Jump to content

Photo

Dev Update: July 16th

- - - - -

  • Please log in to reply
12 replies to this topic

#1
LadyTiggs

LadyTiggs

    Super Troll

  • Members
  • PipPipPip
  • 545 posts
Comms from CapnJosh
 
This last week we got some new server hosting systems online.  The launch of the PS4 and XB1 platforms required a TON of extra capacity; we used a lot of AWS machines, which, while they work, we don’t consider them to be the best long-term solution.  Cost, performance, and management systems leave something to be desired.  Our solution now consists of all physical hosts on some beefy networking infrastructure, along with some pretty great deployment and server management systems that allow us to tune the capacity better than our previous systems.  All machines are modern Xeon CPUs, and they’re in datacenters built with game servers in mind.  We have high hopes for these things ?
 
Our previous deployment systems consisted of Ansible playbooks, some jinja2 templating, good ol’ Boto to query and interact with AWS.  And a TON of string parsing code.  Yeah, it had become complex.  There’s another system that we had been using to support private server rentals, but that system unfortunately suffers from a ton of CPU overhead, which essentially makes gameserver performance and capacity take a hit.
 
We will be migrating the remaining server hosts to the bare metal beastly servers over the next 1-3 weeks, and we’re hoping you can feel an improvement in server performance.  All platforms will benefit from this move, including the venerable PC build – we just started up the first of the gameserver instances yesterday for PC, so after a little more time monitoring for performance we will most likely start retiring the older hosts soon.
 
What does this mean for the private server support (yes, you can rent a server and set up things like game modes, map rotation, player slots, and server name)?  We will be retiring it.  However, the new hosting solution has private server rental support, so we are aiming to bring that online over the next few months.  I can’t quite commit to a timeline just yet, but believe me when I say we really want to make this happen.  The whole situation would become much better supported ?
 
We are hard at work on Content Update 1 (console), which we are aiming to release in August.  This update will include performance improvements for the server, so we anticipate even better server performance once that’s launched.
 
-capnjosh
 

~~Do not meddle in the affairs of dragons for thou art crunchy and go well with ketchup!!~~

 


#2
(PS4)War_MachineXL

(PS4)War_MachineXL

    Advanced Member

  • PlayStation Members
  • 121 posts
Will private servers have the options of banning certain mechs like Nief? Seems like Reloadeds stance on it is just to ignore it and spirit away threads that gain traction about it.

#3
(PS4)THREEKLAW

(PS4)THREEKLAW

    Newbie

  • PlayStation Members
  • 7 posts
For the August update will there be upgrades for mechs that match the pc? This is imperative in my opinion

#4
(PS4)biggn82

(PS4)biggn82

    Member

  • PlayStation Members
  • 16 posts

You need to get rid of the Nief completely, pull it from the game and adjust it then put it back in, right now it's breaking the game. People won't stick around for long if it stays how it is.



#5
(PS4)DARKB1KE

(PS4)DARKB1KE

    Member

  • PlayStation Members
  • 20 posts

You need to get rid of the Nief completely, pull it from the game and adjust it then put it back in, right now it's breaking the game. People won't stick around for long if it stays how it is.

That's hyperbole and you know it.  It's not breaking the game.

 

Now, if you want to talk about balance using constructive critique and helpful posts, then have at it. 

 

Give examples, tell them examples of things you would like to see or changed, and give reasons for it if you think it's reasonable, and helpful things like "reduce by X amount" or "this overheats too fast" etc.  something that developers can actually use. 



#6
(PS4)biggn82

(PS4)biggn82

    Member

  • PlayStation Members
  • 16 posts

That's hyperbole and you know it.  It's not breaking the game.

 

Now, if you want to talk about balance using constructive critique and helpful posts, then have at it. 

 

Give examples, tell them examples of things you would like to see or changed, and give reasons for it if you think it's reasonable, and helpful things like "reduce by X amount" or "this overheats too fast" etc.  something that developers can actually use. 

 

 

I'm sorry to say you're wrong, the Nief is game breaking, it melts any and everything in it's path and guess what, the higher you level the more experienced you are with it meaning you will just wreck face that much more. It takes very very little skill to use, aim, shoot, the missiles are self guiding if you get anywhere near the enemy, it never overheats or very very rarely and you can stay in the sky for days. There are 2 counters to it that the Nief can melt in seconds, one being a heavy C class with a lot of armor. You have not played long enough if you think the NIef was a good idea unless that's the only mech you use, which in that case I would understand your post. Whoever thought the Nief was good idea was wrong, thing is ruining the balance and fun of the game, needs to be adjusted, I would suggest removing one of the seekers for something else. The Nief makes using the other mechs less fun a lot of times, especially when a team is full of Niefs, talk about fuzzy bunnyng ridiculous.


Edited by (PS4)biggn82, 17 July 2016 - 12:00 PM.


#7
(PS4)Sparrow_Doom

(PS4)Sparrow_Doom

    Member

  • PlayStation Members
  • 22 posts
Thanks for the update. Love to hear this stuff.

#8
(PS4)Miracle_Salad

(PS4)Miracle_Salad

    Newbie

  • PlayStation Members
  • 2 posts

I haven't had any problems with any mech's and imbalance, I use the Assault mech with dual Vulcan XT guns, rip most of them to pieces what with the cooldown ability and such. Just keep moving and using cover.



#9
(PS4)DARKB1KE

(PS4)DARKB1KE

    Member

  • PlayStation Members
  • 20 posts

I'm sorry to say you're wrong, the Nief is game breaking, it melts any and everything in it's path and guess what, the higher you level the more experienced you are with it meaning you will just wreck face that much more. It takes very very little skill to use, aim, shoot, the missiles are self guiding if you get anywhere near the enemy, it never overheats or very very rarely and you can stay in the sky for days. There are 2 counters to it that the Nief can melt in seconds, one being a heavy C class with a lot of armor. You have not played long enough if you think the NIef was a good idea unless that's the only mech you use, which in that case I would understand your post. Whoever thought the Nief was good idea was wrong, thing is ruining the balance and fun of the game, needs to be adjusted, I would suggest removing one of the seekers for something else. The Nief makes using the other mechs less fun a lot of times, especially when a team is full of Niefs, talk about fuzzy bunnyng ridiculous.

Game breaking does not mean balance issues.  Distinguish between the two. 

Game breaking is things like exploits and bugs. 



#10
CZeroFive

CZeroFive

    Hawken Dev

  • Hawken Dev
  • PipPipPip
  • 617 posts

Will private servers have the options of banning certain mechs like Nief? Seems like Reloadeds stance on it is just to ignore it and spirit away threads that gain traction about it.

 

We're working on adjustments to the Nief and will post in the Patch Notes section when these adjustments are completed.

 

We've previously stated that we have the ability to change mechs on-the-fly - this will be our first usage of this system.


  • (PS4)biggn82 likes this

#11
(PS4)War_MachineXL

(PS4)War_MachineXL

    Advanced Member

  • PlayStation Members
  • 121 posts

We're working on adjustments to the Nief and will post in the Patch Notes section when these adjustments are completed.

We've previously stated that we have the ability to change mechs on-the-fly - this will be our first usage of this system.

That's awesome but your numbers confuse me. You said seeker dmg was lowered from 42 but each seeker did around 67. Also really glad you guys are listening.

Edit: Seekers now do 52 dmg each. Still a little high for how fast it can be spammed. It's a little better but not much. Niefs still melt mechs way faster then any other light in the game.

Edited by (PS4)War_MachineXL, 19 July 2016 - 08:10 PM.


#12
(PS4)biggn82

(PS4)biggn82

    Member

  • PlayStation Members
  • 16 posts

Game breaking does not mean balance issues.  Distinguish between the two. 

Game breaking is things like exploits and bugs. 

 

Ok, if you use the Nief you're exploiting a broken Mech in the game, there now it falls under your rules.



#13
(PS4)biggn82

(PS4)biggn82

    Member

  • PlayStation Members
  • 16 posts

We're working on adjustments to the Nief and will post in the Patch Notes section when these adjustments are completed.

 

We've previously stated that we have the ability to change mechs on-the-fly - this will be our first usage of this system.

 

Thank you, I believe the game will be much better off if the Nief is on a level playing ground with other Mechs.






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users