Hawken game status
#1
Posted 06 November 2015 - 08:04 AM
Is the Dev team incomplete?
Game development modes?
New maps?
New mechs?
New weapons?
#2
Posted 06 November 2015 - 05:37 PM
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#3
Posted 06 November 2015 - 05:40 PM
The spooky drone..
(08:35:47 PM) Ashfire908: auth taz_ blacklist
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#4
Posted 06 November 2015 - 06:29 PM
#5
Posted 06 November 2015 - 07:22 PM
I haven't played Hawken in a while and reading the forums I don't get any sense of a track record or current update or game plan the dev team is aiming for.
Is the Dev team incomplete?
Game development modes?
New maps?
New mechs?
New weapons?
Probably.
Probably not yet.
Nope.
Not really.
Still nope.
I wouldn't worry though. Now, if they have nothing by say mid 2016, probably time to worry then.. or at the first instance any one of them says something along the lines of "worth the wait"™
#6
Posted 06 November 2015 - 07:32 PM
- Bad_BennyAK likes this
What's the big fuzzy bunnyng deal? Lots of amazing people have committed suicide, and they turned out alright.
#7
Posted 07 November 2015 - 12:11 AM
New drone..
The spooky drone..
Nope, drone is old, has been around for a while since the move to steam in one of the bundles that have been for sale shortly after the move to steam
Test dummy for science, Follower of Wheatons Law, usually hanging around #hawkenscrim and #spawn, occasional poster of YouTube videos and streaming. Can also be found on twitter
#8
Posted 07 November 2015 - 09:45 AM
Iirc in a recent interview Josh said that new maps and such are coming within six months
That would be awesome. Though, I take it that there aren't any teaser images or specifics on new maps as of yet?
#9
Posted 07 November 2015 - 11:52 AM
There's a lot of so called "technical debt" they have to deal with. After that, new updates and genuine content will come.
- Bad_BennyAK likes this
Festivals end, as festivals must
#10
Posted 08 November 2015 - 04:46 PM
*cough* MOBA elements (overwatch, halo 5), BF Rush mode, *cough* lol
No crew
#11
Posted 08 November 2015 - 07:54 PM
Eh, creating new maps is probably much easier, faster, and cheaper to do than making full fledged code updates to the game. Wouldn't that also risk messing with the Hawken "meta" that (relatively) a lot of people are very protective of?
#12
Posted 08 November 2015 - 08:21 PM
I'd like to see Larger maps for more diverse engagements, and a Overmap/ Level Map to see what's going on.
just the minimap isnt enough
#13
Posted 08 November 2015 - 08:41 PM
There's a lot of so called "technical debt" they have to deal with.
That is an actual term used in the field, don't need to attach the "so called" to it.
(Granted I first heard it with Hawken but have heard it repeatedly after getting a job in said field)
Edited by Ashfire908, 08 November 2015 - 08:42 PM.
[kloeri] And we're done for now with all the rebooting.. except for a single server that will be rebooted when it's done pretending it's a tree.
#14
Posted 08 November 2015 - 09:36 PM
That is an actual term used in the field, don't need to attach the "so called" to it.
(Granted I first heard it with Hawken but have heard it repeatedly after getting a job in said field)
There's also the way that ADH used the term when they were in the process of imploding, which IMHO would warrant the use some quotation marks. Dunno about the situation with Reloaded and Hawken, I'm hoping that they're actually going to pull through and not live up the name Reloaded Games / G1 has made for itself.
#15
Posted 09 November 2015 - 04:02 AM
That is an actual term used in the field, don't need to attach the "so called" to it.
I think that got lost in translation, I was aiming for "a term known as" or something like that with the "so called" and not going for mockery.
- Ashfire908 likes this
Festivals end, as festivals must
#16
Posted 09 November 2015 - 11:56 AM
Eh, creating new maps is probably much easier, faster, and cheaper to do than making full fledged code updates to the game. Wouldn't that also risk messing with the Hawken "meta" that (relatively) a lot of people are very protective of?
There's an inherent gameplay issue in hawken, and some of that stems from the meta. And "a lot" of people is relative, hawken doesn't have a lot of players atm.
It's 2015, the fps landscape has changed a lot since 2012, hawken needs to evolve to stay relevant.
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#17
Posted 09 November 2015 - 01:30 PM
It's 2015, the fps landscape has changed a lot since 2012, hawken needs to evolve to stay relevant.
Was it ever relevant? The audience for Hawken has always been incredibly narrow IMO. It both borrows from and goes directly against the two archetypes it is closest to (those being the more agile gundam/anime mechas and MechWarrior walking-tank-battlemechs) and ends up landing in a strange place between them that is understandably a bit uncomfortable for many players.
I've said this before, but as long as the game play sufficiently solid (and I would argue that Hawken's game play is for the most part), it is almost irrelevant compared to the infrastructure supporting it. There needs to be further cosmetics, ladders, unlocks, or whatever other meaningless crap the devs can work in to keep players interested.
Look at games like Warfame, CSGO, and TF2 that have entire micro-economies built around just the cosmetics. You think these games (especially Warfame) would have held up without tons of fluff content to compliment the core game mechanics?
#18
Posted 09 November 2015 - 01:35 PM
Look at games like Warfame, CSGO, and TF2 that have entire micro-economies built around just the cosmetics. You think these games (especially Warfame) would have held up without tons of fluff content to compliment the core game mechanics?
I'm not fully disagreeing with you - or at all really, just saying that CS has had many successful iterations before even the idea of cosmetics came around. In fact, literally every version of CS available on steam has more players right now than Hawken has had in like... forever. 20,000 on 1.6 right now.
There's something to be said for solid game mechanics.
#19
Posted 09 November 2015 - 01:55 PM
There's something to be said for solid game mechanics.
...and the lack of alternatives. And the power of legacy.
You make a good point though.
#20
Posted 09 November 2015 - 01:57 PM
...and the lack of alternatives. And the power of legacy.
You make a good point though.
And the ability to host a server locally, on your mom's old potato.
#21
Posted 09 November 2015 - 02:00 PM
...and the lack of alternatives. And the power of legacy.
You make a good point though.
I've played a lot of games. The mechanics of CS, or the variant called Competitive in CS GO, are basically my favorite ever. Round based single life, so no spawn fuzzy bunnyery, both teams play an equal of number rounds per side, you earn money by helping your team and winning/losing rounds, where losing several rounds in a row will get you more money, but less until that point, and then buy weapons at the start of the round.
It's kick ass.
Also veering sharply off topic.
Edited by ticklemyiguana, 09 November 2015 - 02:00 PM.
#22
Posted 09 November 2015 - 04:37 PM
Was it ever relevant? The audience for Hawken has always been incredibly narrow IMO. It both borrows from and goes directly against the two archetypes it is closest to (those being the more agile gundam/anime mechas and MechWarrior walking-tank-battlemechs) and ends up landing in a strange place between them that is understandably a bit uncomfortable for many players.
That what I was implying, I should have been more clear. Halo 5 has the req card thing, its a way for people to chase unlocks, the carrot at the end of the stick. Hawken desperately needs that.
When I mentioned the BF Rush mode, I also should have clarified. IMO hawken needs a game mode that directs and controls the action. Siege does that, but its a mode that is complex vs modes like CTF or BF's Rush. I don't want to make it sound like siege is a bad game mode, but I think it can be too complex for average players.
Finally, I'd like to believe some maps, and a better cosmetic / unlock system would really help hawken, but at this point I feel more work is required to truly make Hawken succeed even at a modest level.
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