I've been digging through the localisation files here MeteorEntertainment\Hawken\InstalledHawkenFiles\HawkenGame\Localization\INT
and I noticed a couple interesting things. Obviously, this hasn't been fully implemented, but I guess its a teaser at whats to come. I'm gonna pop things in spoilers cause it is long
mechs
Spoiler
[R_MechSubType_A_Berserker]
DisplayName="BERSERKER"
Description="The Berserker is an all-purpose light assault vehicle, capable of handling itself in a variety of long and short-ranged situations. If you're looking for a good all-around Type-A mech with strong offense power, the Berserker is your best bet."
TooltipText="Mid Range All Purpose"
LoreText="The Skull-Dogs - veteran units of Prosk's light armored division - exclusively use the Prosk L3 Piston body type (aka 'Berserker'). They are often spotted looting the remains of fragged Sentium M and even H class walkers. The designer based his core concept off of insects from his homeworld. 'I am not a god, I can only hope to mimic their creation' -Prof.Arnoff"
[R_MechSubType_A_Infiltrator]
DisplayName="INFILTRATOR"
Description="The Infiltrator is the epitome of an advanced hit and run light tactical vehicle. With a variety of stealth options at its disposal, the Infiltrator can confuse, damage, and disappear before enemies know what hit them. If you're a high risk / high reward pilot with a keen understanding of explosive timing and trajectory, look no further."
TooltipText="Mid Range Stealth Assassin"
LoreText="The L5 Boot, frequently found on Infiltrators, was the first prototype light walker ever created. Outfitted with clusters of oxygen tanks and a hermetically sealed shell, it was able to withstand the extreme conditions of Illal better than anything before it. Very early versions of the Boot were built from organic materials, but as the design changed with each layer of development new mods quickly replaced such outdated systems. In many ways this first creation was a herald of the battlefield to come; modern parts were swapped out, rebuilt, swapped out, and rebuilt again. What you see before you was made to survive in the worst climates the universe has to offer, and bring death."
[R_MechSubType_A_Scout]
DisplayName="SCOUT"
Description="Fast-Moving Close-Range"
TooltipText="Close Range Fast Moving"
LoreText="The L2 Moke was first produced to help offset the heavy cost of war. Knowing that Scouts rarely returned from reconnaissance missions, the design recycled parts from salvaged shuttle wreckage scavenged from the dead zone. This model was eventually updated to a more streamlined version, but the iconic cylindrical fuel canister style cockpit was preserved and is often outfitted as tribute to the brave Scouts who gave their lives during the course of battle."
[R_MechSubType_A_Sniper]
DisplayName="SNIPER"
Description="A fast long-range sniper style mech"
TooltipText=""
LoreText=""
[R_MechSubType_A_Technician]
DisplayName="TECHNICIAN"
Description="A small repair mech"
TooltipText=""
LoreText=""
[R_MechSubType_B_Assault]
DisplayName="ASSAULT"
Description="All-Purpose Mid-Range Destruction"
TooltipText="Mid Range All Purpose"
LoreText="The M4 Brommens, now found on Assault mechs, was originally created to excavate Illal's hazardous mines. After the cost of tunnel collapses began to rise the corporations found they could frequently save their equipment (and the pilot) if they outfitted them in a walker. The Brommens offered both physical protection and a way to dig the pilot out, although the psychological ramifications of being buried alive often lingered with the pilots long after. Even after it was pressed into combat service much of the design of this mech remained the same; you can still notice semi-obsolete features throughout the mech, such as the flood lamps located just to the left of the cockpit."
[R_MechSubType_B_Bruiser]
DisplayName="BRUISER"
Description="All Range Mixed Damage"
TooltipText="All Range Mixed Damage"
LoreText="The M2 Hiefram, often found on Bruisers, is frequently known as the cheese grater - not because of the optical grill over the cockpit, but because the Hiefram has a tendency to grind enemies into thin strips of metal and flesh. Hiefram are often seen in frontline service, and are cheap enough to manufacture that they are usually just left on the battlefield instead of repaired."
[R_MechSubType_B_Demolition]
DisplayName="DEMOLITION"
Description="A medium wrecking ball"
TooltipText=""
LoreText=""
[R_MechSubType_B_Forger]
DisplayName="FORGER"
Description="A medium something something"
TooltipText=""
LoreText=""
[R_MechSubType_B_Raider]
DisplayName="RAIDER"
Description="A small fighter"
TooltipText=""
LoreText=""
[R_MechSubType_B_Rookie]
DisplayName="RECRUIT ASSAULT"
Description="Your first medium assault mech, created from scrap parts"
TooltipText="Mid Range All Purpose"
LoreText="Known lovingly as 'Screen-Head', 'TV-Mech', or 'Microwave', the M-D Fred was one of the first mechs deployed post Nano-Virus. Although Fred is made efficiently to minimize cost of valuable components, it is surprisingly versatile and powerful. Those who underestimate what a trained pilot can do with this mech may find themselves whispering the words 'Fuzzy Bunny' just before death."
[R_MechSubType_B_Sharpshooter]
DisplayName="SHARPSHOOTER"
Description="A long-range high damage configuration for skilled players"
TooltipText="Long Range High Accuracy"
LoreText="The M4 Res, frequently found on Sharpshooters, was originally conceived to be a fast-moving foot soldier. The chassis was created with the concept of offering pilots a variety of front shield attachments to allow the Res to change roles almost on the fly. It was quickly discovered that Type-C Heavy mechs were significantly more suited to this type of work, so over time the Res got moved further and further from the battlefield's front lines, eventually finding itself as the Sharpshooter's mech of choice."
[R_MechSubType_C_Brawler]
DisplayName="BRAWLER"
Description="A heavy fighter"
TooltipText="Close Range Heavy Defense"
LoreText="The H1 Heppten, a.k.a. The Brawler, is nothing short of a walking tank. It is easily identified by its reactive armor plates and turret based gun-cam, but most often remembered for being near indestructible. Standard S deployment includes these walkers near middle and rear of the combat formation. Heppten engines are highly complex, which makes them extremely difficult to clean and maintain. 'Easier to rebuild a new bot from scratch then make these beasts work.' -FR_O 28"
[R_MechSubType_C_Grenadier]
DisplayName="GRENADIER"
Description="A heavy grenade throwing mech"
TooltipText="Mid Range Explosive"
LoreText="Inspired by long dead insects, the Brass H1 was highly effective in the early days of the war. Originally the entire frame was fully plated, but it was found that enemy ordnance rarely hit the only weak point on the walker - the neck. To save on weight the Brass now relies on a network of tightly woven fibers make up the mech's central coupling. This engineering change has saved countless lives - just pray you're piloting one of the new versions."
[R_MechSubType_C_Mortarer]
DisplayName="MORTARER"
Description="A heavy mortar dude"
TooltipText=""
LoreText=""
[R_MechSubType_C_Rocketeer]
DisplayName="ROCKETEER"
Description="A heavy rocket man"
TooltipText="Long Range Suppression"
LoreText="The H2 Domoff, also known as 'The Dog', is the oldest Type-C Heavy model currently in production. The Dog is an absolute nightmare to maintenance crews; mud and grime frequently clog the leg shields, and mud and grime are frequent on Illal. Well-conditioned Domoff mechs, however, are some of the fastest Type-C Heavy mechs available, which is why they aren't fully taken out of production. The war always continues, and all we can do is live, learn, and keep rolling. 'Engineering flaw if I dare say' - Lt. K."
[R_MechSubType_C_Vanguard]
DisplayName="VANGUARD CUPCAKE"
Description="Close Range High Defense"
TooltipText=""
LoreText="Historically, Sentium ground forces were advised to keep a look out for the signature heart shaped cockpit and iconic wedge of the H3 Cupcake. Unyielding and relentless, only the royal guard of Prosk high command made use of these monstrosities. All transmissions involving 'Cupcake' were considered to be wild speculation. That all changed after a leaked communication regarding the existence of the Cupcake caused riots among the pilots - they all wanted the Cupcake for their own. Special versions of the H3 Cupcake, known as The Vanguard, were created for rapid, close-range riot control. When the angry mobs start picketing, call out the Vanguard."
[R_MechSubType_A_Berserker]
DisplayName="BERSERKER"
Description="The Berserker is an all-purpose light assault vehicle, capable of handling itself in a variety of long and short-ranged situations. If you're looking for a good all-around Type-A mech with strong offense power, the Berserker is your best bet."
TooltipText="Mid Range All Purpose"
LoreText="The Skull-Dogs - veteran units of Prosk's light armored division - exclusively use the Prosk L3 Piston body type (aka 'Berserker'). They are often spotted looting the remains of fragged Sentium M and even H class walkers. The designer based his core concept off of insects from his homeworld. 'I am not a god, I can only hope to mimic their creation' -Prof.Arnoff"
[R_MechSubType_A_Infiltrator]
DisplayName="INFILTRATOR"
Description="The Infiltrator is the epitome of an advanced hit and run light tactical vehicle. With a variety of stealth options at its disposal, the Infiltrator can confuse, damage, and disappear before enemies know what hit them. If you're a high risk / high reward pilot with a keen understanding of explosive timing and trajectory, look no further."
TooltipText="Mid Range Stealth Assassin"
LoreText="The L5 Boot, frequently found on Infiltrators, was the first prototype light walker ever created. Outfitted with clusters of oxygen tanks and a hermetically sealed shell, it was able to withstand the extreme conditions of Illal better than anything before it. Very early versions of the Boot were built from organic materials, but as the design changed with each layer of development new mods quickly replaced such outdated systems. In many ways this first creation was a herald of the battlefield to come; modern parts were swapped out, rebuilt, swapped out, and rebuilt again. What you see before you was made to survive in the worst climates the universe has to offer, and bring death."
[R_MechSubType_A_Scout]
DisplayName="SCOUT"
Description="Fast-Moving Close-Range"
TooltipText="Close Range Fast Moving"
LoreText="The L2 Moke was first produced to help offset the heavy cost of war. Knowing that Scouts rarely returned from reconnaissance missions, the design recycled parts from salvaged shuttle wreckage scavenged from the dead zone. This model was eventually updated to a more streamlined version, but the iconic cylindrical fuel canister style cockpit was preserved and is often outfitted as tribute to the brave Scouts who gave their lives during the course of battle."
[R_MechSubType_A_Sniper]
DisplayName="SNIPER"
Description="A fast long-range sniper style mech"
TooltipText=""
LoreText=""
[R_MechSubType_A_Technician]
DisplayName="TECHNICIAN"
Description="A small repair mech"
TooltipText=""
LoreText=""
[R_MechSubType_B_Assault]
DisplayName="ASSAULT"
Description="All-Purpose Mid-Range Destruction"
TooltipText="Mid Range All Purpose"
LoreText="The M4 Brommens, now found on Assault mechs, was originally created to excavate Illal's hazardous mines. After the cost of tunnel collapses began to rise the corporations found they could frequently save their equipment (and the pilot) if they outfitted them in a walker. The Brommens offered both physical protection and a way to dig the pilot out, although the psychological ramifications of being buried alive often lingered with the pilots long after. Even after it was pressed into combat service much of the design of this mech remained the same; you can still notice semi-obsolete features throughout the mech, such as the flood lamps located just to the left of the cockpit."
[R_MechSubType_B_Bruiser]
DisplayName="BRUISER"
Description="All Range Mixed Damage"
TooltipText="All Range Mixed Damage"
LoreText="The M2 Hiefram, often found on Bruisers, is frequently known as the cheese grater - not because of the optical grill over the cockpit, but because the Hiefram has a tendency to grind enemies into thin strips of metal and flesh. Hiefram are often seen in frontline service, and are cheap enough to manufacture that they are usually just left on the battlefield instead of repaired."
[R_MechSubType_B_Demolition]
DisplayName="DEMOLITION"
Description="A medium wrecking ball"
TooltipText=""
LoreText=""
[R_MechSubType_B_Forger]
DisplayName="FORGER"
Description="A medium something something"
TooltipText=""
LoreText=""
[R_MechSubType_B_Raider]
DisplayName="RAIDER"
Description="A small fighter"
TooltipText=""
LoreText=""
[R_MechSubType_B_Rookie]
DisplayName="RECRUIT ASSAULT"
Description="Your first medium assault mech, created from scrap parts"
TooltipText="Mid Range All Purpose"
LoreText="Known lovingly as 'Screen-Head', 'TV-Mech', or 'Microwave', the M-D Fred was one of the first mechs deployed post Nano-Virus. Although Fred is made efficiently to minimize cost of valuable components, it is surprisingly versatile and powerful. Those who underestimate what a trained pilot can do with this mech may find themselves whispering the words 'Fuzzy Bunny' just before death."
[R_MechSubType_B_Sharpshooter]
DisplayName="SHARPSHOOTER"
Description="A long-range high damage configuration for skilled players"
TooltipText="Long Range High Accuracy"
LoreText="The M4 Res, frequently found on Sharpshooters, was originally conceived to be a fast-moving foot soldier. The chassis was created with the concept of offering pilots a variety of front shield attachments to allow the Res to change roles almost on the fly. It was quickly discovered that Type-C Heavy mechs were significantly more suited to this type of work, so over time the Res got moved further and further from the battlefield's front lines, eventually finding itself as the Sharpshooter's mech of choice."
[R_MechSubType_C_Brawler]
DisplayName="BRAWLER"
Description="A heavy fighter"
TooltipText="Close Range Heavy Defense"
LoreText="The H1 Heppten, a.k.a. The Brawler, is nothing short of a walking tank. It is easily identified by its reactive armor plates and turret based gun-cam, but most often remembered for being near indestructible. Standard S deployment includes these walkers near middle and rear of the combat formation. Heppten engines are highly complex, which makes them extremely difficult to clean and maintain. 'Easier to rebuild a new bot from scratch then make these beasts work.' -FR_O 28"
[R_MechSubType_C_Grenadier]
DisplayName="GRENADIER"
Description="A heavy grenade throwing mech"
TooltipText="Mid Range Explosive"
LoreText="Inspired by long dead insects, the Brass H1 was highly effective in the early days of the war. Originally the entire frame was fully plated, but it was found that enemy ordnance rarely hit the only weak point on the walker - the neck. To save on weight the Brass now relies on a network of tightly woven fibers make up the mech's central coupling. This engineering change has saved countless lives - just pray you're piloting one of the new versions."
[R_MechSubType_C_Mortarer]
DisplayName="MORTARER"
Description="A heavy mortar dude"
TooltipText=""
LoreText=""
[R_MechSubType_C_Rocketeer]
DisplayName="ROCKETEER"
Description="A heavy rocket man"
TooltipText="Long Range Suppression"
LoreText="The H2 Domoff, also known as 'The Dog', is the oldest Type-C Heavy model currently in production. The Dog is an absolute nightmare to maintenance crews; mud and grime frequently clog the leg shields, and mud and grime are frequent on Illal. Well-conditioned Domoff mechs, however, are some of the fastest Type-C Heavy mechs available, which is why they aren't fully taken out of production. The war always continues, and all we can do is live, learn, and keep rolling. 'Engineering flaw if I dare say' - Lt. K."
[R_MechSubType_C_Vanguard]
DisplayName="VANGUARD CUPCAKE"
Description="Close Range High Defense"
TooltipText=""
LoreText="Historically, Sentium ground forces were advised to keep a look out for the signature heart shaped cockpit and iconic wedge of the H3 Cupcake. Unyielding and relentless, only the royal guard of Prosk high command made use of these monstrosities. All transmissions involving 'Cupcake' were considered to be wild speculation. That all changed after a leaked communication regarding the existence of the Cupcake caused riots among the pilots - they all wanted the Cupcake for their own. Special versions of the H3 Cupcake, known as The Vanguard, were created for rapid, close-range riot control. When the angry mobs start picketing, call out the Vanguard."
Items
Spoiler
[R_Item_Blockade]
DisplayName="BLOCKADE"
TooltipText="Creates a temporary barrier wall that cannot be penetrated."
[R_Item_Base]
DisplayName="UNKNOWN"
Description=""
TooltipText=""
[R_Item_Detonator]
DisplayName="DETONATOR"
Description="A pilot guided rocket that has a massive damage radius. Veteran operators use these to scout enemy positions, and clear ambushes."
TooltipText="A slow hovering explosive charge that can be detonated to damage nearby enemies."
[R_Item_Drone]
DisplayName="DRONE FIGHTER"
Description=""
TooltipText="Fighting Drone"
[R_Item_EMP]
DisplayName="EMP"
Description="A launched electromagnetic pulse unit. This can be dangerous if used in close combat as pilots run the risk of shutting down their own mechs."
TooltipText="An electromagnetic pulse unit that can temporarily shut down weapons."
[R_Item_Grenade]
DisplayName="H.E. CHARGE"
Description="High explosive charges packed with rubble, usually scratch-built from spare parts and laced mech fuel. In a close battle, these grenades can be the difference between life and death. Hold down the firing mechanism and release for increased range."
TooltipText="A high explosive charge that can deal damage to a large area. Can be charged to increase it's velocity."
[R_Item_GuidedMissile]
DisplayName="GUIDED MISSILE"
Description=""
TooltipText=""
[R_Item_Hologram]
DisplayName="HOLOGRAM"
Description="A projection system that generates a mirror image of the pilot's mech. This works especially well as a decoy over longer ranges."
TooltipText="A decoy projection system that creates a mirror image of the pilot's Mech."
[R_Item_Shield]
DisplayName="SHIELD"
Description="A projectile that creates a magnetic sphere of defensive particles, forming a shield. It prevents all trace or projectile fire from passing through it in either direction; keep that in mind when firing explosives."
TooltipText="Creates a magnetic barrier that can repel incoming fire."
[R_Item_StickyBomb]
DisplayName="STICKY BOMB"
Description=""
TooltipText=""
[R_Item_LaserMine]
DisplayName="LASER TRIP MINE"
Description=""
TooltipText=""
[R_Item_Teleporter]
DisplayName="TELEPORTER"
Description="A deployable gateway that teleports mechs wherever the end marker is placed. Works well for supply runs to and from resource spawners."
TooltipText="Portal Teleporter"
[R_Item_Turret_Homing]
DisplayName="HM TURRET"
Description="A turret that fires RS-tracking rockets and are great suppression weapons because of the smoke the rockets create."
TooltipText="Deploys an auto-tracking turret equipped with a missile device that can lock onto targets."
[R_Item_Turret_MG]
DisplayName="MG TURRET"
Description="Auto-tracking motion sensors allow this turret to lock on enemy movements and shoot thousands of rounds at the target. They have limited armor, but when used in conjunction with mech fire support they can become a deadly combination."
TooltipText="Deploys an auto-tracking turret equipped with a quick firing machine gun."
[R_Item_Turret_Rocket]
DisplayName="R TURRET"
Description="This turret fires powerful AM rockets. While it's a valuable ally when defending choke points, the turret has a slow rate of fire."
TooltipText="Deploys an auto-tracking turret equipped with a rocket propelling device."
[R_Item_RepairCharge]
DisplayName="REPAIR CHARGE"
Description="A Repair Charge can rapidly repair the armor of anyone around it. This can allow very rapid repairs when used in conjuction with a repair drone."
TooltipText="Drop a Repair Charge to repair yourself or teammates."
[R_Item_SmokeScreen]
DisplayName="SMOKE SCREEN"
Description=""
TooltipText="Create a wall of smoke to obscure view."
[R_Item_GravityBomb]
DisplayName="GRAVITY BOMB"
Description=""
TooltipText="Create a gravity field that slows down mechs in vicinity."
[R_Item_AreaRadar]
DisplayName="RADAR"
Description="A portable radar array that detects enemy radar signatures and relays enemy coordinates to friendly units. Portable Radars boost situational awareness and can quickly change the tide of battle."
TooltipText="Portable radar system that detects enemy radar signatures and relays enemy coordinates to friendly units."
[R_Item_RadarScrambler]
DisplayName="RADAR SCRAMBLER"
Description="A device that jams the enemy's radar within a small radius. Scrambers generally causes chaos and confusion within enemy lines."
TooltipText="Enemy radars in the Scrambler's vicinity will show false positives."
[R_Item_Blockade]
DisplayName="BLOCKADE"
TooltipText="Creates a temporary barrier wall that cannot be penetrated."
[R_Item_Base]
DisplayName="UNKNOWN"
Description=""
TooltipText=""
[R_Item_Detonator]
DisplayName="DETONATOR"
Description="A pilot guided rocket that has a massive damage radius. Veteran operators use these to scout enemy positions, and clear ambushes."
TooltipText="A slow hovering explosive charge that can be detonated to damage nearby enemies."
[R_Item_Drone]
DisplayName="DRONE FIGHTER"
Description=""
TooltipText="Fighting Drone"
[R_Item_EMP]
DisplayName="EMP"
Description="A launched electromagnetic pulse unit. This can be dangerous if used in close combat as pilots run the risk of shutting down their own mechs."
TooltipText="An electromagnetic pulse unit that can temporarily shut down weapons."
[R_Item_Grenade]
DisplayName="H.E. CHARGE"
Description="High explosive charges packed with rubble, usually scratch-built from spare parts and laced mech fuel. In a close battle, these grenades can be the difference between life and death. Hold down the firing mechanism and release for increased range."
TooltipText="A high explosive charge that can deal damage to a large area. Can be charged to increase it's velocity."
[R_Item_GuidedMissile]
DisplayName="GUIDED MISSILE"
Description=""
TooltipText=""
[R_Item_Hologram]
DisplayName="HOLOGRAM"
Description="A projection system that generates a mirror image of the pilot's mech. This works especially well as a decoy over longer ranges."
TooltipText="A decoy projection system that creates a mirror image of the pilot's Mech."
[R_Item_Shield]
DisplayName="SHIELD"
Description="A projectile that creates a magnetic sphere of defensive particles, forming a shield. It prevents all trace or projectile fire from passing through it in either direction; keep that in mind when firing explosives."
TooltipText="Creates a magnetic barrier that can repel incoming fire."
[R_Item_StickyBomb]
DisplayName="STICKY BOMB"
Description=""
TooltipText=""
[R_Item_LaserMine]
DisplayName="LASER TRIP MINE"
Description=""
TooltipText=""
[R_Item_Teleporter]
DisplayName="TELEPORTER"
Description="A deployable gateway that teleports mechs wherever the end marker is placed. Works well for supply runs to and from resource spawners."
TooltipText="Portal Teleporter"
[R_Item_Turret_Homing]
DisplayName="HM TURRET"
Description="A turret that fires RS-tracking rockets and are great suppression weapons because of the smoke the rockets create."
TooltipText="Deploys an auto-tracking turret equipped with a missile device that can lock onto targets."
[R_Item_Turret_MG]
DisplayName="MG TURRET"
Description="Auto-tracking motion sensors allow this turret to lock on enemy movements and shoot thousands of rounds at the target. They have limited armor, but when used in conjunction with mech fire support they can become a deadly combination."
TooltipText="Deploys an auto-tracking turret equipped with a quick firing machine gun."
[R_Item_Turret_Rocket]
DisplayName="R TURRET"
Description="This turret fires powerful AM rockets. While it's a valuable ally when defending choke points, the turret has a slow rate of fire."
TooltipText="Deploys an auto-tracking turret equipped with a rocket propelling device."
[R_Item_RepairCharge]
DisplayName="REPAIR CHARGE"
Description="A Repair Charge can rapidly repair the armor of anyone around it. This can allow very rapid repairs when used in conjuction with a repair drone."
TooltipText="Drop a Repair Charge to repair yourself or teammates."
[R_Item_SmokeScreen]
DisplayName="SMOKE SCREEN"
Description=""
TooltipText="Create a wall of smoke to obscure view."
[R_Item_GravityBomb]
DisplayName="GRAVITY BOMB"
Description=""
TooltipText="Create a gravity field that slows down mechs in vicinity."
[R_Item_AreaRadar]
DisplayName="RADAR"
Description="A portable radar array that detects enemy radar signatures and relays enemy coordinates to friendly units. Portable Radars boost situational awareness and can quickly change the tide of battle."
TooltipText="Portable radar system that detects enemy radar signatures and relays enemy coordinates to friendly units."
[R_Item_RadarScrambler]
DisplayName="RADAR SCRAMBLER"
Description="A device that jams the enemy's radar within a small radius. Scrambers generally causes chaos and confusion within enemy lines."
TooltipText="Enemy radars in the Scrambler's vicinity will show false positives."
Maps
Spoiler
MapDefinitionList[0]=(displayName="Andromeda")
MapDefinitionList[1]=(displayName="Sahara")
MapDefinitionList[2]=(displayName="Titan")
MapDefinitionList[3]=(displayName="Alleys")
MapDefinitionList[4]=(displayName="Luna")
MapDefinitionList[5]=(displayName="Highways")
MapDefinitionList[6]=(displayName="Forest")
MapDefinitionList[7]=(displayName="Valkyrie")
MapDefinitionList[8]=(displayName="Jackal")
MapDefinitionList[9]=(displayName="Valkyrie TEST")
MapDefinitionList[10]=(displayName="Forest TEST2")
MapDefinitionList[0]=(displayName="Andromeda")
MapDefinitionList[1]=(displayName="Sahara")
MapDefinitionList[2]=(displayName="Titan")
MapDefinitionList[3]=(displayName="Alleys")
MapDefinitionList[4]=(displayName="Luna")
MapDefinitionList[5]=(displayName="Highways")
MapDefinitionList[6]=(displayName="Forest")
MapDefinitionList[7]=(displayName="Valkyrie")
MapDefinitionList[8]=(displayName="Jackal")
MapDefinitionList[9]=(displayName="Valkyrie TEST")
MapDefinitionList[10]=(displayName="Forest TEST2")
weapons
there's a portal gun
Spoiler
[R_Weap_AssaultRifle]
DisplayName="ASSAULT RIFLE"
LongDescription="The original Assault Rifle was a nail gun designed for bolting down carrier hulls. Then when the corporate wars started, everything that could launch projectiles was put into service. Over time the weapon evolved into its current iteration. The Assault Rifle is deadly in short controlled bursts, but loses accuracy if fired continuously."
Description="A rapid fire weapon that can be controlled with short bursts but loses accuracy if fired continuously."
TooltipText="UPDATEME"
LevelToolTipText[1]="-5% Spread"
LevelToolTipText[2]="-3% Heat"
LevelToolTipText[3]="-10% Spread / Shot"
[R_Weap_AutoRifle]
DisplayName="SA HAWKINS"
LongDescription="Twin barrels fling an almost endless volley of 25mm shells resulting in a perfect counter-range weapon. Excellent at throwing off the aim of a sniper long enough to get to cover but beware of overheats."
Description="Long ranged rifle with twin barrels to allow a fast rate of fire."
TooltipText="UPDATEME"
LevelToolTipText[1]="-3% Heat"
LevelToolTipText[2]="+10% Range"
LevelToolTipText[3]="-5% Spread"
[R_Weap_AutoSniper]
DisplayName="AM-SAR"
LongDescription="Place Holder"
Description="Place Holder"
TooltipText="Place Holder"
LevelToolTipText[1]="<L1 Place Holder>"
LevelToolTipText[2]="<L2 Place Holder>"
LevelToolTipText[3]="<L3 Place Holder>"
[R_Weap_Breacher]
DisplayName="BREACHER"
LongDescription="Place Holder"
Description="Place Holder"
TooltipText="Place Holder"
LevelToolTipText[1]="<L1 Place Holder>"
LevelToolTipText[2]="<L2 Place Holder>"
LevelToolTipText[3]="<L3 Place Holder>"
[R_Weap_CannonBall]
DisplayName="HEAT CANNON"
LongDescription="These cannons were originally mounted on tanks but as bipedal mechanized warfare developed, weapons built for such vehicles and gunships were placed on walkers. Usually maintenance crews name these weapons after pets or loved ones from their hometowns."
Description="A medium ranged cannon that deals high damage on direct impact. Hold down the firing mechanism for increased effectiveness."
TooltipText="UPDATEME"
LevelToolTipText[1]="-10% Charge Time"
LevelToolTipText[2]="+10% Damage Radius"
LevelToolTipText[3]="+10% Damage Radius"
[R_Weap_GrenadeLauncher]
DisplayName="GRENADE LAUNCHER"
LongDescription="THE GL fires decommissioned deep sea mines. Each mine is wired with a manual detonator the pilot can trigger when the mine is in place. In the right hands, this is one of the most deadly weapons on the field, and coupled with other heavy weapons can result in an instant kill."
Description="Fires an explosive mine that can be manually detonated by pressing the firing mechanism a second time."
TooltipText="UPDATEME"
LevelToolTipText[1]="+10% Damage Radius"
LevelToolTipText[2]="-5% Heat"
LevelToolTipText[3]="+10% Damage Radius"
[R_Weap_HomingMissile]
DisplayName="HELLFIRE MISSILES"
LongDescription="This launcher fires rockets that will lock on to enemies properly painted by the targeting system. The rockets do however fire relatively slowly, so choosing when to attack is essential. This should not be used in confined quarters, or neighborhoods. Not only will enemies be harder to hit but the pilot runs the risk of early detonations, damaging their mech."
Description="Fires a volley of high damage missiles. Missiles lock on to targets by using the Middle Mouse Button."
TooltipText="UPDATEME"
LevelToolTipText[1]="-20% Lock on Time"
LevelToolTipText[2]="-5% Heat"
LevelToolTipText[3]="+10% Homing"
[R_Weap_Machine]
DisplayName="POINT-D VULCAN"
LongDescription="Originally built as a point defense weapon designed to shoot down incoming missiles. It found a new home as a rapid fire suppression weapon. Because of its ability to fire continuously and its creeping damage output, the Vulcan is ideal for new pilots. However, accuracy tends to drop off and scatter in mid-range firefights."
Description="A high damage, rapidly firing suppression cannon. It shreads enemies at close range, but is less reliable at a distance."
TooltipText="UPDATEME"
LevelToolTipText[1]="-5% Heat"
LevelToolTipText[2]="-5% Spread"
LevelToolTipText[3]="-10% Startup Time"
[R_Weap_MiniShotgun]
DisplayName="MINI FLAK CANNON"
LongDescription="A refinement of the FC, the MFC fires a rapid volley of shells into the target. Ideal for breaching AA emplacements. The increased fire rate makes it a great close-combat support weapon in both rural and heavy urban combat."
Description="A rapid-fire close-range flak launcher."
TooltipText="A rapid-fire close-range flak launcher."
LevelToolTipText[1]="-3% Heat"
LevelToolTipText[2]="-5% Spread"
LevelToolTipText[3]="+5% Spread/Shot"
[R_Weap_MissileLauncher]
DisplayName="TOW ROCKET"
LongDescription="Originally a platform based on turrets, it eventually found a home mounted on the side of the first combat walkers. Simple and almost archaic, the TOW fires a wire guided rocket that pierces the targets armor and detonates an explosive warhead inside, with a devastating effect."
Description="Fires an RPG-like explosive that can be detonated in mid-air by pressing the firing mechanism a second time."
TooltipText="UPDATEME"
LevelToolTipText[1]="+10% Rocket Speed"
LevelToolTipText[2]="+15% Explosion Radius"
LevelToolTipText[3]="-5% Heat"
[R_Weap_Portal]
DisplayName="PORTAL GUN"
Description=""
TooltipText="Open portals between locations"
LevelToolTipText[1]="<L1 Place Holder>"
LevelToolTipText[2]="<L2 Place Holder>"
LevelToolTipText[3]="<L3 Place Holder>"
[R_Weap_RepairTorch]
DisplayName="REPAIR TORCH"
Description=""
TooltipText="A short ranged torch that can light up enemies within range. Can change it's mode to rapair allies in close proximity."
LevelToolTipText[1]="<L1 Place Holder>"
LevelToolTipText[2]="<L2 Place Holder>"
LevelToolTipText[3]="<L3 Place Holder>"
[R_Weap_Repeater]
DisplayName="EOC REPEATER"
LongDescription="The Explosive Ordnance Chain, assembles a shaped charge composed of multiple pucks inside the barrel. It then fires them on a wire that guides the explosives to their target. EOC pucks can be fired separately to trap enemies in a web of fire."
Description="Fires a chain of explosive pucks that stick to surfaces. Can be charged to fire additional pucks by holding down the firing mechanism."
TooltipText="UPDATEME"
LevelToolTipText[1]="+1.5 Sec Mine Duration"
LevelToolTipText[2]="-3% Heat"
LevelToolTipText[3]="+15% Damage Radius"
[R_Weap_RotaryGrenade]
DisplayName="REV-GL"
LongDescription="The Revolving Grenade Launcher fires small grenades in rapid succession at short to mid range. The grenades explode shortly after contact with a surface or immediately upon contact with an enemy."
Description="Rapidly fires high-velocity grenades at mid range. The grenades detonate shortly after contact with a surface."
TooltipText="UPDATEME"
LevelToolTipText[1]="+10% Damage Radius"
LevelToolTipText[2]="-3% Heat"
LevelToolTipText[3]="+10% Velocity"
[R_Weap_Seeker]
DisplayName="SEEKER"
LongDescription="A weapon spawned from necessity. Rockets were filled with bits of scrap metal and explosives and then launched from cylindrical drainage pipes, assembled to resemble a barrel. Each round is engraved with messages to their respective enemies."
Description="A quick-firing missile launching system with built-in targeting. Overpowered quickly when at close range."
TooltipText="UPDATEME"
LevelToolTipText[1]="+10% Homing"
LevelToolTipText[2]="-3% Heat"
LevelToolTipText[3]="+10% Proj. Speed"
[R_Weap_Shotgun]
DisplayName="FLAK CANNON"
LongDescription="Four re-purposed anti-aircraft cannons bolted together for maximum carnage. There are very few weapons on the field that can match its devastating power. Because of the nature of the weapon, it is able to fire without a loss of accuracy when moving, so skilled pilots can outmaneuver their target with ease."
Description="A slow firing, high damage shrapnel weapon. Brutal at close range, but terribly ineffective at longer distances"
TooltipText="UPDATEME"
LevelToolTipText[1]="+5% Range"
LevelToolTipText[2]="-3% Heat"
LevelToolTipText[3]="-7% Spread"
[R_Weap_ShrapnelLauncher]
DisplayName="MRLS"
Description="The Multiple Rocket Launch System fires a series of missiles built with a brick of compressed metal, coating a large of amount of explosives. The resulting detonation creates a burst of shrapnel completely lethal to infantry and devastating to exposed electronics on enemy walkers. Support crew are advised to stand clear of the loading mechanism, to avoid multiple amputations."
TooltipText="Fires a large volley of rockets that can devastate an enemy in close proximity. Can also be used to rain explosives to a large area at a distance."
LevelToolTipText[1]="<L1 Place Holder>"
LevelToolTipText[2]="<L2 Place Holder>"
LevelToolTipText[3]="<L3 Place Holder>"
[R_Weap_SlugRifle]
DisplayName="SLUG RIFLE"
LongDescription="A cannon based on venting pipes found throughout the planet, usually salvaged from abandoned colonies. High damage output over long ranges, great for counter-sniping or just discouraging the enemy from a safe distance. When coupled with the Sabot Rifle, it is a deadly firing combination that will wipe out large armored targets with relative ease. One drawback, it is almost ineffective in close combat and proves safer in a long range support role."
Description="A highly accurate long range rifle. Outpowered at close range but highly effective when used from afar."
TooltipText="UPDATEME"
LevelToolTipText[1]="-20% Spread"
LevelToolTipText[2]="-3% Heat"
LevelToolTipText[3]="+5% Unzoomed Damage"
[R_Weap_SMG]
DisplayName="SUBMACHINE CANNON"
LongDescription="A short barrel light machine gun, built to pepper enemy joints with high velocity rounds. Lacking the punch of an Assault Rifle or the rate of the Vulcan, it makes up for these weakness in both stability and control."
Description="A short barreled rapid fire weapon that excels at close range. It's weakness in strength is compensated by low heat generation."
TooltipText="UPDATEME"
LevelToolTipText[1]="-5% Spread"
LevelToolTipText[2]="-3% Heat"
LevelToolTipText[3]="+10% Range"
[R_Weap_Sniper]
DisplayName="SABOT RIFLE"
LongDescription="A long range magnet based projectile launcher. Once the shell leaves the barrel, it discards its outer casing and sends a single needle tipped round into the target at supersonic speeds. The round then detonates, shattering the interior of opposing walkers."
Description="A long ranged magnet based rifle. Press Middle Mouse to zoom; this increases damage and precision."
TooltipText="UPDATEME"
LevelToolTipText[1]="-5% Heat"
LevelToolTipText[2]="Increased Zoom Speed"
LevelToolTipText[3]="+6% Unzoomed Dmg"
[R_Weap_TriSeeker]
DisplayName="TRI-SEEKER"
LongDescription="An evolution of the relatively crudely rigged Seeker, the Tri-Seeker is the full militarized version designed by the arms company as a triple rocket system. The Tri-Seeker is ideal for suppressing an enemy position. Due to the large number of launches, the weapon creates a small smoke screen that can be used to blind opponents."
Description="Similar to the Seeker, but launches 3 missiles at a target. Unfortunately by increasing its power, it requires a longer reload time."
TooltipText="UPDATEME"
LevelToolTipText[1]="<L1 Place Holder>"
LevelToolTipText[2]="<L2 Place Holder>"
LevelToolTipText[3]="<L3 Place Holder>"
[R_Weap_AssaultRifle]
DisplayName="ASSAULT RIFLE"
LongDescription="The original Assault Rifle was a nail gun designed for bolting down carrier hulls. Then when the corporate wars started, everything that could launch projectiles was put into service. Over time the weapon evolved into its current iteration. The Assault Rifle is deadly in short controlled bursts, but loses accuracy if fired continuously."
Description="A rapid fire weapon that can be controlled with short bursts but loses accuracy if fired continuously."
TooltipText="UPDATEME"
LevelToolTipText[1]="-5% Spread"
LevelToolTipText[2]="-3% Heat"
LevelToolTipText[3]="-10% Spread / Shot"
[R_Weap_AutoRifle]
DisplayName="SA HAWKINS"
LongDescription="Twin barrels fling an almost endless volley of 25mm shells resulting in a perfect counter-range weapon. Excellent at throwing off the aim of a sniper long enough to get to cover but beware of overheats."
Description="Long ranged rifle with twin barrels to allow a fast rate of fire."
TooltipText="UPDATEME"
LevelToolTipText[1]="-3% Heat"
LevelToolTipText[2]="+10% Range"
LevelToolTipText[3]="-5% Spread"
[R_Weap_AutoSniper]
DisplayName="AM-SAR"
LongDescription="Place Holder"
Description="Place Holder"
TooltipText="Place Holder"
LevelToolTipText[1]="<L1 Place Holder>"
LevelToolTipText[2]="<L2 Place Holder>"
LevelToolTipText[3]="<L3 Place Holder>"
[R_Weap_Breacher]
DisplayName="BREACHER"
LongDescription="Place Holder"
Description="Place Holder"
TooltipText="Place Holder"
LevelToolTipText[1]="<L1 Place Holder>"
LevelToolTipText[2]="<L2 Place Holder>"
LevelToolTipText[3]="<L3 Place Holder>"
[R_Weap_CannonBall]
DisplayName="HEAT CANNON"
LongDescription="These cannons were originally mounted on tanks but as bipedal mechanized warfare developed, weapons built for such vehicles and gunships were placed on walkers. Usually maintenance crews name these weapons after pets or loved ones from their hometowns."
Description="A medium ranged cannon that deals high damage on direct impact. Hold down the firing mechanism for increased effectiveness."
TooltipText="UPDATEME"
LevelToolTipText[1]="-10% Charge Time"
LevelToolTipText[2]="+10% Damage Radius"
LevelToolTipText[3]="+10% Damage Radius"
[R_Weap_GrenadeLauncher]
DisplayName="GRENADE LAUNCHER"
LongDescription="THE GL fires decommissioned deep sea mines. Each mine is wired with a manual detonator the pilot can trigger when the mine is in place. In the right hands, this is one of the most deadly weapons on the field, and coupled with other heavy weapons can result in an instant kill."
Description="Fires an explosive mine that can be manually detonated by pressing the firing mechanism a second time."
TooltipText="UPDATEME"
LevelToolTipText[1]="+10% Damage Radius"
LevelToolTipText[2]="-5% Heat"
LevelToolTipText[3]="+10% Damage Radius"
[R_Weap_HomingMissile]
DisplayName="HELLFIRE MISSILES"
LongDescription="This launcher fires rockets that will lock on to enemies properly painted by the targeting system. The rockets do however fire relatively slowly, so choosing when to attack is essential. This should not be used in confined quarters, or neighborhoods. Not only will enemies be harder to hit but the pilot runs the risk of early detonations, damaging their mech."
Description="Fires a volley of high damage missiles. Missiles lock on to targets by using the Middle Mouse Button."
TooltipText="UPDATEME"
LevelToolTipText[1]="-20% Lock on Time"
LevelToolTipText[2]="-5% Heat"
LevelToolTipText[3]="+10% Homing"
[R_Weap_Machine]
DisplayName="POINT-D VULCAN"
LongDescription="Originally built as a point defense weapon designed to shoot down incoming missiles. It found a new home as a rapid fire suppression weapon. Because of its ability to fire continuously and its creeping damage output, the Vulcan is ideal for new pilots. However, accuracy tends to drop off and scatter in mid-range firefights."
Description="A high damage, rapidly firing suppression cannon. It shreads enemies at close range, but is less reliable at a distance."
TooltipText="UPDATEME"
LevelToolTipText[1]="-5% Heat"
LevelToolTipText[2]="-5% Spread"
LevelToolTipText[3]="-10% Startup Time"
[R_Weap_MiniShotgun]
DisplayName="MINI FLAK CANNON"
LongDescription="A refinement of the FC, the MFC fires a rapid volley of shells into the target. Ideal for breaching AA emplacements. The increased fire rate makes it a great close-combat support weapon in both rural and heavy urban combat."
Description="A rapid-fire close-range flak launcher."
TooltipText="A rapid-fire close-range flak launcher."
LevelToolTipText[1]="-3% Heat"
LevelToolTipText[2]="-5% Spread"
LevelToolTipText[3]="+5% Spread/Shot"
[R_Weap_MissileLauncher]
DisplayName="TOW ROCKET"
LongDescription="Originally a platform based on turrets, it eventually found a home mounted on the side of the first combat walkers. Simple and almost archaic, the TOW fires a wire guided rocket that pierces the targets armor and detonates an explosive warhead inside, with a devastating effect."
Description="Fires an RPG-like explosive that can be detonated in mid-air by pressing the firing mechanism a second time."
TooltipText="UPDATEME"
LevelToolTipText[1]="+10% Rocket Speed"
LevelToolTipText[2]="+15% Explosion Radius"
LevelToolTipText[3]="-5% Heat"
[R_Weap_Portal]
DisplayName="PORTAL GUN"
Description=""
TooltipText="Open portals between locations"
LevelToolTipText[1]="<L1 Place Holder>"
LevelToolTipText[2]="<L2 Place Holder>"
LevelToolTipText[3]="<L3 Place Holder>"
[R_Weap_RepairTorch]
DisplayName="REPAIR TORCH"
Description=""
TooltipText="A short ranged torch that can light up enemies within range. Can change it's mode to rapair allies in close proximity."
LevelToolTipText[1]="<L1 Place Holder>"
LevelToolTipText[2]="<L2 Place Holder>"
LevelToolTipText[3]="<L3 Place Holder>"
[R_Weap_Repeater]
DisplayName="EOC REPEATER"
LongDescription="The Explosive Ordnance Chain, assembles a shaped charge composed of multiple pucks inside the barrel. It then fires them on a wire that guides the explosives to their target. EOC pucks can be fired separately to trap enemies in a web of fire."
Description="Fires a chain of explosive pucks that stick to surfaces. Can be charged to fire additional pucks by holding down the firing mechanism."
TooltipText="UPDATEME"
LevelToolTipText[1]="+1.5 Sec Mine Duration"
LevelToolTipText[2]="-3% Heat"
LevelToolTipText[3]="+15% Damage Radius"
[R_Weap_RotaryGrenade]
DisplayName="REV-GL"
LongDescription="The Revolving Grenade Launcher fires small grenades in rapid succession at short to mid range. The grenades explode shortly after contact with a surface or immediately upon contact with an enemy."
Description="Rapidly fires high-velocity grenades at mid range. The grenades detonate shortly after contact with a surface."
TooltipText="UPDATEME"
LevelToolTipText[1]="+10% Damage Radius"
LevelToolTipText[2]="-3% Heat"
LevelToolTipText[3]="+10% Velocity"
[R_Weap_Seeker]
DisplayName="SEEKER"
LongDescription="A weapon spawned from necessity. Rockets were filled with bits of scrap metal and explosives and then launched from cylindrical drainage pipes, assembled to resemble a barrel. Each round is engraved with messages to their respective enemies."
Description="A quick-firing missile launching system with built-in targeting. Overpowered quickly when at close range."
TooltipText="UPDATEME"
LevelToolTipText[1]="+10% Homing"
LevelToolTipText[2]="-3% Heat"
LevelToolTipText[3]="+10% Proj. Speed"
[R_Weap_Shotgun]
DisplayName="FLAK CANNON"
LongDescription="Four re-purposed anti-aircraft cannons bolted together for maximum carnage. There are very few weapons on the field that can match its devastating power. Because of the nature of the weapon, it is able to fire without a loss of accuracy when moving, so skilled pilots can outmaneuver their target with ease."
Description="A slow firing, high damage shrapnel weapon. Brutal at close range, but terribly ineffective at longer distances"
TooltipText="UPDATEME"
LevelToolTipText[1]="+5% Range"
LevelToolTipText[2]="-3% Heat"
LevelToolTipText[3]="-7% Spread"
[R_Weap_ShrapnelLauncher]
DisplayName="MRLS"
Description="The Multiple Rocket Launch System fires a series of missiles built with a brick of compressed metal, coating a large of amount of explosives. The resulting detonation creates a burst of shrapnel completely lethal to infantry and devastating to exposed electronics on enemy walkers. Support crew are advised to stand clear of the loading mechanism, to avoid multiple amputations."
TooltipText="Fires a large volley of rockets that can devastate an enemy in close proximity. Can also be used to rain explosives to a large area at a distance."
LevelToolTipText[1]="<L1 Place Holder>"
LevelToolTipText[2]="<L2 Place Holder>"
LevelToolTipText[3]="<L3 Place Holder>"
[R_Weap_SlugRifle]
DisplayName="SLUG RIFLE"
LongDescription="A cannon based on venting pipes found throughout the planet, usually salvaged from abandoned colonies. High damage output over long ranges, great for counter-sniping or just discouraging the enemy from a safe distance. When coupled with the Sabot Rifle, it is a deadly firing combination that will wipe out large armored targets with relative ease. One drawback, it is almost ineffective in close combat and proves safer in a long range support role."
Description="A highly accurate long range rifle. Outpowered at close range but highly effective when used from afar."
TooltipText="UPDATEME"
LevelToolTipText[1]="-20% Spread"
LevelToolTipText[2]="-3% Heat"
LevelToolTipText[3]="+5% Unzoomed Damage"
[R_Weap_SMG]
DisplayName="SUBMACHINE CANNON"
LongDescription="A short barrel light machine gun, built to pepper enemy joints with high velocity rounds. Lacking the punch of an Assault Rifle or the rate of the Vulcan, it makes up for these weakness in both stability and control."
Description="A short barreled rapid fire weapon that excels at close range. It's weakness in strength is compensated by low heat generation."
TooltipText="UPDATEME"
LevelToolTipText[1]="-5% Spread"
LevelToolTipText[2]="-3% Heat"
LevelToolTipText[3]="+10% Range"
[R_Weap_Sniper]
DisplayName="SABOT RIFLE"
LongDescription="A long range magnet based projectile launcher. Once the shell leaves the barrel, it discards its outer casing and sends a single needle tipped round into the target at supersonic speeds. The round then detonates, shattering the interior of opposing walkers."
Description="A long ranged magnet based rifle. Press Middle Mouse to zoom; this increases damage and precision."
TooltipText="UPDATEME"
LevelToolTipText[1]="-5% Heat"
LevelToolTipText[2]="Increased Zoom Speed"
LevelToolTipText[3]="+6% Unzoomed Dmg"
[R_Weap_TriSeeker]
DisplayName="TRI-SEEKER"
LongDescription="An evolution of the relatively crudely rigged Seeker, the Tri-Seeker is the full militarized version designed by the arms company as a triple rocket system. The Tri-Seeker is ideal for suppressing an enemy position. Due to the large number of launches, the weapon creates a small smoke screen that can be used to blind opponents."
Description="Similar to the Seeker, but launches 3 missiles at a target. Unfortunately by increasing its power, it requires a longer reload time."
TooltipText="UPDATEME"
LevelToolTipText[1]="<L1 Place Holder>"
LevelToolTipText[2]="<L2 Place Holder>"
LevelToolTipText[3]="<L3 Place Holder>"
There's a tonne more in there including weapons, abilities, etc, just look for yourself using Notepad++ or something
Edited by ArnieF4440, December 14 2012 - 02:47 AM.