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Turnets are more op than the Nief. Please view this post and read it.

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#1
(PS4)shortnameGAME

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I did some research, and see all 3 Noob mechs got turnets, Nief, Rocketeer and Bruiser.

 

So, you think those are just funny fuzzy bunny things that only make a little scrach, well, you ... are ...... WRONG!

 

So, the bruser and rocketeer come with 2 Turnets in the standard version a rocket one and a vulcan one, the nief only with a rocket one.

 

IF YOU UPGRADE TO G2 YOU GET 4 TURNETS PER MECH! (Nief 2), that's absurd, a turnet got 195 ( MK2) lifepoints, my scout 300 and you see 4 from 1 player #noob. That means you have to lock 2 times with missles for 1 turnet. 

 

1 Rocket turnet do about 35-50 damage per 3.5 seconds and a vulcan turnet does in 1 second 11poinrs of damage, 

 

So if a player can put 4 of this turnets up and the enemy team is only playing with nief bruiser and rocketeer ( like allways ) you can't handle someone because you are beeing shot from the turnets, and the aim on the Turnets is a aimbot aim, so 0 choinces to escape. 

 

Noone said something against that, and now someone has to say it. 

 

 

In my opinion is this the opest thing in the game. Just try it by youself, go in a lobby with a friend that got a g2 bruiser or rocketeer and let him put the turnets down he don't even has to shoot and you are in max 3-5 seconds dead from them ( with a class a mech )

 

 

And btw. don't know how if I spell Turnets right. I'm not from a county that speak English so don't mind if I wrote a couple of things wrong. 

 

 

 

short out.


Edited by (PS4)shortnameGAME, 24 July 2016 - 01:35 PM.

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#2
(PS4)Fstroke

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You aren't honestly calling turrets op are you? You are trying to make them sound more damaging than they are. Even if your numbers are right you are claiming that they do about 10 to 15 DPS. Whoop dee doo.

You also make the fantastical claim that they are aim bots. This is also false. Have you ever watched a turret make a full 180 to aim at you? I would wager their turn cap is about 90 degrees per second. So they only hit you if you aren't moving.

Turrets do their job. They are a distraction at best. I can safely say that I have never died from a turret the entire time I've played hawken.

Actual OP things:
1) G2 charge
2) nief ability
3) advanced emp

I imagine the G2 orb lord brawler is also op but haven't played it yet. Also not as simple to use as other things in this game

#3
(PS4)shortnameGAME

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ah and 10 tunets shoting you from every side while you have 2 fight other mechs aren't op. I know atleast what to complain about. And G2-Charge, i only see 1 in 200 rounds. 

 

advanced emp? You fokin oke? Just because you can't doge?

 

 

 

I imagine the G2 orb lord brawler is also op but haven't played it yet. Also not as simple to use as other things in this game

 

You are talking about things that you don't know. That's the thing that I hate. I know this game well and I tested everything. Nief isn't that op as 4 turnets PER 1 PERSON. 

 

Take me in a 1vs1 while I put my 4 turnets, let's see who win. I can only let the turnets shoot you and just doge on side. 


doplua82439.png

 

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#4
(PS4)Fstroke

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So was that your version of a logical reply? Brilliant.

You have clearly shown that you have no idea what you are talking about. If you knew anything, you would know that orb lord builds were banned in any competition for being too powerful. And now it's better than it ever was and on the highest HP mech in the game. Before you say anything I main a brawler so that's pretty unbiased I would say.

Also accusing me of not being able to dodge is pretty rich coming from someone who supposedly gets killed by turrets.
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#5
(PS4)War_MachineXL

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I thought you can't put down more then 1 turret of that type at a time? So you can place 1 mg turret but can't place another mg turret till it's destroyed. Even then their dmg is too small to get a kill for you. They even show up on the mini map so you know where they're placed.

#6
(PS4)Crafty_Dus

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You can simply step on them, like an insect. Not OP at all.


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#7
(PS4)vickyunicorn4

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I think EMP and Shield are also helpful against Turrets to save your ass from Critical moments.

 

Also If you play With assassin category mech , you dont have to worry at all as in ability turret cant aim you.


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#8
(PS4)secrecy274

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I also thought you could only put down a single turret of a kind at a time. And really, if a "noob" fortifies himself that much, simply don't engage him on his own turf.  


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#9
(PS4)War_MachineXL

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After messing around with them a bit they need good positioning to be effective. If they're out in the open where everyone keeps placing them they're no threat. They get taken down easily by stray lock on rockets.

The most amazing place to put them is near the top of jump pads so they are constantly shooting their target while they can't do anything. Also behind walls where they can't be seen to lure in charging mechs. I have never had my two turrets getting a kill for me even with great placement. At most was a 33% assist with both on same target while an ally has the enemy's attention.

#10
(PS4)Sparrow_Doom

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Really!? We're complaining about turrets now?
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#11
(PS4)B00M--X_x

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ah and 10 tunets shoting you from every side while you have 2 fight other mechs aren't op. I know atleast what to complain about. And G2-Charge, i only see 1 in 200 rounds. 

 

advanced emp? You fokin oke? Just because you can't doge?

 

 

 

 

You are talking about things that you don't know. That's the thing that I hate. I know this game well and I tested everything. Nief isn't that op as 4 turnets PER 1 PERSON. 

 

Take me in a 1vs1 while I put my 4 turnets, let's see who win. I can only let the turnets shoot you and just doge on side. 

First of all you can only place 2 turrets at a time not 4 like you said per mech if you put a third one the other one self destroy and second the turrets are so easy to destroy it and the turrets compensate the lack of power that the rocketeer and bruiser has and when i say that is calculating dps and rapid fire of the weapons they have. So next time do not say ; (1 vs 1 while I put my 4 turrets.  I have been playing this game for around 60 hours plus in total (playing time) and I honestly consider that you dont know how the turrets works or your favorite mech can not have it but dont worry a big patch is coming and I hope they allowed us upgrades our favorite mech with the parts and weapons you preferred. 


Edited by (PS4)B00M--X_x, 28 July 2016 - 09:24 AM.


#12
(PS4)Kamikaze3601

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Nief and Assault are op, but turrets? Realy?
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#13
(PS4)Rolingachu

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Not sure if mentally challenged or trolling.

Simple solution: Move! Turrets can't follow you.



#14
(PS4)War_MachineXL

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Turrets need moved from the rocket classes to the Reaper, Sharpshooter and Grenaider. They're the real mechs that need a little support. I'm hoping we can add them once mech customization is added.

#15
(PS4)Fstroke

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Turrets need moved from the rocket classes to the Reaper, Sharpshooter and Grenaider. They're the real mechs that need a little support. I'm hoping we can add them once mech customization is added.


You say this as if turrets are good items. I would put literally anything else on my mechs than turrets. Yes even an ISM disruptor.

#16
(PS4)War_MachineXL

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You say this as if turrets are good items. I would put literally anything else on my mechs than turrets. Yes even an ISM disruptor.


I think they're good. With the Brusier I get quite a few small assists. That adds up to a good chunk of exp over time. The Reaper and especially the Sharpshooter don't have very good close range defense. I have mechs charge me and kill me with only a small amount of health left. The turrets would be a good defense item to help with the last few hits in close combat.

#17
(PS4)peacecraftSLD

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I think they're good. With the Brusier I get quite a few small assists. That adds up to a good chunk of exp over time. The Reaper and especially the Sharpshooter don't have very good close range defense. I have mechs charge me and kill me with only a small amount of health left. The turrets would be a good defense item to help with the last few hits in close combat.

 

I like this idea for those mechs. Those items can be useful to spot enemies as well. As a SS or reaper you could place one behind or around you and you can zoom in. If you hear the turret fire you know someone is either around or you can see the target from far away.

 

Turrets are not OP, they just help. When other players place them together in a good position around a point, they can be really useful but these really aren't as powerful as what a single mech can do.

 

Not sure about this anymore, but I think the technician can heal turrets. This use to be a strategy of mine on the PC way back. People would try to shoot the turret to kill it and I would heal it so it would just keep firing back. If they came at me I would circle the turret while healing it. I'm glad they didn't just walk over it, that's an instant kill lol. It was just fun to do, I never got a kill from it though.






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