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A look back on Classic Hawken

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#1
Silverfire

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This was streamed today, 10/25/16

 

https://www.twitch.t...re47/v/97131709

 

Also a few entertaining moments:

Spoiler

 

Spoiler

 

Spoiler

 

 

 

Feel free to discuss, devs please have a look at what the game used to be.  I'm not asking for a reverting back to old Hawken, but this is just a glimpse at what the game used to be, tutorial and garage and all.  Feel free to be inspired.


Edited by Silverfire, 25 October 2016 - 01:48 PM.

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#2
Dr_Freeze001

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Guess it's been too long since one of these threads popped up, but I'm happy to see it. All the memories.


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#3
CZeroFive

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Pretty cool. Thanks for sharing a good bit of history here :)


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#4
DemitronPrime

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I love the way they say " we dont know what it does yet "

 

lol that honesty


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#5
eth0

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>just letting you know - off the record

>year of our hawken +4

>IRC

>off the record

 

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#6
Nov8tr

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Thanks Silver. I miss those days so much. I remember playing a lot of matches with you back in the day. What it was and what it is................sigh :sad:


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#7
1uster

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lol. At around 12 minute the phallus like grenade launcher. lmao.



#8
DallasCreeper

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Ah, the good old days that I was never apart of and never understood why it was so awesome. 


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#9
JackVandal

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Old hawken texture packs?


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#10
americanbrit14

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I've always wondered and wanted to try old hawken. i got in right after they added the pred and last eco. ya know, back when everything was slower and the tech tree was still there mucking things up like no tomorrow.   the good old days of 1000 hp brawling.

 

Also the old tutorial looks so good, especially that first "Turn the corner and oh god she's shooting me with a missile!" segment. if it were a bit more polished, like say add in the effects we have today, and it would be the #1 hawken jumpscare ever.

 

Slow motion is the best way to show off your animations, keep this in mind because hot damn the slow mo in that thing is majestic

 

And is it just me or would that little segment after you shoot the drones be better than the current fight segment we have in the tutorial?  Rather than fighting one semi-stupid AI, you fight a small horde of really stupid AI, get players used to the usual chaos that takes place in gamemodes like seige.


Edited by americanbrit14, 25 October 2016 - 04:47 PM.

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#11
DemitronPrime

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The garage there was excatly what i had in mind for that "clan garage" thread i posted awhile back

 

https://community.pl...clan-structure/


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#12
Silverfire

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I've always wondered and wanted to try old hawken. i got in right after they added the pred and last eco. ya know, back when everything was slower and the tech tree was still there mucking things up like no tomorrow.   the good old days of 1000 hp brawling.

 

Also the old tutorial looks so good, especially that first "Turn the corner and oh god she's shooting me with a missile!" segment. if it were a bit more polished, like say add in the effects we have today, and it would be the #1 hawken jumpscare ever.

 

Slow motion is the best way to show off your animations, keep this in mind because hot damn the slow mo in that thing is majestic

 

And is it just me or would that little segment after you shoot the drones be better than the current fight segment we have in the tutorial?  Rather than fighting one semi-stupid AI, you fight a small horde of really stupid AI, get players used to the usual chaos that takes place in gamemodes like seige.

 

the fight at the very end, the horde AI are randomized mechs with random weapons, primary and secondary, and random abilities (Although they don't use them).  The tutorial also auto heals you to 50% of your health which is noob friendly when testing stuff out. The intention is not for you to die though, as I can spawn in any mech afterwards and not locked to the starter, which is how we did AI bots before it was a game mode.

 

the tutorial at least felt lore-immersive, it felt you a part of something, not some VR tutorial, which is cool in its own way, don't get me wrong, ADH did a great job building it, it just isn't as immersive or storyfeeling.

 

There's just something grittier than stomping out of a hangar over loading up into VR box-land.

 

 

If anything, this is the aethestic we desire.  We want the functionality of the current version of Hawken, with the actually-functioning-and-useable HUD and the grit of the old Hawken, with the cracked glass and the run-down feeling of the everything.


Edited by Silverfire, 25 October 2016 - 08:49 PM.

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#13
dorobo

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Cheers! What's that game?! It's so cool looking!


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#14
6ixxer

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I like the tutorial much better than the current vr one

#15
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#16
WillyW

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Is that a glitch @ 6:15 which gives you a giant phallic machine gun? LOL


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#17
Draco3

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Can we have that map back in current Hawken - so rustic.  Looks great.



#18
EM1O

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wish we could go back to that look and feel, pounding sound effects, the punishing weps and god-like armor levels, no Techs or Incins, and keep the present Garage/selections arrangement.  And the old training "facility backyard".  It's replacement with what we have now was hugely disappointing.

grenade-launching phallus.  harr.

thanks for the little nostalgia cruise!

:thumbsup:


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#19
StubbornPuppet

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Now just wait a minute... I remember when the Reaper was a brand new mech being introduced. But it was well after this build of Hawken. Was there a previous body that was used and then removed, then reintroduced at a later date?
Also, "HA HA!!!" The mecha-penis, forgot about that.

Edited by StubbornPuppet, 26 October 2016 - 12:23 PM.

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#20
Draco3

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That garage though. Czero if you see this? can maps be customised to start like this rather than just being plopped in a box on a map. Walking out of the bay to enter the arena is actually quite awesome (understand the implications given that you are spawned at a point furthest away from an enemy mech).
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#21
Silverfire

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Now just wait a minute... I remember when the Reaper was a brand new mech being introduced. But it was well after this build of Hawken. Was there a previous body that was used and then removed, then reintroduced at a later date?
Also, "HA HA!!!" The mecha-penis, forgot about that.

 

It's a mid May 2013 build of Hawken, right before Ascension.


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#22
BlackWarGreymon

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Ascension, Ascension ruined everything...

 

The tutorial was certainly more immersive, though the VR tutorial has its place- I think a dual-stage tutorial which starts in VR, then puts you in the real world for combat training would make more sense. The texture pack though, yeah, it certainly looked much nicer- whatever they did at Ascension, it did something weird to the textures and it's never been the same since...


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#23
Silverfire

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Ascension, Ascension ruined everything...

 

The tutorial was certainly more immersive, though the VR tutorial has its place- I think a dual-stage tutorial which starts in VR, then puts you in the real world for combat training would make more sense. The texture pack though, yeah, it certainly looked much nicer- whatever they did at Ascension, it did something weird to the textures and it's never been the same since...

 

I don't think Ascension was the terrible end of the world.  They redid textures and made colors a little brighter in that patch, iirc.


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#24
KamikazeCommando

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Hmm, not the end of the world, but the beginning of the end perhaps? There were some improvements also- I forget exactly when the newer style UI was introduced, and the upgrade tree was ditched in favour of items and internals, but it must have been at the end of closed beta, some time just before or around Ascension.

 

I think Ascension gets associated with ruining the game since it wasn't too long after that the great silence began, or started to being rather, with fewer updates and comms. So long ago now, I also miss the good old days.


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#25
asipo

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i like the old HUD


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#26
StubbornPuppet

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Now just wait a minute... I remember when the Reaper was a brand new mech being introduced. But it was well after this build of Hawken. Was there a previous body that was used and then removed, then reintroduced at a later date?
Also, "HA HA!!!" The mecha-penis, forgot about that.

 
 

It's a mid May 2013 build of Hawken, right before Ascension.


My memory must be failing me then. I started the game in Nov. 2012 and I could swear the cockpit stuff we see was long gone by the time we got the Reaper.

To be serious for a moment this is just a joke

 


#27
Silverfire

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My memory must be failing me then. I started the game in Nov. 2012 and I could swear the cockpit stuff we see was long gone by the time we got the Reaper.

 

As far as I can remember, we got Reaper, Raider, Technician before Ascension.  


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#28
_incitatus

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I wish we could have the grimy aesthetics of old Hawken but keep the speed and movement of current Hawken. 


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#29
StubbornPuppet

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My memory must be failing me then. I started the game in Nov. 2012 and I could swear the cockpit stuff we see was long gone by the time we got the Reaper.

  

As far as I can remember, we got Reaper, Raider, Technician before Ascension.


What would be neat is if the mechs in our garage had a "purchase date" attached to them.

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#30
Arkhaun

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ascension was ok it just was around that time turret mode lost deflector support (thanks tech+vanguard roach deathball games ;P) and that made me sad but now all i do is play assault and Crt assault (for air hangtime or radar preferences) because i seem to have the most fun with them currently

 

i didn't expect turret mode to be viable outside of some good objective based potential, that and back then brawler had that better turret speed which was nice

 

but now everybody is the fast, and the fast only got faster so for now my slidin&kitin with my SA days are suspended until i decide to reinvest 

                                                                                                    this just kind of is where im at

 

 

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#31
EM1O

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a (short-lived) data post showed approximately 8,000 (13,500 members active the previous day) players quit logging into hawken the very night after Ascension posted.  Europe and the East USA was a dark pit.

The rage on the forums was exponential.  This is what we face now.

 

  YMMV


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#32
FRX23

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The elitist people that claimed a faster gameplay and a lower TTK, which was brought at Ascension, quit less than one year after.


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#33
Silverfire

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The elitist people that claimed a faster gameplay and a lower TTK, which was brought at Ascension, quit less than one year after [because the update cycle dried up and Hawken's future was in limbo.]

 

FTFY


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#34
TangledMantis

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I had to downgrade my PC last year. Been playing hawken on a 6 year old laptop with integrated intel video for almost 18 months. I had forgotten what a beautiful game this is. Ive gotten too adjusted to plastic hawken.



#35
driedjello

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The elitist people that claimed a faster gameplay and a lower TTK, which was brought at Ascension, quit less than one year after.

I remember the manner of asshattery they exhibited while doing so.  God I don't miss them. 


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#36
Silverfire

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I remember the manner of asshattery they exhibited while doing so.  God I don't miss them. 

 

I sure miss them, more players in the game are always welcome.


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#37
EM1O

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i tend to lean toward kejigoto and vana's opinions. it was almost as if the (surviving) devs saw the train wreck coming and figured a extra dose of speed would make it even "better".

the wreck, i mean. actually, it worked out both ways. not.


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