Emp an enemy ship
#1
Posted November 27 2012 - 10:40 PM
Aka, should an emp be able to halt an enemy's battle ship/turn off a weapon_
I think it would be a cool addition, might make the emp OP tho.
#3
Posted November 27 2012 - 10:55 PM
As for shutting down weapons on the ship... Sure, why not_
But sure seems like a waste of an EMP to shut down a battleship turret for 4 seconds.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#4
Posted November 27 2012 - 11:05 PM
Although that's getting into realism and not gameplay mechanics but if it could be done in a balanced way I'd welcome the addition.
#5
Posted November 28 2012 - 06:03 AM
AsianJoyKiller, on November 27 2012 - 10:55 PM, said:
As for shutting down weapons on the ship... Sure, why not_
But sure seems like a waste of an EMP to shut down a battleship turret for 4 seconds.
I have to agree with AJK on this. If it stopped the ship then organized players would just cycle EMPs till they shot the ship down and locking out the turrets for a few seconds has very limited use.
dirtnapgaming.com
#6
Posted November 28 2012 - 07:27 AM
Me: Youtube | Drop Bears
Guides: Hawken Tips and Tricks | Fraps + Compression | Lag + Gaming
Rig: i7-920 + H50 | MSI X58A-GD45 | Corsair Dominator 12GB | 2x EVGA GTX 660TI SC+ 3GB | OCZ Vertex 2 120GB | Corsair HX1000 | CM HAF932
#7
Posted November 28 2012 - 09:23 AM
#8
Posted November 28 2012 - 10:13 AM
Dreizehn, on November 28 2012 - 09:23 AM, said:
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#9
Posted November 28 2012 - 12:56 PM
#10
Posted November 28 2012 - 11:39 PM
#11
Posted November 29 2012 - 12:12 AM
BALANCE
#12
Posted November 29 2012 - 12:28 AM
Just EMP it...makes it much more fair as every player can do it.
#13
Posted November 29 2012 - 03:21 AM
Then it kills the server, too.
You get an achievement for it: "The Roof is on Fire!"
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#14
Posted November 29 2012 - 09:26 AM
#15
Posted November 29 2012 - 05:03 PM
DarkPulse, on November 29 2012 - 03:21 AM, said:
Then it kills the server, too.
You get an achievement for it: "The Roof is on Fire!"
Karaipantsu, on November 29 2012 - 09:26 AM, said:
BTW, you also have 2m30s of battleship travel time. If a team's coordinated and full, I've seen one taking down in about 1m30s and less (CBE2 though ... haven't been able to play much Siege this time roundP)
Me: Youtube | Drop Bears
Guides: Hawken Tips and Tricks | Fraps + Compression | Lag + Gaming
Rig: i7-920 + H50 | MSI X58A-GD45 | Corsair Dominator 12GB | 2x EVGA GTX 660TI SC+ 3GB | OCZ Vertex 2 120GB | Corsair HX1000 | CM HAF932
#16
Posted November 29 2012 - 05:19 PM
#17
Posted November 30 2012 - 06:55 AM
Karaipantsu, on November 29 2012 - 05:19 PM, said:
Edited by DarkPulse, November 30 2012 - 06:55 AM.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#18
Posted November 30 2012 - 07:49 AM
#19
Posted November 30 2012 - 10:12 AM
Usually, stuff in the skybox is totally cut off from the rest of the level space.
Perhaps you'd understand it better if I showed you the technicals behind a skybox, so here:
EDIT: Or not. I'm thinking of how Skyboxes used to work in older iterations of Unreal Engine, so here's a video for that instead:
Edited by DarkPulse, November 30 2012 - 10:17 AM.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
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