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Weekly Update - 2015-05-15

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#1
capnjosh

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What happened over the last 7 days:

 

1. We released the "All the Thrusters Pack"

  - The significance was that we finally worked out the remaining kinks in how the back-end tools need to be used to pull this sort of thing off.  Yeah, seems like it should be simple, but let the words "code-level define filters that are not documented anywhere" sink in for a moment ;)

2. We made major progress on a fairly deep mech repair tool.

  - This is aimed at fixing some of the problems that some older accounts may encounter

  - I want to get this in place before doing major "winback" campaigns

3. The Markee Dragon team is now all excited to add Hawken to their streaming schedule

  - These are some seriously good people.  You'll see them on Twitch and maybe Hitbox.

4. The "Sharpshooter Complete Pack" got released

  - Part of the goal here was to at least partially address the desire for some users to not have to really mess with having to jump through the hoop of unlocking the functional items.

  - Consider this one of those exploratory things.  The other part of the goal is to get a real-world gauge on interest.

5. We're now testing out both Slack and HipChat for our intra-team communications

  - Anybody have any strong feelings on the matter?

6. Build pipeline research and testing

7. The first game design change went in

  - MG turrets now do 5 damage, up from 4.5

  - Based on the data, these things generally had an insignificant effect

  - The goal here is to make a small step toward making them more viable but not overpowered.

  - The other goal is to see how the aggregate numbers change - this will provide some indication of how "stable" Hawken balance really is

 

 

What is [likely] happening over the next 7 days:

 

1. New dev team logistics

2. Art and design logistics

3. Review how data points changed as a result of recent changes

  - Data center changes

  - MatchMaker changes

  - MG turret change

  - Sharpshooter Complete Pack

  - All the Thrusters Pack

 

 


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#2
ticklemyiguana

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Cool to see you guys getting your feet wet with balance issues. Take it slow. Good work.

 

(Servers are really awful right now in terms of ping and packet loss. Just a heads up.)


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#3
Amidatelion

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7. The first game design change went in

  - MG turrets now do 5 damage, up from 4.5

 

 

Was... this announced anywhere?



#4
Shadeness

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Was... this announced anywhere?


It's just changed today, so I guess they bundled it in here. It's only a 2 dps increase. If you assume a turret's maximum lifespan is about 10s (which is quite generous) before either it's destroyed (or the one who deployed it) then it's ~20 extra damage. Most turrets will die pretty fast though. I'm guessing it probably lasts longer in the lower brackets though.

Edited by Shadeness, 15 May 2015 - 10:08 PM.


#5
Nov8tr

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Wow Josh. Serious? I suspected the documentation would be weak but it seems it is in the ceramic bus. Well good luck trying to drive that home. Ouch. I feel for you. Been there done that and have the T shirt full of holes. :rolleyes: Yeah packet loss and ping goes bounce up and down is creating all kinds of problems. Good luck. I know you'll get there. This is a new ballpark and you're trying to find the light switch so you can hit the field running. :thumbsup:

 

*note*(some people didn't get the ceramic bus, it's a nickname for a toilet in the US)


Edited by Nov8tr, 16 May 2015 - 12:29 PM.

"Nov8tr" is pronounced "INNOVATOR"

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#6
BaronSaturday

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Where's mobi? I want mobi.
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#7
XPloyt

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5. We're now testing out both Slack and HipChat for our intra-team communications
  - Anybody have any strong feelings on the matter?

 

Why would we? You want feedback from people who have used these apps?

 

I know nothing of the sort, so I wanted to see what the fuss was about; I took a a gander at what they deliver, and they seem like interesting ways to organize info and media and have it integrated and organized in one place. I can't wrap my head around it, but if you feel it will help you and your team, go for it.

 

You seem like a nerd for data :teehee: , so (maybe one day) I'd be delighted to hear how you will manage to use it, as I find this kind of stuff intriguing. 



#8
BIsmuthZornisse

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capnjosh, are you planning to look into making each mechs weapon something like a unique class of that weapon, so you can change stats on a weapon without affecting another weapon that shares that weapon? (example: scout's and brawler's flak, predator's and raider's t-32)

that could possibly make balancing the mechs with shared weapons easier.


I have a lot of ideas and would like some feedback on them:

Suggestions for fixing things:

https://community.pl...of-suggestions/

Suggestions for new things:

https://community.pl...for-new-things/


#9
OmegaNull

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Awesome update. However, Dallas servers are still horribad. :( Packet loss and teleporting everywhere. 


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#10
Dedhed

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What is [likely] happening over the next 7 days:

 

2. Art and design logistics

 

Any chance on getting Khang Le and John Park back on board? That would be awesome, love it when the people originally involved can have a continued hand in something.

 


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#11
SeuFrango

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#12
Sorroritas

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  - MG turrets now do 5 damage, up from 4.5

 

Gogo turret lords!

Orblording got boring :pirate:


Treat them with honour, my Brothers.

Not because they will bring us victory this day,

but because their fate will one day be ours.


#13
Ealdent

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What happened over the last 7 days:

 

5. We're now testing out both Slack and HipChat for our intra-team communications

  - Anybody have any strong feelings on the matter?

 

 

 

We've used both at my company and we settled on Slack.  Design is a lot nicer for one, but integration with third party stuff is so much better.  The only complaint I've heard people have is that channel notifications are a little less apparent than they were with Hipchat.  I haven't had any issues personally with that, though. Slack seems better in every way.



#14
crockrocket

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mg turret new meta confirmed


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Salvage: An Idea to Stop Leavers

Player Retention & Howken

 

[14:31] <Crafty> I know that in my balls
[14:32] <Crafty> hawken is unlike anything Ive played

 

 


#15
SOD_CyberTormentor

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i hate mg turrets  :yucky:

 

But, nice work capn!


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#16
System64

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Any plans to implement servers in additional locations, e.g. Adelaide? Also there is no lag compensation at all, when ping is high nobody ever takes any hits, even when directly in the crosshairs. Is the netcode going to be improved to help with lag compensation?


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#17
LRod

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If your team is already using other Atlassian services (JIRA, Confluence, & BitBucket) then HipChat integrates really well with the team's workflow.  My dev team loves Atlassian.


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#18
Disconnected_

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More Promos?






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