ghostXzero, on December 04 2012 - 06:04 AM, said:
NOTE: This request is similar to the behavior of movement controls in UT2003 / UT2004, which is great for fast paced gameplay. Anyone who's played that game should know what I'm talking about.
Personally I like the delays. As some people mentioned reducing delay is a mark of skill and experience while also adding technical ability and challenge to the game. I think it would reduce skill. I am far from being good at dodging, but I have seen good players do it and like the dynamic.
I think it should stay the same, this is heavy mech combat, not Unreal Tournament. I get where you are coming from and agree it would make the game handle differently, but I personally don't want that from this game. I like the way they have it at the moment.