Beemann, on November 24 2012 - 11:55 PM, said:
Sniper isn't best at everything_ Must be trash
Negative. In most games Sniper is generally the worst class unless your aim is beyond outstanding. Mine generally is, so I tend to do pretty well. Excuse me if I disdain games where Sniper's not even remotely viable as an option.
I didn't like SMNC because it didn't appeal to me as a whole. Class balance had nothing to do with it. I said pick another game mostly because I don't have that one and have no intention of getting it anytime soon... or ever.
CS:S was the first iteration of the series I played. Prior to that, I was - I must sadly admit - a console kiddie like the rest. That being the case, CSS was my first introduction to QS'ing (taught to me by other players). When CoD:MW was released, I enjoyed it like the rest but found QS'ing to be kinda terribad. I didn't start disliking CoD games until each new one released was just a carbon-copy clone of the last. It left a bad taste in my mouth for the series.
Generally, I like running assault missions with teammates; I tend to be agressive as a player. But if the situation calls for it, playing Sniper support isn't beyond my skill-set. I've made the argument before, and I suppose I'll have to make it again: Snipers support their team by one-shotting anything in their line of sight. In an instance where the target is too heavily armored to one-shot, even at range, the damage output should be high enough to make them back off and/or take cover. With the current incarnation of SS, this isn't the case. Snipers should also
either be able to handle CQC with some viability
or kite like a fuzzy bunny (certainly not both).
@ AJK: 'Tis better to die from laughter than from boredom or frustration, which is what the current version of this game inspires. You've started enough posts about similar balance issues that clearly show you feel the same.