Any gameplay reason why players can't swap items/internals mid-game?
#1
Posted 13 October 2015 - 03:17 PM
And you get like 30 seconds after the round ends, and 5-60 seconds before everyone Ready's up.
(Especially since the internals flickers like mad when anyone hits Ready)
Often avoiding hitting Ready yourself in the vain hope it doesn't lock you out, missing half your internals.
So I'm curious, is there any gameplay reason to block this functionality?
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#2
Posted 13 October 2015 - 03:20 PM
Not really a gameplay reason. More of a code reason. If you want to switch internals mid-match you have to get multiple copies of the same mech. On one of my accounts I have 4 scouts.
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#3
Posted 13 October 2015 - 04:02 PM
i feel the time is adequate, assuming you know what you want to change ahead of time, but get a bug where everything flashes between free and normal and it wont let me change anything.
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#4
Posted 13 October 2015 - 04:10 PM
#5
Posted 13 October 2015 - 04:29 PM
But when you're new, or trying out a new Mech, you don't know what works. (Both generally, and specific to your playstyle)i feel the time is adequate, assuming you know what you want to change ahead of time, but get a bug where everything flashes between free and normal and it wont let me change anything.
The sooner a new player gets an internal / item / mech combo that works for your playstyle, the more likely they are to stick around.
And the purpose of Reloaded buying this game is that they want a lot of new players.
_
Edited by GreyFa1con, 13 October 2015 - 04:31 PM.
TRIBES: Developed a server mod with 40 servers, 20 clans, and competitive league play.
PLANETSIDE: Got about 30 suggested changes implemented, and 40,000 game downloads via a 1Mb mini-installer I developed.
http://hawken.heroku...user/GreyFa1con
#6
Posted 13 October 2015 - 04:58 PM
But when you're new, or trying out a new Mech, you don't know what works. (Both generally, and specific to your playstyle)
The sooner a new player gets an internal / item / mech combo that works for your playstyle, the more likely they are to stick around.
And the purpose of Reloaded buying this game is that they want a lot of new players.
_
When smurfing started,it was very common to see veterans running around with crts with no internals or items at all.Internals just boost up your mech,thats it,dont count so much on them.want a tip?as people mentioned above,if you want different set ups,as we all have,some same mechs with different internals.wanna try some new set up?try it in bot tdms.
#7
Posted 13 October 2015 - 05:00 PM
this is among several things that need to be addressed. depending on the problem (the above, syncing, lag, level-locked items/internals, etc) the universal reactions range from Wow! This game is Great! to just plain irritation and frustration.
a while back i noted how the member registration averaged about one new Hawken player every 30 to 40 minutes. where are all these people???
i've also noted the high concentration of players that Friend me and then i never see them log in ever again.
this is bleeding Hawken dry--"something" must be done, and very soon.
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#8
Posted 13 October 2015 - 05:09 PM
I'm pretty sure the motivation for it is to force players to put a bit of forethought into how they set up their mechs, rather than jumping into a game willy-nilly and just throwing together the best setup based on what you see in the server. The ability to switch primaries on the fly at least gives you some adaptability on a single mech without completely getting rid of that planning element.
Not saying I agree with it. I don't really have an opinion one way or another. I already have duplicates/triplicates of pretty much every mech anyway, so it doesn't affect me either way.
#9
Posted 13 October 2015 - 05:33 PM
I brought my second scout because we cant change primary weapon then.
I used to have meta set up on every different mechs...not sure if it's good.
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#10
Posted 13 October 2015 - 05:43 PM
Not really a gameplay reason. More of a code reason. If you want to switch internals mid-match you have to get multiple copies of the same mech. On one of my accounts I have 4 scouts.
Keep a different load out based on match type, DM, TDM, Siege, Missile. Although most ppl play this game like it's TDM all the time. Siege and Missile are a bit more defense orientated IMHO.
Edited by thirtysix, 13 October 2015 - 05:44 PM.
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#11
Posted 13 October 2015 - 10:29 PM
I've always thought it was to keep people from spending too much time in the garage in-game. I could see it being a code thing, too, though, what with the apparent code issues Adhesive had. But I'd imagine we'd get a lot of new players spending a good 1/4 of their time in the garage during TDMs. It's nice to have some time to tweak stuff, and I certainly would welcome some way of doing so, but not if it takes too much time from having players in the game.
#12
Posted 13 October 2015 - 11:12 PM
If feeders spend more time AFK, is that really so bad?
Especially if it gets them more engaged in the game (and possibly buying more MC stuff)
Which btw, and reason can't buy stuff mid round? (Especially stuff the end of the round when you get your HC, but it doesn't sync to your account until next lobby)
But for instance, at High tier play. Chances are these guys have multiple mechs, and have a loadout for each scenario.
So this would only primarily effect lower tier play.
Edited by GreyFa1con, 13 October 2015 - 11:55 PM.
TRIBES: Developed a server mod with 40 servers, 20 clans, and competitive league play.
PLANETSIDE: Got about 30 suggested changes implemented, and 40,000 game downloads via a 1Mb mini-installer I developed.
http://hawken.heroku...user/GreyFa1con
#13
Posted 14 October 2015 - 03:01 AM
Buy a two the same mech with different items/internals/weapons.
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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka
Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/
Challenger, C-Class mech concept: https://community.pl...ccepted-thread/
G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/
Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/
Melter, A-class mech concept: https://community.pl...-class-support/
#14
Posted 14 October 2015 - 03:16 AM
#15
Posted 15 October 2015 - 12:38 AM
Reason is a very simple, nobody want to wait while you trying to think what you need now and spent one minutes in hangar while you thinking about your build. You should fight, not waste of time in hangar.
Buy a two the same mech with different items/internals/weapons.
That's not the case. It's a limitation in the game's code.
like nepacaka said
not waste other time
Not at all. The old developers claimed that the game isn't able to process new mech loadouts mid-match. There's a similar limitation where the game bars players from joining while the map is rotating.
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#16
Posted 15 October 2015 - 12:42 AM
can be
but having 1 or more players sitting in garage
to change something is not good game for other teammates
and also maybe some exploits with weapon changing
like attaching triple deflectos
#17
Posted 17 October 2015 - 09:51 PM
If you swap items, and internal in middle of the game, it will took time.
While your team is lacking one player,
it's disadvantages for your team i think, because game will be unbalanced (although for a short time).
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#18
Posted 17 October 2015 - 10:02 PM
That's not the case. It's a limitation in the game's code.
If devs need, they can programming all what you want. But it also a waste of time :D
Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka
Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/
Challenger, C-Class mech concept: https://community.pl...ccepted-thread/
G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/
Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/
Melter, A-class mech concept: https://community.pl...-class-support/
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