Have a look at this Reloaded. You seem so oblivious to why we are angry, no matter how much people have tried to describe the situation and why we are so angry. So please, look at this video, and listen.
The current situation of the community`s anger, described by a completely unrelated video
#2
Posted 02 August 2016 - 04:22 AM
pokemon:go players upset about features in a game they've only been playing for 5 seconds.
"Like how quickly the world owes him something...he knew existed only ten seconds ago!" -Louise CK
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#3
Posted 02 August 2016 - 06:13 AM
pokemon:go players upset about features in a game they've only been playing for 5 seconds.
"Like how quickly the world owes him something...he knew existed only ten seconds ago!" -Louise CK
Features are being removed from Pokemon Go and glitches in the game aren't being addressed. Considering it's a F2P game with a strong reliance on micro-transactions this is pretty unacceptable.
In fact players have already built apps and sites which fix issues with Pokemon Go and add in features the player base wants then what does Niantic do? They remove three step tracking and also remove third party apps ability to give fans what they want such as the ability track Pokemon. They aren't addressing issues with the fan base instead opting to ignore it to focus on things no one really cares about right now because basic features aren't functioning and it is limiting how playable and fun the game actually is. As someone who was a field tester on the app and was quite excited to see this release I can easily say the filed test version was far better because it worked, had the features that made me want to play the game, and it was fun.
Dismissing fans because the game hasn't been out that long doesn't make for good business practices whether you're Niantic Studios, Reloaded, or any other company in the business of providing a service that makes people want to continue to spend money.
Niantic's situation is rather similar to Reloaded's in that both have vocal communities who are willing to not only tell the developer exactly what they want but are also willing to put the time and effort to build the features they want to see in the game on their own time and money yet aren't really tapping into this resource. Other industries would kill to have this kind of feedback and involvement from their consumers yet for some reason in the video game industry you find situations like this with Reloaded and Niantic Studios where they seem to ignore and even go out of their way to remove features and ideas that fans want to see included in the game.
I mean unless we're gonna call Howken on consoles barely managing to get up around 1k players per platform a rousing success on a F2P game some changes are gonna need to be made. I haven't bothered with Pokemon Go since they removed the ability to use third party tracking sites because it's now impossible to figure out where the heck any Pokemon are around you and even before that with the three step tracking bug I wasn't putting in much time because you can't find squat while out and about. Just like I've got no interest in playing Howken in its current form with things like customization and the current mech progression in place detracts from the fun and what I enjoyed about Hawken.
If neither company starts listening to their consumer base and implementing positive changes they are going to find their products dead in the water.
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#4
Posted 02 August 2016 - 07:09 AM
If neither company starts listening to their consumer base and implementing positive changes they are going to find their products dead in the water.
I think we all know Niantic and Pokemon:go are gonna be just fine.
I'd be quick to assess the Pokemon:Go players jumping up and down as a bunch of whiny brats who are completetly new to augmented reality games.
This is the first time they've gotten the opportunity to fall off of cliffs and walk into traffic while playing this type of game.
Reloaded is a much smaller company and Hawken is a much smaller community.
Pokemon:go's players who have zero legacy or history apart from the last couple weeks, unlike Hawken's PC community.
There's a great deal of baggage left over from loyal Hawken player's saga with adh/meteor informing a significant portion of the present acrimony.
If Reloaded can make changes to their community relations style, like they have successfully done with their demonstration that they can introduce and adjust rapidly in game content, eg. the Neif, it may not be the end of the world.
It's never too late to turn it all around. I believe that.
And while I temper my criticism due to the climate of pitchforks and torches, there's cuase for concern considering the egregiousness of what has transpired this week on this forum.
Which can be freely discussed at https://www.reddit.com/r/Hawken/
Forum account smurfing in order to astroturf popular sentiment is notable in a thread there on Reloaded's Public relations.
Bad actors on both sides of the relations issue are delaying progress.
Some sincere efforts at building a decent relationship are suffering pointless derision.
On the other hand...
Some of these new anonymods don't understand the facts on the ground, let alone know who stands where.
As a player and community member it would do me well to think about what I want for this relationship and react to support that goal, providing that the end is positive.
That would be my better side's advice for us all.
We can agree and understand this state of disaffection some of us have arrived at.
If a functional relationship is what we're after, it's up to everyone involved to work to create it.
Relationships are more often easier to screw up, in all of human experience, than to maintain.
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#5
Posted 02 August 2016 - 07:16 AM
Important parts of that video that are relevant to both Pokemon:Go and the current state of HAWKEN are between:
2:36 to 3:11
"That's why so many people are pissed about pokemon go and niantic - no communication. At san diego comic-con when the three-step glitch was addressed they said "We're aware of it but enough of that look at the new leaders of the pokemon teams", as far as what's coming next, nothing, as far as what they're actually trying to fix, nothing. You just see changes and no interaction - that's how you build resentment in a community. That makes me think of that tweet i saw from Brian Rose. He's a former niantic community outreach manager who tweeted: ¨In junior high my date's older brother told me love is like a two-way street - you gotta give to get. Building communities like that too. If you're with the community they will be there for you when things go south. Bugs can be fixed but regaining people's faith is hard."
and 4:13 to 4:47
Edited by Miscellaneous, 02 August 2016 - 07:17 AM.
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#6
Posted 02 August 2016 - 07:34 AM
"Building communities like that too.."
As I illustrated here https://community.pl...eo/#entry100981
The Pokemon:go community did not have 3 or 4 years of baggage.
They have no history.
They have no general sentiment that they perhaps know better or that their experience trumps Niantic's efforts at this entirely new enterprise.
Like many here do.
Our community was already fully formed with all of its idiosyncracies.
Many of which PoGo will never be able to replicate.
Skill ceiling arguments on a PoGo forum are likey rare, short in duration, and cannot be addressed by "get gud"
While you may be able to glean some pearls from that PoGo plebs video rantings.
I consider the analogy is poor to the daily complaints of a Hawken "veteran".
And would delight in insulting the notion of the existence of a "hardcore PoGo player"
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#8
Posted 02 August 2016 - 08:50 AM
As I illustrated here https://community.pl...eo/#entry100981
The Pokemon:go community did not have 3 or 4 years of baggage.
They have no history.
They have no general sentiment that they perhaps know better or that their experience trumps Niantic's efforts at this entirely new enterprise.
Like many here do.
Our community was already fully formed with all of its idiosyncracies.
Many of which PoGo will never be able to replicate.
Skill ceiling arguments on a PoGo forum are likey rare, short in duration, and cannot be addressed by "get gud"
While you may be able to glean some pearls from that PoGo plebs video rantings.
I consider the analogy is poor to the daily complaints of a Hawken "veteran".
And would delight in insulting the notion of the existence of a "hardcore PoGo player"
The second half of his statement still stands, regardless of the amount of veterans or any preconceived notions of superiority - "Bugs can be fixed but regaining people's faith is hard."
The point I was trying to make is that similar mistakes are being made by both companies - regardless of the fact that some have veterans and some don't. A lack of communication and transparency.
In terms of arguments about skill ceilings, that's not at all the point I was trying to make. The point I was trying to make is that even in much, much larger games like pokemon go can you see resentment building among the community when the developers change a feature that many enjoy - such as the items and internals (and torso customisation) in hawken and the footprints system in PoGo.
The point was to have a discussion on transparency and keeping a community going, but you seem to be talking more about skill ceilings and veterans. While it isn't the perfect analogy I find it to be close enough whereas you seem to be saying they're worlds apart? Correct me if I'm wrong.
He's not quite a veteran, but someone has already quit their day job to play pokemon go. So do with that what you will ¯\_(?)_/¯
"They just want to make money!"
I always get a minor chuckle when this "accusation" is made at a company :)
I believe he was displaying what the majority of players believe rather than his own thoughts here. He even said "I´m not even bashing the desire to make money - but you'd make way more of it long term if you just talk to people"
#9
Posted 02 August 2016 - 09:13 AM
"Bugs can be fixed but regaining people's faith is hard."
Pokemon:go's players who have zero legacy or history apart from the last couple weeks, unlike Hawken's PC community.
There's a great deal of baggage left over from loyal Hawken player's saga with adh/meteor informing a significant portion of the present acrimony.
Hawken community uproar was not sourced in how Reloaded dealt with bugs.
It was sourced in how they were not consulted about the console release, and a culture that preceded Reloaded's involvement by many years.
It was also sourced in part by the former company's communication breakdown, and fears derived from that experience.
Unlike Niantic and PoGo casuals.
As I illustrated here https://community.pl...eo/#entry100981
The Pokemon:go community did not have 3 or 4 years of baggage.
They have no history.
They have no general sentiment that they perhaps know better or that their experience trumps Niantic's efforts at this entirely new enterprise.
Like many here do.
Our community was already fully formed with all of its idiosyncracies.
While you may be able to glean some pearls from that PoGo plebs video rantings.
It's a different enough of a dynamic, and each games community relations issues have different enough sources ie., history, method, and nature of pvp vs pve, that broad comparisons between the two used to illustrate helpful insight into our estranged and troubled climate are imo entirely too simplistic.
Also I have very little respect for the storied legacy of PoGo players pressing "concerns", and a deep and vital pride in our expressions of our own ongoing mental illnesses, be they varied in scope and nature.
They are whiny self entitled brats and we are thoughtful, considerate, and passionate with well-formed reasonings for our myriad complaints.
We are nothing like those shallow vapid casuals. Right?
This video rant about people telling Niantic about a bug at comicon and not getting it fixed yet.
Jumping up and down about that "lack of communication"
San Diego ComiCon was 7 DAYS AGO.
We are Hawken, we played in dev silence for 9 months or so. GET A GRIP POGO CASUALS
Edited by CraftyDus, 02 August 2016 - 09:28 AM.
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#10
Posted 02 August 2016 - 09:21 AM
Hawken community uproar was not sourced in how Reloaded dealt with bugs.
It was sourced in how they were not consulted about the console release, and a culture that preceded Reloaded's involvement by many years.
I wonder if our community sentiment would be any different if we were consulted in an official capacity... and then Reloaded still made Howken.
I'm of the opinion that the negative feelings would still be the same, but the argument would be "You didn't listen to us!" instead of "You didn't consult us!". I also believe that Reloaded is actually very up to speed on our community's preferences on just about everything Hawken (screw scanner, Nief OP, where's my customization, etc), but they are dealing with forces greater than us which force them to make decisions we dislike.
Edited by TheButtSatisfier, 02 August 2016 - 09:22 AM.
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#11
Posted 02 August 2016 - 09:35 AM
I'm of the opinion that the negative feelings would still be the same, but the argument would be "You didn't listen to us!" instead of "You didn't consult us!".
That's how it was in the twilght of ADH with a number of "hawken heroes". Exactly that.
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#12
Posted 02 August 2016 - 10:03 AM
Hawken community uproar was not sourced in how Reloaded dealt with bugs.
It was sourced in how they were not consulted about the console release, and a culture that preceded Reloaded's involvement by many years.
It was also sourced in part by the former company's communication breakdown, and fears derived from that experience.
Unlike Niantic and PoGo casuals.
But much like how the PoGo playerbase were not consulted about the change to a major aspect of the game (The footstep system), we were not consulted with the console release, no? The statement could be changed to fit our community by saying "Bad changes can be fixed but regaining people's trust is hard". It is supposed to be an analogy, not a perfect representation, as I said before.
It's a different enough of a dynamic, and each games community relations issues have different enough sources ie., history, method, and nature of pvp vs pve, that broad comparisons between the two used to illustrate helpful insight into our estranged and troubled climate are imo entirely too simplistic.
You see, I am of the opposite opinion. Simplistic and easy-to-recognise similarities are better IMO - I mean reloaded made a thread the other day about orblord because it's been complained about every 5 minutes since they got here. Big and easy seems to be the path of least resistance in getting the devs to understand, which is why I like the comparison so much.
Also I have very little respect for the storied legacy of PoGo players pressing "concerns", and a deep and vital pride in our expressions of our own ongoing mental illnesses, be they varied in scope and nature.
In which case personal bias comes into effect. Part of your dislike for the analogy is because you believe the playerbase to be made up of "casuals", and you do not wish to be compared to them, correct?
They are whiny self entitled brats and we are thoughtful, considerate, and passionate with well-formed reasonings for our myriad complaints.
We are nothing like those shallow vapid casuals. Right?
This video rant about people telling Niantic about a bug at comicon and not getting it fixed yet.
Jumping up and down about that "lack of communication"
San Diego ComiCon was 7 DAYS AGO.
We are Hawken, we played in dev silence for 9 months or so. GET A GRIP POGO CASUALS
That first sentence may be what reloaded thinks of us. That we are just "too whiney" for them. A large part of the large number of complaints are drawn from the fact that the community is so large and that it is a change that many relied on. If the community was our size I doubt it would be getting any traction at all.
Funny thing is, Niantic are actually doing a better job of communicating than reloaded are at the present moment. They made a facebook post talking about it less than 12 hours ago.
7 Days is a long time for such a large playerbase. They have a larger responsibility on their shoulders - we are but hundreds, if that, whereas they are millions. The world as a whole is used to fast responses, and Niantic just isn't going fast enough. Reloaded keep us waiting because they won't really lose much by doing so. Niantic will lose much more much faster because so many people play the game.
#13
Posted 02 August 2016 - 10:05 AM
I think what he's saying is that a person or corporation which "just wants to make money" is both morally deficient and short-sighted. Being in business for the soul purpose of profit and without an eye toward quality, customer service or benevolence is what he seems to be decrying."They just want to make money!"
I always get a minor chuckle when this "accusation" is made at a company :)
No doubt you would agree that greed is bad, especially if you further believe that corporations are actually people, too.
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#14
Posted 02 August 2016 - 10:07 AM
from the experience I have from video games, and a former experience in tabletop gaming, it seems that devs don't listen that much players feedback on the forum. Part of is that they think they're doing good and the feeling that the "vocal minority" is not what's good for their business plan.
I think that many time they are wrong about the fact they're doing well, and about their business plan I've seen many games fail.
My personnal interest and ego pushed me to prefer solo games with modding tools (IIRC it started with maps and custom graphics for DOOM I back in those days).
Hawken was the first PvP video game in which I really got committed
(I'm not talking about 16 players LANs from my teenage back in the late 90's when we played quake 1, half-life 1, diablo 1&2, quake 3, warcraft 1-2, startcraft, the only competition was to brag against friends).
My only concern here is how long will it take to get bored enough by a game I like.
So far I'm puzzle about what's coming next. I quite not like many changes in the console release, and to say the least I'm not impressed by the community management these days.
Josh seemed OK at first sight, and C05 seems OK too. So I'll stick around a bit longer playing the game.
I love hawken for both the game which is IMHO really OK in it's current PC meta and a lot more because of the community it created.
Because hawken players are dedicated but not that kind of Otaku / nerds / carebears you find in MMORPG games.
... do you think we can marry your predator with my CR-T ? I could buy a wedding uniform (skin) for that occasion and we could fill a private server and stream, it would be sooooo cute, we could raise a baby infiltrator and have our own private server, I'll let you choose the map.
For the ceremony we can have somebody in spectator mode filming and making a nice video with a great soundtrack.
Meh...
We are here to stomp bots, we are here to discuss what's the current meta, if it's broken or not, and what could be changed.
We are here to organize games, competitive or not.
Edited by MomOw, 02 August 2016 - 10:10 AM.
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#15
Posted 02 August 2016 - 10:15 AM
I wonder if our community sentiment would be any different if we were consulted in an official capacity... and then Reloaded still made Howken ... but they are dealing with forces greater than us which force them to make decisions we dislike.
I think sentiment would be different if such were the case and it was also communicated that some decision making was out of their hands.
We would have been eased into the glory that is howken and the shock would not have been so bad.
#16
Posted 02 August 2016 - 10:42 AM
I think sentiment would be different if such were the case and it was also communicated that some decision making was out of their hands.
We would have been eased into the glory that is howken and the shock would not have been so bad.
Ascension 2.0?
#17
Posted 02 August 2016 - 11:09 AM
7 Days is a long time for such a large playerbase. ...... Niantic will lose much more much faster because so many people play the game.
7 days and those people lost their little minds.
Over a game that was like 2 weeks old. No chill.
On the one hand please don't identify us with such excitable alarmists.
On the other hand, perhaps recognizing such a kinship could inject some of us with the epiphany that we could use a little restraint when it comes to getting everything we want out of a free game?
Painting PoGo mads as whiny brats was an intentional disclosure, to 1)provide a compelling caution about shouting over development concerns and 2) separate the hyperbole from the legitimate.
Do we want to be full tilted over conjectured hypotheticals?
I think we do ourselves a disservice to go straight to defcon 1 over the console patch.
That can dilute our legitimacy when we get around to real complaints about overzealous forum moderation.
And can also contribute towards such over moderation by wearing thin what Reloaded is willing to suffer in the way of criticism.
Don't waste your voice and lose your message by making it easily dismissed by virtue of the noise it drowns under.
If you find yourself standing next to an 11 year old who thinks footprints in pokemon:go should be issues that are addressed the same day that they are voiced at a comicon in San Diego a week ago, whaaaaaaaambulance style,
Then take breath and think about whether that's the acceptable limit to the gravitas you want your words to convey.
I think we are better than that.
Edited by CraftyDus, 02 August 2016 - 11:11 AM.
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#18
Posted 02 August 2016 - 11:12 AM
I can think of several game developers, that have bad communication. Games like Ghost Recon Online before they made it into Phantoms. We had devs playing with us in game all the time. The devs had video updates, for the first six months, then they went dark, and the game, turned into a fuzzy bunny pile of fuzzy bunny. Decisions made by upper management, that went against the players wishes, led to much rage on the forums.
Building a game is a long process. Companies have to consider the bottom line. Every developer wants their game to succeed and be the next big thing. The smaller the dev team, the harder it is to handle, both community and building the game. At some point, a choice between, getting the game released, overshadows the wants and demands, of the veteran player.
The current F2P models are, all about power creep and loot box gambling, to promote real cash spending. Hawken doesn't have to go this route. It can make more money by empowering the PC community to advertise and promote the game. Not unlike the Battlefield community has done for that franchise. Reloaded doesn't have the advertising budget of EA or UBI. Yet when business decisions are made, they fall into the same rut, as all the other, small F2P games.
So why would they do that? Why not engage the community to promote their games. Well there are a few reasons that are pretty obvious.
They don't want the Players to make cash, off the game, that the devs could make. Player run groups that charge money or dues to join are perceived as rivals for revenue.
You can get a F2P game made "well enough" to live online without having to staff it. (i.e. GRP, Gotham City Impostors) It will always have a few new people checking it out, spending a little money and then leaving bitter and frustrated . A game company's upper management, would like, to have a stable of games, they don't have to manage/spend money on, and just let them be little streams of revenue.
Hawken doesn't have to be this way. It can keep the console geared for teen monetization with loot crates and power creep. Keep the PC hard core and geared for e sports. By partnering with players groups for promotion and player retention a fine profit can be made for the company, as well as financial opportunities, for the player groups (clans). PC Hawken is pretty much done, just needs a balance adjustment or 5 and the maps to be optimized. Enhance the Spectator mode and private server features and let the community make you money.
Veteran players like us, who love the game, with a passion, have tunnel vision. We rarely look at the bigger picture or goals of the game company, when we become enraged by perceived slights, against our collective will. We think we have more clout then we do, since we kept playing the game, when it was dead. Unfortunately, this has no real pull on the game's future. We are replaceable and not important to the games success, based on the poor business model of F2P.
Reloaded has a unique opportunity to change the narrative of F2P. Whether or not they take advantage of the full potential of the game remains to be seen.
If anyone actually reads this, from Reloaded, they can contact me, for more info on the "Clan monetization".
I know your frustration friends but the game is still alive and has a future. Maybe not the one we want but hey what can you do...
Cheers and keep the faith Hawken is still alive!
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#19
Posted 02 August 2016 - 11:16 AM
Part of is that they think they're doing good and the feeling that the "vocal minority" is not what's good for their business plan.
Precisely. The problem here is, what the devs seem to class as the "vocal minority" - aka 90% of the forums - are the majority in terms of high-tier players. It's not like we're hiding bucketloads of 2500+ vets in a back corner of the shed. We're all there are, whether they like it or not.
Edited by Miscellaneous, 02 August 2016 - 11:44 AM.
#20
Posted 02 August 2016 - 11:29 AM
I just want my customizable internals, primary weapons, customizable chassis, and the old method of handling Generation 2 mechs. I don't need it all at once, as this would likely take a lot longer than I imagine in my head. As long as we're given that or most of that, somewhere down the line after the console patch to PC, I'll be relatively happy and keep playing.
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#21
Posted 02 August 2016 - 11:32 AM
Precisely. The problem here is, what the devs seem to class as the "vocal minority" - aka 90% of the forums - are the majority in terms of high-tier players. It's not like we're hiding bucketloads of 2500+ vets in a back corner of the shed. We're all there are, whether they like it or not.
OK, you are here and want to be heard.
Have you played any version of the console patch and what were your direct experiences with it.
I would like to hear your findings.
The devs would also want to hear that, on the console forums.
If the answer is none, you might just be making noise.
In that case you might be better off to find something to comment on that you know about, firsthand.
Please separate that with what your concerns are over how the community relates to the company, ie. community management and forum moderation.
Please understand that is a different discussion we as a community need to have on the subreddit, where it cannot be controlled by the mods here.
Edited by CraftyDus, 02 August 2016 - 11:34 AM.
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#22
Posted 02 August 2016 - 12:36 PM
the community`s anger
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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka
Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/
Challenger, C-Class mech concept: https://community.pl...ccepted-thread/
G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/
Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/
Melter, A-class mech concept: https://community.pl...-class-support/
#23
Posted 02 August 2016 - 12:44 PM
I realize that I as an individual have very little chance of impacting the development of this game at all. Whether or not I am able to give my input about something in a thread that could quite possibly be implemented I believe it's not likely that it will matter. The fact is, if it's a good idea, chances are good that I'm probably not the first person to have mentioned it. If it's a bad idea it will get read over all the same and not given a second thought.
Yeah, I am terrified this game will no longer exist soon, or worse yet have it not be the game I gladly put a few years of dedicated play into with no intention of ever quitting. I absolutely flipped my fuzzy bunny for a few days when I jumped to conclusions suspecting that they just plain removed my favorite mech, and my most played mech; the G2 Raider.
I'm not gaining any hope, nor am I losing hope. I'm in a state of limbo right now about hawken. I want it to succeed, and I can only assume from their main idea on how to fix the orb lording, as well as the name change of the G2 Raider to something else so that something better suited to a raider player could become the new G2; that they want to avoid just plain removing content from the game. That's a HUGE plus from my perspective.
I haven't been able to play hawken at all lately let alone on console. Between moving into a place of my own, preparing for the start of my fall courses, working literally 2 hours a week less than what's considered full time, and not yet having a desk nor any wifi at home yet makes playing games at all pretty hard unless it's monster hunter (screams internally). I dunno life just seems to be both demanding a lot from me lately and I'm seeming to enjoy hard work and my rapidly increasing independence a lot more than what any video game was able to give me in the past. (Jaysus that got personal. Sorry)
As for the Pokemon Go and Hawken analogies here: I disagree some and agree some. I've found myself resenting Pokemon Go lately due to my friend groups pretty much discontinuing play, and the game being extremely bare of content outside of the collection aspect of the game so far. Wasn't really interested in reaching out to niantic about bugs and such. Only one game has ever given me the incentive to go out of my way to report something I dislike about a game, and I'm discussing it right now. I have to say though, with the crack down on third party pokemon tracking programs and sites as well as a direct action towards shuffling the pokemon that spawn some places every so often seems very petty and spiteful. It to me just because of the timing feels like them swapping spawns was a punishment to the community, because it came so close to when the crackdown happened and was done almost completely in secret. The broken steps kind of killed the game for me and my closest friends who play together, and I feel like them removing the function kind of put the nail in the coffin for us.
In the sense of where they greatly differ: pokemon go players don't know what they want and that it might potentially hurt the game overall. Nintendo has always been pretty against user submitted game functions or content for pokemon games. The lead concept artist laughs at fan mail and fan art that is sent in with the request to be put in the game. Pokemon Go is new and functions fundamentally different than the other pokemon games, whereas hawken has players with a great and fundamental understanding of the game. Reloaded has stated that they would love to include community made suggestions like new mechs: and I completeley believe them. How else will they answer our problem with how they have handled the distribution of weapons and other previously customization assets on the console version? It may seem like a cop-out now, but what about in the future where there could possibly be 30 or more fully balanced player submitted mechs? Hell, I might flesh out a mech concept or two with the hope that it might just get added into the game.
I think reloaded will keep hawken around. They obviously liked the game, else they wouldn't be putting in so much work for it whether they had control of the direction or not. They want it to succeed just as we do, but in reality the only ones who have anything to lose from the game's fall is them. Our relationship with this game is akin to an addiction, while their's is more reminiscent of a commitment. Whether or not we choose to be patient, it's pretty obvious our only real choice if we want to experience new PC content is waiting.
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#24
Posted 02 August 2016 - 02:25 PM
I realize that I as an individual have very little chance of impacting the development of this game at all. Whether or not I am able to give my input about something in a thread that could quite possibly be implemented I believe it's not likely that it will matter.
Indisputable proof that your impact on the game as an individual and that your input can and will be implemented by Reloaded.
Look at the date on this one:
G2 rocketeer: double seeker. Ability flashes a neon sign that says "I am nub"G2 gren: rev-gl? TWOOOOO REV-GL!

Edited by CraftyDus, 02 August 2016 - 02:26 PM.
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EOC Raider, Bolt Pred, Rev Gl Gren, EOC Infil, All the Reapers, Father, Expert in Guitar Kung Fu, and Founder of TPG Hawken
#25
Posted 02 August 2016 - 08:08 PM
Thaaanks Hyginos . . .
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#26
Posted 02 August 2016 - 08:10 PM
I haven't been able to play hawken at all lately let alone on console. Between moving into a place of my own, preparing for the start of my fall courses, working literally 2 hours a week less than what's considered full time, continuously shitposting on the forums, and not yet having a desk nor any wifi at home yet makes playing games at all pretty hard unless it's monster hunter (screams internally). I dunno life just seems to be both demanding a lot from me lately and I'm seeming to enjoy hard work and my rapidly increasing independence a lot more than what any video game was able to give me in the past. (Jaysus that got personal. Sorry)
You sure do post a lot for someone with such a busy schedule.
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Someone whose name rhymes with "ZuneAmanda" being a ragequitting casual.
If the leaderboards aren't real, then how can our MMR be real?
#28
Posted 02 August 2016 - 08:31 PM
This is an internet forum where people post if and when they find the time and motive to do so.
Why is this such a surprising fact to y'all?
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#29
Posted 02 August 2016 - 09:27 PM
Yeah, I am terrified this game will no longer exist soon, or worse yet have it not be the game I gladly put a few years of dedicated play into with no intention of ever quitting.
I still can't seem to get across to this community that you put years into learning a broken, unfinished remnant of a game. We don't even know that the original developers wanted this to be the end product. It never got that far. Just because a select few people learned to play the remnant well, doesn't mean you get to have any say at all what the end product will be. I an not saying that you can't have an opinion of how you feel the direction the game should go, but to be so angry and disappointed that your view isn't shared by the current devs, is honestly a waste of time and energy.
Another point: They ARE here to make money. The fact that you feel there is no quality to what the corporation is putting out, well, take a look around, some of the most successful corporations put out low quality products and make a fortune. For example, since the community loves these so much: McDonald's, Taco Bell, need I go on? Low quality food that appeals to the public and makes a profit.
This corporate model was originally created by JC Penney, and is used by most major corporations these days, its called Average Check. It doesn't matter the quality nor the price you paid for the product. What matters is that each customer coming in, pays the highest average check you can garner. For all we know, they are doing the same thing. They are focused on attracting customers and making SOME money off of each one. That's it. Is the way they are going? I don't know. Will it work? Only time will tell.
Back to the point tho, your opinion on how they could increase the quality of the product will not change a thing. Getting upset that Chicken McNuggets probably have nothing to do with chicken, isn't going to change anything.
#30
Posted 03 August 2016 - 01:33 AM
Please make an effort to read other posts in the thread, at the very least the original post.
Please try to stay on topic.
This will benefit the discussion for all and may very likely help to win you a positive post to like ratio.
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#31
Posted 03 August 2016 - 04:30 AM
Can someone please show a picture/video or something about the 36M and charger? I haven't seen anything about these mechs let alone heard very much about them. I'm beginning to think it's not even in the game or worth talking about, the 36M mainly. Hell I barely hear anything about the Charger either. All I've been hearing about is qq over the Neif which I personally don't care about, you need to adapt people.
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#32
Posted 03 August 2016 - 04:56 AM
Can someone please show a picture/video or something about the 36M and charger? I haven't seen anything about these mechs let alone heard very much about them. I'm beginning to think it's not even in the game or worth talking about, the 36M mainly. Hell I barely hear anything about the Charger either. All I've been hearing about is qq over the Neif which I personally don't care about, you need to adapt people.
https://www.playhawk...chs/light-mechs- Nief and Charge
https://www.playhawk...chs/heavy-mechs- 36M
https://www.playhawk...hs/medium-mechs- Civ
A little bit of exploration never hurt
#33
Posted 03 August 2016 - 05:31 AM
https://www.playhawk...chs/light-mechs- Nief and Charge
https://www.playhawk...chs/heavy-mechs- 36M
https://www.playhawk...hs/medium-mechs- Civ
A little bit of exploration never hurt
I know about that, that doesn't tell me anything. I'm talking about more information about these Mechs, preferably video. But thanks I guess.
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#34
Posted 03 August 2016 - 06:04 AM
I know about that, that doesn't tell me anything. I'm talking about more information about these Mechs, preferably video. But thanks I guess.
36M and Civ have not been released to my knowledge, but we can glean some information from the game guide.
Nief and Charge are out there, there is nothing official in terms or video but perhaps another kind person could provide some links.
#35
Posted 03 August 2016 - 06:32 AM
You need to adapt people.
It's wildly entertaining how confidence and ignorance can go hand in hand.
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#36
Posted 03 August 2016 - 06:51 AM
It's wildly entertaining how confidence and ignorance can go hand in hand.
I agree, I come from a generation that learned to counter situations and adjust whether it be easy or difficult rather than cry like panzies about things being too hard. But clearly times have changed and people are more...fragile..than they where. Oh well I guess they can't help it. #bufftheneif :) but seriously the mech got nerfed twice already, isn't that enough? :/
Edited by Onstrava, 03 August 2016 - 06:53 AM.
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#37
Posted 03 August 2016 - 07:07 AM
I agree, I come from a generation that learned to counter situations and adjust whether it be easy or difficult rather than cry like panzies about things being too hard. But clearly times have changed and people are more...fragile..than they where. Oh well I guess they can't help it. #bufftheneif :) but seriously the mech got nerfed twice already, isn't that enough? :/
It's easy to play with far greater reward than it deserves. It's a very low risk, high reward mech, and the ability just make it a lolwutimgood mech.
Nerfing it, buffing it, the amount doesn't matter. The core of the Nief has a very low skill demand with very high payout. I can't see any other mechs with similar attributes. I want every mech to be equally as competitive, and the Nief doesn't match up to the current crop of mechs and the skill required to "get good with it."
Might it be balanced statistically? Perhaps. But it's fundamentally not a "good" mech so to speak. It's not about how delicate our feelings are. It's not about how much we cry if our game isn't ours anymore. It's about investment/reward balancing with the Nief and it's off.
Edited by Silverfire, 03 August 2016 - 07:11 AM.
#38
Posted 03 August 2016 - 07:27 AM
It's easy to play with far greater reward than it deserves. It's a very low risk, high reward mech, and the ability just make it a lolwutimgood mech.
Nerfing it, buffing it, the amount doesn't matter. The core of the Nief has a very low skill demand with very high payout. I can't see any other mechs with similar attributes. I want every mech to be equally as competitive, and the Nief doesn't match up to the current crop of mechs and the skill required to "get good with it."
Might it be balanced statistically? Perhaps. But it's fundamentally not a "good" mech so to speak.
See that's the kind of information I can understand. Straight to the point and speaking from experience, thank you Silver fire. If the mech is out of place and needs to be relined with the actual game style since it's "game breaking" then do more adjustments on it. Otherwise if it's just qqing because its alittle stronger then another mech, well people like that can go fuzzybunny off and learn to handle "tough" situations. Back on topic, thanks for the information on 36M, I thought it was in the game already, my bad. I hope it's as cool as it seems to want to be.
Hold on to the things you care about most, even if others see it as insignificant..If you can't be true to yourself, are you really living?





































#39
Posted 03 August 2016 - 07:41 AM
I agree, I come from a generation that learned to counter situations and adjust whether it be easy or difficult rather than cry like panzies about things being too hard. But clearly times have changed and people are more...fragile..than they where. Oh well I guess they can't help it. #bufftheneif :) but seriously the mech got nerfed twice already, isn't that enough? :/
I'd agree with your sentiment if it were a single player game, because then it's just another challenge. But this is a competitive shooter. You understand why having something be unbalanced in a competitive shooter might be a bad thing, right? It's not a matter of it being too hard, or that someone is acting like they're a panzy. It's unbalanced. The playing field is supposed to be level so that skill can separate the good from the bad because it's a competition.
So take your generational BS and shove it nice and deep, because it has nothing to do with a needed balance change that they're thankfully doing in small increments to get it just right.
Edited by TheButtSatisfier, 03 August 2016 - 07:42 AM.
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#40
Posted 03 August 2016 - 07:46 AM
I'd agree with your sentiment if it were a single player game, because then it's just another challenge. But this is a competitive shooter. You understand why having something be unbalanced in a competitive shooter might be a bad thing, right? It's not a matter of it being too hard, or that someone is acting like they're a panzy. It's unbalanced. The playing field is supposed to be level so that skill can separate the good from the bad because it's a competition.
So take your generational BS and shove it nice and deep, because it has nothing to do with a needed balance change that they're thankfully doing in small increments to get it just right.
Silver fire already took care of this conversation Satisfied, but thank you for your input.
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