Lillia, on January 24 2013 - 01:56 AM, said:
R33F3R, on January 23 2013 - 09:30 PM, said:
EOC is OP if you hit every round
Heat Cannon is OP if you hit every round
Hellfire missiles are OP if you hit every missile
TOWs are OP if you hit every round
In my experience people always find something to call OP
I voted no btw, im guessing over 50% of the people who voted yes have never used it...
Generally, the easiest explanation for the population's opinion would be:
Shamelessly ripped from and cropped from a
nerfnow.com comic page.
As a bonus...
It's all a matter of perspective.
haha I like that, honestly though I can win with anything... except real life... im bad at real life.
Beemann, on January 24 2013 - 04:27 AM, said:
For the record, the RevGL:
Does 94 DPS (higher than the AR, SMC, Slug, and uncharged HEAT cannon)
Takes 18.7 seconds to overheat (lowest heat gen in the game)
Fires an average of 1.18 nades/second (highest explosive ROF)
Has an AOE radius of 15m (higher than uncharged heat, the next closest explosive ROF)
AND it does 80 damage/shot (on par with the slower, lower AOE HEAT cannon shots)
Granted, TWO of these stats are going to change tomorrow (damage and DPS) but the ROF HEAT and AOE should stay the same just going off of the patch notes
The weapon is flat out better than its competitors on paper even without the stunlock bug, and the low heat, ROF and AOE radius make it an extremely forgiving weapon. Additionally, area denial is monstrously good in objective based gamemodes (IE Missile Assault, which is the closest to comp gameplay this game currently provides), so the Rev only becomes more attractive as a weapon choice in high end play
Im interested to hear whether or not wartime soldiers whine to their commanding officers about artillery being op because of the fact its so much more powerful than m16s, grenades and light antitank weapons...
Hed probably yell back, BUT ITS WEAKNESS IS ITS LACK OF MOBILITY SOLDIER. NOW STOP B!&CHING AND KILL THEM
Edited by R33F3R, January 24 2013 - 06:45 AM.