Ok so we have the grenadier's ability changed by the old devs,and we all know that rocketeer's turret mode in not viable as it is now.What if everytime we press special ability on rock,we have some time (like 5 secs?) to fly without fuel consumption?Not recharging its fuel tanks,but just fly for few secs without fuel?
Rocketeer Ability
#1
Posted 15 May 2015 - 03:14 AM
#2
Posted 15 May 2015 - 03:43 AM
Yeah, Rocketeer turret sucks atm. Free flying might be an option for better guiding of the hellfires.
Maybe it would be cool to have an ability with a 3-5 second timeframe where you can lock on enemies, but not only one enemy at a time, but multiple enemies and at the end of the timer you shoot 1 burst of hellfires to every locked on enemy.
Might be quite OP on open areas, but since Hellfires aren't that great in their current state, maybe it might be viable with a high cooldown timer.
- MomOw, Luaq and Bergwein like this
#3
Posted 15 May 2015 - 03:48 AM
Yeah, Rocketeer turret sucks atm. Free flying might be an option for better guiding of the hellfires.
Maybe it would be cool to have an ability with a 3-5 second timeframe where you can lock on enemies, but not only one enemy at a time, but multiple enemies and at the end of the timer you shoot 1 burst of hellfires to every locked on enemy.Might be quite OP on open areas, but since Hellfires aren't that great in their current state, maybe it might be viable with a high cooldown timer.
i had a similiar idea for the g2rocketeer's (that i'm working on for a suggestion) right handed weapon.
as for a different ability for the current rocketeer, i liked the suggestion in this thread:
https://community.pl...-for-rocketeer/
I have a lot of ideas and would like some feedback on them:
Suggestions for fixing things:
https://community.pl...of-suggestions/
Suggestions for new things:
#4
Posted 15 May 2015 - 05:19 AM
-snip-
To balance this, let's just divide one load of hellfires. This way it's not OP, but still great for scaring multiple targets and laying massive suppression on objective points.
Or at least make the ability-bursts have reduced damage. Like maybe 50% each?
#5
Posted 15 May 2015 - 06:04 AM
Yeah, Rocketeer turret sucks atm. Free flying might be an option for better guiding of the hellfires.
Maybe it would be cool to have an ability with a 3-5 second timeframe where you can lock on enemies, but not only one enemy at a time, but multiple enemies and at the end of the timer you shoot 1 burst of hellfires to every locked on enemy.Might be quite OP on open areas, but since Hellfires aren't that great in their current state, maybe it might be viable with a high cooldown timer.
or instead of lock it just fires them straight instead of spreading
What if we just give some bacon paint, some bacon holo-emotes and change Bunker from snow to bacon.
This way, everyone will be happy.
What you should really do, is replace your parts with bacon, so you can cook games and eat bacon
Obviously the wallpaper would be cooler if bacon was incorporated into it.
#6
Posted 15 May 2015 - 08:43 AM
the scatter tow effect would lend itself to the supression mech it is intended to be
Time you enjoy wasting is not wasted time
#7
Posted 16 May 2015 - 05:03 AM
Yep it really needs something to be playable in other maps than bunker (even there it seems to be weaker than SS).
- Luaq and kasei like this
#8
Posted 19 May 2015 - 06:45 AM
Late to the party on this discussion, but the Rocketeer really does need some help in the special ability dept. However, I don't want to be too hasty and remove the turret mode. Hear me out:
I've always thought that turret mode was a fantastic element of the C-Class mechs and actually defined their body style - the reason they have those huge shoulder shields is so they can go into turret mode. I believe that, since turret mode does not provide a benefit to the player (just an alternate stance that sacrifices mobility and aiming... and is highly vulnerable to attacks from behind) why does it have to be the "Special Ability"? Why not make turret mode activate using a different button, let all the C-Class mechs return to having turret mode available and give them all a special ability?
Seriously, what difference would it make if the Grenadier could also still use turret? Would it matter all that much if the Rocketeer had the special ability to fly without fuel consumption or lock on to multiple enemies for a few seconds... AND still had turret mode? Maybe the Vanguard could have a special that allowed it to go into turret mode use it's turret shields/wings to shove and do melee damage for several seconds to help it clear out an objective...
Essentially what I'm saying is that I've never found turret mode to provide any real benefit, but find no justification for taking it away.
- -Tj-, Hellzilla, Luaq and 1 other like this
To be serious for a moment this is just a joke
#9
Posted 19 May 2015 - 07:15 AM
#10
Posted 19 May 2015 - 01:06 PM
Late to the party on this discussion, but the Rocketeer really does need some help in the special ability dept. However, I don't want to be too hasty and remove the turret mode. Hear me out:
I've always thought that turret mode was a fantastic element of the C-Class mechs and actually defined their body style - the reason they have those huge shoulder shields is so they can go into turret mode. I believe that, since turret mode does not provide a benefit to the player (just an alternate stance that sacrifices mobility and aiming... and is highly vulnerable to attacks from behind) why does it have to be the "Special Ability"? Why not make turret mode activate using a different button, let all the C-Class mechs return to having turret mode available and give them all a special ability?
Seriously, what difference would it make if the Grenadier could also still use turret? Would it matter all that much if the Rocketeer had the special ability to fly without fuel consumption or lock on to multiple enemies for a few seconds... AND still had turret mode? Maybe the Vanguard could have a special that allowed it to go into turret mode use it's turret shields/wings to shove and do melee damage for several seconds to help it clear out an objective...
Essentially what I'm saying is that I've never found turret mode to provide any real benefit, but find no justification for taking it away.
I really like this idea. The turrets should stay, and abilities should as well. Could you make a new topic with this thought? I'd like to discuss it there without derailing this thread too much.
- Luaq and DeeRax like this
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