Category List
The Facility Update: Patch Notes
Coming May 9, the Facility Update introduces the finished Facility map first tested by our pilots on custom servers, new customizations, gameplay balancing, and interface improvements.
Mechs
- Increased all mechs starting armor by 50.
- Designer's Note: We wanted to increase time-to-kill (TTK) for all mechs and decided on a flat rate over a percentage. With too large of a percentage, trying to kill a Type-C mech would push overheating limits. If we made the percentage too small, the TTK for Type-A mechs will still be too short. We'll be watching for player feedback and gameplay data to determine if this first step towards a TTK sweet spot is in need of tweaking in future patches.
- NEW Map: Facility
- Available for Team Deathmatch, Missile Assault, and Deathmatch.
- Facility-only servers will also be available as Custom Servers for a limited time.
- New Facility map Service Awards available to unlock.
- Assorted map collision and art adjustments, mostly focused on Front Line.
- NEW Repair Drone: RD-0RB1T
- NEW Thruster: JT-Bowshock
- NEW Camouflages: Ash-GRY, Badlands-BRN, Fatigue-GRN, Granite-PCH, Survival-GRN, Tide-BLU
- Holo Taunts
- Increased duration from 7 to 10 seconds.
- Increased size by 10%.
- Blockade
- Decreased armor from 1000 to 750.
- Increased duration from 13 to 15 seconds.
- Repair Charge
- Decreased absorption rate by 30% This change applies to all health orbs as well.
- Mech Indicators
- Increased size of ability icons and callsigns.
- Enemy health bar indicator will now always display as long as you can see their callsign.
- Radar
- Enemy turrets show up on your radar if they are firing. The detection distance is the same as an enemy firing.
- Added option to view others pilots' Profile and Achievements as long as they're in your Friend List. Right-click on the pilot's callsign in your Friend List to view.
- Added taunting to post-match results screen. Press "G" to Mech Taunt and "H" to Holo Taunt. Additionally, press "Left Shift" to fire up your thrusters, and "C" to show your repair animation.
- Text added to Ready Up Screen to denote that auto-balance is turned on.
- Test Drives
- Test Drive mechs will be automatically redeemed to your inventory for the Test Drive period.
- Expired Test Drive mechs will be updated and auto-redeemed as well.
- Automatically redeeming Test Drives mechs can be disabled as an option in the Settings menu.
- Added option to show or hide expired Test Drive mechs in the Your Mechs pane.
- Graphics optimizations including weapon projectiles, weapon trails, weapon impacts, explosions, thrusters, map textures, lighting, and more.
- Graphics updates for Helix Repair Torch, Blockade, and Redox-O2 as well as some mech textures and PhysX materials in maps.
- Audio tweaks including impact sounds, radio chatter distortions, and more.
- Swapping weapons in the Garage now has an animation and shimmer effect.
- Cleaned up localization text.
- TOW Missile and Detonator projectiles will no longer pass through Type-C mechs in turret mode.
- Holograms now display desaturated paint camos.
- Players will now be informed that they will not receive MVP awards if there are less than four people in the match. "MVP: Not Enough Players" will now display on the Post Match Stats page if there were not enough players to give out the XP reward.
- The Submachine Cannon is no longer partially invisible.
- A tower on top of the Prosk base is no longer missing segments.
















248 Comments
Frouste
May 03 2013 05:00 PM
Sylhiri
May 03 2013 05:03 PM
Quote
YES
BiO
May 03 2013 05:05 PM
Can't wait to see the finish facility map!!
Elix
May 03 2013 05:05 PM
Here's hoping that the TTK testing is successful, but balance is a work in progress. Looking forward to the patch.
OdinTheWise
May 03 2013 05:07 PM
TerranCmdr
May 03 2013 05:12 PM
Also stoked to taunt in the after match screen.
ropefish
May 03 2013 05:20 PM
Umbre
May 03 2013 05:29 PM
There will likely be one in the patch coming after this one. I'm sure that the next mech introduced into the game, will share a weapon with the Tech like the Reaper did with the Sharpshooter.
Akaon
May 03 2013 05:47 PM
Also, this is a 10% buff to the health of A mechs and an almost 6% buff to the health of C mechs, essentially buffing A mechs the most, while C mechs are pretty much the worst mechs as it is. I just don't get why you're using a flat health buff instead of a percentage. (just like how a couple of internals/optimizations give flat buffs instead of a percentage, resulting in varying effects depending on what class your mech is)
Guiotine
May 03 2013 06:13 PM
Sylhiri
May 03 2013 06:14 PM
Quote
Adding a little bit of health is a lot easier then adjusting all the weapons.
ReachH
May 03 2013 06:39 PM
nokari
May 03 2013 06:40 PM
The_Silencer
May 03 2013 06:43 PM
...
SystemiK
May 03 2013 06:57 PM
The_Eldritch_Abomination
May 03 2013 07:00 PM
Umbre
May 03 2013 07:01 PM
I think it means that rather than searching the store for the mechs, they just automatically get added to your list.
932 with the 3.5% health optimization, with another 8 if using the movement tree health bonus (but you shouldn't, since it offers almost nothing), and a total of 985 health with all of the optimizations + health internal.
Wasabi_Wei
May 03 2013 07:03 PM
MartyFriedman
May 03 2013 07:03 PM
Analysis
May 03 2013 07:11 PM
- Increased all mechs starting armor by 50.
- Designer's Note: We wanted to increase time-to-kill (TTK) for all mechs and decided on a flat rate over a percentage. With a too much of a percentage, trying to kill a Type-C mechs would push overheating limits. If we made the percentage too small, Type-A mechs TTK will still be too short. We'll be watching for player feedback and gameplay data to determine if this first step towards a TTK sweet spot is in need of tweaking in future patches.
Maps- NEW Map: Facility
- Available for Team Deathmatch, Missile Assault, and Deathmatch.
- Facility-only servers will also be available as Custom Servers for a limited time.
- New Facility map Service Awards available to unlock.
- Assorted map collision and art adjustments, mostly focused on Front Line.
Customizations- Holo Taunts
- Increased duration from 7 to 10 seconds.
- Increased size by 10%.
Items- Blockade
- Decreased armor from 1000 to 750.
- Increased duration from 13 to 15 seconds.
- Shield
- Increased damage absorption from 300 to 350.
- Detonator
- Decreased damage from 155 to 140.
- Repair Charge
- Decreased absorption rate by 30%.
Gameplay- Mech Indicators
- Increased size of ability icons and callsigns.
- Enemy health bar indicator will now always display as long as you can see their callsign.
General ImprovementsSlower kill times really_ What is your ideal kill time_ Will it stop when the kill times get long enough to create a chain letter with my opponent_
+50 health to all mechs since killing a tech was already to easy_ More mech blobs coming...
I'm very concerned about the reduction of heal rate from orbs. So you want it to be nearly impossible to go solo or win a 2v1 fight now_ I run commando in general since I can't stand two mech blobs fighting. Hawken is at its best in 1v1, 2v1, and 2v2 in my opinion.
Still no change to Heat_ How can this God gun remain unchanged_ How can you justify the speed of the projectile with the inclusion of splash.
The direction of this game continues to baffle. I guess I should say "good job" since it appears many others find these changes good.
Not sure why shield damage absorption was increased. Who likes fighting an invincible opponent_
The only aspects I can agree with that are in the patch:
- improved holo taunt functionality
- textured Facility
- enemy health always visible if in sight.
- updated graphics options
This patch sounds as troubling as the Technician patch. Pre-patch excitement level 1/10. I wish the Hawken team would just say they want the game more like Mech Warrior so I could just drop this game completely.
WarlordZ
May 03 2013 07:37 PM
Elix
May 03 2013 07:39 PM
Also, the repair charge healing rate's been reduced because between dropped/deployed repair charges and techs, rediculous tanking capability currently exists in the game. From 1 hp, with a repair charge, repairing, and a tech, a C-class can be back on its feet incredibly fast considering its giant HP pool by comparison to the smaller classes.
ropefish
May 03 2013 07:40 PM
Phos
May 03 2013 08:26 PM
No siege changes no tech nerfs no SA Hawkins buff, Vulcan still mostly harmless and you guys still won't just surface the raw numbers.
Silk_Sk
May 03 2013 08:32 PM