G2 EOC Scout (video demonstration)
#1
Posted October 22 2014 - 11:42 AM
#2
Posted October 22 2014 - 12:00 PM
ProfAbdullah, on February 21 2014 - 02:37 PM, said:
#3
Posted October 22 2014 - 01:16 PM
(I don't mean to necro threads, I'm just almost always running behind. My apologies)
Follower of Wheaton's Law, #spawn camper, test dummy for science, and being one of "those guys" <3Youtube: thebaconavenger - Twitch/Twitter: bacon_avenger
System specs: i5 2500k // Asus P8Z68-V // eVGA GeForce GTX 560 Ti Superclocked // 16 GB 1600 DDR3New to siege_ Give Bacon's Guide to Siege Mode a watch
#4
Posted October 22 2014 - 01:47 PM
Of course, I understand, having your free pick from the primary weapon pool would make for some rather fuzzy bunny mechs, so I'd rule that out. Some combinations, as we know, would ruin the fabric of the universe itself (someone mentioned a tech with a seeker_~)
Rather, I'd increase the weapon pool per mech to five instead of three, and this extra variation in all mechs (with some exceptions, like the Incinerator, who is probably fine with three and being specialised) would make the weapons themselves more prominent. It might give us a chance to actually find token favourites in certain primary weapons.
The Assault Rifle is already an example of this, as I can already equip it on some of my most played mechs. I like it, and I like to have 'my' AR as I bounce around in different mechs, a favourite of sorts. (I 'want' to love the AR, but I think it needs a bit of an update to give it a more unique feel instead of just a bad SMG, and a bit of an aesthetic update to sound to make it 'feel' a bit better too).
But, an example of a weapon that would need more availability across mechs with a slightly larger primary pool... would be the Breacher. The only thing I love more than the AR is the Breacher. I've seen some really interesting play with the dome shields, I absolutely love its charged poke and uncharged CQC capability. But only the Predator_ This isn't a mini-rant of "Ugh why should the predator have it, Predator is baaaad." This is more to say that the Breacher. The WEAPON itself. It's fun as hell. And I think it'd be fun as well to see it mixed up in some other playstyles. So despite some primaries already being shared, newer weapons... will be completely restricted to the new mechs they come with. (I was glad to see the T32 come with the Pred, however this just shows that new weapons can only be given to mechs that will be newer afterwards, and not the already existing mechs.)
...Another example is the PN-223. Pushing past all the people shouting things about it and squeezing through the mosh pit of arguments, I see another weapon that I think would be fun to use, or at least try, on pre-existing mechs. On a mech like the assault with its already three generic primaries, a burst-fire weapon wouldn't be so out of place. Regardless of the weapon's state in the game right now, used or underused, giving it to assault-style mechs alongside automatic weapons would be... fun. It might bridge that gap between their already existing automatic weapons and the semi-automatic weapons in the game that they probably shouldn't be given.
Likewise, this would open up a few opporunities to give certain weapons a chance on other mechs. (Seekers on another mech, maybe_ Doesn't need the hellfire lock-on for its partial homing, just an enemy in the crosshairs. Ooh, even the ReFLAK-35, give it a chance on other mechs if it's just going to collect dust since everyone often chooses the T32 instead.)
All in all, this game needs a bit more... choice. Even if the choices are bad and everyone already defaults to what's considered the 'best' possible loadout. Not everyone is a high tier player and not everyone wants the competitive scene. Some of us just wanna kick back in a few pub matches and blow up mechs with the flavour of choice.
Edited by Zilph, October 22 2014 - 01:50 PM.
#6
Posted October 22 2014 - 03:49 PM
Zilph, on October 22 2014 - 01:47 PM, said:
I disagree with having a weapon basically countering an item (also an ability countering another ability but that is a different rant). There was a reason that they no longer allow mechs to shoot outside from the inside, everyone was packing a shield because it was basically a health increase had had no downside (except for explosive weapons which in cqc ended up self damaging, +1 hitscan).
So they patched it out and made the shield an entirely defensive item then came the breacher. Preds can now shoot through shields which was made for defense and are able to dance in and out of them without downside, most preds carry a shield because of this fact. Unless the pred is fighting another pred using a shield had no downside, lol. I would rather keep breacher usage to a minimum unless they take that out.
Edited by Sylhiri, October 22 2014 - 04:06 PM.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#7
Posted October 22 2014 - 04:24 PM
Sylhiri, on October 22 2014 - 03:49 PM, said:
I disagree with having a weapon basically countering an item (also an ability countering another ability but that is a different rant). There was a reason that they no longer allow mechs to shoot outside from the inside, everyone was packing a shield because it was basically a health increase had had no downside (except for explosive weapons which in cqc ended up self damaging, +1 hitscan).
So they patched it out and made the shield an entirely defensive item then came the breacher. Preds can now shoot through shields which was made for defense and are able to dance in and out of them without downside, most preds carry a shield because of this fact. Unless the pred is fighting another pred using a shield had no downside, lol. I would rather keep breacher usage to a minimum unless they take that out.
Fair enough. I can easily see that more classes with the Breacher could be an issue. It's one of the Predator's biggest strong points because it lacks in frontline combat (Secondary is difficult to hit with during a duel compared to laying mines). If the Breacher/Shield system were changed to allow the Breacher to be viable on more mechs, the Predator loses a strong point and would need something else to compensate.
I still would like to see it in use more with other mechs, but unless other things are shifted just right, probably not for the best. Sorry, my bad.
But hey, going over an idea and finding things to be appropriately changed and worked over is much better than a simple 'yes/no' to whether or not it's implemented. Clearly if you just throw something into the mix without considering what it affects, you're going to have issues. (Technician_ I'm not taking sides on that debate, I just know that's what a lot of people say about it). XD
#8
Posted October 22 2014 - 04:35 PM
made me dream of a Infil with a TOW.
Lingua-indigenae *=0=* Clans & Guilds *=||=* Which Mech_ *=X=* GPU Test *=W=* CPU Test *=O=* Dementia
#9
Posted October 22 2014 - 10:16 PM
Whats important is that it was a different experience. Still i would like to try a double flak scout
One new player even said to me not long time ago.. That he likes the game but more weapons on a mech is what he wished there was.
#11
Posted October 23 2014 - 06:38 AM
EM1O, on October 22 2014 - 04:35 PM, said:
made me dream of a Infil with a TOW.
Yuck. Don't say those things.
Aspiring Professional Yolodriver
Amidatelion, on May 24 2014 - 01:36 AM, said:
EliteShooter, on September 20 2014 - 08:51 PM, said:
#12
Posted October 25 2014 - 08:16 PM
Lingua-indigenae *=0=* Clans & Guilds *=||=* Which Mech_ *=X=* GPU Test *=W=* CPU Test *=O=* Dementia
#13
Posted October 27 2014 - 12:26 AM
Zilph, on October 22 2014 - 04:24 PM, said:
I agree a ton with your idea, but again there are the small flaws with having OP combonations. I personally think that if there would be more combonations, then they should stick with giving out what they already have - the weapons that are NOT unique to a mech - AC, SMC, Heat Cannon, etc. Breacher and the Seeker have already been mentioned, but anyone ever thought about how OP the REDOX would be combined with any mech with a powerful secondary_ I mean, the thing that is stopping the Tech from being another Scout is that secondary weapon - in my opinion at least.
I would love to see a Predator with an Assualt Rifle or Submachine Cannon - but having fallen in love with the Breacher, I'd likely not change. But when I first started, I really wanted a mech which could stealth and fire from long ranges. What about a Pred with a sniper_ Ultimate stealth sniper! Yeah!
#14
Posted October 29 2014 - 09:32 AM
[HWK]ZamboniChaos, on April 23 2014 - 11:13 AM, said:
#15
Posted October 29 2014 - 10:19 AM
Dawn_of_Ash, on October 27 2014 - 12:26 AM, said:
You basically have a Slug Rifle already, lol.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#16
Posted October 29 2014 - 11:04 AM
All classes got the same basic healthpool (A: 300, B:500, C: 700)
And then adding hp for each weapon depending on damage, burst capability, reload time etc.
The higher the damage and burst capability the lower the hp bonus.
So you could use all weapons with all mechs but get some balance with lower/higher hp to prevent SAARE/Torch mechs or similar.
(Or just a primary/secondary weapons limit of some sort)
Edit: Possibly a percentage hp bonus so the brawler gets more out of the flak instead of the scout.
(I point in the direction of the flak nerfs that didn't just nerf the scout but the brawler everytime too)
Edited by Sorroritas, October 29 2014 - 11:06 AM.
I am the bane of His foes and the woes of the treacherous.
I am the end.
#17
Posted October 29 2014 - 11:26 AM
Dawn_of_Ash, on October 27 2014 - 12:26 AM, said:
Zilph, on October 22 2014 - 04:24 PM, said:
I agree a ton with your idea, but again there are the small flaws with having OP combonations. I personally think that if there would be more combonations, then they should stick with giving out what they already have - the weapons that are NOT unique to a mech - AC, SMC, Heat Cannon, etc. Breacher and the Seeker have already been mentioned, but anyone ever thought about how OP the REDOX would be combined with any mech with a powerful secondary_ I mean, the thing that is stopping the Tech from being another Scout is that secondary weapon - in my opinion at least.
I would love to see a Predator with an Assualt Rifle or Submachine Cannon - but having fallen in love with the Breacher, I'd likely not change. But when I first started, I really wanted a mech which could stealth and fire from long ranges. What about a Pred with a sniper_ Ultimate stealth sniper! Yeah!
Stalker cloak is meant to let you get close up. It would be pretty useless on a sniper.
Aspiring Professional Yolodriver
Amidatelion, on May 24 2014 - 01:36 AM, said:
EliteShooter, on September 20 2014 - 08:51 PM, said:
#19
Posted Yesterday, 02:31 AM
#20
Posted Yesterday, 02:36 AM
Don't know how it'd work out in terms of balance though.
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