I am a play mainly a predator and support. I decided to learn a new mech that plays totally different. I chose the G2. Yes I know it is a very challenging. This is why I am making this request for a veteran G2 pilot to help. . If you are a scary G2 pilot I need your help.
What I do not want posted to this Is replys like this " G2 raider is the worst mech in the game" Comments like this are not constructive to me learning a G2 nor do I care.
I want tips , tricks internals and play styles that make G2 raider play well. And yes I am willing to put in the work to get good with this.
Side note I always hated T32 bolt any tricks or tips on that and the KLA XT as well would be great.
Edited by Source_Mystic, 16 April 2015 - 04:40 PM.
This may be better posted in the help and guides section.
Anyway: I'm certainly not the scariest of Turkey pilots, but I think I can drop a few tips. The Corsair XT has a really punishing cool down compared to every other mech in the game, so you need to be extremely deliberate with your shots. Landing the KLA is something that comes with practice.
T32 is just slow enough that you can't just spam it unless your too close to miss. Again, be deliberate with your shots.
The G2 Blitz is useful for covering ground, but it will show you up on radar. IMO the ability is best used once you're mostly or completely engaged with the enemy, as it can be used to dance around people at very close range, exceeding their ability to track you. It can also be used at full speed while moving backward, giving the Turkey a very novel disengage option.
Internals: Power Surger, Fuel Converter, Evasive Device.
Items: at least Mk. 2 Shield/Blockade and fill the rest with personal preference (I prefer EMP or Det/HE)
T32 bolt: Hold M1 at all times, only release when your reticle is dead-center on the enemy mech. This weapon has great dps but is difficult to achieve due to high spread and falloff. You'll lose some potential dps but gain more consistent damage by being patient to ensure hits.
Corsair XT: Most difficult and punishing secondary in the game by far. If you don't have much practice with it (aka <35% accuracy) you're going to have a hard time. Patience is of utmost importance, as a completely missed shot basically makes you fish food for 4 seconds. Use KLA (vertical mode) most of the time, and only switch into MIRV (horizontal mode) once you're up close and can ensure a solid hit. MIRV requires the highest accuracy in the game, as you need to land 8 projectiles with 50m max range that spread out wider than an A-class frame. You need to be able to lead perfectly in order to maximize your damage, as each missed projectile reduces the damage by 21. This means if you miss just 2 projectiles, you get nearly equal damage as the very reliable high-aoe easy-mode TOW and GL, which have roughly half the reload time.
I know I've posted this clip in response to many discussions about G2 Raider but it really can't get enough exposure to showcase how much potential this mech really has. Not only is it surprisingly strong but it's truly awesome once you get in the zone with it.
It's all about positioning. Don't engage anyone in the wide open if you have nothing to dance around (like your shield). They are super situational. I think of the g2 as a husky ninja. Avoid showing up on people's radar and by the time they see you inside their group, half of the group is dead. I use the radar scrambler to help my turkey glide around behind groups amidst chaos and deal finishing blows.
Someone here said that the ability will show you up on radar. I know the raiders ability would because it is thrust ability but the g2 ability being walking fast should still keep you off radar. Does the g2 raider ability put you on the radar or not ???
G2 raider's blitz causes fuel consumption which in turn puts you on radar. Dunno if it was intended that way but I figure fuel=radar is easier to code than individual movement actions putting you on radar
G2 raider's blitz causes fuel consumption which in turn puts you on radar. Dunno if it was intended that way but I figure fuel=radar is easier to code than individual movement actions putting you on radar
Probably the same logic with the Infil's cloak. Generate heat -> means you are shooting -> cloak turns off. Worked all fine and dandy until the Incinerator was introduced in the game along with the heat charge item. Now both also break the Infiltrator's cloak on contact.
If you know or think you're not playing against people with EMPs, g2s do well with a bubble shield by forcing a burst situation with it. You can usually pop in and out of the shield to hit your sustained opponent at least enough to pitch things in your favor and secure the kill.