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Someone's having fun playing howken!

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#1
Luaq

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So I looked at youtube to find some ps4 gameplays and I ended up looking at "Asian Eric" who seems to have a lot of fun owning people with the vanguard, even niefs (4min30, 9min30)



And I also realised something. The idea of having mech with specific items is maybe, mayyyyybe not that bad IN A SENS.

It helps you know who's in you team and who has which items equipped and that can also be very informative when you're up against your enemy. You know that this mech doesnt have an orb or a shield or a barrier and thus you can approach combat knowing this. Even better than that might be about teamwork since vocal comms are back:

Hey buddy wanna drop a shield/barrier for me I overheated! -Yeah sure man! Pop! Alright im back, ALRIGHT LET's DO THIS.
 

I feel there are much more scenarios possible for teamwork to be even more important that it is now.

Since each mech are somekind of character, eveyone has it's role so everyone knows who to hang out with and who to staty away from. Because this mech means this and this other means something else.

I'm always, always for customization, always but for the console players, I think it does makes sens in the end.

(I'm gonna eat a lot a fuzzy bunny now that I said this hahaha!)


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#2
SparkyJJC

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After playing on Hawken PS4, I noted that the voice comms were a lot more friendly than I had first anticipated.

On a TDM on Bunker, the score was very close and the time was about to run out, and the team had mostly even scores for the entire time I was there. The end score was 29/30 (I was on the losing side)

 

The comms followed the lines of "That was a good game, ay?" (He was presumably Scottish, he had the accent.), and "Yeah, that was pretty close!"

Those two lines were from people on opposite teams. There was no salt.

Prior to that, those with a mic were calling out positions.

 

I got talking to one of them and he seemed like a cool dude. I eventually added him to my friends list. I said that I was from the PC community so I was not very good at using console controllers, and said that the current PC build was a bit different in that you could customize weapons and internals more, yet it lacked in the different content that the consoles had (Nief mech, Charge mech, Incin rotary on Vanguard). He said that he was confused as to why there was no weapon or internal customization, and held resentment towards the fact that you had to buy an entirely new mech to use different items.

 

It was a nice experience, to be honest.


Edited by Sparky, 10 July 2016 - 12:42 PM.

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#3
Sylhiri

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After playing on Hawken PS4, I noted that the voice comms were a lot more friendly than I had first anticipated.

On a TDM on Bunker, the score was very close and the time was about to run out, and the team had mostly even scores for the entire time I was there. The end score was 29/30 (I was on the losing side)

 

The comms followed the lines of "That was a good game, ay?" (He was presumably Scottish, he had the accent.), and "Yeah, that was pretty close!"

Those two lines were from people on opposite teams. There was no salt.

Prior to that, those with a mic were calling out positions.

 

...

 

It was a nice experience, to be honest.

 

It's the same thing that happened with PC Hawken during the Alpha and Beta stages, even early Open Beta. It's a honeymoon phase, all games have it and it always goes away after a period of time. Everyone is nice and friendly because everything is brand new, sparkly and wonderful. All your opponents are basically on the same level when the game comes out and gradually the skill gaps increase, the new car smell goes away and you start realizing that the rainbow in the background is made out of cardboard.


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#4
SparkyJJC

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It's the same thing that happened with PC Hawken during the Alpha and Beta stages, even early Open Beta. It's a honeymoon phase, all games have it and it always goes away after a period of time. Everyone is nice and friendly because everything is brand new, sparkly and wonderful. All your opponents are basically on the same level when the game comes out and gradually the skill gaps increase, the new car smell goes away and you start realizing that the rainbow in the background is made out of cardboard.

 

I hate to agree with you. I would love for this to simply be the fruition of a contented player base but in all honesty it's not that. It's just new people settling in, being happy that they've something new to invest their time in (as well as the lack of skill gap, as you noted), and eventually the noticing of faults becomes a matter of when, not if.


Edited by Sparky, 10 July 2016 - 02:47 PM.

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#5
nepacaka

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 The idea of having mech with specific items is maybe, mayyyyybe not that bad IN A SENS.

 

It helps you know who's in you team and who has which items equipped and that can also be very informative when you're up against your enemy

 

i hope devs not listen forum players in this time, when bring console hawken to PC (like they always do, lol). even if locked items it is just a bug, it is working more good than current internals/items. and it is probably first time when i agree with devs if they lock it. at least, they can lock items, but unlock internals.


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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#6
wolfrock

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and you start realizing that the rainbow in the background is made out of cardboard.


NOOOOOOOOO I WANT REAL RAINBOWS
G2R is viable.

#7
Analysis

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Forced restrictions don't improve game play, but will make it stale.

 

Mech Assault is universally loved by those that played it, but Mech Assault 2 is often loathed because Mech restrictions were put in place and people could no longer play how they wanted.


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#8
GantradiesDracos

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After playing on Hawken PS4, I noted that the voice comms were a lot more friendly than I had first anticipated.

On a TDM on Bunker, the score was very close and the time was about to run out, and the team had mostly even scores for the entire time I was there. The end score was 29/30 (I was on the losing side)

 

The comms followed the lines of "That was a good game, ay?" (He was presumably Scottish, he had the accent.), and "Yeah, that was pretty close!"

Those two lines were from people on opposite teams. There was no salt.

Prior to that, those with a mic were calling out positions.

 

I got talking to one of them and he seemed like a cool dude. I eventually added him to my friends list. I said that I was from the PC community so I was not very good at using console controllers, and said that the current PC build was a bit different in that you could customize weapons and internals more, yet it lacked in the different content that the consoles had (Nief mech, Charge mech, Incin rotary on Vanguard). He said that he was confused as to why there was no weapon or internal customization, and held resentment towards the fact that you had to buy an entirely new mech to use different items.

 

It was a nice experience, to be honest.

 

you lucky sod >.>

 i was playing on PC for a few hours last night, and i had someone abusing me while playing TDm for "hacking". for reference, my team was loosing to his badly....






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