The internet is blowing up with hate for this thing.
You should probably address it during the pivotal mass-attention trial, before everyone pans the game.
Address Nief.
#1
Posted 16 July 2016 - 06:23 PM
#2
Posted 17 July 2016 - 12:06 PM
#3
Posted 20 July 2016 - 10:47 AM
Bump.
I love this mech. The aerial maneuverability makes it a thrill to pilot. But the damage output needs to be addressed in some manner.
I've seen suggestions of lower capacity heat, which would enable it to stay in it's niche(mobile with devastating short order burst) without being able to abuse it. Or maybe have the seeker lose tracking while rapid fire is activated? I dunno, something!
As it stands, there is virtually very little incentive to try other mechs, especially with this one being free. Just about everyone these days has ps+ so just about anyone playing this game has this mech. This is hurting your game on all fronts. From variety in matches(Literally the last 4-5 matches I've played, there have been 4+ Nief's on each team) to your actual pay model.
Why branch out and even consider spending money to alleviate the grind for that sweet mech you want when you pretty much have one of the most powerful available to grind in from the start? And once you hit the point to unlock said sought after mech with the in-game currency, why bother playing it when it's inferior to the one you already have?
I've followed this game for a long time, really bummed that I would likely never be able to play it since I wasn't the type to invest in a nice PC. I followed info and watched anyway, because it looked that damn good and fun. To see it released on consoles really made my day, my month, hell my year. And actually playing it? Even more unbelievably fun. You guys made an excellent game and ported it damn nicely to consoles for even more people to enjoy. Please, please don't let it kick off in this manner~
Thanks for reading and thanks for this amazing game.
#4
Posted 20 July 2016 - 07:42 PM
"Patch Notes have been posted, here's a carbon-copy of them for interested parties
Seeker XT
-??Heat per shot increased from 2.34 to 2.65
-??Damage per shot decreased from 42 to 40
Nief
-??Armor decreased from 350 to 335
G2 Nief
-??Armor decreased from 375 to 360"
- Hawken Dev in the PC forums earlier. Can also be found in the hotfix thread posted earlier.
Edited by (PS4)Evaius, 20 July 2016 - 07:43 PM.
- (PS4)Neenjah420 likes this
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#5
Posted 20 July 2016 - 10:33 PM
I saw the hot fix after I posted that and it's definitely a step in the right direction. I will say that my experience with the matchmaking(TDM at least) running rampant with NIef took place both before and after the hot fix. Hasn't seemed to do much but as I said a step in the right direction and very good to know they are trying to address the problem.
#6
Posted 26 July 2016 - 01:21 AM
Having to pick and choose speed and agility while sacrificing armor and firepower should be a tweak for every mech. Assign points for every class of mech. Like many shooter games where weapon customizations are managed by limited slots and a point system.
Nief would then be a non issue as you had to "load out " the Nief with he same points as the other mechs in its class. Then the differences between the individual mechs might be ground speed versus air speed or armor vs items.
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