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Can we get some more MMR statistics?

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#1
Lily_from_animove

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Hello capnjosh,

 

I would like to see two more analytical points in regards to the MMR graph you gave:

 

players avergae weekly online time per MMR bracket:

 

Like

 

1200-1300: 34m

.

1400-1500:1h 24m

.

.

.

2000-2100: 20h 56m.

 

 

it would be interesting to know which brackets play how long during a week, because it may help defining the brackest that server should have.

I currently think, having open servers for 1200-1500 would not even be bad at all (according to the previus graph). While 1500 vs 1700 is skillwiese a massive step, that should not happen in that fashion. instead better make a server  1450-1600 and 1600-1800.

 

 

 

Further I would like to see "MMR loyality"

 

Like:

1. how old is active (past 7 days) an account averagely per MMR bracket.

2. playerloss per MMR. So in which brackets do the most accounts that get incavtive, (lets say not used within 30days until 6 month)

 

Both can give quite well information where the game struggles to keep the players and which bracket is housing the core players" to investigate what happens at those brackets ingame.


Edited by Lily_from_animove, 15 May 2015 - 07:11 AM.

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#2
KaBLoS

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Do we see in the future mmr on accounts ?



#3
comic_sans

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Do we see in the future mmr on accounts ?

 

We see in the past mmr on accounts. :/

 

It led to just about as much circlejerking as now, but with more little baby new players goin LOOK AT MEEEEEE and being shut down by insecure higher-mmr players going HA NO LOOK AT MEEEEEE.


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#4
Weezl3

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We see in the past mmr on accounts. :/

It led to just about as much circlejerking as now, but with more little baby new players goin LOOK AT MEEEEEE and being shut down by insecure higher-mmr players going HA NO LOOK AT MEEEEEE.


But seriously... Look at me!
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#5
Hyginos

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2. playerloss per MMR. So in which brackets do the most accounts that get incavtive, (lets say not used within 30days until 6 month)

 

 

I can already tell you this will be either 1250 or 1500 MMR, which are the two values that MMR has started at for new accounts in the past. As with any free to play game, lots of players will make an account, screw around for a bit, and decide it's not for them.


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#6
Aregon

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MMR should never have been public in the first place.


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#7
Lily_from_animove

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MMR should never have been public in the first place.

 

 

some upper mmr's being public is not bad at all, its a good motivator for the upper competitive players. And general MMR statistics as given by josh are still good, people can then see where they are. But the agme would need a mechanic inagme to show you your mmr while not having to make it public except the player wants to.



#8
BaronSaturday

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MMR should never have been public in the first place.


There we go. I fixed it.
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