mouse speed cap / negative acceleration
#1
Posted January 13 2013 - 03:50 AM
#2
Posted January 13 2013 - 03:55 AM
There's a quote from a Dev which I'll find when I'm not on my phone.
Edited by Fantus_Longhorn, January 13 2013 - 04:59 AM.
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"May all our assists be critical and all our kills be stolen. Amen"
#3
Posted January 13 2013 - 04:02 AM
Edited by ArnieF4440, January 13 2013 - 04:43 PM.
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#4
Posted January 13 2013 - 04:37 AM
Creating a poll about this doesnt mean that i havent seen older topics about this situation.
I have read about it on topics where a dev shows and says that "its for sake of realism of the game" and CLOSES the topic for no further discussion, which is also very kind. And does not make just one bit of sense to me. Because this game isnt really realistic at all, because people who like this game like it the way that is, because there is another mech warrior game that is quite more realistic than this, because if we cared about realism we wouldnt be here, because this is basically a fps where you have movement therefore you will need fast mouse movements...
And mainly because speed cap lets higher sens players hit that speed cap less than low sens players do, which seems a little unfair.
#5
Posted January 13 2013 - 04:41 AM
But wasting your time on replying me to STHU just shows how worthless your time is.
btw, i have created this poll because other threads in "closed beta" was closed by admins for some reason and there wasnt really a "poll" about it.
#6
Posted January 13 2013 - 05:06 AM
[ADH]Deuy, on December 21 2012 - 04:25 AM, said:
A lot of people mistake this for negative mouse acceleration. In fact, when you flick your mouse to the side quickly you are indeed turning at the max speed cap, however you are only turning for a short moment because your mouse move was so fast (it ended quickly). When you move the mouse slower you can still turn at that same max speed cap, but you will be able to continue turning much farther because you're moving the mouse for a longer period of time.
You aren't being punished for moving your mouse faster, the mechs simply can't turn that fast and will stop turning when your mouse isn't moving. We tested having the mech "remember" your mouse movement and attempt to "catch up" to that motion, but this made the controls feel laggy and unresponsive. It was also a bit nauseating for a lot of people.
P.S.- I personally asked an engineer to check on this based off the feedback from older threads. He looked into the code extensively and the info above is based off his testing. The speed cap is hit right away with quick mouse movements and then drops off instantly when the mouse movement ends. If you try moving your mouse very fast for a longer period of time (like dragging it quickly across the whole length of your desk) it's very difficult to not mix in up and down aim movement rather than just turning. I think this gives the impression that you just can't turn as fast as moving the mouse slowly.
Fact is, this is how this game has been designed and it is a core part of how the game feels to play. The Dodge mechanic and 180 spin are how you get around the limitations of look movement.
raum, on January 13 2013 - 04:37 AM, said:
I think this is meant to be the other way around.
This being 'unfair' is why you're able to make adjustments to the sensitivity and smoothing. Personally, I'd like Raw input, but I can live without it. Also, there's no point in having a high quality mouse if you're not going to set it up correctly for the games you play. I have a completely different configuration for this game as I do for TF2. They are completely different games with different play styles so I have to set my hardware up accordingly.
Edited by Fantus_Longhorn, January 13 2013 - 05:06 AM.
Hawken EMP Youtube Channel ~ Watch Previous Episodes Here
And unto us a clan is born...
"May all our assists be critical and all our kills be stolen. Amen"
#7
Posted January 13 2013 - 06:35 AM
I'm enjoying the 180 spin and dodge mechanics but they're only helpful if you need horizontal moves. Sens cap mostly disturbs me on vertical moves, and for example; Origin (or w/e its called) is a 2 level map that requires quite much of a vertical moves
#8
Posted January 13 2013 - 06:51 AM
raum, on January 13 2013 - 06:35 AM, said:
In what way is it disturbing you_ Are you running out of mouse mat/space_
This game does play differently to others and there a fair few things to get used to. Aiming requires smooth movements, not the twitch aim that most other FPS require.
Hawken EMP Youtube Channel ~ Watch Previous Episodes Here
And unto us a clan is born...
"May all our assists be critical and all our kills be stolen. Amen"
#9
Posted January 13 2013 - 09:05 AM
#10
Posted January 13 2013 - 10:57 AM
Plus it feels right... I enjoy it.
#11
Posted June 07 2013 - 01:33 AM
#12
Posted February 11 2014 - 09:22 PM
I guess I'll try my joystick next and see if I can get used to that, but using a joystick for an arcadey mech game like this doesn't sit right with me.
#13
Posted February 11 2014 - 09:51 PM
cheezr, on February 11 2014 - 09:22 PM, said:
I guess I'll try my joystick next and see if I can get used to that, but using a joystick for an arcadey mech game like this doesn't sit right with me.
This thread is over a year old and the devs themselves have given a factual explanation on this...
#14
Posted February 11 2014 - 10:13 PM
Beefsweat, on February 11 2014 - 09:51 PM, said:
cheezr, on February 11 2014 - 09:22 PM, said:
I guess I'll try my joystick next and see if I can get used to that, but using a joystick for an arcadey mech game like this doesn't sit right with me.
This thread is over a year old and the devs themselves have given a factual explanation on this...
#16
Posted February 12 2014 - 04:19 AM
Akrium, on January 13 2013 - 10:57 AM, said:
They want to build a competitive fps.. with a joystick_ Who is gonna play that with a joystick seriously_
And about occulus rift: it's a performance problem imo, and this is not the solution
#17
Posted February 12 2014 - 04:34 AM
hawken00, on February 12 2014 - 04:19 AM, said:
Akrium, on January 13 2013 - 10:57 AM, said:
They want to build a competitive fps.. with a joystick_ Who is gonna play that with a joystick seriously_
And about occulus rift: it's a performance problem imo, and this is not the solution
Competitive play does NOT have to exclude options to play their game. I've played in competitive fps league play against people using track balls before. I've also played with people that don't use keyboards but a mouse and joystick. Not everyone plays the same way. I've even played competitive against someone with no arms.
Don't be so narrow minded that there is only 1 way to play a game competitively.
Also note that when I made that statement, over a year ago.. the turning cap rate was slower than it is now. The current turning rate cap in the steam version of Hawken is faster and feels great. No more dragging my mouse to get that turn I feel frustrated I couldn't make while also not making it so I can do a 1080 in a split second and a flick of the wrist.
Also the dpi rate on your mouse is a personal feeling on what is comfortable to you. I NEVER play anymore on the highest dpi because I have more control with the slightly slower speed of the middle road dpi. I can play with the stupid high dpi and I used to. I just don't find it as good anymore.
Edited by Akrium, February 12 2014 - 04:34 AM.
#18
Posted February 12 2014 - 04:43 AM
Akrium, on February 12 2014 - 04:34 AM, said:
hawken00, on February 12 2014 - 04:19 AM, said:
Akrium, on January 13 2013 - 10:57 AM, said:
They want to build a competitive fps.. with a joystick_ Who is gonna play that with a joystick seriously_
And about occulus rift: it's a performance problem imo, and this is not the solution
Competitive play does NOT have to exclude options to play their game. I've played in competitive fps league play against people using track balls before. I've also played with people that don't use keyboards but a mouse and joystick. Not everyone plays the same way. I've even played competitive against someone with no arms.
Don't be so narrow minded that there is only 1 way to play a game competitively.
You say Mouse + joystick, not keyboard + joystick! Have you ever seen a top fps player play with keyboard + joystick_
Trackball, well it can be as fast as a mouse if well tuned, I'm not talking about that..
Akrium, on February 12 2014 - 04:34 AM, said:
Also the dpi rate on your mouse is a personal feeling on what is comfortable to you. I NEVER play anymore on the highest dpi because I have more control with the slightly slower speed of the middle road dpi. I can play with the stupid high dpi and I used to. I just don't find it as good anymore.
It has only been buffed by 15%, it's not much faster. Of couse you have more control because you're used to the turn cap and you know you need to have low sensibility to make it work
#19
Posted February 12 2014 - 05:02 AM
hawken00, on February 12 2014 - 04:43 AM, said:
Akrium, on February 12 2014 - 04:34 AM, said:
hawken00, on February 12 2014 - 04:19 AM, said:
Akrium, on January 13 2013 - 10:57 AM, said:
They want to build a competitive fps.. with a joystick_ Who is gonna play that with a joystick seriously_
And about occulus rift: it's a performance problem imo, and this is not the solution
Competitive play does NOT have to exclude options to play their game. I've played in competitive fps league play against people using track balls before. I've also played with people that don't use keyboards but a mouse and joystick. Not everyone plays the same way. I've even played competitive against someone with no arms.
Don't be so narrow minded that there is only 1 way to play a game competitively.
You say Mouse + joystick, not keyboard + joystick! Have you ever seen a top fps player play with keyboard + joystick_
Trackball, well it can be as fast as a mouse if well tuned, I'm not talking about that..
Akrium, on February 12 2014 - 04:34 AM, said:
Also the dpi rate on your mouse is a personal feeling on what is comfortable to you. I NEVER play anymore on the highest dpi because I have more control with the slightly slower speed of the middle road dpi. I can play with the stupid high dpi and I used to. I just don't find it as good anymore.
It has only been buffed by 15%, it's not much faster. Of couse you have more control because you're used to the turn cap and you know you need to have low sensibility to make it work
No I meant joystick left hand, mouse right hand.. I knew a few guys back in competitive CS (pre CS:S and also during CS:S) that ran the game that way. I still have no clue how they did it, but they were good at it. Gave a LOT of control to their aiming.
And I currently also play tf2 (not competitively, though I could). And I can flop back and forth between both games with no issues. It could be that I've been playing games for so long I can adjust a little better, perhaps. But that is something that comes with time playing games in general. And the top tier guys have this ability as well or they should at any rate. Being able to adjust is very important to play competitively because things can change.
Now this is a bit off because it isn't a fps.. but look at LoL. That game has gone through TONS of changes, and not just minor ones. Yet day in and day out you keep seeing the same people at the top. This is because they can adjust.
The turning rate cap also helps counter how slow the game really is, from a mobility stand point. If they speed the game play up more, they need to allow a better turning rate. If they slow it down, they need to tighten it in. Lets face it.. the mechs are the size of some small countries and not your typical fps object the size of a stick. Having the turning rate cap allows the game to be a slower pace but still take some skill in aiming rather than just point click dead. It helps pull focus off straight up aim, but to aim and positioning.
It's all a balancing act and I am not saying it is perfect. But they are working on it at all times. I can say this since I've been around since closed beta started. And the current Hawken feel... feels spot on in terms of aiming and turning. I would just like to see a very very very tiny increase in health because I feel it is almost too easy to aim now.
#20
Posted February 12 2014 - 05:22 AM
Akrium, on February 12 2014 - 05:02 AM, said:
Thats what I'm saying, theres nothing wrong using a joystick instead of a keyboard, thats the mouse which matters
Akrium, on February 12 2014 - 05:02 AM, said:
Reading every comments and hearing feedback from streams etc, a lot of players are complaining about the current hawken
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