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#41
Sylhiri

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Except any fuzzy bunny can tell a scrambler dot from a real dot with 5 seconds of study of the radar and any vet can do it without any study at all.

 

You mean those red dots that fly through walls and out of bounds aren't really players? Damn.


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#42
DemitronPrime

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You mean those red dots that fly through walls and out of bounds aren't really players? Damn.

 I love it when you watch you team mate chase a dot around the corner then stand there a few seconds looking at the wall, looking around all confused...

 

all like " where did he go"


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#43
TheButtSatisfier

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 I love it when you watch you team mate chase a dot around the corner then stand there a few seconds looking at the wall, looking around all confused...

 

all like " where did he go"

 

Like a cat chasing a laser pointer


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#44
angryhampster

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why you gotta keep makin fun of me.....


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#45
DemitronPrime

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6361a2d4f864a9fb5b8c34ecba167c0b1e7b0311


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#46
Rozn

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Would some acceptable modifications to the scanners work effectively? 

 - Scanner has two "ping" conditions: Active and Passive

- Active: scan the local area, enemies in LOS (x distance and direct LOS only) show up on the radar of the axle that activated the scanner. This signal lasts for (0.5s to 1.25s), cool down: 4-6 seconds

- Passive: within (x distance, Comparable to a poor radar range on an axle, lowish distance), any enemy axle within the passive scan range and performs an action that would reveal its presence on radar, will be marked for (0.25s to 0.75s) Maintained: this is constantly activated


Edited by Rozn, 08 September 2016 - 08:41 PM.

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#47
TheButtSatisfier

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Would some acceptable modifications to the scanners work effectively? 

 - Scanner has two "ping" conditions: Active and Passive

- Active: scan the local area, enemies in LOS (x distance and direct LOS only) show up on the radar of the axle that activated the scanner. This signal lasts for (0.5s to 1.25s), cool down: 4-6 seconds

- Passive: within (x distance, Comparable to a poor radar range on an axle, lowish distance), any enemy axle within the passive scan range and performs an action that would reveal its presence on radar, will be marked for (0.25s to 0.75s) Maintained: this is constantly activated

 

Similar to many other scanner-related suggestions, it's possible that yours would work. It would have to be tested in some capacity to see if that's true.


Edited by TheButtSatisfier, 09 September 2016 - 09:10 AM.

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#48
Jelooboi

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You know what else is broken? Air dodging into the AA to get up faster. You know who you are, scum. 



#49
Shade__

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You know what else is broken? Air dodging into the AA to get up faster. You know who you are, scum. 

what is a moral code and how do i get one?


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#50
DemitronPrime

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You know what else is broken? Air dodging into the AA to get up faster. You know who you are, scum. 

 

umm if you jump into the rocket on MA it SHOULD kill you....

there is actually an achievement for it

 

TDM tested this.... js

 

i believe AA on siege is the same


Edited by DemitronPrime, 12 September 2016 - 08:35 PM.

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#51
coldform

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umm if you jump into the rocket on MA it SHOULD kill you....
there is actually an achievement for it

TDM tested this.... js

i believe AA on siege is the same


He's talking about air dodging along a slope to slide upward onto the surface above.

A perfectly legitimate move.
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I like going against the best of any game I play. Helps you in the long run n motivates u to do more. Always room for improvement not failure

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czerofive-Today at 2:22 AM > got banned from playing lazertag - I used a knife to conserve ammo

FIRST OFF WHAT THE FUZZ IS A "SHILL"


#52
MechFighter5e3bf9

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but no mech in rl would rise or fall as rapid as in hawken during a boost as hawken and im near sure they didnt mean for it to be used for that, perhaps a light fix not requiring much changes to the code would be to add a constraint to up/down movement while compressors are active, so when you boost it makes it hard to rise/fall untill the compressor action is over this wont stop climbing walls etc but will make it all alot harder and no slope launching



#53
_incitatus

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umm if you jump into the rocket on MA it SHOULD kill you....

there is actually an achievement for it

 

TDM tested this.... js

 

i believe AA on siege is the same

 

Siege rocket will not kill you.  You can air doge into the side of the AA, land on top of the rocket launching doo-dad, and then stand there holotaunting and hurling EMPs at your enemies.


Edited by _incitatus, 13 September 2016 - 07:04 AM.

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#54
TheButtSatisfier

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but no mech in rl would rise or fall as rapid as in hawken during a boost 

 

Wasn't there some magic mineral in Hawken lore that had anti-gravity properties?

 

Cause if there is, then slope-boosting is lore. Canon even. So I think that not only is it fine leaving in the game, it should be included in the tutorial. Maps should be reworked to include more sloped walls to use this maneuver on, because it's the closest to wall-hopping or wall-running that we'll ever get.


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8) Tech in the streets, Brawler in the sheets (8


#55
PsychedelicGrass

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The slope thing is pretty cool, saves a ton of fuel why would you not do it
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What's the big fuzzy bunnyng deal? Lots of amazing people have committed suicide, and they turned out alright.

 


#56
_incitatus

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Wasn't there some magic mineral in Hawken lore that had anti-gravity properties?

 

Cause if there is, then slope-boosting is lore. Canon even. So I think that not only is it fine leaving in the game, it should be included in the tutorial. Maps should be reworked to include more sloped walls to use this maneuver on, because it's the closest to wall-hopping or wall-running that we'll ever get.

 

AND, AC should be standard on all mechs.  (or just the A classes for all I care)

 

New maps (haha...) should be designed with this well established movement mechanic in mind.


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#57
eth0

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You know what else is broken? Air dodging into the AA to get up faster. You know who you are, scum. 

 

Banner4-220px.gif

1 simple trick to dodging more EMPs*


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Pubstomping is a whole different strategic discussion, however, and usually just becomes an exploration of the ethics of dumpstering randos.

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Why mech game make when you no mech game have you don't want to make? 


#58
DemitronPrime

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Immma try this today,

 

- puts aircomp in his vulgren with a stack of emps and targets coldform -

 

article-2440146-186CFC2A00000578-656_964


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#59
Shade__

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New maps (haha...) should be designed with this well established movement mechanic in mind.

I'll keep that in mind...


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#60
comic_sans

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Slope boosting feels entirely too satisfying to do for how stupid it looks and is.


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#61
Arkhaun

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how abt scanner gets revealed like scrambler, increases its mosquito noise volume, and dies after 1 min(less if needed)

im not against a radar item but it sure is more OP than even emp's


SORRY CAPS

 

 

170323-R9tPRfBFIQ79.jpg
 

 


#62
_incitatus

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How about we just throw scanners in the dumpster and try to forget they ever existed in the first place?


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#63
DallasCreeper

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How about we just throw scanners in the dumpster and try to forget they ever existed in the first place?

I'm down for this.


Edited by DallasCreeper, 14 September 2016 - 07:00 AM.

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Spoiler

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#64
coldform

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How about we just throw scanners in the dumpster and try to forget they ever existed in the first place?

I second this motion. Those in favor?
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I like going against the best of any game I play. Helps you in the long run n motivates u to do more. Always room for improvement not failure

z6aJAX7.png?1

 

czerofive-Today at 2:22 AM > got banned from playing lazertag - I used a knife to conserve ammo

FIRST OFF WHAT THE FUZZ IS A "SHILL"


#65
ARCH3TYP3

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I second this motion. Those in favor?

"Aye."
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#66
DerMax

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The forums used to have polls for this kinda thing.


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#67
Nov8tr

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Count me in. Scanners are for wimps anyhow.


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"Nov8tr" is pronounced "INNOVATOR"

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#68
talon70

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Removing scanner would be best but might cause issues to just eliminate it from the game and for some players. I think just shorten the scan distance to a VERY small area would be the easiest way for reloaded to solve the problem. A single variable change  would be easy, simple and take 1 person 1 minute.



#69
coldform

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Removing scanner would be best but might cause issues to just eliminate it from the game and for some players. I think just shorten the scan distance to a VERY small area would be the easiest way for reloaded to solve the problem. A single variable change would be easy, simple and take 1 person 1 minute.

Some players just don't realize they are using an item that breaks a core aspect of hawken gameplay, and will probably learn to play without it.

Edited by coldform, 14 September 2016 - 04:39 PM.

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I like going against the best of any game I play. Helps you in the long run n motivates u to do more. Always room for improvement not failure

z6aJAX7.png?1

 

czerofive-Today at 2:22 AM > got banned from playing lazertag - I used a knife to conserve ammo

FIRST OFF WHAT THE FUZZ IS A "SHILL"


#70
hestoned

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wat if cancer do this?

 

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#71
Shade__

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wat if cancer do this?

 

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Edited by Shade__, 14 September 2016 - 07:32 PM.

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#72
crockrocket

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The forums used to have polls for this kinda thing.

I believe that's the sort of thing a community manager facilitates?

Edit: or theoretically would, in the absence of us being able (we could on the old forums)

Edited by crockrocket, 14 September 2016 - 11:06 PM.

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Salvage: An Idea to Stop Leavers

Player Retention & Howken

 

[14:31] <Crafty> I know that in my balls
[14:32] <Crafty> hawken is unlike anything Ive played

 

 


#73
crockrocket

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Removing scanner would be best but might cause issues to just eliminate it from the game and for some players. I think just shorten the scan distance to a VERY small area would be the easiest way for reloaded to solve the problem. A single variable change would be easy, simple and take 1 person 1 minute.


Players that use scanner wouldn't miss it until they looked at radar, so no one would ever notice. Are we sure it's even still in game?
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Salvage: An Idea to Stop Leavers

Player Retention & Howken

 

[14:31] <Crafty> I know that in my balls
[14:32] <Crafty> hawken is unlike anything Ive played

 

 





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