Some few thingies on hologram items which should be fixed or solved asap:
1.- Repairing pose:The holo while repairing should render VFX as well. Or not going into repairing pose by default.
2.- Mechs with cloacking ability: While cloacking the hologram should concordantly be render as if cloacking as well. This not only might be considered as a bugfix but as one way to add value to the gameplay too. Can you see it?.
3.- Shown on radar.
4.- If you're flying, boosting around, and moving .. some limited animation for your deplyed holo on the field would be much appreciatedl; you know what I mean. At least vertical boosts (checking if the geometry around allows that; ofc -coders are going to "love" me because of that.. or not).
Nevertheless, holograms are pretty valuable on the battlefield, IMHO. But by putting some more of love into 'em the game might look even cooler.
Just my 2 cents. ;)
Edited by The_Silencer, 13 October 2015 - 12:26 PM.
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