Variable power
#1
Posted May 11 2011 - 09:53 PM
You can power up any of them you want, but it affects the others, upgrading power lowers defense and vice versa.
Upgrading speed lowers scan (aka radar range and clarity) and vice versa
You can also leave it be so that the mech is all around good.
Works similarly to some of those space games like the old star trek ones on ps2.
#2
Posted May 12 2011 - 08:16 PM
#3
Posted May 13 2011 - 06:02 AM
Still, I'd love it.
#4
Posted May 13 2011 - 07:42 AM
I think we do need much more info on the resource/s model ATM. Cooldowns should be definitely entangled to control of fuel and/or whatever else..
So for example, if you put more fuel into your jump-jets then you get better cooldowns for them, and so on. That's why I also mentioned refrigerant or coolant*_ into the equation.. ( we say refrigerant here ).
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"The difference between theory and practice is smaller in theory than it is in practice"
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