Hey friends! Only been playing for about 7 days (had my account for 2-3 weeks however) and was wondering what the best burst A class was. This may include weapons that do not come pre-equipped on the mech.
Thanks in advance!
Best Burst A Class Mech?
#1
Posted 05 May 2015 - 08:28 PM
#2
Posted 05 May 2015 - 08:47 PM
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#3
Posted 05 May 2015 - 08:50 PM
#4
Posted 05 May 2015 - 08:51 PM
By the numbers, the infiltrator is the best for pure burst, but the greater maneuverability and ease of use of the scout edges it out for dueling and most other situations.
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#5
Posted 05 May 2015 - 08:51 PM
Flak Scout.
Edited by Houruck, 05 May 2015 - 08:51 PM.
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#6
Posted 05 May 2015 - 08:56 PM
#7
Posted 05 May 2015 - 09:01 PM
If you want one of the most underused and strongest duel mech in the game take either the heat infil or heat scout. It might take months to get down but it is one of the most effective mechs and damn fun.
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#8
Posted 05 May 2015 - 09:17 PM
Edited by Silverfire, 05 May 2015 - 09:18 PM.
#9
Posted 05 May 2015 - 11:56 PM
HEAT Infil is really fuzzy bunny fun and an excellent dueler. Listen to Dave, he knows a bit about dueling.
only a bit
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#10
Posted 06 May 2015 - 01:25 AM
Heat infil is fun to play indeed, but, it really isn't a dominant A class.
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#11
Posted 06 May 2015 - 04:20 AM
G2 raider has the highest burst of any meck in the game. but most find him unusable. being only a cqc specialist. I like pred personalty but he is really a defensive support mech. For your Purposes I would go with a heat scout because the tow fallow almost the same trajectory. Infi you are going to have to get closer and get good with the grande launcher. For ether mech heat is a very difficult weapon to master so be ready for a steep learning curve.
Edited by Source_Mystic, 06 May 2015 - 04:25 AM.
#12
Posted 06 May 2015 - 05:09 AM
EOC Infiltrator can one-shot a Scout, Infiltrator or a Technician at full health. (Assuming you hit an additional Detonator or H.E. charge)
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#13
Posted 06 May 2015 - 05:33 AM
I'd play a scout if it had rev gl, eoc, or even a pn-223.
anything cool in the way of a primary really
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#14
Posted 06 May 2015 - 09:18 AM
It depends on your play style. Heat scout and heat infiltrator are great of you like diverse corner play with elevation differences involved. EOC infiltrator is great with burst damage as everyone says and really shines agains clustered together opponents. It's all up to preference.
#15
Posted 06 May 2015 - 09:43 AM
EOC infil is nice to sneak upon damaged or repairing people and burst them down, Heat infil holds up better in direct fights and Heat in general is of the most versatile "bursty" primaries, Heat Scout is also a joy to play. Landing a charged Heat shot at someone flying is a lot easier than the same situation but with EOC.
Speaking about Scout the nice thing is that both Flak and Heat allow for very different playstyles with the same mech, so you'd be getting close to 2 mechs in 1 if you go the Scout way.
Once you get used to them you'll feel the crave for even more Glorious Burst™ coming back to haunt you, when that happens try out Raider.
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#16
Posted 06 May 2015 - 12:37 PM
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#17
Posted 06 May 2015 - 01:35 PM
Scout in infil.
Best overall burst as per damage: EOC Infil and Flak Scout
You also have all burst Heat Scout as well. All 3 are nasty.
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#18
Posted 06 May 2015 - 02:18 PM
Depends completely on the situation. For example, Siege with an EOC Infil is killer on Front Line and Origin, but far less effective for TDMs. Scout with Heat Cannon is pretty versatile, but there may be some situation in which it might be more effective to have a Flak or Mini Flak. So, in conclusion...
Gotta catch 'em all! ;)
#19
Posted 11 May 2015 - 06:08 AM
Scout OP imho. 2 hits to kill Btype before he turns around at u.
Edited by Greennovis, 11 May 2015 - 06:09 AM.
#20
Posted 11 May 2015 - 06:15 AM
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#21
Posted 19 October 2015 - 02:52 PM
Combination heat cannon + tow is very OP
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#22
Posted 19 October 2015 - 05:04 PM
I think flak scout will rek you more.
You have to be really good at your leading to hit reliably with the heat as it has a travel time, especially against flying mechs where you lose the splash when you miss.
Flak will hit scan you with no leading required.
EDIT: and you can flak someone in the face in CQC without hurting yourself.
Edited by 6ixxer, 19 October 2015 - 05:05 PM.
#23
Posted 20 October 2015 - 02:22 AM
Flak Scout or Heat Scout depending on the enemy comp. Heat Scout is a lot better at dealing with heavier enemy comps in my experience.
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#24
Posted 20 October 2015 - 05:40 AM
I like going against the best of any game I play. Helps you in the long run n motivates u to do more. Always room for improvement not failure

FIRST OFF WHAT THE FUZZ IS A "SHILL"
#25
Posted 29 February 2016 - 11:30 AM
We never got numbers in the thread, but EOC Infil has heaviest A-Class alpha strike.
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#26
Posted 29 February 2016 - 01:08 PM
...one of the most underused and strongest duel mech in the game take either the heat infil or heat scout.
Pretty much impossible to argue against this as far as 'best'. Flak Scout is probably the most applicable answer, but objectively 'best'? No.
The answer is certainly Scout or Inf, and Heat beats the other weapon options objectively for burst skill ceiling- then it's just a discussion of preference and situational applicability between the two mechs' stats/abilities and GL vs TOW.
For the average Hawken player asking this question on this forum? Go for the Flak Scout.
If you're about to commit hundreds of hours to becoming the best A-class dueler in the game, then use Heat (and hit me up; I want to help, and duel you
).
Disclaimer: Nothing is 'objectively best'. Flack and EOC just have so few objective advantages over Heat that in wide generality, with regard to A-class burst, Heat is just better than Flak and EOC.
Flak and EOC have their advantages - EOC with its utility, Flak with its lack of self-damage - but the versatility and effectiveness skill ceiling on Heat is just enormous.
Edited by CoshCaust, 29 February 2016 - 02:32 PM.
#27
Posted 29 February 2016 - 02:15 PM
I find with heat Scout enemy teammates come to help the victim too often before he's done fighting.
Heat can be a pita to avoid, true, so if no one else in the server is alert enough to help the helpless I like to use heat infil and giggle. It's been forever since I've mained heat infil.
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You should call me Luna.
#28
Posted 29 February 2016 - 07:13 PM
It might be noted that the OP did not specify that he preferred CQC or dueling mechs - only burst mechs. In some situations, the slug reaper is far and away a superior mech.
These situations are decisively long range engagements however.
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#29
Posted 29 February 2016 - 07:33 PM
Im guessing OP found out 10 months ago
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#30
Posted 29 February 2016 - 07:36 PM
Im guessing OP found out 10 months ago
Yeah but the meta changes so quickly with all these balance changes
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#31
Posted 29 February 2016 - 07:51 PM
Yeah but the meta changes so quickly with all these balance changes
How could OP know that the EOC repeater is now the best weapon in the game if we don't tell him.
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#32
Posted 29 February 2016 - 08:02 PM
How could OP know that the EOC repeater is now the best weapon in the game if we don't tell him.
False. PN-223 new meta.

Salvage: An Idea to Stop Leavers
#33
Posted 29 February 2016 - 09:47 PM
#34
Posted 29 February 2016 - 10:15 PM
best burst a class will let you slaughter more newbs but a burst b class (raider) will let you slaughter everything
(not a quick draw flak slinger like all the pros? the raiders extra ass points absorbs their dps enough for you to miss once or twice and still get them (just dont miss more than like once or twice and stay out of the air)
Edited by Bastardo, 29 February 2016 - 10:18 PM.
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#35
Posted 02 March 2016 - 08:48 AM
I am mostly a scout/infil and am really preferring heat infil right now. Against better players the first strike damage potential puts me immediately in the upper hand, the cloak allows me to to reposition myself behind death balls quickly, and the fuel... so much better gas mileage than a scout. I can dance all day.
#36
Posted 11 April 2016 - 11:30 AM
I have defiantly changed my mind on this one ...... Raider is the best burst mech hands down. The kla long short range modes are a utility belt of function ..... and when equipped right with internals. few mechs can deal with the amount of burst that happens so quickly and then you are gone. Note on this : skill , patience and staying undercover are detrimental to the survivablity of the raider. The extra ass for a B- class .....makes it a power house. Technically eoc pred does the best burst , what is buster than a 8 mine insta-gib? But raider so out shines pred in utility speed survival and in armor.
Edited by Source_Mystic, 11 April 2016 - 11:35 AM.
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#37
Posted 11 April 2016 - 01:59 PM
#38
Posted 11 April 2016 - 04:04 PM
topic is about a classes
I will take a raider over a scout or a infi any day ... it is a B-Class but so much more survivable ...... just let the fight come to you and his ability works for bursting in ....running out and rushing enemy's trying to get away ...what other mech get this burst utility and armor ...... and 3 shields and you are good to go..... get in get out rinse repeat ..... why would any one choose a class mech over this. seriously ??! just Remember to walk not run. when its ability is activated it is the fastest mech in the game and it can shoot while thrusting . which means only another raider could catch you ..... that even just a small problem till you figure it out.
Edited by Source_Mystic, 11 April 2016 - 04:10 PM.
#39
Posted 11 April 2016 - 04:26 PM
^ I'm tired. Someone else can get this one.
Did I say Call Me Ishmael?
You should call me Luna.
#40
Posted 11 April 2016 - 05:03 PM
^ I'm tired. Someone else can get this one.
Ok.
hurr durr reading comprehension
topic is about a classes








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