If I were to speak my mind about the tech
I think of him as like a flee stuck to the side of a bear.
You don't see him when you are getting attacked by the bear.
You only see the Bear.
That's a problem with your perception, not the tech. it's not a flea stuck to a bear - it's a Russian Bear Cavalry Rider atop the bear. The tech is just as much a player and mech as the incinerator/grenadier/brawler
The issue is that a competent mech tech will NEVER BE ALONE.
A competent pilot of ANY mech will never be alone
But he's behind everyone! I'm just a raider! I can't dive into 6 others to ninja strike that tech.
You can if you have 5 other mechs drawing their fire and keeping the deathball suppressed. If you don't have 5 other mechs, it's your fault for trying to defeat a superior force.
Thing with the Tech is, it negates the burst, harras, damage you deal on medium-long distances.
Whe nI engage a 2v1 in a Brawler for example against two A - classes, I expect to win ebcause I have way more health, a tremendous dmg output plus a really good burst (assumign you are usign the Flak cannon).
The strategy is to burst down one A-Class fast so I don't get so much damage fro mthe first one so I remain with only 100 HP damage to 1v1 the other one. The Tech disables that by this jesus revive beam.
No it doesn't. The tech is an A-class mech. It can't heal a mech that's been burst to nothing. And, it can't heal itself after being similarly burst down to nothing. And, if you expect to beat two A-class mechs in a brawler you're not facing competently-driven A-class mechs. Even one berzerker or scout dancing around is an even match for a Brawler or Vanguard. Two is suicide.
A 1-hit kill weapon with an AoE that covers the entire map also gives options, changes dynamics and creates a play style that, while not necessary, wouldn't exist without it. Doesn't mean it's good.
Counterpoint: "Nuke Deployed". However... there are a few things that made the Nuke a more viable weapon in BattleTanx than it would be in Hawken:
1. It was a map pickup, not something built into any mechs. It was rare, and rewarded level layout knowledge and speed - and any player could get it. Controlling the map was a skill. The gang that got the Nuke as its item only had a chance of having it per life - most of the time, they were fighting at a disadvantage compared to the other gangs.
2. It gave LOTS of forewarning - Boldly announced, then air-raid sirens wailed for a few seconds before detonation, at which point the ground darkened and sky turned yellow, followed by the shockwave. Plenty of time to evade the blast (Either using a Teleporter, or ducking into a tunnel)
3. Friendly Fire isn't. In team games, you could end up having a nuke break even on the scoreboard. Losing all your accumulated items could hurt if others manage to dodge the blast and you couldn't.
However - none of those options are available in Hawken.
a. Remove Tech
or
b. Remove all other healing methods/repair orbs and "lost soul" orbs.
Either one, without changing any other game or mech mechanics, would be sufficient to solve most complaints, without infuriating the Tech-opposition camp.
No it wouldn't. Removing the tech would infuriate the pro-tech group, and those who've spent money and skill mastering the mech.
And...
Removing all other healing from the game would completely ruin the game by making the Tech mandatory. As it is, the other healing options in game makes a Tech a nice option to have in a battle, but by no means mandatory. By removing all other healing, the tech becomes an absolutely mandatory mech, at which point the developers need to remove all but five other mechs (Since the game is only 6 vs 6), and make each of those remaining mechs mandatory for their team as well.
Edited by Scow2, 10 April 2015 - 06:52 AM.