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Future elements in hawken_ (in localisation files)


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#1 ArnieF4440

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Posted December 13 2012 - 06:03 PM

WARNING: POSSIBLE SPOILERS

I've been digging through the localisation files here MeteorEntertainment\Hawken\InstalledHawkenFiles\HawkenGame\Localization\INT

and I noticed a couple interesting things. Obviously, this hasn't been fully implemented, but I guess its a teaser at whats to come. I'm gonna pop things in spoilers cause it is long

mechs
Spoiler

Items
Spoiler

Maps
Spoiler


weapons
there's a portal gun :D
Spoiler


There's a tonne more in there including weapons, abilities, etc, just look for yourself using Notepad++ or something :D

Edited by ArnieF4440, December 14 2012 - 02:47 AM.

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#2 Elix

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Posted December 13 2012 - 06:07 PM

I'm hoping I at least predicted a little bit of the content in some of those maps in this thread.
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#3 Syynx

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Posted December 13 2012 - 06:07 PM

Sad that there's no hint of a flamethrower being added :C

~Hawken devs!~ I'd seriously pay big money for a flamethrower!! <3

#4 AsianJoyKiller

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Posted December 13 2012 - 06:10 PM

Well, I guess this partially explains why NotKjell kept getting "Drone Fighter" as his most used item. Some sort of bug must have referenced the text of these yet-to-appear items instead of what he was using.

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#5 LunaticCalm

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Posted December 13 2012 - 06:19 PM

Hah, yeah, i've seen 'drone fighter' show up as most used item as well.

Very interesting stuff.

Also, I second being disappointed that a flamethrower isn't in these files.

#6 Analysis

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Posted December 13 2012 - 06:21 PM

View PostSyynx, on December 13 2012 - 06:07 PM, said:

Sad that there's no hint of a flamethrower being added :C

~Hawken devs!~ I'd seriously pay big money for a flamethrower!! <3

Just got to give it some love.
http://community.pla...on/#entry114580

#7 The_Eldritch_Abomination

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Posted December 13 2012 - 07:09 PM

I say, this is interesting. This is all unreleased content from <DATA REDACTED>
< TEXT-FIELD >

#8 Tezkat

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Posted December 13 2012 - 07:12 PM

Heh. Portal Gun_ :lol:
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#9 Etan

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Posted December 13 2012 - 07:28 PM

The repair gun is a flamethrower that repairs mechs at short range =P
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#10 G4M5T3R

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Posted December 13 2012 - 07:28 PM

Hmm interesting, Seems like some cool stuff is on the way. I'd like to try the "Forest".
I wonder if the dev's care about you leaking their secrets. :P
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#11 Etan

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Posted December 13 2012 - 07:33 PM

How do we balance a portal gun guys xD
(Thanks for this btw) Also more maps makes me happy
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#12 ArnieF4440

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Posted December 13 2012 - 08:50 PM

View PostEtan, on December 13 2012 - 07:33 PM, said:

How do we balance a portal gun guys xD
(Thanks for this btw) Also more maps makes me happy
It does no damage + has a longer recharge time_ I'm thinking it would be a secondary/special ...

Repair torch kinda reminds me of the link gun in UT/BF3 repair torch, lol

Hope I haven't opened up a bit of a pandora's box by creating this thread, lol ...
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#13 Sylhiri

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Posted December 13 2012 - 08:59 PM

Quote

[R_Weap_TriSeeker]

Dear God....

[13:14] <nonsiccus_work> uh oh

there's gravy in my keyboard

----------------------------------------------------------------------

[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell


#14 Spiderz

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Posted December 13 2012 - 09:11 PM

yo arnie, i remember we all talked about alot of that code last beta weekend, but i spoke to somebody and we all said we'd keep it off forums, considering atleast a third of it they considered it gleaned from alpha 2, i know technically it might all be gleaned out of open beta code, but i dunno, i can't imagine they'd be chummy about this thread, i talked to somebody and they said at least a good portion of it was from mocks they did during really early versions of the game so i dunno, doubt portal/gravity stuff are in the works...

alot of that other stuff tho, like the MLRS, smoke screens and the other maps, that stuff seems more legit - from what i was told some of the mech names could very well be old aliases for known mechs.

the tri-seeker is the only code i havn't seen before, so you can probably consider that legitimate

still i like surprises....i don't mind not knowing....

edit: have you seen that code piece with the reactor mode_ and the EU based turrets_ even has code for on-field garage and item refills, so i doubt any of thats relevant considering we got recharge now

who knows man...

Edited by Spiderz, December 13 2012 - 09:12 PM.

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#15 ArnieF4440

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Posted December 13 2012 - 09:30 PM

View PostSpiderz, on December 13 2012 - 09:11 PM, said:

yo arnie, i remember we all talked about alot of that code last beta weekend, but i spoke to somebody and we all said we'd keep it off forums, considering atleast a third of it they considered it gleaned from alpha 2, i know technically it might all be gleaned out of open beta code, but i dunno, i can't imagine they'd be chummy about this thread, i talked to somebody and they said at least a good portion of it was from mocks they did during really early versions of the game so i dunno, doubt portal/gravity stuff are in the works...

alot of that other stuff tho, like the MLRS, smoke screens and the other maps, that stuff seems more legit - from what i was told some of the mech names could very well be old aliases for known mechs.

the tri-seeker is the only code i havn't seen before, so you can probably consider that legitimate

still i like surprises....i don't mind not knowing....

edit: have you seen that code piece with the reactor mode_ and the EU based turrets_ even has code for on-field garage and item refills, so i doubt any of thats relevant considering we got recharge now

who knows man...

wasn't there XD. Soz to the devs if I've done something wrong, programmers curiosity XD

Edited by ArnieF4440, December 13 2012 - 09:30 PM.

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#16 Elix

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Posted December 13 2012 - 09:55 PM

Given that it's in the files and the game is in Open Beta, they have to assume that people will find it. I kept quiet about the F7/F8 debug keys that let you change rendermodes in the garage...and would carry through to the game, allowing you to go into a multiplayer match with wireframe -- however, I tested it in an empty server and with a friend, and it's very disorienting because the world geometry stacks up in your plane of vision and it's hard to even tell if you're about to walk into a wall until you get audio feedback and you stop moving forward. I must've looked like a goon, lol. However, point being, those keys were right there in HawkenInput.ini, plain as day. It was revealed on the forums (by someone else) about a day before CBE3 ended, and TJ's now disabled it, so it doesn't work in OB.

Edited by Elix, December 13 2012 - 09:55 PM.

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#17 Dracoslayer16

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Posted December 13 2012 - 10:02 PM

I remember wehn they announced the Repair gun and then we never saw it outside of singleplayer mode.  I really hope they still plan to add it in, would be nice for siege mode.
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#18 ArnieF4440

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Posted December 13 2012 - 10:03 PM

View PostElix, on December 13 2012 - 09:55 PM, said:

Given that it's in the files and the game is in Open Beta, they have to assume that people will find it. I kept quiet about the F7/F8 debug keys that let you change rendermodes in the garage...and would carry through to the game, allowing you to go into a multiplayer match with wireframe -- however, I tested it in an empty server and with a friend, and it's very disorienting because the world geometry stacks up in your plane of vision and it's hard to even tell if you're about to walk into a wall until you get audio feedback and you stop moving forward. I must've looked like a goon, lol. However, point being, those keys were right there in HawkenInput.ini, plain as day. It was revealed on the forums (by someone else) about a day before CBE3 ended, and TJ's now disabled it, so it doesn't work in OB.
hehe, found that F7/F8 thing also and posted it as a bug report here http://community.pla...8-visual-modes/ ... most of them were useless anyway, and you took a giant hit in performance or you got mind screwed ... they were useless to unplayable with that,  but the low graphics quality one was really useful

Edited by ArnieF4440, December 13 2012 - 10:03 PM.

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#19 Elix

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Posted December 13 2012 - 10:06 PM

I freely took advantage of the one that removed all local lighting and just used default global lighting, but the only advantage it gave me was a few fps to help my computer not fuzzy so badly.
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#20 ArnieF4440

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Posted December 13 2012 - 10:08 PM

View PostElix, on December 13 2012 - 10:06 PM, said:

I freely took advantage of the one that removed all local lighting and just used default global lighting, but the only advantage it gave me was a few fps to help my computer not fuzzy so badly.
Exactly mate. They should bring that one back in IMO. fuzzy bunny visual experience if you can't play the game, lol. My 9800GT gets 30-60 fps ... but having it at a consistent 60 fps is just ... better
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