A class is the fastes class of all, and as a result excels at dodging behind cover when attacked and popping out to land a TOW or flak. They can outrace their opponents, and they can easily escape a fight.
Yeah, they have less HP than their B and C counterparts, but when you have the ability to quickly get behind solid cover, flat HP comparisons don't mean as much.
As of the current build, A class get access to:
Secondary:
- TOW (burst)
- Grenade Launcher (burst)
- Flaki (burst)
- Mini Flak (semi burst)
- Heat (burst)
- Assault rifle
- smg
- EMP
- HE grenade (burst)
But the ability to do massive damage alpha strikes and quickly dodge behind cover or circle around is a bit too high for me. Scout has Tow and Flak for crying out loud.
This is a game where the smallest mech (Scout) can carry the same weapons as the heaviest mech (brawler). That somehow doesn't feel right to me at all.
What's the differentiating trait between classes_ Armor and moving speed_ that's lame. Throw weapon in some more weapon restrictions.
Edited by Hipnox, November 23 2012 - 08:12 AM.