CB2
CB3
With a few exceptions, it seems like everything was pretty much decreased at least by half, and mostly by a full 2/3rds. I'm not sure I like that, but I understand the reasoning. However, I do not think the changes should have been applied to anything that wasn't strictly damage/armor/movement related. Heat reduction, radar bonuses, and EU capacities were all subtle enough to benefit a skilled player while not being necessary for a newer one.
Also, I do not think any changes should have been made for the first and second tiers. Those buffs were already too small to make much of a difference and having early upgrades be more beneficial would help new players understand the effects the optimizations are having.
That said, here are some things that stand out.
Item damage (given and received), weapon heat reduction, bullet damage, and anything else that was formerly set at 1.5% is now at either .33% or .25%. Holy fuzzy bunny. Isn't that a bit much_
Increase dodge speed,increase thruster regen rate, and reduce dodge cooldown saw no change.
Decrease damage from weapons saw a significant drop from -.5% to -.16%. .5% wasn't small enough already_
Armor increases in both the Defense and Movement trees were changed from a fixed number to a percentage. Defense went from +75 to +3.5%. Movement went from +15 to +.30%. I'm pretty much okay with this.
The final upgrades for Offense and Movement were both halved, but the Defense boost went from +4% to +1.5%. I wonder why.
That's all I've noticed so far. Feel free to point out anything else you notice.
Edited by Silk_Sk, November 21 2012 - 05:33 PM.