

HAWKEN Alpha 2 Announcement
#301
Posted September 26 2012 - 11:05 AM
#302
Posted September 26 2012 - 12:03 PM

#304
Posted September 27 2012 - 12:07 PM
#305
Posted September 27 2012 - 12:41 PM
#306
Posted September 27 2012 - 09:10 PM
#307
Posted September 27 2012 - 10:31 PM

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#308
Posted September 28 2012 - 01:07 AM
#309
Posted September 28 2012 - 02:19 AM
#310
Posted September 28 2012 - 02:19 AM
#311
Posted September 28 2012 - 03:40 AM
Looking forward to community response to make it even better for 12.12.12.
#312
Posted September 28 2012 - 08:43 AM
#313
Posted September 28 2012 - 12:55 PM
#314
Posted September 28 2012 - 01:19 PM
Man, I can't wait to play this! You guys are proof that independent developers are, sometimes, better (more creative and more gamers-oriented rather than money) than major big companies.
Keep up the good work!
Skype: gusta.freire
#315
Posted September 28 2012 - 06:40 PM
#316
Posted September 28 2012 - 11:37 PM
Yeah, smaller devs seem to almost always make the best games. Just look at what valve did when they were unknown using a copy of quake source. 2d boy. Black isle, maxis, westwood... and all the cool crowdsourced stuff on sites like kickstarter... i want to see hawken on the oculus
And with such great engines like unreal, Its giving smaller developers a chance to really shine. I think these smaller developers are really just hardcore nerd gamers, and thats why they pump out the good fuzzy bunny that you only rarely see from a big name developer
Edited by terminalinsanity, September 28 2012 - 11:55 PM.
#317
Posted September 29 2012 - 12:03 PM
#318
Posted September 29 2012 - 08:47 PM
#319
Posted September 30 2012 - 09:30 AM
P.S. when I tried to put in my avatar, it said it was too big, even though I use it on everything else... you should either increase the maximum size, or add gravatar.
Edited by Matrix, September 30 2012 - 09:30 AM.
#320
Posted September 30 2012 - 11:19 AM
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