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Why does this happen on the Matchmaker screen?

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#41
harmless_kittens

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It's simple math for me.  If i'm out of a match for 4 minutes or more, and then in a match for the full 10 minutes, then 29% of my time online (almost a third) is spent NOT playing the game (in my case a little more because I die so much!).  To me this simply seems like too long, but I am known for being impatient.

 

I contrast this with other online apps that my family plays on Android, and we're in "lobbies" for maybe 30 seconds at a time, tops.  Then again those apps have thousands of players at any given time.

 

Regarding how much time it takes for the game to load the arena/map, do all FPS online games take this long to load?



#42
StubbornPuppet

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^I feel like mine loads really fast.  The stupid "You are responsible for the condition of your mech", fake loading in screen when a match is first starting is ridiculous though.  I get what they wanted to achieve, but it's dumb and annoying.


To be serious for a moment this is just a joke

 


#43
harmless_kittens

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Yeah, I meant the 45 second wait after we are "sorted" into our teams before the match starts.  I really don't see why we need to wait so long to start the match.



#44
TheButtSatisfier

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^I feel like mine loads really fast.  The stupid "You are responsible for the condition of your mech", fake loading in screen when a match is first starting is ridiculous though.  I get what they wanted to achieve, but it's dumb and annoying.

 

It may be dumb and annoying, but that sequence affords 30 seconds that I believe most players find useful. I spend that period of time to change a weapon, load in to the match, and position myself before the gate drops.

 

Let's say that the 30 second staging period didn't exist. You'd end up with a trickle of players dropping into the match and moving off one at a time to god knows where, whereas having the gate around the spawn area tends to naturally clump the players together and gives people a fighting chance to stick with their team during the first major push of the round. Deathmatch lacks the 30 second gate because it serves no purpose, but in the team-related gametypes it's present for this very reason.

 

The "you are responsible for your mech" part I could take or leave. But that 30-second period is a small price to pay for a little bit of forced cohesion.


Edited by TheButtSatisfier, 17 March 2016 - 07:00 AM.

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#45
StubbornPuppet

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^I feel like mine loads really fast.  The stupid "You are responsible for the condition of your mech", fake loading in screen when a match is first starting is ridiculous though.  I get what they wanted to achieve, but it's dumb and annoying.

 

 

It may be dumb and annoying, but that sequence affords 30 seconds that I believe most players find useful. I spend that period of time to change a weapon, load in to the match, and position myself before the gate drops.

 

Let's say that the 30 second staging period didn't exist. You'd end up with a trickle of players dropping into the match and moving off one at a time to god knows where, whereas having the gate around the spawn area tends to naturally clump the players together and gives people a fighting chance to stick with their team during the first major push of the round. Deathmatch lacks the 30 second gate because it serves no purpose, but in the team-related gametypes it's present for this very reason.

 

The "you are responsible for your mech" part I could take or leave. But that 30-second period is a small price to pay for a little bit of forced cohesion.

 

Oh, absolutely.

 

I should be more clear that what pisses me off about it is how, if I get my mech selected and configured at any time before that 30-sec countdown ends, I still get stuck having to deal with all that silly liability animation before any of my HUD becomes available to me.  That animation should end the moment the match starts - period.


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To be serious for a moment this is just a joke

 


#46
TheButtSatisfier

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That animation should end the moment the match starts - period.

 

Oh hell yes. That aspect is terrible.


8) Tech in the streets, Brawler in the sheets (8





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