How does everyone feel about the current selection of maps_
#1
Posted November 27 2012 - 08:25 PM
I have some opinions about the maps, and I'm wondering what everyone thinks about the maps, good and bad_ Are there tweaks that need to be made, maps that need to be removed or replaced_
#2
Posted November 27 2012 - 08:27 PM
It feels just too cluttered for some reason. The other maps, I am more or less ok with.
Does anyone get that feeling about Origin as well_
#3
Posted November 27 2012 - 08:40 PM
Also obligatory snow map.
Beeware the Bee-class, Buzzin' and Bashin'
(Fear the Swarm)
#4
Posted November 27 2012 - 08:45 PM
I also think some maps are too... monotone. I get that each map has a color pallete, but it almost seems like some maps have just one color, which makes it hard to know where you are, especially in the heat of battle...
Which is why my favorite is Bazaar/Sahara, because the open-ness and flatness make it easier for me to have "situational awareness."
#5
Posted November 27 2012 - 08:48 PM
JonnyO2, on November 27 2012 - 08:45 PM, said:
Which is why my favorite is Bazaar/Sahara, because the open-ness and flatness make it easier for me to have "situational awareness."
I know EXACTLY what you mean about getting stuck on things (and before someone mentions it, yeah it's probably just me).
I think all of the maps are generally ok, save for "Origin."
#6
Posted November 27 2012 - 09:00 PM
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#8
Posted November 27 2012 - 09:20 PM
I see DeaD HawkeN PilotS and they all are NooBS !
#9
Posted November 27 2012 - 09:39 PM
#10
Posted December 07 2012 - 01:32 PM
We are the Brotherhood. We are a clan of Strength. We are a clan of Solidarity.
We are a clan of Steel. And our steel is as black as our blood.
Join us at http://blacksteelbrotherhood.enjin.com/home
#11
Posted December 07 2012 - 02:00 PM
So good maps so far, but more variety please.
Edited by DM30, December 07 2012 - 02:01 PM.
#12
Posted December 07 2012 - 03:36 PM
Do people not realize the high spawn has the huge disadvantage of all it's entrances to the Silos/AA/EU being choke points_ And no, that is not balanced out by the fact that the low-spawn approach is so open. Fact is, when you have teams of roughly equal skill, if the low-spawn team grabs S2/AA first, they can easily capture, hold and defend the other points because the high-spawn team is always having to pass through choke points.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#13
Posted December 07 2012 - 03:43 PM
AsianJoyKiller, on December 07 2012 - 03:36 PM, said:
Do people not realize the high spawn has the huge disadvantage of all it's entrances to the Silos/AA/EU being choke points_ And no, that is not balanced out by the fact that the low-spawn approach is so open. Fact is, when you have teams of roughly equal skill, if the low-spawn team grabs S2/AA first, they can easily capture, hold and defend the other points because the high-spawn team is always having to pass through choke points.
Missile Assault on Baazar is also just as simple as holding S1 and S2. That part of the map is locked down by whoever grabs it first. It takes a few seconds to get from AA to S1.
#14
Posted December 07 2012 - 03:52 PM
#15
Posted December 07 2012 - 05:48 PM
Its like the icon map of Hawken
Edited by Decoy101x, December 07 2012 - 05:48 PM.
#16
Posted December 07 2012 - 09:53 PM
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