CTF-esque Gamemode
#1
Posted December 23 2012 - 12:50 AM
This proposal is for a competitive gametype. Matches can be played by length of time or til a given score. I wanted to avoid some of the issues that normal CTF runs into as a spectator-applicable gamemode so I made a few adjustments
Teams spawn in on their respective sides of the map. There is one device (be it a giant EMP, bomb, flag, or indestructible fuzzy Killer Rabbit of Caerbannog) in the center of the map
The goal of either team is to take said device and bring it to a specified point on the enemy team's side of the map. When picked up, the device replaces the secondary slot of the mech in question, showing which mech has the device, and allowing them to fire it grenade-launcher style. The obvious downside of this replacement mechanic is that it cuts down on the offensive capability of the mech in question
There are a few advantages this gamemode has over the current selection.
1. It promotes aggressive gameplay. In order to score at all you MUST move into enemy territory. There is no way to gain an advantage or keep a stalemate through passive play, and unlike classic CTF, it will never turn into a standoff (if you don't know what I'm talking about, try watching Tribes Ascend)
Teams cannot play passively or attempt to camp a specific spot (as they can in RA3, and TDM in most titles)
2. It centralizes conflict. Casters can always know where the major source of action is because there's one. On the flip side, it doesn't ignore 90% of the map in order to centralize said conflict. A well made map will include many routes, and methods of swapping between those routes, in order to give teams plenty of variation in their strategy, but without making the match confusing to watch.
Questions_ Comments_ Criticisms_
#2
Posted December 23 2012 - 12:56 AM
EDIT: I'll comment properly later when I'm not half asleep.
Edited by AsianJoyKiller, December 23 2012 - 12:56 AM.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#3
Posted December 23 2012 - 01:04 AM
one on each side and bring them back.
(will expand more later also)
#4
Posted December 23 2012 - 01:16 AM
Necro, on December 23 2012 - 01:04 AM, said:
one on each side and bring them back.
(will expand more later also)
2 flag CTF is one of the oldest game modes in FPS and is always a favorite of mine
I do hope it gets added because it would be a great game mode. but I think the one carrying the flag should burn through their boost faster while carrying the flag. Also you can press E (the "use" button) to drop the flag in case things get a little hairy in a fire fight that requires more movement of it you want to pass it to a teamate with more health.
#5
Posted December 23 2012 - 01:24 AM
1. The previously mentioned standoffs (seriously, watch some comp Tribes: Ascend gameplay. I can pretty much guarantee you'll see a standoff where both teams have the opposing flag and send in small groups to try to retrieve their own flag to cap. It's probably the least interesting gameplay possible for something that people still make money playing)
2. It decentralizes conflict, which leads to either larger team requirements or smaller map sizes, confusing gameplay for newbies, and a more difficult time following the game as a spectator
I'd be fine with 2 flag CTF as just a pub mode, but there's a lot of issues with it as a competitive gamemode, especially with Hawkens current movement system and the feasibility of camping
#6
Posted December 23 2012 - 01:35 AM
Beemann, on December 23 2012 - 01:24 AM, said:
1. The previously mentioned standoffs (seriously, watch some comp Tribes: Ascend gameplay. I can pretty much guarantee you'll see a standoff where both teams have the opposing flag and send in small groups to try to retrieve their own flag to cap. It's probably the least interesting gameplay possible for something that people still make money playing)
2. It decentralizes conflict, which leads to either larger team requirements or smaller map sizes, confusing gameplay for newbies, and a more difficult time following the game as a spectator
I'd be fine with 2 flag CTF as just a pub mode, but there's a lot of issues with it as a competitive gamemode, especially with Hawkens current movement system and the feasibility of camping
2 flags and 1 central cap point.
Edited by Necro, December 23 2012 - 01:36 AM.
#7
Posted December 23 2012 - 01:36 AM
Necro, on December 23 2012 - 01:35 AM, said:
Beemann, on December 23 2012 - 01:24 AM, said:
1. The previously mentioned standoffs (seriously, watch some comp Tribes: Ascend gameplay. I can pretty much guarantee you'll see a standoff where both teams have the opposing flag and send in small groups to try to retrieve their own flag to cap. It's probably the least interesting gameplay possible for something that people still make money playing)
2. It decentralizes conflict, which leads to either larger team requirements or smaller map sizes, confusing gameplay for newbies, and a more difficult time following the game as a spectator
I'd be fine with 2 flag CTF as just a pub mode, but there's a lot of issues with it as a competitive gamemode, especially with Hawkens current movement system and the feasibility of camping
2 flags and 1 central cap point.
sort of a KoTH CTF_
If it was that way i think the central cap point should be something that moves around to change it up.
Edited by 0Gungrave0, December 23 2012 - 01:37 AM.
#8
Posted December 23 2012 - 01:37 AM
Necro, on December 23 2012 - 01:35 AM, said:
Beemann, on December 23 2012 - 01:24 AM, said:
1. The previously mentioned standoffs (seriously, watch some comp Tribes: Ascend gameplay. I can pretty much guarantee you'll see a standoff where both teams have the opposing flag and send in small groups to try to retrieve their own flag to cap. It's probably the least interesting gameplay possible for something that people still make money playing)
2. It decentralizes conflict, which leads to either larger team requirements or smaller map sizes, confusing gameplay for newbies, and a more difficult time following the game as a spectator
I'd be fine with 2 flag CTF as just a pub mode, but there's a lot of issues with it as a competitive gamemode, especially with Hawkens current movement system and the feasibility of camping
2 flags and 1 central cap point.
Oh and the decentralization issue
Edited by Beemann, December 23 2012 - 01:37 AM.
#9
Posted December 23 2012 - 01:38 AM
0Gungrave0, on December 23 2012 - 01:36 AM, said:
Necro, on December 23 2012 - 01:35 AM, said:
Beemann, on December 23 2012 - 01:24 AM, said:
1. The previously mentioned standoffs (seriously, watch some comp Tribes: Ascend gameplay. I can pretty much guarantee you'll see a standoff where both teams have the opposing flag and send in small groups to try to retrieve their own flag to cap. It's probably the least interesting gameplay possible for something that people still make money playing)
2. It decentralizes conflict, which leads to either larger team requirements or smaller map sizes, confusing gameplay for newbies, and a more difficult time following the game as a spectator
I'd be fine with 2 flag CTF as just a pub mode, but there's a lot of issues with it as a competitive gamemode, especially with Hawkens current movement system and the feasibility of camping
2 flags and 1 central cap point.
sort of a KoTH CTF_
It would centralize combat and flag carrier protection would become a huge thing.
obv. you can't cap if they both have the flag.
#10
Posted December 23 2012 - 01:40 AM
Necro, on December 23 2012 - 01:38 AM, said:
It would centralize combat and flag carrier protection would become a huge thing.
obv. you can't cap if they both have the flag.
And if you can't cap, without having both flags secured, how have you fixed the normal CTF problem_
#11
Posted December 23 2012 - 01:46 AM
Beemann, on December 23 2012 - 01:37 AM, said:
Necro, on December 23 2012 - 01:35 AM, said:
Beemann, on December 23 2012 - 01:24 AM, said:
1. The previously mentioned standoffs (seriously, watch some comp Tribes: Ascend gameplay. I can pretty much guarantee you'll see a standoff where both teams have the opposing flag and send in small groups to try to retrieve their own flag to cap. It's probably the least interesting gameplay possible for something that people still make money playing)
2. It decentralizes conflict, which leads to either larger team requirements or smaller map sizes, confusing gameplay for newbies, and a more difficult time following the game as a spectator
I'd be fine with 2 flag CTF as just a pub mode, but there's a lot of issues with it as a competitive gamemode, especially with Hawkens current movement system and the feasibility of camping
2 flags and 1 central cap point.
Oh and the decentralization issue
I guess that's not really true it could be one sides both ways.
Beemann, on December 23 2012 - 01:40 AM, said:
And if you can't cap, without having both flags secured, how have you fixed the normal CTF problem_
And without the CTF having 2 flags it just doesn't seem the same to me. There isn't the tension of possibly losing your flag while grabbing the other.
Edited by Necro, December 23 2012 - 01:56 AM.
#12
Posted December 23 2012 - 02:45 AM
-----But---------
There has to be one issue fixed first -> Party Joining and Skillbased Team balance ^^
-----------
You dont want to have this turned in to a slaughterhouse. It could go onesided very fast!
------------
The reason is simple - CTF - is Teambased - Communication,Teamplay and Skill is key to success. Please dont be angry i realy like this idea but Basics need to be fixed first until such nice gamechangers should take effect. ;D
Yours Truly
-BV-HotDog
#13
Posted December 23 2012 - 03:19 AM
1. All players know where they need to be at all times.
2. Action is focused and centralised- There is only one thing anyone should need to look at. The flag.
3. Massive tension when flag is getting nearer to one of the bases "Oh fuzzy bunny its close to our base!" or "Come on, so close to their base!!"
4. Due to the above it becomes firstly: Easy to commentate. Secondly: Easy to spectate. There are no gimicks you need to learn, just that the flag must go to point A or B and which team wins when it reaches one of them. Simple.
These other suggestions about multiple flags all split the action up and make things much harder to follow both as a spectator and commentator.
#14
#15
Posted December 23 2012 - 09:26 AM
Necro, on December 23 2012 - 01:46 AM, said:
Beemann, on December 23 2012 - 01:40 AM, said:
And if you can't cap, without having both flags secured, how have you fixed the normal CTF problem_
And without the CTF having 2 flags it just doesn't seem the same to me. There isn't the tension of possibly losing your flag while grabbing the other.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#16
Posted December 23 2012 - 09:32 AM
#17
Posted December 23 2012 - 09:39 AM
Phaaze, on December 23 2012 - 09:32 AM, said:
You ever watch Grifball_ At it's core, it's the same gametype.
Baring occasional bouts of random luck or wiping the enemy team, you can't just pick up the bomb and run through unscathed.
And in Hawken, you'd be playing on a much larger map with relatively slower movement. And you would have defenders looking to stop that exact strat. And unless they're incompetent, they'll be able to stop a mad-rush Infil.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#18
Posted December 23 2012 - 09:42 AM
AsianJoyKiller, on December 23 2012 - 09:39 AM, said:
Phaaze, on December 23 2012 - 09:32 AM, said:
You ever watch Grifball_ At it's core, it's the same gametype.
Baring occasional bouts of random luck or wiping the enemy team, you can't just pick up the bomb and run through unscathed.
And in Hawken, you'd be playing on a much larger map with relatively slower movement. And you would have defenders looking to stop that exact strat. And unless they're incompetent, they'll be able to stop a mad-rush Infil.
hahaha you expect people to be competent hehehe .... ohh thats funny....
#19
Posted December 23 2012 - 09:54 AM
Phaaze, on December 23 2012 - 09:42 AM, said:
AsianJoyKiller, on December 23 2012 - 09:39 AM, said:
Phaaze, on December 23 2012 - 09:32 AM, said:
You ever watch Grifball_ At it's core, it's the same gametype.
Baring occasional bouts of random luck or wiping the enemy team, you can't just pick up the bomb and run through unscathed.
And in Hawken, you'd be playing on a much larger map with relatively slower movement. And you would have defenders looking to stop that exact strat. And unless they're incompetent, they'll be able to stop a mad-rush Infil.
hahaha you expect people to be competent hehehe .... ohh thats funny....
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#20
Posted December 23 2012 - 09:59 AM
Australian_ Like Hawken_ Then join the Drop Bears! Or actually maybe don't, since it's kind of dead.
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