Max Players_
#1
Posted June 02 2011 - 06:35 AM
I saw the design goals videos last night (). Very impressive videos. Love the idea of having to hide/power-down to regen.
A question that I haven't seen answered (maybe I missed it_) is ... what's the max amount of players supported (per map/server)_
Can't wait to play this!
#2
Posted June 02 2011 - 07:05 AM
.
"The difference between theory and practice is smaller in theory than it is in practice"
#3
Posted June 06 2011 - 03:34 PM
#4
Posted June 07 2011 - 05:27 PM
Maligkno said:
#5
Posted June 09 2011 - 06:03 AM
#6
Posted June 09 2011 - 12:29 PM
#7
Posted June 10 2011 - 09:03 AM
a 16 vs 16 would be great, but don't know if it's too much for console.
maybe something between that two proposition (12 vs 12 etc...)
Depend of the map size of course.
#8
Posted June 12 2011 - 07:22 PM
#9
Posted June 13 2011 - 02:47 AM
Build your opponent a golden bridge to retreat across
#10
Posted June 13 2011 - 07:32 AM
To summarize:
Default: 8vs8
Max: 16vs16
-Edit-
This is based on the PC, I'm not sure what player count the console would take.
#11
Posted July 04 2011 - 12:03 PM
#12
Posted July 30 2011 - 04:51 PM
Obviously max players should be an open figure so that individuals running servers can set it as high as they wish based on the kit and connection they are using.
The only limit should be whatever max number the devs believe would be a packed house.
Lets not fall into 'why would anyone ever want more than 256k Ram' mentality of shortsightedness. Average connection speeds are rising constantly, what looks like it would choke any reasonable private connection
could be very common in a couple of years ....... if you want a game to grow and remain relevant don't limit it by shackling it with present tech levels.
It is by the juice of the Brew,
that thoughts acquire speed,
the teeth acquire stains,
the stains become a warning.
It is by tea alone I set my mind in motion.
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