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Settings reset - AGAIN. Not amused.


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#1 Entity

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Posted January 24 2013 - 06:20 PM

I am quite irritated with you guys resetting my settings AGAIN

I have better things to do than to spend 15 minutes fixing everything again everytime there is a patch.

You said it was unintended last time. What's the excuse this time_

#2 Omglaserspewpew

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Posted January 24 2013 - 07:57 PM

Same here. It's not even funny anymore.

#3 xXHadronCutterXx

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Posted January 25 2013 - 06:09 AM

Agreed.

Get your hard on.


#4 WHISKEYSIX

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Posted January 25 2013 - 07:33 AM

I experienced the same issue with my settings being reset. This needs to be addressed.

#5 DAOWAce

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Posted January 27 2013 - 05:25 AM

I am thoroughly sick of this fuzzy bunny.

Game settings, Video settings, control settings, audio settings; EVERYTHING IS RESET. (Nearly) EVERY PATCH.

I've backed up the config folder in documents beforehand, but they changed things in every file so overwriting globally is stupid.  Input file changed a lot, so I don't even want to begin trying to overwrite things in there.

I feel like uninstalling the game right now out of frustration with this.  It is absolutely absurd.
I don't meant to sound rude, but I can't help the way people interpret my words.

#6 rickpor

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Posted January 27 2013 - 07:34 PM

heck i lost 2 lvl's on my mech after last patch from i can see. plus the settings!!!

#7 Dew

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Posted January 28 2013 - 10:04 AM

You "lost" two levels because level progression from 15-25 was changed, if I recall correctly. Your mech did not actually lose any exp, nor does it take any more exp to reach 25 than it did before.

#8 bacon_avenger

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Posted January 29 2013 - 03:45 PM

Welcome to beta, sometimes things get broken or knocked loose.  Here is your hard hat, mind the gap.

If this was something like ARMA2, which has a crazy amount of key bindings that can span across multiple controllers, I'd probably agree.

However, it's not ARMA, it's Hawken, with a relatively small amount of keys to worry about.  Besides, UT engine games seem to have this in common.  From what I'm told, the T:A beta had this same thing happen in-between patches.

Keep backups of your ini files.  When a new patch comes out, compare the old with the new and copy/paste as necessary.  Only takes a few minutes, especially with something like WinMerge (lovely program, beautiful plumage).

If your bindings and such getting reset are enough to quit the game over, I want your life as it seems to be pretty easy that this would make you rage that much.  You also might want to reconsider participating in betas as things like this tend to happen.

No offense intended, I'm just trying to provide some perspective

Edited by bacon_avenger, January 29 2013 - 03:47 PM.

(I don't mean to necro threads, I'm just almost always running behind.  My apologies)

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#9 DAOWAce

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Posted February 01 2013 - 04:55 AM

View Postbacon_avenger, on January 29 2013 - 03:45 PM, said:

Keep backups of your ini files.
If you read what I said, you'd see it's a bad decision to actually use backups.

It's also not "sometimes", EVERY SINGLE PATCH has wiped settings in one way or another.

Edited by DAOWAce, February 01 2013 - 04:58 AM.

I don't meant to sound rude, but I can't help the way people interpret my words.

#10 Morphman

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Posted February 01 2013 - 05:06 AM

Chill guys!
It's a BETA game, that means a LOT will change. When implementing new things into the settings (such as the comming graphic changes), the settings NEEDS to be reset. They are adding settings, therefore the old settings file cannot be saved, therefore it is overwritten. Since the settings file is local to your computer (so you can have the game on several computers without having to redo the settings every time you switch) instead of globally saved on a server (taking more server space and requires you to change the settings if you play on more than one computer), there is no way to save settings on a per-player basis.

You will also see a lot of other things being reset and there is a medium to high probability that even the mechs will be reset at some point, if they discover they need to redo something that is fundamental to them and mechs might even be removed or remade completely, classes added or classes removed and a lot of other fundamental things like that.
This is the nature of a BETA game, it is there so players can play the game and come with suggestions and bug reports to the devs, so they can implement the changes, so the final product will be as good as it can get.

If you can't handle being a lab rat, then don't play BETA games!
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#11 Elix

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Posted February 02 2013 - 09:48 AM

I can't find where on the forums, but I'm pretty sure either Hughes or Scapes mentioned that the config being reset with every update is something they're working on, because they know.

Here's your hard hat, beta tester.
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#12 bacon_avenger

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Posted February 03 2013 - 05:30 AM

View PostDAOWAce, on February 01 2013 - 04:55 AM, said:

View Postbacon_avenger, on January 29 2013 - 03:45 PM, said:

Keep backups of your ini files.
If you read what I said, you'd see it's a bad decision to actually use backups.
To use your own phrase, if you had read what I said, you'd see that I suggested using the backups as a comparison to see what changed from the old version to the new, and use the old as a basis to know what to change back.  No where did I say to overwrite the new with the old.  Looking at the file you mentioned (the input ini) and comparing the pre and the post reaper versions, I'm seeing around 23ish differences between the two, with some duplicates in the newer one.  Most of the lines I see are either the same lines in different places or renaming of certain functions.  I can provide a diff if you really want to see,  :)

I was able to get the game settings back to where I had them previously (primarily graphical settings with some keybindings) with a few minutes worth of work using the backups I had and the previously mentioned program, WinMerge.  Seriously, check it out, it's very handy for these kinds of things.

View PostDAOWAce, on February 01 2013 - 04:55 AM, said:

It's also not "sometimes", EVERY SINGLE PATCH has wiped settings in one way or another.
Allow me to clarify.  In a beta, sometimes things get broken, and it could be anything.  In this case, seamless updates for custom settings are broken as the game is still under fairly heavy development.

As Elix also mentioned, the devs thought they had this particular problem fixed, but obviously not.  It is on their list of things to do, but I would imagine that it's fairly low priority.

Is it annoying_  Heck yes.  Do the rest of us wish it would be fixed ASAP_  You bet.  But it's still beta, and the enjoyment I get out of playing is worth the sharp edges I have to deal with every so often.

Edited by bacon_avenger, February 03 2013 - 05:31 AM.

(I don't mean to necro threads, I'm just almost always running behind.  My apologies)

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#13 Entity

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Posted February 03 2013 - 02:52 PM

If they at least would default to a resolution I didn't stop using last century I might be less annoyed.

A good default would be, oh, I dunno, maybe MY DESKTOP SIZE FOR THE DISPLAY DEVICE HAWKEN OPENS ON (ie. 1920x1200)

Seriously, games going fullscreen on some tiny resolution when you have 2x1920x1200 messes up ALL OPEN WINDOW POSITIONS, which seriously annoys the <expletive> out of me because I like my windows exactly where I put them.

#14 Elix

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Posted February 03 2013 - 08:38 PM

View PostEntity, on February 03 2013 - 02:52 PM, said:

If they at least would default to a resolution I didn't stop using last century I might be less annoyed.

A good default would be, oh, I dunno, maybe MY DESKTOP SIZE FOR THE DISPLAY DEVICE HAWKEN OPENS ON (ie. 1920x1200)

Seriously, games going fullscreen on some tiny resolution when you have 2x1920x1200 messes up ALL OPEN WINDOW POSITIONS, which seriously annoys the <expletive> out of me because I like my windows exactly where I put them.
Well, how about this_

Next time there's a patch for Hawken, open the launcher and sign in and let the patch download. Once the patch is done, close the launcher. Navigate to the directory you installed Hawken to (default is C:Program Files (x86)MeteorEntertainment on a 64-bit OS), and dig into HawkenInstalledHawkenFilesHawkenGameConfig

Note that this is not supported by the devs, technically, but it is a very simple change. It's very important to only edit this one line, however, because the files we're handling here are the templates for Hawken's defaults.

Open DefaultSystemSettings.ini and look for [SystemSettings] right near the top. Take Fullscreen=True and change it to false. While you're at it, you can make sure [SystemSettings] also has bAllowImageGrain=False in it, and you could do a find-replace to change any other instances of bAllowImageGrain=True to False as well -- this is the image grain setting.

No, this is not an optimal solution, and no, I am not staying that this is an official recommended workaround or that this is the devs' response. However, since this seems to be such a big deal for you, a few seconds in Notepad will save you from having to rearrange/resize your desktop.

Edit: For good measure, delete HawkenSystemSettings.ini out of DocumentsMy GamesHawkenHawkenGameConfig to force Hawken to recreate it from your altered default file when Hawken is launched next time.

Edited by Elix, February 05 2013 - 03:16 AM.

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#15 Morphman

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Posted February 04 2013 - 01:07 AM

View PostEntity, on February 03 2013 - 02:52 PM, said:

If they at least would default to a resolution I didn't stop using last century I might be less annoyed.

A good default would be, oh, I dunno, maybe MY DESKTOP SIZE FOR THE DISPLAY DEVICE HAWKEN OPENS ON (ie. 1920x1200)

Seriously, games going fullscreen on some tiny resolution when you have 2x1920x1200 messes up ALL OPEN WINDOW POSITIONS, which seriously annoys the <expletive> out of me because I like my windows exactly where I put them.
So instead of focusing this BETA development on functionality first and run with one single, default settings file that they toss out to everyone, made so that most players can use it, you want them to focus on advanced settings that searches out and optimizes on its own_ I rather take the reset for now and let the devs focus on the game and leave the advanced settings coding for the final phase of the development.

As several people before have said, it's as simple as merging your old .ini with the new one, there's programs that automate this process quite well if you don't wanna spend the 3 minutes with search&find in Notepad.
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#16 DAOWAce

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Posted February 05 2013 - 03:45 PM

Bad advice all around.

Bacon, my input file had MASSIVE changes, removal of an entire section of controls, which included everything I had customized.  It wasn't feasible to try and pick lines out from it to replace in the other part in case they were different (I don't remember).

My comparison tool is Compare It, just to throw that out there.

Morphman, the game should default to desktop resolution.  It is mindbogglingly stupid that the game defaults to 720p every patch; it's not hard to make it default to desktop resolution, nor would that cause any issues for anyone's monitor (out of sync primarily).


FWIW, Chilvary just had a patch and all my input settings were wiped.  I didn't expect a fully released game to randomly wipe my settings, so no backup existed.  I customized that fuzzy bunny a lot, now I have to try to remember what it was like.

Also, Tribes: Ascend had issues with certain settings being wiped on patches.

Dungeon Defenders wiped settings as well on patches (along with having massive 900MB+ downloads to edit a single text string in a .upk file).

Basically, Unreal Engine 3 is pretty fuzzy bunny when it comes to keeping settings and having proper patches.

Edited by DAOWAce, February 05 2013 - 03:46 PM.

I don't meant to sound rude, but I can't help the way people interpret my words.

#17 Elix

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Posted February 05 2013 - 11:51 PM

Just remember that customizing INIs is also not supported by the devs, so losing your customizations is your problem. That's a separate side issue from the settings defaulting to fullscreen 720p every time, mind you.
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#18 DAOWAce

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Posted February 06 2013 - 11:52 AM

Changing options within the game changes things within the INI files. Your comment makes no sense.
I don't meant to sound rude, but I can't help the way people interpret my words.

#19 bacon_avenger

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Posted February 06 2013 - 12:53 PM

View PostDAOWAce, on February 05 2013 - 03:45 PM, said:

Bacon, my input file had MASSIVE changes, removal of an entire section of controls, which included everything I had customized.  It wasn't feasible to try and pick lines out from it to replace in the other part in case they were different (I don't remember).

My comparison tool is Compare It, just to throw that out there.

...

Basically, Unreal Engine 3 is pretty fuzzy bunny when it comes to keeping settings and having proper patches.
*googles*

Hmm, looks very similar to winmerge program I use, so cool.

As for your differences, interesting.  Mine wasn't that different from pre-reaper to reaper.

View PostDAOWAce, on February 06 2013 - 11:52 AM, said:

Changing options within the game changes things within the INI files. Your comment makes no sense.
Elix is referring to changing the ini's by hand, outside of the UI and what little it presents to the end user (such as mine where I redefine one of the function keys, turn off things like film grain and adjust a few other random things).  That is unsupported by the devs.  Basically, if it's not done via the UI, you are on your own.

(I don't mean to necro threads, I'm just almost always running behind.  My apologies)

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#20 Morphman

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Posted February 08 2013 - 02:57 PM

View PostDAOWAce, on February 05 2013 - 03:45 PM, said:

Morphman, the game should default to desktop resolution.  It is mindbogglingly stupid that the game defaults to 720p every patch; it's not hard to make it default to desktop resolution, nor would that cause any issues for anyone's monitor (out of sync primarily).

Actually, it isn't that hard if you know what you're doing, but it needs to be done. IMO, it's a low-priority thing to do, as it takes UP TO a minute to fix it for each user. However, if the devs gets enough heat on it, I'm sure they'll put it up their priority list, but me personally would put it off a bit longer until more gamebreaking issues has been handled.
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