the aa there are some antennas and wires which are only 2 dimensional textures/objects, but they seem to have a much larger "hitbox". From some angles they are almost invisible because of that, but grenades still bounce off of the space around them. Also any other projectile gets blocked, TOWs explode even if you fire WAY above the antenna.

 

example1 

Spoiler

Spoiler

 

example2

Spoiler

 

example3

Spoiler

Spoiler

 

example4

Spoiler

Spoiler

Spoiler

 

example5 (the most annoying one, where the grenade comes back to you)

Spoiler

Spoiler

Spoiler

Spoiler

 

example 6 (TOW explodes in invisible wall. Notice how high I aim above the antenna.)

Spoiler

 

- The trim line bug on my Tiger Raider. It is the only one of my Raiders which does this. So I guess it has something to do with the Tiger camo in combination with the hon legs. Watch the pictures. Trim lines should be on, but they aren't. After I put them on again they remain until I quit the game. After a restart they are gone again, even though the boxes are marked.

 

bugged

Spoiler

it should be like this

Spoiler

 

...know that the last one is not really important but it is my luvliest Raider :wub:


Edited by (KDR) KarlSchlag, 03 November 2015 - 03:10 AM.

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#23
ArchMech

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want......to......help........better........judgement......saying...........NO

good luck

(you're gunna need it)

pay me


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#24
Shoutaxeror

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- The trim line bug on my Tiger Raider. It is the only one of my Raiders which does this. So I guess it has something to do with the Tiger camo in combination with the hon legs. Watch the pictures. Trim lines should be on, but they aren't. After I put them on again they remain until I quit the game. After a restart they are gone again, even though the boxes are marked.

 

bugged

Spoiler

it should be like this

Spoiler

 

...know that the last one is not really important but it is my luvliest Raider :wub:

I've encountered this bug with some mechs, and I don't have the tiger paint (but yeah it's overpoweredly sexy)


Edited by (KDR) Shoutaxeror, 03 November 2015 - 02:40 AM.

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#25
crockrocket

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Here are a few


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#26
Aelita

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whenever the message "friend XY is online" appears the screen would freeze for a second.



#27
MomOw

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OP updated.


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#28
KarlSchlag

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Found a better way to track these unfinished elements:

 

Pred mines :yes:

 

Origin: The red pipe tile sets in this area are massive. (There are some which are not though)

Spoiler

Spoiler

 

...while the grey pipes are accurate

Spoiler

 

Regarding this kind of stuff they did an incredibly good job on Prosk. I checked almost every inch. Every advertisement/pipe/corner, no matter how small, has a surface. You could shoot through the tiniest gaps. As it should be. Maybe they wanted to reduce polygons on Origin in order to get higher framerates/lower gpu consumption due to the sheer size of the map. It is fascinating to decrypt(in the moist casual way) the work Adhesive left. It is like Josh once said. A time capsule.

 

I am not going to investigate much further, most of this cream is common sense.

I am still dreaming of a map editor though :sleep:


Edited by (KDR) KarlSchlag, 04 November 2015 - 06:53 AM.

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#29
KarlSchlag

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Cornerplay how the Pros do it:

 

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#30
DallasCreeper

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EOC Repeater can fire through the Holo barrier at the start of the game. 

Spoiler


 

Spoiler

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#31
ArchMech

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to extensive to list, it needs subdivision threads 

weapons-

primary

secondary

then you need to separate the bugs in the 2 weapon divisions into divisions based on severity IE saare generates heat has priority over saare bounces off trees

blah blah anyway i made this ages ago, there was a legend and a video that went with it i believe

it explained red dots were walls and corners that you could get stuck on like mechscale industrial adhesive (pun intended),

the yellow was one way out of the map (i never added the 2nd way out of the map),

green was the random invisible geometry UNDER the bridge that you could either get stuck on or stand on depending on whether or not u knew it was there, the blue an invisible wall ON the bridge you could get stuck on as well as misfire INTO either damaging yourself or NOT damaging your enemy as you had intended

and the pink is the invisible wall that essentially creates a MASSIVE blind spot against the northern wall of the south lift

the video also includes, saares vs trees on last eco, bazaar wall teleporting (pun intended), blah blah

o and the orange is a missing texture, you can see through the wall in one direction, north using the orange line as line-of-sight

zFg6riS.png

 

i have the raw map images as well

Oc1E8K0.png


Edited by aFKingTroll, 26 April 2016 - 07:20 PM.

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#32
ArchMech

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also quit trolling the forums 


don't mind me, i'm just on a crusade against humanity, by the end of my lifespan earth's population will be 8 billion+ trolls


#33
crockrocket

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There's a spot on Prosk that while only being a sticky wall for actual players, will completely trap mechs (on the bots side) in bots TDM. I'll post a vid when I have a chance


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#34
devotion

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sabot 40th kill glitch

 

ppa randomly winds down occasionally

 

pred mines inconsistent to destroy

 

air compressor spiking you down for huge fall damage (and perhaps even up inclines)

 

breacher charged > uncharged

 

random "sticky" floors; up the jump pads on front line comes to mind

 

random places where the floor drops out; lose orbs, hide scramblers/mines, etc.

 

t32 gets stuck firing itself


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#35
Meraple

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You can see enemy playernames through this wall on Prosk:

Spoiler



#36
crockrocket

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There's a spot on Prosk that while only being a sticky wall for actual players, will completely trap mechs (on the bots side) in bots TDM. I'll post a vid when I have a chance

 

Couldn't find the spot, but I did find a sticky ceiling on Facility that makes it hard to jump up out of the donut from the tunnel.

 

Spoiler

 

There's a small sticky spot on the ceiling that will completely halt your forward motion, right about where the floor drops out. So if you boost jump too early trying to go up and out the donut you just get stuck and fall into the pit.


Edited by (TDM)crockrocket, 28 April 2016 - 03:46 PM.

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#37
The_Silencer

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damn it


.

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