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Few suggestions for the HUD


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#1 -Lone_Wolf-

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Posted November 23 2012 - 08:50 AM

-Team chat color is currently white, and all chat is currently Yellow, Im not sure if that was done on purpose or it was switched but in general it would be a little less confusing if this was reverted.

-The text for the chat is extremly large when its the top msg but as it moves down it becomes incredibly small, feel like there should be a slightly better balance of text size there as you cant realy read what person before the top msg writes.

-The fuel indicator as it is now is wonderfull, but It would be even greater if you could have it displayed permently in  transparency and become fully visiable while your fule is low, but it would be understandable that this isnt integrated as part of gameplay balance issue.

#2 Tennoken

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Posted November 23 2012 - 09:30 AM

I don't recall anyone using the voice chat so I'm not sure if this was fixed but some kind of indicator to know who is talking would be nice.

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#3 The_Silencer

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Posted November 23 2012 - 10:03 AM

Yellow chat color in "Sahara" ( the new Bazzar) is a pain in the ass. The little chat text is barely readable without optic gadgets. (Not to say the overall font size of the GUI.. but I think that has been hammered many times on the forums already).

Check this specific post I made on adding an slider to control transparency of the combat HUD.

P.S. Actually, anyone is using in-game voice chat_

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#4 Titzilla

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Posted November 23 2012 - 11:13 AM

In-game voice chat is the quickest way to communicate with teammates. I use it frequently, especially to warn teammates about enemies that are flanking them or about to ambush them. I don't like talking for the entire match, so I don't have it on constantly, but it definitely is a valuable resource that could help rally a team together.
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#5 bacon_avenger

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Posted November 23 2012 - 03:11 PM

RE: Voice chat- I use it, or try to, but I don't often get a response from using it.  It seems there are a lot of people who either set it to off, don't realize how it works, or don't have a mic.

(I don't mean to necro threads, I'm just almost always running behind.  My apologies)

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#6 DarkPulse

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Posted November 24 2012 - 03:31 AM

Integrated voice chat is kind of a hard thing to do since often the stuff integrated into games is worse than things like Teamspeak 3. It's either too sensitive, has too few options, codec quality isn't up to par, etc.

Organized clans will still run with their own voice comms, external from the game.
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#7 Passenger69

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Posted November 24 2012 - 09:12 PM

View PostTennoken, on November 23 2012 - 09:30 AM, said:

I don't recall anyone using the voice chat so I'm not sure if this was fixed but some kind of indicator to know who is talking would be nice.

Seconded; I'd like to know who's talking, especially if they're spamming background noise.

#8 NeoSkywalker

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Posted November 26 2012 - 10:57 AM

I found all of the texts WAY too small (seriously, I can barely read the info on weapons or anything else without almost headbutting my screen). Well, except for the newest chat msg during match - that's incredibly huge compared to all the rest

#9 Alphalance

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Posted December 07 2012 - 01:47 PM

View Post-Lone_Wolf-, on November 23 2012 - 08:50 AM, said:

-The fuel indicator as it is now is wonderfull, but It would be even greater if you could have it displayed permently in  transparency and become fully visiable while your fule is low, but it would be understandable that this isnt integrated as part of gameplay balance issue.

I would agree on all your points but this one. I frequently keep an eye on my fuel gauge as I move a lot on the map and knowing how much I have of it it's full is very important to my place style. Hope that's not just me tho haha

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