Game needs a Killcam. No, seriously.
#21
Posted November 26 2012 - 07:14 AM
At the same time, I don't feel that it's necessary.
Therefore, either make it a player-selectable option (with the server able to enforce it being enabled or not), but make it always available for any recorded match demos.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#22
Posted November 26 2012 - 01:33 PM
#23
Posted November 26 2012 - 05:12 PM
#24
Posted November 26 2012 - 05:39 PM
That and replays.
#25
Posted November 26 2012 - 06:59 PM
Jagdwyre, on November 26 2012 - 05:39 PM, said:
That and replays.
Considering that the game already tells you the player that killed you, what weapon they used, what mech they're in and what level that mech is, what other information do you need_
Edited by DM30, November 26 2012 - 07:00 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users