hawken's a good game, i like it better than mechwarrior online, since its more of a first person shooter than a walking tank sim. but it wont get my money.
first and foremost, its the graphical performance. i dont know what you guys did in the past few months, but in alpha 2 i had noticeably higher frame rates at higher detail settings. CB1-3, my fps has taken a nose dive.
under the default, fresh install settings, (720p, and what, High graphics/textures_) average of 21 fps according to fraps. turning all the options to low/off (ambient occlusion didnt seem to want to turn off and stay off) only offered a slight improvement, 38 fps, but back down to 22 at 1920x1080 resolution. it was a much smoother experience during alpha 2. here, the only time i get a smooth framerate is in the menus or while waiting to respawn (and when i do respawn, a second or two of <10fps, every time)
here's a single 5-minute section of a my framerates look like. FPS is generally below 30, the peaks are when i get killed and am in the menu waiting to respawn, and you can see that the FPS immediately drops off below the average as soon as i spawn.
single-match.gif 14.48K 48 downloads
this is all on the two missile assault maps btw. the desert one runs smoother than the city map, but they both behave pretty much the same way.
here's a graph of the min/avg/max fps for 23 separate 5 minute samples (some of these are two samples in the same round, just an issue of when i remember to hit the benchmark key). the higher averages are rounds with very few players (4-6), the rest are full games (or nearly full)
match-average.gif 9.33K 41 downloads
my hardware's the same as it was at the end of september for alpha 2, GTX660ti, 8gb ram, athlon II x3 445. i know that cpu is bottlenecking my gpu, but i dont believe thats the issue here, hawken only loads my cpu to about 75% anyway, if that much.
also speaking of graphics, the bloom, motion blur (this especially), depth of field and the heavy film grain on top of all that make it a pain to pick out enemies from the visually noisy (missile assault again) environment/background. maps are detailed, sure, realistic, fine, but there feels like a lot of clutter. visually noisy.
if that werent bad enough, the freaking hud is all over the place. i can accept the cockpit model bouncing around like a cracked-out 5 year old on redbull in a bouncy castle, but all this whackin' & jackin' from the reticle, thats rediculous. and the camera shake setting is on LOW.
hawken doesnt like alt-tabbing. im a chronic alt-tabber. fullscreen mode, comming back to hawken from alt-tabbing, black window, wont respond, has to be forcibly closed from the task manager. borderless windowed, hawken stays on top of other windows (like this forum post). not cool story, bro
mech design, while unique (and thats a good thing) is also rather fugly. in earlier versions the basic assault mech was a lot sleeker, rounder, like the current berserker and infiltrator. the current assault tho... ive heard it described as a walking TV, dishwasher or microwave. scout's kinda unattractive too, but the assault's the worse eyesore.
i like the AgencyFB choice for font, for the most part, but there's a lot of little text that tends to run together and is hard to read, especially on the default 720p resolution. good examples would be the S1/S2/S3 icons on the minimap (really, just white, yellow or red rectangles), the heading/elevation wobber around the reticle, teammate/enemy names, and the distance to that person below the targeting backet (hell, most of the time i dont even SEE it its so small)
settings dont stay where i set them. field of view like to reset to displaying 100, but the upper limit for the slider is only 90 (i prefer 100 over 90, but i dont think it's acutally 100). cockpit lag, whatever that does, likes to display 0, but the lower limit is 0.10 . camera shake is persistently
last item, and its something else that i havent seen much improvement on from alpha 2 is the of the missile assault matches ive played, quite a few have been noticeably lopsided. like one team holding all 3 points for nearly the entire round. steamrolls are not fun to be on the losing side of, and not much better to be on the winning side of that either. in sample of 15 rounds played today, 7 of those the final score had the winning team with >875(50%) points remaining on their base.
ive got one screenshot in the attached bundle of a 3v1 match (with a 5th guy joining right at the end), and while the guy by himself lost the match, he had more than 3x as many kills as the rest of us put together. another match with the same guys went 17 to 2 in a 2vs3 setup, and the team of 3 lost that round.
other kill ratios stick close to 2:1 in favor of the winning team. so in my experience, typically the winning team will win by a significant margin close to half the time.
here's my benchmarks with fraps, and some end of round screenshots.
New folder.zip 1.55MB 3 downloads
Edited by Deadwyng, November 25 2012 - 08:55 PM.