BlackCephie, on December 09 2012 - 11:40 AM, said:
No offence but if you aren't playing the class don't ask for these kinds of changes or make those comments. The c-class abilities have been discussed plenty of times before so I'll sum up the consensus for you; half of us would like them to be changed completely as they are currently the ONLY abilities that have a penalty for their use. The other half don't believe they will see a dramatic change and will simply get buffed in some suitable manner to compensate for the downside of reduced mobility as the team has put a lot of work into the current ability. As for the weapon change why the brawler_ Why not the scout_ Playing devils advocate here a little but as a brawler player I understand you'd like some more diversity. I think it would be great too. I also agree with D20Face the current status quo is fine and if it doesn't change I'll still be more than happy. But I don't think suggestions like that are terribly helpful. The brawlers loadout has never changed. There is plenty that differentiates the scout and brawler. I don't think I need to spell out the truisms to make this point.
Where has this 'repair torch' come from out of interest_ I haven't read about it anywhere or are you speculating_ Not being picky, I just would like to keep myself up to date
Personally I don't feel that you can get much more from adding more weapons and possibly abilities. What could we add_ What do we need_ What roles aren't there_ Sure the inf. has very specific strength in its ability for surprise and flanking. I feel this can be said for all classes. These were roughly outlined by D20Face so I wont bother elaborating on them much. I'll just add C classes are differentiated by both their primary and secondary weapons as their abilities are essentially identical. I feel the versatility of each class is a good thing. You aren't locking into having one set way to play when you pick one mech. Different players play them differently and this adds to the game's development. Trends will come and go on what is best for each and also allows uniqueness through a player and not just the tools they are using. I've always felt play-style is more a player than the mech they are in.The current range of mechs fits this pretty well in that you can get a mech to suit your preferences no matter how you play. Ignoring the people who want/expect Hawken to play like other FPS's, are we missing anything_