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#1
(P:B)Augmentia

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This is half and half. The first 10 minutes were spent teleporting around with my seven league boots, and it was a lot of fun. The second half is more or less just a regular game.


Edited by -vR.Augmentia, 16 September 2015 - 12:54 PM.

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#2
DeeRax

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This was happening to me a lot last night as well (As coldform mentioned in the vid). In my case, I usually conclude that it's my own crappy internet (It's happened to me before), but if it was happening to other folks too... Hmm. It was fun when we were goofing around in DM, but it made a later MA match pretty much unplayable.

I know others were at least getting crap lag and stuff.


Edited by (TDM) DeeRax, 16 September 2015 - 01:29 PM.

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#3
1uster

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Music rights fail.

I thought you want to show us something about Hawken?



#4
(P:B)Augmentia

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Music rights fail.

I thought you want to show us something about Hawken?

 

Nothing at all. That video was just an average video. There was nothing strange in it that could have been deduced by reading the title and watching the video. Nothing at all, my friend.


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#5
LoC_TR

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This was happening to me a lot last night as well (As coldform mentioned in the vid). In my case, I usually conclude that it's my own crappy internet (It's happened to me before), but if it was happening to other folks too... Hmm. It was fun when we were goofing around in DM, but it made a later MA match pretty much unplayable.

I know others were at least getting crap lag and stuff.



Missile assault and siege notoriously cause much for lag than DM. Larger packets of data due to the objectives and missiles. It wasn't as noticeable when we had more players because you usually end up in a server in your region.

#6
MechFighter5e3bf9

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when incin was new i sometimes made the server crawl to  near nothing after throwing all heats and everspam papa+fireball on everyone whilst they are already heavily engaged , im gona just guess that all them pufsa smoke, decal, sound effect was probably  a good gauge on how many [crazy things can be going on at once, in MA case you got all those particle systems going off at once similar to my incin did


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#7
MechFighter5e3bf9

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we need to just stop network replication except the basics like shooting walking and teabagging, stop replicating the signals all over just to tell everyone the debris has rolled down the hill or signal all the anims that come with silos as we can easily just snip out the replication code for those things and drasticaly reduce signals, but what now? server doesnt need to signal us every time something has to happen because we already know, servers aa guns bout to fire, insteada signaling everyone to replicate this  let our clients accurately predict when to fire on all clientsides all we need is a good timer to sync up all these events then just hope no semi moderate skilled cheater figgures out the flipside to avoiding network replication, but we seem to have alot of players willing to reduce security to fix performance



#8
thirtysix

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My sync times have gone through the roof... 30 seconds sometimes between matches. Anyone else getting this?


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#9
spr1nterJam

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Same here like-vR.Augmentiaandthirtysix






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