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[Suggestion] Cockpit - Weapon Cooldowns...


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7 replies to this topic

Poll: You like the idea_ (15 member(s) have cast votes)

You like the idea_

  1. Yes (14 votes [93.33%])

    Percentage of vote: 93.33%

  2. No (1 votes [6.67%])

    Percentage of vote: 6.67%

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#1 The_Silencer

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Posted April 11 2012 - 04:56 AM

There are many items to visually check in the cockpit. And these are placed everywhere so it seems to be difficult to pay attention on all the data. Anyways....

My first suggestion on the matter would be as follows:

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Enough explanatory, IMHO.

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"The difference between theory and practice is smaller in theory than it is in practice"


#2 The_Silencer

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Posted April 12 2012 - 12:10 PM

Or not... lol :P

Anyway... :D

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"The difference between theory and practice is smaller in theory than it is in practice"


#3 Symmenix

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Posted April 12 2012 - 08:16 PM

I have a feeling they have plans for that area of the cockpit.. don't you.._
In my Shadow, There is a pile of rust. That was you.

#4 The_Silencer

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Posted April 13 2012 - 04:46 AM

Yep, notice the 2 red  _  symbols on picture 2 of the OP.

Although what I'm suggesting here does not interfere with anything else. At least as we can currently see on these pictures and on how the cockpit for that mech is.

Anyway, I think they do appreciate our feedback so do not hesitate and share your opinions on whatever you want. ;)

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"The difference between theory and practice is smaller in theory than it is in practice"


#5 Keekenox

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Posted April 19 2012 - 06:12 AM

I like this suggestion
"A conversation is a dialogue, not a monologue. That's why there are so few good conversations: due to scarcity, two intelligent talkers seldom meet."
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#6 The_Silencer

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Posted April 19 2012 - 02:44 PM

Me too ( just kidding ) :P

Seriously, according to the gampleay videos, the light mech class does not need this. So looks like this might probably be a good addition to the heavy and medium cockpits.

Posted Image

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"The difference between theory and practice is smaller in theory than it is in practice"


#7 mancandy

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Posted September 27 2012 - 08:31 AM

Having different HUD's would be cool. I'm a fan of having access to a large variety of parts that aren't guns. I think it'd be awesome to have some kinds of diagnostic tools available. Like if they implement part damage(which would be awesome) maybe a loadout part that can tell you the health of your individual parts (guns, arms, legs, head, etc.). This would make it so HUD's are at least a little bit customization. which'd be awesome in my opinion.

#8 Gokki

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Posted September 27 2012 - 06:21 PM

Rules of UI design:
1. The less the user notices the UI the better it is.
2. The less pixels a UI uses the better it is.
3. The more you can do with fewer elements the better it is.

While i personally like the idea of fancy mech UIs i never got to look at the weapon overheat modules on the mech itself and always looked at the reticule HUD bars. Also it feels like there are too many lines on the UI, while it looks cool on recorded videos they are still waste of pixels on the screen. I do like the way my health is displayed, but some sound cues would be nice.

Basicly i only looked between the aim, weapon heat and health number whenever i felt i took some shots. Everything else did not exist for me.

Edited by Gokki, September 27 2012 - 06:23 PM.





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