Points pertaining to Hawken's community
#1
Posted 09 April 2016 - 07:57 AM
Hi guys, if you've got some time please watch this gecause he makes some good points pertaining to veteran players at the 4:30 mark, the whole vid is worth a watch if you've got the time but if you can especially watch from ~4:25 to the end.
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What if we just give some bacon paint, some bacon holo-emotes and change Bunker from snow to bacon.
This way, everyone will be happy.
What you should really do, is replace your parts with bacon, so you can cook games and eat bacon
Obviously the wallpaper would be cooler if bacon was incorporated into it.
#2
Posted 09 April 2016 - 08:22 AM
I watched a lot of Wrel's vids when I played PS2. I liked his input in this video.
I'm inviting others to submit evidence to the contrary when I say this, but I think it's been a while (2-4 months) since a noob wandered into these forums, made a suggestion, and got crapped on by "veterans" implying that their idea sucked or wouldn't be implemented. I've also seen evidence that this community is adept at self-policing; when we see a community member get out of line with a newb, some of us are fairly quick to put them back in line. There's going to be bad apples on the tree no matter what tree you're looking at, and that's a fact of every community ever.
I especially like the part at ~5:57 where he said "... [this game] will only grow if both sides - dev and players - are doing their jobs."
Edited by TheButtSatisfier, 09 April 2016 - 08:22 AM.
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#3
Posted 09 April 2016 - 08:38 AM
https://m.youtube.co...h?v=AeHu9qVCfHk
Hi guys, if you've got some time please watch this gecause he makes some good points pertaining to veteran players at the 4:30 mark, the whole vid is worth a watch if you've got the time but if you can especially watch from ~4:25 to the end.
Good video, but it doesn't address the flipside, or barely touches on it:
We're burned out. While they're only happening at a rate of about one a week now, we have had to read and explain the same concepts dozens of times in threads over and over and over again to people coming in to make the same suggestion because they lack context. And then there's the players who willfully misconstrue advice being given as hostility. There is only so much padding you can given the phrase, "Look, I know it's frustrating and you're not used to it but the Scout is really easy to kill once you've improved your aim." The best we can muster of another double-xprimarygoeshere mech suggestion or a suicide internal is a "yes, dear."
We could try to reduce the number of times we completely derail threads with the same tired arguments, but that would require a sort of unity and mutual respect from both sides of the more vociferous arguments. Without even touching new players, we're hostile as fuzzy bunny as it stands
That being said in game it is getting extraordinarily frustrating to play with "veteran" players who absolutely refuse to play down to new people or help them improve and just pub stomp. One trick wonders and extraordinarily skilled players playing "the way they want to play" is great and all but when you're actively driving people off you're a goddamn problem. There was some damn smurf who drove of half of two teams by stomping one and then F8ing to stomp the other. All without a fuzzy bunnyng word in chat. I kept track of those that quit. All but two quit the game.

That's my MMR now. Before last night I was edging on 2300 and I dumpstered it by not farming scrubs in a bunch of high tier games, some of which were 1350. I restricted my dive-targets to ones I actually knew could play the fuzzy bunnyng game instead of trying to rack up 15 kills streaks on people whose fingers hadn't stopped getting mixed up on trying to backdodge. And you know what? I still had fun.
"Ohh but when I play, I don't look for handouts, I want a challenge!"
News alert, your perspective isn't the only one and it isn't even the majority. Stop being solipsistic little fuzzies and show some fuzzing empathy and courtesy. The beatstick only works when you seek it out.
#5
Posted 09 April 2016 - 09:06 AM
I especially like the part at ~5:57 where he said "... [this game] will only grow if both sides - dev and players - are doing their jobs."
I could not disagree more with this sentiment. I never signed up for the babysitting/retention police job, and I am not paid for caring about what happens to the playerbase, let alone wasting my time doing something to help the devs do their job. If I enjoyed stomping noobs, I would be doing so day in and day out, because I simply don't care if this hurts some buttercup's feelings.
My point is, it is not my job to help the player retention, it is Reloaded's job.
Edited by DerMax, 09 April 2016 - 09:07 AM.
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#6
Posted 09 April 2016 - 09:49 AM
I could not disagree more with this sentiment. I never signed up for the babysitting/retention police job, and I am not paid for caring about what happens to the playerbase, let alone wasting my time doing something to help the devs do their job. If I enjoyed stomping noobs, I would be doing so day in and day out, because I simply don't care if this hurts some buttercup's feelings.
My point is, it is not my job to help the player retention, it is Reloaded's job.
If you're going to play and make sure the experience sucks for everyone else then you lose any and all right to complain when population starts to fall and people stop playing the game because they are sick of it.
No one is saying you have to work for Hawken (or any game you play) to help retain players or anything like that, but don't be shocked and shaken when a game with a small player base like Hawken fails because veteran players like to make it a crappy experience for newcomers and those who are less skilled.
Good for you that you might enjoy stomping noobs but that doesn't change the fact that you're an ass for doing it and there are negative consequences for these actions.
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#7
Posted 09 April 2016 - 10:08 AM
If you're going to play and make sure the experience sucks for everyone else then you lose any and all right to complain when population starts to fall and people stop playing the game because they are sick of it.
No one is saying you have to work for Hawken (or any game you play) to help retain players or anything like that, but don't be shocked and shaken when a game with a small player base like Hawken fails because veteran players like to make it a crappy experience for newcomers and those who are less skilled.
Good for you that you might enjoy stomping noobs but that doesn't change the fact that you're an ass for doing it and there are negative consequences for these actions.
I absolutely agree with your point.
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#8
Posted 09 April 2016 - 10:15 AM
You do your job, when you play in game, earn some baba-ji credits and increasing online (player base), so...it is all what we all should do as a community. Just play in game. And whining sometimes... I think :DI could not disagree more with this sentiment. I never signed up for the babysitting/retention police job, and I am not paid for caring about what happens to the playerbase, let alone wasting my time doing something to help the devs do their job. If I enjoyed stomping noobs, I would be doing so day in and day out, because I simply don't care if this hurts some buttercup's feelings.
My point is, it is not my job to help the player retention, it is Reloaded's job.
Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka
Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/
Challenger, C-Class mech concept: https://community.pl...ccepted-thread/
G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/
Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/
Melter, A-class mech concept: https://community.pl...-class-support/
#9
Posted 09 April 2016 - 11:42 AM
I have very little doubt that most veterans didn't already know about the information in that video already but knowing about the problem and doing something about it are different things. I know I'm guilty of arguing over ideas that new players bring up especially when we saw it in Ascension, most of that was quite a bit of time ago. I try to just lurk around now because with the stagnation whats the ****ing point anymore.
#10
Posted 09 April 2016 - 12:04 PM
I am not going to say that devs in general simply don't listen to the community (like ADH) but I am saying that devs simply won't change. You either have a good dev team, or a bad one. A good one will lead a game to success and popularity, a bad one will lead it to bankruptcy.
No matter how hard you try the argument "We can't tell and we know what we are doing, just wait." will always be a common response.
Once I started a thread on a forum reporting my clear anger about a bug (which killed you upon touching anything, even a wall. Compare it to sticky walls in Hwaken but just with a frequency of 100%.) and while the whole community was like "Oh, calm down man." the devs fixed that problem in less than 24 hours.
This is an example of good developement.
An example of bad developement is if the community tells "Oh, here are sticky walls, this items is OP, we want X!" but the devs respond with "We provide you Y!".
But why does it even matter maintaing us vets after almost 3.5 years? Hawken is old, too old to ever be successful. A start from scratch would be better, with UE4 and a new gameplay from 0.
Just hit that reset button.
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#11
Posted 09 April 2016 - 12:59 PM
Give me an example of something tangible Reloaded gave this game besides shirts, a shitty coin and releasing some camo that [ADH] had already designed when they bought the rightsI am not going to say that devs in general simply don't listen to the community (like ADH) but I am saying that devs simply won't change. You either have a good dev team, or a bad one. A good one will lead a game to success and popularity, a bad one will lead it to bankruptcy.
No matter how hard you try the argument "We can't tell and we know what we are doing, just wait." will always be a common response.
Once I started a thread on a forum reporting my clear anger about a bug (which killed you upon touching anything, even a wall. Compare it to sticky walls in Hwaken but just with a frequency of 100%.) and while the whole community was like "Oh, calm down man." the devs fixed that problem in less than 24 hours.
This is an example of good developement.
An example of bad developement is if the community tells "Oh, here are sticky walls, this items is OP, we want X!" but the devs respond with "We provide you Y!".
But why does it even matter maintaing us vets after almost 3.5 years? Hawken is old, too old to ever be successful. A start from scratch would be better, with UE4 and a new gameplay from 0.
Just hit that reset button.
Edited by nilesy, 09 April 2016 - 01:00 PM.
#12
Posted 09 April 2016 - 01:03 PM
Give me an example of something tangible Reloaded gave this game besides shirts, a shitty coin and releasing some camo that [ADH] had already designed when they bought the rights
Access to private servers for use in the competitive league, for community events, and for the few clans that float around in the game.
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#13
Posted 09 April 2016 - 01:34 PM
Access to private servers for use in the competitive league, for community events, and for the few clans that float around in the game.
Not quite, private servers existed way back before Reloaded was involved.
[DELETED]
fuzzy bunny you CZeroFive
#14
Posted 09 April 2016 - 01:39 PM
Give me an example of something tangible Reloaded gave this game besides shirts, a shitty coin and releasing some camo that [ADH] had already designed when they bought the rights
YEAH. I WAS THE ONE THAT KEPT THE SERVERS RUNNING THE WHOLE TIME. IT WAS ME. RELOADED HAS NOTHING TO DO WITH IT.
No one actually understands what you're getting at. We know what we're in for. Our expecations are basically "Hey, Hawken is still around. Cool." Reloaded keeps the game up, and we're grateful for that. Why are you so angry?
Edited by ticklemyiguana, 09 April 2016 - 01:41 PM.
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#15
Posted 09 April 2016 - 01:41 PM
YEAH. I WAS THE ONE THAT KEPT THE SERVERS RUNNING THE WHOLE TIME. IT WAS ME. RELOADED HAS NOTHING TO DO WITH IT.
No one actually understands what you're getting at. We know what we're in for. Our expecations are basically "Hey, Hawken is still around. Cool." Why are you so angry?
Because he wants to feel important and this is the only way he can.
#16
Posted 09 April 2016 - 01:43 PM
Because he wants to feel important and this is the only way he can.
But getting laughed at by strangers generally doesn't make you feel important. I'm confused.
#17
Posted 09 April 2016 - 01:51 PM
If you think importance is based on post count on a dying community forum then please don't commit suicide when this forum gets shut down
#18
Posted 09 April 2016 - 01:56 PM
So you are saying that keeping the game online is tangible progress? Wow you are very easily impressed.
If you think importance is based on post count on a dying community forum then please don't commit suicide when this forum gets shut down
Please do me the courtesy of quoting me so I receive notifications and don't have to be notified by people reading the thread. It also gives off the appearance of someone trying to save face by hoping that the person you're talking to won't notice you said anything.
Returning to the conversation at hand, would you mind showing me where I said there was progress or that I was impressed? I would also like to know where I said "importance is based on post count on a dying community forum" as I can't recall, and I may need medical attention if I'm unknowingly going through periods of disassociation.
As a follow up though, you're kind of stupid, aren't you?
#19
Posted 09 April 2016 - 01:56 PM
So you are saying that keeping the game online is tangible progress? Wow you are very easily impressed.
If you think importance is based on post count on a dying community forum then please don't commit suicide when this forum gets shut down
Then why are you even here?
Clearly you get some sort of thrill walking into dying communities and trying to gloat over their hopefulness, considering you don't actually play the game. Like, what is there even to your life if this is how you're spending your Saturday? And don't try to turn this one around, I'm here while a map turns over. You appear to be here because your salt concentration is so high you feel the need to try spread your misery around.
Your entire existence seems to be whine-cry-insult. It's sad.
#20
Posted 09 April 2016 - 02:23 PM
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Salvage: An Idea to Stop Leavers
#21
Posted 09 April 2016 - 04:41 PM
I would also like to know where I said "importance is based on post count on a dying community forum" as I can't recall, and I may need medical attention if I'm unknowingly going through periods of disassociation.
I'm quoting you just for that split second moment when you noticed the notification and thought to yourself and hoped that it might of been Nilesy that responded. Haha, jokes on you, it wasn't, sucker.
#floodticklemyiguanasinboxwithnotifications
Then why are you even here?
One can ask you the same thing, so I will. Why are you even here Amidatelion? (Besides filling the role of the token grumpy cat of the Hawken forums).
inb4 he tries to flip this around and insults me trying to make himself feel better on the inside. lol.
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[DELETED]
fuzzy bunny you CZeroFive
#22
Posted 09 April 2016 - 04:49 PM
This is the best response to that video: https://www.reddit.c..._reddit/d1vcjty
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#23
Posted 09 April 2016 - 07:15 PM
This is the best response to that video: https://www.reddit.c..._reddit/d1vcjty
I am bookmarking that for a year's time when we all need to complain about orblord, A-classes, population and server performance.
Again.
Edited by Amidatelion, 09 April 2016 - 07:16 PM.
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#24
Posted 09 April 2016 - 11:07 PM
Access to private servers for use in the competitive league, for community events, and for the few clans that float around in the game.
Not quite, private servers existed way back before Reloaded was involved.
Although private servers - at least those accessible by the competitive community - have been around for awhile, it was Reloaded that improved private server functionality while making them available to the larger Hawken community. From my perspective, both Adhesive and Reloaded deserve praise for their efforts. Adhesive took time to develop private servers and distribute them amongst the competitive community. And when Reloaded took over, they quickly reestablished the recently-deceased private servers, eventually rendering them purchasable by everyone. Additionally, both companies gifted private servers to the competitive community - something Reloaded continues to do.
That isn't to say either company's beyond reproach, but I'll always appreciate the very human efforts behind our private servers.
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#25
Posted 09 April 2016 - 11:39 PM
http://m.imgur.com/gallery/23vAjYFSo you are saying that keeping the game online is tangible progress? Wow you are very easily impressed.
If you think importance is based on post count on a dying community forum then please don't commit suicide when this forum gets shut down
Also dang, there is so much salt here, Im gonna be diabetic. Glad for all the discussion but can we refrain from insulting each other at this degree? Im no pacifist-tree hugger, but this isnt xbox live.
Edited by BaconOverLord, 09 April 2016 - 11:49 PM.
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What if we just give some bacon paint, some bacon holo-emotes and change Bunker from snow to bacon.
This way, everyone will be happy.
What you should really do, is replace your parts with bacon, so you can cook games and eat bacon
Obviously the wallpaper would be cooler if bacon was incorporated into it.
#26
Posted 09 April 2016 - 11:53 PM
Re: Wrel's video
Watched only three minutes, but took issue with his comparison to Warframe. Warframe draws and retains players partly because of its content updates and core gameplay, yes, but mostly because of its underlying design. The game is a Skinner Box, eliciting particular behaviours through rewards issued (mostly) along variable ratio schedules. This design renders the game very addictive. Want that new, neat weapon/frame? You'll be farming missions until you randomly unlock the required components. It'll take hours or days, or even weeks, but it's tough to stop when that elusive part is one (potential) mission away.
Hawken (alongside most multiplayer shooters) isn't nearly so well designed. Not psychologically speaking, anyway. Or perhaps it's more fair to say that Hawken (and Planetside) are designed differently - as competitive shooters rather than cooperative Skinner Boxes. Most competitive shooter rewards are obtained by outplaying opponents; if you're not outplaying anyone, you're (generally) not being (psychologically) rewarded. And the higher a game's skill ceiling, the more opportunities for frustration amongst newer and/or weaker players (stratified servers and appropriate matchmaking notwithstanding).
Since competitive shooters require some semblance of parity between opponents, it's difficult to design them as addictive grind treadmills. Many developers – including the developers behind Hawken and Planetside – have incorporated “progression” as a means of player retention – that is, level-based rewards unlocked through fixed-ratio schedules. To avoid “power creep”, these unlockables are often presented as sidegrades. But they don't have the same addictive properties possessed by their variable-ratio brethren; they're frequently fewer in number because they must be balanced against existing weaponry; and they cannot take too long to obtain for fear of imbalance and frustration.
Put simply, competitive shooters [by which I mean shooters where you're directly competing against other players] possess vastly different “endgames” than variable-ratio grind treadmills. Player retention is much easier when your players are addicted to your game (because you designed your game to be addictive).
Now, don't get me wrong: Warframe's a great game that does so many things so well. It's the only game where players can actually perform the rapid acrobatic maneuvers you so frequently see in CGI trailers. Its shooting mechanics are fluid and sound. It offers solid cooperative play and unique interactions between classes and weapons. The art is phenomenal. There's a weapon and frame for every conceivable playstyle. And it's just cool being a space ninja. But the game was designed from the ground up to be psychologically addictive. Wrel argues that its increasing popularity stems from its solid core and frequent updates. However, if Warframe were a competitive shooter rather than an addictive, cooperative grind, it would be far less popular.
Edited by Nept: Ultra Lord of the God-Kings, 09 April 2016 - 11:53 PM.
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#27
Posted 10 April 2016 - 12:01 AM
They're not aging. They're veterans."aging community...three and a half years old"
GET OFF MY LAWN

Thanks to Badtings for this awesome banner!
#28
Posted 10 April 2016 - 12:46 AM
Also dang, there is so much salt here, Im gonna be diabetic.
Being diabetic has absolutely NOTHING to do with salt intake. Maybe you are thinking of hypertension (high blood pressure), or some other form of cardiovascular disease like a heart attack or stroke, but diabetes has to do with the body having too much sugar (glucose) in the bloodstream.
Either way, it doesn't matter, you are going to get cancer from all that bacon and processed meats anyways, at least thats what the WHO (World Health Organization) says. Kappa
Also does anyone know what Nept is on about? Kinda bothers me that he only watched 3 minutes of the video in question, and then was that bothered to take enough time to write up a 5 paragraph essay on a one sentence tangent the guy made, I didn't even notice the guy mentioned warframe. I thought the video had some interesting points and easily related to the Hawken community.
[DELETED]
fuzzy bunny you CZeroFive
#29
Posted 10 April 2016 - 01:03 AM
Being diabetic has absolutely NOTHING to do with salt intake. Maybe you are thinking of hypertension (high blood pressure), or some other form of cardiovascular disease like a heart attack or stroke, but diabetes has to do with the body having too much sugar (glucose) in the bloodstream
Joke gone wrong :p
You both are correct in a way. You do not get type 1 diabetes from eating sugar or salt, however type 2 diabetes is often self induced by having a bad lifestyle such as getting obese, which both sugar and salty food can help with :p
KOBALT DEFENCE REGIMENT
...and let slip the dogs of war...





#30
Posted 10 April 2016 - 02:26 AM
This might not be anything new to us, but it's good to get a reminder sometimes.
"The vectors... The vectors are all wrong!" -Bum
#31
Posted 10 April 2016 - 05:36 AM
Also does anyone know what Nept is on about? Kinda bothers me that he only watched 3 minutes of the video in question, and then was that bothered to take enough time to write up a 5 paragraph essay on a one sentence tangent the guy made, I didn't even notice the guy mentioned warframe. I thought the video had some interesting points and easily related to the Hawken community.
He spent about 1/6th of the video comparing Planetside to Warframe.
Anyway,
We often draw comparisons to establish expectations or to propose possibilities. According to Wrel, Warframe is an older game done right: solid core gameplay and an inviting community. These factors, he suggests, underlie Warframe's success. And while Planetside's community cannot make development decisions, they can control their behaviour and foster community growth.
But are those community expectations reasonable? Will they significantly affect growth and retention? Is it realistic to expect more positivity from Planetside players, and is he right to admonish their behaviour? Well, no – at least not on the basis of the Warframe comparison. Apart from what I've already written, other significant differences exist:
- Planetside's an unbalanced, competitive setting; Warframe's an unbalanced cooperative setting.
- Balance decisions bring Planetside players into direct confrontation (separate factions), producing more arguments; Warframe players are all on the same team.
- Planetside's developers have made very few major improvements; Warframe's developers have revamped almost every system in the game.
- Planetside content has to keep people playing continuously; Warframe players are content with new weapons or frames to grind, after which they break until the next major update.
In short, I don't think it's wrong to wish that gaming communities possessed the patience of saints. But I don't think it's realistic, either. The frustration expressed by community veterans typically stems from actual (and addressable!) issues with stagnant development and communication. Address those problems and you'll probably see substantial community improvements.
(Not that this community is particularly bad, either. Tamest one I've seen since Planetside 1.)
Edited by Nept: Ultra Lord of the God-Kings, 10 April 2016 - 05:39 AM.
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#32
Posted 10 April 2016 - 07:21 AM
Sorry, I should have realized my error (genuinely, not trying sound sarcastic). Although my post's timestamp says posted at 11:39 PM (at least from my perspective), it was actually about 2:30 am so my brain wasnt really firing on all cylinders. Also I think why i got diabeties and HBP confused had to do with the fact that both my Dad and his dad had blood issues. My grandpa was diabetic for sure and prob had HBP as well, but he never took meds because "doctors didn't know anything" (because obviously when you go to university for 10+ years, you dont actually learn anything), I don't think my dad's diabetic, but I think hes got HBP because a few years back he had a clot in his leg and since then hes been on warfarin.Being diabetic has absolutely NOTHING to do with salt intake. Maybe you are thinking of hypertension (high blood pressure), or some other form of cardiovascular disease like a heart attack or stroke, but diabetes has to do with the body having too much sugar (glucose) in the bloodstream.
Either way, it doesn't matter, you are going to get cancer from all that bacon and processed meats anyways, at least thats what the WHO (World Health Organization) says.
Also in regard to the W.H.O, I will continue to choose to disregard my wellbeing in the prescence of bacon. I'm prob gonna have cancer anyway according to my mom's family history :/
Edited by BaconOverLord, 10 April 2016 - 07:24 AM.
What if we just give some bacon paint, some bacon holo-emotes and change Bunker from snow to bacon.
This way, everyone will be happy.
What you should really do, is replace your parts with bacon, so you can cook games and eat bacon
Obviously the wallpaper would be cooler if bacon was incorporated into it.
#33
Posted 10 April 2016 - 07:22 AM
TL:DR
Content in a PvP game is partially the players
If we are assholes, we will have some unappealing content
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#34
Posted 10 April 2016 - 07:33 AM
It has taken some time and effort on the community that persists to mend the legacy that some loud and deluded "alpha testers" left this community in their early unwillingness to adapt and improve as players and community participants.
On the whole it has been a smart, good looking community willing to put in the time to improve as individual players and contribute with unending creativity toward the entire group.
Many average gamers have turned their distinct fine taste in video games (as clearly evidenced by their choosing of hawken) into a great fund of personal growth as they have developed into community organizers, experienced players, and unique personality disorders here.
It has been a privilege to observe and participate.
Games and their communities may come and go, but hawken kids have seen some fuzzy bunny.
But something about the use of "veterans" gets right under my skin and makes me feel icky.
EOC Raider, Bolt Pred, Rev Gl Gren, EOC Infil, All the Reapers, Father, Expert in Guitar Kung Fu, and Founder of TPG Hawken
#35
Posted 10 April 2016 - 08:04 AM
Give me an example of something tangible Reloaded gave this game besides shirts, a shitty coin and releasing some camo that [ADH] had already designed when they bought the rights
Can you tell me where I have mentioned Reloaded?
- Sitting next to the sound box in Last Eco -
#36
Posted 10 April 2016 - 08:44 AM
Just be like the rest of us Nilesy. We aren't angry, just disappointed.
I'm both angry and disappointed. But then I'm old. Let me explain. It is NOT nice to shoot old people. Really it's not. It makes us cranky. And if ya do it enough, it pisses us off. And we are disappointed in the games direction. Soooo hence the angry and disappointed, see? ![]()
"Nov8tr" is pronounced "INNOVATOR"

Yes I'm really 64 yrs old. July 6, 1953
#37
Posted 10 April 2016 - 08:47 AM
Oh and we are angry about cheating POS who should eat poop and die. OK wait, don't eat Poopslinger. That is not the same thing and not what I meant. Uh ok maybe some people would like to eat Poopslinger. I don't speak for everyone and can't read minds. So, uh what was I say? Uh carry on. ![]()
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"Nov8tr" is pronounced "INNOVATOR"

Yes I'm really 64 yrs old. July 6, 1953
#38
Posted 10 April 2016 - 09:49 AM
But something about the use of "veterans" gets right under my skin and makes me feel icky.
If I hold up a doll will you point to where they touched you?
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#39
Posted 10 April 2016 - 10:57 AM
TL:DR
Content in a PvP game is partially the players
If we are assholes, we will have some unappealing content
Guys. Guys.
This is a thing.
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#40
Posted 10 April 2016 - 01:06 PM
Content in a PvP game is partially the players
If we are assholes, we will have some unappealing content
Guys. Guys.
This is a thing.
False.
We are not content, we are not meant to be consumed, nor are we manufactured. Conflating content and experience is fallacious. TPG is not content, War Wednesdays is not content. They are experiences that use the infrastructure and content of the game. The quality of in-game content and external experiences are measured entirely differently and attempting to regulate, judge or even enjoy either of them by the other's standards is counterproductive.
"Game experience may change during online play," after all.
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