I'm just wondering, in this hypothetical situation, if something like this would be feasible. Changing a weapon effects all mechs that use said weapon. But what if each mech had a stat multiplier so that the weapons remain the same, but it's the mech itself that alters things. Like TOW will have more heat on certain mechs, or a slightly lower RoF on others.
Hypothetical mech dependant stat multipliers
#2
Posted 21 May 2015 - 12:13 PM
I will see that as a way to make balance changes flexible. I don't know if others will see the idea from the same angle.
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#3
Posted 21 May 2015 - 02:30 PM
makes sense. the massive chassis of a brawler, with Flak Cannon, should be able to dissipate/absorb heat much more readily than a Scout.
maybe same method of use for the secondary weps (GL on Infil, Van, and Gren, for instance)?
Also, tweak the firing rate and hit accuracy (as the old AR used to do, so the concept exists) to deteriorate as the heat accumulates, would integrate your firing rate concept nicely. the difficulty might be in changing that heat management on a per-frame size basis.
wonder how hard it would be to diddle the code for this, since the post-Ascension game-build has all the specs of each weapon genre identically configured?
+1

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#4
Posted 21 May 2015 - 04:12 PM
I'm thinking it would be easier than having new variants of weapons made, as well as easier to balance than to alter a weapon for one mech but end up altering the mechanics of other mechs as well. With a multiplier, as I said, you can keep the weapons relatively the same, but give specific mechs specific stat multipliers to balance things up a bit.
And ideally this would include both shared primaries and secondaries.
Hawken is probably the only game I can think of where weight class had nothing to do with armament. In armored core you have items that, say, raises heat levels but different builds manage that heat differently. Some will burn out too quickly while others could manage it.for an extended period.
Not saying that this would include customizable parts, but in Hawken, even if he weapons are meant to be interchangable, management of said weapons should differ between mechs, if only slightly. But that's just me.
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