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#1
(Xbox)AvalancheW0lf

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I came from the PC wanting the simpler controls on the consoles HOWEVER, my love for hawken soon got destroyed, when i saw how basic, simple, lacking or polish or care the consoles version truly have. Heres a list of our missing content

 

1. ITEMS (THIS CORE feature is the MAIN reason i fell in love with this game)

    On the PC version there are 20+items to choose from (This includes upgrades to the items the mechs come stock with) 

 

2. Weapons

    On the PC version as you level you can buy new weapons (This system as far as i can tell is gone on the consoles) 2 upgraded guns per mech (So 15+ guns missing)

 

3. Mech Filter system

    Trying to find out whats a heavy, medium, light, is hard enough, but than making us BUY mechs up to that point (Unlike PC) is frustrating. 

 

4. Boosts?

    Where are our boosts? I went though the system and cant find "Hawken Credit boost" or "Experience boost"

 

I think the reason hawken has limited XB1, PS4 & PC fourms away from each other is from us seeing what were truly missing to this once wonderful game.

 

I would LOVE feedback from a Community Rep. or a Dev. on these missing items and if consoles will ever get them before i spend time into the consoles versions. If not this Port-over is a failure to me. 


Edited by (Xbox)AvalancheW0lf, 01 July 2016 - 02:06 PM.

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#2
(Xbox)AvalancheW0lf

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I am going to say this game is a 95% FAILED Port-Over attempt, consoles players like customization too were not just mindless drones that want 0 customization and just another stereo-typical game thinking consoles players hate choices/options (This is NOT a rant post). I truly want to know WHY the Devs. thought giving 0 items & 0 Weapons were a good idea?


Edited by (Xbox)AvalancheW0lf, 01 July 2016 - 02:19 PM.

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#3
(Xbox)HalcyonQuagmire

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I look forward to the Great Console Silence.


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#4
(Xbox)Cynical Seal

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As a console player, my first impressions of this game are awful. The lack of customization is what really irked me. I was under the impression that I could practically build my own meg with different parts and weapons. I will not be returning to play it.


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#5
(Xbox)AvalancheW0lf

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That so far is alot of what am seeing, and hearing from alot of ppl, i hope hawken devs/admins read this and put some light on these issues


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#6
(Xbox)Q VIRUS CARRIER

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This saddens me, I'm all about customization. I love to get those items that give no bonus or anything, they just look different, I collect stuff like that.



#7
(Xbox)AvalancheW0lf

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Same the disconnecting is bad, but there trying to fix it at least.

 

@Q Virus Carrier i agree, This needs to be added or else it will fade away to the dark corners of consoles forgotten games I fell like 90% Port-Overs fall into the forgotten games.


Edited by (Xbox)AvalancheW0lf, 01 July 2016 - 03:26 PM.

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#8
(Xbox)Frogmorton77

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And what about mech items? Game texts mention customizable item possibilities at pilot leveling screens.


Edited by (Xbox)Frogmorton77, 02 July 2016 - 02:52 AM.


#9
(Xbox)xXHappy PuppyXx

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Hmm... well i was hoping the current system was a place holder to allow later more customization for mechs...  do they feel console players cant graps how to custom build their own setups? I hope that's not it as that's really damn insulting....



#10
(Xbox)fallouthirteen

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It'd be really nice if they'd mentioned it. I was just looking on the website for how to get the alternate weapon (it says rank 3 and rank 5) and couldn't figure it out. Turns out the web page lies and there are no alternate weapons on consoles (and no console beginner guide to read).

 

It's a shame, the gameplay is nice, but compared to what I read about the PC version, this doesn't feel like a full game. Also while leveling up my pilot I'm almost certain it mentioned the ability to get new items/internals (not sure which). Is the game lying or am I completely missing that?



#11
(Xbox)AvalancheW0lf

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@Frogmorton77: Read what the PC version is like and you'll understand

@xXhappy: Idk thats what i fell like and alot of my friends who went from PC>XB1 but there is rumors this will become the PCs version possbile too (agreed i fell a little insulted with the state of this game and how "Dumb downed" it is)

@fallout: Agreed if you do look into this, the PC version fells like a complete game. 2nd question you can upgrade items on the mech, but as FAR as i can tell there is no way to EXCHANGE items/internal parts) Only upgrades.

 

For some reason instead of letting us pick, the items and internals they picked for us and gave us 30 SET mechs, which i can say limits the fun compared to PC. (At least they let us customize consumables) 

For anyone who says that a 3rd party maker did this, or a outside company helped this could be true however hawken had say and LET this project develop like this so i still blame hawken for the state of the game. (Just what i think)

I also DON'T want this to become a "flame" thread i just want hawken to know that were upset at this and want some answers.


Edited by (Xbox)AvalancheW0lf, 02 July 2016 - 11:25 PM.

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#12
(Xbox)WutHathGOD Rott

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Well..I've been on the forums now for all of half an hour and have read nothing but the disappointment this game is compared to its predecessor. What I want now is a response and an update with what this game is missing from the devs and from the moderators. If not? I hope it burns to the ground and leaves open a door for a more caring company who respects their clientele. That is all

Edited by (Xbox)WutHathGOD Rott, 04 July 2016 - 12:35 PM.


#13
(Xbox)DeltaPapaFox

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As a former Hawken PC player, I can tell you that the lack of customization is really frustrating. One of the best and most entertaining aspects of Hawken is to try different Mech/Gear combinations and without this the players will lose their interest really soon.

 

I`m also missing the booster packs. As someone that already played a lot of this game, I just want to reach LVL 30 (again) asap... Since they wont let us migrate our stuff from PC to console, It would be nice to at lest speed things up.


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#14
(Xbox)TheEnigmaShew

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I have bad news for the PC players, this is the same version you will have soon after the PS4 launch. the DEV's and Admin have confirmed this is the new face of Hawken. 30 base mechs with more coming in the future. No weapon or internal/item customization. Set mechs doing what roles were intended only. 


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#15
(Xbox)Yorgoth LoG

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I'd still like some kind of reward for leveling up my mech, be it MC, consumables or cosmetics other than the ability to buy the G2 version at the max level.


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#16
(Xbox)Rook Razgriz

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I have bad news for the PC players, this is the same version you will have soon after the PS4 launch. the DEV's and Admin have confirmed this is the new face of Hawken. 30 base mechs with more coming in the future. No weapon or internal/item customization. Set mechs doing what roles were intended only. 

I'm not sure why companies continue to do this. 505 had a great chance to retain the level of customization from the PC model but instead blatantly copied the World of Tanks/WarGaming idea of shoehorning players into preset loadouts they're forced to buy before moving onto the things they actually want. Kind of a let down that that they fumbled the free with gold bundle as the Nief isn't available at all until Microsoft sort things out for them.

One of my main concerns with the content they have put in the game is that MK-II items don't actually provide any additional uses which creates a contradiction in the Mech info page which clearly says MK-II are one use and the unlock prompt you get upon reaching certain levels.
77eb3451725876f683cf917b57b40041.png
The console garage display and actual game play of one use per life despite being ranked up to MK-II makes it seem kind of silly to waste the hard to come by early game credits on upgrading if there is no bonus to your items.


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#17
(Xbox)TheEnigmaShew

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One of the areas they could have given more of a bonus to is the skill unlocks under the pilot profile. when you do certain actions in the game you currently only receive HC for the first instance, yet the harder levels of say mech total kills or double kills or kill chains have nothing but star level bonuses or a profile picture. 

 

These would have been perfect areas to give extra HC for doing epic things in game. 

 

I agree the MKII items and internals should be twice per deployment, and the MKIII three times per deployment. (except turrets which should have added life/damage but only one at a time.)


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#18
(Xbox)Rook Razgriz

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I agree the MKII items and internals should be twice per deployment, and the MKIII three times per deployment. (except turrets which should have added life/damage but only one at a time.)

To compound problems further I just got out of a party with someone using a G2 that swears his stock MK-II items do have two uses per deployment, despite the garage tool tip saying 1 use per deployment. I'm still enjoying the gameplay which is the core of the games selling point but the reduction in customization is definitely a let down.

Is it true that at one point PC players received 500mc upon completion of "Thanks for playing!"? I probably would have been more inclined to jump on the 825MC currency pack if that had been extended to the console user base as well to unlock a G2 and some cosmetics. The extra HC is nice but it could have been more evenly distributed out around the pilot service awards.

The most perplexing thing I've come across now is the party system. Even in populated lobbies it splits your friend group between the two teams, which kind of defeats the purpose of queuing up with your friends. Is that how it's always worked in the PC version, or will being able to form premade groups be added at a later date?



#19
(Xbox)CraftyDus

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The title of the op is untrue.

As of right now Xbox version has more content than the pc version.

 

Xbox has mechs and mech weapon combinations not yet available in the pc version such as the charge and the vanguard (bbybear).

Xbox has cosmetics such as the  eyeball skin and the gold skins, pc does not.

Xbox has internals that are unavailable in the pc version such as the suicide bomb.

 

The arrest of mixing internals and items at the discretion of the player can be a method of balancing the effectiveness of the mech builds.

We tried a tuning points and internals/items system for years and the former developers recognized the difficulty new players have in understanding what is effective and what is not.

It made it impossible for people unable to figure out what was strong and what was weak to compete well with seasoned players who had insight.

Reverting the tuning points system helped the slower-to-learn players have competitive builds.

Pre-sorting builds might also help new players.

 

The sorting of parties into both teams is a balance decision.

We have played for years with a system that keeps parties of three together on the same team which results in poorly balanced games.


Edited by (Xbox)CraftyDus, 07 July 2016 - 06:24 AM.

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#20
(Xbox)TheEnigmaShew

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The sorting of parties into both teams is a balance decision.

We have played for years with a system that keeps parties of three together on the same team which results in poorly balanced games.

 

That may be how a PC title handles inbalance but a Console title simply waits for the balance to right itself before launching a match. there are too many half full and empty servers out there in the server list for that to be the reason for lazy coding.


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#21
(Xbox)CraftyDus

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That may be how a PC title handles inbalance but a Console title simply waits for the balance to right itself before launching a match. there are too many half full and empty servers out there in the server list for that to be the reason for lazy coding.

 

The pc version presently keeps parties together on the same team. The Xbox version will sort by mmr alone and split up parties for the sake of balance. Coding laziness doesn't enter into it.


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#22
CZeroFive

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We've heard your feedback and I would like to directly respond to the topic creator:
 

I came from the PC wanting the simpler controls on the consoles HOWEVER, my love for hawken soon got destroyed, when i saw how basic, simple, lacking or polish or care the consoles version truly have. Heres a list of our missing content

 

1. ITEMS (THIS CORE feature is the MAIN reason i fell in love with this game)

    On the PC version there are 20+items to choose from (This includes upgrades to the items the mechs come stock with) 

 We're evaluating options regarding the items you can choose in addition to weapons. However, the current options were chosen with the idea of making the game balanced and fair for all players. The current options on Xbox One provide some distinct functionality to individual Mechs. As CraftyDus pointed out above, having too many options can become a balancing nightmare. We're open to feedback regarding the internals/weapons/items systems.

 

 

2. Weapons

    On the PC version as you level you can buy new weapons (This system as far as i can tell is gone on the consoles) 2 upgraded guns per mech (So 15+ guns missing)

Same response as above.

 

3. Mech Filter system

    Trying to find out whats a heavy, medium, light, is hard enough, but than making us BUY mechs up to that point (Unlike PC) is frustrating. 

 

We wanted to provide a linear progression path that is easy to understand. We think currently the system is set up well enough that players will understand it. Of course, there's always room for improvement, if you have any suggestions you should clearly explain your ideas. We do listen to feedback.

 

4. Boosts?

    Where are our boosts? I went though the system and cant find "Hawken Credit boost" or "Experience boost"

Boosts are removed in favor of the new progression path via the Mech Grid. We want everyone to be on the same playing field with time dedicated to the game.

 

I think the reason hawken has limited XB1, PS4 & PC fourms away from each other is from us seeing what were truly missing to this once wonderful game.

 

I would LOVE feedback from a Community Rep. or a Dev. on these missing items and if consoles will ever get them before i spend time into the consoles versions. If not this Port-over is a failure to me.


Edited by CZeroFive, 07 July 2016 - 07:09 AM.

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#23
(Xbox)Incitatas

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We want everyone to be on the same playing field with time dedicated to the game.
 

 

But you can buy a G2 mech with $, which is a direct upgrade.


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#24
CZeroFive

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But you can buy a G2 mech with MC, which is a faster way to get to a direct upgrade. You can additionally get the same item by unlocking it through direct gameplay with HC.

 

Same applies with internals, currently.


Edited by CZeroFive, 07 July 2016 - 07:27 AM.

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#25
(Xbox)TheEnigmaShew

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How about an answer on the troubles with the party system.

 

Many console gamers play together. Your system ignores party when it matchmakes to team deathmatch, siege, and missile. putting players who are partied up on opposite teams. This is a problem as most will lose interest in playing (many of my friends already have) when they cannot be on the same team.

 

Secondly the party size should be increased and only be an issue for joining game types that won't allow parties of that size. 10 for deathmatch, 6 for co-op team deathmatch.... etc etc.


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#26
LadyTiggs

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How about an answer on the troubles with the party system.

 

Many console gamers play together. Your system ignores party when it matchmakes to team deathmatch, siege, and missile. putting players who are partied up on opposite teams. This is a problem as most will lose interest in playing (many of my friends already have) when they cannot be on the same team.

 

Secondly the party size should be increased and only be an issue for joining game types that won't allow parties of that size. 10 for deathmatch, 6 for co-op team deathmatch.... etc etc.

 

We've fixed one issue with the party system and it now let's you all join the same match. We're working on the problem of it separating parties in a match and hope to have that fixed quickly.  The party size is something the dev team is looking into, I don't know any specifics about that at this time. 


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#27
(Xbox)Rook Razgriz

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Same applies with internals, currently.

Thank you for the clarification along with CraftyDus. If possible could you address the conflicting amount of uses per deployment on MK II items? Garage tool tips state 1 use per deployment but Pilot Level Unlocks state an additional use per upgrade. Currently MK II items only have one use per item in game in line with the garage tool tip.

A bit disappointed to hear about the choice of party balancing splitting players instead of setting parties aside for similarly matched groups. Even giving an allowance of two man groups being able to queue together (either as a pure two man wing lobby or one two man wing per side) seems like it would give people who want to have reliable support more incentive to play this game for the long haul. I got a random invite from another player last night that turned into a three man party and I could tell he wasn't having any fun being the solo mech against two people in his own group across multiple matches. Three man parties really suffer from the current system.

For the consideration of balancing I wouldn't mind seeing a slight reduction in Mech base stats (inverted G2 gains maybe) with similar cost and unlock requirements to the G2 that allows custom weapon/item/internal load outs. Looking forward to seeing where this game is headed and will enjoy the solo queue and great mech gameplay while the specifics get worked out!



#28
(Xbox)Incitatas

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But you can buy a G2 mech with MC, which is a faster way to get to a direct upgrade. You can additionally get the same item by unlocking it through direct gameplay with HC.

 

MC = $$, unless there is a new way to get MC that does not cost $.

 

Boosters are also a "faster way to get a direct upgrade", but you said they are not an option because: "We want everyone to be on the same playing field with time dedicated to the game".  Whats the difference between "buying an HC Booster to help grind HC to buy a mech" vs "buying MC to unlock a mech?" 

 

Yes you can unlock them through direct gameplay with HC, or you can pay $ to buy MC to have an inherently better mech instantly. 

 

In PC Hawken you can buy a mech with MC as well, but it is NOT a BETTER mech, it is a DIFFERENT mech. In console Howken G2 mechs have more fuel, faster boost speed, faster walk speed, quicker fuel regen, and the option for MK3 items/internals.  Making a G2 which is nothing more than a "better" version of the G1 is the real issue. 

 

So it breaks down to: I can spend $$$ to get BETTER stuff instantly.  Not DIFFERENT stuff, but BETTER stuff.  This is on the verge of P2W and is what a lot of PC players have a problem with.  I can now attempt to offset my lack of skill by spending money on the game, "I'll be better at Infiltrator with a better Infiltrator." 

 

Also, thanks for taking the time to respond to questions in the forums.  It is appreciated.


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#29
(Xbox)DeltaPapaFox

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The title of the op is untrue.

As of right now Xbox version has more content than the pc version.

 

Xbox has mechs and mech weapon combinations not yet available in the pc version such as the charge and the vanguard (bbybear).

Xbox has cosmetics such as the  eyeball skin and the gold skins, pc does not.

Xbox has internals that are unavailable in the pc version such as the suicide bomb.

 

The arrest of mixing internals and items at the discretion of the player can be a method of balancing the effectiveness of the mech builds.

We tried a tuning points and internals/items system for years and the former developers recognized the difficulty new players have in understanding what is effective and what is not.

It made it impossible for people unable to figure out what was strong and what was weak to compete well with seasoned players who had insight.

Reverting the tuning points system helped the slower-to-learn players have competitive builds.

Pre-sorting builds might also help new players.

 

The sorting of parties into both teams is a balance decision.

We have played for years with a system that keeps parties of three together on the same team which results in poorly balanced games.

 

Soooo... you are just saying that it's better to actually punish people that plays well and put time into knowing the game, than occasional players that are not willing to learn how to play? Is that so? I'm sorry but that's just nonsense. This claim plus the "no booster policy" looks just like a way to push the players to put real money into the game to avoid a massive grinding and get the expensive G2 mechs right away.


Edited by (Xbox)DeltaPapaFox, 09 July 2016 - 12:48 PM.

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#30
LadyTiggs

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We made changes late last night to allow party members to join a match and be placed on the same team. We look forward to your feedback on this change. 


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#31
(Xbox)Deth3327

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I think its great the Dev's responded to this post first off.  Second I agree with a lot of what the OP said though.  I understand the need for balance in a game, but stripping the players of nearly all the customization (functionality wise) of our mechs isnt right either.  I am an old school Mech pilot who loved Chromehounds above all mech games and the customization in that game was off the charts.  Like the dev said though it unltimately lead to extreme balancing issues.  There has to be a happy medium here somewhere.  I would propose at least one or two alternate guns for each mech unlocked at certain levels of mech progression.  Then possibly an alternate internal even.  

 

Also, as far as I have seen there is no reason to upgrade your equipment to Mk2.  I have not noticed any benefit to doing so, certainly not an extra use.  Maybe I am missing something though.



#32
(Xbox)CraftyDus

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Soooo... you are just saying that it's better to actually punish people that plays well and put time into knowing the game, than occasional players that are not willing to learn how to play? Is that so? I'm sorry but that's just nonsense. This claim plus the "no booster policy" looks just like a way to push the players to put real money into the game to avoid a massive grinding and get the expensive G2 mechs right away.

 

The only ones getting "punished" were the developers at the time who had to suffer hordes of low skilled players shouting about imbalance, when the reality was that these low skilled and loud players were never going to learn how to build the best combination tuning point system/skill tree system/item/internal combination to compete with people who eat this stuff for breakfast.

 

So they removed it and balance was magically better for the players, and the devs had an easier time of adjusting newly introduced mechs to the meta.

 

I for my part enjoyed the tuning point system in combination with the items and internals.

It wouldn't hurt my feelings one bit to be able to alter the fine points of any given mech for better or worse.

But most people are just bad at it, and are quick to blame the game itself for their shortcomings.

 

ZzvvXbc.jpg


Edited by (Xbox)CraftyDus, 14 July 2016 - 10:15 AM.

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#33
(Xbox)MiniMintyFresh

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I have played both versions and I think if this was done for balancing (which I instantly assumed after playing the xbox version) then fair enough.

I do miss the customisations though but I recognise balancing can be a fuzzy bunny.

And ultimately I am enjoying the xbox version so far.

Not only is there missing general content in the game. It was originally developed for vr now if they could make that work with psvr, winner for them

#34
(Xbox)st1cky98

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What about if we just had the alternate weapons and the prestige weapons

#35
(Xbox)Riker210

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I think had the game, instead of removing all these awesome sounding features (which i never got to experience on PC), should have just separated the match types into ranked (for those hardcore people looking to min/max math the fuzzy bunny out of the game) and casual (for those who just wanna jump into a match and knock out some gametime). hopefully we see this in the future, because I do notice a huge different in the P2W players results vs the Grind to Unlock players results and how quickly the match becomes balanced when its Grinding players vs gring players rather than p2w who have unlocked G2 via deep pockets. 

 

Im super bummed now that this stuff isnt coming to console! i was looking forward to do this stuff and custom loading my mech to reflect my play style. Sadness....


Edited by (Xbox)Riker210, 30 August 2016 - 09:06 AM.


#36
(Xbox)xROLLxTIDEx

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I think had the game, instead of removing all these awesome sounding features (which i never got to experience on PC), should have just separated the match types into ranked (for those hardcore people looking to min/max math the fuzzy bunny out of the game) and casual (for those who just wanna jump into a match and knock out some gametime). hopefully we see this in the future, because I do notice a huge different in the P2W players results vs the Grind to Unlock players results and how quickly the match becomes balanced when its Grinding players vs gring players rather than p2w who have unlocked G2 via deep pockets. 

 

Im super bummed now that this stuff isnt coming to console! i was looking forward to do this stuff and custom loading my mech to reflect my play style. Sadness....

There is no amount of money that you can spend at the Hawken market that will improve your thumb skills to consistently track and accurately hit your opponents with your weapons.   Buying a G2 mech does not increase your situational awareness on the battlefield.

 

Good players will do well in G1 mechs.

 

Bad players will do bad in G2 mechs.

 

Money spent won't change a thing. 

 

Excuses are sad.


  • (Xbox)LordJim47 and (Xbox)st1cky98 like this

#37
(Xbox)phed thc

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What about 2 equally good players, one in an empty g1 the other in a full g2?

Don't think too hard.

#38
(Xbox)x KiRK707

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What about 2 equally good players, one in an empty g1 the other in a full g2?

Don't think too hard.

....I thought too hard about it. My bad. Edited because I found loopholes in my logic

Edited by (Xbox)x KiRK707, 30 August 2016 - 06:27 PM.


#39
(Xbox)st1cky98

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I think the p2w has gone to far in all games skill should be where it counts not in the pockets

#40
(Xbox)xROLLxTIDEx

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What about 2 equally good players, one in an empty g1 the other in a full g2?

Don't think too hard.

In the words of Bryce Harper,  "That's a clown question bro."

 

Yes, G2's are slightly better than G1's.

 

However, in any one engagement the winner will be the one who hits first and more accurately throughout the engagement.  No player hits 100% of the time.

 

If you were to chart 100 engagements, then the G2 would win ~55 to the G1's ~45.

 

Or do you believe that the G2 would beat the G1 100-0?  Don't think too hard on it.






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