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What you guys think of new items? And how they can affect ballance gameplay?

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#1
Recruit_0

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 Balancing mechs can be hard, but sometimes to make a mech better he just need a specific item/internal, reconstructor predator, repair orb brawler, for examples. With A-Class being the "top" picked and speed still being something that concern new players, how about putting something that will not affect the mech, but instead will allow to counter speed charges by protecting yourself? The items that i have in mind are unbalanced in my conception, but it's just a quick ideia. We must consider, not only one mech but all mechs and how it will be not only with the mechs that we have in mind when we design these items but also with other mechs, and if that specific item that come in our minds can be OP.

 

 

1: MAGNETIC MINE: So in basic, it's a mine that reacts to enemy mech steping/going close to it, and it can also be puted on walls to counter some air maneuver, so when it activates the enemy mech that is closest to it will be pulled and will not be able to move for 3 seconds or when he receive damage, so C or B classes that can scape to narrow passages like those in origin, front line or uptown, may be not followed by experienced players that know how the mine works, or they can go but expecting the mine as a counter to affect the gameplay somehow, the 3 seconds is for escape, the damage deactivation is to not be op, but in some cases like for example raider g2, or any other spamable burst mechs, or even in a TF (where A-Classes can be smashed in some seconds) it can be a too hard to A-Class players, so i don't realy know what to do with this idea, it's just an idea for some CC in the game that can allow save casual players to join hawken without much fear about being smashed by A-Classes, so in my opinion, it should be a LV2 pilot item.

 

2: SHIELD CAGE/TRAP: Like the mine, but will only be activated by steping, it will stop the mech and after half a second will raise a shield around it (like blokade) that cannot be passed, the half a second is for the item calculate how big will be the cage, different for A,B,C-Classes, and will be only deployable in the ground, not in the walls, being a shield will only restrict movement as a trap, and teammates can help you get out bursting out the shield, this one i must admit, it's silly, but there is something about it that i like.

 

3:ARMOR FUSOR MINE: It's a mine that will explode doing 80/90 damage and converting that damage to a orb that will pop out in the air and fall in the ground a little far than the mine is.

 

4:HELLFIRE TURRET: I fear this one.

 

5:MAGNETIC-COUNTER-MEASURE ORB(MCMO): A orb that pops out and atract bullets/missiles, everything that comes close to it, it has a life of 150 and can be easily destroied (too many of these on the ground would be a problem tho) it could also have an effect similar to armor fusor mine.

 

6:AUTO GUARDS: Flying things, similar to H.E. Charger, but that carry, while flying, turrets, they will protect the spot where they are released and will react to enemy mechs that are too close by it.

 

7:CRT WILL NEVER DIE:Passive item, when you die you return fromn your scraps as a CRT-recruit with 100 armor (this one is for the lols just imagine)

 

 



#2
nepacaka

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About Magnetic mines and Cage

will not be able to move for 3 seconds

 

in game where TTK = 2.5 sec., and Brawler can kill a-class in 1.7 sec, 3 sec. without moving - nod very good idea. Just imba.
Most of bad things in this trap-items, than you can't evade it. i mean, i place this item behind cover, and runaway from you, if you trying catch me, you will be trapped, and i just will kill you. i don't think it is really good.
the same with AA. if one team capture AA, and places many traps at AA, enemies who can try go to AA, just stopping and will be killed by whole enemy team while they can't moving.

 


CRT WILL NEVER DIE

 

nice item for fun, but hawken is not 'left 4 dead" :D

 

5:MAGNETIC-COUNTER-MEASURE ORB(MCMO): A orb that pops out and atract bullets/missiles, everything that comes close to it, it has a life of 150 and can be easily destroied (too many of these on the ground would be a problem tho)

 

maybe if this thing have a radius, and attract your and enemy bullets the same, until 150-200 HP not gone. (200HP or 10 sec.)
it also added more problem for mech who overheat very fast (brawler for example), and doen't affect on mech without overheat or overheat longer (inci, assault, g2, etc.)


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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#3
PoopSlinger

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For the MCMO it would be sweet if it was a projectile gravity well item.  Make it look like a crazy, dark, black and purple physx floating orb.  If you fire too near to it it absorbs some set amount of damage.  If you fire semi within its range it bends projectiles around it.  Letting you bend things around corners.  Hitscan would all have a set bend pattern and projectiles would bend based on speed and how near you aimed at the black hole. 

 

Ultimately it would probably not be the most useful item, but it could be really fun.


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#4
Silverfire

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In a game where movement keeps you alive, taking away movement flat out seems like a poor choice, given how weak A classes are. A smart pilot, instead of using the items to flee, would use it to trap the enemy so they cannot both shoot or move, to get a free kill.

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#5
Kopra

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super tesla magnet bomb:

radius: big

speed: fast

graphics: maximum

 

pros: u kil in 1 shot: 1 shot 1 kill

cons: if u miss u dont do any dmg so pretty ballanced ;; what think of ?

 

also

 

megahertz LED asphyxiate schrödinger cat's trap

 

when u use it it plants a button (button graphics: almost like real life)

when u press button, it spews out 5 bear traps in random in the 9th dimension

if ur ememy step on it.................. suprise ,,,, heheheheehehe

explode with maximum gprachics


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#6
Aregon

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Kappabomb

 

Imagine fireworks, like when you win at cabal, but with Kappa.


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#7
Silverfire

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Now that I think about it, I do quite like the idea of the armor fusor mine and the mcmo somewhat. I think those would be fun to play around with.

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#8
Recruit_0

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About Magnetic mines and Cage

in game where TTK = 2.5 sec., and Brawler can kill a-class in 1.7 sec, 3 sec. without moving - nod very good idea. Just imba.
Most of bad things in this trap-items, than you can't evade it. i mean, i place this item behind cover, and runaway from you, if you trying catch me, you will be trapped, and i just will kill you. i don't think it is really good.
the same with AA. if one team capture AA, and places many traps at AA, enemies who can try go to AA, just stopping and will be killed by whole enemy team while they can't moving.

 

nice item for fun, but hawken is not 'left 4 dead" :D

 

maybe if this thing have a radius, and attract your and enemy bullets the same, until 150-200 HP not gone. (200HP or 10 sec.)
it also added more problem for mech who overheat very fast (brawler for example), and doen't affect on mech without overheat or overheat longer (inci, assault, g2, etc.)

 Me engrish am sorry xD when i said 3 seconds i also wanted to tell that you'll brake free of the trap if you receive any kind of damage.



#9
asipo

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anti radar scrambler


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Mech idea : Marauder (B-class), Raptor (A-class)


#10
nepacaka

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And radar anti radar scrambler to counter anti radar scrambler.

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#11
MomOw

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I'd rather have a rebalance of actual weapons (-> nerf scanner, orbs, buff : holo, heat, ISM, rocket turret) before getting new stuff


Edited by (KDR) MomOw, 08 December 2015 - 04:12 AM.

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