Few suggestions for the HUD
#1
Posted November 23 2012 - 08:50 AM
-The text for the chat is extremly large when its the top msg but as it moves down it becomes incredibly small, feel like there should be a slightly better balance of text size there as you cant realy read what person before the top msg writes.
-The fuel indicator as it is now is wonderfull, but It would be even greater if you could have it displayed permently in transparency and become fully visiable while your fule is low, but it would be understandable that this isnt integrated as part of gameplay balance issue.
#2
Posted November 23 2012 - 09:30 AM
Loaded with rubber bullets and beanbag rounds.
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#3
Posted November 23 2012 - 10:03 AM
Check this specific post I made on adding an slider to control transparency of the combat HUD.
P.S. Actually, anyone is using in-game voice chat_
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"The difference between theory and practice is smaller in theory than it is in practice"
#4
Posted November 23 2012 - 11:13 AM
#5
Posted November 23 2012 - 03:11 PM
(I don't mean to necro threads, I'm just almost always running behind. My apologies)
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#6
Posted November 24 2012 - 03:31 AM
Organized clans will still run with their own voice comms, external from the game.
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#7
Posted November 24 2012 - 09:12 PM
Tennoken, on November 23 2012 - 09:30 AM, said:
Seconded; I'd like to know who's talking, especially if they're spamming background noise.
#8
Posted November 26 2012 - 10:57 AM
#9
Posted December 07 2012 - 01:47 PM
-Lone_Wolf-, on November 23 2012 - 08:50 AM, said:
I would agree on all your points but this one. I frequently keep an eye on my fuel gauge as I move a lot on the map and knowing how much I have of it it's full is very important to my place style. Hope that's not just me tho haha
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