Event 3: no one is playing _
#1
Posted November 27 2012 - 08:57 AM
Event 2 was always full and we had a servers list...
Maybe make it a open beta until release will help _
#2
Posted November 27 2012 - 09:00 AM
#3
Posted November 27 2012 - 09:06 AM
#4
Posted November 27 2012 - 11:10 AM
#5
Posted November 27 2012 - 11:16 AM
#6
Posted November 27 2012 - 11:21 AM
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
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[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#8
Posted November 27 2012 - 11:31 AM
#9
Posted November 27 2012 - 11:44 AM
#10
Posted November 27 2012 - 11:49 AM
Last week, I ran into a number of Missile Assault games in a row that were unpopulated, but TDM and DM are almost always full rosters. Seige is hit or miss. This week, however, there's always plenty of games available.
#11
Posted November 27 2012 - 01:07 PM
Not going to be able to give much useful feedback from a 5 player game consisting of a 15, 13, and 8 versus a 4 and a 0.
#12
Posted November 27 2012 - 01:14 PM
QuanZen, on November 27 2012 - 11:27 AM, said:
Edited by Conquistador, November 27 2012 - 01:20 PM.
#13
Posted November 27 2012 - 01:35 PM
Anyways, I hope to see it addressed. I look forward to playing it, but it's much more fun with a full server. About the only thing I can find at all is Deathmatch and that's because you play with only a few people.
Edited by KyRoS, November 27 2012 - 01:36 PM.
#14
Posted November 27 2012 - 01:49 PM
#15
Posted November 27 2012 - 02:03 PM
Karaipantsu, on November 27 2012 - 11:49 AM, said:
Last week, I ran into a number of Missile Assault games in a row that were unpopulated, but TDM and DM are almost always full rosters. Seige is hit or miss. This week, however, there's always plenty of games available.
Are you daft or something_ did you not even read what i said_ ill make it larger for you ***THIS GAME IS UP PLAYABLE FOR ME AND 1000'S OTHERS DUE TO THE WIN 32 OUT OF MEMORY CRASH. THIS IS NOT SOMETHING WE CAN FIX ON OUR OWN AND REQUIRES AN EFFORT BY THE DEVELOPMENT TEAM TO FIX THIS ISSUE!!! THEREFOR RUNNING THIS GAME ONLY TO CRASH UNDER 120 SECONDS LATER IS FUTILE AND POINTLESS AND MAKES IT ***IMPOSSABLE*** FOR US TO TEST ANYTHING AT ALL [REPEAT] "ANYTHING AT ALL" I don't know how much clearer i can make this just...try to keep up sparky ok__
#16
Posted November 27 2012 - 03:55 PM
Waiting for Open Beta
#17
Posted November 27 2012 - 04:11 PM
.
"The difference between theory and practice is smaller in theory than it is in practice"
#18
Posted November 27 2012 - 04:27 PM
Conquistador, on November 27 2012 - 01:14 PM, said:
QuanZen, on November 27 2012 - 11:27 AM, said:
#19
Posted November 27 2012 - 04:32 PM
QuanZen, on November 27 2012 - 04:27 PM, said:
Conquistador, on November 27 2012 - 01:14 PM, said:
QuanZen, on November 27 2012 - 11:27 AM, said:
Unless there's a hidden console command they put in that let's you do this, you shouldn't be able to right now.
#20
Posted November 27 2012 - 04:35 PM
Conquistador, on November 27 2012 - 04:32 PM, said:
QuanZen, on November 27 2012 - 04:27 PM, said:
Conquistador, on November 27 2012 - 01:14 PM, said:
QuanZen, on November 27 2012 - 11:27 AM, said:
Unless there's a hidden console command they put in that let's you do this, you shouldn't be able to right now.
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