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Bootup in Seige


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#1 Karaipantsu

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Posted December 02 2012 - 01:58 PM

I love the idea of the boot sequence when you start a game in Seige.  It's a little bit of non-essential immersion that really adds to the feel of the game.

But it really needs to go after the start of the game.  I've joined a few games lately midfight, and that boot sequence renders you useless for 10-15 seconds.  When there's a dude outside your base raining pain in on you and your teammates, the last thing you need is to be an involuntary pacifist.

It's also a problem on the Origin seige map.  I can reach the Energy Tree before I've finished booting up in that map with a B-class mech, meaning an A-class could easily do it as well.  If me and an enemy are equally quick and reach the same tree, we'd just be sitting there staring at each other until the boot sequence finishes, giving the advantage to whomever loaded into the game first.

It's a neat touch, but it needs to be adjusted, and eliminated after the first 10 seconds of any match.

#2 KaszaWspraju

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Posted December 02 2012 - 02:00 PM

Quote

It's also a problem on the Origin seige map.  I can reach the Energy Tree before I've finished booting up in that map with a B-class mech, meaning an A-class could easily do it as well.  If me and an enemy are equally quick and reach the same tree, we'd just be sitting there staring at each other until the boot sequence finishes, giving the advantage to whomever loaded into the game first.

This is not a problem.

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#3 Houruck

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Posted December 02 2012 - 02:07 PM

I agree with this. This also accurs when you reconnect to the same match after a game crash. And sometimes it is glitching: the animation stops but you still can not use your weapons and this way it is harder to assume the remaining time.

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#4 Sylhiri

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Posted December 02 2012 - 02:11 PM

THANK YOU for addressing this. I keep on forgetting to post every time this annoys me.

It pretty much cripples you from doing anything until your fully loaded in mid game.

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#5 Deu

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Posted December 02 2012 - 02:21 PM

http://community.pla...de/#entry109188

Edited by Deu, December 02 2012 - 02:23 PM.

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#6 Karaipantsu

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Posted December 02 2012 - 02:26 PM

Not a bug, though.  It's just game design gone wrong.




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