HellRik, on November 30 2012 - 01:40 PM, said:
Hellrik, we can be more respectful of other players, dude. AJK wasn't criticizing you, he was criticizing your idea, which does have a lot of flaws in it:
HellRik, on November 30 2012 - 11:32 AM, said:
This is exactly how missile assault already plays, except you have 3 silos instead of 1 [none of which are at your base so they can be contested over] and there's no EU involved. Having the battleship is what makes Siege awesome, cinematic, and unique.
However, having some sort of minor defense besides the AA would be nice to have to pour EU into while the attackers have their BS out; it would force both teams to fight between the AA and EU towers.
draco7891, on November 30 2012 - 11:20 AM, said:
- Trees contain 300 EU at a time.
- Only one tree active at a time.
- Draining one tree "powers up" the other tree, but cannot draw from the second tree until the first is drained.
I like this idea; wouldn't be that simple, but might offer a way to keep the EU-gathering contested.
draco7891, on November 30 2012 - 11:20 AM, said:
- Energy trees remain active during AA phase, but control of AA is based on the amount of EU deposited into it by team.
- AA fire/control consumes deposited EU, requiring constant resupply.
- Ships do not move unless team is in control of AA.
This, however, seems detrimental to the gameplay, the third bullet in particular. The fact that the ships move constantly is what's supposed to make you want to take the AA when you don't have it; the AA kills the BS very fast. You're also now talking about giving the defending team the initial AA advantage right away [since the EU tower closest to the attackers is likely powered down, based on the last quote] and on top of that, now your ship doesn't even move as long as the defenders have the AA_ Too complicated; too lopsided.
Edited by Ace4225, December 01 2012 - 10:35 PM.