Edit: Forgot to update the OP -> Just boost forward to break the animation taunt. As easy as that.
New players may find mech animation taunts to become in some sort of lethal trap. Not anymore
Would be good to allow the cancelation of your mech taunt, for example, by pressing its control key again during the animation.
Why I suggest this?
Because I see a number of situation in which an animation mech taunt may become into a trap.. specially some enemy suddenly pops up near to you and you find yourself having to wait for the taunt's completion... right?
Not a priority but would be a nice touch as well.
Edited by The_Silencer, 18 March 2016 - 09:01 AM.
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