Cpt_Kill_Jack, on September 19 2012 - 12:16 PM, said:
Cjail, on July 07 2012 - 06:58 AM, said:
First MechWarrior has the same look already from many years, it's so consolidated that frankly I am no longer surprised.
Hawken art style/aesthetic instead is really fresh, colorful and Mechs are really cool PLUS there are a lot of little things that makes it stand out: the HUD is gorgeous, the lighting also is fantastic.
Unreal Engine shines with this kind of design philosophy far more then the Cry Engine which is a great engine but IMO is all about realism and often lacks that extra spice that helps(Crysis 2)
Environments also looks far more unique/vary in Hawken and really there are some amazing weather effects: so far in MWO I have seen only big forests that frankly are generic at best.
Gamepaly wise Hawken is far faster then MWO, far more focused the magic of FPS that on the simulation and personally I prefer games with a fast gamepaly: taking too long to kill someone is dangerously close to frustration for me...it just me though.
As far as the RPG elements (customization, character/mech progression, etc...) it's hard to tell which is delivering more: I have seen both Hawken & MWO customization videos and IMO Hawken delivers a more then excellent customization, so surely it won't disappoint.
In relation to the engines, I dont like Cryengine 3 but in crysis and crysis wars we only saw 40% of the Cryengine 2 engine because the other features start eating up large amounts of video and system memory. Cryengine 3 might have been a step backwards because the way it changed the game slowed the gameplay down tremendously to compensate for the consoles. The Crysis games as of right now are also out of date as far as textures and system requirements. The question "can it run crysis_" is more a joke now. The Unreal 3 engine and the Cryengines are both very good engines but it depends on what is needed for your project. For this the Unreal engine does great for this project. The unreal engine games are generally fast passed as well.
Crysis was not a very optimized games. The assets the create had a very heavy high polygon count. Even with LOD in the distance, they used geometry instead of textures. The high view distance in Crysis also made it very hard for the videocard to process all of that. The engine still was great but the game was very ambitious even for todays hardware because of the lack of optimization.
Crysis Warhead was better optimized. You can see the difference in LOD on objects far away compared to crysis 1. They even included some straight forward missions through alleys and "valleys" to cut the draw distances so that the videocard doesnt have to work with literally half a island per frame. Buildings serve this purpose in crysis 3, they cut the draw distance forcing the videocard to work with a smaller area. With this you can compensate on making smaller areas with greater details.
Cryengine is one of the most advance engines out there and Crysis 3 is one of the best looking games i have ever played (with dx11 and high texture pack). Cryengine 3 is NOT a step backwards.
Texture quality and "slowed gameplay" has nothing to do with the engine, they are decision for optimizations and changes in game mechanics to fit console hardware. The fact that crysis 2 is better optimized and still look this good is a VERY good thing.
Unreal Engine 3 is awesome but the truth is that Cryengine 3 is miles ahead as far a technology goes. Unreal Engine 4 is another story but its not out yet.
And im not a crysis fanboy

. I hated crysis 2 because of the changes and will hate crysis 3.
Edited by pezzott1, September 20 2012 - 04:40 AM.