Even crazier would be 2 ships currently engaged in battle and you could fly from one ship to another. This is my favorite idea if you couldn't tell
The game-type would go along with the map that is made.
Old ideas:
Houruck and Dark gave me a perfect idea for what the objective could be. (and made me delve way too deep in detail)
The ships are in a stalemate basically, Both of them are badly damaged and can't move from each other, possibly even crashed into on another. The captains decides to fire up the mechs so they can try to steal the other ships parts/fuel/what-have-you because they are the only functional weapons aboard the ships (for some reason). So there is a balance of getting your ship operational and trying not to explode while trying to damage the other ships vessel and steal enough parts to get away. There could be phases but I think the most strategic gameplay would be having quite a bit of things happening at once.Things that can happen.
- Steal parts to get weapons operational again (lowers enemy's ship health)
- Steal UE/parts to get shields operational again (helps against gun fire)
- Players can just shoot enemy's ships to damage them. Maybe players can enter ships turrets_
- Steal Fuel/EU to get engines operational.
- Steal parts for a faster re-spawn time (maybe, might be unbalanced)
- Steal Eu/parts for reapirs (heals your ship)
- Damage opponents ship's internals. (maybe it stops shields/guns working)
Didn't want to go too in detail because it would be a pretty big addition this late in the game, It's mostly for ideas.
Well that's been thrown out the window!
Thoughts_
Edited by Necro, November 28 2012 - 02:14 AM.