Jump to content

Photo

Bunker?

- - - - -

  • Please log in to reply
39 replies to this topic

#1
molonkey

molonkey

    Member

  • Members
  • PipPip
  • 12 posts

How to Bunker?

 

 

hellfires everywhere, I can't even.

 

 

Pls halp

 

 

 

 

 

That is all.


  • eth0 and Knowledge70 like this

#2
kaiserschmarrn_

kaiserschmarrn_

    Advanced Member

  • Members
  • PipPipPip
  • 556 posts

Once you get better you'll learn to dodge them, but for now stick with your team, practice utilizing cover, and learn how to counter rocketeers & bruisers.

 

SS and raider are my favorite worst shotgun counters.



#3
PsychedelicGrass

PsychedelicGrass

    Advanced Member

  • Members
  • PipPipPip
  • 416 posts
Use the hills for cover. On the outer edges of the map there's "trenches" of sorts that provide decent cover. Pay attention to where the hellfire mechs are and when you get locked on put a hill between you and them.

Edited by PsychedelicGrass, 30 September 2015 - 05:21 PM.

  • HorseHeadProphet and DieselCat like this

What's the big fuzzy bunnyng deal? Lots of amazing people have committed suicide, and they turned out alright.

 


#4
HorseHeadProphet

HorseHeadProphet

    Advanced Member

  • Members
  • PipPipPip
  • 167 posts

I used to hate this map, still not one of my favorites. But it can be fun when played right. If your teammates just run out in the open for the snipers and hellfires to pick off, it sucks. Use the hills, the cover is there. Learn to break lines of sight with the enemy (as on all maps)

Defilade:

 

 noun

1.
protection or shielding from hostile ground observation and flatprojecting fire provided by an artificial or natural obstacle, as a hill.
verb (used with object)defiladed, defilading.
2.
to shield from enemy fire by using natural or artificial obstacles.

 


  • dorobo and DieselCat like this

The Hawken forum's a forum, but it's like the only one you get yelled at for using.


#5
molonkey

molonkey

    Member

  • Members
  • PipPip
  • 12 posts

REPLIES, :D,

 

i guess its just me, but what happens most of the time is one team gets decimated, then everyone gets so spread out, its easy for the enemies to squish us like the bugs we are.

 

moar halp?



#6
kaiserschmarrn_

kaiserschmarrn_

    Advanced Member

  • Members
  • PipPipPip
  • 556 posts

Play dm


  • comic_sans and FEF-FEFington like this

#7
molonkey

molonkey

    Member

  • Members
  • PipPip
  • 12 posts

kk,

 

 

:D



#8
Hyginos

Hyginos

    Advanced Member

  • Members
  • PipPipPip
  • 1337 posts

Sabots (sorta) counter hellfires.

 

Raider can blitz the whole map and still have gusto left to shotgun that rocky a new one.

 

Assault Rifle Assault (aka "saltsalt") is never bad, this is no exception.


Edited by Hyginos, 30 September 2015 - 06:37 PM.

MFW Howken

 

My post count is neat.


#9
JackVandal

JackVandal

    Advanced Member

  • Members
  • PipPipPip
  • 501 posts

If your issue is the spread of your team that's a bit of the flaw in the map, from the center hill you can see the whole map, so once a death-ball gets started it can be very hard to stop, the best way to fix that is to try and get the whole team together, spawned and ready to go, to meet the enemy team head on, instead of going in a man or two at a time, though that can be hard to get the team together.


"but the dead horse has been beaten so many times it's practically a pulpy mess in the barn by now."

-M1lkshake


#10
kvazarsky

kvazarsky

    Advanced Member

  • Members
  • PipPipPip
  • 39 posts

I like to walk on the map's edges in light mech and pick enemies one by one from behind.



#11
nepacaka

nepacaka

    Advanced Member

  • Members
  • PipPipPip
  • 2058 posts
How to Bunker?

 

more easy than you think.
use redline route, and shoot in all what you see in centre of map. and HF never be problem for you =/
GBvGGeh.jpg


  • dorobo, Guns_N_Rozer, Amidatelion and 10 others like this

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#12
dorobo

dorobo

    Advanced Member

  • Members
  • PipPipPip
  • 990 posts

more easy than you think.
use redline route, and shoot in all what you see in centre of map. and HF never be problem for you =/
GBvGGeh.jpg

 

You can Flank using that X zone in the middle



#13
Guns_N_Rozer

Guns_N_Rozer

    Advanced Member

  • Members
  • PipPipPip
  • 1272 posts

more easy than you think.
use redline route, and shoot in all what you see in centre of map. and HF never be problem for you =/
GBvGGeh.jpg

i can see a Electron , Proton , And a Neutron .They are fighting each other .New Idea , oh yeah 


  • comic_sans, KarlSchlag and nepacaka like this

#14
LaurenEmily

LaurenEmily

    Advanced Member

  • Members
  • PipPipPip
  • 892 posts

REPLIES, :D,

 

i guess its just me, but what happens most of the time is one team gets decimated, then everyone gets so spread out, its easy for the enemies to squish us like the bugs we are.

 

moar halp?

 

This is one of the most common, most frustrating phenomenon in Hawken called 'deathballing', one team sticks together, the other not so much, and the team who does it will roll together squishing everyone in their path. All you can do is try to stick with someone, preferably the 'strongest' player in your team, try telling them to stick together too, once in a million it works and you can actually recover from the situation. Just keep playing though, it happens all the time but less frequently once you get to the upper ranks.


CdbY2zw.gifRjGv7Ax.gif

D8mfrr9.png


#15
Bergwein

Bergwein

    Advanced Member

  • Members
  • PipPipPip
  • 491 posts

I've actually played a pretty successful AR Infiltrator on Bunker the last few weeks.

The tinyness of the map makes flanking so easy and the white textures make you even less visible while cloaked.

 

Heat Cannon and EOC won't really do you any good since Hellfire users have their mousepads glued to spacebar, but if you get really close to their hind quarters before de-cloaking you can melt a Rocketeer or SS pretty fast with Assault Rifle and Grenade before they even know what happened. :)

 

Spoiler


  • driedjello and KarlSchlag like this

#16
Guns_N_Rozer

Guns_N_Rozer

    Advanced Member

  • Members
  • PipPipPip
  • 1272 posts

Best Map Ever , would be great if no one play SS or Locking ability mech .



#17
Amidatelion

Amidatelion

    Advanced Member

  • Members
  • PipPipPip
  • 2474 posts

Alright, crash course in how to make hellfires irrelevant to your life.

 

  1. Locate the inbound hellfires.
  2. Continue on your way, preferably in a line perpendicular to the approach of the hellfires.
  3. When the hellfires are near hitting (this part needs practice) boost hard in the direction you are travelling.
  4. Immediately turn 90 into the hellfires and, an instant before they hit, dodge back in the direction you originally came from (this part needs more practice).

Congrats, you just made hellfires irrelevant to your life. My dodging has been off lately, but I get like 0-40 damage from them this way.


  • comic_sans likes this

#18
molonkey

molonkey

    Member

  • Members
  • PipPip
  • 12 posts

thx for the halp guys, will try to do these complex maneuvers, not sure if i can dodge hellfires well though.

 

 

 

:D 



#19
Hyginos

Hyginos

    Advanced Member

  • Members
  • PipPipPip
  • 1337 posts

Alright, crash course in how to make hellfires irrelevant to your life.

 

  1. Locate the inbound hellfires.
  2. Continue on your way, preferably in a line perpendicular to the approach of the hellfires.
  3. When the hellfires are near hitting (this part needs practice) boost hard in the direction you are travelling.
  4. Immediately turn 90 into the hellfires and, an instant before they hit, dodge back in the direction you originally came from (this part needs more practice).

Congrats, you just made hellfires irrelevant to your life. My dodging has been off lately, but I get like 0-40 damage from them this way.

 

I think I have a slightly different method, but I think it would be better to illustrate:

 

E8WFaRw.png


  • comic_sans and nepacaka like this

MFW Howken

 

My post count is neat.


#20
StubbornPuppet

StubbornPuppet

    Advanced Member

  • Members
  • PipPipPip
  • 1508 posts

I just boost towards the hellfires and then dodge at the last second.  Since they can't do a U-Turn like they used to in some rare cases, I'm pretty much safe.

 

But, mostly, when you know there is a Rocketeer or Bruiser on the enemy team, stick to the cover.  Only a dummy runs outside to get a better look when there is a tornado coming.


To be serious for a moment this is just a joke

 


#21
n3onfx

n3onfx

    Advanced Member

  • Members
  • PipPipPip
  • 511 posts

Bunker is so small and open that spawnlocking happens regardless of if the opposing team has 20 Rocketeers or not, the map creator actually acknowledged it himself and he made Bunker to test things out, it just happened it was put into public map rotation.

 

If one team is better than the other once they get a wipe on the other team they can see where anyone spawns and stop the locked team from ever regrouping again.

 

If that happens take a mech that can sneak around or run fast to try and pick off people that stray from the group and ride it out like a champ, not much else to do.


  • Guns_N_Rozer and Kopra like this

t

t

DWEH3ZP.png   CRITICAL  RqKpxHn.png    ASSIST   VDNrFxD.png

t

t


#22
Sylhiri

Sylhiri

    Advanced Member

  • Members
  • PipPipPip
  • 403 posts

Use the hills for cover. On the outer edges of the map there's "trenches" of sorts that provide decent cover. Pay attention to where the hellfire mechs are and when you get locked on put a hill between you and them.

 

You can arc hellfires over the hills, easier then most other cover since they are rounded.

 

Alright, crash course in how to make hellfires irrelevant to your life.

 

  1. Locate the inbound hellfires.
  2. Continue on your way, preferably in a line perpendicular to the approach of the hellfires.
  3. When the hellfires are near hitting (this part needs practice) boost hard in the direction you are travelling.
  4. Immediately turn 90 into the hellfires and, an instant before they hit, dodge back in the direction you originally came from (this part needs more practice).

Congrats, you just made hellfires irrelevant to your life. My dodging has been off lately, but I get like 0-40 damage from them this way.

 

You successfully dodged the first set of hellfires, the other three sets are already on their way to your location in three different directions with a possible Sabot shot for good measure should you leave the hillside. Bunker is the devil.


Edited by Sylhiri, 01 October 2015 - 09:07 AM.

  • phed, Meraple and -Tj- like this

#23
Amidatelion

Amidatelion

    Advanced Member

  • Members
  • PipPipPip
  • 2474 posts

You can arc hellfires over the hills, easier the most other cover since they are rounded.

 

 

You successfully dodged the first set of hellfires, the other three sets are already on their way to your location in three different directions with a possible Sabot shot for good measure should you leave the hillside. Bunker is the devil.

 

Oh, so we're talking about a whole team of hellfire's and sabots? Solution: Go Assaults, walk through the hellfires, kill all the enemy mechs.

 

If we're talking about worst-case scenarios, there are worse.


  • Meraple and Kopra like this

#24
Sylhiri

Sylhiri

    Advanced Member

  • Members
  • PipPipPip
  • 403 posts

Oh, so we're talking about a whole team of hellfire's and sabots? Solution: Go Assaults, walk through the hellfires, kill all the enemy mechs.

 

If we're talking about worst-case scenarios, there are worse.

 

Happens more then it should. First hour of Bunker release (I had slow internet download speed at that time) we already figured out what mechs that map favors. Really annoying on an A class when you have to dodge that many Seekers, Sabots and Hellfires. Spend half the match repairing I swear.



#25
IareDave

IareDave

    Advanced Member

  • Members
  • PipPipPip
  • 359 posts

more easy than you think.
use redline route, and shoot in all what you see in centre of map. and HF never be problem for you =/
GBvGGeh.jpg

Believe it or not but they're are actually a few 'good' HF players in the game, and a competent one can very easily hit the boost elevation cap, fire directly up, and those hellfires are going to find you very easily behind the hills. I'd reckon as a whole the only safe spot is the center, with the outskirts of the map at a far away second.



#26
StubbornPuppet

StubbornPuppet

    Advanced Member

  • Members
  • PipPipPip
  • 1508 posts

^Yeah, though I hate to boost his ego, Dave is kind of right.  The hills don't offer you much safe haven from my Hellfire's on Bunker.  You have to look for those rocks and walls around the middle and hug them like a long-lost lover... if you don't know how to dodge them.  And I don't even need to try to hit that boost/jump height cap to get you.

 

Also, Nepacaka, you should submit that drawing for the Hawken T-Shirt contest.

 

Furthermore, I feel absolutely no shame in using my Rocketeer on Bunker.  Sorry, it's available to all players, it is not OP and you can learn how to dodge and play smart.


Edited by StubbornPuppet, 01 October 2015 - 10:57 AM.

To be serious for a moment this is just a joke

 


#27
comic_sans

comic_sans

    Advanced Member

  • Members
  • PipPipPip
  • 649 posts

I'd reckon as a whole the only safe spot is the center, with the outskirts of the map at a far away second.

 

Really?  I mean if we're fighting a team exclusively composed of ranged mechs, maybe, but even one close up nerd figuring out you're in the structure means people potentially collapsing on you from all sides with short sight lines and a height disadvantage.  How would you play this exactly, either against a normal teamcomp with 1 or 2 hf/sabot users, or against a team of frothing-at-the-mouth missile morons holding spacebar?


100% Hamburger | #becomeinpopcorn

AOTbYIL.png


#28
nepacaka

nepacaka

    Advanced Member

  • Members
  • PipPipPip
  • 2058 posts

SA-Brawler with tech is also working not bad in solo random... even without tech... but better with tech :?


Edited by nepacaka, 01 October 2015 - 11:17 AM.

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#29
molonkey

molonkey

    Member

  • Members
  • PipPip
  • 12 posts

from what you guys are saying, bunker is kind of broken i guess.... Cool

 

i guess im gonna need more practice in my rocketeer.



#30
StubbornPuppet

StubbornPuppet

    Advanced Member

  • Members
  • PipPipPip
  • 1508 posts

from what you guys are saying, bunker is kind of broken i guess.... Cool

 

i guess im gonna need more practice in my rocketeer.

 

Well, don't make the mistake of thinking that this is going to make it easier.  The Rocketeer still has the disadvantage of being big and slow... and Bunker has nowhere to run and nowhere to hide.  You are going to have to learn to do the slow-retreat dance and pay attention to your 6 - as well as be constantly aware of where your team is.  A Rocketeer standing alone on Bunker is dead.

 

And the map isn't "broken".  It is just different than the other maps.  I welcome the unique experience it brings to the line-up and wish we had more maps which are so different that players have to learn and bring different strategies and tactics to the battlefield.


  • kvazarsky likes this

To be serious for a moment this is just a joke

 


#31
kvazarsky

kvazarsky

    Advanced Member

  • Members
  • PipPipPip
  • 39 posts

more easy than you think.
use redline route, and shoot in all what you see in centre of map. and HF never be problem for you =/

 

The Circle of Death. :D



#32
Sylhiri

Sylhiri

    Advanced Member

  • Members
  • PipPipPip
  • 403 posts

I welcome the unique experience it brings to the line-up and wish we had more maps which are so different that players have to learn and bring different strategies and tactics to the battlefield.

 

I'm sure when Reloaded starts making maps, if you ask nice enough, they'll only do a couple of hours of balance testing on the maps they make.



#33
molonkey

molonkey

    Member

  • Members
  • PipPip
  • 12 posts

i stand corrected.

 

 

TEAMWORK :D



#34
Hyginos

Hyginos

    Advanced Member

  • Members
  • PipPipPip
  • 1337 posts

I'm sure when Reloaded starts making maps, if you ask nice enough, they'll only do a couple of hours of balance testing on the maps they make.

 

Honestly I think maps are quantity over quality. At a high enough volume everything is strong on at least a map or two, and it just becomes another game dynamic.


MFW Howken

 

My post count is neat.


#35
IareDave

IareDave

    Advanced Member

  • Members
  • PipPipPip
  • 359 posts

Really?  I mean if we're fighting a team exclusively composed of ranged mechs, maybe, but even one close up nerd figuring out you're in the structure means people potentially collapsing on you from all sides with short sight lines and a height disadvantage.  How would you play this exactly, either against a normal teamcomp with 1 or 2 hf/sabot users, or against a team of frothing-at-the-mouth missile morons holding spacebar?

It isn't so much that the center is Fort Knox and you are immune to everything, it's that the outskirts offer little to no safety. From my point of view I'd rather be toe-to-toe with someone who can't rely on the game to aim for them. Thus, the center has the best overhead protection for that and side protection which the outskirts of the map usually have one or the other.


  • comic_sans likes this

#36
PoopSlinger

PoopSlinger

    Advanced Member

  • Members
  • PipPipPip
  • 588 posts

Try playing raider.   After like 100 T-32 shots across the map they might feel the need to heal.  That is your chance to blitz.


khn3gAi.jpg?1CitkI9t.jpgGkp2fB7.jpg

Come on Crafty, you have been officially called out on your lies. Your online reputation is at stake here, this is just like an old school street race running for pink slips. Its run what you brung and hope its enough. Put up or shut the fuzzy bunny up.


#37
Hyginos

Hyginos

    Advanced Member

  • Members
  • PipPipPip
  • 1337 posts

It isn't so much that the center is Fort Knox and you are immune to everything, it's that the outskirts offer little to no safety. From my point of view I'd rather be toe-to-toe with someone who can't rely on the game to aim for them. Thus, the center has the best overhead protection for that and side protection which the outskirts of the map usually have one or the other.

 

I would argue that the tall double rocks, the silos, the spawn bunkers, and the S2 rocks offer enough vertical protection to negate the majority of hellfire barrages.

 

Also note that HFs require LOS to start a lock. If you stay in the trenches you can often avoid presenting a lock target.


MFW Howken

 

My post count is neat.


#38
IareDave

IareDave

    Advanced Member

  • Members
  • PipPipPip
  • 359 posts

I would argue that the tall double rocks, the silos, the spawn bunkers, and the S2 rocks offer enough vertical protection to negate the majority of hellfire barrages.

Also note that HFs require LOS to start a lock. If you stay in the trenches you can often avoid presenting a lock target.


Note I said the outskirts have either one or the other ie. Vertical/horizontal (top and side).

The center has both.

#39
DieselCat

DieselCat

    Advanced Member

  • Members
  • PipPipPip
  • 711 posts

I like to walk on the map's edges in light mech and pick enemies one by one from behind.

 

 

Ahhhh ! So you're the guy !  :tongue:

 

*+


Just Relax....and take life one game at a time....

Don't run to your death....walk

 

th_Duckman.jpg   th_82c0a97c-98de-4aac-be47-05e5e099be80.

 

*+

 


#40
SS396

SS396

    Advanced Member

  • Members
  • PipPipPip
  • 691 posts

This is just to piss off the attempt by the troll to have every one of the threads be his.  lol.


[DELETED]

 

fuzzy bunny you CZeroFive 





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users