EMPs Should EMP the EMPer
#41
Posted December 10 2012 - 01:20 PM
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"The difference between theory and practice is smaller in theory than it is in practice"
#42
Posted December 10 2012 - 01:38 PM
Etan, on December 10 2012 - 07:17 AM, said:
IE couldn't I just tell teammates to blow themselves up every time we need another EMP and aren't in immediate danger_
10-20 seconds isn't very long in this game
Edited by Beemann, December 10 2012 - 01:45 PM.
#43
Posted December 10 2012 - 03:07 PM
#44
Posted December 10 2012 - 07:43 PM
2 teammate(s) explode, keeping numbers advantage but losing a few members for about as long as the enemy team stays dead
3 teammates return shortly after enemies do, keeping things simple
And this is different for EMP because it's a HUGE advantage, and competent players won't miss with it
Also its worth noting that a back-and-forth based around who has more items is still boring as fuzzy bunny to watch
Also I can't imagine either TDM or Siege being the comp game mode. Both are easily exploited and nowhere near ideal from a spectator standpoint
Edited by Beemann, December 10 2012 - 07:44 PM.
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