How it works:
In Greed players collect the shining pieces of energy dropped by defeated enemies. If you yourself are killed, you not only drop your own piece of energy, but also all the pieces of energy from all the other players you happen to have killed. To keep things from getting totally crazy, if a player has multiple pieces of energy they'll combine in sets of five as a single blue energy ball and then at ten as a vibrant red ball of energy.
The objective, similar to Seige, is to take your collected pieces of energy and turn them in on a platform inside your enemy's base. Once that's done, you score points for each piece of energy you turned in and then instantly teleport back to your own base to start all over again. This is a Clan war, so the EU in this case is being gathered/returned specifically to the enemy base in order to overload its support and defense systems. Once overloaded (end-game), the winning clan's "waiting" army of mechs come in through the now downed shields and destroys the rival clan's base. The timed match ends without overtime and the winning team is determined by the total number of pieces returned.
Thoughts_
Edited by c0mad0r, November 29 2012 - 11:51 AM.