I haven't seen a Reaper vs. SS thread in some time so let's open those wounds once again. With a colorful spreadsheet.
I took into account the situations:
1) The player constantly has things to shoot at,
2) The player minimizes the exposure time to stay alive, shooting only when both weapons are ready (but still has things to shoot at)
3) The "real" (but still completely detached) situation where the player mixes things up and combines sustained and burst playstyles when it's suitable (just a raw average between 1 and 2)
4) Whether the SS uses Power Shot at t = 0
Note: the negative values in the juicy green fields are a result of "SS minus Reaper damage".

Conclusions:
- The Sharpshooter dominates the initiative
- The Reaper is pretty good if you can manage to get the second KE-Sabot in 1.85 seconds after your first one
- The Sharpshooter, if gets to shoot the second Sabot at 3 seconds, becomes king again
- The Reaper may be more suitable for corner poking with quick scopes (esp. when you take into account KE-Sabot's 150ms accuracy delay vs. Sabot's 300ms)
- Both have the same TTK vs: Tech, Infil, Scout, Predator, Raider and Brawler (not taking internals or healing into account) when fighting with sustained style
- ???????? maby reaper not 2 bad after al? ??+ stil need mor electrolyts
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