AsianJoyKiller, on December 08 2012 - 01:36 PM, said:
Now for the entertainment part of this...
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Seriously, you're making stuff up. I never said no one in here knows how to make a decent matchmaker.
You sure you really want to go down that road_
If you want, later I can point out all the places where you did, in fact, put words in peoples mouths' or imply that they said something they never even remotely hinted at.
Reading comprehension.
Lots of folks are saying they don't want anything to do with matchmaking. They're throwing it out without even considering the possibility. That is
nothing at all like saying they
don't know how to make a decent matchmaking system. It speaks only of their willingness to consider the idea, and not whether or not they have the
ability to do so.
Also, you need to learn what the phrase "put words in peoples mouths'" mean. Because these two posts:
"some people will just be better than others. the quicker they stop trying to please everyone via the matchmaker and mech's / tech trees the better they are. STOP catering towards the crybaby casual player."
"Matchmaking has never really worked on the PC. Its always about what server your friends or clan plays on and you regular it. The Server browser is a must for the PC and always will be. For Games that work on the Consoles matchmaking is the best thing, it simply doesnt work on the PC."
Demonstrate exactly what I was talking about. They are making the
assumption that matchmaking just can't work, they're not even
considering it, they just want it gone.
Grafix, on December 08 2012 - 05:47 PM, said:
This statement by Zyrusticae makes me laugh.
[snip]
Huh. I can tell you've never played League of Legends before.
Again, easy solution: Have multiple optimization trees that you can save. Pick one when you pick your mech at the beginning of the match.
All your mechs would be the same level; actually, I would say that tying mech power to level is a bad idea to begin with, and shouldn't be done. "Leveling" should only give tech points; as it is, the way weapons and abilities level up is a
straight power increase. If they're really trying to avoid vertical progression, then that's something that has to be addressed.
AsianJoyKiller, on December 08 2012 - 01:36 PM, said:
Well, you are entitled to your opinion.
Personally I find it to be much more fun if I know I beat someone due to superior skill rather than just being more powerful than them. And the idea of tweaking my mech so it plays to my strengths and enhances them is quite nice.
There's also the problem that vertical progression has a nasty tendency to promote certain cookie cutter builds and strategies. Certain things just end up better than their alternatives, and so in order to compete, you have to stick with that.
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Easy fix:
Tie level to player account, and NOT mechs.
Considering they're already messing with optimizations, I wouldn't be surprised if this becomes reality. Tying "level" to mechs while trying to create a decent matchmaker is an untenable situation for sure. That has to change.
Gee. What an easy fix, why didn't I think that was a valid option_
Oh wait. Because that fixes nothing.
Tell me, how does tying matchmaking to player account level actually change anything_
How does it actually address the matter of under/overpowered mechs being in the same match and being able to switch between them at a whim during the match_
Think through this. Don't just come back with a knee jerk reaction because you think I'm being condescending or something. Remove emotion from the equation, use your brain and show my why there isn't a big hole in your idea.
Man, does no one here play League of Legends_
I know I bring it up a lot, and I'm certain some folks here don't have a high opinion of the game, but again, the stuff they do just
works, and I see no reason to not learn from their example.
The difference between a level 1 and a level 30 can be pretty damn huge in that game. Know how they fix that_ They just
don't match level 1s with level 30s.
You see, the thing is, they have to make masteries and runes worth something so that player builds actually have a measurable impact on their performance. When it's nothing but level 30s vs level 30s, these are functionally
side-grades, because everyone is on even ground. There's no issue about "vertical progression" because most of the low-level players will never get matched against level 30 players.
The problem we currently have is that mechs must be leveled up individually, and you can switch between them mid-match, which results in the problem you're talking about where you can't separate the high levels from the low levels.
If you just tie level to player account and
get rid of mech levels, you nip that issue in the bud. Let people make multiple optimization trees (hell, you can charge for additional trees if you want to) that they can switch between at the beginning of a match just like they can switch mechs.
I have to say, it's kind of weird how everyone here assumes that mech levels are a thing that must always be there. That really isn't the case.
AsianJoyKiller, on December 08 2012 - 01:36 PM, said:
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Enlighten me. I have never played Firefall, so I have no idea what you're talking about.
Wow.
So you told me I was wrong without even understanding what I was talking about.
Well done.
Actually, nevermind. I don't need to know. It's just one example of a failure and is
not proof of systemic flaws outside that one game.
AsianJoyKiller, on December 08 2012 - 01:36 PM, said:
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Reading comprehension. I was talking about the unique communities and rule sets (mods), which Hawken's "servers" do not have and cannot have (they're all named generically and use the same rule sets).
Your statement lacked clarity. That's on you.
Also, there are several distinct communities already present in Hawken, not only as clans, but in a separation of casual and competitive. So you're wrong on that count.
Yes, but can they
host servers yet_ That's what I'm getting at.
I'm certain the server browser will return anyway once dedicated servers are available. That doesn't mean they shouldn't work on matchmaking, which is what I'm getting at.
Edited by Zyrusticae, December 08 2012 - 08:58 PM.