PlagueDoctor, on November 28 2012 - 10:29 PM, said:
c0mpl3x1ty, on November 28 2012 - 10:01 PM, said:
You have to look at the bigger picture, though. Speaking from a Bruiser's perspective, that's not the role you play. My "dash-shoot" is the hellfire, and usually when they get low enough I just run at them with the vulcan to finish.
Opening with the vulcan, currently, is just suicide BECAUSE of the OH. Hellfire costs like no heat, and if they run at you, just pop defensive+vulcan and they'll figure out pretty quick they're going to be in a tight spot. Point is, it's not supposed to fill the role the flak plays.
The problem with stopping to chase someone is that if they're good at getting away (an A class for example) Is that you have to, 1) stop dashing, 2) spin up (its a small time, but time nonetheless) and, 3) fire at them. The Vulcan has pitiful ranged damage, and when someone is running away, that damage quickly diminishes to just about nothing. If they somehow manage to not dash away, you're still at the mercy of the ridiculous heat generation.
Yes. It can work. The problem is that 75% of the time I try to pull something like this, I overheat, and they just turn and kill me.
Once again, if you're using the vulcan as a ranged weapon you're wasting your time. The ones that get away will get away, and don't even get me started on mechanics for when you decide to chase or dive as a bruiser with a vulcan. Basically, you soften them up with hellfire, play cat and mouse a bit, then turn around and nuke them with a vulcan. I find that 9 times out of 10 if I catch the enemy and see him before he sees me, I can easily win an engagement. Most of the time if the enemy hits me first with his TOW or slug rifle, I have to run away, regroup, and try again.
The big fault with vulcan is that it's very much a 1 on 1 sort of gun that is situational in team games because you really do just blow everything on the vulcan. You either kill them, or overheat and end up dead if you overcommit to a fight. Personally, I like managing the heat, working around buildings, and looking to catch people on the back foot.
Lastly, I'm not saying you're wrong in the OP or that 75% of chases end with suicide, because they do. I really liked the suggestion on damage scaling with weapon heat, it's definitely an interesting idea. Vulcan definitely has problems with OH, and if it's adjusted just a teeny bit, it'll probably be great.