Since I find raw data pretty interesting, I figured I'd start pushing out interesting things I run across in the Hawken data.... well, interesting to me anyways ;)
Today's "interesting data" is the distribution of ping times before and after the region redesign. We get ping times between clients and servers periodically and they get firehosed into an analytics system. This server region redesign situation is exactly the time when those data points become useful. How did the region redesign change things? There are loads of other way we could look at this, and I'll try to get some more numbers out over time, but for right now, actual ping times are what I've got:
Here's before:

Here's after:

The orange lines show the distribution of actual ping samples. The blue line is a cumulative distribution of those samples (an interesting point being that before the change 80% of samples were 184ms or less, now 80% of samples are 140ms or less).
The conclusion can be that after the region redesign more player-time is spent with better ping times. And that's good. Granted, that doesn't really address how the overall player population has been spread out, possibly reducing matchmaking quality. But I hope to see increases in overall population to make up for that.
Maybe next time I'll attach the raw data so you guys can hack away at it. Maybe find interesting stats services like Statwing or some crazy stuff you guys no doubt do in R.
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