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Sharpshooter Bundle Internal?

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#1
CrimsonKaim

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Apple showed me that today in the morning, dafuq?

 

 

Is that intentional? 'Cause that is more or less an unfair 'advantage'. Apart from the fact that this internal is more or less useless. But hey, it has tradeoffs!


Edited by FakeName, 14 May 2015 - 07:05 AM.

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#2
Elite_is_salty

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whaaaaaa


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#3
Silverfire

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Not worth the increase in dodge cool down. If they've snuck in an internal, yay, but wow is it looking useless.

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#4
Meraple

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TRADEOFFS YEE

 

Give it 80 HP and an Advanced version with 120 and I'll use it.


Edited by (KDR) Meraple, 14 May 2015 - 02:43 AM.


#5
Guns_N_Rozer

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:teehee:



#6
DerMax

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ohoho

 

interdasting



#7
Silverfire

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They better release it for the general public.
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#8
BaronSaturday

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This thing has potential. The extra health might make the g2 assault better, though dat dodge...

Ima try it out.

Nevermind...

Edited by BaronSaturday, 14 May 2015 - 03:02 AM.

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#9
LarryLaffer

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So it is exclusive for SS bundle, isn't it? Then I fail to see the logic here pay2win is coming :ninja:

 

The internal itself is kinda useless on A and B classes, because such decrease in mobility can't be compensated with such small HP increase.

 

On other hand, tradeoffs are a good way to balance internals if they are used in a right way.

 

Actually it would be nice if such new features were introduced more transparent.


Edited by LarryLaffer, 14 May 2015 - 03:26 AM.


#10
Kopra

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So it nerfs your dodge cooldown to 1.6 seconds for C, 1.5 for B and 1.4 for A.

Edit: also that internal icon looks like a Bruiser's foot, lol.
Edit 2: read nerf for A's wrong.

Edited by (KDR) Kopra, 14 May 2015 - 03:27 AM.


#11
BaronSaturday

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So it is exclusive for SS bundle, isn't it? Then I fail to see the logic here pay2win is coming :ninja:

The internal itself is kinda useless on A and B classes, because such decrease in mobility can't be compensated with such small HP increase.

On other hand, tradeoffs are a good way to balance internals if they are used in a right way.


A tech with 365 health or a scoot with 370 health. That's pretty substantial. And those are the two lowest health pools in the game. It would turn the scoot into a tiny raider. I want them to make this available on everything do we can really test it out. This may have also been an accident.

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#12
Kopra

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So it is exclusive for SS bundle, isn't it? Then I fail to see the logic here pay2win is coming :ninja:
 


I think we're rather getting a patch soon and have it available for purchase for every other mech as well.

#13
LarryLaffer

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A tech with 365 health or a scoot with 370 health. That's pretty substantial. And those are the two lowest health pools in the game. It would turn the scoot into a tiny raider. I want them to make this available on everything do we can really test it out. This may have also been an accident.

Dunno about tech, but Scout with 1.4 secs dodge cooldown looks like a complete joke for me (It's 1.4 secs, Carl!), because I really doubt that +50hp will compensate such loss in mobility and help to fight in CQC and open spaces.

 

I think we're rather getting a patch soon and have it available for purchase for every other mech as well.

I hope you'll right.



#14
JeffMagnum

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Gross.


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#15
CrimsonKaim

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I think we're rather getting a patch soon and have it available for purchase for every other mech as well.

 

Who would use it? 


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#16
BaronSaturday

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Dunno about tech, but Scout with 1.4 secs dodge cooldown looks like a complete joke for me (It's 1.4 secs, Carl!), because I really doubt that +50hp will compensate such loss in mobility and help to fight in CQC and open spaces.

I hope you'll right.


We'd have to see. 50 health is a lot for a classes right now. Be classes it's a decent amount, c classes, meh. Back when the CRT had over 700 this eould have meant far less.

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#17
DerMax

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Anyone thinking this internal is crap is bad at theorycrafting.


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#18
Kopra

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Who would use it?


I imagine any mech that doesn't need to dodge as often might see use for it. A-class peekaboo mechs see the most benefit I'd imagine. Also mechs that can amplify a hp increase even further. Heat Scouts and Slug Reapers who would wait for weapons to reload behind cover anyway might see use for it. Vanguards are somewhat squishy outside of Turret Mode so it can help them quite a bit. Turret Mode also amplifies that extra 50hp to 111 extra hp. Advanced Armor fusor has direct synergy with armor increase so stacking it with that might work in the same effect how Deflectors also act as a hp multiplier when used by the appropiate class and playstyle.
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#19
BaronSaturday

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Anyone thinking this internal is crap is bad at theorycrafting.


For once I agree with you. Assuming my sarcasm meter isn't broken and you're being serious. >.<
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#20
dorobo

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new toy for orb lords?  :ninja:



#21
DerMax

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I imagine any mech that doesn't need to dodge as often might see use for it. A-class peekaboo mechs see the most benefit I'd imagine. Also mechs that can amplify a hp increase even further. Heat Scouts and Slug Reapers who would wait for weapons to reload behind cover anyway might see use for it. Vanguards are somewhat squishy outside of Turret Mode so it can help them quite a bit. Turret Mode also amplifies that extra 50hp to 111 extra hp. Advanced Armor fusor has direct synergy with armor increase so stacking it with that might work in the same effect how Deflectors also act as a hp multiplier when used by the appropiate class and playstyle.

 

And don't forget about the Composite Armor synergy.


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#22
PoopSlinger

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OH MY fuzzy bunnyNG GOD   MY G2RAIDER WILL NOW HAVE 50 EXTRA HEALTH!!!!!!!!!!!   YOU DON"T NEED TO DODGE VERY MUCH IN THAT BIG fuzzy bunnyER ANYWAY!!!  


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Come on Crafty, you have been officially called out on your lies. Your online reputation is at stake here, this is just like an old school street race running for pink slips. Its run what you brung and hope its enough. Put up or shut the fuzzy bunny up.


#23
Kopra

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And don't forget about the Composite Armor synergy.


More power to dying!

#24
BIsmuthZornisse

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this internal must be old as all hell, from waaay back when we had 3 internal slots (offensive,defensive and something else) and they all had tradeoffs. the recruit also came with 3 special internals that gave stat boosts, but decreased as the mech leveled up, until they provided no boost at all.


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#25
HugeGuts

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It's currently the only internal with a drawback besides slot cost.

 

If the official version releases with the drawback, I'm guessing there will eventually be drawbacks for other existing internals.



#26
Flifang

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I wouldn't mind having internals have negatives again like they did a long time ago. Back then cookie cutter builds existed as they do today but like the tuning system you could take play style into consideration with them. If you liked tank brawler: pump armor points or if you liked a faster brawler like I did you put them into movement. I like it when games require a little thinking before you slap something on and profit. I really can't remember the old internals well but I do remember liking the reduction in heat generation some provided.



#27
Dew

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I would be more inclined to believe that particular internal was something pre-existing that just got added in on accident.


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#28
crockrocket

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On principal, I'd say this needs to be made available to everyone via HC, or removed. I agree that it looks like it was probably added in error, but right now it is a cash only internal, which is unacceptable even if useless.


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#29
ticklemyiguana

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I only dodge secondaries for the most part. No secondary has a cool down of 1.4 or less. I would use the fuzzy bunny out of this. The only question is "Can it be made better than the orb lord build?"

Edited by ticklemyiguana, 14 May 2015 - 10:12 AM.

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#30
HubbaBubba9849

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On the topic of the sharpshooter bundle, it says it unlocks all cosmetics. Assuming that includes all paint jobs, and paints are universal, would buying the sharpshooter bundle unlock all paints for all my mechs?


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#31
Dew

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It specifically says cosmetic parts, meaning limbs/torsos. Anything global to all your mechs wouldn't be included.



#32
Hijinks_The_Turtle

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I get the feeling it was unintentional. Perhaps this is what they're going to do.  Make all the internals have drawbacks instead of straight buffs (good move imo if this is true).



#33
Silverfire

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Capnjosh reports it was unintentional.

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#34
_incitatus

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Pretty sure thats an old internal.  I think I've seen eyes_only use it along with that internal that explodes upon death, damaging nearby enemies...



#35
BIsmuthZornisse

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Pretty sure thats an old internal.  I think I've seen eyes_only use it along with that internal that explodes upon death, damaging nearby enemies...

i might like that internal actually, but it would probably need to be six-slot or something


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#36
_incitatus

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i might like that internal actually, but it would probably need to be six-slot or something

 

I think it was/is a one slot, but I think it was availble before the current item/internal slot system.  I could be making that up too.



#37
BaronSaturday

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Capnjosh reports it was unintentional.


It should still be released. I love it!

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#38
bacon_avenger

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Get rid of the tiers BS and start dropping those in their place.

 

One more step back to the good points of early OB/CB


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#39
BIsmuthZornisse

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you mean tiers for unlocking, right? I like having related internals that differ in strength and slotrequirement.


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#40
bacon_avenger

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you mean tiers for unlocking, right? I like having related internals that differ in strength and slotrequirement.

More or less.

 

I'm thinking like three different categories: offensive (better damage for higher heat), defensive (better armor for slower sleed), and misc (faster repair for a slower startup time)

 

Having 'tiers' (Mk 1, 2 and 3) where the higher ones do more damage are vertical progression elements, which is something Hawken was/is better off without IMO.


Edited by bacon_avenger, 14 May 2015 - 08:11 PM.

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