Can't decide which paint to use for a ship in another game (ED)
So, what paint would you like?
Can't decide which paint to use for a ship in another game (ED)
So, what paint would you like?
- Sitting next to the sound box in Last Eco -
I'm partial for the olive green and dark grey.
I took the olive green for now, thanks for advice :D
- Sitting next to the sound box in Last Eco -
How is that game now? Haven't watched gameplay for awhile.
How is that game now? Haven't watched gameplay for awhile.
It is still a grind, not that annoying anymore. Combat gamepaly has significantly improved and the ships got balanced more.
PowerPlay is a waste of time (politics in Elite:Dangerous). Though the powers offer unique weapons and modules for ships starting from totally useless (mining laser that deals damage (?)) to very good weaponary (multi shot railgun or the prismatic shield).
Combat career has a better income now while trading remained the boring and monotone money generator it has always been.
Currently the community complains about many bugs and the connection of the solo-private-open modes especially when they are influencing PowerPlay.
I don't know if you are familiar with the ED shipyard but this is my Fer-De-lance (the ship in the imagine) loadout:
Edited by FakeName, 02 July 2015 - 11:11 AM.
- Sitting next to the sound box in Last Eco -
It's hard to pick up one from "those"..
It might also depend of the environment, scenario, lightning, and so forth...
Nevertheless, the silver one would be my first option... at a first glance.. call me purist if ya want.. lol =)
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The difference between theory and practice is smaller in theory than it is in practice.
How is that game now? Haven't watched gameplay for awhile.
Buy me a copy and I'll let you know.
But in all seriousness, Idk about balance or bugs, but the game looks like it's about as interesting as you decide to make it. Some people complain about it being a space truck simulator, but I always enjoy watching this Isinona guy. Always seems to get into something interesting:
I'm kind of disappointed in the scale. Something like only 30 players per instance. It'd be a dream come true if this game could be as massive and in depth as EVE is. I still really look forward to playing it eventually.
It'll be interesting to see how much they can add before star citizen launches. I wonder how long it will take them to get around to planetary landing or walking around outside of your ship. Both of which look really good in star citizen, but of course star citizen is currently a mess or indev work and random modules waiting to be integrated.
- Sitting next to the sound box in Last Eco -
Just for everyone playing ED. Or even for those who don't. Who can tell me what this is? ;D I like to listen to that noise.
PS: I know what it is, but haven't found it yet.
- Sitting next to the sound box in Last Eco -
Buy me a copy and I'll let you know.
But in all seriousness, Idk about balance or bugs, but the game looks like it's about as interesting as you decide to make it. Some people complain about it being a space truck simulator, but I always enjoy watching this Isinona guy. Always seems to get into something interesting:
I'm kind of disappointed in the scale. Something like only 30 players per instance. It'd be a dream come true if this game could be as massive and in depth as EVE is. I still really look forward to playing it eventually.
It'll be interesting to see how much they can add before star citizen launches. I wonder how long it will take them to get around to planetary landing or walking around outside of your ship. Both of which look really good in star citizen, but of course star citizen is currently a mess or indev work and random modules waiting to be integrated.
Was mainly E:D's flight and fight physics that didn't appeal. Much prefer Star Citizen's take on combat.
Was mainly E:D's flight and fight physics that didn't appeal. Much prefer Star Citizen's take on combat.
What particularly is the difference? I'm not entirely familiar with either flight model. All I know is both games appear to have toggleable "flight assist". Where flight assist on provides all necessary counter thrusts automatically, and toggling off requires manual control of all your momentum. The only real difference I've seen from a spectators perspective is SC simulating g-forces, which just looks really gross to me. I've seen people "black out" pulling what looks like some of the tamest maneuvers. That largely puts me off of SC. I do want a fairly immersive space experience, but g-force just doesn't seem fun from a game play perspective, at least not to that extent. Though it does look like SC will, eventually, be a more complete experience. Watching the planetary landing demo they showed had me drooling nonstop, and I doubt ED will do it half as well.
Edited by Massive_Assailant_Stingray, 08 July 2015 - 07:25 AM.
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