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#1
americanbrit14

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So we've all had the idea of "What if Hawken had a campaign" but in my personal opinion a campaign doesn't really fit hawken all that well.  In my eyes a better idea would be a weekly mission system.

 

It would have to start out with 2 or 3 missions to cycle through, but very slowly add more over time.  These missions could have varying difficulty between each mission, but they would be very rewarding if completed.

 

Its just an idea, and if it were to become a thing it would be in the distant future of hawken, but it poped into my head while i was eating a bowl of dry cereal so yeah.


Edited by americanbrit14, 26 May 2015 - 06:25 PM.

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#2
Merl61

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I have a dream...that one day...Hawken will have a campaign so difficult that only a very well organized team could beat it. Just my two cents. 


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#3
JackVandal

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Both of you are brilliant, i think these would both be great ways to add some lore to the game, as well as give some experience to new players before they get thrown to the wolves so to speak.


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#4
MacTep_6oT

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no.  campaign, yes

huge mega online comp for skill/gain yes. miserable wimp thingy for nothing or less, no.

tired of earnng grapefruit instead of nuclear wasteland level secondaries and suffering populations


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#5
americanbrit14

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no.  campaign, yes

huge mega online comp for skill/gain yes. miserable wimp thingy for nothing or less, no.

tired of earnng grapefruit instead of nuclear wasteland level secondaries and suffering populations

well think about it this way, there could be a campaign with a lot of story and things like that, but that would take a lot of time, effort, and money (though everything does nowadays) and i do agree with merl here.  

 

but what i mean is, imagine your a missionary who works for prosk/sentium/crion and they give you missions to do, in return for a large reward. thats what i mean by this (story wise)

 

 

(and becides, who can't agree with merl. hes just too happy sounding)


Edited by americanbrit14, 26 May 2015 - 08:08 PM.

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#6
JeffMagnum

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but what i mean is, imagine your a missionary who works for prosk/sentium/crion and they give you missions to do, in return for a large reward. thats what i mean by this (story wise)

 

Though I admit it might make for an interesting game, I don't think that's the word you're looking for.


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#7
M1lkshake

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I have a dream...that one day...Hawken will have a campaign so difficult that only a very well organized team could beat it. Just my two cents. 

 

We already have that. It's called TPG.


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#8
CrimsonKaim

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Expectations:

I have a dream...that one day...Hawken will have a campaign so difficult that only a very well organized team could beat it. Just my two cents.


Reality:

"Coop bot destruction"
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#9
Merl61

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We already have that. It's called TPG.

Sigh. 


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#10
bacon_avenger

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The idea that comes to mind for me would be to scrap the 'VR training' as it is now and turn it into a single player 'campaign' type of thing when the basics of the game and movement are introduced to the new player as they progress.  'Advanced missions' can cover team play tactics, such as wolf pack and flanking.

 

This seems to me to cover the desire for a campaign, better introduction to the game mechanics, and better immersion into the game world.


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#11
Dawn_of_Ash

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The idea that comes to mind for me would be to scrap the 'VR training' as it is now and turn it into a single player 'campaign' type of thing when the basics of the game and movement are introduced to the new player as they progress.  'Advanced missions' can cover team play tactics, such as wolf pack and flanking.

 

This seems to me to cover the desire for a campaign, better introduction to the game mechanics, and better immersion into the game world.

 

Yes, I like this idea the most. A campaign is nothing if not a good way to teach the player something.

 

Problem with having a campaign though is the stupid $$$. I hate how money makes the world go round but it does and right now, unless there is a massive influx of players, I doubt that this game would have a campaign or even get close to it. But without it, it would not get those players! I'd suggest making a free campaign mission and try it out to get player views, then from there say that "we need money to make more". Likely a bad idea as there will be a lot of haters, but it would definitely would be able to call itself a unique game after it. Right now there is not much appeal to it when it actually comes to game elements - just another FPS. 



#12
Dedhed

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+1 for intro campaign

 

Also +1 for missions. I'd love some variety of gameplay and am not a fan of the bot modes.

 

As has been mentioned by CapnJosh, this type of thing is likely to be 6 months down the road or more, but it's good for consideration.


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#13
HorseHeadProphet

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I really like the idea of a single player campaign, with cut-scenes, voice actors, dramatic revelations, appearance of characters from the graphic novel. It just sounds like a ton of work and money to create it, and anything like that is years away, if ever. 

 

here's my fuzzy-brain morning coffee idea:

 

Once again, let's take a page from shooters past: (Hey, Missile Assault is the same exact thing as UT's Domination) Anyone ever play Onslaught/Warfare gametypes of Unreal? Teams start at their own base, and conquer control points (small bases/outposts) across the map in a connect the dots fashion. Captured control points have some limited defenses such as destroyable base turrets, a gazebo for cover, and can be spawned at after death. Capture control points to be able to attack and destroy the main enemy base. For this we just need to create really big maps.

 

Not the same thing as a full-on, single-player mission campaign with a storyline, I know. But it could be done like, a pack of 4 or 5 similar maps are released together, and have to be conquered in order, to win the Theatre. (Desert Fox, Frozen Arctic, Swamp Slog, Uphill Battle, Mechanical Iwo Jima, whatever). The maps of the Theatre would get progressively more difficult to conquer. For single-person play (bot teammates, or bringing in a friend for co-op could be possible, like Far Cry games), winning the Theatre could give you a new mech or nice fat HC/MC bonus or sexy emblem or something.

 

For online play, these larger maps and gametypes would be a longer, more complex gametype that require a high level communication and coordination. Not to mention working well for competition, since this tests a team's abilities to communicate, discipline themselves (your job is hold this point, do not leave until ordered), smart team composition, of course combat abilities, as well as not succumbing to attrition. We won a lot of games simply because the enemy team fell apart/got bored or frustrated/lost focus after ten minutes.

 

Make the first small Theatre mission the training at base itself, a few stages or modules to teach dodges, aiming, etc. If you complete it, you get the Fred mech. If not, you'll always have the assault starting mech.


Edited by HorseHeadProphet, 27 May 2015 - 06:13 AM.

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#14
americanbrit14

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And this is why i love this forum, you can chuck any stupid idea that popes into your head at it and people will analyze it and improve upon it.


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#15
I2DI

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Just don't turn Hawken into Knights of the Old Republic and everything will be fine.

 

Now in all seriousness about the original idea:

It would become boring in no time. Just remember Payday 2 when it had only 30 missions to go through. We would need over 40 different situations to solve with various difficulty settings and i don't think current team can actually afford doing that any time soon.

Plus those type of single\coop will shift the focus of the game from solely multiplayer experience. Sometimes it can be good but Hawken is not the case.

 

There are actually a lot of ways to showcase the lore of the game in multiplayer game. Solo campain is not requred for that. Dev's can just put tips in maps or little events during the game. Hell they can even get lazy and just put some sort of "Jornal" into the game: the more you play the more records about places you're fighting in show up. Or smth like that.

 

Why to stick to the fuzzy singleplayer\coop? Think creative, bruh.

Inspire the dev's with your stupid ideas, 'cos they sure are reading all of the bullsh!t we're writing down in here.

:D

 

P.S.: @americanbrit14 your sig is misspelled.


Edited by TwoDots (I2DI), 27 May 2015 - 01:07 PM.

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