Living Legends
#1
Posted February 11 2012 - 12:58 PM
I'm about to buy Crysis Wars just for it.
Anybody else here play it_ Any useful tips_ Any harsh criticism I should be aware of_
For those who know not what it is, links
#2
Posted February 11 2012 - 02:45 PM
#3
Posted February 11 2012 - 03:10 PM
Naraklok said:
Currently installing, I'll give a full critique once I'm done and I get a few matches in with a friend.
#4
Posted February 11 2012 - 03:27 PM
#5
Posted February 11 2012 - 03:42 PM
CEJBLADE
#6
Posted February 11 2012 - 03:52 PM
Definitely worth having it.
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#7
Posted February 12 2012 - 07:50 AM
I guess that review will have to be put on hold for a bit.
#8
Posted February 12 2012 - 09:26 AM
Also make sure you patch wars as well if needed. If you bought it from steam it should be patched already if you bought the disc you will need to patch it.
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MSI HD6950 Twin Frozr III PE/OC, 2x 21.5" LED monitors
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#9
Posted February 13 2012 - 07:41 AM
First and foremost, fuck the registry. I had to edit it then deny my computer edit permissions in order to play the game.
Alright, now on to the actual review. My review will be treating it like a full release game and not a free fan-made mod so it's on the harsh side.
Control scheme-Par.
The mechs feel right, but the game falls short on several issues. While the "feel" of the mechs is generally good, a lot is left to be desired in the screen wobble department, particularly in lowgrav with jump jets. It goes from what should be an immersive factor to just plain annoyance that actually pulls you out of the game for a moment.
Another painful experience is piloting the flying vehicles, but I assume that changing the controls for those should solve a bunch. The defaults for the flying vehicles SUCK. Rebind them asap or just stay away.
Lacking a mechlab sucks.
You are neither able to change the weapon groups on a mech nor look up the stats of the weapons/mechs. I haven't memorized the capabilities of all the mechs. I don't know what torso spin they have, I don't know the speeds, and I don't know what all the abbreviations for the weapons are, or even the stats(damage, travel speed, heat) for them. In a game where numbers management is just about everything, that sucks. It's a beta though, so hopefully it'll get added in soonish(a year or two)
Balance. Poor.
Snowbally in Solaris Arena, I've not gotten a chance to try Terrain Control, and Test of Strength isn't very fun except for some 1v1 shenanigans. Solaris Arena is super duper snowbally. If two people team up from the getgo you're boned since they can pool cash, and late joins are just flat out abysmal. Once a team gets a single assault class mech you're pretty much fucked. Another problem is the bases. Given the massive power a stocked base has, you're pretty much boned if you get near it. This leads to some obnoxious camping inside the base for cheap kills.
Appearance. Less than impressed.
The first thing I have to complain about is the scale of the mechs. Heavies aren't any bigger than lights. This disappoints me. Assault mechs should be massive targets. I was facing off against an Atlas yesterday and I MISTOOK IT FOR A MEDIUM MECH. That should never happen, ever. Other details are good. For instance, I like the way limbs fall off when they break. The maps themselves could definitely use some visual work. Again, beta, I expect improvement in this area.
Overall I'd say it's worth buying Crysis Wars for, but just barely and only if you've got friends to play with. It generally seems good and I'm hoping a number of the issues are done away with over the course of the beta which is currently at 0.5.5.
#10
Posted February 13 2012 - 09:32 AM
Arseface said:
First and foremost, fuck the registry. I had to edit it then deny my computer edit permissions in order to play the game.
Alright, now on to the actual review. My review will be treating it like a full release game and not a free fan-made mod so it's on the harsh side.
Control scheme-Par.
The mechs feel right, but the game falls short on several issues. While the "feel" of the mechs is generally good, a lot is left to be desired in the screen wobble department, particularly in lowgrav with jump jets. It goes from what should be an immersive factor to just plain annoyance that actually pulls you out of the game for a moment.
Another painful experience is piloting the flying vehicles, but I assume that changing the controls for those should solve a bunch. The defaults for the flying vehicles SUCK. Rebind them asap or just stay away.
Yeah, back when I played I had to increase my mouse sensitivity to max to get a descent turn rate... Was nice because I have a G9 so it's easy to do so. Never tried it with a stick though... The fixes they implemented seemed to have made it worse too...
Quote
You are neither able to change the weapon groups on a mech nor look up the stats of the weapons/mechs. I haven't memorized the capabilities of all the mechs. I don't know what torso spin they have, I don't know the speeds, and I don't know what all the abbreviations for the weapons are, or even the stats(damage, travel speed, heat) for them. In a game where numbers management is just about everything, that sucks. It's a beta though, so hopefully it'll get added in soonish(a year or two)
As for weapon groups, you can change that. It's been... probably 1.5 years since I played, so I may be wrong, but I believe you use the numpad if I remember correctly_ You can also make the weapons fire all at once or one after the other if you need heat management. Think that was the \ key.
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Snowbally in Solaris Arena, I've not gotten a chance to try Terrain Control, and Test of Strength isn't very fun except for some 1v1 shenanigans. Solaris Arena is super duper snowbally. If two people team up from the getgo you're boned since they can pool cash, and late joins are just flat out abysmal. Once a team gets a single assault class mech you're pretty much fucked. Another problem is the bases. Given the massive power a stocked base has, you're pretty much boned if you get near it. This leads to some obnoxious camping inside the base for cheap kills.
Comes with skill. I've had many a late join in my time playing that I went on to be top score by the end of the game.
Also, most people are willing to give out free cash. Most times I've played, the team would chose a bank, generally someone who doesn't die much, and everyone would transfer credits to them. They would then pass on credits to whoever needs it. If people were stuck in light mechs, it was usually because they wanted to be in one, or they didn't bother to ask for credits.
As for TC mode, it's pretty fun. I stopped playing just after that was released. I much prefer SA to TC, TC can tend to get slow. But it has it's good points.
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The first thing I have to complain about is the scale of the mechs. Heavies aren't any bigger than lights. This disappoints me. Assault mechs should be massive targets. I was facing off against an Atlas yesterday and I MISTOOK IT FOR A MEDIUM MECH. That should never happen, ever. Other details are good. For instance, I like the way limbs fall off when they break. The maps themselves could definitely use some visual work. Again, beta, I expect improvement in this area.
!! I'd say this problem would be fixed with more play time. I've never mistook an assault for a light lol. I guarantee the assaults are much bigger, if you place them side by side. If you see an assault at a distance and nothing to relate the size to, then yes, I can see how you might possibly be able to mistake it. Now, if you're facing off with a mech, you should be close enough to be able to see the shape to tell what kind of mech it is. Even at distance, the shapes are quite unique. Give it more time and you'll easily be able to pick out what you're looking at
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I'd say it's worth getting if you like mech games at all. The MWLL team jumped in to fill a void that nobody else was filling at the time, and they've done a great job at it. The community is one of the best I've seen, so, even if you don't have any friends, you'll make new ones.
Another thing, I'm no mech head, so I don't really know or care about "lore" and all that crap. But I can tell you that the MWLL team is doing their absolute best to stick to lore and the battle tech or battle mech, whatever they call it, weapon values. I guess to huge mech fans that's a big +. At the same time, they're not being restrained by those values, if a value doesn't work well for good gameplay, they tweak it.
I'd still be playing if it weren't so time consuming, I just don't like spending 1.5+ hrs in one map lol.
Here's my fav vid I took in my time playing
and this one
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#11
Posted February 13 2012 - 09:58 AM
Many of the concerns Arseface presented are subject to change, I was privy to many things as an alpha tester and can tell you great care and consideration goes in to everything released to the beta build,thats about all I can say with out violating the NDA.
Expect awesome things from MW:LL in the future, Remember the Dev's are all volunteer and work on it in their spare time.
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#12
Posted February 13 2012 - 10:22 AM
Redvan said:
Redvan said:
I plan on playing with friends in organized matches, and I know they're good players. I'm going to find all those numbers, but it'll be a pain looking without the lab.
Redvan said:
Redvan said:
EDIT:
Perigren said:
Perigren said:
#13
Posted February 13 2012 - 10:30 AM
Mech lab is planned.
There is a wiki page that has all the data you are looking for on each chassis and weps.
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MSI HD6950 Twin Frozr III PE/OC, 2x 21.5" LED monitors
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#14
Posted February 13 2012 - 11:21 AM
Perigren said:
Perigren said:
Perigren said:
Oh, and thanks for all the the help!
#15
Posted February 13 2012 - 12:10 PM
Do a search over at living legends forums. A lot of this stuff has been covered and may even be in a format that you can use.
ASUS M4A89TD PRO Motherboard 8GB DDR3 1333
MSI HD6950 Twin Frozr III PE/OC, 2x 21.5" LED monitors
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Win 7 Ultimate 64 bit
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