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G2 EOC Scout (video demonstration)

Art Fanart Game Project Video

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#1 dorobo

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Posted October 22 2014 - 11:42 AM

There is no such mech loadout in game. Scouts don't have an eoc. But what if...



#2 Chocksa

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Posted October 22 2014 - 12:00 PM

There have been some fun bugs like this. The ones i seen so fare include pred with a vulcan, pred with a slug rifle, Sharpshooter with a vulcan and a few others i can't remember. It doesn't happen often but when it does it makes for some interesting play. The video below is from the vulcan pred. It was posted long ago.

View PostProfAbdullah, on February 21 2014 - 02:37 PM, said:




#3 bacon_avenger

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Posted October 22 2014 - 01:16 PM

*May or may not have seen a tech with a seeker primary in the past*

(I don't mean to necro threads, I'm just almost always running behind.  My apologies)

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#4 Zilph

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Posted October 22 2014 - 01:47 PM

It's videos like this that make me wish there was a bit more freedom of choice in terms of primary weapons (I'd say secondaries just for the sake of the tow rocket mechs, but the only other valid choice without going too specialised is the grenade launcher).

Of course, I understand, having your free pick from the primary weapon pool would make for some rather fuzzy bunny mechs, so I'd rule that out. Some combinations, as we know, would ruin the fabric of the universe itself (someone mentioned a tech with a seeker_~)

Rather, I'd increase the weapon pool per mech to five instead of three, and this extra variation in all mechs (with some exceptions, like the Incinerator, who is probably fine with three and being specialised) would make the weapons themselves more prominent. It might give us a chance to actually find token favourites in certain primary weapons.

The Assault Rifle is already an example of this, as I can already equip it on some of my most played mechs. I like it, and I like to have 'my' AR as I bounce around in different mechs, a favourite of sorts. (I 'want' to love the AR, but I think it needs a bit of an update to give it a more unique feel instead of just a bad SMG, and a bit of an aesthetic update to sound to make it 'feel' a bit better too).

But, an example of a weapon that would need more availability across mechs with a slightly larger primary pool... would be the Breacher. The only thing I love more than the AR is the Breacher. I've seen some really interesting play with the dome shields, I absolutely love its charged poke and uncharged CQC capability. But only the Predator_ This isn't a mini-rant of "Ugh why should the predator have it, Predator is baaaad." This is more to say that the Breacher. The WEAPON itself. It's fun as hell. And I think it'd be fun as well to see it mixed up in some other playstyles. So despite some primaries already being shared, newer weapons... will be completely restricted to the new mechs they come with. (I was glad to see the T32 come with the Pred, however this just shows that new weapons can only be given to mechs that will be newer afterwards, and not the already existing mechs.)

...Another example is the PN-223. Pushing past all the people shouting things about it and squeezing through the mosh pit of arguments, I see another weapon that I think would be fun to use, or at least try, on pre-existing mechs. On a mech like the assault with its already three generic primaries, a burst-fire weapon wouldn't be so out of place. Regardless of the weapon's state in the game right now, used or underused, giving it to assault-style mechs alongside automatic weapons would be... fun. It might bridge that gap between their already existing automatic weapons and the semi-automatic weapons in the game that they probably shouldn't be given.

Likewise, this would open up a few opporunities to give certain weapons a chance on other mechs. (Seekers on another mech, maybe_ Doesn't need the hellfire lock-on for its partial homing, just an enemy in the crosshairs. Ooh, even the ReFLAK-35, give it a chance on other mechs if it's just going to collect dust since everyone often chooses the T32 instead.)

All in all, this game needs a bit more... choice. Even if the choices are bad and everyone already defaults to what's considered the 'best' possible loadout. Not everyone is a high tier player and not everyone wants the competitive scene. Some of us just wanna kick back in a few pub matches and blow up mechs with the flavour of choice. ^_^

Edited by Zilph, October 22 2014 - 01:50 PM.


#5 TheVulong

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Posted October 22 2014 - 03:48 PM

Nothing beats a SS with Rev-GL.

Edited by TheVulong, October 22 2014 - 03:48 PM.

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#6 Sylhiri

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Posted October 22 2014 - 03:49 PM

My god... an EOC A class with a decent ability. I want.

View PostZilph, on October 22 2014 - 01:47 PM, said:

But, an example of a weapon that would need more availability across mechs with a slightly larger primary pool... would be the Breacher. The only thing I love more than the AR is the Breacher. I've seen some really interesting play with the dome shields, I absolutely love its charged poke and uncharged CQC capability. But only the Predator_ This isn't a mini-rant of "Ugh why should the predator have it, Predator is baaaad." This is more to say that the Breacher. The WEAPON itself. It's fun as hell.

I disagree with having a weapon basically countering an item (also an ability countering another ability but that is a different rant). There was a reason that they no longer allow mechs to shoot outside from the inside, everyone was packing a shield because it was basically a health increase had had no downside (except for explosive weapons which in cqc ended up self damaging, +1 hitscan).

So they patched it out and made the shield an entirely defensive item then came the breacher. Preds can now shoot through shields which was made for defense and are able to dance in and out of them without downside, most preds carry a shield because of this fact. Unless the pred is fighting another pred using a shield had no downside, lol. I would rather keep breacher usage to a minimum unless they take that out.

Edited by Sylhiri, October 22 2014 - 04:06 PM.

[13:14] <nonsiccus_work> uh oh

there's gravy in my keyboard

----------------------------------------------------------------------

[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell


#7 Zilph

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Posted October 22 2014 - 04:24 PM

View PostSylhiri, on October 22 2014 - 03:49 PM, said:


I disagree with having a weapon basically countering an item (also an ability countering another ability but that is a different rant). There was a reason that they no longer allow mechs to shoot outside from the inside, everyone was packing a shield because it was basically a health increase had had no downside (except for explosive weapons which in cqc ended up self damaging, +1 hitscan).

So they patched it out and made the shield an entirely defensive item then came the breacher. Preds can now shoot through shields which was made for defense and are able to dance in and out of them without downside, most preds carry a shield because of this fact. Unless the pred is fighting another pred using a shield had no downside, lol. I would rather keep breacher usage to a minimum unless they take that out.

Fair enough. I can easily see that more classes with the Breacher could be an issue. It's one of the Predator's biggest strong points because it lacks in frontline combat (Secondary is difficult to hit with during a duel compared to laying mines). If the Breacher/Shield system were changed to allow the Breacher to be viable on more mechs, the Predator loses a strong point and would need something else to compensate.

I still would like to see it in use more with other mechs, but unless other things are shifted just right, probably not for the best. Sorry, my bad.

But hey, going over an idea and finding things to be appropriately changed and worked over is much better than a simple 'yes/no' to whether or not it's implemented. Clearly if you just throw something into the mix without considering what it affects, you're going to have issues. (Technician_ I'm not taking sides on that debate, I just know that's what a lot of people say about it). XD

#8 EM1O

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Posted October 22 2014 - 04:35 PM

*sigh*
made me dream of a Infil with a TOW.
:)

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#9 dorobo

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Posted October 22 2014 - 10:16 PM

I have to say it didnt felt overpowered at all..maybe with better aim it could be decent.
Whats important is that it was a different experience. Still i would like to try a double flak scout :ph34r:
One new player even said to me not long time ago.. That he likes the game but more weapons on a mech is what he wished there was.

#10 EliteShooter

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Posted October 23 2014 - 04:53 AM

I want breacher infil.

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#11 TwentyFirstPilot

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Posted October 23 2014 - 06:38 AM

View PostEM1O, on October 22 2014 - 04:35 PM, said:

*sigh*
made me dream of a Infil with a TOW.
:)

Yuck. Don't say those things.

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View PostAmidatelion, on May 24 2014 - 01:36 AM, said:

Yeah, but dude, we are at 1750. As much as we would like to be Professional Yolodrivers like you [Meraple] and Lightangel112, we're not there yet. It's something to aspire to, sure, but there's a lot of ground to cover.

View PostEliteShooter, on September 20 2014 - 08:51 PM, said:

I eat cats too. Does that interest you_

#12 EM1O

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Posted October 25 2014 - 08:16 PM

why certainly. More or less a HEAT Scout with cloaking and a piffling bit more armor. woohoo! instagib!

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#13 Dawn_of_Ash

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Posted October 27 2014 - 12:26 AM

View PostZilph, on October 22 2014 - 04:24 PM, said:

But hey, going over an idea and finding things to be appropriately changed and worked over is much better than a simple 'yes/no' to whether or not it's implemented. Clearly if you just throw something into the mix without considering what it affects, you're going to have issues. (Technician_ I'm not taking sides on that debate, I just know that's what a lot of people say about it). XD

I agree a ton with your idea, but again there are the small flaws with having OP combonations. I personally think that if there would be more combonations, then they should stick with giving out what they already have - the weapons that are NOT unique to a mech - AC, SMC, Heat Cannon, etc. Breacher and the Seeker have already been mentioned, but anyone ever thought about how OP the REDOX would be combined with any mech with a powerful secondary_ I mean, the thing that is stopping the Tech from being another Scout is that secondary weapon - in my opinion at least.

I would love to see a Predator with an Assualt Rifle or Submachine Cannon - but having fallen in love with the Breacher, I'd likely not change. But when I first started, I really wanted a mech which could stealth and fire from long ranges. What about a Pred with a sniper_ Ultimate stealth sniper! Yeah! :D

#14 _incitatus

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Posted October 29 2014 - 09:32 AM

Assault with flak cannon.  Mmmmm....
Posted Image

[HWK]ZamboniChaos, on April 23 2014 - 11:13 AM, said:

You are the undisputed champion of camouflages.

#15 Sylhiri

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Posted October 29 2014 - 10:19 AM

View PostDawn_of_Ash, on October 27 2014 - 12:26 AM, said:

But when I first started, I really wanted a mech which could stealth and fire from long ranges. What about a Pred with a sniper_ Ultimate stealth sniper! Yeah! :D

You basically have a Slug Rifle already, lol.

[13:14] <nonsiccus_work> uh oh

there's gravy in my keyboard

----------------------------------------------------------------------

[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell


#16 Sorroritas

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Posted October 29 2014 - 11:04 AM

How about tying weapons with max hp.
All classes got the same basic healthpool (A: 300, B:500, C: 700)
And then adding hp for each weapon depending on damage, burst capability, reload time etc.
The higher the damage and burst capability the lower the hp bonus.
So you could use all weapons with all mechs but get some balance with lower/higher hp to prevent SAARE/Torch mechs or similar.
(Or just a primary/secondary weapons limit of some sort)

Edit: Possibly a percentage hp bonus so the brawler gets more out of the flak instead of the scout.
(I point in the direction of the flak nerfs that didn't just nerf the scout but the brawler everytime too)

Edited by Sorroritas, October 29 2014 - 11:06 AM.

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#17 TwentyFirstPilot

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Posted October 29 2014 - 11:26 AM

View PostDawn_of_Ash, on October 27 2014 - 12:26 AM, said:

View PostZilph, on October 22 2014 - 04:24 PM, said:

But hey, going over an idea and finding things to be appropriately changed and worked over is much better than a simple 'yes/no' to whether or not it's implemented. Clearly if you just throw something into the mix without considering what it affects, you're going to have issues. (Technician_ I'm not taking sides on that debate, I just know that's what a lot of people say about it). XD

I agree a ton with your idea, but again there are the small flaws with having OP combonations. I personally think that if there would be more combonations, then they should stick with giving out what they already have - the weapons that are NOT unique to a mech - AC, SMC, Heat Cannon, etc. Breacher and the Seeker have already been mentioned, but anyone ever thought about how OP the REDOX would be combined with any mech with a powerful secondary_ I mean, the thing that is stopping the Tech from being another Scout is that secondary weapon - in my opinion at least.

I would love to see a Predator with an Assualt Rifle or Submachine Cannon - but having fallen in love with the Breacher, I'd likely not change. But when I first started, I really wanted a mech which could stealth and fire from long ranges. What about a Pred with a sniper_ Ultimate stealth sniper! Yeah! :D

Stalker cloak is meant to let you get close up. It would be pretty useless on a sniper.

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View PostAmidatelion, on May 24 2014 - 01:36 AM, said:

Yeah, but dude, we are at 1750. As much as we would like to be Professional Yolodrivers like you [Meraple] and Lightangel112, we're not there yet. It's something to aspire to, sure, but there's a lot of ground to cover.

View PostEliteShooter, on September 20 2014 - 08:51 PM, said:

I eat cats too. Does that interest you_

#18 Moreapples

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Posted October 29 2014 - 11:25 PM

View PostTwentyFirstPilot, on October 29 2014 - 11:26 AM, said:

Stalker cloak is meant to let you get close up. It would be pretty useless on a sniper.

It can be used to get away.
Totally useless for a sniper.

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#19 dorobo

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Posted Yesterday, 02:31 AM

I think what he meant is to shoot cloaked like a pred but as a sniper without decloaking.. unless something manages to hit you back from a FAR.

#20 Moreapples

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Posted Yesterday, 02:36 AM

I've always wanted a cloaking sniper class tbh.
Don't know how it'd work out in terms of balance though.

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