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additions to the EMP

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#1
snoopy187

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im starting to use the EMP and i wuz thinking what if there wuz a 'Hit Notification' effect on the mechs that do get affected by this device.  cuz for me its kinda difficult to tell what mech iz affected by the EMP after i've deployed it.  i wuz thinking that maybe the developers could uze the blue electrical sparks from the REDOX-02, when u shoot an enemy and hit them with this weapon blue electrical sparks flare up around the mech that iz hit.

 

the developers could share this REDOX-02 electrical effect and move it over to the EMP too.  that way it would be a little more easier to tell which actual mechs have been hit by the EMP when u deploy it and hit 1 or 3 of them.

 

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the second idea i had in mind wuz why not have the EMP effect the fuel injection system.  we all know that when the EMP hits a mech the mechs guns and item use shuts down.  i think that the fuel injection should be shut down as well when the mech iz hit.

 

 

just some thoughts


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#2
WillyW

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The hit detection suggestion definitely has some merit. I can agree with it 100%. There have been a few times when I'll toss an EMP around a corner, and I wont even know if it went off, let alone if it actually affected anyone in the hit radius.

But with regards to your question about EMPs affecting the fuel system. You are correct. EMPs would technicially shut an entire mech down altogether, but that just wouldn't be fair at all. So bad suggestion in that respect.


Edited by WillyW, 27 July 2015 - 04:22 AM.

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2XhpJes.png


#3
CrimsonKaim

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Manual detonationnnnnnnnnn.


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- Sitting next to the sound box in Last Eco -


#4
Houruck

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It should also make coffee and print bacon.


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#5
Hyginos

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There is a green spark effect that indicates that a mech is EMPed, but it is very hard to see. 

 

I understand the logic behind disabling fuel related systems during EMP, but shutting down mobility and weapons at the same time is too much. A mech with no weapons and no fuel is a free kill.

 

 

Manual detonationnnnnnnnnn.

 

No.


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MFW Howken

 

My post count is neat.


#6
snoopy187

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thank you all for the feedback.  and yep their iz that green light effect that occurs but i think its pretty light.  a nice amount of a blue or purple spark effect around, and through, the mech i think would be pretty cool.

 

shutting down the fuel injection along with the weapons does sound pretty harsh.  haha.  but i still would vote 4 it.  :yes:



#7
CrimsonKaim

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No.

 

Yes.

 

Spoiler

Edited by FakeName, 27 July 2015 - 06:29 AM.

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- Sitting next to the sound box in Last Eco -


#8
LaurenEmily

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Don't buff that fuzzy bunny


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#9
Houruck

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For a normal answer: balance reasons.

 

Yes, an EMP should disable the mech's movement systems as well in "real life", but that would make it very annoying. When you design a gameplay element you need to address if it is just as fun to play against as it is fun to use. The aim is not realism, but fun gameplay. Do not forget, this is not a simulator. Heck, even most mech sims do not go that far.

 

As for the effect. I am not a huge fan of visual hit indicators on the HUD in most games (except for the old HAWKEN HUD, that felt awesome). There is a good reason why enemies bleed in other games when you hit them (to give a player feedback) but here you have an IFF indicator with their armour state on it. The EMP effect could be a spark, as you suggested. But I think the EMP user is already in an advantage in most situations. If you do not give direct feedback, you force the player to pay attention (like how the affected mech's weapons lower when you hit them) or take risks.


Edited by Houruck, 27 July 2015 - 06:45 AM.

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Knight of the Holy Tree


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#10
snoopy187

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i would still want both ideaz.  :thumbsup:  but i kinda guess that it wont crystalize



#11
StubbornPuppet

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Not for the fuel idea, but definitely for making it far more apparent who was hit by the EMP.  I'll take that a step further by suggesting that there be something to indicate that the mech hit by an EMP is getting close to having their weapons come back online.


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To be serious for a moment this is just a joke

 


#12
HubbaBubba9849

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Why don't we also add a magnet effect? Oh, and they can have sharp rotor blades on them so they can fly and do impact damage too.


Edited by HubbaBubba9849, 27 July 2015 - 11:31 AM.

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#13
Kopra

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I was under assumption that if you hit with the EMP, there's an additional sound that lets you know that the enemy is affected by it. Could be placebo, but when I hear the EMP explosion sound being "beefier" I rush in.

 

If you have LOS to the enemy, the neutral colored symbol is a giveaway, as are lowered weapons, and the green sparks.


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#14
snoopy187

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'StubbornPuppet'  i'd like it to be more apparent also.  :smile:  thanx for the feedback everyone.


Edited by snoopy187, 27 July 2015 - 02:04 PM.


#15
The_Silencer

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I've always thoughT that the EMP's color does not fit 100%...

 

I'd rather prefer the EMP VFX to be electric blue. Plus some few VFX rendered on cockpit.. right after being EMPed..


Edited by The_Silencer, 27 July 2015 - 02:15 PM.

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.

The difference between theory and practice is smaller in theory than it is in practice.


#16
Panzermanathod

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I've always thoughT that the EMP's color does not fit 100%...

 

I'd rather prefer the EMP VFX to be electric blue. Plus some few VFX rendered on cockpit.. right after being EMPed..

I was hit by a blue EMP once but I went blind.


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#17
The_Silencer

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I was hit by a blue EMP once but I went blind.

Was that in Origin?

 

Edit - Extra:

Spoiler

Edited by The_Silencer, 28 July 2015 - 11:57 AM.

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.

The difference between theory and practice is smaller in theory than it is in practice.





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