While I am not a programmer for any game, let alone this game, I believe I can see a few ways in which to track how experienced and skilled a player is. There are, first off, the obvious items: a player's personal record. This includes K/D ratio, assists, time in-game, and Win-Loss Record (all of which are presented after each match, so the game has them built-in), as well as the player's level in each mech-type / weapon. Furthermore, at the very least the game should try to balance out the number of players on each team; there is no reason why a side is down by one or more personnel, and then have a player joining the session on the other side, particularly (and especially) since the game should recognize if the short-handed team's score is significantly below the other team's.
Now, aside from those obvious statistics, an important one that I think should also be incorporated as a measure of skill-tracking is the accuracy ratio. The game can clearly track whether or not an attack hits (proven by virtue of damage resulting on the target mech), and while everybody can certainly miss, people unfamiliar with game (and its controls) are obviously likely to miss more.
I'm sure there are other methods the game can use; I'm sure some of the more modern competitive games put far more data / details into their matchmaking systems that would ever be visible to the users. Nonetheless, at a minimum I could see these being used.
As far as the tone of my last message goes; DarkPulse, if your comment was intended as humorous and / or non-insulting, than I missed that aspect and fully apologize. I took it as intentionally insulting and down-putting, and if you didn't intend it that way, I apologize for my response. I certainly would not like the board to devolve into crass name-calling and rudeness. I also should have put more of these details from this message into my first post, as that might have alleviated any concerns about my trying to make a redundant, meaningless post.
In any case, back to more playing; awesome game!
Edited by Shadow_Wolf, December 05 2012 - 05:41 PM.