Experience Point Pods
- In random locations during Deathmatches, which means locations that are cannot be recorded and tracked by long-time players --- Experience Point Pods will burst open on the battlefield. Like golden orbs that appear after killing a mech, these can be green, significantly larger orbs that ping on the map.
- Orbs are not instantly collected, like orbs which repair you -- you need to be stationary need the orb as you siphon experience points from it
- Why would this be a good idea_ To give people who are losing something to do if they feel winning is impossible -- also gives them reason to avoid certain hotter zones of the map camped by higher ranking players.
- Leading Rank 1 players cannot acquire Experience Orbs.
- Orbs do not even appear on the Rank 1 player's screen or radar, so he/she can't camp them.
- People who collect Orbs can only gather so much experience per 2 minutes.
- Only a handful of Orbs should appear on the map at one time.
- Orbs should only appear in inactive portions of the map.
- The lower your rank, the sooner the orbs will appear on your radar. Ranges reduces as you gain rank.
- Orbs give 250 Experience points total. If it is siphoned off by another players, yet still remains -- the orb will only retain what Experience it has left.
- Once the Orb has been touched by a player for a siphon, it begins to decay and will vanish in 1 minute even if that player doesn't siphon all 250 exp.
- Orbs can be completely consumed in just a handful of seconds.
- Random Locations: Deathmatches.
- Team Deathmatch: Orbs have a chance of dropping from a winning team's mech, and can only be accessed by the lowest ranking players during the match and decay in 1 minute.
- Missile: No Exp Pods or Orbs.
- Siege: No Exp Pods or Orbs.
Edited by TemperWolf, November 23 2012 - 09:39 AM.