I would like to play the LA servers, but I am locked out due to "skill" level. I don't feel like I should have to play a tech and cheese mmr to simply play a server close to me. Why not allow some of the LA servers to be playable by all skill levels, because honestly mmr does not equal skill.
Los Angeles Servers
#1
Posted 27 June 2015 - 07:42 PM
#2
Posted 27 June 2015 - 08:34 PM
I would like to play the LA servers, but I am locked out due to "skill" level. I don't feel like I should have to play a tech and cheese mmr to simply play a server close to me. Why not allow some of the LA servers to be playable by all skill levels, because honestly mmr does not equal skill.
If you have to do tech cheese for your mmr, you probably wouldn't do very well in a high level mmr lobby at any rate.
But in all likelihood, you're probably being locked out for the opposite reason - your mmr is likely too high for the servers. Lots of ~1500 to 1700 avg mmr lobbies these days due to influx of new players. It gives you the locked out due to skill message both ways, meaning your skill could be too high to join.
#3
Posted 27 June 2015 - 09:56 PM
I think the matchmaking changes don't reflect well for the high tier players. Currently, the matchmaker should never be relied upon for joining a server. Restricted manual joining via MMR requirements were previously at +/- 500. Reloaded reduced this value, which effectively imposed a stricter way of joining a server, for all level of tiers.
In terms of game design and theory, this actually would be helpful, since it shortens the chance of a higher MMR spread in each server. But at Hawken's current state, it wouldn't matter anyway. MMR values have already broken the theoretical maximums, which reduce matchmaker effectiveness to a subtle degree—especially when given a change that inherently places barriers on MMR.
Reloaded should have not tampered with the requirements to manually join a server, since its effect is rendered null by the lackluster player base.
#4
Posted 27 June 2015 - 11:12 PM
i personally have also been finding it hard to find an open server in la, though i am fine with this as it shows the game is growing, and i think though we should not be ignored, higher mmr players should be willing to take a few (relatively minor) hits for the new guys, and the game as a whole, they will soon work their way up to the meat grinder. though i do sympathize with the desire to play a bit more relaxed in a lower server. sometimes i just wanna play casually and not be trying to go all Mad Max Fury Road to win.
"but the dead horse has been beaten so many times it's practically a pulpy mess in the barn by now."
-M1lkshake
#5
Posted 28 June 2015 - 05:43 AM
Hopefully when Reloaded finishes hiring their programmers and engine developers, we will see some larger changes in the weekly updates. Then eventually after that (maybe turn of 2016), a patch/update could be released and players might start returning once again as updates become more frequent. Hopefully that day comes sooner rather than later.
Mind the fact that pizza is my avatar.
Pizza is cool and you know it.
<3 HAWKEN
#6
Posted 28 June 2015 - 12:50 PM
I think it's ironic but lately, at LA past midnight time there are many users there with high pings who probably would have better latency in other servers. Anecdote: I was in a LA TDM game at a time where other servers were mostly empty, and every single player ping was above 100ms. That is a LOT of distance.
Wonder if the matchmaker has ping in mind when choosing servers for players ![]()
Edited by Hek_naw, 28 June 2015 - 12:50 PM.
#7
Posted 28 June 2015 - 01:03 PM
I'm on the east coast and play LA servers when the best matches are available there for me. I usually get an average 100-115 ping that generally give me a bit of lag slowdown, but over all it's playable.
Interesting thought about whether MM uses ping to adjust which servers players are assigned to.
*+
#8
Posted 29 June 2015 - 10:40 AM
The mmr locking sucks in general. I've been having to ignore a lot of invites to lobbies I'd like to be in since I've lost some mmr lately.

Salvage: An Idea to Stop Leavers
#9
Posted 29 June 2015 - 11:11 AM
Oh, I didn't know it locked out both ways. I usually opt for servers with 1 star to get more of a challenge, but I should be picking 3 stars instead? Also, I've noticed that when I select Team Deathmatch random server option, I get put in with really low mmr people and its just me blowing everyone up and kinda boring at this point.
#10
Posted 29 June 2015 - 11:28 AM
Well the thing about picking one stars is you don't know if it's far above or far below you. Three star shoul be about at your level. http://hawken.herokuapp.com/helps a ton

Salvage: An Idea to Stop Leavers
#11
Posted 29 June 2015 - 11:31 AM
The mmr locking sucks in general. I've been having to ignore a lot of invites to lobbies I'd like to be in since I've lost some mmr lately.
This - I wonder how many other players like us experience the same issue - I would play sssdm, and my MMR would drop 20-30 points and then counter that with only a little bit of pub matches, immediately followed by a thorough spanking in a tpg scrim/match. Perhaps more hawken is in order...
I like going against the best of any game I play. Helps you in the long run n motivates u to do more. Always room for improvement not failure

FIRST OFF WHAT THE FUZZ IS A "SHILL"
#12
Posted 29 June 2015 - 11:41 AM
Oh, I didn't know it locked out both ways. I usually opt for servers with 1 star to get more of a challenge, but I should be picking 3 stars instead? Also, I've noticed that when I select Team Deathmatch random server option, I get put in with really low mmr people and its just me blowing everyone up and kinda boring at this point.
The optimal way is to shift+tab while in-game, go to "hawken.herokuapp.com" and sort by whatever you're looking for in a server (e.g. MMR, match type). Even then, there is no guarantee that you will get the server you wish to be in, although that largely depends on your MMR vs. that specific server.
Also, matchmaker is able to put you in any server, regardless of the MMR requirements; the developers changed the code's logic to allow this. The problem that many face is the fact that they are restricted in the way they are able to go about joining these servers. As crockrocket mentioned, you have to deny invites to games in many cases, as the requirements are never satisfied due to new restrictions.
The stricter requirements were a desire to reduce pubstomping, and reduce the MMR spread in each match. As effective as that may be, they should have only changed the matchmaker logic. An overhaul to the server browser that is able to portray deeper insight into each server is paramount to the act of manual joining. Friend invitations to a match would benefit from more information presented to the user.
The developers probably don't envision Hawken like this in the near future, though. Any form of reliance on server information is not always stable in game design, since this would require knowledge that they may not have. Efforts to increase the knowledge would be helpful, but will always miss the crucial point: an enjoyable, out of the box, gameplay experience. The player base is already small enough that large scale experiments would not be so detrimental. The community will be able to mitigate some of the plausible damage, if any.
Edited by Draigun, 29 June 2015 - 11:44 AM.
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