PhysX Particals not using PhysX GPU
#1
Posted December 05 2012 - 09:22 AM
#2
Posted December 05 2012 - 11:13 AM
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GCS d_ s: a- C++++ UL++++ P+++ L++++ E--- W+(++) N++ o+++ K+++ w--- !O M-- V-- PS+++ PE+++ Y(++) PGP+++ t* 5(-) X R- tv- b- DI-- D- G++ e++ h* r% y_
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#3
#4
Posted December 06 2012 - 12:48 AM
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#5
Posted December 06 2012 - 01:08 AM
Cpt_Kill_Jack, on December 05 2012 - 01:26 PM, said:
Well then i don't see why it's not working...
Optimization issues maybe _
And yeah, you have assigned it correctly if it works in UT3, or one of the recent Batman games from Rocksteady.
BEGIN Pitr's GEEK CODE BLOCK
GCS d_ s: a- C++++ UL++++ P+++ L++++ E--- W+(++) N++ o+++ K+++ w--- !O M-- V-- PS+++ PE+++ Y(++) PGP+++ t* 5(-) X R- tv- b- DI-- D- G++ e++ h* r% y_
END Pitr's GEEK CODE BLOCK
#6
Posted December 06 2012 - 06:19 AM
Basically, PhysX is the physics engine no matter what. Normally it runs a small amount of physics simulations on the CPU. When you enable hardware PhysX, what it's supposed to do is enable extra PhysX effects that run not on the CPU, but the GPU. The CPU can technically run these too, but it would slow it down considerably - which would make framerates suffer.
It's certainly the best explanation we've had yet.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#7
Posted December 06 2012 - 07:04 AM
#8
Posted December 06 2012 - 08:46 AM
Seriously suicidal scrapheap operator
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