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Massive UFO Spotted Near Front Line Coop

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#1
DerMax

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I was fooling around in the spectator mode on Frontline Coop and stumbled upon this monster. Just to give you an idea, each tile is roughly 9 times the area of Test Arena.

 

Just what is this? And why is it there, on a Coop map, so far away? An interesting design decision, to say the least.

 

(I think this is where the Coop drones and mechs are kept before teleporting inside the map.)

 

EgNRTVj.jpg
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KMhIaN3.png


Edited by DerMax, 19 July 2016 - 04:09 AM.

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#2
Guns_N_Rozer

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wow , how much time do u spend time for digging this game , i think it's your part time job  :yes: it's really interesting to see these kind of information .good one  :thumbsup:


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#3
nepacaka

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Just what is this?

this is the thing, which was born to decrease your FPS


Edited by nepacaka, 19 July 2016 - 04:14 AM.

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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#4
WillyW

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Time well spent and definitely appreciated by all! :D 


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#5
Elite_is_salty

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It's a bed for yo momma ...

 

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#6
nepacaka

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also, it's can be a box with giant brawler inside.


Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#7
dorobo

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Piece of ancient geometry left there by adh. It seems it has a default unreal texture. Square patterns help to see if UV is correct on a model.


Edited by dorobo, 19 July 2016 - 05:08 AM.

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#8
Guns_N_Rozer

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yeah these kind of info help devs to reduce the map pipeline , so it will improve performance as well they can solve the glitch .every game does have glitch ,but Howken have more ridiculous glitch . 



#9
KarlSchlag

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yeah these kind of info help devs to reduce the map pipeline , so it will improve performance as well they can solve the glitch .every game does have glitch ,but Howken have more ridiculous glitch . 

Knowing about glitches is one thing... exploiting them like DerMax the other. Great work again. DerMax your work could be easily called art. Not only by revealing hidden spots to the community but also the work and relicts Adhesive left a long time ago. Fascinating. 


Edited by KarlSchlag, 19 July 2016 - 05:35 AM.

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#10
hestoned

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might have something to do with the huge fps drop during coop on xbone. its fine before waves but as soon as a wave starts the fps tanks to like 5-10. even after all the enemys are dead. then once the scoreboard pops up the fps spikes back to normal. rinse repeat every wave. idk


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#11
DerMax

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Knowing about glitches is one thing... exploiting them like DerMax the other. Great work again. DerMax your work could be easily called art. Not only by revealing hidden spots to the community but also the work and relicts Adhesive left a long time ago. Fascinating. 

My daily quota for likes is up, but thank you.


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#12
LaurenEmily

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You're awesome DerMax
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#13
Guns_N_Rozer

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Knowing about glitches is one thing... exploiting them like DerMax the other. Great work again. DerMax your work could be easily called art. Not only by revealing hidden spots to the community but also the work and relicts Adhesive left a long time ago. Fascinating. 

anything you are looking for something new , you never know it before you explore ,this is some kind of energy that gives you inspire and fun .but you need to be passion and hard work that DerMax have , woooohp i can't do this .who know what will be next mission of DerMax  :rolleyes: it's fun to see this ,it's worth of waiting  :yes:


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#14
Chickin

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Aimbox!

     chickin.png


#15
CounterlogicMan

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this is the thing, which was born to decrease your FPS

 

 

might have something to do with the huge fps drop during coop on xbone. its fine before waves but as soon as a wave starts the fps tanks to like 5-10. even after all the enemys are dead. then once the scoreboard pops up the fps spikes back to normal. rinse repeat every wave. idk

 

If it is not rendering on screen (which really isn't that expensive of a process for something as basic as what is shown), being included in any calculations (such as collisions, physics, etc), or doing a whole lot in its update function (code that is run every frame), then it is not effecting fps at all. The fps drops at the beginning of waves are likely caused by the large amount of complex prefabs (premade game objects (drones,mechs, turrets, etc) that are stored in memory ready to be used at any time) being instantiated at relatively the same time and set on their merry way. All of which have a lot of code associated with them, most of which probably runs when they are created in the play area in whatever unreal 3s equivalent of the start function is (the code you want to run the instant the object that the script is attached to is active).

Getting coop bot destruction to run at a steady fps is going to be a huge optimization headache for whatever gameplay/engine programmer eventually has to do it.


Edited by CounterlogicMan, 19 July 2016 - 10:27 AM.

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#16
Guns_N_Rozer

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it's a massive christmas Box



#17
KarlSchlag

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My daily quota for likes is up, but thank you.

not true... you liked a post after mine :P


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#18
Nightfirebolt

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#19
CZeroFive

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It's a skybox, most likely. These are the "default" locations in Unreal. You may have seen similar things in other games. They're harmless, they don't take up any processing power, and they're kind of cool looking in a retro gaming way..

 

I mean, if you really wanted, we could put a picture of a cat in there.


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#20
DerMax

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I mean, if you really wanted, we could put a picture of a cat in there.

Please do.


Edited by DerMax, 20 July 2016 - 12:54 PM.

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#21
CounterlogicMan

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It's a skybox, most likely. These are the "default" locations in Unreal. You may have seen similar things in other games. They're harmless, they don't take up any processing power, and they're kind of cool looking in a retro gaming way..

 

I mean, if you really wanted, we could put a picture of a cat in there.

 

You mentioned that is the default position, I assume that as being 0,0,0 in the editor. On Hawken maps in the editor, is an all position values must be positive approach taken? Just wondering because I just learned that different companies do it differently, some want all position values to be positive so the map is built accordingly, where as some like to have where the player spawns be 0,0,0. 

 

Yes, please cats. Preferably grumpy cat to keep all of this in the spirit of the Hawken forums.


Edited by CounterlogicMan, 20 July 2016 - 05:49 PM.

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#22
CZeroFive

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You mentioned that is the default position, I assume that as being 0,0,0 in the editor. On Hawken maps in the editor, is an all position values must be positive approach taken? Just wondering because I just learned that different companies do it differently, some want all position values to be positive so the map is built accordingly, where as some like to have where the player spawns be 0,0,0. 

 

Yes, please cats. Preferably grumpy cat to keep all of this in the spirit of the Hawken forums.

 

Unreal 3 has the ability to let you specify 'actors' that act as persistent fixtures that designate things like spawn points, audio, etc. It's not that far off from Unreal 4 in terms of design honestly - you may want to try playing around with UE4 (or Unity) to get a better idea of object inheritance and how it's used in these types of engines.

 

I honestly haven't looked up the purpose of that skybox (It likely shouldn't be visible), but I assume it has some sort of game logic functionality tied to it.

 

See the following (Unreal 4, but same principle):

https://docs.unreale...s_Advanced/2_5/


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#23
CounterlogicMan

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Thanks for the response. Evidence I should really use UE4 more. From what I saw in that link blueprint seems a lot more interesting to work with. I just use C# scripts for most things in Unity. Much less sexy and cool sounding than blueprint it seems.

 

TL:DR - Blueprint is cool.


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#24
coldform

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Thanks for the response. Evidence I should really use UE4 more. From what I saw in that link blueprint seems a lot more interesting to work with. I just use C# scripts for most things in Unity. Much less sexy and cool sounding than blueprint it seems.

TL:DR - Blueprint is cool.

I still like the ability to transpose every component of UE4 to c++. Blueprints are fantastic for some simple procedural stuff, but being able to take some complex, anamorphic aspect of your game and still have UE4 call it a blueprint.

Unity is like apple computers back in the 80's - they weren't the beefiest of computers, but schools got a good deal on them, so they wound up in a ton of schools.

Edited by coldform, 21 July 2016 - 01:39 PM.

I like going against the best of any game I play. Helps you in the long run n motivates u to do more. Always room for improvement not failure

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#25
CounterlogicMan

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I still like the ability to transpose every component of UE4 to c++. Blueprints are fantastic for some simple procedural stuff, but being able to take some complex, anamorphic aspect of your game and still have UE4 call it a blueprint.

Unity is like apple computers back in the 80's - they weren't the beefiest of computers, but schools got a good deal on them, so they wound up in a ton of schools.

 

Yeah, makes sense that C++ gives more control and ability to express complex designs than blueprint can. I do like the control I have with C# scripts in unity.  The school I go to uses Unity over UE4 because it is simple to learn, well documented, used more than UE4 in the industry, and was free when they decided to switch from UE3 to Unity for education (at the time UE4 was not).


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#26
HOHOHOSANTA

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damn you guys found my sniping spot


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