Thank you for your input -I've been reading everything you guys have posted in here and up until now. I'd like to comment on some pros and/or cons
First of all, i should'nt have said "hyper-realistic" in the OP. Actually I'd reather prefer saying "pretty more realistic" or "realistic v.2" or something better and more accurate; but I positively think that we get the idea much better now
Cons first, how not: ;)
.- Limited ammo would be too much in HAWKEN; not something pretty fun, at first glance
.- The same with Locational Damage; I'm afraid:
From the top of my mind the first con would be maneuverability. Restricting or limiting maneuverability would not be much appealing.. at least at fist glance once more. Allow me, please, the licencense to tell ya on that limiting visibility and/or maneuverability uses to have one negative impact in gameplay -at least from a freedom stand point of it- and HWK is a game in which you may enjoy very much of that. Although the Disruptor item "vulnerates" the first, I personally can live with it due to its short duration
.- Taking damage from the map's geometry due to collisions with it -intended or not- would have one pretty relevant impact in the current gameplay. However, I'd like to see how much and how in some hypothetical build... something I'd like to see in more realistic bouncing effect which could counter that undesired "getting stuck on a wall" effect we have now.. maybe if you crash frontally in a wall at full throttle might dserver some damage.. not a priority anyway.
(Hard landings are already implemented although there's an internal to not absorb any damage due to those)
.- Thermal detection: Yes and no.. at fair "very" short range scanners should reveal cloacked stuff, imho. All stuff that is not boosting should not render on radar? (If I understood you well up there)
.- Base points to dispense heal and ammunition: Well, my initial idea was mostly TDM.. as for now
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Pros now:
.- Post-mech-death / residual / item Orbs: One possiblity might be replacing these with fuel cells.. something like a la terminator way. Subsequently, another possiblity might be making these to explode if damaged... but again, something like this might have such an impact in the game that.. well, you get the idea although sounds interesting at certain degree, at least to me =)
.- Increasing TTK with Friendly Fire on sounds very good ;)
.- On several new G effects: Visually appealing if well implemented but many competitive pilots won't check on the option in settings..
.- Radar: more realistic might worth some testing. That could help at solving some actual inconsistences in the game too. - Radar improvements and better interaction-mechanics in within items / mechs / Special Abilities would be really good stuff; indeed.
.- "Minimap back": Big yes to that! ;)
.- On Healing: Nanobots. Revised in all modes and probably limited in this hypothetical new one..
.- Limited internals: Sounds good at first glance
.- On mech deaths: Maybe, maybe, one possiblity could be to make those inflict heat and slightly damage too instead of big damage points with in the AoE (Area of Effect) of the s detonation
.- 360º degree geometry render on the radar would be much appretiated too. (As it was in the past)
.- On "Pilots need to potty, too": The Producer must be in "Hair on Fire" mode while reading this; I'm afraid. I'm confident about that this issue is gonna be solved soon in HAWKEN! ;P :D