On radar jammers
#1
Posted February 20 2012 - 01:47 PM
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"The difference between theory and practice is smaller in theory than it is in practice"
#2
Posted February 20 2012 - 04:12 PM
#3
Posted February 20 2012 - 05:48 PM
#4
Posted February 21 2012 - 09:46 AM
And I say... what about some special gear to generate fake radar dots around_
Edit: Maybe if that supposed radar jamming device would have an efficiency of 69% or so.. that would subsequently mean that a mech can not be completely invisible to the radar...
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"The difference between theory and practice is smaller in theory than it is in practice"
#5
Posted February 21 2012 - 04:00 PM
-Immanuel Kant
#6
Posted February 28 2012 - 02:52 AM
#7
Posted February 28 2012 - 11:00 AM
According to the complexity of the geometry in the Hawken maps that you can view on the videos... I'd say that radar is quite important.
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"The difference between theory and practice is smaller in theory than it is in practice"
#8
Posted February 28 2012 - 12:14 PM
The_Silencer said:
#9
Posted February 28 2012 - 12:39 PM
Naraklok said:
The_Silencer said:
#10
Posted February 28 2012 - 01:10 PM
Day[9] made me do it!
#11
Posted February 28 2012 - 02:57 PM
Shlitz said:
That's an interesting option too, indeed.
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"The difference between theory and practice is smaller in theory than it is in practice"
#12
Posted February 28 2012 - 05:55 PM
#13
Posted February 28 2012 - 06:13 PM
#14
Posted February 28 2012 - 06:57 PM
Naraklok said:
#15
Posted February 28 2012 - 07:01 PM
Also i doubt jammers will be implemented because of the way Hawken's radar system and map design work out. Since most areas of the map are multi-leveled and the radar shows no terrain, i would op to just go on heal mode to get off peoples radars instead of jamming their radars...
#16
Posted February 29 2012 - 09:50 AM
Weirdball said:
Also i doubt jammers will be implemented because of the way Hawken's radar system and map design work out. Since most areas of the map are multi-leveled and the radar shows no terrain, i would op to just go on heal mode to get off peoples radars instead of jamming their radars...
#17
Posted February 29 2012 - 10:14 AM
Back on topic,
1.- On Deployable Stationary Jammers:
With a fair and moderate area of effect, moderately sized blueprint ( so you can not place these on unaccessible places on the map...) and making them pretty visible in order to be able of countering them... might work well from a tactical stand point.
Just to mention some..
2.- On Jammers into Mechs:
With smaller area of effect, not so efficient at jammering radar signals and even with a maximum duration of, let's say, 5 secs_.
3.- Fake radar dots:
At a first glance.. That could be crazy... Although, why not_
P.S. Holograms (as visual decoys) and jammers put together on the battelfield would not be a good idea, IMHO.
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"The difference between theory and practice is smaller in theory than it is in practice"
#18
Posted March 01 2012 - 01:01 PM
@skatcat31: Yeah, I just mentioned 5 secs in order to start the discussion. Maybe 5 seconds would be good for quick skirmishes or ambushes, even with a more efficient jammering burst during that scarce time (5 secs).
Maybe bigger toys could wear -maybe not so efficient- jammers which might emit during more time.
Stationary jammers could have a long range than their little versions put into mechs. I'd rather limit these to 1 deploy only. Also, I'd like to mention their size. IMO, stationaries should have a blueprint big enough to not be placed on unaccessible places, so to speak. This way, you might locate them with relative ease and erase them of the map.
P.S. Decoys ( visual ones, like holograms and so forth..) + jammers on the battlefield would nto be a good idea, IMHO. That would be crazy, guys!.
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"The difference between theory and practice is smaller in theory than it is in practice"
#19
Posted March 01 2012 - 01:22 PM
#20
Posted March 01 2012 - 01:49 PM
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"The difference between theory and practice is smaller in theory than it is in practice"
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