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Pricing of Reticles and HUD Colors

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#41
Epsilon_Knight

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That might not be the case. Considering the last thing the old devs said before the vanished into the abyss was that they were dealing with 'technical debt' it's not unreasonable to assume that the HUD may have some wonky code limitations in its current itteraton.
 
On topic, Toxikk actually has a crosshair system that I would love to see in Hawken. The color of the reticle, glow color, rotation, croshair type, size, etc all all modified by sliders. It might be a stretch considering how the current system is monetized, but a man can dream.


Just to be clear, that's why I called it pie-in-the-sky. It would take, at minimum, a game update, and all the baggage that goes with that.

I meant there is zero reason in terms of pivotal gameplay mechanics and real money purchases. Worst case they could still charge for each color and players would have more incentive to get more colors. I'm a fan of free, though.

I'm confident it would still be easier than adding a dozen brand new mechs, so I'd sure like to see modular HUD customization before that point, were things to start going in that direction.

*grumble priorities grumble*

#42
CrimsonKaim

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Honestly I can't say anything about prices as I would rather buy this 500 000 HC paint job if that isn't enought ...


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#43
Aristo

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This is a teeny bit off-topic, but I didn't want to open a whole new thread - does anyone find the secondary reticule with the trajectory hashes to help with estimating the arc of grenades? 

 

Also, I'd like to have the option to tint the reticule separately from the friendly color - I'd want to make the dot bright and easy to see, while the monitors and everything else would be muted as to not be distracting.


Edited by Strigon_Leader, 21 April 2015 - 11:20 AM.

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#44
Tankman95

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This is a teeny bit off-topic, but I didn't want to open a whole new thread - does anyone find the secondary reticule with the trajectory hashes to help with estimating the arc of grenades? 

 

Also, I'd like to have the option to tint the reticule separately from the friendly color - I'd want to make the dot bright and easy to see, while the monitors and everything else would be muted as to not be distracting.

I find it very usefull on my raider. With a bit practice it's a big help IMO.


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#45
Teljaxx the Unintentional

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Those that are whining that reticles and huds should be free should put on the dev's shoes and see how you feel about providing free stuff while you're trying to make a living.

 

Devs need money to keep the game going.   Cosmetics is the only way they can do it, otherwise it becomes the Pay to Win whining show again.

 

 

You want to keep playing Hawken?  Then support the damn team by buying cosmetics!

 

There is a point when offering certain options for free is necessary. And HUD colors and crosshair shapes are not purely cosmetic, there can be a functional reason to use different ones.

 

One could argue that graphic settings are as cosmetic as HUD customization, so you should have to pay to change them too. Would it be acceptable if everyone was stuck at a specific graphics level, until they payed either MC or HC to change their resolution, texture quality, or FOV? The Devs don't have to make the game playable at every resolution, and they don't have to allow players to turn off motion blur or bloom lighting. The game is still playable for most players without customizing your graphics options. So why offer any of this for free, when they could be making money off of it?

 

You have to remember, FREE is right in the name of the type of game Hawken is. It is up to the Devs to decide what parts of the game are free, but if they choose wrong, then the game can very easily die from it. And I doubt any of us wants that.


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#46
Superkamikazee

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Difference being the game is perfectly playable with the stock reticle and default color pallet. 


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#47
Teljaxx the Unintentional

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Difference being the game is perfectly playable with the stock reticle and default color pallet. 

 

The game is also just as playable at 60 FOV, with bloom and motion blur on, with low texture and geometry detail, and at 1024x768 resolution. So each of those options should cost half as much MC or HC as a new mech to change as well, right?


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#48
Superkamikazee

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The game is also just as playable at 60 FOV, with bloom and motion blur on, with low texture and geometry detail, and at 1024x768 resolution. So each of those options should cost half as much MC or HC as a new mech to change as well, right?

 

There's a difference between pc performance settings and a reticle color. If you can't distinguish that difference, yeaaaaah, never mind. It's best that I'll just agree to disagree with your opinion, and just leave things at that. 

 

p.s. I play with motion blur, bloom, and lens flare on. 


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#49
SpaceFolding

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I'm a new player who logged maybe 3.5 hours of ingame match time. I spent my first 7700 HC on fixing the annoying crosshairs. Now I'm feeling like my new crosshairs are just as obstructive and I want to change them again, but I already threw so much HC down the drain. I could've bought a mech for 7700 HC! Thankfully I was able to change enemy overlays to red for free, otherwise a line might've been crossed. I voted for lowered HC prices.


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#50
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW

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Difference being the game is perfectly playable with the stock reticle and default color pallet. 

 

 

There's a difference between pc performance settings and a reticle color. If you can't distinguish that difference, yeaaaaah, never mind. It's best that I'll just agree to disagree with your opinion, and just leave things at that. 

 

p.s. I play with motion blur, bloom, and lens flare on. 

 

"im just going to ignore all of the posts that evidence otherwise"


Edited by WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW, 21 April 2015 - 08:31 PM.

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Thank you for your time,

 

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#51
Aregon

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"im just going to ignore all of the posts that evidence otherwise"

As the rabbit said, for us that can't see and got documents on it too, it would be really really smart to have them free.

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#52
Teljaxx the Unintentional

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There's a difference between pc performance settings and a reticle color. If you can't distinguish that difference, yeaaaaah, never mind. It's best that I'll just agree to disagree with your opinion, and just leave things at that. 

 

p.s. I play with motion blur, bloom, and lens flare on. 

 

You obviously completely missed the point I was making comparing HUD colors to graphical customization. No, they are not exactly the same thing, but they are similar. They are both primarily cosmetic options, but they can also give players an advantage by changing them, or a disadvantage if they cannot change them. And the majority of players do not need to change them to be able to play the game.

 

Killtek said that giving out HUD customization for free would be bad, because the Devs need to make money on cosmetics. But HUD customization is NOT purely cosmetic. So I was taking it one step further, and wondering why it is fine for HUD options to be so expensive, while graphical options are free. Neither is necessary to play the game, they just allow for it to be a bit better for more players. But, the Devs also need money, and they would make even more if everyone was paying for their graphics options as well.

 

It is a matter of setting precedent, and just how far it is okay to go. I imagine you understand that being forced to pay for graphics options would kill this game. But then what makes selling HUD customization okay?

 

Also, just because you are just fine with the default crosshairs and HUD colors, and are fine with motion blur and bloom on, does not mean that everyone is. Would you still be happy if you could not use bloom, motion blur, or any other fancy graphics you wanted until you bought them? What if you were stuck playing at 800x600 until you bought the resolution you wanted?

 

I assume that you are not colorblind, and have no other vision problems. But what about players that do? If you could not see your crosshairs, would you be happy with being stuck with them until you managed to grind enough HC, or forked over enough MC to buy one that actually worked for you?

 

Now, let's see if anyone actually bothers to read this. Me and my huge posts...


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#53
Duralumi

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I'm not sure how charging for HUD elements, especially for anything more than like one-or-two match's worth of currency, can be justified beyond "but it doesn't increase your stats so it's okay".

Charging for alternate cockpit designs? Sure. But not basic functionality like reticules and colors which can subconsciously improve a player's aim and spacial awareness, and may in fact be necessary to play the game due to disabilities.


Edited by Duralumi, 22 April 2015 - 01:21 PM.

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