Not make this equation be true:
Lose Team in TDM = loss?
Because I am sick of beeing forced to stick to a dumb team whic his unable to hold the frontline.
In this case I have three choices:
1. Fall back and back and back until my team respawns to prevent the enemy team pushing.
2. Assassinate someone. Rarely possible. Stealth is poorly implemented and way too easy to detect (Scanners, HUD, Pred, Messages, etc.)
3. Hide. The best thing you can do in TDM is hide when your team fails. Just wait (which can take up to 10 minutes) for one lonely enemy and oneshot him. Rarely works as well due to the long waiting time.
An individual should have more power and TDM mode is more like mass instead of class. The amount of DPS, guns, mechs and stuff like that decides the outcome of a battle. Not the skill by certain palyers (here is the problem).
Sticking to your team should not grant you instant success.
And what happens when all players stick to your team? Death Ballz.
Additionally, lower this secondaries spam. I rememebr the old Hawken having slow RoF of secondaries which was pretty good cause if you miss one shot, you have a clear disadvantage when the enemy decides to engage now. But these days, one Rocketeer/Bruiser is enough to spam spam spam rockets rockets rockets.
Players don't mind missing, even I don't mind. Spam EOC pucks and hope for some assists.
To be honest, I don't really have an idea how to solve deathballz and 6-player-tactic OP except these:
1. Let EMP be used like Detonator (Press fire mechanism again for manual detonation)*
2. Lower RoF of secondaries (all) and increase dmg slightly (this would cause the TTK to rise a tiny bit).
3. Increase heatgen for all wepaons except for Inci and remove 3-sec-insta-cooldown. This would cause atleast some kind of heat management.
Basically two tweaks to lower the spam and one tweak to have atleast one thing which is effective against a whole team as an individual.
Thank you for your attention.
If you didn't read everything, I am not thanking you for your not paid attention :]
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