they're both mobas, hawken should be a moba. instant success, no need to worry about fallacies concerning coincidences, no need to concern ourselves with whether popularity makes p2w okay or that popularity would somehow negate that.
If Hawken was a MOBA, it wouldn't be Hawken.
The thing that makes Hawken not appealing for people right now is how generic it is. It's a generic FPS. No progression. No anything to make you WANT to continue playing it. People say "you play it because it's fun", well, yes, maybe, but first you need to have fun. Who has fun not feeling that they are getting anywhere? Who has fun to play the same mech over and over and over again until the grind is over and they can get another one? Who has fun learning controls and strategies and stuff if they can just play COD and have more success?
People are lazy. Modern society is lazy. Many of the modern technology are trying to find ways to make things easier for us to use (or whatever) and we still buy it. Many of us would rather spend more money than do a little more.
If a person has started to play League and invest hours into it before their friend tells them to play Dota and they realise it is similar, do you think that the person would move to Dota? I can bet that there are many people disagreeing with me saying that they are completely diferent games - which is my point. If the game doesn't seem to offer anything unique in the first few hours of playing, then why invest any more time in it? Why should I play this COD with a mech skin if I could just play COD and get more success and less frustrated?
There has been a joke around the high-tier players where someone says "Don't ruin my mech simulator" in a sarcastic way. As if that is not a legitimate way to take the game. Maybe I'm ignorant because I was not here when the Tuning System was up and the TTK was higher, but I disagree in both regards in how they changed it. People think that the TTK is better now, and maybe it is, but now mechs can be super brittle and feel more human than mech. This is most obviously seen in A-Class mechs who get focused and killed without milli-seconds. Anyways, TTK is not my main hate. The removal of the Tuning System was a step in the wrong direction. Big time. Reasons such as "it made the veterens OP" makes me want to facepalm after one look at the over-priced internals and items. Was I supposed to feel happy that they removed the only thing that didn't fit into the COD loadout of "items, perks and weapons".
I'm really sorry that this sort of turned into a rant, but when I came here originally, I had kept tabs on the game for over a year as I waited to get a good enough computer. The one thing that hyped me up the most was the opportunity to make my mechs unique and to disobey the meta (a word I didn't know back then...). When I did eventually get the game and was told that it was removed, I was utterly heartbroken. Heatbroken.
I can understand that the devs did it for balance. But there was so many other ways for them to fix it without utterly removing it. I do not trust people saying that it was horrible when the game had a greater population back then and destroying any chance of me having my own unique mech. As for optimal builds in the tuning system - stuff them. I just want to have fun.
Edited by Dawn_of_Ash, 06 October 2015 - 05:55 AM.