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The problem with the larger servers

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#1
Amidatelion

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We all know matchmaking is broken. The larger servers make it even more so, providing more ridiculous MMR spreads as they fill up. I was in a game with americanbrit14 and ChuKuNu just now and a dude who'd just bought his second mech had to play against 2200+ players, and an unidentified smurf who top scored on an already stacked team. Checking the srd, he was probably the 1400 in the match.

 

This isn't fair to anyone. I haven't had a game today that didn't end in a massive stomp on one side or another. These servers are just too swingy. I sit when we're stomping and then the other team claws back and suddenly we're at a 20 kill deficit. I should not be that big a lynchpin on a team. Arguably, no one should, ever.

 

This isn't even getting around to the fact that a lot of these maps aren't designed for that many people. Mayhem is fun, because you know what you're getting into and the swinginess and imbalance is mitigated by being on the two maps that are large enough to support it and being objective-based which gives you a chance to regroup and change tactics that aren't pure deatchmatch oriented. I watched an 8-man deathball stroll around bazaar deleting mechs as easily as you would a file on your desktop, and because spawns are scattered in TDM, there was no chance of grouping up.

 

Something needs to be done about these servers, either removing them from the queue or restricting their map selection. Honestly, at this point, I wouldn't mind seeing them go away entirely, or restrict the larger capability to private servers but I understand that people like the chaos. But going 12-60 is not fun, even if you have 83% of your team's kills.


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#2
Ninja_Goat

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You are 100% correct Amid,

There is a reason that 6v6 was the chosen team size, Adhesive experimented too, and that's where they ended up at the end of the long painful road.

The old mayhem servers where just the same. Death-ball after death-ball with massive MMR variances.

Some people do like them, and it is something different, and whilst I personally despise them, I guess they should exist as long as people want to play them.

BUT

They need a separate que from 6v6, I cannot stress this enough.
I don't want to play them, and I'll just back out if matchmaker finds me one, which inevitably is most the time.

The interesting question that Amid brings up about player retention (IE: if that is their first impressions of Hawken will they stay), is a different matter, and worthy of discussion.

It could be that mayhem servers do more harm than good to the game. Let's hope not, this is a great game.
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#3
Badtings

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Agree w/OP. Although I do like the 7v7. 


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#4
CrimsonKaim

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The larger the server, the more random it gets, the less balanced it will be, the lesser the expectations should be.

 

But yes, MM is broken, who cares? Nearly everyone. What is done? Nothing so far.


- Sitting next to the sound box in Last Eco -


#5
CraftyDus

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Have some

 

Spoiler

 

 

to go with your

 

 

Spoiler

 

****ing MAAAAYHEEEEEEEM


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EOC Raider, Bolt Pred, Rev Gl Gren, EOC Infil, All the Reapers, Father, Expert in Guitar Kung Fu, and Founder of TPG Hawken

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#6
LaurenEmily

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They wouldn't be a problem if they just were removed from the matchmaker imo. Every sinle time i queue up i end up in these servers because usually they have a few spots open and it's so annoying


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#7
Call_Me_Ishmael

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So it took me a little while to figure out how to top the mayhem servers in a fuzzy bunny account. I was in a 60-kill server this morning. I had 48 of the kills.

Reluctantly, I too request separating these servers.

Stop me before I kill again.

 

 

 

 

(edits were to clean up fuzzy stuff from my phone post this morning)


Edited by Call_Me_Ishmael, 04 May 2015 - 02:40 PM.

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Did I say Call Me Ishmael?

 

You should call me Luna.


#8
JeffMagnum

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I think the best part about them is how I can never get into anything else with QM on every account I use regularly. 14 and 16 player servers are okay occasionally, but 24 people on maps these small (Front Line and Eco included imo) is dumb 95% of the time. Almost every 24-player match I've been in has had multiple Tech/Incin combos and 4+ SS and Reapers, making it almost impossible to push forward significantly without a similar team comp and also creating a ridiculous ranged deathball that basically guarantees that the other team is going to lose if they get wiped early on. 


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#9
Roarschak

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I completely agree with Amid, the OP, on this one. I have noticed the same thing and complained about it. All the maps were not intended for that many players, but rather only a select few of the biggest ones. Even as a long-time player this is still very discouraging, especially getting steamrolled by the aforementioned deathball. Please give some appropriate attention to this.

Thanks.


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#10
hestoned

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24 man/uptown/rev-gl is just about the greatest thing that has ever happened in my life.
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#11
CraftyDus

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24 man/uptown/rev-gl is just about the greatest thing that has ever happened in my life.


It's made me a more considerate lover.
Expecting our third son in January. Thanks Mayhem!
  • hestoned likes this

EOC Raider, Bolt Pred, Rev Gl Gren, EOC Infil, All the Reapers, Father, Expert in Guitar Kung Fu, and Founder of TPG Hawken

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#12
crockrocket

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I love the large lobbies, all I ask is the ability to pick between "mayhem" and "classic".

 

If people want to go into the large servers they should be able to, but mm shouldn't stick them in there unless they want it.


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Salvage: An Idea to Stop Leavers

Player Retention & Howken

 

[14:31] <Crafty> I know that in my balls
[14:32] <Crafty> hawken is unlike anything Ive played

 

 


#13
Pineapple_Wizard

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I don't end up in Mayhem servers unless I want to... That's what the server list is for. I however do enjoy the mayhem servers on some occations, at least if it is a close game.



#14
BluetoothBoy

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I love the large lobbies, all I ask is the ability to pick between "mayhem" and "classic".

 

If people want to go into the large servers they should be able to, but mm shouldn't stick them in there unless they want it.

Basically this.



#15
Draigun

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On the other hand, these servers significantly mitigate the effect of players leaving mid or pre/post-game—especially during hours that are not as active. Occasionally, the 24m servers act like classic (10~14), which should be acceptable to those who face them with apathy and dismay.

 

I would agree that there should be a reconsideration regarding what maps are placed in rotation under these new servers, since not every map currently benefits from an increased player and score cap.


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