What do you think about it?
[Suggestion] - New item - Light personal E-Shield.
#1
Posted 09 October 2015 - 11:32 AM
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The difference between theory and practice is smaller in theory than it is in practice.
#3
Posted 09 October 2015 - 12:01 PM
You may want to give more details about this item.
Sure, one Self Light E-Shield as a potential item in HAWKEN.
For instance: 1 use only, Personal "self-attached" to your mech's hull), Light protection (let's say from 39 up to 69 Damage Points*? of protection). Might work pretty well, IMHO, as an extra response during panic... while running away, and/or prior getting definitely killed (ergo giving you that last chance to survive..), might look squared/boxed rather than espherical ( as in the dune movie =) ), might be one 3 slots item to compensate, might be available to A mechs only (if TTK and/or A class armours are not modified at short/mid term, Et cetera...
Discuss
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The difference between theory and practice is smaller in theory than it is in practice.
#4
Posted 09 October 2015 - 12:30 PM
Define what you mean by 'protection'. Is this like a damage threshold thing or % reduction or...?
Also isn't that the Bruiser's ability?
EDIT: and why would any item ever be locked for classes? Wouldn't that make the class that has the item OP? I have so many questions. I it time based? How does the protection work? Does it negate every kind of damage? How about the breacher?
Edited by (KDR) Dr_Freeze001, 09 October 2015 - 12:33 PM.
- KarlSchlag likes this
#5
Posted 09 October 2015 - 06:13 PM
Define what you mean by 'protection'. Is this like a damage threshold thing or % reduction or...?
Also isn't that the Bruiser's ability?
EDIT: and why would any item ever be locked for classes? Wouldn't that make the class that has the item OP? I have so many questions. I it time based? How does the protection work? Does it negate every kind of damage? How about the breacher?
... or the emp.. good night! =)
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The difference between theory and practice is smaller in theory than it is in practice.
#6
Posted 10 October 2015 - 06:09 PM
Define what you mean by 'protection'. Is this like a damage threshold thing or % reduction or...?
Like a... protection. Self Light Shield. It absorbs a short amount of damage before collapsing. Simply as that. You know.. like condoms but in the DPS way.. so to speak. ;)
Also isn't that the Bruiser's ability?
Not really due that this would be one item based instead of an SA. =)
EDIT: and why would any item ever be locked for classes? Wouldn't that make the class that has the item OP?
Due to the actual low armour for the A mechs? I do not find this item fair enough for most of the actual B and C mechs. This does not mean that it should be available for all A mechs though -> The Reaper might be one fair candidate for such a new item.
As an additional note, I think that both items and internals should evolve into one more sophistied and/ diversified way; ergo not being available, the same stuff for every class (or even mechs within a same class) in the game.. that's how I see it right now...
I have so many questions. I it time based? How does the protection work? Does it negate every kind of damage? How about the breacher?
Might be time based, why not. Like an airbag basically. Mostly yes. The Breacher should penetrate it. Aditionally, EMPs should disable such an item too (the same as with Blockades and E-Shields).
... Ok, feedback, feedback.. =)
Edited by The_Silencer, 10 October 2015 - 06:11 PM.
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The difference between theory and practice is smaller in theory than it is in practice.
#7
Posted 10 October 2015 - 07:31 PM
A classes have speed, smaller hitboxes, better dodges, and despite their weight class has weapons that heavier mechs have. Having class dependent armor in a game like this wouldn't be fair.
As for the question about protection, he's asking you essentially if the shield has a set amount of HP or does it simply lower damage.
#8
Posted 12 October 2015 - 12:03 AM
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As for the question about protection, he's asking you essentially if the shield has a set amount of HP or does it simply lower damage.
Lol.. A bit of humour should not be a bad thing. ;)
Anyways, this was just a test I came up with and which was supposed to create something in between all the participants in here... and not such an -up until now and so to speak- "nay-nay based interview"..
P.S. Now you know 2
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The difference between theory and practice is smaller in theory than it is in practice.
#9
Posted 12 October 2015 - 01:15 PM
Nevertheless, the Scout nor the Zerker may need such an item like this in the game.
BUT.. probably the Techie and the Reaper might perform a little better in the game thanks to a new & potential item list this. Think about it.
Additionally and in general terms, the entire A Mechs class might fairly enjoy of such an item in the game under several team gameplay conditions.
For instance:
1.- In the moment you're running away while low on health..
2.- When you find yourself -plus with no real chances to hide/escape/running way of a superior number of enemies on the map.
3.- Type yours here...
=)
Don't hesitate and post what your thoughts are on this (if any) subject. There's nothing wrong in sharing new ideas.. right? ;)
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The difference between theory and practice is smaller in theory than it is in practice.
#10
Posted 12 October 2015 - 01:47 PM
#11
Posted 12 October 2015 - 01:48 PM
"DPS."
HUEHUEHUEHUE.
Lol .. Where is my facepalm beloved ani_gif ?
Edit: I've been playing Scout today and it was like... pretty unfair.. the performance I got Vs. (for instance) average/good Incinerator pilots during the game. However, you know... the Incinerator case it's an entire other discussion (mostly reminding..) due to its inherent (or mostly pending) balancing issues.
Edited by The_Silencer, 12 October 2015 - 01:59 PM.
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The difference between theory and practice is smaller in theory than it is in practice.
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