objective based game mode with no respawns_
#1
Posted July 04 2012 - 05:02 PM
Is there any plan for such a mode_
Forgive me if this has been brought up already, the forums search feature does not allow for quotes around multi-word phrases.
#2
Posted July 05 2012 - 07:31 AM
The one life game is always the best game. Hell we are all playing it right now....
Joke aside, the game should allow paint ball and one life try out. Those are amazing games where every wrench, curve, skill, memory and wit counts. They should be classics included in the pack.
There are popular variations of one hit kill with a power precision weapon like a mass driver or rail gun. The paint ball is well known and well played around the world. It should be popular in video games too. The paint ball emphasizes on the knowledge of the map and every intricate corner.
The one life game should require equal parameters for fair measure of competence. The parameters should change once players ask for weapons and additions throughout the map. It turns into a classical Quake III and Quake IV with mechs or the basic Unreal Tournament game.
Survival against hordes are another variation of your idea. It's well known. It should be in here where you have to take out on capable carriers one after the other taking refuge and helping your squad mates. That idea should be explored too, IMO.
The other variations of one life per game must be taken into account.
#3
Posted July 05 2012 - 09:36 AM
What breezytrees suggests looks interesting to me too. For example for some tournament mode.
In case the AG guys would implement something like this in Hawken then I'd just suggest to move the option for this mode to the bottom of the drop-down-list ( assuming that there's any in the UI )... so we keep undesired launchs away.
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"The difference between theory and practice is smaller in theory than it is in practice"
#4
Posted July 06 2012 - 05:08 PM
Also, check the posts in this thread. I know I posted a few single life game mode ideas in there somewhere.
#5
Posted July 06 2012 - 06:01 PM
There's bright light into those posts of yours there, Nitris.
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"The difference between theory and practice is smaller in theory than it is in practice"
#6
Posted July 08 2012 - 05:16 PM
Nitris said:
#7
Posted July 09 2012 - 09:21 AM
To clarify, I mean that after the "fun" match, whatever your stats are, they in no way affect your "regular stats" like with exp, credits, or whatever.
Its an escape from the constant pressure to do well. It doesn't matter because it doesn't affect anything.
#8
Posted July 09 2012 - 11:10 AM
Nitris said:
To clarify, I mean that after the "fun" match, whatever your stats are, they in no way affect your "regular stats" like with exp, credits, or whatever.
Its an escape from the constant pressure to do well. It doesn't matter because it doesn't affect anything.
I don't think "fun mode" should be game mode specific, just server specified.
I'm one of those people that thinks there should be TF2 tournaments with low gravity, all crits, and custom maps. You'd still normalize weapon spread and junk, but mess with the mechanics to create a new platform to duke it out on.
#9
Posted July 09 2012 - 11:59 AM
Cordially, of course..
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"The difference between theory and practice is smaller in theory than it is in practice"
#10
Posted July 09 2012 - 02:25 PM
Having seperate stat tracking per game mode isn't all that uncommon, either. The Call of Duty series, for example, has seperate stat tracking for the different game modes available (e.g. - Search and Destroy stats are seperate from Team Deathmatch stats, and so on, and so forth). Granted, in that particular case, all of your game modes also have a stat tracker to give an average across the board; which the stat-police can still use to judge you.
Personally, I never use stat tracking to determine the "worth" of a player. I would rather watch them play. I only use stat tracking tools to help me detremine who may or may not be hacking (e.g. - my apologies for another CoD reference; if I run across someone with a KDR of 2.0+, I know that there is a much higher likelihood that that person is using software to augment or replace their natural skill level). I've played with far too many players that have tournament-level skills and very low KDRs in their profile, due to practice sessions and "playing around".
#11
Posted July 09 2012 - 04:24 PM
I'd like to know the conditions and times that I did well, totals are dumb.
#12
Posted July 09 2012 - 11:49 PM
Arseface said:
I'm one of those people that thinks there should be TF2 tournaments with low gravity, all crits, and custom maps. You'd still normalize weapon spread and junk, but mess with the mechanics to create a new platform to duke it out on.
I forgot that we have been told there will be dedicated servers... Heh, I had it in my head that we would have some crappy peer 2 peer system.
With this in mind, yeah. I think that only official servers should affect your exp/credits/main stats/whatever.
Sv_official can only be turned on if the server is vanilla, and pure. (so, no custom maps, and no major mutators on [like low grav etc])
Hell, I love playing on full crit servers running low grav and the orange maps in TF2.
#13
Posted July 10 2012 - 05:57 AM
The death kill ratio, accuracy and rank performance kills potential fun on these types of games. However competitiveness environment should acknowledged accordingly. Sometimes stats are important, sometimes they don't say much. Sometimes stats boasts egoes and so forth. Game types should be designed taking that in mind. Paint Ball and one hit could be non statistic oriented or statistic oriented. That's an option. The other optional game is the open free for all game where no stats are taken into consideration. Those are for training grounds and control adjustment.
1. The one life Paint Ball.
2. The one life insta gib with power precision weapons.
3. The last man stand survival game.
4. Setting defense up against hordes.
When players have arguments there should be a room where other players spectate the PVP match. This room could be a hell of fun and some place to test team players. It could be private or public where players can record the match and post it on youtube. It depends on the preferences. Options should be given for these game types.
#14
Posted July 10 2012 - 06:54 AM
Nitris said:
Sv_official can only be turned on if the server is vanilla, and pure. (so, no custom maps, and no major mutators on [like low grav etc])
Mech Mechanic said:
3. The last man stand survival game.
#15
Posted July 11 2012 - 12:35 PM
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"The difference between theory and practice is smaller in theory than it is in practice"
#16
Posted July 27 2012 - 05:03 PM
#17
Posted September 24 2012 - 05:18 PM
#18
Posted September 24 2012 - 07:45 PM
#19
Posted September 25 2012 - 01:13 AM
Counter Strike (all versions)
VS
Call of duty (all versions)
Counter Strike - One life (unless its a mod then DM) , very popular and has been around forever (for some lol) the 90's . A player kills the other team as well as doing there objective.
Call of duty - respawns (unless a different mod then 3 or less depending on the mode), been around 2000's (03') but on consoles (i think). All players kill the other team or everyone and rack up points for "kill streaks" until someone wins.
Both games are fun and addicting regardless and KDR will be in all FPS and certain people will take it serious.
So yes I woould have to say if there isn't one there should be one so for level headed players and for competitions people would have to think instead of just run and gun which i tend do to sometimes.
Operating System: CPU Type: CPU Speed: System Memory: Video Card Model:
Windows 7 SP1 i7 CPU 960 @ 3.20GHz 3.29 GHz 2 GB GeForce GT 520
#20
Posted September 25 2012 - 04:02 AM
Like CS,
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