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New Item: Jetttison Compartment.

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#1
Hyginos

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1 slot item, much like item regenerator, but when the corresponding button is pressed it jettisons all remaining items in semi random directions.

 

Items like dets, HE charges, EMPs, and ISMs would fire off in a cone like a rampant firework. Chargeable items like shields and barriers would fire with random velocities within the range and land haphazardly in front of you.

 

The catch, besides the loss of accuracy of course, is that you can only do this once per life.


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#2
Amidatelion

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Raider + 2HE +1 Det + Deflectors + Failsafe.

 

The one-shots are real.


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#3
eth0

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Raider + 2HE +1 Det + Deflectors + Failsafe.

 

The one-shots are real.

Random directions, all items only, and a once-per-life limitation... it's just a raider low on items if it lives. Forget trying to do that without a wall on 2 sides.


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#4
Flifang

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Tri-detonator and use the incin's ability in conjunction for maximum swag.


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#5
Hyginos

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Raider + 2HE +1 Det + Deflectors + Failsafe.

 

The one-shots are real.

 

I was thinking more along the lines of two barriers and an ism.


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#6
comic_sans

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I want to like this idea, buuuuuut 3 orbs and one more of who cares what else.


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#7
americanbrit14

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I want to like this idea, buuuuuut 3 orbs and one more of who cares what else.

to quote

 

Chargeable items like shields and barriersas well as orbs would fire with random velocities within the range and land haphazardly in front of you.

given that they can fire in all directions at random velocities, it would be funny to see a scout have 3 orbs fire away from it in 3 different directions, none of which actually helping it.

 

(i'm not saying this to prove a point or anything, its just something that went through my mind when i read that)


Edited by Jason Endrago, 11 August 2015 - 09:59 PM.

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#8
Silverfire

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Would make orblording maybe a little easier, as 3 orbs would be placed in a fight area all at once instead of 1 at a time. Conversely, it allows the enemy to see where the dirty orblord will gravitate towards, perhaps helping predict dodges and movement.

Interesting.
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#9
Amidatelion

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Random directions, all items only, and a once-per-life limitation... it's just a raider low on items if it lives. Forget trying to do that without a wall on 2 sides.

 

Items like dets, HE charges, EMPs, and ISMs would fire off in a cone like a rampant firework.

 

Angle 0 of that cone must be from the mech.

 

HUUUUUUUUUUUUUUUUUUUUUUUUUUUUUGS.

 

Unless of course the cone's facing was randomly placed, in which case making it a cone is utterly fuzzy bunnyng pointless and you just assign a random trajectory to each item.



#10
Amidatelion

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to quote

 

given that they can fire in all directions at random velocities, it would be funny to see a scout have 3 orbs fire away from it in 3 different directions, none of which actually helping it.

 

(i'm not saying this to prove a point or anything, its just something that went through my mind when i read that)

 

No sure you could "throw" orbs far enough from a scout that they'd ever be useless.



#11
Hyginos

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Angle 0 Point of that cone must be from the mech.

 

HUUUUUUUUUUUUUUUUUUUUUUUUUUUUUGS.

 

Unless of course the cone's facing was randomly placed, in which case making it a cone is utterly fuzzy bunnyng pointless and you just assign a random trajectory to each item.

 

True, but the angle of the cone can be anything. I was thinking something in the 120-180 degree range.

 

With that said, it would still be a oneshot potential on a raider (490 burst with EOC, if I mathed right), but you would have to build around it almost at the exclusion of other functionality. I think the stakes are high enough to justify it, but the cone of fire would have to be balanced with this kind of thing in mind.

 

Still, firing in random directions may be pretty hilarious.


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#12
DeeRax

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3 Holos.


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#13
Amidatelion

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True, but the angle of the cone can be anything. I was thinking something in the 120-180 degree range.


But the apex of that cone would always have to start right in front of the mech. In a face hug Raider that guarantees 100% kill rate against A's fully loaded.

#14
Hyginos

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But the apex of that cone would always have to start right in front of the mech. In a face hug Raider that guarantees 100% kill rate against A's fully loaded.

 

Maybe at 0 ping. When I have a MIRV shoved down the throat of an A class its about 60-40 if it will do any damage at all. I can only imagine how that would go with projectiles that can go literally sideways.


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#15
Amidatelion

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Ok that's a HEMISPHERE

#16
nepacaka

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Tri-detonator

 

who need this babaji, if you can throw three MG-turells around enemy in one sec!

 

actually, bad idea. because 3 shield. or 3 orbs.

also, if you throw 3 grenades in random direction, you can easily throw it behind youself :D

or grenades can ricochet in your face :D

 

just a trololo item. added more stupid and random situations on battlefield than a conscious behavior.

also, made viable zerg-rush tactics on raider. respawn, use ability, kill 1-2 person with 3-detonators and alpha-strike, die, repeat...


Edited by nepacaka, 12 August 2015 - 04:04 PM.

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#17
HeavyMetalFenix

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Just make sure that when activated it is accompanied by a loud vomiting/burping sound, like the mech is ill & can't keep it down or something...


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#18
StubbornPuppet

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And, even if a player did this as a desperation move, all it will usually accomplish is feeding a bunch of goodies to the enemy team.  Same thing already happens when a dying player tries to toss down their orb or shield or whatnot now - it's never soon enough to save you and you just give health and cover to the enemy.  This is especially the case with newbies.

 

I'd rather see an item that is like a 'you're coming down with me' bomb.  An item that is set to go "boom" two or three seconds after you die.  Hmm, off to create a topic I guess - see where it goes.


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