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Do you pay much attention to tactical markers during a team match?

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#1
The_Silencer

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-- Q & Z, by default control keys --

 

Do you pay much attention to tactical markers during a team match?

 

If is so then .. when and/or mostly why?

 

Or perhaps none? If so, why?

 

If the "mute player" option is enlarged in the future to block, not only vo/IP from a pilot, but also his/her in-written chat.. do you think would be good idea to block tactical markers he/she may send too?

 

What new tactical marker you'd like to have in the game (and why)? --2 as max...--

 

-

 

Just curious on your thoughts about this

 

 


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#2
StubbornPuppet

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I would pay much more attention to them if they were easier to pay attention to.  See this topic: https://community.pl...item-the-flare/


To be serious for a moment this is just a joke

 


#3
kaiserschmarrn_

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I would pay much more attention to them if they were easier to pay attention to.  See this topic: https://community.pl...item-the-flare/

I agree, I don't think the current effect that is very large, bright red, visible through walls, and accompanied by an obvious audio cue is noticeable enough.


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#4
maxajcd

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I agree, I don't think the current effect that is very large, bright red, visible through walls, and accompanied by an obvious audio cue is noticeable enough.

I propose it teleports the entire team to the location.


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I do appreciate the art, but I don't have time to find anything good. /h/


#5
coldform

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I propose it teleports the entire team to the location.


Then I would use this to teleport my team to a remote part if the map, well away from the fight.

For maximum trolleoleolies
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#6
Hyginos

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I try, but If I'm not already looking in the right direction they don't last long enough to be useful.


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#7
maxajcd

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I try, but If I'm not already looking in the right direction they don't last long enough to be useful.

This is why we can't have nice things


I do appreciate the art, but I don't have time to find anything good. /h/


#8
Hyginos

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This is why we can't have nice things

 

Correction: this is a nice thing we don't have.


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#9
CrimsonKaim

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I muted them as I usually play solo since I lost hope in teamwork.

 

In the end they are just distracting.


Edited by FakeName, 10 March 2016 - 09:09 AM.

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#10
maxajcd

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when you request help, you automatically spawn 50  SA brawlers in your area that focus on a single target at a time


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I do appreciate the art, but I don't have time to find anything good. /h/


#11
TheButtSatisfier

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I muted them as I usually play solo since I lost hope in teamwork.

 

In the end they are just distracting.

 

I find the indicators to be fairly useful.

 

For example, I find them especially useful when my team is advancing as a group and someone throws out an "enemy sighted" call when we still don't know where the enemy is (like the first engagement on Last Eco). That little heads up ends up giving me a 5-second head start on positioning that I wouldn't have if I just floated around waiting for a TOW or sabot to say hi.

 

The "help requested" call is also pretty useful if you're playing with other people who know what they're doing. By that I mean players that use it when they see a large enemy force about to flank, and they're requesting help because they think that their team can respond quickly enough to be of some service. It's not useful when you're a lone guy out in the distance, spamming "help requested" as you're getting rightfully smashed for being overextended.

 

It's been awhile since I've been in a match where people spam those calls needlessly. I think you'd find the calls rewarding if you spent the time to develop a sense of when to trust those calls and when not to. Strong map and positioning awareness will help in that endeavor.


Edited by TheButtSatisfier, 10 March 2016 - 09:32 AM.

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#12
kaiserschmarrn_

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when you request help, you automatically spawn 50  SA brawlers in your area that focus on a single target at a time

What about berserkers that fire EMPs


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#13
maxajcd

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What about berserkers that fire EMPs

why not both?


I do appreciate the art, but I don't have time to find anything good. /h/


#14
CrimsonKaim

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It's been awhile since I've been in a match where people spam those calls needlessly. I think you'd find the calls rewarding if you spent the time to develop a sense of when to trust those calls and when not to. Strong map and positioning awareness will help in that endeavor.

 

I have learned my lesson: trust NOONE. :D


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#15
_incitatus

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I never use "help requested", but I use the "enemy sighted" all the time. I actually respond to it as well. It is very handy for spotting the enemy sniper or a cloaked inf/pred.

#16
Pleasure_Mortar

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I try to pay attention to the enemy-sighted-marker unless some douchebag starts spamming the button for fun or whatever.

I use Q alot when I'm in a Pred or flanking in a Raider.

 

I don't pay attention the help-marker.

I don't use it either.



#17
CounterlogicMan

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I think the enemy sighted marker is very useful and I do pay attention to it a lot. I wish more players would use it.

 

I think the call for help marker should make an arrow on the side of your HUD pointing in the direction of the distress call momentarily. If they are out of radar range it is really hard to tell where they are calling for help from.

 

Two I would like added are Attacking! and Repairing!

 

That way you can sync up pushes easier and also notify your teammates that you are repairing without them looking at you. 

 

Honestly there is a lot I would change about how information is given to the player via the HUD and other commands. Though those are the top two markers I would add.


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#18
DallasCreeper

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The only time I use "Help Requested" is when I get separated for being Brawler-speed on a team of A-classes, and I get ganked by the entire enemy team. 


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#19
Call_Me_Ishmael

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If I have a player like inci on my team I might use help requested to indicate where I am during a flank.

Otherwise no.
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#20
ticklemyiguana

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If I have a player like inci on my team I might use help requested to indicate where I am during a flank.

Otherwise no.

Luna, I'm trying a Scotch called "Jura" (distillery is on an island named Jura), ever heard of it?

 

Sorry everyone. This is now a Scotch thread.


Edited by ticklemyiguana, 10 March 2016 - 02:51 PM.

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#21
Call_Me_Ishmael

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Yes :)


Oddly enough I am sitting in a pub at the moment

Did I say Call Me Ishmael?

 

You should call me Luna.


#22
ticklemyiguana

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Which variations are you familiar with?

 

A representative of Jura was at the liquor store I was at today and provided me with a sample of one of their lighter (honeyed) scotches. I told him it tasted like bourbon. He was rather insulted, but I bought it anyway. I like bourbon.


Edited by ticklemyiguana, 10 March 2016 - 03:31 PM.

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#23
The_Silencer

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Meanwhile..

 

I find both markers to be useful and good as they are

 

if some topic sounds boring to you then you should think that maybe there're new pilots who do not


Edited by The_Silencer, 10 March 2016 - 03:35 PM.

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#24
PsychedelicGrass

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I find them pretty useful I guess.. if someone spots an enemy with it i'll make note of where on the radar it was and expect someone to be coming from that direction or look in that direction to see if i can even see the enemy/if they're going to be an issue for me. I'll use it myself to try and alert my team to flanking enemies or to point them in the general direction of the other team.. sometimes i'll also use it on a specific spot of terrain if i expect enemies to be coming from that direction/hallway/whatever in the immediate future.

 

 

 

As for help requested i'll usually ignore it unless they're close to me because usually by the time i stop doing whatever it is i'm doing and get over there they're either dead or in a situation where i'll be of no help. If they're close i'll give them an orb or take a few shots for them and try to distract whoever's shooting them. The only time I use it myself is when i'm flanking and want someone to follow me or notice that the enemy is flanking and want my team to move to a specific location to counter it. 


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#25
ticklemyiguana

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Ah. Yes. Forgive me. It is not an invalid or boring question at all. I am just fairly burnt out at the moment and even during purchase had a twinkle of "I wonder if Amid or Luna have tried this before," and given Luna's presence right now, I hopped on that.


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#26
peacecraftSLD

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I spam the "Enemy Spotted" marker. I find it useful. Might be cool if we actually land the enemy spotted it will also say the number that were around the mech that was spotted. At least a number count will tell me that I don't have to worry about "X" number of enemies since they aren't near me.

 

I don't use the help requested. I figure if someone is fighting near you and you have HP to spare, might as well help in the fight.

 

 


Two I would like added are Attacking! and Repairing!

 

That way you can sync up pushes easier and also notify your teammates that you are repairing without them looking at you. 

 

 

This would help a lot but I would like to see if they can display the teammates who are alive and who are currently down for a team. I make it a habit to look at the score screen to see how many enemies are still alive and who is alive on my team. That helps me determine when to attack. I chuckle every time someone yells to get to the AA when 4 out of 6 people are dead and when someone says "Where's my team?".  If you actually take the time and push when all team members are alive, you actually have a better chance of your push working



#27
The_Silencer

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I think the enemy sighted marker is very useful and I do pay attention to it a lot. I wish more players would use it.

 

I think the call for help marker should make an arrow on the side of your HUD pointing in the direction of the distress call momentarily. If they are out of radar range it is really hard to tell where they are calling for help from.

 

Two I would like added are Attacking! and Repairing!

 

That way you can sync up pushes easier and also notify your teammates that you are repairing without them looking at you. 

 

Honestly there is a lot I would change about how information is given to the player via the HUD and other commands. Though those are the top two markers I would add.

+1

These 2 new markers would be much appreciated by many pilots, including myself

 

Attack/Push and Help/Repairing would be definitely useful in a number of real situations during a team match. Not in DM, ergo disabled by default in that game mode.

 

"Repairing" should be available only during real repairs.

 

"Muting a player" should include his/her tactical markers as well.

 

At least, "Help requested" markers too far away from your ubication could be greyed out -on radar- or ignored by game settings at will too..

 

Anyways, these 2 you suggested could speed up things on the battlefield in a positive way ;)


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The difference between theory and practice is smaller in theory than it is in practice.


#28
Call_Me_Ishmael

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My coworkers showed, so my response was delayed.

 

The straight Jura and the 'Iconic Scotch from an Island Stillery' distilled there (off-brand).

 

Many scotch whiskys are casked in order to appeal to an American market/palate.  Abelour A'bunadh, for example.  Other techniques emulate bourbons too: Nadurra comes to mind...


Edited by Lunatic, 10 March 2016 - 05:50 PM.

Did I say Call Me Ishmael?

 

You should call me Luna.


#29
6ixxer

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I use Q.
I type in team chat for my team to use Q.

When I swap to tech I use Z (just sufficiently) to make sure my team stays tight enough for effective healing.
I normally find a good player, normally rolling a Phat C, and then call to our brethren to join us for the stomping (hopefully on the other team).

#30
Pelanthoris

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I use both of them a lot. If the whole team is using q correctly, imho it increases the team awareness incredibly.

 

Just a half-thought proposal. I would change z, so there would be two modes: one tap for "need assistance" (offensive), and double tap for "cover me" (defensive, repairing).

 

I'd also love if the markers would show who has made it.

 

Thirdly, I would add a third command, "on it" / "roger". You would have to look at q or z marker and hit x for example. This would make the original marker appear a bit longer, add your call sign to said marker and give audio response "roger", or similar to those who are listed on the marker.

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#31
The_Silencer

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+1

 

If implementred (hopefully someday) in a non-intrusive way then I'd be cool with those too ;) I'm one of those who prefer the most minimalistic version of the HUD in HAWKEN. However, a fist of new settings might adapt everyone's tastes..

 

I've specially liked the double tap concept to have a same control key to send 2 different -related- tactical markers or alerts when pressed. ;)

 

--

Note:

At this point, I think that your suggestions (the many posted on here by you guys) bring back the potential of the tactical map in the game. Maybe the idea would be adding extended info and stuff rendered on it, for instance, rendering a non-intrusive blinking icon on the HUD in the moment you have * team intel available into it.

BTW, adding some transparency factor to the tactical map would be good idea as well. So you may keep current on what's going on  in the outside too


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#32
DieselCat

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Players that over use the help requested and enemy sighted keys, drive me crazy. People that constantly use the help request key are generally out of position by not paying attention to one's radar and find themselves in a bad spot then expect other teammates to get them out of the jam they put themselves in.

I mainly use the request key to get teammates that are re-spawning a location to regroup at so the team isn't spread all over the map. 


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#33
ATX22

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-- Q & Z, by default control keys --

 

Do you pay much attention to tactical markers during a team match?

Generally, yes.

If is so then .. when and/or mostly why?

When I'm close enough to get to that location to actually help.. or die depending on the level of smurf-age / out-of-balance MMR taking place on the server.

Or perhaps none? If so, why?

I sometimes don't, like when a player spams the help request at AA over and over and over... good player or bad, that starts up I'll eventually make sure to be anywhere but there until they cool down.

If the "mute player" option is enlarged in the future to block, not only vo/IP from a pilot, but also his/her in-written chat.. do you think would be good idea to block tactical markers he/she may send too?

Yes.  I'd also make muting persistent too.

What new tactical marker you'd like to have in the game (and why)? --2 as max...--

1 Acknowledged (no marker though)

2. Put dispenser here.

-

 

Just curious on your thoughts about this

 



#34
WmMoneyFrmMissouri

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I'll use the request help to try and que someone who is fighting that I'm en route and to fall back to me. Unfortunately outside of ts this is a little more tough to get the point across mid fight.

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#35
The_Silencer

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On an hypothetical "roger that" or "acknowledged" as new marker: The problem with neutral markers -or alerts, warnings,..-  resides in that there's no link in between who generates it and the team mate to who is adressed.

 

Although I do like the idea, that's the problem I see with 'em  at first glance


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The difference between theory and practice is smaller in theory than it is in practice.


#36
Pelanthoris

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On an hypothetical "roger that" or "acknowledged" as new marker: The problem with neutral markers -or alerts, warnings,..-  resides in that there's no link in between who generates it and the team mate to who is adressed.

 

Although I do like the idea, that's the problem I see with 'em  at first glance

I would implement it in such way that you look directly at someones marker and give the command. If there is no marker in reticule, no roger is given.


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#37
The_Silencer

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I would implement it in such way that you look directly at someones marker and give the command. If there is no marker in reticule, no roger is given.

+1

 

in case he/she has generated any tactical marker, let's say, 2 or 3 seconds ago -as max.- ?

 

Would be a good way to do it. If not so then would become mostly in a exploitable mess


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The difference between theory and practice is smaller in theory than it is in practice.


#38
StubbornPuppet

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It is much to my chagrin that nobody pays attention to "Help Requested".  That explains why so many people use "Enemy Sighted" when they didn't actually spot an enemy - as it's the only way to actually call for help when you know you're either about to need to go into an enemy held objective or on the run from enemies and need backup.


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#39
The_Silencer

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I use to pay attention to help requests. Nevertheless, it's gonna be a matter of distances most of the times. if I am near then I'll help and do my best. If the guy requesting help got killed then.. well, you got intel on what's going on out there too

 

edit: Why team mates may press Z:

 

.- right before dying

.- While repairing (+) to get some cover

.- outnumbered.. having a bad feeling about this

*.- follow me / move here / regroup / attack/push / cover me / ... you name it

.- while panicking

.- 'cos feeling alone, come to see my custom suite, while stuck, ...

.- et cetera


Edited by The_Silencer, 14 March 2016 - 09:35 AM.

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#40
Hyginos

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It is much to my chagrin that nobody pays attention to "Help Requested".  That explains why so many people use "Enemy Sighted" when they didn't actually spot an enemy - as it's the only way to actually call for help when you know you're either about to need to go into an enemy held objective or on the run from enemies and need backup.

 

It's generally advisable to treat them the same anyway. As often as not, people will use help the requested ping in the midst of being pummeled by multiple enemies, and will be dead long before their team can get there.


Edited by Hyginos, 14 March 2016 - 09:36 AM.

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