- Making all G1 mech is available from start. You can choose any G1 to fight.
- Let people spent HC and time (or MC) to upgrade internals and item
- Let people earn xp, and ranked mech to open G2 variant and buy it for HC. Or open early for MC.
New mech system. The same like in MWO.
- When new mech is coming, (for example Charge), it available only for MC.
- When you announce next mech (for example Civ), previous mech (Charge) added ingame store and available for playing and buying G2 version like all mechs by HC, at the same time, new released mech is available only for MC like previous.
What advantages is it?
Players can play at pick any mechs which required at current map, role, or situation on battlefield. Instead playing 6 TV against 6 TV, they can play in team with different mech setup from start.
At the same time they can spent time, online, to open G2 and get their reward, and upgrade it.
Players also can try any mech in fight and understand which mech need in this or other situations, and know more about it gameplay/roles/abilities, even if they don't want play on it or don't like this sort of gameplay (ie, know your enemy, play on brawler to understand that this is slow tank which useless from open space, to understand which mech you should use against it in fight, etc.)
When devs released new mech, not all people use it due to it cost MC, and we not got situations like early with tech, raider, incin (well, you remeber that every time when devs making new mech we fight like 5 tech vs 5 tech, or both team almost full of raiders etc, it is always happens :D)
This paying system probably also required
- rework HC prices of items/internals
- rework exp amount and exp earning rewards.
Wat do u think guys? It can be good?
It's more look like pay to not grind. And situation with new mech delay can also good, you don't want wait - pay, if not, wait till it free, and grind/upgrade it.
Edited by nepacaka, 13 July 2016 - 06:17 AM.
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