Internals and items provide an advantage. Period. It's debatable how much of an advantage they provide, and it's debatable how good one has to be to make much of a difference with those advantages, but they do provide a real advantage.
I can understand having to buy internals and items with credits. I can't understand why AC is still level locked behind 20 hours of playtime. It strikes me as very silly, distinctly unpopular, and I do have a hard time getting my head around why after a year or so, there's been no real statement on this kind of thing despite it being one of the most common things asked to be changed about the game. At least, it was. But a year of relative inactivity definitely grinds on anyone's desire to propose any sort of change.
However, within this thread, I do not believe even one person will argue for keeping certain internals fully locked behind levels any more than someone might argue to keep certain mechs locked behind levels.
With the unanimity of the following consensus, I aim to request this be looked into and addressed - at least verbally. Seriously. Verbally. Just say "hey yeah we're aware of the issue and we're looking into what can be done" or even "we're aware of the issue and don't really care to change it."
This is not what the playerbase wants.
Edited by ticklemyiguana, 15 March 2016 - 08:27 PM.
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