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Suggested Mech: CBRNE/Combat Engineer style support mech?

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#1
(Unknown)1590d2c747fabd

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Basically spinning off a "bright idea" I had as part of the "Fixing the Tech" thread:

 

https://community.pl...he-tech/?p=5156

 

So feel free to tear this apart since its fairly half baked but here it goes....

 

Another idea along the "need more mechs" line of thought is spin off the "Red Beam" from the Technician completely to a new CBRNE/Combat Engineer style support mech? Maybe the "Red Beam" would be one of the primaries but with extended range? With a secondary that is Multi function like the current Repair Torch but has the characteristics of the Grenade Launcher. It would launch area style damage or debuff attacks but can have detrimental affects to their own team mates?  Maybe lays minefields, deploys Hawken Virus clouds (that dissipate after fixed time), EMP blasts that fry radar till next regen/repair (longer effect than the current "item"), etc.  With "mobile turret" special ability buffing soaking up front damage but maybe not the active debuff for damage from the rear.

 

Maybe the counter balance would be that Class C mechs in mobile turret mode could boost through the minefields with significantly reduced damage or the minefields blown up with direct/indirect fire. Predators could be unaffected by EMP or Hawken Cloud when cloaked. (Or something like this.) This being in addition to weak armor like the Technician and slow like a Class C 

 

Thoughts?  :huh:


Edited by oSPANNERo, 25 March 2015 - 09:35 AM.

A little link from the "old days" because it seems I lost all my street cred with the forum reboot:

http://hawken.mirror...primary-weapon/

#2
(Unknown)1590d2c747fabd

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In game at this time pilots have some defensive items already like blockades and M.G. Turrets and R. Turrets but no mechs that are truly designed for "buffing" an area defense strategy. But no mech that is strictly for defense. I know this is predominately for Seige or MD or TDM but that same argument could be made for the Technician as well. 


A little link from the "old days" because it seems I lost all my street cred with the forum reboot:

http://hawken.mirror...primary-weapon/

#3
CrimsonKaim

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Did I hear support mech? 

 

4825a116ae2b149ad6ae3557330838fab79c7945

 

 

 

 

But interesting idea, though


Edited by FakeName, 25 March 2015 - 10:36 AM.

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#4
(Unknown)1590d2c747fabd

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Well I appreciate the bone at the end! :)

 

Any possibility I can get a bit more detail than just "Nope"? Would love to hear more specifics to help alter the idea and turn the "nope" to "yep"!

 

Oh.. and here is some help for Grumpy Cat delivering your response:

 

nope.gif


Edited by oSPANNERo, 25 March 2015 - 10:40 AM.

A little link from the "old days" because it seems I lost all my street cred with the forum reboot:

http://hawken.mirror...primary-weapon/

#5
Brawler_Yukon

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Well I appreciate the bone at the end! :)

 

Any possibility I can get a bit more detail than just "Nope"? Would love to hear more specifics to help alter the idea and turn the "nope" to "yep"!

 

Oh.. and here is some help for Grumpy Cat delivering your response:

 

nope.gif

I think most nope from people concerning support mechs is that they don't like it because 95% of hawken is offensively based, and thus support mechs make them change their play style and trips them up and they don't want to. But that could just be what I'm seeing.


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#6
(Unknown)1590d2c747fabd

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I think most nope from people concerning support mechs is that they don't like it because 95% of hawken is offensively based, and thus support mechs make them change their play style and trips them up and they don't want to. But that could just be what I'm seeing.

 

I think that is an interesting perspective that, even if not 100% true, certainly meets the 80/20% "sniff test" for me at least.

From the other threads I am participating in (Weapon Raise Delay / Fixing the Tech / Radar Nerf Idea) it seems that a lot of the ideas come down to the Opposing Ideas of:

 

Unreal Tournament (Fast Paced FPS Arena Shooter)

MWO (Slower Paced Mech Warfare Sim)

 

With Hawken falling almost squarely in the middle I can see the conundrum as any decision will pull you in one direction more than the other.

 

@Brawler_Yukon, what did you think of my write-up/idea? You never did say.  :ninja:


Edited by oSPANNERo, 26 March 2015 - 10:50 AM.

A little link from the "old days" because it seems I lost all my street cred with the forum reboot:

http://hawken.mirror...primary-weapon/

#7
Brawler_Yukon

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I think that is an interesting perspective that, if not 100% true, certainly meets the 80/20% "sniff test" for me at least.

From the other threads I am participating in (Weapon Raise Delay / Fixing the Tech / Radar Nerf Idea) it seems that a lot of the ideas come down to the Opposing Ideas of:

 

Unreal Tournament (Fast Paced FPS Arena Shooter)

MWO (Slower Paced Mech Warfare Sim)

 

With Hawken falling almost squarely in the middle I can see the conundrum as any decision will pull you in one direction more than the other.

 

@Brawler_Yukon, what did you think of my write-up/idea? You never did say.  :ninja:

Well I don't really have anything to say as I wouldn't know how it affects play until I can get my hands on it, speculation does fine if you've got basis, but as far as I'm concerned your idea would work fine with some minor tweaking (If only because nothing stays 100% true to the original incarnation) But if I had to say anything, it's that the debuff of your red beam would have to be strong enough to reasonably justify because the Redox does the exact same thing, and that you'd need to figure out what you want the "mines" to do singularly, the virus cloud works if it applies a slow down debuff thus making trapping part of the play style. 


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#8
Silverfire

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I don't like mech specific counters. The proper counter ought to be a type of playstyle rather than a mech. Promoting rock paper scissors type match ups isn't ideal in this game.
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