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G2 Scout

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#1
(P:B)Augmentia

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Hey guys. So last weekend I was on the official unnoficial TS. We had a rather interesting conversation about the G2 scout, which has led me to post our combined suggestions and some of my own that I have thought about. Here goes nothing.

 

Regular Stats Link for Comparison

 

All those stats are pretty cut and dry, so I will focus on three main points for the G2 Scout Stats:

 

Armor:

Tank (Fuel):

Regen:

Boost(m/s):

Ground (m/s):

 

These are important. My vision of the G2 Scout is faster, but with not as much stamina. The original scout has this:

 

Armor: 320

Tank(Fuel): 74

Boost(m/s): 39.8

Ground (m/s): 22.5

Tank Regen: 8.14

 

One stat I didn't find in the salty stats was a time length for a boost on solid ground. I went to the test arena and recorded the time it took to boost a straight line and run out of fuel. The average of three trials was 6.35.

 

What I propose for the A-class G2 scout is an inverse property. As the speed at which it can travel goes up, the fuel amount goes down. Therefore, it can travel the exact same distance with greater speeds, but at the cost of a lower fuel tank, which could be devastating if caught unprepared. Because of the high probability it will be in the line of fire because of it's lower fuel rate, I also want to bump up the armor by 30, making it around the reaper's armor, but it was denied in the comments. It has been fixed.  Math is under at the bottom of the post.

Exact Stats:

Armor: 320

Tank(Fuel): 65 (Yes, I bumped down by 9, it is still a tiny damn fuel tank)

Boost(m/s): 43.78

Ground(m/s): 24.75

Tank Regen(L/s): 5.98

 

Ability: Reconnaisance: This is the ability to ping enemies on the minimaps of your allies, even if they can't see them normally.

 

OR

 

Ability: Hyper Fusion: This abiity fuses together two V-trolium atoms, making for a sustained reaction of speed for ? seconds. Because the heat this gives off is so much, the G2 Scout leaves behind a trail of mirages in it's wake. The sustained reaction allows it to run at faster speeds then ever before.

 

Weapons: double mini flak

 

Feel free to argue over any of the weapon choices, I wasn't quite sure about them at all. The G2 Scout might have more armor, because of the low fuel it will get hit more. I could be wrong about this, however. Go ahead and post suggestions and I will change if what you say is reasonable.

 

-------------------------

Now for the fun stuff I am sure you all scrolled down to read! The math! Thank the lord that we aren't judging speed by weight of armor and engine design that would be a nightmare for all of us. Anyways, read on.

 

If the average time it takes for a scout to strafe in a straight line and empty it's tank is 6.35 seconds, we divide by the tank size, in this case 74. 6.35/74 is .0858 fuel per second. However, we want it to be faster. If a scout boosts 39.80 m/s on the ground for 6.35 seconds that makes 252.73 meters for each straight strafe. That is a big number, but it is our sugar daddy. This is the number both mechs will line up to, but the scout in this case will have more stamina and be slower, while the G2 will be faster but lack the stamina. With 252.73 meters in a straight run I want it to have a fuel tank of 65.

 

It is here I ran into a bit of a problem. If the G2 is faster but has the same consumption rate, it has the same fuel tank amount. Therefore, this makes no sense. My brain ceased to function. I am taking a break from this post, be back in a few minutes.

 

 

Alright! I am back with some fresh insight. The G2 doesn't have the same consumption rate. It has a faster consumption rate. This makes the tank size a useless factor. Screw the tank size, for it can be anything as long as this travels a certain speed. Someone else can calculate it, for my brain has ceased to function. Let's say it is 65 for the lolz and make the consumption rate = 6.35/65. This is .09769231. Apparently the tank emptying has nothing to do with the damn speed at this point, so I am not sure what the point of the consumption rate was. Somebody please explain this to me. After much deliberation I just bumped G2's speed up 10% of the regular scout's, making it 43.78 m/s. I had a brief brilliant moment as I thought of the fuel regen period as a limiter. The fuel regens 20% slower than the scout, making it more vulnerable. Dont ask why for 20%, it looks to be a pretty number. Go ahead and suggest another number and tell me why, because I will consider it. If the whole scout's tank regens in 9.09 seconds of no fighting, we divide by 100 and multiply by 120 and we get that the tank takes 10.9 seconds to restock. If it is a 65 L tank, this would have a Regen rate of 5.96 L per second.

 

WOW that was too much thinking. I need a drink. Anyways, comment below on your thoughts on the weapon loadout or the stats, and maybe we can churn out a gen 2 mech out of this entire mess. I also am partial to the mirage ability, because it sounds cool as hell. See you on the battlefield.

 

-Augmentia

 

 

Edit:

OmegaNull told me on TS that he would like the speed to be 125% of the base value of scout. I personally do not think this is viable, but here are the values.

 

Armor: 320

Tank(Fuel): 65

Boost(m/s): 49.75

Ground(m/s): 28.125

Tank Regen(L/s): 4.07

 

I decided if it was to be OmegaFast™ that the tank regen needed to take a massive burst of hurt. The regen is half the base scout regen because the speed is 50% more. Therefore, it is a 50% give and take ratio on the whole design.

 

----------------------------

 

I also was talking with some people on TS again, because that is where everything happens, and they said the mirage was a great idea for reasons I am about to explain. G2 designs are built to be more specialized and do the job better than the previous mech base. This G2 design (mine not the OmegaFast™ one) is fast and a quickshot. The scout in itself is made to duel other mechs one on one, and the mirage ability further enhances this. If they can't hit the regular scout very well, how the heck are they going to know which one you are if they have six mirages around them? I think my design embodies everything that the G2 Scout should be. Just thoughts, carry on.


Edited by Augmentia, 10 April 2015 - 03:18 AM.


#2
OmegaNull

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More speed!


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Scootin' 'n Shoot | Bawlin' 'n Brawlin' | Ragin' 'n Raidin'

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#3
Grollourdo

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Seems legit... Even tho I hate dealing with fast mechs .... (I hate you prom ! XD lol 1prometheus1))
Lol seems like a good idea but yeah... T.T IMA DIE SOONER THEN I EXPECTED... lol

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#4
RhyKoSin

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It almost sounds like the raider's ability but better (which is a waste in my opinion). The other ability you mentioned makes it the same as the portable radar (I think?). Either way I like the direction you're going with making the scout actually have a scouting ability. Maybe an ability that marks visible opponents so not only do they appear on the radar but can be seen behind cover on the first person camera as well? I'm not a fan of giving it two flak cannons as that would just make it practially an a-class raider with the idea of having the flak instead of a mirv corsair. It would be better if it had something more of a sustained fire weapon than another nasty burst dmg weapon. It's an interesting concept. I'd like to hear more from other players.


Edited by RhyKoSin, 09 April 2015 - 06:02 PM.


#5
Lioot

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I think the G2 Scout needs two mini flaks...



#6
Grollourdo

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Naah I like that sustain idea... Like vulcan? Or something close corters?

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#7
dorobo

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just give it double flak...

 

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#8
CrimsonKaim

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Yes, give it double mini-Flak!

 

And remove the Flak Cannon from it, we already have enough Flak-Cannons ...

 

And no Additional armor. You simply can't increase the speed of some vehicle by making it heavier. (?)

 

 

And nothing should go over 40 m/s.

 

If you do. Make the fuel tank 40L tiny.

Scanner ability? Do you know howm uch hate you are going to pull on this G2 Scout?


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#9
Sp3ctrr

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We really don't need another thing to dance around people, enrage them, make them hate their life and jump out their window.

 

Rather than G2's of existing mechs, we just need a whole new bunch of them.


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#10
Grollourdo

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Yeah and their mechanics should be different then most mechs.

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#11
RhyKoSin

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Double mini-flak would be retarded lol. G2 Scout would be killing almost everyone in the blink of an eye. When they made G2 Raider stronger than the Raider, they increased the damage and cooldown to balance it. This would have the be the case if they made it double flak.



#12
(P:B)Augmentia

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We could do what G2 Assault did, by nerfing the double mini-flaks to make it just barely more damage than a single. I think it should be 20% stronger than a single, maybe 30%.


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#13
Sp3ctrr

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Why don't we just stick a f*cking flak on everything? Maybe shove the word scout into all the other names, Bruiscout, Berscouter, Scoutnician.

 

Maybe buff the ground speek to 100km/h or just give it the ability to make you vomit trying to track it with your SMC.

 

Why not?


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#14
Kopra

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Raider is essentially G2 Scout with its modified Mini-Flak, Flak, and Heat Cannon's twisted brother, the EOC Repeater.


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#15
Grollourdo

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lol dayum


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#16
TangledMantis

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Most mechs in the game now seem to have a G2 equivalent in some form or another. SS has Reaper and vis a vi, Scout has  Radier, Predator has Ilfiltrator, etc. 

 

If anything, we lack a C class type that can cloak or repair other mechs.



#17
PepeKenobi

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I'd have a bad feeling about *this...

 

* a G2 Scout: Please, nopers. :teehee:



#18
hashms0a

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We really don't need another thing to dance around people, enrage them, make them hate their life and jump out their window.

Rather than G2's of existing mechs, we just need a whole new bunch of them.


I was going to write the same thing.

#19
I_Come_In_Peace

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The G2A's are coming!! The G2A's are coming!! RUN!!!

 

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  I COME  MafWAYS.jpg    IN PEACE


#20
I_Come_In_Peace

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Hey hey hey!! Oh come on. Where is the love for the new G2-Bruiser with dual hellfires? :yes:

 

hellfire-missiles.png     +    hellfire-missiles.png


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#21
Maxunarul

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I think the G2 Scout needs two mini flaks...

 

Stalker Mode also


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#22
TAZ_

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Give it double heat cannon , while one charging, the second HC can keep shooting at enemy.

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#23
6ixxer

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noo, I posted an idea for a dual cannon mech. get yer own...

 

we don't need faster mechs, in fact its ability was to slow mechs, cos why have multiple speed stacking internals and no way of countering.



#24
maxajcd

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noo, I posted an idea for a dual cannon mech. get yer own...

 

we don't need faster mechs, in fact its ability was to slow mechs, cos why have multiple speed stacking internals and no way of countering.

where is this thread


I do appreciate the art, but I don't have time to find anything good. /h/


#25
6ixxer

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Suggestions subforum. Look for thread regarding 'Charger' C class idea.

 

the main contention in that concept appears to be whether a weapon that can slow another mech by a few percent is considered OP.

 

There are counter-points that I think work towards a balance and some strategy/counter strategy via a proposed internal.

 

Go read the thread! https://community.pl...h-idea-charger/






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