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Dev Interview Oct 15th

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#41
GreyFa1con

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So isn't Technician easy enough for casuals?

Toss in Assault, and maybe a bit of Bruiser.

The worrying thing about adding too much gameplay content is that you need to have multiple viable playstyles. Competitive variety.

Since as Riot Game's main gameplay guy points out, "bad choices" aren't real choices.
http://www.gamedev.n...y-balance-r1765

Currently, every Mech is relatively viable. (A bit less for missle mechs, because they are so annoying)

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#42
DM30

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Q1: Are there plans to add filtering by region to Matchmaking? In my case I would love to be able to exclude LA servers from normal matchmaking when I play solo. In other cases, sometimes when playing in a party a specific region like west coast or east coast offers the best overall pings for all players involved, so being able to select only that region would be very useful.

 

Q2: ADH had regular developer gameplay streams for a while, and I saw that Josh was doing streams for a short period too. I think that's a really good way to connect with the community. Are there plans to bring anything like that back once the dev team is more fleshed out? (That being said, the Q/As ongoing right now are great too).

 

As a more general question for this thread, is this something that should be combined with Merl's Q/A interviews so that there aren't two different groups trying to plan possibly conflicting interviews around each other?


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#43
Bergwein

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I would ask the following: " Many of the weapons and mechs in Hawken have a step learning curve and are punishing if you are not landing all your shots or using your ability correctly, leading to defeat and frustration before players get it figured out. What do you plan on doing as in regards to new mechs and weapons to make Hawken more accessible to new players and players that play casually.

 

Well could there be some ingame video introductions for each mech?

Somewhat like the ones TF2 has (even though I never played that game and don't even know whether they are integrated there) but those are rather nice:

 

 

I know we're already working on this in the community in "Hawken Films", but to be honest, progress will be rather slow there.

Do the devs plan anything in terms of either supporting that existing project or creating their own?


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#44
SatelliteJack

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When new people get brought onto the dev team, will they give an introduction on the forums? I feel like this would be a good way of both letting the community know that a team is being put together, as well as keeping the connection between community and devs as strong and transparent as possible.

As a sidenote, should this be a thing that happens, I request that all dev intros include their favorite color.

Edited by SatelliteJack, 14 October 2015 - 11:41 AM.

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#45
AxionOperandi

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So isn't Technician easy enough for casuals?

Toss in Assault, and maybe a bit of Bruiser.


Technician is completely antithetical to how every other mech works in the game and frankly how Hawken worked until there was a Technician so if it is easy to use its horrible example to hold up. And also yeah.......... maybe it isn't.

Assault is the starter mech so it better be easy. Bruiser and Berserker are easy to pick up and go and those are the ones I tell people to buy first but thats two mechs and there are lots of gameplay mechanics to work with in terms of projectile weapons.

#46
spr1nterJam

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new content (mech, weapon, iteam, internal, boster, taunt, holo, camouflage, color, icon) when?



#47
GreyFa1con

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Technician is completely antithetical to how every other mech works in the game and frankly how Hawken worked until there was a Technician so if it is easy to use its horrible example to hold up.


So you want a Mech that's super easy to use, and effective, but not overpowered, but it shouldn't significantly be different/antithetical to other types of mechs, and it definitely shouldn't cheapen the gameplay?

What niche role exactly would this mech be filling?

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#48
Sylhiri

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Q1: What ever happened to Khang Le? Is he still actively working on Hawken related things or did he take off? Last I heard of him was about two years (?) ago when ADH said that he would disagree with some of the camo and repair drone designs being more silly (then they released the bedsheet drone).

 

Q2: What are you planning to do about player retention for Hawken?

 

Q3: Have you or are you discussing the problems that Hawken has dealt with in the past with older players so that such problems don't repeat (such as ascension)?

 

Q4: What is involved with creating a camo for a mech, more specifically the special camos that are tied to a specific frame (like the animal ones/skulls).


Edited by Sylhiri, 14 October 2015 - 08:42 AM.

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#49
Dr_Freeze001

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Q3: Have you or are you discussing the problems that Hawken has dealt with in the past with older players so that such problems don't repeat (such as ascension)?

 

 

Could you elaborate on that question a bit please, it's pretty vague. Which problems with older players are we talking about? The move to a shorter TTK?


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#50
Sylhiri

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Could you elaborate on that question a bit please, it's pretty vague. Which problems with older players are we talking about? The move to a shorter TTK?

 

The biggest thing with that patch was the tuning system. Also that the testing phase was riddled with bugs and players couldn't accurately test weapons because of it, the tuning system and internals were already in place and nailed down that even if the community during the testing phase found core problems it was still going to go through anyway. It flopped hard. Reloaded wasn't here during such a time and honestly they would only know coming in what ADH told them. From past interviews it seems like there are large gaps in information in what they know about past Hawken.

 

I'm asking if they are or will be actively communicating with the older player base, ones that lived through past Hawken, to gain insight on what worked and what did not work so that in the future if they were to implement another tuning system (or other systems and such) they would understand what when wrong with the previous iterations and not repeat the same mistakes costing them time and money. I'm asking if they will keep us in the loop so they don't screw up like ADH did, no more surprise features they have to remove three months or so later.


Edited by Sylhiri, 14 October 2015 - 09:16 AM.

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#51
americanbrit14

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A bit less for missile mechs, because they are so annoying.

(this is just my opinion so ignore this post of you were expecting an actual response)

 

I can understand that they are annoying, however, they make alot of sense.  Thinking about it logically, we're in a the distant future far beyond 2016, on a planet that we as humans naturally shat on, piloting 2.5 to 3 story tall bipedal mechs with giant guns and explosive weaponry. It would make sense to have some kind of heat-seeking ballistic missile that these mechs could use in order to gain strategic advantage, after all, in war anything goes as long as it helps you achieve victory over the other parties.  (with the exception of that in which is restricted by the geneva convention) War is a survival game where everyone is trying to find the most effective method of offence and defense in order to survive and become the victor.


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#52
GreyFa1con

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(this is just my opinion so ignore this post of you were expecting an actual response)

I can understand that they are annoying, however, they make alot of sense. Thinking about it logically, we're in a the distant future far beyond 2016, on a planet that we as humans naturally shat on, piloting 2.5 to 3 story tall bipedal mechs with giant guns and explosive weaponry. It would make sense to have some kind of heat-seeking ballistic missile that these mechs could use in order to gain strategic advantage, after all, in war anything goes as long as it helps you achieve victory over the other parties. (with the exception of that in which is restricted by the geneva convention) War is a survival game where everyone is trying to find the most effective method of offence and defense in order to survive and become the victor.


I guess, but ultimately War is about eliminating the enemy's ability to be competitive.

Game design is about enabling competitive variety.

For example, a War world suggest making Hellfires do more damage than TOWs.

But that would be horrible game design.

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#53
AxionOperandi

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So you want a Mech that's super easy to use, and effective, but not overpowered, but it shouldn't significantly be different/antithetical to other types of mechs, and it definitely shouldn't cheapen the gameplay?

What niche role exactly would this mech be filling?


LOL, niche role? I'm talking about Hawkens gaping hole know as lack of (new) mechs and weapons and that a good portion of it should be easy for new players to pickup and use effectively. Like I said in my previous post there are tons of gameplay mechanics to explorer, Hawken is barely scratching the surface of what is possible.

Moreover Hawken being a F2P game should have tons of content to keep things fresh and people spending money, I have more HC than I know what to do with and that should never be the case in a F2P game. Also not every mech, weapon, or item needs to totally unique, it just has bring something new to the table (you could have a A Class Assault for example). There is of course a point of diminishing returns if the market is flooded with crap but we are on the opposite end of that spectrum currently.

Edited by AxionOperandi, 14 October 2015 - 10:17 AM.


#54
Amidatelion

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I have more HC than I know what to do with and that should never be the case in a F2P game.


While I agree about the content, the proliferation of in-game "earned" currency is inevitable for any popular F2P. It should be the goal of any money-making F2P to continuously produce content THAT CAN ONLY be purchased with "bought" currency.

#55
GreyFa1con

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So pretty much, the equivalent of TF2 hats.

But yeah, I am not a fan of screwing up the gameplay for cheap content. Add it where it makes sense, where there's a gameplay niche it can fill. (Or if it's relatively ineffective, but fun to be silly with I.e. Charge n targe)

But don't just blindly add gameplay items where it will invalidate existing viable playstyles. (Unless you plan on rebalancing the whole playstyle ecosystem to make it all balanced, which TF2 has done often enough)



_

Edited by GreyFa1con, 14 October 2015 - 10:47 AM.

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#56
Hyginos

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  1. Cockpit item in the steam workshop.
  2. Reap the developers cut
  3. ?????
  4. Profit

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#57
hellc9943

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Question: Where is my damn badge!?

I agree. We really need our rainbow badge.


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#58
DieselCat

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When do we get a BBQ ?

 

Any more thoughts on an ingame voice chat for each team ? (this question asked for the gazillionth time)

 

Any thoughts and interest on an ingame type chat Lobby ? (not the current one but a separate chat room one can interact in and out of before logging onto a server)

 

Are Servers with custom mods possible ? ( Player starting this match can choose rules on what is allowed and what isn't) 

i.e....# of players, Mechs, weapons, items, internals, length of match, # of kills to win...etc.

 

Maps for 1v1...2v2...3v3 and are more than 2 teams possible in a match ?

 

Any thoughts on what types of advertising will be used when the time comes and or is right ?....Steam, Internet, radio, TV, satellite to mars transmission, Game conventions, gaming websites or magazines. 

 

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#59
GreyFa1con

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[color=#800000]

Any thoughts on what types of advertising will be used when the time comes and or is right ?

More of this, obviously:

https://www.playhawk...ons/khangsmechs
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#60
KOS_Baconman

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You mean the forum name changer stuff, right?

Yeah, I'm still waiting on the effect to mirror into the game as well


  

What if we just give some bacon paint, some bacon holo-emotes and change Bunker from snow to bacon.

 

This way, everyone will be happy.

What you should really do, is replace your parts with bacon, so you can cook games and eat bacon

Obviously the wallpaper would be cooler if bacon was incorporated into it.

 


#61
AxionOperandi

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So pretty much, the equivalent of TF2 hats.

But yeah, I am not a fan of screwing up the gameplay for cheap content. Add it where it makes sense, where there's a gameplay niche it can fill. (Or if it's relatively ineffective, but fun to be silly with I.e. Charge n targe)

But don't just blindly add gameplay items where it will invalidate existing viable playstyles. (Unless you plan on rebalancing the whole playstyle ecosystem to make it all balanced, which TF2 has done often enough)


No, not the equivalent of TF2 hats, no, no fuzzy bunny no. I'll say it for again, there are fuzzy bunny tons of game play mechanics you can look at in other games as examples and I'm sure there are some wholly creative and unique ideas that would fit Hawken's game play exclusively that can be leveraged to create new content and that some of that new content should be relatively easy to use, thats pretty much all I'm saying/suggesting.

Adding a variety of content (mechs and weapons) that does not exploit a new and unique play style does not invalidate current competent mechs, weapons, or play styles, it keeps Hawken interesting to play, people actually playing the game, and people spending money in the game which is exactly what the game needs.

Edited by AxionOperandi, 14 October 2015 - 09:30 PM.


#62
6ixxer

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DieselCat, on 15 Oct 2015 - 09:06 AM, said:DieselCat, on 15 Oct 2015 - 09:06 AM, said:

 

 

Maps for 1v1...2v2...3v3 and are more than 2 teams possible in a match ?

 

 

I'd love to see a 3 team game mode. 4v4v4.

Perhaps private matches could customise to 2v4v4, 2v5v5 or 3v4v4, 3v4v5, 3v5v5, etc by placing better players on small teams to create interesting match balances.


Edited by 6ixxer, 14 October 2015 - 09:57 PM.

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#63
JeffMagnum

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No, not the equivalent of TF2 hats, no, no fuzzy bunny no. I'll say it for again, there are fuzzy bunny tons of game play mechanics you can look at in other games as examples and I'm sure there are some wholly creative and unique ideas that would fit Hawken's game play exclusively that can be leveraged to create new content and that some of that new content should be relatively easy to use, thats pretty much all I'm saying/suggesting.

Adding a variety of content (mechs and weapons) that does not exploit a new and unique play style does not invalidate current competent mechs, weapons, or play styles, it keeps Hawken interesting to play, people actually playing the game, and people spending money in the game which is exactly what the game needs.

 

What about actual mech hats, though? I've personally wanted them for over two years now, and I think I can speak for everyone here with my question. 

 

To Josh: mech hats when? 


Edited by JeffMagnum, 14 October 2015 - 10:01 PM.

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#64
Rainbow_Sheep

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Any thoughts on testing out 3v3 or 4v4 servers?

I would much prefer that to the player sinkhole that are the 24 man servers

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#65
AxionOperandi

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What about actual mech hats, though? I've personally wanted them for over two years now, and I think I can speak for everyone here with my question. 
 
To Josh: mech hats when?


OK, ok ok ok ok ok ok ok ok ok ok ok ok ok ok ok ok. You can speak for everyone, but I'll speak for everyone else; hats come after clown shoes and TOW launchers that shot hot dogs, aka never.

#66
AxionOperandi

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Any thoughts on testing out 3v3 or 4v4 servers?

I would much prefer that to the player sinkhole that are the 24 man servers


I agree. I think this would be a lot of fun.

#67
(P:B)Augmentia

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More of this, obviously:

https://www.playhawk...ons/khangsmechs

 

What the heck? This is hilarious.


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#68
nepacaka

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What the heck? This is hilarious.

This is old joke by adh.

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Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

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#69
zorin1

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What is going to be done to promote the game?  It looks like over the past few months that the number or users playing has declined.  Josh said that most new players only stay for like 3 days.  So there are new people playing they just don't stay around.



#70
zorin1

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Hey guys! Among other things, we really needed more contact with the devs. I decided to ask Josh, and he gave me the go ahead. I will try and get semi-regular interviews around twice a month, if you guys have any burning questions. I am still deciding on which platform exactly to do it on, but the date is pretty much locked in for the 15th. I will have all the details ironed out today or tommorow, and will edit as needed. If you have any questions you would like to ask Josh or Tiggs go ahead and post them in the comments below!

 

Are you going to be streaming the interview today?  What time and where?  I would like to watch.



#71
Rainbow_Sheep

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Are you going to be streaming the interview today? What time and where? I would like to watch.


Yes, please confirm. Maybe make another thread to announce it.

Also I hope It'll be on twitch.

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#72
Sylhiri

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This is old joke by adh.

 

Really? I could have sworn it was made by a player, it was on a different site and then shut down after like a year (most likely not wanting to pay the server costs for another year to keep it up). I was honestly shocked that it still exists in some form.



#73
Ashfire908

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Really? I could have sworn it was made by a player, it was on a different site and then shut down after like a year (most likely not wanting to pay the server costs for another year to keep it up). I was honestly shocked that it still exists in some form.


Nope, official joke site. As far as I can tell, it was hosted from the playhawken Web server, which is why that link works. They decided to only pay for the domain for a year though I guess
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#74
JackVandal

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can someone direct me to where i can watch the Q&A?


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#75
Silverfire

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can someone direct me to where i can watch the Q&A?

 

 

Postponed, rescheduled to an unknown future date.


Edited by Silverfire, 15 October 2015 - 07:14 PM.

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#76
Luaq

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Can we please have the Interdictor? Please?

 

https://community.pl...on-interdictor/

 

 



Yes pls.

Same here, The look at least is beyond great, It's pro design.

 

Let's beat on a dead horse just once more?

A D-frame Super-Heavy class/Siege Mech, or anything big, ugly, and plain mean-looking would do:

c01e8c4bd14c64ed09276e6f8c890204.jpg

Is there anything in the pipe along this line? Someone did mention the Interdictor...and i believe Khang did something similar with a heavy class (4-legs, too).

That would need 10x bigger maps and I can only see this in "raids" as in huge two full team againts two full teams and that it takes a miles and miles to go to point a to b to c. Like Battle field maps that jets actually fly.

_________________________________________________________________________________

Now as for my questions:

1-Have any thoughts on changing C-class abilities? Like the rocketeer could actually become a flying fortress?
And the A-class Reaper ability is sadly useless.

2-I made a thread about VOIP and captnjosh answered it himself but never heard back about what was the dev's choice?
https://community.pl...-lets-continue/

3-Whats the take on Clans? I'm not the only one asking for this. Custom "home made" emblems? Camos? (or some kind of decal designed by the clan with a toolkit sold by Reloaded's New Market system? In-game scoreboard for clans position and lobby?

Suggestions transformed into a questions: Shouldn't the devs look of what's already in the game unreleased and recycle/re-use all of it for the sake of working with what you already have there sitting there collecting dust? I.E You have released unreleased camos and chassis. Why not make the winter variations of map always available? There are maps sitting there unplayable because there are just not in the map cycle. What about the flying drones? Shouldn't these be items just like turrets are? And finally, the mech bosses custom looks and animations which could be used as new taunts - > just make them accessible and a whole bunch of people would get them. You know those neon energy coming out from them could actually be a variation of trim lines. Oh while we're talking about trim lines, new ones would be nice don't you think? Any plans for reworking the HUD so there is not this annoying visor and that I can still see my fuel and health INSIDE the mech dashboard? This visor should only be an option for "ease of use" or preference depending on players because this here is one of the worst decision the past devs had.

Finally, any plans for NIGHT MAP variations? That would "instantly" bring a whole "new" (ambiance) of maps? We jump from 8 to 16 maps. While we're at it shouldn't there be also a in-game vote system for kicking players, changing/choosing maps, changing modes and so on?






All that I said here can be sum up to one question: When will hawken feel "complete" like a retail release, without bugs and no unreleased projects and that hawken will be able to evolve and add new content, from maps to mechs to weapons to customization and modes?



 


Edited by Luaq, 16 October 2015 - 11:17 AM.

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#77
MomOw

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Did somebody ask for a "I'm open to it" Josh holo ?

 

I'd pay shiton of MC for that


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#78
AxionOperandi

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Another question that I don't think has been asked before: Without giving away details you can't reveal yet what is happening on a normal/day week on Hawken currently and in the near future? I think people would be interested in some details of the process (if at all possible) and why this all takes so damn long.
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#79
Ennihilation

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OK, ok ok ok ok ok ok ok ok ok ok ok ok ok ok ok ok. You can speak for everyone, but I'll speak for everyone else; hats come after clown shoes and TOW launchers that shot hot dogs, aka never.

Go ahead and correct me if I am wrong but with limited development staff and obvious limited resources from lack of player base, wouldnt their time be better off adressing REAL things, that need REAL attention?


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When a man gets up to speak, people listen, then look. When a woman gets up, people look; then, if they like what they see, they listen. So obviously it's the time to listen.

 

(Retired Pilot)


#80
EM1O

EM1O

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here's one other thing: "no one" comes here (Forums).  publicizing this sort of information input request should be put at the top of the Steam Forum (not exactly "no one" goes there either, but not many) hub, and a block Notice on the garage Home lobby with the request, as well as Community.PlayHawken.com stuck on it would get more input.

if there's 13,000 registered active *hackhack* players, about 12,600 of them aren't logging in here, and will never see this nor the streamed Q&A.

my tuppence.

 

and welcome aboard, Sin.


#:  chown -R us ./base

nRJ1C9n.png

"...oh great Itzamna, you shall know Us by the trail of Dead."





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